Note: I use columns 0|1|2|3|4|5|6 when describing columns.
DB_B7.wav has a 3.3ms delay, not unrankable, just bad.
drum_cym.wav has a 0.5ms delay, do something about it if you want, not really super important.
soft-hitnormal.wav is less than 100ms in length, and has a 8.15ms delay, both of these things are unrankable. I would recommended adding silence to it to make it longer, but it seems like there is a noise over the hitsound, and it doesn't fully fade out before the end of the hitsound. I recommend just getting a different hitsound.
Increase the OD and HP of the normal difficulty by at least 0.5? 6.5HP/OD is too low for a normal difficulty, its not really even used much in easy difficulties. This amazing score is possible because of the low difficulty variables:
https://osu.ppy.sh/ss/8690066Also umm, idk if you have the rights to use this audio file.
Do whatever you want about that. don't really care. Just letting you know.
With SVs throughout the map, don't forget that the change in bpm from 172bpm to 178bpm will be suddenly jarring even if you slowly progress the SV to 1.0X before the bpm change like
If you want to make it be a smoother transition into the next bpm, multiply all your SVs before the bpm change by 1.035 (178/172=1.03488, round that up to 1.035). Remember, although osu! makes it seem like your SV changes are rounded, they really aren't. Decimal points are retained and hidden. Your new timing points for the normal difficulty would now be
[TimingPoints]
24488,348.837209302326,4,1,0,5,1,0
24488,-107.353730542136,4,2,1,6,0,0
41232,-102.785486689279,4,2,1,6,0,0
51348,-101.703534197813,4,1,0,5,0,0
51697,-100.644122383253,4,1,0,5,0,0
51871,-99.6065541112605,4,1,0,5,0,0
52046,-98.5901607019619,4,1,0,5,0,0
52220,-97.5943004928512,4,1,0,5,0,0
52394,337.078651685393,4,3,1,50,1,0
52394,-100,4,3,1,50,0,1
63180,-100,4,3,1,11,0,0
73967,-100,4,3,1,25,0,0
84753,-100,4,3,1,50,0,0
90146,-100,4,3,1,26,0,1
113573,-100,4,3,1,26,0,0
114416,-100,4,3,1,50,0,1
125202,-100,4,3,1,50,0,0
I'd say that doing this is only really necessary in the normal difficulty, where newer players might not be able to handle the sudden change in speed as well.
I also recommend increasing the hitsound volume before the BPM change, its very hard to hear over the vocals, and is barely audible even when the vocals aren't present. I didn't make changes to the hitsounds in the timing points linked above btw.
Normal:00:34:778 - Move this note one collumn right, its a sharp.
00:45:941 - Same as above.
00:49:255 - Move one column left, same pitch as 00:49:953 - , lower pitch than 00:50:650 -
00:49:604 - Move to column 0. Lower pitch than 00:48:732 -
00:50:127 - Why is this in column 0? This should probably be in column 6
01:22:056 - Represent electric guitar hold with an LN until the next measure at 01:23:405 - ?
01:23:405 - same as above, represent electric guitar hold with an LN until the next measure at 01:24:753 - ?
A possible solution to the above two comments would be
https://osu.ppy.sh/ss/8690685 or
https://osu.ppy.sh/ss/8690692Sorry this took so long, I got distracted by something about shooting Scotsman in York with a bow and arrow. dunno.