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Riyu Kosaka - Baby's Tears

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Topic Starter
Aeril

Victrix wrote:

o^o/ from your m4m ques ~.~

[General]
- You do not need to include "スカイガールズ オープニングテーマ" in the song title. That's what the song album says. http://www.konamistyle.jp/item/31368
- I tried to find a better background, but unfortunately there is no image. :(
- I wanted to encode in high definition, but I do not have a 720p file. The video ratio is 4:3 :arrow: Offest 2314 / Download
When you insert a movie in the current state, it appears as a 16: 9 ratio. Add the following code to .osb and disable Widescreen Support in Song Setup Design.
SPOILER
Sprite,Foreground,Centre,"dfjftyjt.png",320,240
M,0,2808,,320,240
F,0,2808,,0
<3

[Easy]
00:55:043 (1) - Cover in circle ???
00:56:455 (2) - Add Hitsound to this circle. Use Drum and Soft-whistle in the Sampleset to create a melody. idk why drum wasnt there but added a whistle there

[Hard]
- Overall, it would be better to widen the distance of the distance snaps. The spacing of the distance snap is shorter than the basic difficulty. theyre actually both 1x ds but hard has smaller beat snap divisors so it seems shorter, no change
00:57:690 (5,6) - The normal seem to be better than the drums. wut? anyway changed from stack to slight movement
00:57:161 (4) - change slide with another one. not going to split this slider into 2
01:20:808 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - How about switching to a circle in the middle? There are too many slides. yea

[Insane]
00:13:396 - circle add / You can hear the melody of the song here, but you need to add it. nah following synth only
00:17:631 (3,4) - whistle add / And I think we need a jump pattern here. That makes it even more fun. 00:17:631 (3,4,5) - agreed
00:33:072 (8,1) - Increase the spacing of sudden distance snaps / Please keep with stream distance snap. nah it fits

pefect map(aimod) lol..

p.s you need to add something easier than the existing Insane._. IMO added ;p
Dinshego
Hey, a m4m req!

Easy

00:47:984 (3) - Fix the tail position
01:03:514 (1,2,3,4) - This part right here contains only sliders, and it could be tiring for beginners to play. I suggest to change 01:04:925 (2) like this (also you can apply the same suggestion for 00:47:984 (3) - )
01:23:984 (4) - I think this slider tail should be facing towards next slider for a better flow.

Hard

00:15:514 (2,3,4,5) - This part kinda out from the music in my opinion... here's my suggestion
00:33:161 - I think it's better to put a circle instead of slider tail to emphasizing the sound effect
00:54:161 (3,4) - I don't feel this one should have a jump
Topic Starter
Aeril

Dinshego wrote:

Hey, a m4m req!

Easy

00:47:984 (3) - Fix the tail position fixed
01:03:514 (1,2,3,4) - This part right here contains only sliders, and it could be tiring for beginners to play. I suggest to change 01:04:925 (2) like this (also you can apply the same suggestion for 00:47:984 (3) - ) owo thats good
01:23:984 (4) - I think this slider tail should be facing towards next slider for a better flow. no cuz then flow from prev slider is not good,
this is fine

Hard

00:15:514 (2,3,4,5) - This part kinda out from the music in my opinion... here's my suggestion
00:33:161 - I think it's better to put a circle instead of slider tail to emphasizing the sound effect
00:54:161 (3,4) - I don't feel this one should have a jump
i redid the entire beginning of this diff
didnt see this until now but you modded the wrong map... (reply later after i come back and finish new light insane)
Sidetail
[easy]
00:13:749 - & 00:16:572 - for places like this, it feels better with circle present there since you are following melody in first part and you didn't map the melody there. Parts like 00:18:337 (3,4) - where there isn't separate melody (at 00:19:396), it is fine to leave it blank as current suggests.

[flask's normal]
probably nitpick cuz it is just fine at current state
00:25:396 (1,2) - this plays fine i guess but aesthetic stand point, it is rather unnecessary to overlap. simple end-head overlap seems much better choice here just like 00:30:337 (2,3) - tbh.
00:52:219 (4,5) - ^
01:30:337 (1,2,3) - slider seems to work better here especially when there is variable bpm at end of song, slider is more lenient with accuracy of press. also by the fact that there is melody between these objects
01:32:223 (1) - would start spinner at 01:32:103 - so that players have just a bit more time to spin.

[hard]
01:08:808 (5,6,7,8,1) - might as well use two 1/4 sliders to express this since 5circle stack seems overkill here. this in insane diff looks better.

[insane]
00:34:219 (2,3) - seems too easy as i compare with later parts. atleast delete the reverse, move slider to 00:34:572 - and add circle where slider started. so that at least kick drum is clickable so it doesnt feel out of place with next objects

Sonic Divers diff is good. after my modding partner, - yoshimaro - , mods this map, ask if he wants to send this map off to kibbleru to check.
Kyuukai
late m4m
General
I had black bars on the left & right corner of ur map while I was modding, there must be a problem with ur map (but idk what is the problem lo)
Remove the sound from your video, it will reduce the size of the video

Easy
00:14:102 (4,5) - could be improved
00:25:396 (4,6) - try to make the same blanket distance for both blankets
00:47:631 (3,4) - very little overlap xd

Flask's Normal
01:19:043 (1,2,3,1) - I think it is too hard to read for a Normal player, it's more like a Advanced diff pattern, the 01:20:455 (1) - appears at the same time as 01:19:572 (2) -

Hard
00:38:631 (2,3) - Might be hard to read for a Hard player, looks like a Light Insane pattern imo
00:47:101 (2,3) - ^
00:49:926 (2,3) - ^
00:54:161 (2,3) - ^
01:08:808 (5,6,7,8,1) - Too hard for a Hard diff, that's a Light Insane pattern
01:19:749 (3,1) - not rotated the same
01:25:749 (5,2) - overlap can be avoided
General thoughts about that diff : It looks more like a Light Insane pattern than a Hard diff because of the patterning, consider nerfing some things like 01:16:219 (1,2,3,4,5,6) - or make a Advanced diff for the spread

Insane
00:27:690 (3,4) - Distance between thoses 2 should have the same as 00:24:867 (3,4) - since the music is not intense atm
00:30:337 (3,4) - ^
00:31:749 (4,5) - no reason to flowbreak here
00:34:219 (2,3,4,1) - triple flowbreaking here, it should only flowbreak 00:34:396 (3,4) - to emphasize 00:34:925 (4) - and 00:34:925 (4,1) - to emphasize the new combo
00:38:808 (3) - Why is there a 1/1 slider out of nowhere, you mapped with 1/2 rhythm then suddently put a 1/1 slider
01:18:514 (3,1,2,3) - that flows really bad imo, you suddently break the circular movement into a very linear movement. The beginning of ur jump is making a circular movement, and the music is repeating the same sound, but right here you suddently change it to something else even tho the rhythm hasn't changed. Moreover, the distance between thoses is really high.

Sonic Drivers
00:15:514 (1,3) - Unrankable, overlap it to make it rankable
00:16:925 (1,2,3,4) - why is there a jump here, we're still in the calm part
00:28:925 (3) - CTRL+G would flow better
01:15:690 (6,7) - this should be the same as 01:04:396 (6,7) - since you've done that everytime that rhythm appears

gl xd
Topic Starter
Aeril

Sidetail wrote:

[easy]
00:13:749 - & 00:16:572 - for places like this, it feels better with circle present there since you are following melody in first part and you didn't map the melody there. Parts like 00:18:337 (3,4) - where there isn't separate melody (at 00:19:396), it is fine to leave it blank as current suggests. yea added

[hard]
01:08:808 (5,6,7,8,1) - might as well use two 1/4 sliders to express this since 5circle stack seems overkill here. this in insane diff looks better. k

[insane]
00:34:219 (2,3) - seems too easy as i compare with later parts. atleast delete the reverse, move slider to 00:34:572 - and add circle where slider started. so that at least kick drum is clickable so it doesnt feel out of place with next objects yea u smart, mapped that part a couple months ago so xd

Sonic Divers diff is good. after my modding partner, - yoshimaro - , mods this map, ask if he wants to send this map off to kibbleru to check.

Kyuukai wrote:

late m4m
General
I had black bars on the left & right corner of ur map while I was modding, there must be a problem with ur map (but idk what is the problem lo)
Remove the sound from your video, it will reduce the size of the video yea there is black bars because its a standard size video, gotta love anime from 2006, also idk how do that lul

Easy
00:14:102 (4,5) - could be improved k
00:25:396 (4,6) - try to make the same blanket distance for both blankets not possible because stacking
00:47:631 (3,4) - very little overlap xd k

Hard
00:38:631 (2,3) - Might be hard to read for a Hard player, looks like a Light Insane pattern imo think this is fine as you can tell where to hit, the circles are in expected slider flow and player can clearly see slider body in all of these
00:47:101 (2,3) - ^
00:49:926 (2,3) - ^
00:54:161 (2,3) - ^
01:08:808 (5,6,7,8,1) - Too hard for a Hard diff, that's a Light Insane pattern changed to 2 1/4
01:19:749 (3,1) - not rotated the same cant tell
01:25:749 (5,2) - overlap can be avoided k
General thoughts about that diff : It looks more like a Light Insane pattern than a Hard diff because of the patterning, consider nerfing some things like 01:16:219 (1,2,3,4,5,6) - or make a Advanced diff for the spread

Insane
00:27:690 (3,4) - Distance between thoses 2 should have the same as 00:24:867 (3,4) - since the music is not intense atm k
00:30:337 (3,4) - ^ reduced a bit
00:31:749 (4,5) - no reason to flowbreak here doesnt break flow tho, slider leniency
00:34:219 (2,3,4,1) - triple flowbreaking here, it should only flowbreak 00:34:396 (3,4) - to emphasize 00:34:925 (4) - and 00:34:925 (4,1) - to emphasize the new combo different pattern now
00:38:808 (3) - Why is there a 1/1 slider out of nowhere, you mapped with 1/2 rhythm then suddently put a 1/1 slider the loud clap sound in the music
01:18:514 (3,1,2,3) - that flows really bad imo, you suddently break the circular movement into a very linear movement. The beginning of ur jump is making a circular movement, and the music is repeating the same sound, but right here you suddently change it to something else even tho the rhythm hasn't changed. Moreover, the distance between thoses is really high. one its an insane, and two its the climax of course it changed

Sonic Drivers
00:15:514 (1,3) - Unrankable, overlap it to make it rankable it isnt though...
00:16:925 (1,2,3,4) - why is there a jump here, we're still in the calm part the harp
00:28:925 (3) - CTRL+G would flow better but it doesnt emphasize better
01:15:690 (6,7) - this should be the same as 01:04:396 (6,7) - since you've done that everytime that rhythm appears spacing increased because its building to climax

gl xd
thx guys
_handholding

Easy
  1. Personally, I think it would be more ideal to have an NC every 2 measures instead of every 4
  2. Since this is the easiest diff in the set I would avoid using stacks at all costs. Stacks do make it a bit more challenging for the absolute beginners and I don't feel it necessary
  3. 00:47:631 (3,4) - small aesthetics thing, ever so slight overlaps like these tend to look a bit tacky and can sometimes look as if they were unintentional. It would be better to either increase the overlap or just don't overlap it at all imo
  4. 01:31:075 (2) - I don't feel like an NC is necessary here. Yh there's a slight offset change but it's not going to be misinterpreted in any other way in accordance with the music, especially at this level.

Flask
  1. 00:25:396 (1,2) - Because 00:25:925 (2) underlaps below the slider tail I think it get be easily misinterpreted whilst playing
  2. 00:44:808 (5,1) - I think this would be a better overlap :v https://osu.ppy.sh/ss/8447522
  3. 00:46:572 (2,3) - slight rhythm suggestion, I believe this would represent the vocals better http://puu.sh/wv6Tg/93fdedb98f.jpg since you've represented all other vocals like 00:47:102 with a clickable object
  4. 01:06:690 - I think it's really bad to have forced hitsounds like this in a rhythm game. You are giving players false feedback when they aren't clicking on anything
  5. 01:19:749 (3) - Not unrankable but it overlaps with the hp bar a lot and looks a bit ugly imo :v https://osu.ppy.sh/ss/8447557
  6. 01:31:983 (1) - NC? it would give the players a bit more hp for the final spinner which is a bit long

Hard
  1. 00:06:514 (3) - I have no idea what this circle is mapping lol, I would just delete it. It flows better rhythmically without it anyways
  2. I don't agree with a lot of the spacing inconsistencies in the verse. They seem to just throw a player off. for example 00:34:572 (3,4,1) you have 3 and 4 really close with bigger spacing at 1. Hard diffs do use bigger spacings for objects but generally not in this way. 00:35:808 (2,3) are spaced when 00:34:572 (3,4) and 00:37:396 (3,4) aren't. And then there are cases where the circle -> slider pattern is spaced such as 00:41:455 (2,3) and 00:42:867 (2,3) but no where else. I think this section would be much more well received if you used the same spacings between objects like you did at this section 01:20:455
  3. 00:38:631 (2,3) - I personally would avoid patterns like these because it flows pretty bad and visually it can trick people.
  4. 01:08:808 (5,6) - I feel like kick sliders are just a bit too much for this difficulty
  5. 00:58:837 (4,5) - correct me if I'm wrong but I don't hear anything here on the blue tick. I'm guessing you went to emphasis the vocals..? If this is the case then you should at least hitsound the objects mapped on blue since there's nothing in the song to follow and there's no feedback so it ends up feeling like a complete ghost note. A whistle would be fine.
  6. 00:59:278 (1) - playing this pattern actually takes quite a bit of skill, because of that I do think that the small jump 00:59:278 (1) - is a bit overkill. It ends up playing like your Insane with lower spacing. I think taking out the jump element would make it more appropriate for the spread and the players playing this diff

Insane
  1. Same about hitsounding blue tick objects in kiai
  2. Nice structure
[]I hope this mod was useful, GL!
Topic Starter
Aeril

Kisses wrote:

Easy
  1. Personally, I think it would be more ideal to have an NC every 2 measures instead of every 4
  2. Since this is the easiest diff in the set I would avoid using stacks at all costs. Stacks do make it a bit more challenging for the absolute beginners and I don't feel it necessary i think having the stacks are fine since everthing in the map is a 1/1 spacing and the slider leniency below it would compensate for any slight confusion causing a delay or rush in hit
  3. 00:47:631 (3,4) - small aesthetics thing, ever so slight overlaps like these tend to look a bit tacky and can sometimes look as if they were unintentional. It would be better to either increase the overlap or just don't overlap it at all imo but it was on purpose ;/
  4. 01:31:075 (2) - I don't feel like an NC is necessary here. Yh there's a slight offset change but it's not going to be misinterpreted in any other way in accordance with the music, especially at this level. yea

Hard
  1. 00:06:514 (3) - I have no idea what this circle is mapping lol, I would just delete it. It flows better rhythmically without it anyways its mapping the "mu" in mugen from the vocals that was slightly late
  2. I don't agree with a lot of the spacing inconsistencies in the verse. They seem to just throw a player off. for example 00:34:572 (3,4,1) you have 3 and 4 really close with bigger spacing at 1. Hard diffs do use bigger spacings for objects but generally not in this way. 00:35:808 (2,3) are spaced when 00:34:572 (3,4) and 00:37:396 (3,4) aren't. And then there are cases where the circle -> slider pattern is spaced such as 00:41:455 (2,3) and 00:42:867 (2,3) but no where else. I think this section would be much more well received if you used the same spacings between objects like you did at this section 01:20:455 k
  3. 00:38:631 (2,3) - I personally would avoid patterns like these because it flows pretty bad and visually it can trick people. i mean, the hit circle is always in the implied flow of the slider so it is the most obvious one to hit, then the slider behind it has a number on it so its the next one to hit and there is a slider body so you can tell which way to move across the slider
  4. 01:08:808 (5,6) - I feel like kick sliders are just a bit too much for this difficulty changed to hit circles
  5. 00:58:837 (4,5) - correct me if I'm wrong but I don't hear anything here on the blue tick. I'm guessing you went to emphasis the vocals..? If this is the case then you should at least hitsound the objects mapped on blue since there's nothing in the song to follow and there's no feedback so it ends up feeling like a complete ghost note. A whistle would be fine. there is a tamberine-like sound there so ;p and i think a whistle would be a bit much
  6. 00:59:278 (1) - playing this pattern actually takes quite a bit of skill, because of that I do think that the small jump 00:59:278 (1) - is a bit overkill. It ends up playing like your Insane with lower spacing. I think taking out the jump element would make it more appropriate for the spread and the players playing this diff yea removed all those jumps every like measure, added in jumps else where i thought it needed them though

Insane
  1. Same about hitsounding blue tick objects in kiai
  2. Nice structure
[]I hope this mod was useful, GL!
thx!
Mir
asdf

please turn on widescreen support if you have an sb but it looks like not so yeas

[Easy]
- 00:08:455 - Break isn't really necessary.
- 00:23:631 (2,3) - :?

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
- 00:25:396 (4) 00:31:043 (5) - - NC these?
- 00:47:102 - Should end here just to make the rhythm more coherent cuz this is 3/2 rhythm and it is within the possibility to reflect that even in an easy diff. Applies for all sliders of this type.
- 00:47:631 (3,1) - Overlap is kinda unsightly :?
- 01:16:219 (2,3,1,2) - Movement here is kinda radical, and could be hard for players to read the sliders properly due to the clutter.

Idk.. overall it feels very cluttered and could follow the song a bit better like I mentioned.

[Flask's Normal]
- 00:11:984 (1,2) - Blanket :(
- 00:38:102 - Having this on a slider reverse is a bit weird when it's the last vocal of the phrase.
- 00:50:808 (1,2,3,4,5) - These should be the same rhythm cuz the rhythm in the song didn't change, right?

[Hard]
- 00:55:131 (1,1) - ... Ideally you'd want a 1/1 gap after a spinner on a Hard diff. How about this? http://i.imgur.com/dMYJOGo.png

[Insane]
- 01:19:749 (1,2,3) - Might be misread for 1/2 spacing like 01:05:631 (5,6,7) - 01:16:925 (3,4) -

fine

[Sonic Divers]
- 00:15:514 (1,3) - Edging on unrankable. While it has 29 milliseconds of extra time you could probably offset it slightly to avoid issues altogether.
- 00:28:925 (3,4,5) - This flow felt a little awkward.. I feel like 4 should be more comfortable

00:57:867 - 01:20:455 - From here I can't tell when you want to use 00:59:543 (2,3) - or 01:00:955 (2,3) - stacking or if you just wanna use a 1/4 slider 01:04:396 (6,7). It's fine overall but this variation isn't making sense to me.

Hmm... if you do something about the easy you can maybe pm me to look at it again.
Topic Starter
Aeril

Mir wrote:

asdf

please turn on widescreen support if you have an sb but it looks like not so yeas

[Easy]
- 00:08:455 - Break isn't really necessary.
- 00:23:631 (2,3) - :?

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
- 00:25:396 (4) 00:31:043 (5) - - NC these?
- 00:47:102 - Should end here just to make the rhythm more coherent cuz this is 3/2 rhythm and it is within the possibility to reflect that even in an easy diff. Applies for all sliders of this type.
- 00:47:631 (3,1) - Overlap is kinda unsightly :?
- 01:16:219 (2,3,1,2) - Movement here is kinda radical, and could be hard for players to read the sliders properly due to the clutter.

Idk.. overall it feels very cluttered and could follow the song a bit better like I mentioned. remapped easy following your suggestions

[Hard]
- 00:55:131 (1,1) - ... Ideally you'd want a 1/1 gap after a spinner on a Hard diff. How about this? http://i.imgur.com/dMYJOGo.png ya

[Insane]
- 01:19:749 (1,2,3) - Might be misread for 1/2 spacing like 01:05:631 (5,6,7) - 01:16:925 (3,4) - i think it is fine considering theres one of it previously and slider leniency helps

fine

[Sonic Divers]
- 00:15:514 (1,3) - Edging on unrankable. While it has 29 milliseconds of extra time you could probably offset it slightly to avoid issues altogether. sure
- 00:28:925 (3,4,5) - This flow felt a little awkward.. I feel like 4 should be more comfortable ok

00:57:867 - 01:20:455 - From here I can't tell when you want to use 00:59:543 (2,3) - or 01:00:955 (2,3) - stacking or if you just wanna use a 1/4 slider 01:04:396 (6,7). It's fine overall but this variation isn't making sense to me. when it is stacked the vocals are a bit staccato, when it isnt stacked they are flowy, and the 1/4 slider is used because the rhythm of the vocals changed.

Hmm... if you do something about the easy you can maybe pm me to look at it again.
owo
Flask

Mir wrote:

[Flask's Normal]
- 00:11:984 (1,2) - Blanket :(
- 00:38:102 - Having this on a slider reverse is a bit weird when it's the last vocal of the phrase.
- 00:50:808 (1,2,3,4,5) - These should be the same rhythm cuz the rhythm in the song didn't change, right? I want to emphasize 00:52:925 -
@Aeril do all the things Mir mentioned in [General] for me if needed (cuz i didn't read it lol xdddd)

others are fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57778
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Baby's Tears
TitleUnicode:Baby's Tears
Artist:Riyu Kosaka
ArtistUnicode:小坂りゆ
Creator:Aeril
Version:Flask's Normal
Source:スカイガールズ
Tags:OVA LOVE+HATE HΛL Mayuko Maruyama DDR SuperNOVA2 opening sky girls
BeatmapID:1324410
BeatmapSetID:485723

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dfjftyjt.png",0,0
Video,2314,"Sky Girls - Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"dfjftyjt.png",320,240
M,0,2808,,320,240
F,0,2808,,0
//Storyboard Sound Samples

[TimingPoints]
4220,352.941176470588,4,2,4,40,1,0
4220,-133.333333333333,4,2,4,40,0,0
11278,-133.333333333333,4,2,4,50,0,0
33867,-100,4,2,4,60,0,0
57867,-100,4,2,4,70,0,1
66602,-100,4,2,5,70,0,1
66778,-100,4,2,4,70,0,1
73661,-100,4,2,5,70,0,1
73837,-100,4,2,4,70,0,1
75072,-100,4,2,5,70,0,1
75249,-100,4,2,4,70,0,1
80455,-133.333333333333,4,2,4,40,0,0
90337,363.636363636364,4,2,4,40,1,0
90700,375,4,2,4,40,1,0
91075,428.571428571429,4,2,4,40,1,0
91503,480,4,2,4,40,1,0
91983,480,4,2,4,40,1,0
96783,-100,4,2,4,5,0,0


[Colours]
Combo1 : 0,223,223
Combo2 : 81,168,255
Combo3 : 11,73,219
Combo4 : 98,255,255

[HitObjects]
68,48,4220,6,0,B|74:140|74:140|57:193,2,135.000005149842,2|0|0,0:0|0:0|0:0,0:0:0:0:
153,75,5631,2,0,B|205:47|248:78|248:78|287:107|329:88,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
397,140,6690,6,0,L|392:197,1,45.0000017166138
386,229,7043,2,0,B|427:216|427:216|449:262|423:305,2,135.000005149842,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,8455,12,4,11278,0:0:0:0:
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Halfslashed
We talked about the Easy
16:34 Aeril: hey /2
16:34 Halfslashed: what's up my friend
16:35 Aeril: do u have time to look at easy diff of mine
16:35 Halfslashed: yeah
16:35 *Aeril is editing [https://osu.ppy.sh/b/1124421 Riyu Kosaka - Baby's Tears [Easy]]
16:35 Aeril: ok thx
16:35 Halfslashed: baby's tears
16:36 Aeril: yup
16:36 Aeril: baby's tears
16:36 Aeril: *nam flashbacks*
16:37 Halfslashed: 00:13:749 (4) - 00:20:808 (2) - would probably be better to skip these since it's such a calm part
16:37 Halfslashed: 00:35:278 (3) - 1/1 slider probably fits better since intensity has picked up
16:38 Halfslashed: looks pretty decent
16:39 Halfslashed: 00:23:984 (2,3,1) - for the record i don't really like these sorts of patterns
16:39 Halfslashed: in easy diffs
16:39 Halfslashed: since visual distance between 00:23:984 (2,3) - and 00:23:984 (2,1) - are equal
16:40 Aeril: but new combo xd
16:40 Aeril: and
16:40 Halfslashed: yeah
16:40 Aeril: slider flow
16:40 Halfslashed: it works out
16:41 Halfslashed: 00:40:925 (3,4) - alright aeril wtf
16:41 Aeril: xd
16:42 Aeril: i needed to find a place to put that note lo
16:43 Halfslashed: what i did was
16:43 Halfslashed: 00:40:925 (3) - rotated this 90 degrees and used it to make a triangle with 00:39:514 (1,2) -
16:43 Halfslashed: for that though, you need to fix the slider flow with 00:39:514 (1,2) -
16:44 Halfslashed: then move this shit down 00:42:337 (1,2,3,4,1,2) -
16:44 Halfslashed: or something.
16:44 Halfslashed: idk.
16:44 Aeril: lol
16:44 Halfslashed: the issue with it is
16:45 Aeril: i did ur fixes then made it so i could just flip the rest of the section to fix it
16:45 Halfslashed: niiice
16:45 Aeril: so all gud
16:45 Halfslashed: 00:46:572 (2,3,1) - even with the NCing this is still a bit hard
16:45 Aeril: understandable
16:46 Halfslashed: rest seems good
16:47 Aeril: ok
16:47 Aeril: thx!
16:47 Halfslashed: np friendo
16:47 Aeril: wanna post for kudos lo
16:48 Halfslashed: sure
Topic Starter
Aeril
bor
2017-07-07 15:18 Aeril: borb
2017-07-07 15:18 borborygmos: bor
2017-07-07 15:18 Aeril: helo, do u mind modding or irc or sumthing an easy diff of mine xd
2017-07-07 15:19 borborygmos: show
2017-07-07 15:19 Aeril: ACTION is listening to [https://osu.ppy.sh/b/1124421 Riyu Kosaka - Baby's Tears]
2017-07-07 15:22 borborygmos: ok
2017-07-07 15:22 borborygmos: 00:38:455 (4) -
2017-07-07 15:22 borborygmos: no
2017-07-07 15:22 Aeril: no?
2017-07-07 15:23 Aeril: just no like no?
2017-07-07 15:23 borborygmos: its 1/2
2017-07-07 15:23 borborygmos: you don't use 1/2
2017-07-07 15:23 Aeril: i thot its k to use 1/2 sliders
2017-07-07 15:23 Aeril: just not 1/2 rhythm
2017-07-07 15:23 borborygmos: sometimes
2017-07-07 15:23 borborygmos: but this is like random
2017-07-07 15:23 borborygmos: also
2017-07-07 15:23 borborygmos: has bunch of 1/1 circles
2017-07-07 15:23 borborygmos: which is hard
2017-07-07 15:24 Aeril: ok
2017-07-07 15:24 borborygmos: and the 1/2 isn't isolated (super easy to do)
2017-07-07 15:24 Aeril: alright
2017-07-07 15:25 borborygmos: so try to make some kind of slider there
2017-07-07 15:25 borborygmos: in that area
2017-07-07 15:25 borborygmos: I think there was like one more thing
2017-07-07 15:26 borborygmos: 01:21:867 (2,1) -
2017-07-07 15:26 borborygmos: s p a c i ng
2017-07-07 15:26 borborygmos: I don't think it should be that close
2017-07-07 15:26 Aeril: but its like 4 beats apart xd
2017-07-07 15:26 borborygmos: this is more of a get testplays from people or avoid it
2017-07-07 15:26 Aeril: ok
2017-07-07 15:26 borborygmos: they are on screen at same time
2017-07-07 15:26 borborygmos: so it can be spooky
2017-07-07 15:27 borborygmos: might be easier to just extend slider to where that circle is
2017-07-07 15:27 borborygmos: cuz rn slider doens't end on anything big boy
idk if hes going to post it so im going to do it lo
anna apple
im bor
Mir
im a nazi

[Easy]
- 00:25:396 (1) - Can you do this?
- 00:39:514 (1,3) - :?

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
- 01:02:102 (3) - Are these not parallel? TRIGGERED then again neither are my lines so.. xd

[Flask's Normal]
- 01:30:337 (1,2,3) - I think a spinner might be better here like in the Easy.. bpm changes are pretty unpredictable for newbs I think?

Did you recently add slidertick hitsound or was I deaf before? I don't really think they're necessary and new players don't really expect feedback from them. I suggest just getting rid of them cuz they're not really recommended anyways. On top of that their volume is very similar to that which you give the other clickable objects which could throw players off as well, and when the tick gives more feedback than the repeat like 01:06:337 (1) - it's kind of a problem. I asked Lasse about it and we came up with some suggestions for rhythm:

- 01:06:337 (1) - 01:14:808 (1) - http://i.imgur.com/6ipjyjj.jpg
- 01:13:396 (3,4) - http://i.imgur.com/iPCKk0r.png

[Sonic Divers]
- 00:29:278 (4) - 248,170?
- 00:33:161 (1,2,3,4) - I may be blind but 1>3 has different visual spacing than 2>4?

Provided the slidertick hitsound stuff is taken care of you can call me back.
Topic Starter
Aeril

Mir wrote:

im a nazi

[Easy]
- 00:25:396 (1) - Can you do this? lol ok
- 00:39:514 (1,3) - :? o shit FIXed LOl

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
- 01:02:102 (3) - Are these not parallel? TRIGGERED then again neither are my lines so.. xd cLOse enuf

[Sonic Divers]
- 00:29:278 (4) - 248,170? ye but then it looks ugly overlapping xd
- 00:33:161 (1,2,3,4) - I may be blind but 1>3 has different visual spacing than 2>4? idk but i remade it so it was a star again with same spacing lo

Provided the slidertick hitsound stuff is taken care of you can call me back.
owo
_handholding
looking at your easy again as requested.

It's ok for the most part but I think having hitsound additions on the slider ends that end on red ticks such as 00:40:925 (3) - 00:52:219 (2) - 01:20:455 (1) - etc, would be more well received. That bit extra feedback would work great for distinguishing beats
Topic Starter
Aeril

Kisses wrote:

looking at your easy again as requested.

It's ok for the most part but I think having hitsound additions on the slider ends that end on red ticks such as 00:40:925 (3) - 00:52:219 (2) - 01:20:455 (1) - etc, would be more well received. That bit extra feedback would work great for distinguishing beats
added in soft whistles on the red ticks
now just waiting for flask :)
Flask
Edit: I fixed

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 57778
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Baby's Tears
TitleUnicode:Baby's Tears
Artist:Riyu Kosaka
ArtistUnicode:小坂りゆ
Creator:Aeril
Version:Flask's Normal
Source:スカイガールズ
Tags:OVA LOVE+HATE HΛL Mayuko Maruyama DDR SuperNOVA2 opening sky girls
BeatmapID:1324410
BeatmapSetID:485723

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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Video,2314,"Sky Girls - Opening.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"dfjftyjt.png",320,240
M,0,2808,,320,240
F,0,2808,,0
//Storyboard Sound Samples

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340,57,22572,6,0,P|354:130|322:182,2,135.000005149842,4|0|0,0:0|0:0|0:0,0:0:0:0:
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463,217,49396,6,0,P|458:271|488:337,2,120,0|0|8,1:0|1:0|1:2,0:0:0:0:
349,176,50455,1,0,1:0:0:0:
372,58,50808,6,0,P|313:61|260:102,1,120,4|0,1:2|1:0,0:0:0:0:
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256,192,90337,12,0,91983,0:0:0:0:
Topic Starter
Aeril
updeatead again
Mir
Seems fine.~

Metadata: http://www.konamistyle.jp/item/31368

Catlogs:
SPOILER
00:12 Aeril: helo im finally back home if u want to talk about map later xd
00:12 Mir: we can talk now
00:12 Aeril: o
00:12 Aeril: ok
00:13 Mir: okay
00:15 Mir: uh
00:15 Mir: you got metadata?
00:17 Mir: also get rid of soft-slidertick5.wav
00:17 Mir: i think that was for the slidertick snares
00:17 Aeril: o wait i should probably remove the not used slider tick hitsound now right
00:19 Mir: yes
00:19 Aeril: yea
00:20 Aeril: yea
00:20 Mir: yea
00:21 Aeril: sry a bit laggy cuz crappy wifi rn
00:27 *Mir pokes with a stick
00:27 Aeril: ?
00:27 Mir: do you have metadat
00:28 Aeril: wat about metadata
00:28 Aeril: like source/
00:28 Aeril: ?
00:28 Mir: do you have a sources
00:28 Mir: yes
00:28 Aeril: ye
00:28 Mir: can i have it
00:29 Aeril: uhh yea
00:29 Aeril: this guy gave me this http://www.konamistyle.jp/item/31368
00:29 Aeril: which is from konami
00:29 Aeril: i think
00:29 Mir: let me do some digginjg
00:31 Mir: i think it should be okay..
00:31 Mir: probably
00:31 Aeril: probably...
00:31 Mir: i can't find anything else
00:31 Mir: so
00:31 Mir: we'll go with this
00:31 Aeril: bunch of other things say this
00:31 Mir: well then we can use this
00:31 Aeril: ok
00:31 Aeril: so update with removed file?
00:31 Mir: ye
00:33 Aeril: itll take a while xd
00:33 Aeril: bad wifi
00:33 Mir: ah rip
00:33 Aeril: okay updateed
00:33 Mir: ok
00:34 Mir: k looks good
00:34 Aeril: owo

Let's give it a go. Bubbled!
Sonnyc
Video contains audio.

General.
  1. You should strongly consider making the combo color 3 and 4 more different. They look quite the similar right now.
Sonic Divers.
  1. 00:24:690 (2,3,4,5) - Can you try polishing the placement more? Compared with 00:27:514 (2,3,4,5), it seems less neat.
  2. 01:11:543 (5,6) - Let's avoid this unnecessary manual stack.
Fine work.
Topic Starter
Aeril

Sonnyc wrote:

Video contains audio. removed

General.
  1. You should strongly consider making the combo color 3 and 4 more different. They look quite the similar right now. k
Sonic Divers.
  1. 00:24:690 (2,3,4,5) - Can you try polishing the placement more? Compared with 00:27:514 (2,3,4,5), it seems less neat. uhh.. made it neater?
  2. 01:11:543 (5,6) - Let's avoid this unnecessary manual stack. ? dont know what you mean but i restacked it ontop of eachother
Fine work.
thanks!
Mir
Eheh.. woops.

Confirmed new video omits audio.

Rebubbed!
Naxess
Greetings,
we meet again


  • [General]
  1. Turn on widescreen support, I don't see a reason why it's off, the video is not 3:4 lol
  2. The .osu specific storyboarding doesn't appear to have any effect, is this intentional? The sprite is being faded out instantly from what I can see.

    [Sonic Divers]
  3. 00:22:572 - Would be nice to see lower SV here so it would contrast 00:33:867 - better. At the moment they're basically the same yet the song sounds completely different. Density is already somewhat different, but applying an SV change would make patterning easier with the lower density as well as contrasting more with the surrounding parts.
  4. 00:40:043 (3,4) - Could probably space these further, (4) is pretty strong in terms of vocals. Just make sure the spacing between 00:40:219 (4,5) - doesn't get too large. Might be able to stack the circle under the head of 00:39:514 (1) - , for example.
  5. 00:46:043 (3,4,5) - Not really sure what's supposed to be the strongest beat here. It looks like 00:46:396 (5) - in the map but it sounds like 00:46:219 (4) - in the song. Maybe I'm missing something?
  6. 00:55:925 (10,11,12,13) - Seems a bit strange that these have one type of spacing and 00:55:661 (8,9) - another, in terms of spacing between the overlapping notes. Would at the very least make it look better by being more consistent.
  7. 01:04:396 (6,7) - This is pretty noticeable visually, so only doing it here and at 01:07:219 (6,7) - and not anywhere after that, makes it seem a bit inconsistent. There's 01:15:690 (6,7) - , which looks good on it's own, but it's nothing like the other two and again isn't seen anywhere else. The more one-offs like this that you have, the more random and messy your structure will look. Even when varying patterns, you'd want to maintain some pattern in them as to make it seem like it's organized well.
  8. 01:09:514 (3,4) - Comparing this to 00:58:219 (3,4) - 00:59:631 (3,4) - 01:10:925 (3,4) - , it's spacing is noticeably different and the pattern sort of breaks there because of that. Would just reduce the spacing, for example by having 01:09:867 (4) - flipped vertically and stacked on 01:08:984 (2) - . Not really the most ideal solution but it's better than what is there at the moment at least. Maybe you know some better way.
  9. 01:03:514 (1,2,3) - I don't think doing this here will really emphasize the vocal properly, especially when considering that 01:02:808 (1,2,3,4) - was done the same way. Although doesn't look like vocals are taken too much into account so idk, could at least differentiate 01:03:514 (1,2,3) - from 01:02:808 (1,2,3,4) - .

    Overall most concerns are in the kiai, but there are some earlier on as well in terms of contrast with SV changes and all that. Basically from what I can tell, spacing needs work, and contrast can be built better in turn. If all non-important sounds have noticeably smaller spacing than the stronger sounds, it will make the stronger sounds stand out more in accordance to the song. Similarly if something is done where it isn't warranted, it could misrepresent the song and be misleading, for example if some spacing is inconsistent or some recognizable pattern only appears in one of multiple analogous parts.
Anyway there's a lot of things here that I've shortly explained in some examples. I've spoken with Mir and they agree that it would need more work, so I'll be popping the bubble they set on their demand. If you have any questions or would like to hear my opinion after applying things, feel free to ask. Me and Mir can probably help you push this if things are applied well, although I'll probably need to drop another mod before that happens if you're up for it, for the other diffs, that is.
Topic Starter
Aeril

Naxess wrote:

Greetings,
we meet again


  • [General]
  1. Turn on widescreen support, I don't see a reason why it's off, the video is not 3:4 lol the video is 4:3 though...
  2. The .osu specific storyboarding doesn't appear to have any effect, is this intentional? The sprite is being faded out instantly from what I can see. idk what ur talking about but i think thats just the cropping

    [Sonic Divers]
  3. 00:22:572 - Would be nice to see lower SV here so it would contrast 00:33:867 - better. At the moment they're basically the same yet the song sounds completely different. Density is already somewhat different, but applying an SV change would make patterning easier with the lower density as well as contrasting more with the surrounding parts. yea
  4. 00:40:043 (3,4) - Could probably space these further, (4) is pretty strong in terms of vocals. Just make sure the spacing between 00:40:219 (4,5) - doesn't get too large. Might be able to stack the circle under the head of 00:39:514 (1) - , for example. yea
  5. 00:46:043 (3,4,5) - Not really sure what's supposed to be the strongest beat here. It looks like 00:46:396 (5) - in the map but it sounds like 00:46:219 (4) - in the song. Maybe I'm missing something? i spaced it that way because there is a slight crescendo as she leads into the next phrase
  6. 00:55:925 (10,11,12,13) - Seems a bit strange that these have one type of spacing and 00:55:661 (8,9) - another, in terms of spacing between the overlapping notes. Would at the very least make it look better by being more consistent. the latter 2 are spaced that way because of the added double beats in that are different from before
  7. 01:04:396 (6,7) - This is pretty noticeable visually, so only doing it here and at 01:07:219 (6,7) - and not anywhere after that, makes it seem a bit inconsistent. There's 01:15:690 (6,7) - , which looks good on it's own, but it's nothing like the other two and again isn't seen anywhere else. The more one-offs like this that you have, the more random and messy your structure will look. Even when varying patterns, you'd want to maintain some pattern in them as to make it seem like it's organized well. i dont see how this is "random" or "messy"? the kickslider used was to have more emphasis on the vocals and the unique visual pattern was to have the offbeat vocals stand out more in comparison to the original very standard (1, 2, 3, 4 te) rhythm, the one that was spaced off was like that because i wanted it to have increased spacing while having a similar structure but xd... changed the spaced one to look similar to the previous 2
  8. 01:09:514 (3,4) - Comparing this to 00:58:219 (3,4) - 00:59:631 (3,4) - 01:10:925 (3,4) - , it's spacing is noticeably different and the pattern sort of breaks there because of that. Would just reduce the spacing, for example by having 01:09:867 (4) - flipped vertically and stacked on 01:08:984 (2) - . Not really the most ideal solution but it's better than what is there at the moment at least. Maybe you know some better way. k
  9. 01:03:514 (1,2,3) - I don't think doing this here will really emphasize the vocal properly, especially when considering that 01:02:808 (1,2,3,4) - was done the same way. Although doesn't look like vocals are taken too much into account so idk, could at least differentiate 01:03:514 (1,2,3) - from 01:02:808 (1,2,3,4) - . changed the triples to kick sliders and move sliders over to the right beat of the vocal

    Overall most concerns are in the kiai, but there are some earlier on as well in terms of contrast with SV changes and all that. Basically from what I can tell, spacing needs work, and contrast can be built better in turn. If all non-important sounds have noticeably smaller spacing than the stronger sounds, it will make the stronger sounds stand out more in accordance to the song. Similarly if something is done where it isn't warranted, it could misrepresent the song and be misleading, for example if some spacing is inconsistent or some recognizable pattern only appears in one of multiple analogous parts.
Anyway there's a lot of things here that I've shortly explained in some examples. I've spoken with Mir and they agree that it would need more work, so I'll be popping the bubble they set on their demand. If you have any questions or would like to hear my opinion after applying things, feel free to ask. Me and Mir can probably help you push this if things are applied well, although I'll probably need to drop another mod before that happens if you're up for it, for the other diffs, that is.
thx for all that, really reduced the density in the quiet section as well as reducing the sv there so hopefully that is better
PWRToTheMusic
I fucking hate how the number 4 is placed in this pattern...

01:03:514

(Not a mod, just a complaint..)
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