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fourfolium - STEP by STEP UP

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Topic Starter
Doormat
This beatmap was submitted using in-game submission on September 5, 2017 at 10:01:45 PM

Artist: fourfolium
Title: STEP by STEP UP
Source: NEW GAME!!
Tags: Gaia Kalibe Moecho Moeri xxdeathx フォーフォリウム ニューゲーム season 2 two opening tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 175
Filesize: 25212kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.73 stars, 124 notes)
  2. Extra (5.27 stars, 320 notes)
  3. Gaia's Insane (4.43 stars, 276 notes)
  4. Kalibe's Insane (4.76 stars, 302 notes)
  5. Moecho's Hard (3.41 stars, 257 notes)
  6. Normal (2.23 stars, 198 notes)
  7. Xxdeathx's Hard (3.14 stars, 236 notes)
Download: fourfolium - STEP by STEP UP
Download: fourfolium - STEP by STEP UP (no video)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)

season two :eyes:
redownload july 18 for new mp3/video
bg edited by gaia

normal by little? nvm he's too busy :<
hard by xxdeathx, moecho
insane by gaia, kalibe

ready for mods!
Evanescent-
step bai steppu de susumeeeeeeeee


first yo
_handholding
I really like this song, especially at 01:12:966
RedSky764
I don't mean to sound nitpicky here, but this is literally the only thing I found so far that seems off! Great job on that!
00:14:337 that slider moves way faster than any other, and it's a little unexpected. It's also odd that nothing really important is happening there in the song, just the introduction to the next section. It's a little strange, and kind of makes players expect the main part of the song to go faster than the first part, because that slider moved faster. Instead, the rest of the song is the same as the first part, so it's a bit confusing.
Again, just commenting on it because that's the only thing i can see that's even the slightest bit awkward / confusing.
Great beatmap!
lit120
oh boy :o
Senko-san
Here we go again.

PM me when its done ill mod
Topic Starter
Doormat

Kisses wrote:

I really like this song, especially at 01:12:966
:thinking:

updated with new mp3, but will still be updating mp3 and video when the anime airs
Topic Starter
Doormat
added hitsound files and combo colours; still waiting on xxdeathx's diff. other than that the map is ready for mods i guess
Net0
M4M on that Bn queue thing, you didn’t mod my map but I’m suppose to mod this, interesting.don't worry I got a mod from another dude :S
[General]
  1. Remove countdown and widescreen in all diffs.

[Easy]
  1. Not a fan of how you applied finishes here; 00:14:590 -/00:15:790 -/00:16:476 - . Using the same hitsound for different stuff imo is not a good idea, since here 00:14:590 (1) – you have cymbal crash on hitsounds to add more emphasis to the main transition even tho there’s not cymbal on the song, adding another here 00:15:790 –with a non-clickable object seems like using the same hitsound for a totally opposite purpose in a small amount of time.
  2. Don’t you think that 00:46:304 (3) – should somewhat a bit different compared to 00:44:590 (1,2) - ? Maybe considering the value you put in aesthetics it could not fit the pattern, but making 3 with a different shape (maybe a straight slider) can help you represent more of the song, even considering the flow contrast presented in 3 in opposition to 1->2 moviment.
  3. Remove green line here? 00:57:704 -
  4. Really weird gap here 01:14:933 (1,2) - . You connected all transitions from white to red polarity so far in this easy diff with sliders ends, why change that here if you can end the slider 01:14:933 (1) – on the next red tick instead 01:15:790 - .
  5. Just a suggestion, but this 01:22:990 (1,2) - looks and plays more simple if they’re symmetrically flipped on horizontal. Like this https://osu.ppy.sh/ss/8550567
[Normal]
  1. Stack+DS 00:02:076 (3,4) – got it above your usual spacing
  2. Same 00:06:876 (2,3) – but in this case lowered your spacing. Yeah look again at most of the 1/2 stacks and check spacing
  3. Can you add a hitsound here 00:30:190 -? Like a soft-whistle of some sort. Having the clickable object with no hitsound and reverse 00:30:533 - and slider end 00:30:876 –with strong ones makes it off with the rhythm.
  4. I’m not sure about ignoring the vocals here 00:35:161 - ~ 00:35:847 -. They are part of the transition and really have emphasis on the song.
  5. Same green line in easy diff 00:57:704 -, not sure why this is here.

[Moeacho’s Hard]
  1. End spinner should be here 00:13:904 – and this entire section with spinners is really creative, but what about the recovery gap time guidelines for hard diffs? All the gaps here 00:09:190 (1,1,1) – are 1/4.
  2. Hmm 00:23:161 (2,3) - , this overlap could be avoided if you structure the position of 00:22:476 (5,1,2) – in a different way.
  3. Improve blanket 00:41:676 (5,1) -
  4. What about muting extended sliders? 00:47:161 (1,1) -
  5. Really odd NC here 00:47:504 (1,1,2,1,2,1,2,3,4) - , are you sure you didn’t forget to fix those? It’s like 3 NCs inside the same measure, I can’t find a logic for something like that in a hard diff and mapping is not even different.
  6. Ctrol+j the shape here 01:09:447 (1) – to avoid offscreen stuff

[Gaia’s Insane]
  1. Why not make the slider here 01:09:447 (1) – aimed towards the slider end of 00:54:190 (1) -
  2. Another minor suggestion would be making the sliderhead here 01:00:361 (3) – and the slider body of 01:01:218 (1) – fit with each other by positioning the head of 01:00:361 (3) – in the middle of this slider body 01:01:218 (1) - .
  3. Great diff imo, really fun.
There isn’t much to add on the other two diffs imo.
GL o/
Topic Starter
Doormat
all diifs uploaded, ready for mods now!

will reply to Net0 soon
Nao Tomori
[extra]
00:04:304 (2) - circle+slider for vocals?

00:09:618 (2,3,4) - tbh its kinda weird 2 hav a bunch of clicks on pretty inaudible piano compared to on vcals, why not a repea slider?

00:11:161 (2,1) - bad blanket >:(

00:12:446 (1) - 00:13:904 - ?

00:16:904 (4) - add a hitsound so it sounds less overmapped?

00:19:218 (3) - a weird shaped slider would be cool

00:22:646 (6,7,1,2,3) - shdnt u change directions for this pattern

00:45:104 (2,3,4,5,6,7) - this is like 2x the ds it should be like the instruments r really quiet lol

00:48:189 (3) - offbeat 1/2 slider for vocal?

01:19:389 (2,3) - ehh dont really like the random overmapped fullscreen jump xD how about a slider?

[kaleeb]
00:01:389 (2) - this circle is kinda random >.> not on a vocal but everything else is

00:04:132 (2) - same here, and i think u should do 2 clicks for the vocals on 00:04:304 (3) - instead

00:28:989 (3) - could also defs be 2 clicks

01:02:932 (2,3) - fix blanket!!!

01:04:475 (2,3,4,5) - these are kinda meh cuz they take emphasis off of 01:05:332 (1,2,3) - which actually has vocals on all of them. i think sliders works better

01:19:561 (4) - theres like a reaaaally obvious pause in the song here, skipping it is really weird; at least put 3 as a slider if you dont want a 1/1 gap there

01:24:704 (1) - weird not to be 3 circles imo, all the sounds are equal strength and there isnt a need to lower density here

[gaya]

00:09:189 (1,1,1) - dude r u angelhoney

wait whyd u end the spinner 1/4 beat early too

00:24:704 (1,2,3) - imo shd be significantly smaller spacing / in a different pattern visually from 00:24:189 (1,2,3) -

00:49:732 (3,4,5) - think u shd make 4-5 a slider tbh;;

00:57:789 - i expected a note here, i think everyone else does too; why isn't there one?

01:25:304 (1) - ok this is basically a ninja spinner, can u put a slider instead..

[moecho]
00:20:589 (2) - this doesn't really help with the rhythm cuz the strongest sounds are on the slider head and tail. if you want to focus on the trumpet make it 2 sliders instead please

00:41:675 (5,1) - this looks so cramped lol

01:25:304 (1) - same thing i said to gaia this is kinda aids even tho its technically rankable its really short ;w;
[xxdeathx]
00:24:875 (1) - this slider is like kinda hard 2 see, can you move it up instead

00:32:932 (4,5) - this is kinda weird cuz you just used a 1/2 stack, people may b misled

00:46:304 (2,3,4,5,6) - isnt there like a guideline against this

01:07:046 (3) - uhh i think the 2 triples is way more obvious here, this is just weird polarity wise and rhythm wise

01:24:189 (4,5,1) - ye

[normal]
00:57:789 (7,8,1) - weird not to nc on 7 i think

yea

ok get some other mods and sp looool
Tarrasky
sup

General

  1. Metadata looks ok
  2. Ok i think everyone (except xxdeathx) is finish the spin in 00:13:818 - instead of 00:13:904 - and i dont know the reason, imo the drum song stops after 00:13:904 - and for me the 00:13:818 - isn't intense enough for stop the spin (at least 00:13:904 - is more intense imo)
Extra

  1. 00:12:446 (1) - for me looks better finish the spin in 00:13:904 -, is more intense than 00:13:818 -
  2. 00:35:161 - 00:35:846 - In my opinion this moment can be mapped, maybe with a 1/1 slider with reversearrow, dont know for me the vocal can be clearly mapped, you may disagree
  3. 00:40:304 (4,1) - I think this can be more spaced, for me looks good do a emphasis (like in 00:40:989 (2,3) -, one tip can be you try ctrl + g in 00:40:132 (3,4) -
Kalibe's Insane

  1. 00:11:675 (1) - For me this slider can finish in 00:13:046 - and you can start the stream in 00:13:218 -, flows better the vocal and the beats in the music
  2. 00:31:046 (1) - https://osu.ppy.sh/ss/8607923 better transition between 00:30:875 (6) - and 00:31:904 (2) - ?
Gaia's Insane

  1. 00:02:075 (1) - Try ctrl + G to do emphasis between 00:01:561 (2,1) -, and in my opinion flows better
  2. 00:09:189 (1,1) - not sure if this spins are necessary, for me can be normal mapped here
  3. 00:11:761 (1) - you can finish this spin in 00:13:904 -, is more intense than 00:13:818 -
  4. 01:25:304 (1) - I think this spin is really short for a 4,4* Insane, maybe the players can easily hit 50x for be too fast (less than 2/1 timing)
  5. 01:07:218 (4,5,6) - Ctrl + G can be interesting if you see the transitions of 01:07:046 (3,4) - and 01:07:732 (9,1) -, can be just my opinion but for me looks more polished the transiction
  6. I think this spacing 01:18:018 (3,4) - should be more intense than 01:17:846 (2,3) -, it's a off vocal more intense than a new tone, you can try something like this https://osu.ppy.sh/ss/8608020
Moecho's Hard

  1. 00:19:046 (2) - x:154 y:132 for consistence with 00:15:789 (1,2,3,4) -
  2. 00:34:646 (2,3) - 1,30x?
  3. 01:25:304 (1) - I think this spin is really short for a 3,4* Hard, maybe the players can easily hit 50x for be too fast (less than 2/1 beats)
Other diffs looks ok, hope this helps, gl ~
schoolboy
mod for ticket from your q

extra
00:09:961 (4) - this is kinda overmapped, that sound is pretty inaudible
00:16:904 (4) - this feels a bit overmapped as well
00:24:189 (1) - finish maybe?
00:26:761 (1) - maybe 1/1 slider instead to follow vocals? seems like a good spot
00:40:989 (2) - maybe move somewhere to x=286 y=37? bcz sound here is stronger than 00:41:161 (3) - but spacing here doesnt really show that
00:49:904 (2,3) - 1/2 slider fits much better tbh
01:04:646 (3,4) - move a bit to the right? so visual spacing between 01:03:961 (1,2,3) - would be better
01:11:846 (5,6) - this spacing is huge a bit, also bcz of not very smooth flow 01:12:018 (6,1) - here this place plays a bit uncomfortable
01:16:818 (3) - this shape doesnt really fit your style tbh.. also its not the best idea to introduce new sliders in the last 20 secs of the map

kalibe
00:05:504 (3,4) - blanket
00:11:161 (2,1) - maybe make this blanket a bit bigger? like 00:05:504 (3,4) - here, for example
00:30:704 (5,6,1) - this spacing is kinda strange
00:35:846 (3,4) - tbh slider fits better
00:37:046 (2,1) - stack
sorry for nazi, this diff is great

gaia
00:14:589 (1,2) - this spacing is bigger than the others 1/4
00:26:932 (1,2) - this sounds a bit weird.. 00:26:932 (1) - maybe transorm this into a 1/2 slider and a circle?
00:54:618 - map this? you mapped the same vocals here 00:52:218 (3,4) -
01:16:132 (1) - looks a bit unpolished
01:17:332 - shouldnt this be clickable? there are no vocals, so this rhythm feels a bit off
01:25:304 (1) - auto cant 1000 this

moecho
ar8 pls, 8.5 is too high for a 3.4* hard
00:04:304 (2,1) - stack is off
00:17:846 (2,3,4) - this is kinda undermapped, id like to see some more spacing here
00:17:846 (2,1) - stack again
00:36:532 - why spacing in this part is bigger than in this one 00:14:589 - while 00:14:589 - this section is way denser?
00:41:675 (5,1,5) - eh, blanket
01:25:304 (1) - this is too hard for a such low difficulty
inconsistent spacing makes this diff look a bit messy

lower diffs are fine tbh
best of luck!!
Einja
there's a season 2 wtf
Akitoshi
m4m thingy from ur queue

Easy
  1. 00:24:189 (2) - try 2 circles to emphasize those strong drums? and i rather put slider at 00:25:561 (1,2) - 00:28:304 (1,2) - instead for entering calm section for a moment
Normal
  1. 00:04:818 (3) - trim it to 1/1 and add circle at 00:05:332 - ? so it can be somewhat identical with 00:02:075 (3,4,5) - on vocal rhythm
  2. 00:04:818 (3) - ^
  3. 01:23:504 (2) - maybe consider to put single circle instead as u never had three 1/2 slider in a row
Xxdeathx's Hard
  1. 00:05:332 (5,6) - unstack for pair with similar vocal 00:02:589 (4,5) -
  2. 00:46:304 (2,3,4,5,6) - since they r all stacked maybe they will click 00:47:161 (6) - continuously as 1/2 so ye try something like this? or add nc on 00:47:161 (6) - if u rly want to stack that
  3. 01:24:189 (4,5) - unstack for cymbals pl
Moecho's Hard
  1. 00:19:046 (2) - x1 ds like how other parts were made?
  2. 00:47:504 (1,1,2,1,2,1,2,3,4,1,1,2,1,2,1,2,1,2) - these would be great if u followed vocals and stuff for calm parts but i think it will be fine as is
Gaia's Insane
  1. 00:24:875 (3,4) - consider to nerf spacing a bit
  2. 00:56:932 (1) - whis + finish?
  3. 01:23:846 (3,4) - fill it with circles :^)
Kalibe's Insane
  1. 00:04:818 (1,2) - isn't should be same placing with 00:02:075 (1,2) - ?
  2. 00:37:046 (2,1) - nazis
  3. 00:56:932 (1) - hitsoun d
  4. 01:04:989 (5,6) - maybe convert this to slider for less circle spams on not most intense part of the song
Extra
  1. Add edgy diffname
  2. 00:11:161 (2,1) - nazis on parallel thingy
  3. 00:30:361 (1,2,3,4) - this would be great if u had more spacing like equal to 00:27:789 (1,2,3) - but looks already cornered so wwwwww
  4. 00:56:932 (4) - add hitsound?
  5. 01:20:075 (1) - nc looks kinda unnecessary w
solid set, goodluck!
-Atri-
New season of new game > more girl's socks to sniff :p

[Xxdeathx's Hard]

  • That capital X triggers me
  1. 00:54:018 (4) - Not enough reading time imo

  2. Pretty neat

[Moecho's hard]

  • 轉到中文頻道~
  1. 00:05:332 (2) - AR8.5之下的話已經沒有時間可以讀了,建議不要疊著
  2. 00:36:875 (2) - 雖然兩者很易讀但是這個和 00:37:732 (1,2) - 的間距太相近了,hard的話最好將這個滑條和 00:36:532 (1) - 尾疊好或者放近一些,這樣的話可以容易令人分辨出1/4
  3. 00:47:846 (1) - 00:50:589 (1) - 這些都是
  4. 01:25:304 (1) - 雖然差一些但是太短了,hard的話轉盤要至少2拍,不然的話可能會被人搞的
  5. 感覺我這樣摸我都覺得我太subjective

[Gaia's Insane]
  1. 00:04:304 (2) - Copy and paste? For aesthetics
  2. nothing major i can point out orz

[Kalibe's Insane]
  1. OD 8? Since gaia also used 8 (also for pp)
  2. 00:27:104 (2) - 2 circles for vocal, since you did it on 00:26:761 (1) - and 00:27:446 (3) -
    Nice

[Extra]

  • Is that you wkyik
  1. 00:32:418 (1,2) - maybe turn into a slider feels better when it comes to following the vocals imo, they sound more like a long vocal in 00:32:418 (1) - and another part of vocal on 00:32:761 (3) - , which makes this vocal note stronger
  2. 00:43:218 (1) - minor, but this slider isn't really supporting anything aesthetically, especially when it comes to contrasting with 00:43:904 (3) - , maybe have the longer slider parallel with 00:43:904 (3) - might work, yet it also give stronger feedback on 00:43:218 (1) - by flow
  3. 00:46:304 (1,2,3,4) - maybe just me, but i feel those 4 notes is much more stronger than 00:45:104 (2,3,4,5,6,7) - , but judging the distance of the jump, the jump on 00:45:104 (2,3,4,5,6,7) - cover those 4 stronger notes, making 00:46:304 (1,2,3,4) - doesn't got enough emphasis than it supposed to be D:

Sorry for bad mod orz, this map is too great

My map for mod: https://osu.ppy.sh/s/596487

Feel free to call me back if you wish me to bump this map to 12SP so you can find naotoshi for bubble
SnowNiNo_
m4m

  • [Extra]
  1. 00:20:675 (3) - i think the note is unnecessary here, since there are no sound here so it plays pretty weird
  2. 00:46:304 (1,2,3,4) - spacing should be increased to emphasized the intense snare sound
  3. 00:48:532 - i think ur rhythm choice isnt the best here, since the sound here should be clickable, and u miss a vocal at 00:48:361 - , try this https://puu.sh/wLIXK/13441a1f15.jpg, and same 00:50:246 -
  4. 00:52:475 (6,7) - increased spacing for emphasis
  5. 00:55:389 (7,1) - emphasis more on the cymbol sound?
  6. 00:56:932 (4) - ill NC this for consistent and emphasis the vocal, and add a normal sampleset for the drum sound
  7. 01:00:875 - a slider is enough here, since there is no sound at 01:01:046 - so a note here plays pretty weird
  8. 01:07:904 - it seems like ur emphasis the drum sound here, but the drum sound here should be mapped like this https://puu.sh/wLJeY/2a7f72d9bf.jpg instead
  • [Kalibe's Insane]
  1. 00:26:246 (3,1) - 00:53:332 (2,1) - hmm not stacking for intended lol
  2. 00:27:104 (2) - how about change to 2 notes instead to express the vocal better, cuz it seems like ur not following the drum xd
  3. 01:00:189 (2,3) - 01:18:704 (1,2) - increased the spacing a bit to emphasis the high pitch vocal, sth like wat u did at 01:02:932 (2,3) -
  4. 01:18:875 - well i think ur rhythm choich here isnt the best, since u make a weak sound 01:19:561 - inteasd of a strong sound 01:19:218 - clikcable , try this http://puu.sh/wLJpD/ff722b6a96.jpg
  • [Gaia's Insane]
  1. 00:24:189 (1,2,3) - increased spacing for emphasis lo?
  2. 00:48:018 (2,3) - 00:50:761 (2,3) - aa inconsistent usage lol
  3. 00:52:646 (6,1) - larger spacing for emphasis the cymbol
  4. 00:56:075 - well the music here is more intense then 00:54:704 - , so i think the structure usage should be the same or even more intense
  5. 01:05:504 (2,3) - spacing should be decreased here since the vocal pitch is getting lower
  • [Moecho's Hard]
  1. 00:08:246 (3,4) - hmm why not keep the spacing consistent here xd, the sound here isnt dat special to use a different spacing
  2. 00:15:189 - missing a note here, even this is hard diff u souldnt be ignore the sound like this, and yea u map 00:23:761 (4) - so lol
  3. 00:41:675 (5,1) - blanket a bit off
  4. 00:47:846 (1) - 00:50:589 (1) - NC isnt necessary here
  • [Xxdeathx's Hard]
  1. 00:07:046 (3,4) - well spacing is a bit to much here imo
  2. 00:42:361 (2,1) - stack off
  3. 01:15:532 - not planning mapping the sound here?
  • [Normal]
  1. 00:15:789 - how about http://puu.sh/wLJSj/874709a4c7.jpg, express better to music imo
  2. 00:36:018 (6) - 2 notes here instead is better to express the snare sound at 00:36:189 -
  3. 00:39:789 (2) - isnt this suppose to be at 00:39:618 - lol, this isnt expressing anything rn
  • [Easy]
  1. G
:)
Yamicchi
Please come soon ; ;
[General]
• Ewww small res BG
[Easy]
• 00:51:789 (3,4) - imo ctrl+g express the vocal better
• 00:57:789 (3,4) - 01:08:761 (3,4) - Having these circles makes 00:58:475 (1,2) - kinda weak, as I think the emphasis should be focus on the "Step by Step" tho. Just a slider would do
• 01:01:904 (3,5) - The 2 sliders are pretty close to each other, therefore new players might easily skip (4) and go straight to (5) tho. Something like 00:01:561 (2,3,4) - would work.
• 01:25:904 - Should have a circle here, then a slider, as usual, strong beat should be clickable
[Normal]
• 00:07:046 (3,4) - Flow is kinda weird, feels like there's a glitch between (3) sliderend and (4) slider head. Might wanna adjust it a bit?
[xxdeathx]
• 00:16:304 (2,3) - spacing is kinda big comparing to similar beats like 00:18:532 (1) - 00:19:218 (3) -. How about lowering them a bit
• 00:46:304 (2,3,4,5,6) - The sudden 1/1 gap confused me. I would move 4 circles somewhere away tho
• 00:49:733 (7,8) - You're using the same stack as 00:48:189 (2,3,5,6) - to express 2 different beats, which imo not a good idea. How about sth like http://puu.sh/wLMCs/bb87f7adaa.jpg this
• 00:52:132 (6) - Aesthetically I would move it 2 grid to the left, so the pattern looks more straight
[Moecho]
• 00:17:846 (2) - stacking is off
• 00:21:961 (4) - I believe you're following the pitch 00:21:446 (1,2,3,4) - here, but this slider seems pretty off as the pitch goes down while you increased spacing. Besides it's not a really strong beat to have such spacing
• 00:23:761 (4,5) - Might wanna move it closer to (3) a bit, at least same spacing as 00:19:732 (5,1) - or lower because when it comes to 1/4 your spacing is quite small (example 00:17:332 (1,2,3) - ) so having a huge spacing here might be meaningless
• 00:27:789 (3,4) - 3 same beat but why are you using 2 different objects to represent them? I believe a reverse slider or 3 circles works better
• 01:25:304 (1) - Apparently it's not wrong but having short spinner like this is really annoying tbh, it is like the spinner ends right when you noticed that there's a spinner tho. Besides it's hard diff we're talking about. Players at this level might not expect that tbh. Something like a slider fits it more I guess
[Gaia]
• 00:02:761 (3) - minor stuff but I find 2>3 flows better to be rotated 10* ccw tho http://puu.sh/wLN3O/7b5e10230a.jpg
• 00:04:304 (2) - if it's not that you're following the vocal, what does this slider represent? Why not 1/2 slider?
• 00:43:218 (1) - It's better to overlap the slider a bit like this http://puu.sh/wLN9Y/73125fdbe8.jpg as what you're doing recently. Also that way it would emphasize the slider more
• 01:00:361 (3) - Oh you dont wanna stack the sliderhead to 01:01:218 (1) - sliderbody? :d
• 01:25:304 (1) - same thing as I said in Moecho's diff, too short
[Kalibe]
• 00:05:332 (2) - This has vocal on it, while the 2 previous overlapping circles has none, so why are you overlapping it the same?
• 00:13:304 - missing beat here, and just to clarify it's as strong as 00:13:389 (2) - . Mapping (2) but not here is so unfair
• 01:19:389 (3) - hmmm no stack?
[Extra]
• 00:04:304 (2) - Same thing as I said in Gaia's diff, why not 1/2?
• 00:27:789 (1,2,3) - Eventho it's to emphasize the rhythm, I think you should lower the spacing just a bit. Huge spacing so sudden like this is not really suitable for calm section

Rank now lemme farm some pp thanks
Aeril
i promise i didnt fall asleep for 12 hours after saying i would take a quick nap...
bcz ur a bn bor boy and u were one of the maps to do
[Extra]
  1. 00:30:361 (1,2,3,4) - i think these should have atleast slightly larger spacing than they are now. they kinda stand out right there with change in flow but not really by much considering the very next pattern changes flow midway through with even larger spacing.
  2. 00:46:304 (1,2,3,4) - i think you should add a whistle sample set to all of these as it does have the big drum in the bg too
  3. 00:53:504 (4,5,6,7) - i think it would be nice if you decreased spacing on this by quite a bit and 00:54:875 (4,5,6,7) - this one by a little bit to match the build up a little better as rn its just really large to even larger lo. i do like how you change the type of flow each time tho
  4. 01:00:361 (3) - tbh when i first played this i though this was going to be at the bottom going up to increase emphasis on the next 3 notes, but then it wasnt so i did this weird little jiggle motion. as it is now it just follows flow
  5. 01:11:332 (3) - same thing with this one
  6. 01:16:818 (3) - ngl, this reminds me of - _ -
[Kalibe's Insane]
  1. 00:16:304 (2,3) - why is spacing so little here 00:15:789 (1,2) - but really large here ;/ like doesnt 3rd note have higher emphasis?
  2. 00:24:532 (3,1,2) - i cant be the only one who thinks this kinda movement after the previous is a bit awkward bcz 1/4 slider points away but this goes in,
    i would move 00:25:046 (2) - ctrl h and then to 00:24:532 (3) -
  3. 00:27:104 (2) - i think changing this to hit circles would be better as you follow vocals pretty faithfully except for here
  4. 00:56:418 (3,4,5,1) - i think spacing here should be slightly larger as spacing previously in the map are sometimes even larger than this
  5. 01:10:646 (1,2,3,4) - i think spacing should be decreased here to match all the other times which had smaller spacing here
[Gaia's Insane]
  1. 00:24:189 (1,2,3) - the biggest question in life... why is this so small spaced lol
  2. 00:24:875 (3,4) - i think spacing should be reduced here so emphasis on next note is increased
  3. 00:36:018 (2) - remove nc?
  4. 01:25:304 (1) - nice barely 1000 spinner lol
[Moecho's Hard]
  1. 00:26:932 (1,2,3,4) - why does this use a smaller ds? i think it would be better if it was just all the same ds as sometimes you use 1.3x, others 1.4x,
    and on jumps 1.5x, kinda hard to tell which one is really a jump
  2. 00:41:675 (5,1) - wouldnt usually point this out but this one is really noticeably off
  3. 00:47:846 (1) - 00:50:589 (1) - i would remove ncs on these, seems a bit excessive xd
  4. gonna be honest, this seems more like a really easy insane than a more difficult hard
[Xxdeathx's Hard]
  1. 00:46:304 (2) - i think nc or increased spacing would be good here bcz it kinda seems like a 1/2 jump rn
  2. 01:06:961 (2,3,4,5,6) - nothing really wrong here just the hitsounds make it sound really odd here, might want to add 01:07:132 - a drum sample here
  3. xxxxxxxxx
[Normal]
  1. 00:14:589 (1,2,3,4,5,6) - i think a rhythm like https://puu.sh/wLQ1u/efc0428590.png might be better because you miss out on a triple 00:15:446 - here and 00:15:789 (4) - this sounds more like a held note then the previous one
  2. 00:46:646 (5) - maybe change this to 2 hit circles because emphasis?
  3. 00:39:789 (2) - i think this is mapping the vocal end but it sounds not right when playing because 00:39:104 (1) - the ending of this sounds like it hits the end of the vocals instead, 00:39:789 (2) - maybe move this to the next white tick?
  4. 01:09:789 (2,3,4,5,6) - excuse me, 00:58:818 (2,3,4,5,6) - did you just copy paste this and move it down to fit lo
[Easy]
  1. 00:51:789 (3,4) - i think ctrl g the rhythm would be better here as 00:52:475 - this is start of different phrase
  2. 00:57:789 (3,4) - i think changing this to a 1/1 slider would be better as theyre part of the same word and would increase emphasis on 00:58:475 (1,2) - as they would be the only hit circles.
this totally wouldve been done like 2 hours earlier if i didnt get distracted by doggo xd
Underforest
map is too good to mod so gonna leave 3 stars for 12sp

gl owo
Topic Starter
Doormat
replies

RedSky764 wrote:

I don't mean to sound nitpicky here, but this is literally the only thing I found so far that seems off! Great job on that!
00:14:337 that slider moves way faster than any other, and it's a little unexpected. It's also odd that nothing really important is happening there in the song, just the introduction to the next section. It's a little strange, and kind of makes players expect the main part of the song to go faster than the first part, because that slider moved faster. Instead, the rest of the song is the same as the first part, so it's a bit confusing.
Again, just commenting on it because that's the only thing i can see that's even the slightest bit awkward / confusing.
Great beatmap! this is actually intentional to give emphasis to the clapping sound in the music. thanks for the concerns and kind words though!

Net0 wrote:

M4M on that Bn queue thing, you didn’t mod my map but I’m suppose to mod this, interesting.don't worry I got a mod from another dude :S
[General]
  1. Remove countdown and widescreen in all diffs. done

[Easy]
  1. Not a fan of how you applied finishes here; 00:14:590 -/00:15:790 -/00:16:476 - . Using the same hitsound for different stuff imo is not a good idea, since here 00:14:590 (1) – you have cymbal crash on hitsounds to add more emphasis to the main transition even tho there’s not cymbal on the song, adding another here 00:15:790 –with a non-clickable object seems like using the same hitsound for a totally opposite purpose in a small amount of time. actually i wanted to use the finish to bring emphasis to the trumpets since they're also equally as loud as the cymbals in my opinion
  2. Don’t you think that 00:46:304 (3) – should somewhat a bit different compared to 00:44:590 (1,2) - ? Maybe considering the value you put in aesthetics it could not fit the pattern, but making 3 with a different shape (maybe a straight slider) can help you represent more of the song, even considering the flow contrast presented in 3 in opposition to 1->2 moviment. good idea; changed the shape
  3. Remove green line here? 00:57:704 -
  4. Really weird gap here 01:14:933 (1,2) - . You connected all transitions from white to red polarity so far in this easy diff with sliders ends, why change that here if you can end the slider 01:14:933 (1) – on the next red tick instead 01:15:790 - . fixed
  5. Just a suggestion, but this 01:22:990 (1,2) - looks and plays more simple if they’re symmetrically flipped on horizontal. Like this they're going to play the same regardless; this is largely down to visual preferencehttps://osu.ppy.sh/ss/8550567
[Normal]
  1. Stack+DS 00:02:076 (3,4) – got it above your usual spacing fixed
  2. Same 00:06:876 (2,3) – but in this case lowered your spacing. Yeah look again at most of the 1/2 stacks and check spacing i need to remember to check these with stacking view xd
  3. Can you add a hitsound here 00:30:190 -? Like a soft-whistle of some sort. Having the clickable object with no hitsound and reverse 00:30:533 - and slider end 00:30:876 –with strong ones makes it off with the rhythm. don't really think hitsounding this note is all that needed
  4. I’m not sure about ignoring the vocals here 00:35:161 - ~ 00:35:847 -. They are part of the transition and really have emphasis on the song. i do this to give a focus on the drums
  5. Same green line in easy diff 00:57:704 -, not sure why this is here. i used the extra as a template when creating new diffs lol

Naotoshi wrote:

[extra]
00:04:304 (2) - circle+slider for vocals? agre

00:09:618 (2,3,4) - tbh its kinda weird 2 hav a bunch of clicks on pretty inaudible piano compared to on vcals, why not a repea slider? also agre

00:11:161 (2,1) - bad blanket >:( should be better now

00:12:446 (1) - 00:13:904 - ? k; also added a 5% volume here since the sound isn't really that loud

00:16:904 (4) - add a hitsound so it sounds less overmapped? removed altogether

00:19:218 (3) - a weird shaped slider would be cool largely down to visual preference; i don't see the need to change this

00:22:646 (6,7,1,2,3) - shdnt u change directions for this pattern i kind of like the current movement pattern here though :/

00:45:104 (2,3,4,5,6,7) - this is like 2x the ds it should be like the instruments r really quiet lol nerfed it a bit

00:48:189 (3) - offbeat 1/2 slider for vocal? since this is a calmer section i wanted to reflect that by going with a simpler rhythm; current set up is also pretty well synced with the drums imo so i'd like to keep it as a 1/1 slider

01:19:389 (2,3) - ehh dont really like the random overmapped fullscreen jump xD how about a slider? sure

[normal]
00:57:789 (7,8,1) - weird not to nc on 7 i think nced 00:56:932 (5) - instead

yea

ok get some other mods and sp looool

Tarrasky wrote:

sup

General

  1. Metadata looks ok
  2. Ok i think everyone (except xxdeathx) is finish the spin in 00:13:818 - instead of 00:13:904 - and i dont know the reason, imo the drum song stops after 00:13:904 - and for me the 00:13:818 - isn't intense enough for stop the spin (at least 00:13:904 - is more intense imo)
Extra

  1. 00:12:446 (1) - for me looks better finish the spin in 00:13:904 -, is more intense than 00:13:818 -
  2. 00:35:161 - 00:35:846 - In my opinion this moment can be mapped, maybe with a 1/1 slider with reversearrow, dont know for me the vocal can be clearly mapped, you may disagree i want to bring emphasis to the pause in the drums here, which is why i chose not to map this part
  3. 00:40:304 (4,1) - I think this can be more spaced, for me looks good do a emphasis (like in 00:40:989 (2,3) -, one tip can be you try ctrl + g in 00:40:132 (3,4) - sometimes i think using lower spacing like this can actually help to bring more emphasis to a sound; since everything else is so spaced out around it, the spacing decrease from 4->1 is what brings out the emphasis to the sound

Komore wrote:

mod for ticket from your q

extra
00:09:961 (4) - this is kinda overmapped, that sound is pretty inaudible changed this from another mod
00:16:904 (4) - this feels a bit overmapped as well fixed
00:24:189 (1) - finish maybe? tried, but it doesn't really sound right to me s:
00:26:761 (1) - maybe 1/1 slider instead to follow vocals? seems like a good spot don't want to ignore kick on downbeat
00:40:989 (2) - maybe move somewhere to x=286 y=37? bcz sound here is stronger than 00:41:161 (3) - but spacing here doesnt really show that moved somewhere else but there is more emphasis now
00:49:904 (2,3) - 1/2 slider fits much better tbh i disagree; there are three distinct sounds from the high-pitched xylophone thing, so three circles is more appropriate imo
01:04:646 (3,4) - move a bit to the right? so visual spacing between 01:03:961 (1,2,3) - would be better ok
01:11:846 (5,6) - this spacing is huge a bit, also bcz of not very smooth flow 01:12:018 (6,1) - here this place plays a bit uncomfortable mistake on my part; fixed
01:16:818 (3) - this shape doesnt really fit your style tbh.. also its not the best idea to introduce new sliders in the last 20 secs of the map i think it's largely down to visual preference; i think it should be fine for the most part since it's not like the slider shape has a huge impact on movement/flow in this case

Einja wrote:

there's a season 2 wtf ya came out this season

Akitoshi wrote:

m4m thingy from ur queue

Easy
  1. 00:24:189 (2) - try 2 circles to emphasize those strong drums? and i rather put slider at 00:25:561 (1,2) - 00:28:304 (1,2) - instead for entering calm section for a moment agreed
Normal
  1. 00:04:818 (3) - trim it to 1/1 and add circle at 00:05:332 - ? so it can be somewhat identical with 00:02:075 (3,4,5) - on vocal rhythm sure
  2. 00:04:818 (3) - ^ i think you meant 00:07:561 (4) - lol. anyways i want to leave this one alone because i don't want the 1/2 density being too dense at the beginning
  3. 01:23:504 (2) - maybe consider to put single circle instead as u never had three 1/2 slider in a row it was actually that originally but it didn't feel right due to how all the drums are emphasized so i made it a slider instead
Extra
  1. Add edgy diffname saving it for the full size so i don't have to deal with stupid metadata conflicts ;)
  2. 00:11:161 (2,1) - nazis on parallel thingy
  3. 00:30:361 (1,2,3,4) - this would be great if u had more spacing like equal to 00:27:789 (1,2,3) - but looks already cornered so wwwwww actually 00:30:361 (1,2) - and 00:30:704 (3,4) - have slightly different sounds to them which is why the 2->3 spacing is different
  4. 00:56:932 (4) - add hitsound? normal sampleset
  5. 01:20:075 (1) - nc looks kinda unnecessary w nc is to give players notice that this is 3/4 slider since it's round but i might change it if more people bring it up
solid set, goodluck!

Firis Mistlud wrote:

New season of new game > more girl's socks to sniff :p

[Extra]

  • Is that you wkyik no this is doormat
  1. 00:32:418 (1,2) - maybe turn into a slider feels better when it comes to following the vocals imo, they sound more like a long vocal in 00:32:418 (1) - and another part of vocal on 00:32:761 (3) - , which makes this vocal note stronger that xylophone-sounding instrument places emphasis on where each part is clickable in this combo so i don't think a 1/2 slider is the better choice since it'll take away that emphasis
  2. 00:43:218 (1) - minor, but this slider isn't really supporting anything aesthetically, especially when it comes to contrasting with 00:43:904 (3) - , maybe have the longer slider parallel with 00:43:904 (3) - might work, yet it also give stronger feedback on 00:43:218 (1) - by flow not bad
  3. 00:46:304 (1,2,3,4) - maybe just me, but i feel those 4 notes is much more stronger than 00:45:104 (2,3,4,5,6,7) - , but judging the distance of the jump, the jump on 00:45:104 (2,3,4,5,6,7) - cover those 4 stronger notes, making 00:46:304 (1,2,3,4) - doesn't got enough emphasis than it supposed to be D: increased spacing a bit, but the contrast is kind of the point in order to bring more emphasis to the difference in music

Sorry for bad mod orz, this map is too great

My map for mod: https://osu.ppy.sh/s/596487

Feel free to call me back if you wish me to bump this map to 12SP so you can find naotoshi for bubble

SnowNiNo_ wrote:

m4m

  • [Extra]
  1. 00:20:675 (3) - i think the note is unnecessary here, since there are no sound here so it plays pretty weird fixed from another mod
  2. 00:46:304 (1,2,3,4) - spacing should be increased to emphasized the intense snare sound explained in another mod, but also increased a bit
  3. 00:48:532 - i think ur rhythm choice isnt the best here, since the sound here should be clickable, and u miss a vocal at 00:48:361 - , try this https://puu.sh/wLIXK/13441a1f15.jpg, and same 00:50:246 - also explained in another mod; i wanted this section to have simpler patterning due to the calmer section
  4. 00:52:475 (6,7) - increased spacing for emphasis spacing is already pretty big here; since this is a transition spot between the actual buildup and the calmer section i think going any bigger might be too jarring and out of place
  5. 00:55:389 (7,1) - emphasis more on the cymbol sound? agree here though
  6. 00:56:932 (4) - ill NC this for consistent and emphasis the vocal, and add a normal sampleset for the drum sound also agree
  7. 01:00:875 - a slider is enough here, since there is no sound at 01:01:046 - so a note here plays pretty weird there's actually a sound on backup instruments here so i don't think it's too out of place
  8. 01:07:904 - it seems like ur emphasis the drum sound here, but the drum sound here should be mapped like this https://puu.sh/wLJeY/2a7f72d9bf.jpg instead this spot is actually where the drum emphasis ends. plus i don't think the sound on the downbeat is that strong so i opted to skip over it
  • [Normal]
  1. 00:15:789 - how about http://puu.sh/wLJSj/874709a4c7.jpg, express better to music imo i don't want 1/2 density to be so high this early in the map so i opted to have a 1/1 gap
  2. 00:36:018 (6) - 2 notes here instead is better to express the snare sound at 00:36:189 - don't want to put 1/2 stack underneath the long pause
  3. 00:39:789 (2) - isnt this suppose to be at 00:39:618 - lol, this isnt expressing anything rn piano note
  • [Easy]
  1. G
:)

Yamicchi wrote:

Please come soon ; ;
[General]
• Ewww small res BG 1366x768 isn't small res :/
[Easy]
• 00:51:789 (3,4) - imo ctrl+g express the vocal better agree
• 00:57:789 (3,4) - 01:08:761 (3,4) - Having these circles makes 00:58:475 (1,2) - kinda weak, as I think the emphasis should be focus on the "Step by Step" tho. Just a slider would do tried with slider, but i think i prefer emphasizing the "mankai" with circles over slider. change in the movement direction was used to emphasize the "step by step" instead
• 01:01:904 (3,5) - The 2 sliders are pretty close to each other, therefore new players might easily skip (4) and go straight to (5) tho. Something like 00:01:561 (2,3,4) - would work. i don't think beginners will have any trouble misreading this. the sliderpaths guide the players towards the (4) and i'm pretty sure they'll be able to see the incoming (4) anyways
• 01:25:904 - Should have a circle here, then a slider, as usual, strong beat should be clickable normally i would agree, but because there is a 2/1 gap between here and last note i think it's okay to start the spinner on the strong sound instead
[Normal]
• 00:07:046 (3,4) - Flow is kinda weird, feels like there's a glitch between (3) sliderend and (4) slider head. Might wanna adjust it a bit? should be better now

[Extra]
• 00:04:304 (2) - Same thing as I said in Gaia's diff, why not 1/2? fixed from previous mod
• 00:27:789 (1,2,3) - Eventho it's to emphasize the rhythm, I think you should lower the spacing just a bit. Huge spacing so sudden like this is not really suitable for calm section "huge" spacing was kind of the point to bring emphasis that these sounds are different

Rank now lemme farm some pp thanks

Aeril wrote:

i promise i didnt fall asleep for 12 hours after saying i would take a quick nap...
bcz ur a bn bor boy and u were one of the maps to do
[Extra]
  1. 00:30:361 (1,2,3,4) - i think these should have atleast slightly larger spacing than they are now. they kinda stand out right there with change in flow but not really by much considering the very next pattern changes flow midway through with even larger spacing. pretty difficult to increase spacing here due to the constraints of the current patterning of everything else before it. however, i think the change in flow is enough to emphasize change in sounds.
  2. 00:46:304 (1,2,3,4) - i think you should add a whistle sample set to all of these as it does have the big drum in the bg too ok
  3. 00:53:504 (4,5,6,7) - i think it would be nice if you decreased spacing on this by quite a bit and 00:54:875 (4,5,6,7) - this one by a little bit to match the build up a little better as rn its just really large to even larger lo. i do like how you change the type of flow each time tho the explosive spacing increase from the previous part is kind of the point i wanted to drive here; there's a really sudden shift in the music where it goes from all calm and quiet to bombastic and loud, so the spacing is also done this way to reflect that
  4. 01:00:361 (3) - tbh when i first played this i though this was going to be at the bottom going up to increase emphasis on the next 3 notes, but then it wasnt so i did this weird little jiggle motion. as it is now it just follows flow i kind of prefer the current motion though s: if anything i think making this play from bottom going up creates more awkward movement since the momentum between 2->3->4 would play all funky (2->3 is large spacing so momentum is built up; 3->4 is small spacing so player would have to quickly decelerate in order to lose all that momentum, which to me doesn't seem appropriate for this part of the music)
  5. 01:11:332 (3) - same thing with this one read the above because long explanation
  6. 01:16:818 (3) - ngl, this reminds me of - _ - ? i don't get it..
[Normal]
  1. 00:14:589 (1,2,3,4,5,6) - i think a rhythm like https://puu.sh/wLQ1u/efc0428590.png might be better because you miss out on a triple 00:15:446 - here and 00:15:789 (4) - this sounds more like a held note then the previous one the pause created by the 1/1 gap in between the (3)
    and (4) sounds even worse than what the current rhythm set up is, imo. the trumpet sound is help for a quarter note (white tick to white tick) from 00:15:275 - so having it be cut short like that just sounds really off
  2. 00:46:646 (5) - maybe change this to 2 hit circles because emphasis? i like that
  3. 00:39:789 (2) - i think this is mapping the vocal end but it sounds not right when playing because 00:39:104 (1) - the ending of this sounds like it hits the end of the vocals instead, 00:39:789 (2) - maybe move this to the next white tick? there's a really emphasized piano note here so i think rhythm should be ok
  4. 01:09:789 (2,3,4,5,6) - excuse me, 00:58:818 (2,3,4,5,6) - did you just copy paste this and move it down to fit lo LOL didn't even notice this. just a coincidence. don't feel the need to change it either; i think the differences are subtle enough for them to be distinct from each other
[Easy]
  1. 00:51:789 (3,4) - i think ctrl g the rhythm would be better here as 00:52:475 - this is start of different phrase applied from another mod
  2. 00:57:789 (3,4) - i think changing this to a 1/1 slider would be better as theyre part of the same word and would increase emphasis on 00:58:475 (1,2) - as they would be the only hit circles. tried it but it doesn't really feel as impactful as two circles to me. i think the change in direction is enough to give emphasis to 00:58:475 (1,2) -
this totally wouldve been done like 2 hours earlier if i didnt get distracted by doggo xd

Underforest wrote:

map is too good to mod so gonna leave 3 stars for 12sp

gl owo thanks!

thanks everyone! also updated video and mp3, so redownload is necessary
SnowNiNo_

Doormat wrote:

SnowNiNo_ wrote:

m4m

  • [Extra]
  1. 01:00:875 - a slider is enough here, since there is no sound at 01:01:046 - so a note here plays pretty weird there's actually a sound on backup instruments here so i don't think it's too out of place well maybe there are a sound here but compare to others, the sound here is rly weak to used a note, since ur making every obvious sound clikcable except this one lol, and yea isnt too out of place but i think it isnt the best way to express the music here
  • [Normal]
  1. 00:39:789 (2) - isnt this suppose to be at 00:39:618 - lol, this isnt expressing anything rn piano note well suddenly changed from the main rhythm ur following (vocal and drums) to piano felt rly strange, usually u skip the sound dat ur not mainly following isnt it lol
just want to see ur opinion :)
Kalibe
made some changes in diff, thanks!
osu file format v14

[General]
AudioFilename: step.mp3
AudioLeadIn: 0
PreviewTime: 57604
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:STEP by STEP UP
TitleUnicode:STEP by STEP UP↑↑↑↑
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Kalibe's Insane
Source:NEW GAME!!
Tags:Gaia Kalibe Moecho Moeri xxdeathx フォーフォリウム ニューゲーム season 2 two opening tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:1343036
BeatmapSetID:630663

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"newgame_background.jpg",0,0
Video,0,"newgame_op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-596,342.857142857143,4,2,2,40,1,0
775,-125,4,2,2,40,0,0
11575,-200,4,2,2,40,0,0
14146,-66.6666666666667,4,2,2,80,0,0
14404,-66.6666666666667,4,2,2,5,0,0
14489,-100,4,2,1,70,0,0
24604,-133.333333333333,4,2,2,50,0,0
25461,-125,4,2,1,50,0,0
27689,-125,4,2,2,50,0,0
28204,-125,4,2,1,50,0,0
32318,-125,4,2,2,50,0,0
33775,-125,4,2,1,50,0,0
36432,-100,4,2,1,60,0,0
47404,-125,4,2,1,50,0,0
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xxdeathx

Naotoshi wrote:

[notice]
[xxdeathx]
00:24:875 (1) - this slider is like kinda hard 2 see, can you move it up instead moved 00:24:689 (4,1,2) -

00:32:932 (4,5) - this is kinda weird cuz you just used a 1/2 stack, people may b misled i've never been one to care about 1/1 vs 1/2 stacks,
it's a hard diff for god's sake if they have any issues telling the difference they shouldn't be playing hards


00:46:304 (2,3,4,5,6) - isnt there like a guideline against this what guideline against what?

01:07:046 (3) - uhh i think the 2 triples is way more obvious here, this is just weird polarity wise and rhythm wise Not at all, since I was able to ensure that there is a clickable object on every white tick where the emphasis is, while at the same time not using patterns that may be too difficult to play such as repeated triples. To elaborate further, 01:06:946 - 01:07:289 - 01:07:632 - 01:07:804 - are all strong notes and must have clickable objects on them.
In addition, the first 3 are each preceded by 2 weaker notes that should be covered as well. If I just mapped triple circles on everything, the polarity would be good but it'd be more difficult than a hard should be. If I used 1/4 repeating sliders starting on the red ticks it would be easy enough to play but bad polarity and rhythm because the white ticks would be the repeat slider ends. So what I have here is the best solution to keep white ticks clickable and difficulty manageable.


01:24:189 (4,5,1) - ye ?

ok get some other mods and sp looool
Thanks Nao Tomori!

Akitoshi wrote:

Xxdeathx's Hard
00:05:332 (5,6) - unstack for pair with similar vocal 00:02:589 (4,5) -
00:46:304 (2,3,4,5,6) - since they r all stacked maybe they will click 00:47:161 (6) - continuously as 1/2 so ye try something like this? or add nc on 00:47:161 (6) - if u rly want to stack that
01:24:189 (4,5) - unstack for cymbals pl
all fixed, thanks!

Firis Mistlud wrote:

[Xxdeathx's Hard]
That capital X triggers me you haven't been following the Xxdeathx gd for doormat meme
00:54:018 (4) - Not enough reading time imo maybe, we'll see if others also think so
Pretty neat
thanks KRT

SnowNiNo_ wrote:

[Xxdeathx's Hard]
00:07:046 (3,4) - well spacing is a bit to much here imo the distance between the end of the first object and start of the second is bigger than usual, but 1) it's hard to notice during gameplay because the visual distance between the sliders without regard to their starting/ending points is the same spacing as the rest of the section (See the "Spacing" section under t/465718 for more info.) and 2) could use some larger spacing because 00:07:461 - is a stronger note and needs more emphasis
00:42:361 (2,1) - stack off yea
01:15:532 - not planning mapping the sound here? i mainly follow vocals and claps
Thanks Nino!

Yamicchi wrote:

[xxdeathx]
• 00:16:304 (2,3) - spacing is kinda big comparing to similar beats like 00:18:532 (1) - 00:19:218 (3) -. How about lowering them a bit i use larger spacing to emphasize stronger sounds
• 00:46:304 (2,3,4,5,6) - The sudden 1/1 gap confused me. I would move 4 circles somewhere away tho changed this section
• 00:49:733 (7,8) - You're using the same stack as 00:48:189 (2,3,5,6) - to express 2 different beats, which imo not a good idea. How about sth like http://puu.sh/wLMCs/bb87f7adaa.jpg this i might change this section later but i like the symmetrical pattern formed by 00:49:118 (5,6,7,8,1) - right now
• 00:52:132 (6) - Aesthetically I would move it 2 grid to the left, so the pattern looks more straight what's wrong with the current placement? 2 coordinates in any direction wouldn't change anything
Thanks, the BG is small res probably because he's running out of new game pictures to choose from lol

Aeril wrote:

[Xxdeathx's Hard]
00:46:304 (2) - i think nc or increased spacing would be good here bcz it kinda seems like a 1/2 jump rn yes, i did increase the spacing from 00:45:861 (1) -
01:06:961 (2,3,4,5,6) - nothing really wrong here just the hitsounds make it sound really odd here, might want to add 01:07:132 - a drum sample here doormat copied hitsounds. I assume the blue tick has no drum sample because he didn't map it because it isn't a vocal
xxxxxxxxxdeathx?
thanks for modding everyone!

SPOILER
osu file format v14

[General]
AudioFilename: step.mp3
AudioLeadIn: 0
PreviewTime: 57604
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17075
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:STEP by STEP UP
TitleUnicode:STEP by STEP UP↑↑↑↑
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Xxdeathx's Hard1
Source:NEW GAME!!
Tags:Gaia Kalibe Moecho Moeri xxdeathx フォーフォリウム ニューゲーム season 2 two opening tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:7.8
SliderMultiplier:1.36
SliderTickRate:1

[Events]
//Background and Video events
0,0,"newgame_background.jpg",0,0
Video,0,"newgame_op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Gaia
Net0

Net0 wrote:

M4M on that Bn queue thing, you didn’t mod my map but I’m suppose to mod this, interesting.don't worry I got a mod from another dude :S
[Gaia’s Insane]
  1. Why not make the slider here 01:09:447 (1) – aimed towards the slider end of 00:54:190 (1) - it's 1/4 + it doesnt flow well so
  2. Another minor suggestion would be making the sliderhead here 01:00:361 (3) – and the slider body of 01:01:218 (1) – fit with each other by positioning the head of 01:00:361 (3) – in the middle of this slider body 01:01:218 (1) - . not exactly sure if we're on the same page here, but i used copy pasta symmetry here so it looks pretty nice to me lol
  3. Great diff imo, really fun.
GL o/
nao:2she

Naotoshi wrote:

[gaya]

00:09:189 (1,1,1) - dude r u angelhoney no this is kfc

wait whyd u end the spinner 1/4 beat early too

00:24:704 (1,2,3) - imo shd be significantly smaller spacing / in a different pattern visually from 00:24:189 (1,2,3) - it is visually different tho :thunk

00:49:732 (3,4,5) - think u shd make 4-5 a slider tbh;; c l a p s

00:57:789 - i expected a note here, i think everyone else does too; why isn't there one? cuz i dont vocals

01:25:304 (1) - ok this is basically a ninja spinner, can u put a slider instead..

ok get some other mods and sp looool
Tarrasky

Tarrasky wrote:

sup

Gaia's Insane

  1. 00:02:075 (1) - Try ctrl + G to do emphasis between 00:01:561 (2,1) -, and in my opinion flows better trying to have accurate spacing for the previous combo and this combo
  2. 00:09:189 (1,1) - not sure if this spins are necessary, for me can be normal mapped here i like it, dont really want to put streams here
  3. 00:11:761 (1) - you can finish this spin in 00:13:904 -, is more intense than 00:13:818 -
  4. 01:25:304 (1) - I think this spin is really short for a 4,4* Insane, maybe the players can easily hit 50x for be too fast (less than 2/1 timing)
  5. 01:07:218 (4,5,6) - Ctrl + G can be interesting if you see the transitions of 01:07:046 (3,4) - and 01:07:732 (9,1) -, can be just my opinion but for me looks more polished the transiction don't want it to be flowy here
  6. I think this spacing 01:18:018 (3,4) - should be more intense than 01:17:846 (2,3) -, it's a off vocal more intense than a new tone, you can try something like this https://osu.ppy.sh/ss/8608020 i like the antijump emphasis tho
Other diffs looks ok, hope this helps, gl ~
Komore

Komore wrote:

mod for ticket from your q

gaia
00:14:589 (1,2) - this spacing is bigger than the others 1/4 nobody's gunna read that and think it's 1/2 tho, it's np
00:26:932 (1,2) - this sounds a bit weird.. 00:26:932 (1) - maybe transorm this into a 1/2 slider and a circle? tried it, still prefered my original tho
00:54:618 - map this? you mapped the same vocals here 00:52:218 (3,4) - i dont hear anything
01:16:132 (1) - looks a bit unpolished pls elaborate
01:17:332 - shouldnt this be clickable? there are no vocals, so this rhythm feels a bit off guessing this is talking about the snare, the slider is mapped to the bass which subtly repeats rhythms
01:25:304 (1) - auto cant 1000 this press f5

lower diffs are fine tbh
best of luck!!
mAkitoshi

Akitoshi wrote:

m4m thingy from ur queue

Gaia's Insane
  1. 00:24:875 (3,4) - consider to nerf spacing a bit i likie tho ;;
  2. 00:56:932 (1) - whis + finish?
  3. 01:23:846 (3,4) - fill it with circles :^) :^)
solid set, goodluck!
Firis Mistlud

Firis Mistlud wrote:

New season of new game > more girl's socks to sniff :p

[Gaia's Insane]
  1. 00:04:304 (2) - Copy and paste? For aesthetics na it's too lame
  2. nothing major i can point out orz
SnowNiNo_

SnowNiNo_ wrote:

m4m

  • [Gaia's Insane]
  1. 00:24:189 (1,2,3) - increased spacing for emphasis lo? lo
  2. 00:48:018 (2,3) - 00:50:761 (2,3) - aa inconsistent usage lol there are bells in the 2nd part
  3. 00:52:646 (6,1) - larger spacing for emphasis the cymbol i think it's pretty big alrdy
  4. 00:56:075 - well the music here is more intense then 00:54:704 - , so i think the structure usage should be the same or even more intense
  5. 01:05:504 (2,3) - spacing should be decreased here since the vocal pitch is getting lower snare
:)
Yamicchi

Yamicchi wrote:

Please come soon ; ;
[General]
• Ewww small res BG i hav no idea why he downscaled it but i gave it to him in 1920x1080 ¯\_(ツ)_/¯

[Gaia]
• 00:02:761 (3) - minor stuff but I find 2>3 flows better to be rotated 10* ccw tho http://puu.sh/wLN3O/7b5e10230a.jpg
• 00:04:304 (2) - if it's not that you're following the vocal, what does this slider represent? Why not 1/2 slider?
• 00:43:218 (1) - It's better to overlap the slider a bit like this http://puu.sh/wLN9Y/73125fdbe8.jpg as what you're doing recently. Also that way it would emphasize the slider more
• 01:00:361 (3) - Oh you dont wanna stack the sliderhead to 01:01:218 (1) - sliderbody? :d
• 01:25:304 (1) - same thing as I said in Moecho's diff, too short

Rank now lemme farm some pp thanks
Aeril

Aeril wrote:

i promise i didnt fall asleep for 12 hours after saying i would take a quick nap...
bcz ur a bn bor boy and u were one of the maps to do

[Gaia's Insane]
  1. 00:24:189 (1,2,3) - the biggest question in life... why is this so small spaced lol antijump emphasis xd
  2. 00:24:875 (3,4) - i think spacing should be reduced here so emphasis on next note is increased w
  3. 00:36:018 (2) - remove nc?
  4. 01:25:304 (1) - nice barely 1000 spinner lol
this totally wouldve been done like 2 hours earlier if i didnt get distracted by doggo xd can relate

ty4mod no reply=fix

SPOILER
osu file format v14

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Countdown: 0
SampleSet: Soft
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:STEP by STEP UP
TitleUnicode:STEP by STEP UP↑↑↑↑
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Gaia's Insane
Source:NEW GAME!!
Tags:Gaia Kalibe Moecho Moeri xxdeathx フォーフォリウム ニューゲーム season 2 two opening tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:1332048
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[Difficulty]
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OverallDifficulty:8
ApproachRate:9
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SliderTickRate:2

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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 250,191,27
Combo3 : 149,216,62
Combo4 : 181,178,148
Combo5 : 195,123,177
Combo6 : 149,208,183
Combo7 : 237,121,128
Combo8 : 129,205,219

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140,248,68489,1,8,0:3:0:0:
324,168,68661,2,0,P|336:112|308:56,1,101.999996887207,8|2,0:0|0:0,0:0:0:0:
44,200,69004,2,0,P|32:256|108:356,1,152.999995330811,8|0,0:0|0:0,0:0:0:0:
160,348,69346,6,0,B|211:338|248:312|248:312|272:336|312:344,1,152.999995330811,6|0,0:0|0:0,0:0:0:0:
372,304,69689,2,0,P|418:294|480:280,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
504,212,69946,1,8,0:0:0:0:
504,212,70032,1,2,0:0:0:0:
304,168,70204,1,2,0:0:0:0:
460,36,70375,1,8,0:0:0:0:
276,184,70546,6,0,B|211:202|144:204|144:204|136:160|116:116,1,203.999993774414,6|0,0:0|0:0,0:0:0:0:
28,16,71061,1,8,0:0:0:0:
212,96,71232,2,0,P|197:185|184:316,1,203.999993774414,6|2,0:0|0:0,0:0:0:0:
388,208,71746,2,0,P|388:144|340:104,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
66,15,72089,6,0,P|131:106|219:90,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
272,228,72604,1,0,0:0:0:0:
272,228,72689,1,8,0:0:0:0:
272,228,72775,2,0,L|256:356,1,101.999996887207,2|2,0:0|0:0,0:0:0:0:
388,208,73118,1,8,0:0:0:0:
156,280,73289,6,0,B|92:284|40:312|40:312|-8:300|4:236,1,203.999993774414,6|0,0:0|0:0,0:0:0:0:
40,88,73804,1,8,0:0:0:0:
168,180,73975,2,0,P|256:208|380:200,1,203.999993774414,6|0,0:0|0:0,0:0:0:0:
456,100,74489,1,8,0:0:0:0:
324,24,74661,1,0,0:0:0:0:
456,100,74832,6,0,B|476:244|476:244|456:269|432:320,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
280,380,75346,1,0,0:0:0:0:
280,380,75432,1,8,0:0:0:0:
280,380,75518,2,0,P|256:336|280:268,1,101.999996887207,2|2,0:0|0:0,0:0:0:0:
348,116,75861,1,8,0:0:0:0:
248,268,76032,6,0,B|152:316|144:236|36:272,1,203.999993774414,6|0,0:0|0:0,0:0:0:0:
96,376,76546,1,8,0:0:0:0:
196,168,76718,2,0,P|206:119|212:48,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
336,216,77061,2,0,P|341:266|351:316,2,101.999996887207,0|8|0,0:0|0:0|0:0,0:0:0:0:
408,32,77575,5,14,0:0:0:0:
240,88,77746,1,2,0:0:0:0:
424,212,77918,1,2,0:0:0:0:
328,124,78089,2,0,P|275:129|96:152,1,203.999993774414,14|0,0:0|0:0,0:0:0:0:
48,304,78604,1,8,0:0:0:0:
204,240,78775,6,0,P|280:232|320:336,1,203.999993774414,6|4,0:0|0:3,0:0:0:0:
144,360,79289,2,0,P|125:268|112:148,1,203.999993774414,4|8,0:3|0:3,0:0:0:0:
125,147,79718,1,8,0:3:0:0:
136,136,79804,1,8,0:3:0:0:
148,128,79889,1,8,0:3:0:0:
160,116,79975,2,0,P|164:61|164:12,1,85,4|0,0:0|0:0,0:0:0:0:
288,92,80318,6,0,P|362:103|444:108,1,152.999995330811,6|2,0:0|0:0,0:0:0:0:
360,216,81004,2,0,P|304:228|272:280,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
277,261,81689,6,0,B|315:323|287:367|287:367|271:351|247:343,1,152.999995330811,2|2,0:0|0:0,0:0:0:0:
164,292,82375,2,0,P|93:305|24:312,1,136,2|8,0:0|0:0,0:0:0:0:
100,188,82889,6,0,B|104:145|116:84|116:84|90:76|56:44,1,170,6|4,0:0|0:3,0:0:0:0:
248,0,83404,2,0,P|252:44|256:108,1,85,4|4,0:3|0:3,0:0:0:0:
400,256,83746,2,0,P|404:212|408:148,1,85,4|4,0:3|0:3,0:0:0:0:
276,217,84089,2,0,P|236:232|196:244,1,85,4|4,0:3|0:0,0:0:0:0:
195,244,84604,5,8,0:3:0:0:
160,136,84775,1,8,0:3:0:0:
268,104,84946,1,8,0:3:0:0:
300,212,85118,6,0,P|293:269|292:320,1,101.999996887207,8|6,0:3|0:0,0:0:0:0:
256,192,85889,12,0,88546,0:0:0:0:
Topic Starter
Doormat

SnowNiNo_ wrote:

Doormat wrote:

m4m

  • [Extra]
  1. 01:00:875 - a slider is enough here, since there is no sound at 01:01:046 - so a note here plays pretty weird there's actually a sound on backup instruments here so i don't think it's too out of place well maybe there are a sound here but compare to others, the sound here is rly weak to used a note, since ur making every obvious sound clikcable except this one lol, and yea isnt too out of place but i think it isnt the best way to express the music here i just think that it plays more comfortably by making the trumpet sound on this red tick a clickable note. since the whole song has a lot of emphasis on trumpet notes i'd like to have clickable objects on the trumpet sounds
  • [Normal]
  1. 00:39:789 (2) - isnt this suppose to be at 00:39:618 - lol, this isnt expressing anything rn piano note well suddenly changed from the main rhythm ur following (vocal and drums) to piano felt rly strange, usually u skip the sound dat ur not mainly following isnt it lol the switch is mainly because of how emphasized this piano sound is. it felt more natural to me to switch to the piano note here since there's also a piano note when we go back to vocals on 00:40:032 - . therefore, while instrument focus is switched to piano, the switch back to vocals is also natural.
just want to see ur opinion :)
hope my replies are satisfactory; the above diffs have been updated. waiting for moecho now
xxdeathx
how can you wait for someone that's banned
-Atri-

xxdeathx wrote:

how can you wait for someone that's banned
Itis possible :p i also have a moecho gd
Topic Starter
Doormat

xxdeathx wrote:

how can you wait for someone that's banned
she'll be sending me an update via discord when she's back from her vacation.

updated some minor hitsounding stuff on all diffs hope you guys don't mind :p
World Fraction
I hope to see this ranked. this song is amazing
Topic Starter
Doormat
updated background to 1920x1080.
Mungaru
Hope it gets ranked, I'm enjoying the mapping. ( 'w')
Topic Starter
Doormat
moecho's reply

Net0 wrote:

Moecho’s Hard
  1. End spinner should be here 00:13:904 – and this entire section with spinners is really creative, but what about the recovery gap time guidelines for hard diffs? All the gaps here 00:09:190 (1,1,1) – are 1/4. answering for moecho in this case, but recovery gap time doesn't apply between consecutive spinners since you're still going to be spinning
  2. Hmm 00:23:161 (2,3) - , this overlap could be avoided if you structure the position of 00:22:476 (5,1,2) – in a different way. I don't really understand what he's trying to say here, I don't find there's any problem here
  3. Improve blanket 00:41:676 (5,1) - I changed the improve blanket one
  4. What about muting extended sliders? 00:47:161 (1,1) - muted
  5. Really odd NC here 00:47:504 (1,1,2,1,2,1,2,3,4) - , are you sure you didn’t forget to fix those? It’s like 3 NCs inside the same measure, I can’t find a logic for something like that in a hard diff and mapping is not even different. the NC is not wierd... It's fully logical to the music
  6. Ctrol+j the shape here 01:09:447 (1) – to avoid offscreen stuff it's not offscreen tho

Naotoshi wrote:

[moecho]
00:20:589 (2) - this doesn't really help with the rhythm cuz the strongest sounds are on the slider head and tail. if you want to focus on the trumpet make it 2 sliders instead please there's no problem here. the note is an transition into what the next 2 sliders will be following, which is the bass

00:41:675 (5,1) - this looks so cramped lol I don't think so

01:25:304 (1) - same thing i said to gaia this is kinda aids even tho its technically rankable its really short ;w; i fixed this for moecho

Tarrasky wrote:

Moecho's Hard

  1. 00:19:046 (2) - x:154 y:132 for consistence with 00:15:789 (1,2,3,4) - these have not same emphasis, the second one is definitely more intense, therefore higher ds
  2. 00:34:646 (2,3) - 1,30x? too little emphasis if 1.3x, 1.5x fits well and makes it not cramped
  3. 01:25:304 (1) - I think this spin is really short for a 3,4* Hard, maybe the players can easily hit 50x for be too fast (less than 2/1 beats) again, i fixed for her

Komore wrote:

moecho
ar8 pls, 8.5 is too high for a 3.4* hard discussed with moecho; we settled on 8.3 since she believes the map would be harder to read with ar8
00:04:304 (2,1) - stack is off fixed stacks
00:17:846 (2,3,4) - this is kinda undermapped, id like to see some more spacing here no, if there's more spacing here, it would be too overemphasized. Since the distance here is dependet on the trumpet sound, when the drum sound comes, there's no trumpet, making it a slow-down effect
00:17:846 (2,1) - stack again
00:36:532 - why spacing in this part is bigger than in this one 00:14:589 - while 00:14:589 - this section is way denser? this is a buildup section, which is more intense than 00:14:589 - , and I think intro is harder to play than this section tbh
00:41:675 (5,1,5) - eh, blanket
01:25:304 (1) - this is too hard for a such low difficulty
inconsistent spacing makes this diff look a bit messy

Akitoshi wrote:

Moecho's Hard
  1. 00:19:046 (2) - x1 ds like how other parts were made? this is mapped with a finish in mind, so higher DS(edited)
  2. 00:47:504 (1,1,2,1,2,1,2,3,4,1,1,2,1,2,1,2,1,2) - these would be great if u followed vocals and stuff for calm parts but i think it will be fine as is would be really boring to follow vocal here since what's most catchy is the HAI HAI HAIHAI

Firis Mistlud wrote:

[Moecho's hard]

  • 轉到中文頻道~
  1. 00:05:332 (2) - AR8.5之下的話已經沒有時間可以讀了,建議不要疊著
  2. 00:36:875 (2) - 雖然兩者很易讀但是這個和 00:37:732 (1,2) - 的間距太相近了,hard的話最好將這個滑條和 00:36:532 (1) - 尾疊好或者放近一些,這樣的話可以容易令人分辨出1/4 可以理解 我到时候再看看,目前感觉OK
  3. 00:47:846 (1) - 00:50:589 (1) - 這些都是 也以后再看看吧
  4. 01:25:304 (1) - 雖然差一些但是太短了,hard的話轉盤要至少2拍,不然的話可能會被人搞的
  5. 感覺我這樣摸我都覺得我太subjective

SnowNiNo_ wrote:

  • [Moecho's Hard]
  1. 00:08:246 (3,4) - hmm why not keep the spacing consistent here xd, the sound here isnt dat special to use a different spacing because 1. it would look better this way
    2. you don't move all the way on that slider to make the slightly higher DS matter
  2. 00:15:189 - missing a note here, even this is hard diff u souldnt be ignore the sound like this, and yea u map 00:23:761 (4) - so lol ok
  3. 00:41:675 (5,1) - blanket a bit off blanket where...
  4. 00:47:846 (1) - 00:50:589 (1) - NC isnt necessary here It is, in order to express what I want to express here

Yamicchi wrote:

[Moecho]
• 00:17:846 (2) - stacking is off
• 00:21:961 (4) - I believe you're following the pitch 00:21:446 (1,2,3,4) - here, but this slider seems pretty off as the pitch goes down while you increased spacing. Besides it's not a really strong beat to have such spacing I think this spacing is fine, as mentioned earlier in a reply, this is to differ the section's intensity so that it acts like a Kiai section
• 00:23:761 (4,5) - Might wanna move it closer to (3) a bit, at least same spacing as 00:19:732 (5,1) - or lower because when it comes to 1/4 your spacing is quite small (example 00:17:332 (1,2,3) - ) so having a huge spacing here might be meaningless imo this is the most most intense place of the section, so this high ds fits
• 00:27:789 (3,4) - 3 same beat but why are you using 2 different objects to represent them? I believe a reverse slider or 3 circles works better want to keep the rhythm for the kick at 00:27:861 (4) -
• 01:25:304 (1) - Apparently it's not wrong but having short spinner like this is really annoying tbh, it is like the spinner ends right when you noticed that there's a spinner tho. Besides it's hard diff we're talking about. Players at this level might not expect that tbh. Something like a slider fits it more I guess

Aeril wrote:

[Moecho's Hard]
  1. 00:26:932 (1,2,3,4) - why does this use a smaller ds? i think it would be better if it was just all the same ds as sometimes you use 1.3x, others 1.4x,
    and on jumps 1.5x, kinda hard to tell which one is really a jump the bass here is slowly becoming more intense each 2 white lines
  2. 00:41:675 (5,1) - wouldnt usually point this out but this one is really noticeably off
  3. 00:47:846 (1) - 00:50:589 (1) - i would remove ncs on these, seems a bit excessive xd already explained about the NC, I don't plan to change unless it would be a quality issue
  4. gonna be honest, this seems more like a really easy insane than a more difficult hard

since moecho is restricted, she sent me the update code on discord along with her responses, which i have formatted into the above (this took forever lol). hopefully we should be good to go.

my fucking internet died on me while i was formating this -_

all updated now!

p.s: slider tick rate 2 didn't feel right for the song, so i changed for gaia and moecho (with their permission)
-Kazuto
I Support Doormat's Map(s) :uzukek: ★
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