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Mrs. GREEN APPLE - Speaking [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Mykaterasu
This beatmap was submitted using in-game submission on 01 January 2018 at 04:47:02

Artist: Mrs. GREEN APPLE
Title: Speaking
Source: 遊☆戯☆王 ARC-V
Tags: [Kergio] Ending ED Four 4 Yu-Gi-Oh! スピーキング ミセスグリーンアップル yugioh Motoki Oomori 大森元貴
BPM: 173
Filesize: 18176kb
Play Time: 01:28
Difficulties Available:
  1. Collab Light Insane (3.93 stars, 336 notes)
  2. Easy (1.65 stars, 123 notes)
  3. Extra (5.15 stars, 385 notes)
  4. Extreme (5.36 stars, 392 notes)
  5. Hard (3.18 stars, 297 notes)
  6. Hello's Rain (4.34 stars, 363 notes)
  7. Insane (4.71 stars, 359 notes)
  8. Normal (2.24 stars, 171 notes)
  9. Talking (5.57 stars, 406 notes)
Download: Mrs. GREEN APPLE - Speaking
Download: Mrs. GREEN APPLE - Speaking (no video)
Information: Scores/Beatmap Listing
---------------
Redownload if downloaded before the 29th of October, 2017
If someone has a creditless video of this ED, please send it to me. <3

Collab Insane by Mykaterasu and Kergio - sb by Mykaterasu
Hello's Rain by Hi_Hello
All others by Mykaterasu

The hardest 4 STD diffs are designed to reflect each parallel Yuya. Can you guess which one is which?
Answer:
Yugo = Insane; an impulsive duellist that goes with the flow - matched by simple flow & design concepts.
Yuto = Extra; an obtrusive and reserved person - his sliders focus on pointing in the wrong direction.
Yuri = Extreme; a sadistic fusioner of the academy who lusts for power - he uses extremely contrasting jumps and continuous circular flow to create an uncomfortable experience.
Yuya = Talking; the fated creator of the pendulum summon - he draws long arcs throughout his difficulty.
BlackViper2
hi

I have some flow videos and list of videos in general for mapping made by an expert mapper on YouTube
Here's the link for the list of videos --> https://www.youtube.com/playlist?list=P ... GGoLIrQtOx

It's a really good song :)
Good luck with your map :)
-Zeraora
!
no kds

Hi! Small metadata mod here.
May need some rechecking, but these are what I found.

Title: Speaking
Artist: Mrs. GREEN APPLE
Source: 遊☆戯☆王 ARC-V
Additional Tags: Yu-Gi-Oh! スピーキング ミセスグリーンアップル
Additional Tags (Optional): yugioh Motoki Oomori 大森元貴
(From https://youtu.be/8DSpD1NPZdc?t=59s)

Awesome set. Good luck!
Topic Starter
Mykaterasu

-Harpuia- wrote:

!
no kds

Hi! Small metadata mod here.
May need some rechecking, but these are what I found.

Title: Speaking
Artist: Mrs. GREEN APPLE
Source: 遊☆戯☆王 ARC-V
Additional Tags: Yu-Gi-Oh! スピーキング ミセスグリーンアップル
Additional Tags (Optional): yugioh Motoki Oomori 大森元貴
(From https://youtu.be/8DSpD1NPZdc?t=59s)

Awesome set. Good luck!
Cheers!
Cheri
Came from #modreq

Extreme

00:01:950 (2,4) - Needs to be blanket - looks weird as is

00:03:857 - There is a sound here - put a circle or something

00:31:776 (1,3) - blanket is off here

- Just a really small mod - would go further but don't care for song much -

EDIT: wow I am an idiot- Forgot to mention which difficulty I mod..
Topic Starter
Mykaterasu

DJ Lucky wrote:

Came from #modreq

00:01:950 (2,4) - Needs to be blanket - looks weird as is Looks blanketed to me

00:03:857 - There is a sound here - put a circle or something Nope

00:31:776 (1,3) - blanket is off here By 1 degree lol. Easily fixed.

- Just a really small mod - would go further but don't care for song much -
Arow
NM

Easy
00:02:990 (4) - NC
00:03:337 (5) - delete NC
00:08:539 (4) - NC
00:08:886 (1) - delete NC

Normal
00:01:430 (3) - delete
00:06:979 (3) - ^

Hard

00:50:505 (1,2) - you could move it so it overlaps more similiar to this and this

Collab Light Insane
00:34:898 (7) - this slider is bugged or sth, also tail unsnapped on the timeline
00:11:661 (5) - x:212 y:184

I won't look at higher diffs but there's unsnapped tail in insane diff 00:32:470 (1) -
and audio file bitrate should be between 128-192kbs
Topic Starter
Mykaterasu

x Arow wrote:

Easy
00:02:990 (4) - NC
00:03:337 (5) - delete NC
00:08:539 (4) - NC
00:08:886 (1) - delete NC Sure

Normal
00:01:430 (3) - delete
00:06:979 (3) - ^ OK

Hard

00:50:505 (1,2) - you could move it so it overlaps more similiar to this and this Re-jig'd

Collab Light Insane
00:34:898 (7) - this slider is bugged or sth, also tail unsnapped on the timeline Done.
00:11:661 (5) - x:212 y:184 Awaiting Kerg's response.

I won't look at higher diffs but there's unsnapped tail in insane diff 00:32:470 (1) -
and audio file bitrate should be between 128-192kbs
Justus
Insane:

00:17:210 (1,2,1,2,1,2,1,2) - These are NC d but these 00:19:984 (1,2,3,4,5,6) - Are not! You should NC them so that consistency is present
00:23:453 - Here is a really noticeable sound you should use active mapping to present it similarly to here: 00:24:146 (1,2) - Because they are basically the same sound
00:27:961 (7,1,2) - noticed you mapped the sound here but this time differently maybe use this pattern at 00:23:453 - ?
00:28:655 (3,4) - Same sound
00:33:164 (4) - NC
00:43:568 (4) - ^
00:42:181 (1) - This has a very standing out style of slider shape for this sound. 00:47:730 (1) - This however is very bland compared to previously mentioned. And so is this 00:53:279 (1) - . Add something in common to make them stand out as the same vocal.
01:12:008 (5) - Since you ncd 01:11:661 (1) - Shouldnt you nc the slider?


In the collab light insane diff there was the same active rhythm i mentioned above! you should fix it
ShinodaYuu
Hi, from my queue

[Insane]
00:03:510 - Fill it cause there's still this repetetive sound in background
00:03:857 - ^
00:09:060 - ^
00:09:753 - ^
00:09:753 - Fill, like upon and even vocals end here
00:10:447 - ^
00:14:435 (1,2) - Don't look good imo
00:15:476 (1) - If you lower the white tick a little blanket would be better
00:19:811 (2) - This space between white ticks here is same as in 00:19:291 (1) - so it's breaks flow when you map it differently
00:23:453 - Think of giving here a click, but it's also good as it is
00:26:921 (1,2) - Stack them
00:28:655 - Think of giving here a click, but it's also good as it is
00:32:470 (1) - This 3/4 breaks flow here, doesn't fit good
00:33:164 (4) - I would end it on white tick
00:34:204 (2) - ^
00:34:898 (7) - End on white
00:35:418 - Fill
00:35:591 - ^
00:35:765 - ^
00:36:285 - 3/4 here?
Good map. Very similar style to Kencho :)

[Extreme]
00:03:857 - Fill
00:09:753 - ^
00:12:875 (4,3) - Improve blanket
00:13:742 (4,6) - ^
00:14:435 (1,2,3) - This shape don't look good
00:16:169 (2) - 3/4 doesn't fit here imo
00:38:366 (2,3,4,5,6) - Too square I think
00:47:557 (6,7) - It represends nothing
01:10:967 (3,1) - This spacing with 1/4 slider may confuse that's 1/4 gap
I would work on patterns during choruses to give them smoother flow

I hope it will be helpful :)
Topic Starter
Mykaterasu

Justus wrote:

Insane:

00:17:210 (1,2,1,2,1,2,1,2) - These are NC d but these 00:19:984 (1,2,3,4,5,6) - Are not! You should NC them so that consistency is present O snap you right.
00:23:453 - Here is a really noticeable sound you should use active mapping to present it similarly to here: 00:24:146 (1,2) - Because they are basically the same sound Adjusted to fit.
00:27:961 (7,1,2) - noticed you mapped the sound here but this time differently maybe use this pattern at 00:23:453 - ? I'll consider it.
00:28:655 (3,4) - Same sound Fixed
00:33:164 (4) - NC Sure
00:43:568 (4) - ^
00:42:181 (1) - This has a very standing out style of slider shape for this sound. 00:47:730 (1) - This however is very bland compared to previously mentioned. And so is this 00:53:279 (1) - . Add something in common to make them stand out as the same vocal. 00:42:181 - This is the only vocal with strong vibrato so I mapped the vibrato only on this one.
01:12:008 (5) - Since you ncd 01:11:661 (1) - Shouldnt you nc the slider? Yeah I probably should


In the collab light insane diff there was the same active rhythm i mentioned above! you should fix it I'm more conscientious about doing the active rhythm on the collab insane since the vocals don't actually land 00:23:453 - here. It might be better to keep this one as is for variety between the insanes.

Milar001 wrote:

Hi, from my queue

[Insane]
00:03:510 - Fill it cause there's still this repetetive sound in background
00:03:857 - ^
00:09:060 - ^
00:09:753 - ^
00:09:753 - Fill, like upon and even vocals end here
00:10:447 - ^ I'm not filling all of these to accent the vocals, but I'll fill some.
00:14:435 (1,2) - Don't look good imo Maybe this will look better.
00:15:476 (1) - If you lower the white tick a little blanket would be better ?
00:19:811 (2) - This space between white ticks here is same as in 00:19:291 (1) - so it's breaks flow when you map it differently I don't understand the problem here, these are focusing on different percussion so they're gonna be mapped differently.
00:23:453 - Think of giving here a click, but it's also good as it is Fixed previously
00:26:921 (1,2) - Stack them Not the same musical idea as the others.
00:28:655 - Think of giving here a click, but it's also good as it is Fixed previously
00:32:470 (1) - This 3/4 breaks flow here, doesn't fit good This is focusing on percussion.
00:33:164 (4) - I would end it on white tick No
00:34:204 (2) - ^ No
00:34:898 (7) - End on white No
00:35:418 - Fill No
00:35:591 - ^ No
00:35:765 - ^ No
00:36:285 - 3/4 here? No
Good map. Very similar style to Kencho :)

[Extreme]
00:03:857 - Fill No
00:09:753 - ^ No
00:12:875 (4,3) - Improve blanket It's not meant to blanket
00:13:742 (4,6) - ^ It's not meant to blanket
00:14:435 (1,2,3) - This shape don't look good Changed
00:16:169 (2) - 3/4 doesn't fit here imo Vocalist does a falsetto pitch bend on the 1/4th, so my slider does too.
00:38:366 (2,3,4,5,6) - Too square I think Changed
00:47:557 (6,7) - It represends nothing There's no 1/4th in this section but it direly needs it. This is allowed.
01:10:967 (3,1) - This spacing with 1/4 slider may confuse that's 1/4 gap The whole section is like this, so that's not going to be legitamate concern.
I would work on patterns during choruses to give them smoother flow The whole chorus is about using wide angles and continuous circular flow to focus on the vocals.

I hope it will be helpful :)
XVoIR
[Extra]
00:06:127 (1) - why so sharp
00:35:433 (3,4,5) - why it is so small
00:43:583 (1) - missing hitsound?
01:00:924 (3,4) - kinda ungly
01:05:780 (1,2,3,4) - make this less spaced? currently I feel like it's overspaced

[Talking]
00:06:040 (7,1) - make all objects spaced the same, currently it looks kinda meh
00:20:520 (3,4) - maybe make it straight?
00:22:427 (5) - slider is a little off
00:33:699 (6,1) - undermapped? i'm sure there's something in the music
00:35:606 (1) - maybe just remove this and put some jumps? 00:35:606 (1,1) - it feels so weird, as it's 1/1 break between these
Topic Starter
Mykaterasu

XVoIR wrote:

[Extra]
00:06:127 (1) - why so sharp Distorted Guitar sound gets the distorted slider shape.
00:35:433 (3,4,5) - why it is so small There used to be a slider with this size symettrical to this one, but it got swapped out. Good spot
00:43:583 (1) - missing hitsound? Even though it lands on the barline, there isn't actually a sound like the other barlines to hitsound to.
01:00:924 (3,4) - kinda ungly
01:05:780 (1,2,3,4) - make this less spaced? currently I feel like it's overspaced I can tackle both of these points simultaneously

[Talking]
00:06:040 (7,1) - make all objects spaced the same, currently it looks kinda meh I kinda like how this is spaced differently, but I'll think about normalising it.
00:20:520 (3,4) - maybe make it straight? It's matching 00:19:999 (1) - this slider's shape
00:22:427 (5) - slider is a little off so it is.
00:33:699 (6,1) - undermapped? i'm sure there's something in the music It is undermapped, but it's to make this play cleaner. The rework should fix the way this is voiced.
00:35:606 (1) - maybe just remove this and put some jumps? 00:35:606 (1,1) - it feels so weird, as it's 1/1 break between these Not sure about this one, I'll see what I can do.
I'll be thinking about all of these during the Talking rework, as it should be the cleanest map in the set.
Crowley
hello HH asked me to mod his gd on ur mapset uwu

HH's Rain
00:11:676 (8,1) - decrease distance of these two please
00:12:716 (3) - would be better if these were notes imo
00:13:410 (5) - considering the distance of 00:12:369 (2) - to 00:12:716 (3) - . the distance of 00:13:063 (4) - to this note is too near. please add more ds.
00:13:930 (6) - ds of this is also too near to 5
00:15:144 (4,1,2) - i think 4 should be 2 notes instead of a slider and 1,2 the slider.
00:21:560 (6) - forgot to add a hyperfruit here
00:22:427 (5,6) - would be better if this was an antiflow i think.
00:24:855 (1) - this is too near the slider end of 6.
00:25:028 (2,3,4,1) - this is too much for a rain. nerf jumps pls
00:30:404 (1,2,3,4) - nerf 3 and 4 pls
00:35:260 - forgot a note here?
00:35:433 (1) - if you didnt add a note on 35:260, mind if you move this further away from 8?
00:49:739 (4) - move this on x:48?
00:57:803 (3) - u forgot a hyperfruit on the end of this slider?
01:01:965 (3,4,5,6,3,4,3,4,5,6,3,4) - add dashes to these notes.
01:26:936 (3,4,5,6) - same as above
01:28:323 (3,4) - same as above but i think its better if you use hdashes here.

thats all, goodluck on the map~ :D
Sakary

Crowley wrote:

hello HH asked me to mod his gd on ur mapset uwu

HH's Rain
00:11:676 (8,1) - decrease distance of these two please (that was supposed to be hdash, but i kinda think of making a hard dash instead. this recent one feels better though.)
00:12:716 (3) - would be better if these were notes imo yeah, i agree
00:13:410 (5) - considering the distance of 00:12:369 (2) - to 00:12:716 (3) - . the distance of 00:13:063 (4) - to this note is too near. please add more ds.
00:13:930 (6) - ds of this is also too near to 5 okay, fixed. same as above
00:15:144 (4,1,2) - i think 4 should be 2 notes instead of a slider and 1,2 the slider. i did make 4 as notes, but 1,2 is stiil the same.
00:21:560 (6) - forgot to add a hyperfruit here
00:22:427 (5,6) - would be better if this was an antiflow i think. (not smooth, and i think it's already good. it will be hard if i edit these notes.)
00:24:855 (1) - this is too near the slider end of 6.
00:25:028 (2,3,4,1) - this is too much for a rain. nerf jumps pls hehehez. i agree
00:30:404 (1,2,3,4) - nerf 3 and 4 pls
00:35:260 - forgot a note here? nope. there's no sound here.
00:35:433 (1) - if you didnt add a note on 35:260, mind if you move this further away from 8? i think it's already fine. a note here is expected to fall.
00:49:739 (4) - move this on x:48? sure
00:57:803 (3) - u forgot a hyperfruit on the end of this slider? fixed
01:01:965 (3,4,5,6,3,4,3,4,5,6,3,4) - add dashes to these notes. this part is hard for a rain. editing it will make it harder. not for now.
01:26:936 (3,4,5,6) - same as above i'll keep this.
01:28:323 (3,4) - same as above but i think its better if you use hdashes here. i'll try to think of it. i'm actually wondering the same thing.

thats all, goodluck on the map~ :D
Really thanks for the mod!!!
*no comment means accepted hands down

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35936
Countdown: 1
SampleSet: Normal
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 13583,61271
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.700004

[Metadata]
Title:Speaking
TitleUnicode:Speaking
Artist:Mrs. GREEN APPLE
ArtistUnicode:Mrs. GREEN APPLE
Creator:Mykaterasu
Version:Hello's Rain
Source:遊☆戯☆王 ARC-V
Tags:[Kergio] Ending ED Four 4 Yu-Gi-Oh! スピーキング ミセスグリーンアップル yugioh Motoki Oomori 大森元貴
BeatmapID:1455227
BeatmapSetID:633499

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Hello's bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,21564,0,"kick1.mp3",70

[TimingPoints]
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578,-100,4,3,0,55,0,0
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86589,-55.5555555555556,4,3,0,55,0,0
88497,-200,4,3,0,85,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,108,108
Combo3 : 248,203,69
Combo4 : 74,74,74

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168,75,15317,1,0,0:0:0:0:
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280,256,17398,1,2,0:0:0:0:
440,224,17572,1,0,0:0:0:0:
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432,312,22947,2,0,P|472:208|392:80,1,251.999992309571,4|0,0:0|0:0,0:0:0:0:
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240,136,29710,1,4,0:0:0:0:
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120,136,31791,1,8,0:0:0:0:
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432,208,32485,6,0,P|464:168|480:96,1,105,12|0,0:0|0:0,0:0:0:0:
416,72,32745,1,2,0:0:0:0:
232,312,32832,2,0,P|176:248|184:184,1,105,8|0,0:0|0:0,0:0:0:0:
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480,280,33265,1,0,0:0:0:0:
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400,176,33439,1,2,0:0:0:0:
288,168,33525,2,0,L|336:120,1,52.5,10|0,0:0|0:0,0:0:0:0:
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80,304,33959,1,0,0:0:0:0:
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152,96,35086,1,8,0:0:0:0:
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144,336,35433,6,0,L|8:304,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
464,320,35953,2,0,P|480:240|392:168,1,157.5,4|0,0:0|0:0,0:0:0:0:
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248,216,36907,1,0,0:0:0:0:
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240,168,37687,2,0,P|200:120|240:56,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
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272,64,40462,1,8,0:0:0:0:
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264,248,40809,6,0,P|208:192|192:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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328,48,41416,1,0,0:0:0:0:
64,216,41502,2,0,P|40:136|64:96,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
232,160,41849,1,8,0:0:0:0:
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400,304,42196,6,0,P|448:216|416:176,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
376,168,42456,1,0,0:0:0:0:
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240,120,43236,2,0,L|112:104,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
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280,128,45578,1,0,0:0:0:0:
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64,336,46358,6,0,P|48:240|96:184,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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176,88,47138,1,0,0:0:0:0:
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280,48,47398,1,8,0:0:0:0:
112,168,47572,1,8,0:0:0:0:
432,344,47745,6,0,P|472:272|456:208,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
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352,168,48092,1,8,0:0:0:0:
472,120,48265,1,0,0:0:0:0:
192,288,48439,2,0,P|152:248|152:160,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
224,176,48699,1,0,0:0:0:0:
312,176,48786,2,0,P|392:128|408:64,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
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280,136,49479,1,8,0:0:0:0:
104,136,49653,1,0,0:0:0:0:
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104,40,49826,1,2,0:0:0:0:
312,304,49999,1,0,0:0:0:0:
136,328,50173,2,0,P|80:280|168:224,1,188.999994232178,8|0,0:0|0:0,0:0:0:0:
328,176,50520,6,0,L|424:72,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
200,200,50867,2,0,L|72:120,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
368,296,51213,2,0,L|472:208,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
400,192,51473,1,0,0:0:0:0:
336,152,51560,2,0,L|480:96,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
120,296,51907,6,0,L|16:216,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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232,120,52514,1,0,0:0:0:0:
32,96,52601,2,0,L|160:176,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
336,208,52947,2,0,L|464:120,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
160,312,53294,6,0,L|32:272,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
96,232,53554,1,0,0:0:0:0:
160,208,53641,2,0,L|24:184,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
456,336,53988,2,0,P|480:264|424:200,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
400,200,54248,1,0,0:0:0:0:
336,176,54335,1,8,0:0:0:0:
472,144,54508,1,0,0:0:0:0:
168,304,54682,6,0,P|104:232|104:168,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
272,248,55028,2,0,P|336:184|352:128,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
304,104,55288,1,0,0:0:0:0:
248,80,55375,1,2,0:0:0:0:
384,40,55549,1,0,0:0:0:0:
136,328,55722,2,0,P|56:280|96:208,1,188.999994232178,8|0,0:0|0:0,0:0:0:0:
336,200,56069,6,0,L|448:120,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
288,152,56416,2,0,L|168:72,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
352,312,56762,1,2,0:0:0:0:
456,256,56936,1,0,0:0:0:0:
328,224,57109,1,8,0:0:0:0:
456,160,57283,1,0,0:0:0:0:
104,336,57456,6,0,L|208:200,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
240,232,57716,1,0,0:0:0:0:
448,256,57803,2,0,P|472:176|416:128,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
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320,96,58323,1,0,0:0:0:0:
192,56,58497,1,8,0:0:0:0:
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72,216,58843,6,0,L|16:88,2,125.999996154785,6|0|8,0:0|0:0|0:0,0:0:0:0:
240,288,59364,1,0,0:0:0:0:
288,240,59450,1,0,0:0:0:0:
224,208,59537,2,0,L|88:176,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
288,168,59884,2,0,L|432:144,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
112,352,60231,6,0,P|80:272|112:224,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
160,216,60491,1,0,0:0:0:0:
232,200,60578,2,0,P|312:152|304:96,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
248,120,60838,1,0,0:0:0:0:
408,56,60924,5,2,0:0:0:0:
464,80,61011,1,0,0:0:0:0:
480,120,61098,1,0,0:0:0:0:
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232,176,61271,1,2,0:0:0:0:
176,200,61358,1,0,0:0:0:0:
160,240,61445,1,0,0:0:0:0:
176,280,61531,1,0,0:0:0:0:
456,360,61618,5,2,0:0:0:0:
480,248,61791,1,2,0:0:0:0:
144,240,61965,1,8,0:0:0:0:
120,128,62138,1,8,0:0:0:0:
304,144,62485,1,2,0:0:0:0:
312,40,62658,1,8,0:0:0:0:
48,320,63005,5,2,0:0:0:0:
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280,216,63352,1,8,0:0:0:0:
296,96,63525,1,8,0:0:0:0:
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64,120,64219,1,2,0:0:0:0:
432,320,64393,5,14,0:0:0:0:
448,200,64566,1,0,0:0:0:0:
192,256,64739,1,2,0:0:0:0:
168,128,64913,1,8,0:0:0:0:
384,208,65260,1,2,0:0:0:0:
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184,168,66647,1,8,0:0:0:0:
40,112,66820,1,8,0:0:0:0:
176,64,66994,1,8,0:0:0:0:
456,264,67167,6,4,L|472:120,1,125.999996154785
256,352,67514,2,0,P|144:304|64:184,2,251.999992309571,2|2|2,0:0|0:0|0:0,0:0:0:0:
392,312,68381,1,0,0:0:0:0:
48,224,68554,6,4,L|32:80,1,125.999996154785
256,32,68901,2,0,P|368:80|448:200,2,251.999992309571,2|2|2,0:0|0:0|0:0,0:0:0:0:
104,72,69768,1,0,0:0:0:0:
400,128,69942,6,4,L|424:264,1,125.999996154785
216,336,70288,2,0,P|272:264|432:184,2,251.999992309571,2|2|2,0:0|0:0|0:0,0:0:0:0:
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JierYagtama
As requested by Hello-senpai uwu


Hello's Rain

  1. 00:03:699 (2) - I kinda think this is a more prominent sound to NC here so remove NC for 00:03:005 (1) - if you do
  2. 00:05:086 - not a fan of that kind of rhythm that lefts the end on the slider get the more stronger sound here
  3. 00:06:300 - if you took my suggestion above then remove this circle and move 00:06:473 (1) - to x:363 so it wouldnt be too hard to dash here and also emphasis 1 better with the 1/2 gap
  4. 00:07:861 (4) - needs more... "movement" thus i recommend you to move this a little bit more to x:128
  5. 00:14:104 (1) - I dont think this should be given an h-dash imo since the vocal sound you're mapping here isnt even that loud tho im gonna suggest here to change the pattern here 00:14:104 (1,2,3) - a bit. Somewhat of a pattern like [url=00:14:104 (1,2,3) -]this[/url] can do
  6. 00:16:878 (6) - somewhat feels better to play if you point the end of the slider more on the right
  7. 00:25:028 (2,3,4) - would play better if you ctrl h and reposition it to x:336
  8. 00:27:456 (2,3) - feels underemphasized imo it would be better if you tilt them a little bit more somewhat like this and if you took my suggestion here move 3 to x:88
  9. 00:35:433 (1) - a bit too stacked on movement here imo move to x:112
  10. 00:40:115 (3) - a bit too far imo move to x:312 so it can show how you emphasize the vocal's intesity here 00:40:288 (4,5) -
  11. 00:47:051 (3,4,5) - this triplet would play and look better if you space them out a little more like this




  1. Hmmm only thing that needs work here is the intro but other than that the 2nd kiai feels nice to play xd
gl~
Sakary

JeirYagtama wrote:

As requested by Hello-senpai uwu


Hello's Rain

  1. 00:03:699 (2) - I kinda think this is a more prominent sound to NC here so remove NC for 00:03:005 (1) - if you do i think no.
  2. 00:05:086 - not a fan of that kind of rhythm that lefts the end on the slider get the more stronger sound here what do you suggest? i kind of think the pattern seems fine now as it matches with the sound.
  3. 00:06:300 - if you took my suggestion above then remove this circle and move 00:06:473 (1) - to x:363 so it wouldnt be too hard to dash here and also emphasis 1 better with the 1/2 gap
  4. 00:07:861 (4) - needs more... "movement" thus i recommend you to move this a little bit more to x:128 sure
  5. 00:14:104 (1) - I dont think this should be given an h-dash imo since the vocal sound you're mapping here isnt even that loud tho im gonna suggest here to change the pattern here 00:14:104 (1,2,3) - a bit. Somewhat of a pattern like [url=00:14:104 (1,2,3) -]this[/url] can do i just simply moved 1 closer to 7 to match with the song. i agree, the vocal isn't that strong.
  6. 00:16:878 (6) - somewhat feels better to play if you point the end of the slider more on the right okay
  7. 00:25:028 (2,3,4) - would play better if you ctrl h and reposition it to x:336 your suggested pattern seems weak. i'll keep this one.
  8. 00:27:456 (2,3) - feels underemphasized imo it would be better if you tilt them a little bit more somewhat like this and if you took my suggestion here move 3 to x:88 nice suggestion
  9. 00:35:433 (1) - a bit too stacked on movement here imo move to x:112 okay. but i kinda feel an anti-flow within this part feels better. i'll follow your suggestion anyway
  10. 00:40:115 (3) - a bit too far imo move to x:312 so it can show how you emphasize the vocal's intesity here 00:40:288 (4,5) - sure.
  11. 00:47:051 (3,4,5) - this triplet would play and look better if you space them out a little more like this sure thing.




  1. Hmmm only thing that needs work here is the intro but other than that the 2nd kiai feels nice to play xd thank you!
gl~
Thanks for the mod!
Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35936
Countdown: 1
SampleSet: Normal
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 13583,61271
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.700004

[Metadata]
Title:Speaking
TitleUnicode:Speaking
Artist:Mrs. GREEN APPLE
ArtistUnicode:Mrs. GREEN APPLE
Creator:Mykaterasu
Version:Hello's Rain
Source:遊☆戯☆王 ARC-V
Tags:[Kergio] Ending ED Four 4 Yu-Gi-Oh! スピーキング ミセスグリーンアップル yugioh Motoki Oomori 大森元貴
BeatmapID:1455227
BeatmapSetID:633499

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Hello's bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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232,312,32832,2,0,P|176:248|184:184,1,105,8|0,0:0|0:0,0:0:0:0:
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264,248,40809,6,0,P|208:192|192:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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224,176,48699,1,0,0:0:0:0:
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472,144,54508,1,0,0:0:0:0:
168,304,54682,6,0,P|104:232|104:168,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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248,80,55375,1,2,0:0:0:0:
384,40,55549,1,0,0:0:0:0:
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288,152,56416,2,0,L|168:72,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
352,312,56762,1,2,0:0:0:0:
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104,336,57456,6,0,L|208:200,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
240,232,57716,1,0,0:0:0:0:
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320,96,58323,1,0,0:0:0:0:
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224,208,59537,2,0,L|88:176,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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232,200,60578,2,0,P|312:152|304:96,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
248,120,60838,1,0,0:0:0:0:
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456,360,61618,5,2,0:0:0:0:
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144,240,61965,1,8,0:0:0:0:
120,128,62138,1,8,0:0:0:0:
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336,128,66300,1,8,0:0:0:0:
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184,168,66647,1,8,0:0:0:0:
40,112,66820,1,8,0:0:0:0:
176,64,66994,1,8,0:0:0:0:
456,264,67167,6,4,L|472:120,1,125.999996154785
256,352,67514,2,0,P|144:304|64:184,2,251.999992309571,2|2|2,0:0|0:0|0:0,0:0:0:0:
392,312,68381,1,0,0:0:0:0:
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256,32,68901,2,0,P|368:80|448:200,2,251.999992309571,2|2|2,0:0|0:0|0:0,0:0:0:0:
104,72,69768,1,0,0:0:0:0:
400,128,69942,6,4,L|424:264,1,125.999996154785
216,336,70288,2,0,P|272:264|432:184,2,251.999992309571,2|2|2,0:0|0:0|0:0,0:0:0:0:
368,336,71156,1,0,0:0:0:0:
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48,280,71416,1,8,0:0:0:0:
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272,200,71676,1,4,0:0:0:0:
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224,184,72890,1,0,0:0:0:0:
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224,136,73063,2,0,L|88:120,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
288,256,73410,2,0,P|360:208|392:144,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
320,136,73670,1,0,0:0:0:0:
248,112,73757,2,0,P|184:160|152:216,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
464,240,74104,6,0,L|472:104,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
312,152,74450,1,8,0:0:0:0:
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360,328,75144,2,0,P|408:264|360:152,1,188.999994232178,8|0,0:0|0:0,0:0:0:0:
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320,112,75838,2,0,L|208:32,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
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184,336,76878,6,0,P|144:256|160:192,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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240,48,77572,1,2,0:0:0:0:
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440,96,78265,5,6,0:0:0:0:
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280,176,78612,2,0,L|440:160,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
216,344,78959,2,0,P|168:280|152:192,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
224,208,79219,1,0,0:0:0:0:
144,176,79306,2,0,L|8:152,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
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120,312,79999,2,0,P|96:248|128:168,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
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224,176,80346,1,2,0:0:0:0:
112,112,80520,1,0,0:0:0:0:
320,312,80693,2,0,P|352:224|304:120,1,188.999994232178,8|0,0:0|0:0,0:0:0:0:
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280,128,81387,2,0,L|304:0,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
128,304,81734,2,0,L|88:168,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
256,232,82080,1,8,0:0:0:0:
128,216,82254,1,0,0:0:0:0:
424,344,82427,6,0,P|456:280|400:192,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
376,216,82687,1,0,0:0:0:0:
312,200,82774,2,0,P|272:144|272:64,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
440,72,83121,1,2,0:0:0:0:
288,72,83294,1,0,0:0:0:0:
440,136,83468,1,10,0:0:0:0:
288,136,83641,1,0,0:0:0:0:
48,288,83814,6,0,P|64:200|80:152,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
248,248,84161,2,0,P|280:160|288:104,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
88,208,84508,2,0,P|48:144|64:64,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
112,72,84768,1,0,0:0:0:0:
368,328,84855,2,0,L|480:240,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
192,320,85202,6,0,P|168:232|176:160,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
240,168,85462,1,0,0:0:0:0:
168,128,85549,2,0,P|216:80|272:56,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
112,48,85895,5,10,0:0:0:0:
64,96,85982,1,0,0:0:0:0:
64,152,86069,1,10,0:0:0:0:
104,192,86156,1,0,0:0:0:0:
312,216,86242,1,2,0:0:0:0:
192,264,86416,1,2,0:0:0:0:
448,320,86589,5,4,0:0:0:0:
464,200,86762,1,0,0:0:0:0:
176,192,86936,1,8,0:0:0:0:
168,72,87109,1,8,0:0:0:0:
352,288,87456,1,0,0:0:0:0:
360,144,87630,1,8,0:0:0:0:
72,304,87976,5,0,0:0:0:0:
64,176,88150,1,0,0:0:0:0:
304,232,88323,1,8,0:0:0:0:
312,96,88497,1,8,0:0:0:0:
mindmaster107
Here from your queue btw

I modded a diff from your other mapset, so I think this is enough?

Most of the general issues with your highest diff are repeated in the extreme diff, and the hitsounds were driving me insane.

Yes I know I can turn those off, I was not thinking straight XD

[Talking]
Spacing felt overdone or unsupported. Some specific ideas were either not strong enough, or conflicting with others.

I would personally reccomend sticking with 3 core ideas at most (the sharp slider for high sv, the movement and your visuals in the kiai are ideas I personally love, but you ca pick which you want.) Please make your ideas clear as daylight, by both using them whenever possible (or changing the rules to allow for such), and by only using those ideas. Sprinkling other ideas willy nilly will make your map feel inconsistent, and at worse random.

00:15:491 (5) - The song is not strong enough imo for something which only appears in the map twice or thrice.

00:03:005 (1,2,3) - 00:03:699 (4,5,6) - These two parts sound practically the same in the context of the song, and you used completely different spacing for both. For the calm section, I would ask to make your intentions clearer by lowering spacing, and mapping simply. The rest of the beginning suffers from this too.

00:36:647 - The kiai had the strangest hitsound I have ever heard. Hitsounding is meant to be in the background of the map, not so prominent I am distracted by the map by them.

00:31:791 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This spacing, feels way way too intense for the context of the rest of the map, as it is nowhere near the most intense part and has the highest stream spacing.
00:31:791 (1,2,3,1,2,3,4,5) - This spacing ramps up way too fast for the music.
00:33:872 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This actually feels overmapped. I would use repeating 1/4 sliders if you still wanna cover the significantly quieter drum roll.

00:36:300 (1) - I would just stick with 00:00:578 (1) for consistency. You can increase spacing to pretty far lengths if you make sure you stay consistent with your concept and repeat it enough to drill it into the player.

Something about the kiai feels like a letdown.
00:41:155 (2,3,4,5,6) - The spacing feels weak, as it about closely matches the spacing from the beginning, and is way less than the spacing in the build up.

00:46:358 (1,2,1,2,1,2,1,2) - Im not complaining about the spacing due to pp, but due to both overspacing and bad contrast disregarding the song.
The 3rd combo jump is clearly special in it's intensity, but is only barely spaced higher. The other jumps feel about as intense as the rest of the kiai. I understand if you need a buildup to the 3rd combo jump, but your lack of contrast clearly shows that this was not your intention (if it was, pls fix :P).

00:47:398 (1,2,1) - Why is the jump to the slider so much smaller for a major vocal downbeat.

00:49:478 (2,3,4,5,6) - I would argue the vocals are losing intensity with each note. Why are jumps increasing in spacing? I don't agree with following intensity of one of the smaller instruments as you are clearly following the vocals.

01:01:965 (1,2,1,2) - 01:03:352 (1,2,1,2) - 01:04:739 (1,2,1,2) - 01:06:127 (1,2) -
Compare the pitches here. They are clearly descending pitches, which would deserve decreasing spacing.
Also the spacing is much larger than anything in the kiai (apart from the major jumps), which feels super out of place for what is supposedly the second calmest part in the song.

01:23:814 (1,2,3,4,5,6,7) - What happened to the hitsounds here? If you are committing to the hitsound, please do this part too.
-Luminate
Hi there! As you request in my queue

Hello's Rain
  1. 00:00:751 - I don't know if this should be mentioned but it's unnecessary green line as the green line on 00:00:924 - is representing a hitsound change
  2. 00:13:410 (6) - move left by 2-3 grids -- this antiflow is too far
  3. 00:16:878 (6) - this may be unnecessary 3/4 slider as you silenced the sliderend so I suggest a 1/2 slider instead
  4. 00:22:774 - unnecessary green line -- the green line before is already taken your hitsound setting here
  5. 00:27:109 (1,2,3) - I suggest you bent the slider angle more horizontal and reduce the distance between these sliders would flow better
  6. 00:31:098 (1) - reduce the distance to keep the dash strength stable with (2)(around x:112 I guess)
  7. 00:35:953 (2) - reduce the distance because the next 1/4 hyperjump is a little harsh and the distance from the previous note seems off
  8. 00:42:023 (6) - missing hitclap? I think hitclap suits here
  9. 00:46:705 (2,3) - nerf the distance or make the sliderend hyper? almost an edge jump for me
  10. 00:55:722 (6) - fix the shape of this slider pls
  11. 01:00:924 (1) - clap hitsound here would make the note clearer than a whistle? same as 01:01:271 (5)
  12. 01:01:965 (3,4) - these can be more movable -- a little left-right wouldn't hurt? then you move 01:02:485 (5,6) - along to the opposite side
    It would look like >>This<< //I suggest you make these pattern along the similar melody as well, It will play better than standing still at one point
  13. 01:05:606 - again here //unnecessary green line
  14. 01:07:167 (1,2) - reduce the distance between these two notes would be more comfortable to play
  15. 01:08:554 (1,2) - ^^
  16. 01:12:023 (9) - make this slider more horizontal would make the stream flow better
  17. 01:26:589 (1) to 01:28:497 (4) - same as 01:01:965 (3,4) but in opposite side from before
Hope this helps!! :)
Topic Starter
Mykaterasu
This map is relatively old, so a lot of it will be remapped in combination with both our opinions.

mindmaster107 wrote:

Here from your queue btw

I modded a diff from your other mapset, so I think this is enough? yeah it is

Most of the general issues with your highest diff are repeated in the extreme diff, and the hitsounds were driving me insane. Don't worry,
I didn't like them either. Having the open hat on the offbeats was good in the extreme cause every slider is 1/2, so there's always an object to put it on,
but with 3/4 and 1/1 sliders, there are some gaps, and it's super weird. I'll just whistle the vocals in the Extras and Talking.


Yes I know I can turn those off, I was not thinking straight XD

[Talking]
Spacing felt overdone or unsupported. Some specific ideas were either not strong enough, or conflicting with others.

I would personally reccomend sticking with 3 core ideas at most (the sharp slider for high sv, the movement and your visuals in the kiai are ideas I personally love, but you ca pick which you want.) Please make your ideas clear as daylight, by both using them whenever possible (or changing the rules to allow for such), and by only using those ideas. Sprinkling other ideas willy nilly will make your map feel inconsistent, and at worse random.

00:15:491 (5) - The song is not strong enough imo for something which only appears in the map twice or thrice. There are no no 1/1 sliders in the map, so 3/4 sliders have to show some variation. I agree it's out of there tho.

00:03:005 (1,2,3) - 00:03:699 (4,5,6) - These two parts sound practically the same in the context of the song, and you used completely different spacing for both. For the calm section, I would ask to make your intentions clearer by lowering spacing, and mapping simply. The rest of the beginning suffers from this too. This section has been remapped to something much simpler. Flow and slider direction is now much more generic.

00:36:647 - The kiai had the strangest hitsound I have ever heard. Hitsounding is meant to be in the background of the map, not so prominent I am distracted by the map by them. Agreed, this was a placeholder to see if I could match the extreme, but I can't. More details in the general thoughts above.

00:31:791 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This spacing, feels way way too intense for the context of the rest of the map, as it is nowhere near the most intense part and has the highest stream spacing. Well, it is a pretty important build-up, and there is silence after it,
so I think this level of difficulty isn't too far off the intensity. This is more a problem because the kiai is pretty weak, as you'll soon state, but a little nerfing wouldn't hurt

00:31:791 (1,2,3,1,2,3,4,5) - This spacing ramps up way too fast for the music. nerfed
00:33:872 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This actually feels overmapped. I would use repeating 1/4 sliders if you still wanna cover the significantly quieter drum roll. I'll give it a go

00:36:300 (1) - I would just stick with 00:00:578 (1) for consistency. You can increase spacing to pretty far lengths if you make sure you stay consistent with your concept and repeat it enough to drill it into the player. eeeh, these sounds are pretty different, and play different roles too. It's even got visual significance in the video, so I don't think I can pass this one up I'm afraid.

Something about the kiai feels like a letdown.
00:41:155 (2,3,4,5,6) - The spacing feels weak, as it about closely matches the spacing from the beginning, and is way less than the spacing in the build up. Commencing buffing of difficulty, now with more loli biceps.

00:46:358 (1,2,1,2,1,2,1,2) - Im not complaining about the spacing due to pp, but due to both overspacing and bad contrast disregarding the song.
The 3rd combo jump is clearly special in it's intensity, but is only barely spaced higher. The other jumps feel about as intense as the rest of the kiai. I understand if you need a buildup to the 3rd combo jump, but your lack of contrast clearly shows that this was not your intention (if it was, pls fix :P). I don't think that the spacing needs to be so contrasted, the simple act of going through this type of movement makes each successive note feel more important, and manipulating the spacing to make it larger/smaller only amplifies that. I nerfed the 4th one to make it more apparent that the 3rd is the most important, but I don't think I'll change the increase of the 1st and 2nd, since perpendicularly-traversing back-and-forth jumps aren't found anywhere else except for the most important and intense phrases.

00:47:398 (1,2,1) - Why is the jump to the slider so much smaller for a major vocal downbeat. easy fix

00:49:478 (2,3,4,5,6) - I would argue the vocals are losing intensity with each note. Why are jumps increasing in spacing? I don't agree with following intensity of one of the smaller instruments as you are clearly following the vocals. Even if the intensity of the main instrument isn't changing,
the harmonic rhythm is speeding up, which causes the whole thing to gain momentum. I like to focus intensity a lot on harmony, so that's just my thing I guess.


01:01:965 (1,2,1,2) - 01:03:352 (1,2,1,2) - 01:04:739 (1,2,1,2) - 01:06:127 (1,2) -
Compare the pitches here. They are clearly descending pitches, which would deserve decreasing spacing.
Also the spacing is much larger than anything in the kiai (apart from the major jumps), which feels super out of place for what is supposedly the second calmest part in the song. Changed

01:23:814 (1,2,3,4,5,6,7) - What happened to the hitsounds here? If you are committing to the hitsound, please do this part too. Explained above, fixed
wew, ty.
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