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DragonForce - Inside the Winter Storm [Osu|Taiko]

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zigizigiefe
placeholdered..my taco diff soon™ my diff is done,don't forget to add my nick to tags :^) btw you can also add "zp theart" and "herman li" to tags

https://puu.sh/w0iOR/37120a29cd.osu
idke
where that cs5 at
Topic Starter
Atsuro

idke wrote:

where that cs5 at
I want to be able to pass this someday
Surono
>Tatsujin

* 00:20:589 - its snare, consistent for 00:20:139 - this.
* 00:21:339 - seems the snare a bit early but try it to 00:21:301 - here then 00:21:414 - kk 1/8 and 00:21:564 - dd 1/8. consistent it with your previous 2plets at similar flow
* 00:26:139 - like usually tatsujin emphasize, delete this then 00:26:214 - 00:25:914 - swap these to follow guitar bcus its noticeable important to emphasize
* 00:26:589 - delete, to balance density with above suggestion.. this flow are weak
* 00:28:914 - guitar and snare should be kat, 00:28:764 - consistent this
* 00:55:314 - ddkkd sounds flat, ddkdk would emphasize more
* 01:03:714 - no reason if this kat, but you can swap it to 01:03:639 - here as flow for..... "vocal" also about playable
* 01:05:514 - ~ 01:06:114 - flat emphasize, at least 01:05:889 - kat this
* 01:10:689 - same above
* 01:12:714 - from here I point kkdd, swap to ddkk bcus the snare are somehow faded.
* 01:19:164 - really have high impact, why not kat this... then swap 01:19:539 - to dk bcus the current are suddenly
* 01:23:964 - kdkkdkddk, dont forget this. 01:24:264 - from here the current are flat at emphasize
* 01:25:764 - ~ 01:26:214 - awkward structure, have idea?
* 01:26:439 - delete, overdone as 7plet
* 01:34:164 - kat don kat kat
* 01:53:064 - what's this owo
* 01:59:589 - delete, 02:00:039 - move to 01:59:889 - here to consistent with previous structure in 01:58:914 -
* 02:16:164 - https://osu.ppy.sh/ss/8172704 lmao Z for Zigizigizigizigizigizigizigizigizigi
* 02:24:864 - don it, you will kill some reader player
* 02:38:664 - vocal, :ok_taiko:
* 02:45:864 - no sounds
* 02:57:714 - want kat here? since you overmap from 02:58:464 - 02:51:564 - etc here xP dont forget 03:06:714 - d ( wont make it long post lul )
* 03:45:714 - kdkkd ew, ddkkk for variation colors instead variation, so 03:47:814 - the mirror colors will have friend haha
* 04:11:578 - add don at least to follow guitar, dont lie.
* 04:22:614 - don, you blockd the alteration of guitar 04:22:506 - 04:22:721 -
* 04:40:560 - ~ 04:52:399 - seems the intensity of guitar is increasing, might you applying spam 3plet / 5plet at some places
* 05:28:774 - ~ 05:32:599 - but nvm it is song, haha : p
* 05:36:049 - kat to follow 05:36:199 - 05:36:349 -
* 05:37:699 - don, gitar is priority here. 05:37:849 - or 05:37:549 - swap with this
* 05:38:749 - could be kkd or dkd
* 05:42:574 - i hear that drum, add there then 05:42:349 - kat kat don kat for variation
* 05:43:699 - kat here, 05:43:549 - in this area I felt have deep impact but not strong. so kat there at least
* 05:45:049 - ~ 05:45:649 - kdkkdkddk dont forget it (2)
* 06:04:924 - kat bcus the flow impact has differ with previous blue tick in this long stream
* 06:10:099 - dkk kdkkd, its herman li
* 06:11:074 - no
* 06:14:449 - https://osu.ppy.sh/ss/8172760 you understand herman, "AAAAAaaaa~"
* 06:15:499 - don, 06:15:649 - ~ 06:16:399 - kkddkdkkddk
* 06:16:849 - https://osu.ppy.sh/ss/8172778 this is not X lmao, your turqi mim ded. it just like a cup from lab. haha
* 06:23:449 - ~ 06:23:899 - and 06:24:649 - ~ 06:25:099 - potential 1/- I mean slider. if you want apply this, consindering to put break 06:23:374 - 06:23:974 - 06:24:574 - 06:25:174 - ( and why I point out these, you know it : p ) dont forget 06:26:749 - don and 06:27:874 - kat
* 07:02:599 - like before, 07:01:999 - consistency structure
* 07:19:249 - https://osu.ppy.sh/ss/8172797 :youtried:
* your current snap finishers is wrong, 08:06:249 - 08:06:449 - 08:06:849 - 08:07:049 - its 1/3 not 1/4 and 1/2

from 4th kiai is really.... yeah he really did it with herman li and idc nvm

Good Luck
zigizigiefe

Surono wrote:

>Tatsujin Tatsumeme MMzz Thingy

* 00:20:589 - its snare, consistent for 00:20:139 - this. sry
* 00:21:339 - seems the snare a bit early but try it to 00:21:301 - here then 00:21:414 - kk 1/8 and 00:21:564 - dd 1/8. consistent it with your previous 2plets at similar flow filled with just 1/8
* 00:26:139 - like usually tatsujin emphasize, delete this then 00:26:214 - 00:25:914 - swap these to follow guitar bcus its noticeable important to emphasize o ok
* 00:26:589 - delete, to balance density with above suggestion.. this flow are weak same
* 00:28:914 - guitar and snare should be kat, 00:28:764 - consistent this i thought guitar pitch is low,fuck me
* 00:55:314 - ddkkd sounds flat, ddkdk would emphasize more true
* 01:03:714 - no reason if this kat, but you can swap it to 01:03:639 - here as flow for..... "vocal" also about playable dem..
* 01:05:514 - ~ 01:06:114 - flat emphasize, at least 01:05:889 - kat this made 01:05:589 - kat for consistency
* 01:10:689 - same above ^
* 01:12:714 - from here I point kkdd, swap to ddkk bcus the snare are somehow faded. keep because 01:13:014 (197) - snare sound is much stronger than others and should be emphasized
* 01:19:164 - really have high impact, why not kat this... then swap 01:19:539 - to dk bcus the current are suddenly that was bad idea tbh
* 01:23:964 - kdkkdkddk, dont forget this. 01:24:264 - from here the current are flat at emphasize changed according to drum
* 01:25:764 - ~ 01:26:214 - awkward structure, have idea? i thought it was good idea to emphasize vocal,rip
* 01:26:439 - delete, overdone as 7plet lul
* 01:34:164 - kat don kat kat *nwolf intensifies*
* 01:53:064 - what's this owo just a don note :U
* 01:59:589 - delete, 02:00:039 - move to 01:59:889 - here to consistent with previous structure in 01:58:914 - okey
* 02:16:164 - https://osu.ppy.sh/ss/8172704 lmao Z for Zigizigizigizigizigizigizigizigizigi sndfggasdkhnf
* 02:24:864 - don it, you will kill some reader player keep due to high pitch guitar sound
* 02:38:664 - vocal, :ok_taiko: FUCK
* 02:45:864 - no sounds listen carefully pls,piano sounds skfjgksdj
* 02:57:714 - want kat here? since you overmap from 02:58:464 - 02:51:564 - etc here xP dont forget 03:06:714 - d ( wont make it long post lul ) keep because of...umm,lazy to tell reasons lelel but applied some parts of this suggestion
* 03:45:714 - kdkkd ew, ddkkk for variation colors instead variation, so 03:47:814 - the mirror colors will have friend haha probably you couldn't understand what did i try to make here,03:45:714 (313) - snare sound and 03:45:864 (315,316) - vocal and guitar
* 04:11:578 - add don at least to follow guitar, dont lie. gimme back my ears
* 04:22:614 - don, you blockd the alteration of guitar 04:22:506 - 04:22:721 - oki doki
* 04:40:560 - ~ 04:52:399 - seems the intensity of guitar is increasing, might you applying spam 3plet / 5plet at some places idk
* 05:28:774 - ~ 05:32:599 - but nvm it is song, haha : p ye
* 05:36:049 - kat to follow 05:36:199 - 05:36:349 - > 05:36:199 (100,102,103) - guitar sounds are stronger than the note you just pointed out
* 05:37:699 - don, gitar is priority here. 05:37:849 - or 05:37:549 - swap with this > 05:37:699 (116,117) - guitar pitches are higher than previous one
* 05:38:749 - could be kkd or dkd both of them don't fit,guitar pitches seem like flat,they change but not too much
* 05:42:574 - i hear that drum, add there then 05:42:349 - kat kat don kat for variation kat don kat kat is better,don't make me summon nweff :V
* 05:43:699 - kat here, 05:43:549 - in this area I felt have deep impact but not strong. so kat there at least mono colors are better lul
* 05:45:049 - ~ 05:45:649 - kdkkdkddk dont forget it (2) ye
* 06:04:924 - kat bcus the flow impact has differ with previous blue tick in this long stream low guitar pitch doesn't lie :^)
* 06:10:099 - dkk kdkkd, its herman li maybe
* 06:11:074 - no yes
* 06:14:449 - https://osu.ppy.sh/ss/8172760 you understand herman, "AAAAAaaaa~" TEAM DRAGONFORCE
* 06:15:499 - don, 06:15:649 - ~ 06:16:399 - kkddkdkkddk no pls
* 06:16:849 - https://osu.ppy.sh/ss/8172778 this is not X lmao, your turqi mim ded. it just like a cup from lab. haha cs7 then :U
* 06:23:449 - ~ 06:23:899 - and 06:24:649 - ~ 06:25:099 - potential 1/- I mean slider. if you want apply this, consindering to put break 06:23:374 - 06:23:974 - 06:24:574 - 06:25:174 - ( and why I point out these, you know it : p ) dont forget 06:26:749 - don and 06:27:874 - kat too much slider?no no no pls no
* 07:02:599 - like before, 07:01:999 - consistency structure :U
* 07:19:249 - https://osu.ppy.sh/ss/8172797 :youtried:
* your current snap finishers is wrong, 08:06:249 - 08:06:449 - 08:06:849 - 08:07:049 - its 1/3 not 1/4 and 1/2 i'd rather 1/69

from 4th kiai is really.... yeah he really did it with herman li and idc nvm

Good Luck
wtf sur,thx for your mod :U

https://puu.sh/w0taQ/65f11377c9.osu
frukoyurdakul
mod.

[General]

04:13:078 - The notes are coming a bit early from here (about 6-7 ms). May be you need to check the offset a little bit.

[daduzin]

00:29:889 (221,222,223) - ctrl + g, 00:30:114 (224) - kat. Davulla daha iyi bence.

01:06:864 (115,118) - ikisini kat yap, 01:06:714 (113,114) - ikisini don. Gitarla daha iyi duyulur.

01:47:889 (275,276) - ctrl + g, davulla daha iyi duyuluyor. Aradaki china sesi vurgulanır böylece.

02:01:464 (373,374,375,376,377) - Burada 1/6 yok, 1/4 olarak kdddk yapman gitara daha iyi uyum sağlar.

02:17:364 - Buraya birkaç tane daha doublet ekleyebilirsin, mesela 02:17:739 (445) - şunu ve 02:19:839 (473) - şunu kat yaparak. Böyle bu stream çok sıkıcı geliyor bana.

02:35:514 (648,649) - Snare sesi duyar gibi oldum, kk iyi gider.

02:38:964 - Bu part baya sakin, volume u 40% a düşürebilirsin.

02:58:764 (738) - Bunu kaldırabilirsin, uzun bir stream iyi gitmiyor sakin kısma. Diğerlerindeki gibi belirgin klavye sesi de yok.

03:17:364 - Aynı öneri geçerli.

03:43:914 (293,295) - Bunlara ctrl + g yapabilirsin, daha uyumlu oluyor davul ile.

05:36:049 (98,99,100,101,102,103) - kdkkdd ya da kdkkdk öneririm, gitarla daha uyumlu.

05:58:849 (353,354,355,356,357,358,359,360) - Buraya ddkdkdkk ve hemen sonraki patterna da aynısını öneririm, gitarı çok daha iyi vurguluyor, zaten onu takip ediyorsun.

06:14:449 (536) - dat slider :D

06:17:749 (559,560,561) - İki tane 1/8 iyi gidebilir, gitar sesleri destekliyor. Zaten introda da kullanmışsın, burada da kullanman lazım.

07:00:049 (1008) - k iyi gider, trampet sesi var.

07:19:249 (1) - (troll) sliderı most precise grid levelda bak, son kısmını ilkiyle birleştir tam olsun :D

07:20:449 - Aynı öneri geçerli.

Bol şans genç.
zigizigiefe

frukoyurdakul wrote:

mod.

[General]

04:13:078 - The notes are coming a bit early from here (about 6-7 ms). May be you need to check the offset a little bit.

[MMzz Thingy]

00:29:889 (221,222,223) - ctrl + g, 00:30:114 (224) - kat. Davulla daha iyi bence. Bateri açısından daha farklı bir şey olabilirdi.Senin önerini denedim ama her nasılsa hiç uygun olmadı.

01:06:864 (115,118) - ikisini kat yap, 01:06:714 (113,114) - ikisini don. Gitarla daha iyi duyulur. Açıkçası bu kısım hakkında pek bir sıkıntım yok.Gitar ile bateriyi karıştırdığım için bozmak istemiyorum burayı.

01:47:889 (275,276) - ctrl + g, davulla daha iyi duyuluyor. Aradaki china sesi vurgulanır böylece. Vurguladığım sesler daha tutarlı oldu.

02:01:464 (373,374,375,376,377) - Burada 1/6 yok, 1/4 olarak kdddk yapman gitara daha iyi uyum sağlar. 1/6 ses olduğunu sandığım yerde Herman Li sıçmış galiba sdfkgjsdkfsdjkşfdskj senin önerin tam oturdu.

02:17:364 - Buraya birkaç tane daha doublet ekleyebilirsin, mesela 02:17:739 (445) - şunu ve 02:19:839 (473) - şunu kat yaparak. Böyle bu stream çok sıkıcı geliyor bana. Streamin başına finisher ekledim ama streamin gidişatında bir değişiklik yapmadım,senin dediğin flowu yapmayı düşünmüştüm ama çok garip olmuştu.

02:35:514 (648,649) - Snare sesi duyar gibi oldum, kk iyi gider. Baterideki gösterdiğin anormalliğin tamamen farkındayım.Mapi yaparken oraya kk eklemiştim zaten ama tam oturmamıştı.

02:38:964 - Bu part baya sakin, volume u 40% a düşürebilirsin. Hitsound volume hakkında yardıma ihtiyacım vardı,gayet güzel duruyor.

02:58:764 (738) - Bunu kaldırabilirsin, uzun bir stream iyi gitmiyor sakin kısma. Diğerlerindeki gibi belirgin klavye sesi de yok. Biri burayı farketsin diye bekliyordum xd hallettim

03:17:364 - Aynı öneri geçerli. Aynı neden :v

03:43:914 (293,295) - Bunlara ctrl + g yapabilirsin, daha uyumlu oluyor davul ile. Açıkçası orayı senin dediğin gibi yapınca pattern biraz karışıyor,gayet temiz bir flow için kalsın böyle bence.

05:36:049 (98,99,100,101,102,103) - kdkkdd ya da kdkkdk öneririm, gitarla daha uyumlu. Burayı yaparkenki amacım bateriyi takip etmek değil de streamin 3. notasındaki güçlü ve tiz gitar sesini vurgulamaktı.

05:58:849 (353,354,355,356,357,358,359,360) - Buraya ddkdkdkk ve hemen sonraki patterna da aynısını öneririm, gitarı çok daha iyi vurguluyor, zaten onu takip ediyorsun. Mapi yaparken öyle yapmıştım zaten ama biraz monoton olduğunu düşünmüştüm,neyse uygulayayım gitsin.

06:14:449 (536) - dat slider :D Bence mapteki tüm sliderları gözden geçir :v

06:17:749 (559,560,561) - İki tane 1/8 iyi gidebilir, gitar sesleri destekliyor. Zaten introda da kullanmışsın, burada da kullanman lazım. Streame başlamadan önce 1/8'in iyi gideceğini veya gitar seslerinin 1/8 nota ekleyecek kadar güçlü olduğunu düşünmüyorum.

07:00:049 (1008) - k iyi gider, trampet sesi var. Trampet sesinin zaten farkındaydım da "kdkkkkd" ile başlayan bir streamin güzel gözükmediğini düşünüyordum.Şimdi orayı tamamen değiştirdim.

07:19:249 (1) - (troll) sliderı most precise grid levelda bak, son kısmını ilkiyle birleştir tam olsun :D sodjfghadflja

07:20:449 - Aynı öneri geçerli. Aynı neden geçerli

Bol şans genç. Teşekkürler canımın içi <3
It is more fit to guitar now.When will you start to get mods Atsu .w.
https://zigi.s-ul.eu/xYpZMucP
Topic Starter
Atsuro
When i finish the hitsounding (not too soon)
Hanjamon
Hey Zig as requested.

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All seems fine
[zigizigiefe's Tatsujin]

  • 00:18:264 - i suggest adding a d here as it's inconsistent with 00:13:464 - .
    00:19:389 - for the same as ^ due to this being inconsistent, i suggest adding a d here and change 00:19:239 - to k? it fits good imo.
    00:27:639 - you should fill this and 00:27:864 - for consistency with 00:22:314 - .
    02:01:764 - change this note to d? fits better as it has the same sound and melody as 02:01:914 - .
    02:06:714 - this should be k, i suggest changing to k as it fits better, also if you accept i suggest changing 02:06:264 - to d as it fits good and flows better with this amount of k.
    03:52:464 - you are following these sounds with k and suddendly changing to d, i suggest changing 03:52:839 - 03:52:914 - 03:52:989 - to d and 03:53:064 - 03:53:139 - to k (ddkkddkdddkkd), also 03:52:164 - it has the same too so change to k if applied.
    06:02:899 - change this note and 06:03:124 - to d and 06:03:199 - to k? it fits better imo (kkkkddddkdkdkkd).
    06:11:824 - change this note to d, and 06:12:124 - 06:12:424 - to k? it fits better with the melody and the instrumental imo.
    06:37:324 - change this note to d? kdd will fits better there as sounds different of 06:37:774 - .
    07:19:249 - nice D of Dragonforce xD.
    07:47:749 - change this note and 07:47:824 - to k? fits better with the stream in my opinion.
    08:04:249 - change this 5plet to ddddk? it follows nice the melody.
Good luck~
zigizigiefe

Hanjamon wrote:

Hey Zig as requested.

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All seems fine
[zigizigiefe's Tatsujin]

  • 00:18:264 - i suggest adding a d here as it's inconsistent with 00:13:464 - . Although there is a kick sound at the timeline that you pointed out,I want to keep here for variation.
    00:19:389 - for the same as ^ due to this being inconsistent, i suggest adding a d here and change 00:19:239 - to k? it fits good imo. Yes it fits but I don't want to overuse 7plets
    00:27:639 - you should fill this and 00:27:864 - for consistency with 00:22:314 - . Same reason
    02:01:764 - change this note to d? fits better as it has the same sound and melody as 02:01:914 - . Nice catch
    02:06:714 - this should be k, i suggest changing to k as it fits better, also if you accept i suggest changing 02:06:264 - to d as it fits good and flows better with this amount of k. Oops my bad
    03:52:464 - you are following these sounds with k and suddendly changing to d, i suggest changing 03:52:839 - 03:52:914 - 03:52:989 - to d and 03:53:064 - 03:53:139 - to k (ddkkddkdddkkd), also 03:52:164 - it has the same too so change to k if applied. Doesn't that make it too monotone?
    :"U

    06:02:899 - change this note and 06:03:124 - to d and 06:03:199 - to k? it fits better imo (kkkkddddkdkdkkd). To be hones that pattern was bad,changed a bit
    06:11:824 - change this note to d, and 06:12:124 - 06:12:424 - to k? it fits better with the melody and the instrumental imo. Applied except second suggestion
    06:37:324 - change this note to d? kdd will fits better there as sounds different of 06:37:774 - . Sounds good
    07:19:249 - nice D of Dragonforce xD. TEAM DRAGONFORCE...YEEEEEEEEEEEEEEEEEEEEEEEEEE xD
    07:47:749 - change this note and 07:47:824 - to k? fits better with the stream in my opinion. Applied
    08:04:249 - change this 5plet to ddddk? it follows nice the melody. It would seem weird and I want to emphasize snare sounds :"U
Good luck~
Thanks for your mod ^^
I realized I skipped too many drum and vocal sounds,fixed most of them:https://zigi.s-ul.eu/LD6oNqGb
_yu68
Hello, I was requested mod from zigizigiefe.
I mod zigizigiefe's taiko diff :3

mod
[zigizigiefe's Tatsujin]
  1. 00:22:164 - change d_kdddkkddkdddkkd to d_kkddkdddkkddkdd? I guess it's better to use the slightly different pattern from 00: 24: 564 because those have different pitch of guitar.
  2. 00:39:564 (229,230,231,232,233,234,235,236,237,238,239,240) - remove these finishers? I didn't feel it's necessary to emphasize.
  3. 01:39:489 (164,165,166,167) - swap? I guess it will matchs to vocals that haves 3/2 rhythm.
  4. 01:41:889 (196,197,198,199) - same as above
  5. 01:45:939 (248,249) - ctrl+g? It may be better to make a difference between 01:45:564 (243,244,245,246,247,248,249,250) - and 01:46:164 (251,252,253,254,255,256,257,258) - .
  6. 02:03:639 (394,395) - ctrl+g? It will match to drum more(like 01:53:364 - ~).
  7. 07:06:724 (1078,1079) - same as above
  8. 02:03:864 (396) - change to d? same reason as above
  9. 07:06:949 (1080) - same as above
  10. 02:04:389 (400,401,402,403) - swap? same reason as above
    07:07:474 (1084,1085,1086,1087) - same as above
  11. 02:17:364 - The stream is monotone a little to me.

    • I suggest focusing to vocals more.
      For exsample:
    1. 02:17:739 (440) - k
    2. 02:20:214 (473,474,475) - kkd
    3. 02:22:614 (505,506,507) - kkd
    4. 02:22:914 (509) - k
    5. 02:23:814 (521) - k
  12. 03:17:364 - same as avove

    • For example:
    1. 03:17:739 (5) - k
    2. 03:20:214 (38,39,40) - kkd
    3. 03:22:614 (70,71,72) - kkd
    4. 03:22:914 (74) - k
    5. 03:23:814 (86) - k
  13. 07:20:449 - same as above

    • For exsample:
    1. 07:20:824 (5) - k
    2. 07:23:299 (38,39,40) - kkd
    3. 07:25:699 (70,71,72) - kkd
    4. 07:25:999 (74) - k
    5. 07:26:899 (86) - k
  14. 04:47:149 (642) - change to d? For ease of hitting finisher.
  15. If you agree above, change 04:46:721 (639) - to k to not kill diversity.
  16. 05:00:436 (721) - 05:00:864 (724) - same as above
  17. 05:57:649 (343,344,345,346,347) - change to ddddk? I guess it's better to match difference of pitch from 05:58:249 (349,350,351,352,353) - .

good luck!
zigizigiefe

_yu68 wrote:

Hello, I was requested mod from zigizigiefe.
I mod zigizigiefe's taiko diff :3

mod
[zigizigiefe's Tatsujin]
  1. 00:22:164 - change d_kdddkkddkdddkkd to d_kkddkdddkkddkdd? I guess it's better to use the slightly different pattern from 00: 24: 564 because those have different pitch of guitar. my pattern was inconsistent to previous part,applied
  2. 00:39:564 (229,230,231,232,233,234,235,236,237,238,239,240) - remove these finishers? I didn't feel it's necessary to emphasize. actually both of them fit to the drum but i will keep it,drum sounds appear like "boom boom boom boom..." so i think finisher is the best way to emphasize here.
  3. 01:39:489 (164,165,166,167) - swap? I guess it will matchs to vocals that haves 3/2 rhythm. i followed drum and vocal.vocal sound extends here
  4. 01:41:889 (196,197,198,199) - same as above ^
  5. 01:45:939 (248,249) - ctrl+g? It may be better to make a difference between 01:45:564 (243,244,245,246,247,248,249,250) - and 01:46:164 (251,252,253,254,255,256,257,258) - . i tested it,however it doesn't fit
  6. 02:03:639 (394,395) - ctrl+g? It will match to drum more(like 01:53:364 - ~). changed as ddd to highlight no vocal sound,no need to emphasize snare for here imo
  7. 07:06:724 (1078,1079) - same as above ^
  8. 02:03:864 (396) - change to d? same reason as above there are two kats due to strong and similar pitch vocals.
  9. 07:06:949 (1080) - same as above ^
  10. 02:04:389 (400,401,402,403) - swap? same reason as above changed to kkddk for vocal and snare sounds
    07:07:474 (1084,1085,1086,1087) - same as above ^
  11. 02:17:364 - The stream is monotone a little to me. i was planning to change it :U

    • I suggest focusing to vocals more. changed according to vocal,applied some of your suggestions.
      For exsample:
    1. 02:17:739 (440) - k
    2. 02:20:214 (473,474,475) - kkd
    3. 02:22:614 (505,506,507) - kkd
    4. 02:22:914 (509) - k
    5. 02:23:814 (521) - k
  12. 03:17:364 - same as avove same

    • For example:
    1. 03:17:739 (5) - k
    2. 03:20:214 (38,39,40) - kkd
    3. 03:22:614 (70,71,72) - kkd
    4. 03:22:914 (74) - k
    5. 03:23:814 (86) - k
  13. 07:20:449 - same as above same

    • For exsample:
    1. 07:20:824 (5) - k
    2. 07:23:299 (38,39,40) - kkd
    3. 07:25:699 (70,71,72) - kkd
    4. 07:25:999 (74) - k
    5. 07:26:899 (86) - k
  14. 04:47:149 (642) - change to d? For ease of hitting finisher. you're totally right.i am ddkk player so it wasn't problem at all for me but i should have thought kddk players :/
  15. If you agree above, change 04:46:721 (639) - to k to not kill diversity. changed something else instead
  16. 05:00:436 (721) - 05:00:864 (724) - same as above ^
  17. 05:57:649 (343,344,345,346,347) - change to ddddk? I guess it's better to match difference of pitch from 05:58:249 (349,350,351,352,353) - . i think kdkdk fits here as well but w/e,applied :^)

good luck!
Thanks for your mod \o/
https://zigi.s-ul.eu/NThmDEpD
Mew
some irc fixes
07:52 zigizigiefe: btw i need some feedback for my new df map,would you test it
07:52 *zigizigiefe is listening to [https://osu.ppy.sh/b/1302378 DragonForce - Inside The Winter Storm]
07:52 Mew104: pls stop mapping dragonforce
07:53 Mew104: there so many other good bands out there
07:53 Mew104: theres*
07:53 zigizigiefe: you aren't only one who says that xD
07:53 Mew104: dragonforce meme is dead
07:53 zigizigiefe: i mapped other genres
07:53 zigizigiefe: oops
07:53 Mew104: 8 minutes
07:53 Mew104: zzzzzz
08:02 zigizigiefe: to be honest i don't map df that often but i love that song
08:02 zigizigiefe: inb4 i will rearrange the first part of the chorus
08:02 Mew104: not bad
08:02 Mew104: but it could be a lot better
08:03 zigizigiefe: that's why i need your suggestions lol
08:03 Mew104: you missed a lot of opportunities to do cool stuff
08:03 zigizigiefe: true
08:03 Mew104: also remove the random doubles/4-plets
08:03 Mew104: please
08:03 Mew104: they make 0 sense
08:03 zigizigiefe: some patterns are random
08:03 Mew104: or remove a lot of them
08:03 Mew104: doesnt have to be all of them
08:04 Mew104: 06:53:449 (946,947,948,949,950,951) -
08:04 zigizigiefe: which doublets may be kept,which ones should be removed
08:05 Mew104: wtf even is this
08:05 zigizigiefe: it's not a problem,maybe ddkk doublet was bad idea
08:05 zigizigiefe: but there's 3/4 snapped guitar sound
08:05 Mew104: yeah but
08:06 Mew104: follow the guitar then
08:06 zigizigiefe: 06:53:449 - 06:53:674 - 06:53:899 -
08:06 Mew104: instead of putting a random pattern there
08:06 Mew104: lol
08:06 zigizigiefe: how about d dkddk insteaf of ddkk dk
08:06 zigizigiefe: oops i used it already
08:07 Mew104: I suggest d dkkdk
08:07 zigizigiefe: probably i used kat for 06:53:599 (948) - to emphasize snare but that was bad idea
08:07 Mew104: for consistency and a bit of variety at the same time
08:07 zigizigiefe: it fits as well
08:07 Mew104: actually d dkddk is fine too
08:07 Mew104: idk
08:07 Mew104: but change it
08:08 Mew104: the doubles I hates the most though
08:08 Mew104: are in the chorus
08:08 Mew104: 07:39:799 (136,137,138,139,140,141) -
08:08 Mew104: really threw me off after that long stream
08:08 zigizigiefe: d dkkdk fits here clearly
08:09 zigizigiefe: idk why i used doublet and quintuplet at 3/2 vocal snap
08:09 zigizigiefe: i didn't have better idea tbh
08:09 Mew104: 01:05:514 -
08:09 Mew104: this stream is a mess
08:10 Mew104: you switch from guitar to drums all the time
08:10 Mew104: you should follow guitar only
08:10 Mew104: since it's so loud and clear
08:10 zigizigiefe: i am totally aware of here,need help
08:10 Mew104: just map the guitar
08:10 Mew104: it'll come naturally :P
08:11 Mew104: start with K ddk instead of D kdd
08:11 Mew104: the rest should be easy
08:11 zigizigiefe: probably i emphasized drum for surono to not say "you missed snare"
08:11 zigizigiefe: nice catch
08:15 Mew104: also why is there a break towards the end of the stream
08:15 Mew104: the drums dont stop
08:15 zigizigiefe: where
08:16 Mew104: 01:14:064 -
08:16 Mew104: I think
08:16 zigizigiefe: oh
08:16 zigizigiefe: 01:14:139 - 01:14:289 - drum sounds aren't too strong
08:17 Mew104: I mapped the stream
08:17 Mew104: idk how to show you
08:17 Mew104: it's too long for a screenshot
08:17 zigizigiefe: puush saves the day :U
08:17 zigizigiefe: LOL
08:17 zigizigiefe: rip
08:17 Mew104: puush on win10 doesnt work for me
08:17 zigizigiefe: i really need help for this stream
08:17 Mew104: hang on
08:18 zigizigiefe: i followed guitar but some parts feel empty
08:19 Mew104: it's really not that hard to map
08:19 Mew104: I did it in 30 seconds
08:19 Mew104: the guitar makes it really easy
08:19 zigizigiefe: perhaps you can write the loooooong stream here
08:20 zigizigiefe: i would not be lazy to change it
08:20 Mew104: https://ufile.io/3tucg
08:20 Mew104: puush won't work for me
08:20 Mew104: so I had to use this
08:20 Mew104: but here you go
08:21 Mew104: thats how I would map it
08:22 zigizigiefe: pretty good one
08:25 zigizigiefe: i want to delete 01:14:139 - and 01:14:289 - tho
08:25 Mew104: ok go ahead
08:25 Mew104: I'm gonna go to sleep though
08:25 zigizigiefe: post chatlog on forum btw
08:25 Mew104: good luck :3/
zigizigiefe
Dankeschön Mew ^^

It needs a little more polishing but I will do it with next modding.Update pls for now @su:https://zigi.s-ul.eu/UWvWNMH1
Ulqui
some irc with zigi
22:08 zigizigiefe: boi can you test my new shitmap if you aren't busy c:
22:08 Ulqui: oke
22:09 *zigizigiefe is listening to [https://osu.ppy.sh/b/1302378 DragonForce - Inside The Winter Storm]
22:09 zigizigiefe: need your feedback
22:09 Ulqui: lol druganfers
22:10 Ulqui: downloading
22:10 zigizigiefe: lul
22:20 zigizigiefe: rip acc
22:20 Ulqui: HMMMMMMMMMMMMMMMM
22:21 Ulqui: my Player opinion vs Mapper opinion(?
22:21 zigizigiefe: both of them
22:22 Ulqui: 05:21:649 -
22:22 Ulqui: from here
22:22 Ulqui: ur map is dem fun
22:23 zigizigiefe: o thx
22:24 Ulqui: but i don't like the rest
22:24 Ulqui: BUT
22:24 Ulqui: i think that's because i dont like druganfers
22:24 Ulqui: so its ok
22:24 Ulqui: NOW
22:24 zigizigiefe: droganfors
22:24 zigizigiefe: dem ulqui-sama
22:24 Ulqui: the map is cool
22:24 Ulqui: i like the guitar following
22:25 Ulqui: the dem solo stream is madnuts @.@
22:25 Ulqui: i love it
22:26 zigizigiefe: there're weird streams tho
22:26 Ulqui: 03:59:364 - 05:21:649 - literally a minute of dirty filling
22:26 Ulqui: NICE ONE DRUGANFERS
22:26 Ulqui: i hate it ´-´
22:26 zigizigiefe: thx mr. herman li
22:26 zigizigiefe: ´L_´
22:27 Ulqui: but not ur fault
22:27 Ulqui: >.>
22:27 zigizigiefe: it was the most boring part of the mapping tbh
22:28 Ulqui: x1.43 hmmm
22:28 zigizigiefe: dem
22:28 zigizigiefe: you mean sv?
22:29 Ulqui: ye
22:29 zigizigiefe: i added to equalize with 200bpm section
22:30 Ulqui: 03:56:964 - 03:59:364 - but really long distance between that dems
22:31 zigizigiefe: uh
22:31 zigizigiefe: that was a reference to raidon's cry for eternity
22:31 Ulqui: uwu
22:32 Ulqui: 04:25:078 (421,422,423,424,425,426,427,428,429) - why not sv speed up?
22:32 Ulqui: would be pretty cool
22:32 zigizigiefe: i was thinking about that
22:32 zigizigiefe: it would be complex
22:32 Ulqui: DON DON DON DON DON DON + speed up = perfect
22:33 Ulqui: the player will feel the dem song ;-;
22:33 Ulqui: N WILL SING IT
22:33 Ulqui: okno
22:33 zigizigiefe: you mean sv up should start here xD
22:33 Ulqui: 04:25:078 - start here n 04:26:792 - finish
22:33 Ulqui: (?
22:34 Ulqui: 04:25:292 - or start here wutever
22:35 Ulqui: oh, but there will be a problem with the equal with 200bpm part
22:35 Ulqui: RIP
22:35 zigizigiefe: yes
22:35 Ulqui: but no if u 04:26:792 - x1.43 here EWE
22:35 zigizigiefe: i could do something but idk if it works
22:36 Ulqui: EWEWEWEWEWEWEWEWEWEWEWE
22:36 zigizigiefe: x1.21
22:36 zigizigiefe: 04:25:721 (424) -
22:36 zigizigiefe: shit i pasted wrong nore
22:36 zigizigiefe: note*
22:36 Ulqui: ;-;
22:37 zigizigiefe: 04:25:935 (425) - how about 1.21
22:37 zigizigiefe: i found a way,lemme test
22:37 Ulqui: oke
22:38 zigizigiefe: it worked perfectly but seems like it's too fast
22:38 Ulqui: hmmm
22:39 zigizigiefe: rip
22:39 Ulqui: NOTHIN IS 2 F4ST
22:39 Ulqui: okno
22:39 zigizigiefe: gotta go fast
22:39 Ulqui: well, feel free to think about that dem uwu
22:39 Ulqui: 01:34:164 - 01:48:564 -
22:39 Ulqui: long stream really necessary?
22:40 zigizigiefe: i expected that
22:40 zigizigiefe: i used long stream to show the intensity of this part
22:40 zigizigiefe: so ye
22:41 Ulqui: but it could be an intense part without long stream :c
22:41 zigizigiefe: too many ppl asked here but it's more intense than others
22:41 zigizigiefe: so it works good xD
22:42 Ulqui: okee
22:42 Ulqui: xd
22:45 Ulqui: rip
22:45 Ulqui: cool mep
22:45 zigizigiefe: o
22:45 zigizigiefe: gimme suggestion about hitsound volume pls
22:47 Ulqui: even with note volume 100%
22:47 Ulqui: i can't hear dem taco drum
22:47 zigizigiefe: wut
22:47 zigizigiefe: really
22:48 Ulqui: cuz im stupid xd
22:48 Ulqui: but i think 60% is too silent
22:48 zigizigiefe: oops
22:48 zigizigiefe: i didn't set volumes
22:49 zigizigiefe: that was from atsuro's diff,i copied and forgot to set :U
22:49 Ulqui: EWEWEWEWEWEWEWEWEWEWE
22:49 Ulqui: 75 it's n1c3(?
22:49 Ulqui: or just dem 100% m4dn00t5
22:49 zigizigiefe: huehue
22:50 zigizigiefe: for calm part? :^U
22:50 zigizigiefe: 40% is gud?
22:51 Ulqui: why not 35
22:51 Ulqui: (?
22:52 zigizigiefe: true
22:52 zigizigiefe: for 140bpm part?
22:52 Ulqui: 02:38:964 - for that xddd
22:53 zigizigiefe: no i didn't mean that
22:53 zigizigiefe: what's your suggestion for 140bpm part i mean xD
22:53 Ulqui: 4 the 140 part i think 40% is fine
22:57 zigizigiefe: lemme test
22:58 zigizigiefe: will you post on forum btw
22:59 Ulqui: idk
22:59 Ulqui: its really necessary?!?!?
22:59 zigizigiefe: maybe
22:59 zigizigiefe: o
22:59 zigizigiefe: yes
22:59 Ulqui: oke uwu
zigizigiefe
New hitsounds are epic At,I wonder what you will use for combo colors xdxd
https://zigi.s-ul.eu/vIhEbZwd
Topic Starter
Atsuro
Let's wait for the new bg for that
Kazaze
Hello~
Here modding Zigi's diff
Zigizigiefe's Tatsujin
• There's a heavy drum sound on 00:10:164 - ; the same sound 00:09:864 (13,14) - are mapped on, so I would suggest you to start the slider from 00:10:314 - so you have space to put a D on 00:10:164 -
• 00:11:364 (17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - Listening to the drums closely (at 25% playback rate :? ) ; the hitsounds should in my opinion be as such:
○ 00:11:439 (18) - Change to a d
○ 00:11:664 (21) - ^
○ 00:12:039 (26) - ^
• Change the hitsounds of 00:17:514 (84,85,86,87,88,89,90) - to match with 00:12:714 (34,35,36,37,38,39,40) -
• Remove 00:22:839 (139) - I don't think there's too much progression in the instrumentals to justify such a leap in difficulty
• 00:25:239 (167) - ^
• 00:42:114 (251,252) - Ctrl + g and change 00:42:264 (253) - to a d - It's closer to the drums in my opinion
• 00:43:764 (272) - Change to a K? It sound very similar to 00:41:364 (241) -
• 01:13:314 (106) - This k seems very out of place when listening to the instrumentals, change to a d
• 01:29:064 (45,46,47) - These should be ddk since it's the exact same as 01:28:764 (41,42,43) -
• 01:29:739 - You could add a d here
• There's a very distinct drum sound on 01:35:514 (111) - I think you should highlight it by changing this note to a k
○ Same suggestion with 01:36:714 (127) -
• 01:48:489 - add a d here, it's clearly missing
• 01:55:614 (314) - Change to a k ; see 01:53:664 (293,294,295) -
• 01:59:364 (353,354) - Ctrl + g ; Since 01:59:514 (354) - is the same type of drum sound as 01:58:314 (343) -
○ 02:00:114 (360) - k for the same reasons
• 02:00:564 (364,365) - Ctrl + g / Same reasons
• 02:03:714 (395) - Change to a k again
• 02:17:364 (436) - I think you can start your stream from here, remove finish and add a note on 02:17:439 - If you like ; But it works fine with that structure as well - Up to you
• 02:54:414 (714) - This note doens't correspond to any piano note ; Remove
• 02:56:964 (723,724,725,726,727) - Why is that part following the piano cuts at 02:57:714 - and don't continue following the piano?
• 03:14:364 (802,803) - You can change to a k to highlight the piano ; but it might be inappropriate lol
• 03:26:214 (28) - Change to a k to highlight the guitar
• 03:34:014 (99) - Change to a k ; see 03:32:664 (86,87,88) -
• 03:38:514 (150) - k?
○ 03:41:214 (175) - k ; same reasons as previously -> 03:41:664 (178,179,180) -
• 03:55:989 - You can add a note but lose the Finisher ; I would recommend adding the note and removing the finisher since there's many finishers just after (03:56:364 (298,299) - )
• 05:35:299 (92) - k~ (just like 05:37:249 (112,113,114) -) and change 05:35:449 (93) - to a d for contrast
• 05:40:699 (143) - Distinct drum sound on this note / change to k
○ Same with 05:40:999 (147) - & 05:41:599 (155) -
• 05:43:549 (175) - You can change this to a k since it sound slightly different from 05:43:699 (176,177,178,179,180) -
• 05:46:399 (204) - Distinct k sound
• 05:54:199 (306) - change to a k ; it sounds lighter and stronger than 05:54:274 (307,308) - / Use ctrl+g on 05:54:799 (311,312,313) - if you applied the suggestion
• 06:00:199 (373) - k for guitar?
• I'm not sure that I understand perfectly what that 1/6 pattern is for 06:25:399 (658,659,660,661) -
• 06:58:699 (997) - change to k -> 06:59:149 (1000,1001,1002) -
○ Same with 07:06:799 (1078) -
• 07:04:399 (1055,1056) - Ctrl+g since 07:04:549 - should be highlighted as a k for the drum and guitar
• Change 07:41:599 (154) - to a k -> 07:40:399 (142,143,144,145,146) -
• 07:53:749 (272,273,274) - ddk for contrast with 07:54:049 (275) - ; same with 07:54:349 (277,278,279) -
• I don't know why, but in my opinion these patterns : 08:03:649 (338,339,340,341,342) - would sound great with a d at the end of them :b
Hope I helped!
Best of luck!!
zigizigiefe

Kazaze wrote:

Hello~
Here modding Zigi's diff
Zigizigiefe's Tatsujin
• There's a heavy drum sound on 00:10:164 - ; the same sound 00:09:864 (13,14) - are mapped on, so I would suggest you to start the slider from 00:10:314 - so you have space to put a D on 00:10:164 -
• 00:11:364 (17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - Listening to the drums closely (at 25% playback rate :? ) ; the hitsounds should in my opinion be as such:Your suggestions also work but I represented intense guitar and how drum works,so it should be kept.
○ 00:11:439 (18) - Change to a d
○ 00:11:664 (21) - ^
○ 00:12:039 (26) - ^
• Change the hitsounds of 00:17:514 (84,85,86,87,88,89,90) - to match with 00:12:714 (34,35,36,37,38,39,40) - Applied and did something according to guitar.
• Remove 00:22:839 (139) - I don't think there's too much progression in the instrumentals to justify such a leap in difficulty Unlike the first part of this section,guitar goes totally 1/4 but I don't want to keep it so long because there are enough long streams.
• 00:25:239 (167) - ^ Same reason
• 00:42:114 (251,252) - Ctrl + g and change 00:42:264 (253) - to a d - It's closer to the drums in my opinion Drum sound at 00:42:339 (252) - isn't strong enough to be added kat,so it should be kept for now.
• 00:43:764 (272) - Change to a K? It sound very similar to 00:41:364 (241) - K D would not be good flow imo.I planned it to make here K D when I map but then chose clearer flow.
• 01:13:314 (106) - This k seems very out of place when listening to the instrumentals, change to a d Nice catch.
• 01:29:064 (45,46,47) - These should be ddk since it's the exact same as 01:28:764 (41,42,43) - kkd part is stronger and has higher pitch.I mixed drum + vocal here,so this way looks god imo.
• 01:29:739 - You could add a d here Vocal stops here,so highlighting drum would be weird here.
• There's a very distinct drum sound on 01:35:514 (111) - I think you should highlight it by changing this note to a k I don't need to emphasize snares for everywhere,vocal is probably stronger than drum.
○ Same suggestion with 01:36:714 (127) - ^
• 01:48:489 - add a d here, it's clearly missing Did you not see finisher o:
• 01:55:614 (314) - Change to a k ; see 01:53:664 (293,294,295) - It's ddd due to slight vocal.As I said,don't need to emphasize drum for everywhere :c
• 01:59:364 (353,354) - Ctrl + g ; Since 01:59:514 (354) - is the same type of drum sound as 01:58:314 (343) - Guitar is stronger than drum :/
○ 02:00:114 (360) - k for the same reasons Same above
• 02:00:564 (364,365) - Ctrl + g / Same reasons ^
• 02:03:714 (395) - Change to a k again Same reason
• 02:17:364 (436) - I think you can start your stream from here, remove finish and add a note on 02:17:439 - If you like ; But it works fine with that structure as well - Up to you I was thinking about it,but I've decided that since the sound at 02:17:439 - is too weak,finisher should be kept.
• 02:54:414 (714) - This note doens't correspond to any piano note ; Remove Oops..My bad ;w;
• 02:56:964 (723,724,725,726,727) - Why is that part following the piano cuts at 02:57:714 - and don't continue following the piano? Fixed,I suck at piano lol
• 03:14:364 (802,803) - You can change to a k to highlight the piano ; but it might be inappropriate lol It also works but drum is stronger than piano,it's good .w.
• 03:26:214 (28) - Change to a k to highlight the guitar It would be fine but I want to use different structure by following straight drum sounds for this pattern.
• 03:34:014 (99) - Change to a k ; see 03:32:664 (86,87,88) - Did something else xD
• 03:38:514 (150) - k? Since vocal stops,I should keep it :c
○ 03:41:214 (175) - k ; same reasons as previously -> 03:41:664 (178,179,180) - As I said ;;
• 03:55:989 - You can add a note but lose the Finisher ; I would recommend adding the note and removing the finisher since there's many finishers just after (03:56:364 (298,299) - ) ddddK pattern would not be a problem for me at all,but it also works good.I'll keep it for now,will decide later :U
• 05:35:299 (92) - k~ (just like 05:37:249 (112,113,114) -) and change 05:35:449 (93) - to a d for contrast Did something else
• 05:40:699 (143) - Distinct drum sound on this note / change to k It has lower pitch than previous note.
○ Same with 05:40:999 (147) - & 05:41:599 (155) - ^
• 05:43:549 (175) - You can change this to a k since it sound slightly different from 05:43:699 (176,177,178,179,180) - It would be good according to guitar but since drum is stronger than guitar,it's fine.
• 05:46:399 (204) - Distinct k sound I'm not fan of kdkdk patterns,it would break the flow.
• 05:54:199 (306) - change to a k ; it sounds lighter and stronger than 05:54:274 (307,308) - / Use ctrl+g on 05:54:799 (311,312,313) - if you applied the suggestion Changed the first pattern as kkk but kept the second one since guitar goes low-high.
• 06:00:199 (373) - k for guitar? Good idea
• I'm not sure that I understand perfectly what that 1/6 pattern is for 06:25:399 (658,659,660,661) - When you listen to here with 75% playback,you might hear a sound as if it was 1/6.
• 06:58:699 (997) - change to k -> 06:59:149 (1000,1001,1002) - Vocal..
○ Same with 07:06:799 (1078) - ^
• 07:04:399 (1055,1056) - Ctrl+g since 07:04:549 - should be highlighted as a k for the drum and guitar Actually 07:04:399 (1055) - is higher and stronger than this.
• Change 07:41:599 (154) - to a k -> 07:40:399 (142,143,144,145,146) - As I explained
• 07:53:749 (272,273,274) - ddk for contrast with 07:54:049 (275) - ; same with 07:54:349 (277,278,279) - ^
• I don't know why, but in my opinion these patterns : 08:03:649 (338,339,340,341,342) - would sound great with a d at the end of them :b Not bad idea but kat is the best way to emphasize snare sounds :3
Hope I helped!
Best of luck!!
Thanks for your mod,it helped me to see my mistakes and gave me some idea :3
I wanna see new BG Atsu (although current bg is gud ;_;) https://zigi.s-ul.eu/CERsEg1h
zigizigiefe
I just realized that title name should be "Inside the Winter Storm" and here's my updated diff, changed "bg.jpg" to "bg.png" in .osu file and changed up SV at some parts :D

https://zigi.s-ul.eu/A6gaPIDz
IControl
Hey!m4m req :3

Zigizigiefe's Tatsujin
01:07:614 (30) - These should be a k to show some difference between this 01:06:414 (14) - pattern and this one 01:07:614
01:24:114 (94,95,96,97) - change this to kdkkd I think this pattern is easier to read and it goes well with the high pitched gutair sound here which is dominating the drums
01:24:564 (2) - Finisher? You may wanna consider using more finishers at the end of some streams its allowed in the rules. (you just can't do double colored finishers like dD)
01:31:764 (69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85) - for this stream I think it would be more fun if you map the drums to a d instead of k and change every thing else to k. tldr: inverse this stream.
01:38:964 - This part should be broken down more( very little streams). It doesn't sound as intense as 01:34:164 -
01:43:914 - ^
01:53:364 - to 01:58:164 - should be one long stream. It's very intense like at 01:34:164 -
02:02:514 (381) - this sounds like a place for a 1/6 stream cuz of the fast paced guitar sound
02:02:739 - add a note here
02:02:889 (385) - remove this note so 02:02:964 (386) - could have more of an impact
04:29:578 (445,446,447,448,449) - all d? 04:30:114 - add d here to follow the guitar better
04:36:435 - ^
04:40:506 - to 04:54:221 - This could be a long stream because it sounds intense
zigizigiefe

IControl wrote:

Hey!m4m req :3

Zigizigiefe's Tatsujin
01:07:614 (30) - These should be a k to show some difference between this 01:06:414 (14) - pattern and this one 01:07:614 I don't think kkkd would be good before kkdkkd, so keep
01:24:114 (94,95,96,97) - change this to kdkkd I think this pattern is easier to read and it goes well with the high pitched gutair sound here which is dominating the drums I am totally aware of here. Although drum is stronger than guitar, I chose the way that I use highlight guitar because guitar goes awkward here, so I think it should be emphasized.
01:24:564 (2) - Finisher? You may wanna consider using more finishers at the end of some streams its allowed in the rules. (you just can't do double colored finishers like dD) Finisher post-stream might be confusing for kddk players. Applied but removed previous note.
01:31:764 (69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85) - for this stream I think it would be more fun if you map the drums to a d instead of k and change every thing else to k. tldr: inverse this stream. Umm..It would be really awkward, changed some kats, though.
01:38:964 - This part should be broken down more( very little streams). It doesn't sound as intense as 01:34:164 - True lelelel, rip my stream :(
01:43:914 - ^ ^
01:53:364 - to 01:58:164 - should be one long stream. It's very intense like at 01:34:164 - Yes but I don't want my diff to contain many streams.
02:02:514 (381) - this sounds like a place for a 1/6 stream cuz of the fast paced guitar sound Drum is stronger here, I barely hear guitar.
So keep

02:02:739 - add a note here ^
02:02:889 (385) - remove this note so 02:02:964 (386) - could have more of an impact ^
04:29:578 (445,446,447,448,449) - all d? 04:30:114 - add d here to follow the guitar better I guess I need to follow only drum, snare sounds are too strong here. Will fix here according to drum.
04:36:435 - ^ ^
04:40:506 - to 04:54:221 - This could be a long stream because it sounds intense Not bad idea but I'm gonna make a flow like what Atsuro did xD
Thanks for your mod~
I changed title name of my diff as "Inside the Winter Storm", so do you (if you update my diffu :"V)
https://zigi.s-ul.eu/LzvqaJzC
Shii
It's a pleasure to be given the opportunity to mod something like this, not sure how much use I'll be on a stream-heavy DragonForce map though!
Ordinarily I wouldn't mod something this long or by someone as experience as you, but I like this song and I like your mapping style so I'll give it a shot!
Note this mod will probably be more challenging ideas and suggesting new ideas than a typical mod, so feel free to reject kudosu and stuff.
Legend
I would have made the shapes of 00:24:714 (2,3,4,5,6,7,8) and 00:25:314 (9,10,11,12,13,14,1) a bit more distinct, though the subtle curves of them works well with the guitar.
00:27:564 (7,8,9,10) - Could you make this into more of a curved/arc'ed stream? Or would this change the dynamics of this bit too much? I just thought it would make this bit more interesting, though it would ruin the mostly straight streams you have going on to represent the guitar. Not hugely important though.
What makes 01:02:964 (1,2,3,4,5,6,7,8,9) so different from 01:03:639 (10,11,12,13,14,15,16) for them to feature entirely different patterns? i get that it keeps things unique and interesting, but it seems a little unnecessary. I didn't really notice a change in the music, though your hitsounding almost adds to the track a bit, and gives more reason to this bit.
02:07:914 - I could of would have liked to have seen a slider, simpler than 02:10:164 (1) , but one that partially follows the vocals a bit, just to act as a bit of filler. You could argue that this gap between these notes if used to let the player relax a bit, but the vocals are there so they could be mapped to
02:35:964 (1,2,3,4,5,6,7,8,9) - This might be counter-intuitive, but maybe this bit could have increased spacing, despite the music reducing a bit in intensity.
04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - You could possibly have gotten away with changing the shape of this to have more horizontal variation to add more emphasis like with 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) .
05:28:849 (1,2,3,4,5) - Around this part of the map you end up using this pattern a lot. I haven't got anything against that, since the pattern does a good job of representing the song whilst being playable. I just feel like you could have played around more with spacing, and emphasizing certain parts of the pattern, or maybe even using the triple to make a part of the triangle pattern itself.
05:32:449 (1,2,3,4) - Pretty hard to maintain combo here, with the spacing and timing.
05:56:824 (6) - I feel like this would have probably worked better if it created a more distinct, sharp corner with 05:56:749 (5) , since when i look at it, it almost feels like two different parts entirely, rather than one stream/guitar segment.
Have to say, this might be my favorite one of the bunch as of yet. It was genuinely challenging, and very well mapped. I couldn't really fault much of your mapping at all, and I think it's incredibly clear how experienced you are.
If you found this mod useful in any way, and want more help, feel free to repost to my queue, or to pm me ingame or in the forums, I'd love to be able to help in the future!
Topic Starter
Atsuro

ShiiTsuin wrote:

It's a pleasure to be given the opportunity to mod something like this, not sure how much use I'll be on a stream-heavy DragonForce map though!
Ordinarily I wouldn't mod something this long or by someone as experience as you, but I like this song and I like your mapping style so I'll give it a shot!
Note this mod will probably be more challenging ideas and suggesting new ideas than a typical mod, so feel free to reject kudosu and stuff.
Legend
I would have made the shapes of 00:24:714 (2,3,4,5,6,7,8) and 00:25:314 (9,10,11,12,13,14,1) a bit more distinct, though the subtle curves of them works well with the guitar. Made it look a bit better (i think lol) with the same idea
00:27:564 (7,8,9,10) - Could you make this into more of a curved/arc'ed stream? Or would this change the dynamics of this bit too much? I just thought it would make this bit more interesting, though it would ruin the mostly straight streams you have going on to represent the guitar. Not hugely important though. It's straight mostly because of flow reasons and because it looks cool to have all this on the same angle 00:27:564 (7,8,9,10,11,12,13,1,2,3,4,5,6,7,8) -
What makes 01:02:964 (1,2,3,4,5,6,7,8,9) so different from 01:03:639 (10,11,12,13,14,15,16) for them to feature entirely different patterns? i get that it keeps things unique and interesting, but it seems a little unnecessary. I didn't really notice a change in the music, though your hitsounding almost adds to the track a bit, and gives more reason to this bit. Emphasizes the kicks on the song by changing direction, they sound pretty loud here so it made sense to me to give it importance
02:07:914 - I could of would have liked to have seen a slider, simpler than 02:10:164 (1) , but one that partially follows the vocals a bit, just to act as a bit of filler. You could argue that this gap between these notes if used to let the player relax a bit, but the vocals are there so they could be mapped to I always intended to have this as a kind of a buildup break before the kiai so i'd like to leave that
02:35:964 (1,2,3,4,5,6,7,8,9) - This might be counter-intuitive, but maybe this bit could have increased spacing, despite the music reducing a bit in intensity. It has that spacing for aesthetic purposes, 02:35:814 (7,8,1) - these three have the same spacing and then 02:35:964 (1,2,3,4,5,6,7,8,9) - blankets 02:35:889 (8) - at the same distance
04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - You could possibly have gotten away with changing the shape of this to have more horizontal variation to add more emphasis like with 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) . I variate stream shapes here to avoid boring the player here, i could make the stream corners sharper but i find them annoying to play on curved streams personally :p
05:28:849 (1,2,3,4,5) - Around this part of the map you end up using this pattern a lot. I haven't got anything against that, since the pattern does a good job of representing the song whilst being playable. I just feel like you could have played around more with spacing, and emphasizing certain parts of the pattern, or maybe even using the triple to make a part of the triangle pattern itself. The spacing between each triangle actually gets higher, i prefer to keep the simplicity here since it's only meant to build up for the real challenging part of the map, making it more complex wouldn't make more sense in the song's context imo
05:32:449 (1,2,3,4) - Pretty hard to maintain combo here, with the spacing and timing. Um no actually, the worst that can happen is a missed slider end lol
05:56:824 (6) - I feel like this would have probably worked better if it created a more distinct, sharp corner with 05:56:749 (5) , since when i look at it, it almost feels like two different parts entirely, rather than one stream/guitar segment. This stream originally had sharper corners (similar to this one 06:12:049 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ) but when i tested it played horrible :p i settled with a smoother stream.
Have to say, this might be my favorite one of the bunch as of yet. It was genuinely challenging, and very well mapped. I couldn't really fault much of your mapping at all, and I think it's incredibly clear how experienced you are.
If you found this mod useful in any way, and want more help, feel free to repost to my queue, or to pm me ingame or in the forums, I'd love to be able to help in the future!
That was actually a well explained and good mod
Thanks!
Shii
Felt like responding to your reply of my mod just because you bring up some interesting points that I will pick up on in the future. Don't think my mod was worth 2 kudosu though, or really any >.<

Atsuro wrote:

ShiiTsuin wrote:

It's a pleasure to be given the opportunity to mod something like this, not sure how much use I'll be on a stream-heavy DragonForce map though!
Ordinarily I wouldn't mod something this long or by someone as experience as you, but I like this song and I like your mapping style so I'll give it a shot!
Note this mod will probably be more challenging ideas and suggesting new ideas than a typical mod, so feel free to reject kudosu and stuff.
Legend
I would have made the shapes of 00:24:714 (2,3,4,5,6,7,8) and 00:25:314 (9,10,11,12,13,14,1) a bit more distinct, though the subtle curves of them works well with the guitar. Made it look a bit better (i think lol) with the same idea
Good to hear :)


00:27:564 (7,8,9,10) - Could you make this into more of a curved/arc'ed stream? Or would this change the dynamics of this bit too much? I just thought it would make this bit more interesting, though it would ruin the mostly straight streams you have going on to represent the guitar. Not hugely important though. It's straight mostly because of flow reasons and because it looks cool to have all this on the same angle 00:27:564 (7,8,9,10,11,12,13,1,2,3,4,5,6,7,8) -
I see! I did think this might ruin that sense of flow you have going on, just thought it might be an interesting idea to dabble with. I'll keep this in mind the next time I map or mod something like this!


What makes 01:02:964 (1,2,3,4,5,6,7,8,9) so different from 01:03:639 (10,11,12,13,14,15,16) for them to feature entirely different patterns? i get that it keeps things unique and interesting, but it seems a little unnecessary. I didn't really notice a change in the music, though your hitsounding almost adds to the track a bit, and gives more reason to this bit. Emphasizes the kicks on the song by changing direction, they sound pretty loud here so it made sense to me to give it importance
Understandable, I made the assumption that they were both pretty much identical, likely because I haven't got much experience with DragonForce style maps/songs


02:07:914 - I could of would have liked to have seen a slider, simpler than 02:10:164 (1) , but one that partially follows the vocals a bit, just to act as a bit of filler. You could argue that this gap between these notes if used to let the player relax a bit, but the vocals are there so they could be mapped to I always intended to have this as a kind of a buildup break before the kiai so i'd like to leave that
I figured as much, it works well enough at that job, certainly helped since I was getting strain (I'd been doing marathons in between mods in my queue)


02:35:964 (1,2,3,4,5,6,7,8,9) - This might be counter-intuitive, but maybe this bit could have increased spacing, despite the music reducing a bit in intensity. It has that spacing for aesthetic purposes, 02:35:814 (7,8,1) - these three have the same spacing and then 02:35:964 (1,2,3,4,5,6,7,8,9) - blankets 02:35:889 (8) - at the same distance
I'm surprised at what can be done with streams, in terms of technicality and aesthetics. I'll keep this in mind if I come across something like this


04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - You could possibly have gotten away with changing the shape of this to have more horizontal variation to add more emphasis like with 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) . I variate stream shapes here to avoid boring the player here, i could make the stream corners sharper but i find them annoying to play on curved streams personally :p
I see, the variation did make these stand out. And I see you did experiment with the stream shape like was intended, and I guess it'd probably get frustrating if it was mapped like that.


05:28:849 (1,2,3,4,5) - Around this part of the map you end up using this pattern a lot. I haven't got anything against that, since the pattern does a good job of representing the song whilst being playable. I just feel like you could have played around more with spacing, and emphasizing certain parts of the pattern, or maybe even using the triple to make a part of the triangle pattern itself. The spacing between each triangle actually gets higher, i prefer to keep the simplicity here since it's only meant to build up for the real challenging part of the map, making it more complex wouldn't make more sense in the song's context imo
Not going to lie, the change in spacing for the triangle pattern wasn't hugely noticeable for me. And I see, it does make more sense to keep this bit simple. I personally would have still used multiple pattern types though, since you could probably get away with using triangle and maybe back and forths, but it is a short section and a buildup so I understand why it's done this way. Thanks for the clarification!


05:32:449 (1,2,3,4) - Pretty hard to maintain combo here, with the spacing and timing. Um no actually, the worst that can happen is a missed slider end lol
It's not like i consistently slider broke here..... I'm just bad with high velocity sliders I guess hahahaha. I see your point though, I think that I just thought that it didn't play that well, but I don't really know >.<


05:56:824 (6) - I feel like this would have probably worked better if it created a more distinct, sharp corner with 05:56:749 (5) , since when i look at it, it almost feels like two different parts entirely, rather than one stream/guitar segment. This stream originally had sharper corners (similar to this one 06:12:049 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ) but when i tested it played horrible :p i settled with a smoother stream.
Oh, I would have thought it would have played pretty much like the other streams, that's interesting to know.



Have to say, this might be my favorite one of the bunch as of yet. It was genuinely challenging, and very well mapped. I couldn't really fault much of your mapping at all, and I think it's incredibly clear how experienced you are.
If you found this mod useful in any way, and want more help, feel free to repost to my queue, or to pm me ingame or in the forums, I'd love to be able to help in the future!
That was actually a well explained and good mod
Thanks!
Thank you very much for the feedback on the mod hahahaha. I wouldn't have thought this mod was really any good, but I appreciate that you took the time to actually consider everything that I said. Still don't think it's worth the Kudosu though :3
Surono
wohhg, surono should you say the taco is fine?!?!? :don: hhhhh wtf for pe-pe. but it reminds me with your zigirit will go on, doubt if it will be killed ur spirito mappur desu B"^)
Topic Starter
Atsuro

Surono wrote:

wohhg, surono should you say the taco is fine?!?!? :don: hhhhh wtf for pe-pe. but it reminds me with your zigirit will go on, doubt if it will be killed ur spirito mappur desu B"^)
Same tbh
zigizigiefe

Surono wrote:

wohhg, surono should you say the taco is fine?!?!? :don: hhhhh wtf for pe-pe. but it reminds me with your zigirit will go on, doubt if it will be killed ur spirito mappur desu B"^)
MY SOOOOOOOOL AND MY ZIGIRIT WILL GO OOOOOOOOOOOON...for all of eternity
Amaikai
This song is about average summer day in Finland
You are hit sounding red ticks with claps 00:17:514 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3) - on this section to follow the drums which is fine and all but this 00:18:864 (3) - sliderned lands on red tick (combined with less notes to play) made map feel like it has a pause there while song is still having consistent rhythm. Maybe have a note or something clickable for the drums instead?

00:23:664 (3) - same as above.

The drum hits twice here between 00:52:464 (2,3) - , note missing from 00:52:539 ? Think it's same as 00:51:264 (3,4,5) - this spot but I might be hearing wrong.

01:53:364 (1) - This slider caught me offguard since I expected it to be in reverse direction like on earlier 01:50:964 (1,2) - and 01:51:564 (1,2) - or not require such tight movement after "big" jumps.

01:57:114 (2,3,4,5,6) - . There is circular flow counter clockwise done by slider+note 01:55:764 (1,2) - 01:56:214 (3,4) - 01:56:664 (5,1) - but the stream starts from clockwise direction which goes againts the flow, it does break flow enough to work out but another alternative would be to alternate circular flow earlier with sliders: like 01:55:764 (1,2) - this being counterclokwise, 01:56:214 (3,4) - clockwise, 01:56:664 (5,1) - counter clockwise and finally back to clockwise 01:57:114 (2,3,4) - for stream.

02:20:964 (1) -
02:21:264 (5) -
02:21:564 (9) -
Claps missing from end of stream on purpose or?

02:24:564 (1) - Add / replace with finish? since its effectively end of pattern.

02:26:064 (4) - has same sound as 02:26:214 (5) - but one is note and another is slider. Another thing I would point is that 02:24:864 (4,5) - are same sounds as 02:25:464 (10) - and 02:25:614 (12) - but they are also mapped differently. So from rhythm perspective I hear this section as bit irregular, and something like https://puu.sh/x8hwW/9debc7dce2.jpg would be closer to songs rhythm.
You updated map as I was still in middle of modding it, so above might not be relevant.

There are 2 strong hits near 03:45:714 (6) - like on 03:45:264 (3) - but other is mapped with hitsounded slider while other is just a note. Having 03:45:714 (6) - too as slider with claps would make more sense.

04:33:114 (5) - Maybe clap the blue tick and clap+finish 04:33:221 (6) - or something to contrast drum hits 04:33:114 (5,6) - away from 04:33:006 (4) -
05:00:434 (4,5,6) - Same
05:14:149 (4,5,6) - Same

08:04:249 (6) - NC (so all 3 of the 5 note streams are seperate combo)
08:05:299 (6) - NC

From my queue
Maxylan
My opinions. M4M From your queue (Placeholder)
Red = Close to/Is unrankable.
Yellow = Minor issue.
Green = Optional change.

M4M From your queue!
00:17:364 (1,2) - 01:05:214 (8,1) - 01:28:164 (1,2,3) - Ugly snap/change of flow after quick slider-jumps/regular jumps. (X)
00:18:864 (3) - 01:20:064 (2) - Listen closely you'll hear a sound not mapped on blue tick. (X)
((Actually there's too many unmapped blue tick sounds I'll just leave the rest you. Tip: Check almost every single jump section)
00:18:864 (3,4,5,6,7,1) - 01:54:414 (6,1,2) - These all breaks flow twice, looks intended but not nice to play. (X)
00:21:414 (4) - 06:05:899 (11,1) - Make more readable (X)
00:43:764 (1,1) - Too slow slider velocity right after a quick slider = slider break. (X)
00:50:814 (6,1) - 00:59:814 (3,4) - 01:29:214 (7,1) - Wide angle. (X)
02:29:364 (1,2) - 03:29:214 (7,1) - This is a little too wide after two very sharp slider snaps. (X)
05:06:435 (2,3,4,5) - Could be better represented with distance or replaced with a repeat slider because sound is so different from rest of stream. (X)


Sidenote: 03:22:164 (1,2,3) - All of these two circle then 1/4 sliders, in my opinion, should not start with a circle on white tick. It is more impactful to have a 1/4 slider after the jumps in between them to emphasize sound instead of just distance. (X)

[Summary]
This map could use A LOT more work on angles and flow. I found so many parts of the song where the flow and angles made absolutely no sense in regards to the song but wasn't sure whether to include them or not because some parts are obvious, other, not so much. But I think I managed to highlight the worst offenders in this.
Also, listen more closely when you map. If you go through your song at 50% speed you'll easily hear the parts where blue ticks have drum sounds. Sometimes it's more obvious than others. Most of the time it is 1/2 sliders covering the drum sounds which I guess is fine if the sound is as vague as it usually is.
Quadruple check your jump sections especially. Not only did I hear blue tick noise most of the time:
(*cough* 06:25:249 (1,2,3,4,5,6,7,8) - (but i chose to map one instrument over the other!) not a good excuse if an instrument is dominant!)
But the angles and the flow are certainly weird in most if not all the jump parts.

I will not bash this too much! I've got a guilty pleasure for 7*+ maps even though I can't play them. I admire those who can play and pass them, and this map in particular is really cool regardless of the various minor issues =p
Also I love Dragonforce and operation Ground & Pound is one of my favourite songs, which you coincidentally mapped. So I admire you!

Have a kudosu star!
Topic Starter
Atsuro

Amaikai wrote:

This song is about average summer day in Finland
You are hit sounding red ticks with claps 00:17:514 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3) - on this section to follow the drums which is fine and all but this 00:18:864 (3) - sliderned lands on red tick (combined with less notes to play) made map feel like it has a pause there while song is still having consistent rhythm. Maybe have a note or something clickable for the drums instead? Because i map to the main melody (guitar) following drums is boring a

00:23:664 (3) - same as above. same

The drum hits twice here between 00:52:464 (2,3) - , note missing from 00:52:539 ? Think it's same as 00:51:264 (3,4,5) - this spot but I might be hearing wrong. Ticks 2 and 4 of every measure have that "triple" rhythm on the drums, if i mapped it like that it would make for a map that is a bit monotonous that doesn't really follow what the song is really doing

01:53:364 (1) - This slider caught me offguard since I expected it to be in reverse direction like on earlier 01:50:964 (1,2) - and 01:51:564 (1,2) - or not require such tight movement after "big" jumps. It's meant to be different, to break the flow so it emphasizes the big change in intensity after the previous buildup

01:57:114 (2,3,4,5,6) - . There is circular flow counter clockwise done by slider+note 01:55:764 (1,2) - 01:56:214 (3,4) - 01:56:664 (5,1) - but the stream starts from clockwise direction which goes againts the flow, it does break flow enough to work out but another alternative would be to alternate circular flow earlier with sliders: like 01:55:764 (1,2) - this being counterclokwise, 01:56:214 (3,4) - clockwise, 01:56:664 (5,1) - counter clockwise and finally back to clockwise 01:57:114 (2,3,4) - for stream. You... lost me here, if you want me to switch flow directions with each slider i think the actual last flow change with the stream would lose it's impact but idk if thats what you meant

02:20:964 (1) -
02:21:264 (5) -
02:21:564 (9) -
Claps missing from end of stream on purpose or? Forgot, added

02:24:564 (1) - Add / replace with finish? since its effectively end of pattern. Nah, doesn't warrant a finish

02:26:064 (4) - has same sound as 02:26:214 (5) - but one is note and another is slider. Another thing I would point is that 02:24:864 (4,5) - are same sounds as 02:25:464 (10) - and 02:25:614 (12) - but they are also mapped differently. So from rhythm perspective I hear this section as bit irregular, and something like https://puu.sh/x8hwW/9debc7dce2.jpg would be closer to songs rhythm.
You updated map as I was still in middle of modding it, so above might not be relevant. Yeah, it's not the same, 02:25:764 (1,2,3,4,5,6,7,8) - these two were mapped like that since both of the patterns have a drum snare on the end, when mapping triples usually the last one is the one that has more emphasis and the last note of those triples land on those snares

There are 2 strong hits near 03:45:714 (6) - like on 03:45:264 (3) - but other is mapped with hitsounded slider while other is just a note. Having 03:45:714 (6) - too as slider with claps would make more sense. It would break mah pattern, this was meant to emphasize the guitar with the following sliders and adding another one would kill the effect

04:33:114 (5) - Maybe clap the blue tick and clap+finish 04:33:221 (6) - or something to contrast drum hits 04:33:114 (5,6) - away from 04:33:006 (4) -
05:00:434 (4,5,6) - Same
05:14:149 (4,5,6) - Same Sounds too loud imo

08:04:249 (6) - NC (so all 3 of the 5 note streams are seperate combo) Yea
08:05:299 (6) - NC Na works better like this since its a short time gap

From my queue
Thanks a lot!
Maxylan
I accidentally used square brackets on my X's so I hope you're reading my mod now that I've edited it >.<
Topic Starter
Atsuro

Maxylan wrote:

My opinions. M4M From your queue (Placeholder)
Red = Close to/Is unrankable.
Yellow = Minor issue.
Green = Optional change.

M4M From your queue!
00:17:364 (1,2) - 01:05:214 (8,1) - 01:28:164 (1,2,3) - Ugly snap/change of flow after quick slider-jumps/regular jumps. (X) wat all those are intended to be easy to reach notes, the first one is just a small flow break to emphasize a new measure start, the second one is a simple square pattern and the third one is also a square thats even easier than the last one :f
00:18:864 (3) - 01:20:064 (2) - Listen closely you'll hear a sound not mapped on blue tick. (X) Quoting what i wrote on Amaikai's mod answer "Ticks 2 and 4 of every measure have that "triple" rhythm on the drums, if i mapped it like that it would make for a map that is a bit monotonous that doesn't really follow what the song is really doing". Following the drums 1:1 is simply boring
((Actually there's too many unmapped blue tick sounds I'll just leave the rest you. Tip: Check almost every single jump section)
00:18:864 (3,4,5,6,7,1) - 01:54:414 (6,1,2) - These all breaks flow twice, looks intended but not nice to play. (X) I only see one flow break on the first one, not really the best one but it was made to feel weird for emphasis, the second one only has one too, and i keep the movement in an up and down pattern so it's actually really easy to hit.
00:21:414 (4) - 06:05:899 (11,1) - Make more readable (X) It's ar 9.5 they're not really hidden or anything on gameplay
00:43:764 (1,1) - Too slow slider velocity right after a quick slider = slider break. (X) Out of all the playtesters no one has really complained about this, ill leave this to the nominators judgement since i really like this
00:50:814 (6,1) - 00:59:814 (3,4) - 01:29:214 (7,1) - Wide angle. (X) Um, they're triangles? not really wide, i use patterns with way wider angles and an angle being wide doesn't make it play bad ??
02:29:364 (1,2) - 03:29:214 (7,1) - This is a little too wide after two very sharp slider snaps. (X) And why is this bad?
it plays well enough and gives the proper emphasis and effect i want it to

05:06:435 (2,3,4,5) - Could be better represented with distance or replaced with a repeat slider because sound is so different from rest of stream. (X) This is a chill part so let me keep it simple a


Sidenote: 03:22:164 (1,2,3) - All of these two circle then 1/4 sliders, in my opinion, should not start with a circle on white tick. It is more impactful to have a 1/4 slider after the jumps in between them to emphasize sound instead of just distance. (X) Eh it doesn't really change much, i prefer it to start with the circles because it makes the patterns more manageable and easier to play, and makes the first triple of the pattern more emphasized (otherwise the pattern would start with a lone 1/4 slider and that wouldn't work too well)

[Summary]
This map could use A LOT more work on angles and flow. I found so many parts of the song where the flow and angles made absolutely no sense in regards to the song but wasn't sure whether to include them or not because some parts are obvious, other, not so much. But I think I managed to highlight the worst offenders in this.
Also, listen more closely when you map. If you go through your song at 50% speed you'll easily hear the parts where blue ticks have drum sounds. Sometimes it's more obvious than others. Most of the time it is 1/2 sliders covering the drum sounds which I guess is fine if the sound is as vague as it usually is.
Quadruple check your jump sections especially. Not only did I hear blue tick noise most of the time:
(*cough* 06:25:249 (1,2,3,4,5,6,7,8) - (but i chose to map one instrument over the other!) not a good excuse if an instrument is dominant!) wow, this triggers me, the drums are almost never dominant on this song lol
But the angles and the flow are certainly weird in most if not all the jump parts.

I will not bash this too much! I've got a guilty pleasure for 7*+ maps even though I can't play them. I admire those who can play and pass them, and this map in particular is really cool regardless of the various minor issues =p
Also I love Dragonforce and operation Ground & Pound is one of my favourite songs, which you coincidentally mapped. So I admire you!

Have a kudosu star! Thanks!
Thanks for modding!
Amaikai

me wrote:

04:33:114 (5) - Maybe clap the blue tick and clap+finish 04:33:221 (6) - or something to contrast drum hits 04:33:114 (5,6) - away from 04:33:006 (4) -
05:00:434 (4,5,6) - Same
05:14:149 (4,5,6) - Same Sounds too loud imo
Yea. It does sound bit loud, was mostly demonstrating thought of adding something to that blue tick, not necessarily like I said.

me wrote:

The drum hits twice here between 00:52:464 (2,3) - , note missing from 00:52:539 ? Think it's same as 00:51:264 (3,4,5) - this spot but I might be hearing wrong.

Mapper wrote:

Ticks 2 and 4 of every measure have that "triple" rhythm on the drums, if i mapped it like that it would make for a map that is a bit monotonous that doesn't really follow what the song is really doing
Fair enough.

me wrote:

01:57:114 (2,3,4,5,6) - . There is circular flow counter clockwise done by slider+note 01:55:764 (1,2) - 01:56:214 (3,4) - 01:56:664 (5,1) - but the stream starts from clockwise direction which goes againts the flow, it does break flow enough to work out but another alternative would be to alternate circular flow earlier with sliders: like 01:55:764 (1,2) - this being counterclokwise, 01:56:214 (3,4) - clockwise, 01:56:664 (5,1) - counter clockwise and finally back to clockwise 01:57:114 (2,3,4) - for stream.

mapper wrote:

You... lost me here, if you want me to switch flow directions with each slider i think the actual last flow change with the stream would lose it's impact but idk if thats what you meant
Meant something hinting towards that change of direction to reduce the impact slightly. Doing that by modifying patterns before it slightly instead of messing with the symmetrical patterning its leading to seemed like less trouble. This was mostly a suggestion and not really a problem.

me wrote:

There are 2 strong hits near 03:45:714 (6) - like on 03:45:264 (3) - but other is mapped with hitsounded slider while other is just a note. Having 03:45:714 (6) - too as slider with claps would make more sense.

mapper wrote:

It would break mah pattern, this was meant to emphasize the guitar with the following sliders and adding another one would kill the effect
But muh rhythm :( Well this does belong to category "design choices" so it's up to you.
polka
o/ m4m

https://osu.ppy.sh/ss/8829703 I tried lmfao

00:00:564 (1,2) - 00:02:964 (1,2) - I don't like these being stacked as you used stacks to represent the guitar and it kind of kills emphasis. I really like what you did here: 00:05:064 (7,8) - and would appreciate if you did the same for these.

03:35:064 (13) - Ahhh this bend is kinda not following anything and I would like it better if this was smooth so the bend after feels better.

03:56:364 (6,8) - I think these need new combos so people know there is a gap of time between 03:56:514 (7,8) - .

04:06:221 (1,1) - Oh my god its all touching thats really triggering I would like it better if there was space around it.

04:11:364 (1,1) - Please blanket

04:40:398 (15,1) - These need a gap because (1) is so important. Whether its a kick slider on (14) or just a jump in streams I really prefer you do this.

05:51:349 (11,12,13) - Can (3) be higher than (11)? I think it imporves the look of the whole shape and that's how people are gonna play this anyway.

06:16:849 (1) - This would be cool if this was a wiggle slider too ono

06:28:399 (11,12,13,14,15) - https://osu.ppy.sh/ss/8829765 I think a softer shape like this would play much better. A spaced stream with an angle in it is just cruel.

06:52:849 (1) - I would like this mapped like 06:53:449 (2,3,4) - . It doesnt make sense to lower the note density so much and the latter does so much better at capturing this sound.

06:55:849 (6,7,8) - These should be a kick slider and circle because theres a really neat and interesting sound here and I think it would be cool to map it rather than map over it.

07:15:649 (2) - NC? You did it at 02:12:564 (1) - ?

08:03:649 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - So much cooler if these were spaced streams. It's the big finale and it should feel like it.

THIS WAS SIIIIICK GOOD LUCK WITH THIS!

https://osu.ppy.sh/s/364938 Heres my map tyty
hohol454
Are you a mind reader? I was thinking like a week ago that osu needs a ranked map of Inside the Winter Storm. One of my favourites from DF.

M4M from your queue

00:12:189 (2,3) - technically the drums play the same thing so there's no reason for a kickslider, but it plays nice. Maybe you could use a stream if you find a way to make it fit
01:44:064 (2) - overlap, maybe put the circle bit lower
02:01:464 (7,8,9,10,1) - This feels a bit more audible than 02:00:264 (7,8,9,10,1) - , could be mapped with some tight kickslider pattern to differentiate it
02:21:864 (1,2) - maybe make it bit different from 02:19:464 (1,2) - since the first pattern also has guitar on both sliderheads while the seconds has only drums. Applies to all three choruses.
02:35:889 (1) - shouldn't 02:35:664 (5) - and 02:36:264 (5) - have sharp corners too? Since the guitar changes on 02:35:814 (7) - it doesn't come into play and the strong beats are the same on all three of these notes. Alternatively you could just put the corner on 7 because of the guitar.
03:24:714 (3,7) - no kicksliders?
03:50:964 (1,2,3,4) - I think this would fit the pattern more if it was horizontal. 03:50:964 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - it seems to me that they get more angled and curved every white tick but the first 8 notes are pretty much the same and break that
03:56:364 (6,8) - wouldn't this look better with NC?
04:15:435 (8,9,10,11) - seems a bit inconsistent. 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) - and 04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - both have 2 sharp turns
04:41:578 (10,11,12) - pattern isn't very cohesive to me. It's kinda split into 10,11 and 11,12 instead of looking like a single pattern of three sliders
05:06:435 (2,3,4) - rework the rhythm? 05:06:435 (2,3,4) - is 1/6, and only guitar without drums on 05:06:863 (6) - . Really doesn't fit the music to have it as a single curved stream
05:12:006 (3,4) - lower spacing? 05:12:649 (5,6) - should be the emphasised notes
05:21:221 (11) - possibly 1/8 slider if you want
05:28:849 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - noice
06:31:249 (1,2,3) - the change from 0.70x to 0.90x could maybe make it hard to read the transition from 1/4 sliders to 1/3? probably not a problem for the intended players tho
07:27:649 (1,2,3,4,5,6,7,8) - kinda boring with just 1/2 jumps. The guitar still does something even if the drums aren't as interesting as in other choruses
07:45:649 (1,2,3,4,5,6) - feels weird that there are no triples or 1/2 sliders when the music doesn't change. Doesn't fit with the rest of the map imo
07:47:674 (12,13) - there is a strong beat on blue tick, you could do something with it, may be less playable tho
08:05:749 (8,9) - sure about these? you got 1/1 between 08:03:649 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - and then start following the other guitar just for two notes. I think if you don't map the guitar between the bursts you shouldn't map these two notes for consistency with what instruments/melody you're following

I really like the way you map dragonforce and that you use older songs with ZP Theart.

GL
ShinodaYuu
Hi, from my queue

[Atsuro]
00:02:364 (5) - Nc cause 00:02:364 (5,6,7,8) - is just repetition of 00:01:764 (1,2,3,4) -
01:14:364 (7,8,9,10) - I would change this to sliders to show the difference here (drums)
01:32:814 (10) - This is the same as 01:31:914 (2,3) - and 01:32:364 (6,7) - so think of circles
01:39:564 - and 01:40:614 (3) - 01:41:814 (3) - Give a click here, there's different drum sound on white and red ticks, all drums on white ticks have click exept for these ones, so it feels weird to click on red
01:53:364 - From here it's similar thing like above, but there are more of sliders like that, this feels weird anyway :)
02:25:464 (10,11,12,13,1) - Snap it more as drums appear
03:56:364 (6) - Nc
05:44:449 (1) - You can make it like 05:41:749 (10) -
06:51:649 (1,4,6) - Streams here should fit well
07:47:299 (7) - Accent it (drum), change direction like you did before or what you think will be better
07:55:999 (11,12,13,14,15,16,1) - Snap more

Really great map, I hope this mod will be useful :)
zigizigiefe

hohol454 wrote:

Are you a mind reader? I was thinking like a week ago that osu needs a ranked map of Inside the Winter Storm. One of my favourites from DF.
LOL I was thinking that osu!std needs Inside the Winter Storm too, then Atsu comes :^)
Topic Starter
Atsuro

PolkaMocha wrote:

o/ m4m

https://osu.ppy.sh/ss/8829703 I tried lmfao

00:00:564 (1,2) - 00:02:964 (1,2) - I don't like these being stacked as you used stacks to represent the guitar and it kind of kills emphasis. I really like what you did here: 00:05:064 (7,8) - and would appreciate if you did the same for these. I agree!

03:35:064 (13) - Ahhh this bend is kinda not following anything and I would like it better if this was smooth so the bend after feels better. It follows a drum kick thing and keeps the same flow so it's actually really easy to hit, contrary to the next stream corner that changes up the stream direction.
Also, it looks really cool


03:56:364 (6,8) - I think these need new combos so people know there is a gap of time between 03:56:514 (7,8) - . Nah, the distance gap is huge. And i haven't had a playtester get confused here yet, everyone reads this without problems

04:06:221 (1,1) - Oh my god its all touching thats really triggering I would like it better if there was space around it. I actually like how this looks :^(

04:11:364 (1,1) - Please blanket

04:40:398 (15,1) - These need a gap because (1) is so important. Whether its a kick slider on (14) or just a jump in streams I really prefer you do this. Added a smoll jump

05:51:349 (11,12,13) - Can (3) be higher than (11)? I think it imporves the look of the whole shape and that's how people are gonna play this anyway. I'm confused help

06:16:849 (1) - This would be cool if this was a wiggle slider too ono ono

06:28:399 (11,12,13,14,15) - https://osu.ppy.sh/ss/8829765 I think a softer shape like this would play much better. A spaced stream with an angle in it is just cruel. I like being cruel, eh ill try moving some stuff

06:52:849 (1) - I would like this mapped like 06:53:449 (2,3,4) - . It doesnt make sense to lower the note density so much and the latter does so much better at capturing this sound. I wanted to map it like that but the sudden change in rhythm played reaaaally bad

06:55:849 (6,7,8) - These should be a kick slider and circle because theres a really neat and interesting sound here and I think it would be cool to map it rather than map over it. It doesn't feel as satisfying as having it all be a stream, also i would have to change a lot to make it fit well lol

07:15:649 (2) - NC? You did it at 02:12:564 (1) - ? yes

08:03:649 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - So much cooler if these were spaced streams. It's the big finale and it should feel like it. It's not as the intense as the guitar solo, doesn't warrant that imo. Also it would only cause more sad chokes :p

THIS WAS SIIIIICK GOOD LUCK WITH THIS!

https://osu.ppy.sh/s/364938 Heres my map tyty

hohol454 wrote:

Are you a mind reader? I was thinking like a week ago that osu needs a ranked map of Inside the Winter Storm. One of my favourites from DF.

M4M from your queue

00:12:189 (2,3) - technically the drums play the same thing so there's no reason for a kickslider, but it plays nice. Maybe you could use a stream if you find a way to make it fit Not joking i remade this part like 8 times, it just felt and played better to repeat the same rhythm rather than adding a stream
01:44:064 (2) - overlap, maybe put the circle bit lower Not really noticeable, i prefer to keep the circle there for symmetry reasons (01:43:764 (1,2,3) - )
02:01:464 (7,8,9,10,1) - This feels a bit more audible than 02:00:264 (7,8,9,10,1) - , could be mapped with some tight kickslider pattern to differentiate it My intention on this section is to map all without sliders and represent the guitar with the movement, i don't think that fits well with that idea
02:21:864 (1,2) - maybe make it bit different from 02:19:464 (1,2) - since the first pattern also has guitar on both sliderheads while the seconds has only drums. Applies to all three choruses. uHh i can't hear the guitar lol, if it's there... its definitely not noticeable :p
02:35:889 (1) - shouldn't 02:35:664 (5) - and 02:36:264 (5) - have sharp corners too? Since the guitar changes on 02:35:814 (7) - it doesn't come into play and the strong beats are the same on all three of these notes. Alternatively you could just put the corner on 7 because of the guitar. Having a lot of corner and flow variations on this stream wouldn't work very well, i prefer to only emphasize this beat 02:35:364 (1) - which stands out way more than the ones you mentioned, and 02:35:964 (1) - this note isn't really that emphasized since it keeps the flow natural and works as a way to represent the reducing intensity
03:24:714 (3,7) - no kicksliders? nu, why
03:50:964 (1,2,3,4) - I think this would fit the pattern more if it was horizontal. 03:50:964 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - it seems to me that they get more angled and curved every white tick but the first 8 notes are pretty much the same and break that First two are the same straight slider, the other two are the same curved slider (so no, it doesn't get curvier), it's just the way i did this to make it look more interesting lol
03:56:364 (6,8) - wouldn't this look better with NC? Prefer to avoid NC spam, i don't like how it looks :p
04:15:435 (8,9,10,11) - seems a bit inconsistent. 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) - and 04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - both have 2 sharp turns Yeah, fixed
04:41:578 (10,11,12) - pattern isn't very cohesive to me. It's kinda split into 10,11 and 11,12 instead of looking like a single pattern of three sliders 04:41:578 (10,11,12,1,2) - It's good old symmetry aa
05:06:435 (2,3,4) - rework the rhythm? 05:06:435 (2,3,4) - is 1/6, and only guitar without drums on 05:06:863 (6) - . Really doesn't fit the music to have it as a single curved stream o good catch
05:12:006 (3,4) - lower spacing? 05:12:649 (5,6) - should be the emphasised notes They're still more emphasized right now, a jump after a slider is way easier than a circle-circle jump
05:21:221 (11) - possibly 1/8 slider if you want Nah, it would feel tacked on lol
05:28:849 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - noice B^)
06:31:249 (1,2,3) - the change from 0.70x to 0.90x could maybe make it hard to read the transition from 1/4 sliders to 1/3? probably not a problem for the intended players tho Definitely not a problem, tons of playtests and everyone handels it with no problem
07:27:649 (1,2,3,4,5,6,7,8) - kinda boring with just 1/2 jumps. The guitar still does something even if the drums aren't as interesting as in other choruses This is the point in which i was starting to run out of ideas, i agree, but i wont change it yet since i can't think of a pattern that works right now lol
07:45:649 (1,2,3,4,5,6) - feels weird that there are no triples or 1/2 sliders when the music doesn't change. Doesn't fit with the rest of the map imo It's the same as the last chorus only with more circles instead of sliders. I intended for 07:46:099 (4) - to be more emphasized with spacing but it's not noticeable enough so i fixed that
07:47:674 (12,13) - there is a strong beat on blue tick, you could do something with it, may be less playable tho Yeah, it's not a thing that the song does consistently so emphasizing it would just be really confusing to play lol, not really a tech map
08:05:749 (8,9) - sure about these? you got 1/1 between 08:03:649 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - and then start following the other guitar just for two notes. I think if you don't map the guitar between the bursts you shouldn't map these two notes for consistency with what instruments/melody you're following The switch is marked by the slider, making it rather smooth, and also new combos but no player pays attention to that lolol

I really like the way you map dragonforce and that you use older songs with ZP Theart.

GL

Milar001 wrote:

Hi, from my queue

[Atsuro]
00:02:364 (5) - Nc cause 00:02:364 (5,6,7,8) - is just repetition of 00:01:764 (1,2,3,4) - Not really a reason to add a nc :^o
01:14:364 (7,8,9,10) - I would change this to sliders to show the difference here (drums) I already did the switch, sliders for the kicks and circles for the snares thing somewhat
01:32:814 (10) - This is the same as 01:31:914 (2,3) - and 01:32:364 (6,7) - so think of circles The pattern is similar but the song changes,
so the pattern changes too

01:39:564 - and 01:40:614 (3) - 01:41:814 (3) - Give a click here, there's different drum sound on white and red ticks, all drums on white ticks have click exept for these ones, so it feels weird to click on red Something following vocals, just mapping to the drums wouldn't really be representative of the song
01:53:364 - From here it's similar thing like above, but there are more of sliders like that, this feels weird anyway :) a
02:25:464 (10,11,12,13,1) - Snap it more as drums appear I assume you meant to increase spacing, not a bad idea but o really don't want to strain the player's aim more on an already hard pattern
03:56:364 (6) - Nc Not needed a
05:44:449 (1) - You can make it like 05:41:749 (10) - Different pitches so different shapes :p
06:51:649 (1,4,6) - Streams here should fit well Nah, the guitar does these prolonged sounds so sliders work better
07:47:299 (7) - Accent it (drum), change direction like you did before or what you think will be better Sure
07:55:999 (11,12,13,14,15,16,1) - Snap more You just want to make the players choke :^(

Really great map, I hope this mod will be useful :)
Thanks everyone!
To the people i owe m4m to, ill do them during this week (i'd like to do them asap but my vacations are over so rip)
ErunamoJAZZ
Holap o/

[morí al final jugandolo en HT D:]
  1. 00:01:764 (1,2,3,4,5,6,7,8) - Se sienten como fuera de lugar un poquito... Es por la guitarra, pero no sé si amerite poner un timing point.
  2. 00:07:764 (1,2) - Estos sentí que les hacía falta más espacio,
  3. 01:20:964 - whistle?
  4. 03:12:564 (1,2) - Este salto fue particularmente difícil de prever xD, fijate en los testplay que te hagan a ver cómo les va ahí ;3
  5. 03:40:464 (3,4,5) - ups.. xD
  6. 04:39:542 (7) - Poniéndolo a apuntar hacia un lado es demasiado troll, imho xD, pienso que es mejor ponerlo hacia donde va el flujo:
  7. 06:51:949 (2,3,4) - ups #2... xD
  8. 07:47:224 (6,7) - WTF
  9. 07:56:449 (1,2,3) - Estos se sienten exactamente iguales que en 03:53:364 (1,2,1) - , incluso si no son iguales. Eso es porque el slider de la mitad va hacia abajo en los dos.
Bueno... no es mucho pero espero te sea de ayuda :3
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