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Rhythm Incarnate
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paydayzcool wrote:
Hi, M4M from your queue: p/6129860#p6129860

Normal
Generally in normal diffs, there should be no SV changes. OK, removed or changed a couple of SV, I hope it will be better
This also feels like a hard diff. SO try and simplify this map.

00:29:128 (2,1) - Get rid of the SV change on 1 and make the distance between these notes like the others. I remove slider and put spinner
00:46:295 (2,3,4) - Although this is the best way to represent the music, it is also the worst representation of readability lol XD. Keep the notes on white or red ticks at one time or newer players will not be able to FC the song. i hope it be better
01:00:461 (1,2) - Why not have these sliders with the same curve? but almost the same sliders are on the map...
01:02:961 (1,2) - ^
01:09:795 (1,2,3) - ^


OK, I have nothing to say about the other diffs because they are good enough.

Sorry if I wan't helpful, but I reckon this maps is as good as it is mostly.
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paydayzcool wrote:
Hi, M4M from your queue: p/6129860#p6129860

Insane
00:43:128 (1,2,3,4,5) - Make this part more like a jump, not a singletap.
00:51:128 (1,2,3,4,5) - ^


OK, I have nothing to say about the other diffs because they are good enough.

Sorry if I wan't helpful, but I reckon this maps is as good as it is mostly.

when there's 2 insane plz put on the name of which one you're modding
(this is mine he was modding, guessed it)

and no, i'm not changing anything cuz i like these patterns

also, the tags need to be changed, elobb 's easy isn't in the set anymore
:thunking:
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Tempo Trainee
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Short NM


Midnight Colors
00:09:462 (1,2) - Nitpicking, symmetry plzzz

00:15:462 (1,2,3,4,1,2,3,4) - I think that is overstreamed and a bit unnecessary. Singles or sliders might be better.

00:34:795 (1,2,3,4,5) - Might be hard to read, not sure. Might just be me.

00:37:962 (2,3,4) - The strong sound isn't a triple, it sounds more like a double. Though the weak sound is a triple. Idk might just be me nitpicking again.

00:42:795 (1,2,3,4,5,6) - You miss a strong note on a blue tick

00:43:211 (2,3,4,5,6,7,8,9) - Over streamed I feel. Because 00:43:628 (7,8) - are weak sounds compared to the previous.

00:50:795 (1) - Goes offscreen a little. Idk may or may not affect rankability

00:52:128 (1,2,3,4,5,6,7,8) - I think the wubs are a stronger noise in this case and should try to follow that instead of the ticks.

01:04:961 (1,2,3) - There isn't really a triple here either. Maybe a slider into a triple could work


01:17:129 (6,1) - There's a sound in between these notes, so this would be a triple ish

01:26:795 (4) - not consistent with 01:24:128 (1) - I'm just nitpicking haha

Found it after my first runthrough of your map
00:52:295 (2,3,4,5,6,7,8) - Visual spacing of the sliders are wrong. To get even spaced streams make a curve using a slider then click that slider and go ctrl + shit + f

00:53:878 (2,3,4,5) - I feel kicksliders fit this more but, I'm being nit picky again


All in all, it's not bad but, I feel like you should listen to the music in slow motion like 50% or something, because I feel you miss some of the stronger beats and stuff. Still great job and I wish you luck in ranking!

Edit:

I've only modded that diff because I ran out of time. Send me a pm in game or on the website if you want me to mod the rest and I'll pm you the rest of the NM's so I don't do a double post
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Rhythm Incarnate
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Naoya wrote:
Short NM


Midnight Colors
00:09:462 (1,2) - Nitpicking, symmetry plzzz but i think here all okay...

00:15:462 (1,2,3,4,1,2,3,4) - I think that is overstreamed and a bit unnecessary. Singles or sliders might be better. I have almost the entire map was put into the song, but if anyone else of the good modders will write about it - correct

00:34:795 (1,2,3,4,5) - Might be hard to read, not sure. Might just be me. I think it's too okay

00:37:962 (2,3,4) - The strong sound isn't a triple, it sounds more like a double. Though the weak sound is a triple. Idk might just be me nitpicking again. as for 00:15:462 - I put the sounds of songs and the last sound sure loud

00:42:795 (1,2,3,4,5,6) - You miss a strong note on a blue tick I didn't hear any skipping sound

00:43:211 (2,3,4,5,6,7,8,9) - Over streamed I feel. Because 00:43:628 (7,8) - are weak sounds compared to the previous. okay, changed

00:50:795 (1) - Goes offscreen a little. Idk may or may not affect rankability hmm...

00:52:128 (1,2,3,4,5,6,7,8) - I think the wubs are a stronger noise in this case and should try to follow that instead of the ticks. okay, fixed

01:04:961 (1,2,3) - There isn't really a triple here either. Maybe a slider into a triple could work


01:17:129 (6,1) - There's a sound in between these notes, so this would be a triple ish okay, fixed

01:26:795 (4) - not consistent with 01:24:128 (1) - I'm just nitpicking haha leave as is

Found it after my first runthrough of your map
00:52:295 (2,3,4,5,6,7,8) - Visual spacing of the sliders are wrong. To get even spaced streams make a curve using a slider then click that slider and go ctrl + shit + f fixed this

00:53:878 (2,3,4,5) - I feel kicksliders fit this more but, I'm being nit picky again I think circle better then sliders here


All in all, it's not bad but, I feel like you should listen to the music in slow motion like 50% or something, because I feel you miss some of the stronger beats and stuff. Still great job and I wish you luck in ranking!

Edit:

I've only modded that diff because I ran out of time. Send me a pm in game or on the website if you want me to mod the rest and I'll pm you the rest of the NM's so I don't do a double post
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Beat Clicker
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Hey from my modding queue :D

Normal

Try to make a blanket it's better 00:05:461 (1,2) - like this https://osu.ppy.sh/ss/8615995
00:21:128 (4,5) - ^ https://osu.ppy.sh/ss/8616007
00:26:795 (5,6,7,8,9,10) - Try to make this is better no ? https://osu.ppy.sh/ss/8616047 0,8x Distance snap
In the screen i forgot it's nc here 00:26:795 (1) -

During the kiai time the SV are high for a normal diff :/

Sooo the distance snap are very unsnapped
It's make a big jump for a low diff :/
01:05:795 (3,4) -

Sorry for my short mod good luck fort the next ;D
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Rhythm Incarnate
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Ward74 wrote:
Hey from my modding queue :D

Normal

Try to make a blanket it's better 00:05:461 (1,2) - like this https://osu.ppy.sh/ss/8615995 not good idea do this :(;but fixed
00:21:128 (4,5) - ^ https://osu.ppy.sh/ss/8616007 fixed slider
00:26:795 (5,6,7,8,9,10) - Try to make this is better no ? https://osu.ppy.sh/ss/8616047 0,8x Distance snap perhaps better leave as is and won't change
In the screen i forgot it's nc here 00:26:795 (1) -

During the kiai time the SV are high for a normal diff :/ slightly fixed

Sooo the distance snap are very unsnapped
It's make a big jump for a low diff :/
01:05:795 (3,4) - I think it's normal length as I follow the difference in length between 1.16x

Sorry for my short mod good luck fort the next ;D thx you ^^
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Star Shooter
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Midnight Colors
rename the diff to Midnight Colours to stick it in American's butt
00:09:461 (1,2) - really poor aesthethic
00:13:378 - this curve takes a bit of a sharp angle at around this timestamp, it doesnt look the same as 00:10:961 - this curve
00:14:461 - this sound is stronk and should be considered to be made clickable
00:15:461 (1,2,3,4,5,6,7,8,1) - eh this kinda comes out of nowhere
00:19:128 (4) - if you are mapping these three sounds, you should then map the fourth one as well (00:19:378 - )
00:22:461 - you made all of these sounds clickable, why not now?
00:25:295 (1,2) - doesn't look good. Just random objects placed like that. Who says that there should be a jump at all? And if you decide that you do want a jump, then why did you do it like this specifically? You need to justify every object placement in your map, only then it will work.

Overall, the intro looks bad aesthethically and plays rather boring. Try to attach some wonky concept to it, not it feels like you are just pushing through anything just so you could map this as quick as possible and get to the fun part

00:26:795 - doesn't feel like there is any sort of meaningful spacing emphasis in this entire part. Or at least I don't notice it, and if I don't, it means that the emphasis is too little. You emphasise 00:27:295 (4,5) - these sounds by stack, do that by spacing as well. get 00:27:795 (1) - these on board too
00:30:294 (3,1) - why is there a stack? You didn't stack 00:27:628 (6,1) -
00:29:461 (1,2,3,1,2,3) - these two new NCs out of nowhere show me that you were thinking something different was happening in the song, but there isn't anything extraordinary here. Why the NC inconsistency?
00:45:878 (2,3,4) - spacing differs here (from slider end to 2 in comparison from 2 to 3)

Make spacing mean something. Now it is random. For example: 00:45:878 (2,3,4) - 00:47:045 (2,4) - 00:49:128 (5,6) - 00:52:545 (3) - WHY DO THEY ALL DIFFER?

00:53:878 (2,3,4,5) - you don't shit out extraordinary patterns for no reason. This has to be built in around the map. Context is everything. This is one of the hardest parts of the map while the song is actually LESS intense. Makes no sense for many reasons. Scrap and remap.
01:03:461 (5) - nc should be here if you are separating by sounds. Also, if you are separating something by NC, you imply that the sounds are somehow different. Thus, map it differently as well. NC isn't enough. You have to express different stuff through spacing and aesthethic.
00:56:128 (1,2,3,4,5,6) - spacing emphasis pls
01:06:128 (1,2,3,4) - once again, NC isn't enough to differentiate between sounds
01:04:628 (1,2,3,1,2,3,1,2,3) - I'd disagree with the spacing. It goes up. Thus, the spacing shouldn't stay equal. Start slow, end with the same spacing you have right now.
01:05:128 - should be a kickslider
01:05:545 - undermapped

the slow parts have a problem of being conceptless, just like the beginning

Overall I liked playing through the map and when I'm playing, the only really wrong things I ecountered were random difficulty spikes such as 00:53:878 (2,3,4,5) - 01:04:628 (1,2,3,1,2,3,1,2,3) - . I liked all those circular kickslider parts. Some of them had inconsistent spacing but I'm sure you know that by now.

Good luck.
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Rhythm Incarnate
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Haganenno wrote:

Midnight Colors
rename the diff to Midnight Colours to stick it in American's butt the word "Colors" I took from the name of the song, so I won't change
00:09:461 (1,2) - really poor aesthethic hope it's be better
00:13:378 - this curve takes a bit of a sharp angle at around this timestamp, it doesnt look the same as 00:10:961 - this curve fixed
00:14:461 - this sound is stronk and should be considered to be made clickable I decided to create separate objects in the form of sliders to somehow dilute it, though, and the sound should be clickable and for me, the sliders here look better than if I put the circles (besides, earlier I also did the sliders, where was this loud sound, but stood not a circle)
00:15:461 (1,2,3,4,5,6,7,8,1) - eh this kinda comes out of nowhere moved previous circle 2 to circle 1 of this timing, I hope it will be better
00:19:128 (4) - if you are mapping these three sounds, you should then map the fourth one as well (00:19:378 - ) but there is not have sound, why would I do that?
00:22:461 - you made all of these sounds clickable, why not now? on 00:14:461, I roughly answered "why"
00:25:295 (1,2) - doesn't look good. Just random objects placed like that. Who says that there should be a jump at all? And if you decide that you do want a jump, then why did you do it like this specifically? You need to justify every object placement in your map, only then it will work. In this timing, I decided to make these sliders far to prepare players for the jump and thanks to loud sound, which i do far these sliders

Overall, the intro looks bad aesthethically and plays rather boring. Try to attach some wonky concept to it, not it feels like you are just pushing through anything just so you could map this as quick as possible and get to the fun part

00:26:795 - doesn't feel like there is any sort of meaningful spacing emphasis in this entire part. Or at least I don't notice it, and if I don't, it means that the emphasis is too little. You emphasise 00:27:295 (4,5) - these sounds by stack, do that by spacing as well. get 00:27:795 (1) - these on board too fixed
00:30:294 (3,1) - why is there a stack? You didn't stack 00:27:628 (6,1) - fixed
00:29:461 (1,2,3,1,2,3) - these two new NCs out of nowhere show me that you were thinking something different was happening in the song, but there isn't anything extraordinary here. Why the NC inconsistency? fixed
00:45:878 (2,3,4) - spacing differs here (from slider end to 2 in comparison from 2 to 3) fixed

Make spacing mean something. Now it is random. For example: 00:45:878 (2,3,4) - 00:47:045 (2,4) - 00:49:128 (5,6) - 00:52:545 (3) - WHY DO THEY ALL DIFFER? fixed

00:53:878 (2,3,4,5) - you don't shit out extraordinary patterns for no reason. This has to be built in around the map. Context is everything. This is one of the hardest parts of the map while the song is actually LESS intense. Makes no sense for many reasons. Scrap and remap. fixed
01:03:461 (5) - nc should be here if you are separating by sounds. Also, if you are separating something by NC, you imply that the sounds are somehow different. Thus, map it differently as well. NC isn't enough. You have to express different stuff through spacing and aesthethic. fixed
00:56:128 (1,2,3,4,5,6) - spacing emphasis pls it was conceived that there was a different distance
01:06:128 (1,2,3,4) - once again, NC isn't enough to differentiate between sounds fixed
01:04:628 (1,2,3,1,2,3,1,2,3) - I'd disagree with the spacing. It goes up. Thus, the spacing shouldn't stay equal. Start slow, end with the same spacing you have right now. hope it's be better
01:05:128 - should be a kickslider fixed
01:05:545 - undermapped added

the slow parts have a problem of being conceptless, just like the beginning

Overall I liked playing through the map and when I'm playing, the only really wrong things I ecountered were random difficulty spikes such as 00:53:878 (2,3,4,5) - 01:04:628 (1,2,3,1,2,3,1,2,3) - . I liked all those circular kickslider parts. Some of them had inconsistent spacing but I'm sure you know that by now. S

Good luck. thx you ^^
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Rhythm Incarnate
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Q


highest
00:09:128 (2,1) - unstack
00:21:461 (1,2,3) - hard to read rhythm because DS looks similar
00:31:461 (4,5,6) - weird flow
01:40:559 (1,2,3) - triple looks not so good for music imo.

GL
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Rhythm Incarnate
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Neoskylove wrote:
Q


highest
00:09:128 (2,1) - unstack hope it's be better
00:21:461 (1,2,3) - hard to read rhythm because DS looks similar fixed
00:31:461 (4,5,6) - weird flow hope it's be better
01:40:559 (1,2,3) - triple looks not so good for music imo. I did on the sounds which are in the end of the song, so did 3 circles, but changed on the slider to make it better

GL thx you ^^
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Didn't have time to look through all the other mods, so sorry if I repeat other what others said.

Mod
Midnight Colors

00:09:461 (1,2,1) - The gap between all of these sliders is extremely short (Timeline wise), and for a non-intense and low slider velocity part of the song it makes it very easy to not hit the slider in time to get a 300, or miss it entirely.

00:21:795 (3,4,5,6,7) - This stack here seems out of place, and from what I can't tell doesn't follow any notable part of the music.

00:25:295 (1,2) - These sliders repeat so fast they drown out the music, and don't really make sense to use. I'd recommend replacing them entirely, or using sliders that repeat slower. They also don't sound very nice. These are used a lot in the song, and also need to be fixed but I'm not going to time-stamp them all. (Another example - 01:38:268 (4,5,6) - )

01:04:628 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,9) - These spaced streams created a difficulty spike in a place where it's otherwise unwarranted, and in similar sections of the music you don't do so, so I don't get why it's there.

The music gets so quiet here you can't hear it, so this 01:40:709 (1) - it should be shortened so that it ends when the note does

01:31:156 (1,2,3) - Similar to before, a larger gap on the timeline between these sliders would better represent the low intensity


That's all!
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Slider Savant
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Midnight Colors:
00:09:461 (1,2,1) - should overlap at least slightly like 01:31:156 (1,2,3)
00:22:128 (7) - y no kick slider circle
00:25:295 (1,2) - make em close and extend (1) by 3/8 (or 2/8 if impossible to play)
00:35:378 (5,6,7,8) - all held for different durations but look the same. change them a bit for better reading?
00:52:128 (1,2,3,4,1,2,3) - y isnt this part like 00:49:795 (2,3,4,5,6,7) when song has same sounds
01:27:461 (3) - space more? higher pitched like 01:26:461 (3) after all
01:05:128 (3,1) - distance between these makes it hard to read

i like it
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Rhythm Incarnate
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QuiescentRabbit wrote:
Didn't have time to look through all the other mods, so sorry if I repeat other what others said.

Mod
Midnight Colors

00:09:461 (1,2,1) - The gap between all of these sliders is extremely short (Timeline wise), and for a non-intense and low slider velocity part of the song it makes it very easy to not hit the slider in time to get a 300, or miss it entirely. hope it's be better

00:21:795 (3,4,5,6,7) - This stack here seems out of place, and from what I can't tell doesn't follow any notable part of the music. hope it's be better

00:25:295 (1,2) - These sliders repeat so fast they drown out the music, and don't really make sense to use. I'd recommend replacing them entirely, or using sliders that repeat slower. They also don't sound very nice. These are used a lot in the song, and also need to be fixed but I'm not going to time-stamp them all. (Another example - 01:38:268 (4,5,6) - ) fixed

01:04:628 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,9) - These spaced streams created a difficulty spike in a place where it's otherwise unwarranted, and in similar sections of the music you don't do so, so I don't get why it's there. I did not see that in another period of time in the kiai was something like the sound of, so this is where it was made

The music gets so quiet here you can't hear it, so this 01:40:709 (1) - it should be shortened so that it ends when the note does fixed

01:31:156 (1,2,3) - Similar to before, a larger gap on the timeline between these sliders would better represent the low intensity i think this distance good for now


That's all!



cococolaco wrote:
Midnight Colors:
00:09:461 (1,2,1) - should overlap at least slightly like 01:31:156 (1,2,3) fixed
00:22:128 (7) - y no kick slider circle ???
00:25:295 (1,2) - make em close and extend (1) by 3/8 (or 2/8 if impossible to play) hope it's be better
00:35:378 (5,6,7,8) - all held for different durations but look the same. change them a bit for better reading? fixed
00:52:128 (1,2,3,4,1,2,3) - y isnt this part like 00:49:795 (2,3,4,5,6,7) when song has same sounds I don't think so, I've decided to put objects on other sounds
01:27:461 (3) - space more? higher pitched like 01:26:461 (3) after all fixed
01:05:128 (3,1) - distance between these makes it hard to read fixed

i like it
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Rhythm Incarnate
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Lab Aesthetics Mod!
Results given in [x, y] formats


Fruity's Insane
Nothing Detected!

Midnight Colors
Nothing Detected!

Normal
Nothing Detected!

SaltKing's Hard
Object at 01:03:962 - should be placed at: [391, 331] currently at: [392, 332] to move in line with slider at time 01:04:462 -


walter85's Insane
Object at 00:28:295 - should be placed at: [379, 303] currently at: [380, 304] to move in line with slider at time 00:28:462 -
Object at 00:56:795 - should be placed at: [101, 205] currently at: [100, 204] to move in line with slider at time 00:57:295 -

I hope I didn't malfunction!
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This is a BSS beatmap submission. Click here to view full beatmap information.
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