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Toyama Nao - Ima Koko [OsuMania]

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Total Posts
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Topic Starter
Shima Rin
This beatmap was submitted using in-game submission on 2017年9月3日 at 13:19:42

Artist: Toyama Nao
Title: Ima Koko
Source: 月がきれい
Tags: opening tsuki ga kirei as the moon so beautiful Syadow- VTZL-128 WEST GROUND
BPM: 140
Filesize: 7442kb
Play Time: 01:27
Difficulties Available:
  1. Hard - 4Key (2.67 stars, 618 notes)
  2. Koi - 4Key (3.49 stars, 804 notes)
  3. Normal - 4Key (1.99 stars, 357 notes)
  4. Sya's Easy - 4Key (1.38 stars, 281 notes)
Download: Toyama Nao - Ima Koko
Information: Scores/Beatmap Listing
---------------
#3 Ranked

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Akane & Kotarou
Best Couple 2017



Easy by Syadow-
Normal by Me
Hard by Me
Koi by Me
Hitsound by Me
BG by loundraw

Please Redownload The Mapset if you have already downloaded it before Aug 10th, 2017 to appreciate the awesome hitsound

Thanks IamKwaN and alacat for Metadata Check
Thanks dudehacker for making the awesome Hitsound Base

Log
#1 Bubbled by Maxus

Poped by Myself

#2 Bubbled by Kawawa

Poped by Myself

#3 Bubbled by Maxus #1 Qualified by Kawawa

Disqualified by Nardoxyribonucleic (Upon my own request)

#2 Qualified by Nardoxyribonucleic

Disqualified by Feerum

#4 Bubbled by Maxus #3 Qualified by Kawawa


Mod Count
Sya's Easy: 7
Normal: 15
Hard: 4
Koi: 13
Hitsound: 2
Madoka2574
简单地水一发摸 :D

1丨2丨3丨4

General
Hard的OD和HP可以调高一点,现在只有7
hitsound音量为0%
00:53:412 (53412|0,53841|1,54270|2) - 抓音的话应该是3/4,不过就我自己做的感觉来说可能手感不太好
00:55:448 (55448|1) - 这个反而是1/2
00:56:627 (56627|1) - 1/2
00:59:198 (59198|0) - 1/2
01:00:270 (60270|3,60698|2,61127|1) - 3/4
01:00:270 (60270|3,60698|2,61127|1) - 1/2
01:03:484 (63484|1) - 1/2
01:04:127 (64127|2) - 1/4
还有很多这样的抓人声的音,有些因为是歌手自身需要换气造成的空隙,以及考虑到手感问题,这个你统一就行(吧)
00:54:591 - 总感觉这里有音,不确定qaq
00:56:627 - 这里有音补一个note,可以在4列
00:58:341 - 这里也是有音,类似的地方就不说了,主要是一些2个16分的地方往往是有3个连续16分的
Normal
00:24:698 (24698|3,24805|2,24912|1) - 左移一列,因为前面有432的排列了而这里音也比较低
00:55:341 - 建议跟hard一样补上一个音,normal里面这个音都抓了的
00:58:341 - 这两个我觉得可以移到中间2、3列
Hard
00:41:091 - 漏了一个音,补在1列就行
00:42:805 - 同上
感觉你并没有抓背景音连续的16分,但是抓沙沙沙的那个音(乐器叫啥,沙锤?)又感觉note多了不少(00:40:770 (40770|0,40877|1) - 像这两个note),如果你结合起来的话我建议每次出现16分时把16分塞满
00:49:770 - 后面这一小段是没有抓沙锤的音吗,那00:50:198 (50198|3,50627|3,51055|3,51484|3) - 这些是?
01:08:091 (68091|2) - 这个跟normal的位置不一样啊,切换了抓音吗?
01:18:270 (78270|1) - 移到后面蓝线上,这里跟前面不一样,没有finish的音用不到三押,另外蓝线上有音
Syadow-
Waoo tsuki ga kirei ost <<<<<33333
Btw where'is ez diff owo ?
Topic Starter
Shima Rin

Syadow- wrote:

Waoo tsuki ga kirei ost <<<<<33333
Btw where'is ez diff owo ?
Actually I did not decide to make it _(:з」∠)_ but if u wanna make one i will appreciate ;)
Topic Starter
Shima Rin

Madoka2574 wrote:

简单地水一发摸 :D

1丨2丨3丨4

General
Hard的OD和HP可以调高一点,现在只有7 调成7.5
hitsound音量为0% 原先为了方便听改的,也没关系,最后肯定会改的,先改到40%
00:53:412 (53412|0,53841|1,54270|2) - 抓音的话应该是3/4,不过就我自己做的感觉来说可能手感不太好
00:55:448 (55448|1) - 这个反而是1/2
00:56:627 (56627|1) - 1/2
00:59:198 (59198|0) - 1/2
01:00:270 (60270|3,60698|2,61127|1) - 3/4
01:00:270 (60270|3,60698|2,61127|1) - 1/2
01:03:484 (63484|1) - 1/2
01:04:127 (64127|2) - 1/4
还有很多这样的抓人声的音,有些因为是歌手自身需要换气造成的空隙,以及考虑到手感问题,这个你统一就行(吧)上面除了某几个1/2后面跟着三键实在不好改的地方其他全部fixed,也统一了,写的太快然后错误百出orz

00:54:591 - 总感觉这里有音,不确定qaq 其实没有啦
00:56:627 - 这里有音补一个note,可以在4列 没有鼓点需要强调啊
00:58:341 - 这里也是有音,类似的地方就不说了,主要是一些2个16分的地方往往是有3个连续16分的 我不是抓了吗喵喵喵

Normal
00:24:698 (24698|3,24805|2,24912|1) - 左移一列,因为前面有432的排列了而这里音也比较低 可以

00:55:341 - 建议跟hard一样补上一个音,normal里面这个音都抓了的 我在Normal把Hard的键数都减少了一个,这里鼓点其实不明显,在NM就没必要抓了

00:58:341 - 这两个我觉得可以移到中间2、3列 哪两个?
Hard
00:41:091 - 漏了一个音,补在1列就行
00:42:805 - 同上 改成抓hihat了

感觉你并没有抓背景音连续的16分,但是抓沙沙沙的那个音(乐器叫啥,沙锤?)又感觉note多了不少(00:40:770 (40770|0,40877|1) - 像这两个note),如果你结合起来的话我建议每次出现16分时把16分塞满 这。。赛豹不太好把orz

00:49:770 - 后面这一小段是没有抓沙锤的音吗,那00:50:198 (50198|3,50627|3,51055|3,51484|3) - 这些是?改了

01:08:091 (68091|2) - 这个跟normal的位置不一样啊,切换了抓音吗?我忘改了hhh,fixed

01:18:270 (78270|1) - 移到后面蓝线上,这里跟前面不一样,没有finish的音用不到三押,另外蓝线上有音 改了
谢谢摸图,虽然说和曲子搭配更好了但总感觉改的越来越不友好了hhh,这个NM几乎快超了hhhhhh,反正有空我还要再改改
Dr_Marc
Mod for HD

00:25:984 - Not so strong sound, only 1 or 2 notes
01:06:484 (66484|1,66484|0,66591|3,66591|2,66698|0,66698|1) - not really strong notes, rather really unnoticable weak notes, why 2 notes?
01:05:198 (65198|2) - Vocal ends on 01:05:734 -

Well done.. didnt found anything other

Mod for NM


00:42:270 - isnt this as strong as 00:43:127 - ?

Sry that I didnt found anything else, its a very indivicual map and in my opinion, i had much more to talk about, but its all preference how you would edit.

So Gl with rest of ranking process!
dkingo
M4M from your queue

don't open
1|2|3|4

[General]
  1. 取消widescreen support
  2. 建议"Hard"难度名改为"moonlight"

[Easy]
  1. 00:01:984 - Add a note
  2. 00:11:841 - Remove a note, I think single note here should be enough
  3. 00:37:555 (37555|0) - The piano play starts at 00:37:770 - , make this LN 1/2 shorter and add a note at 00:37:555 -
  4. 01:23:412 (83412|1) - Move to col 3, then 01:23:841 (83841|2,84055|1) - swap position, wide chord fits better here
[Normal]
  1. 00:28:020 - 建议做镲音,然后每个吉他音用双键
  2. 感觉这首歌人声不适合在Normal做,副歌感觉有点乱,比如00:55:448 (55448|1,55555|2) - ,短LN中间加note比较难打,还是规规矩矩做伴奏比较合适...或者把LN接到下一条LN,https://osu.ppy.sh/ss/8466103 这样就顺畅一些。这首歌节奏比较快,就算后1/4没有音,打的时候也几乎察觉不出来
[Hard]
  1. 00:11:412 (11412|2) - 音在00:11:305 -
  2. 00:14:305 - 这段几个双押可以改成14 23 https://osu.ppy.sh/ss/8466159 ,一直用12 34比较单调
  3. 00:19:020 - 加个键
  4. 00:31:770 - 移一个键到第1列,这里和上一个钢琴音高不同,最好不要重复放
  5. 00:48:591 - 鼓音比较大,我觉得这段抓鼓音更好
  6. 00:59:412 (59412|3) - 移到第1列
搞定√
Good luck!
我怎么就管不住这手呢
AchsanLovers
here's the mod as your request 'w')/

[General]
  1. No Hitsound ?
  2. widescreen support aaaaaaaaaa turn off pls, you didnt use any SB element in here
  3. i think offset should be 260
  4. add to tag : VTZL-128 for code of the songs, source : http://www.cdjapan.co.jp/tokuten/anime_VTZL-128
    and WEST GROUND for composed of the songs, source : http://www.achanime.net/nao-touyama-imakoko-single/
artist and title already correct for me

[Sya's EZ]
  1. 00:18:698 (18698|1) - move to 3 mungkin ? karena 00:17:412 (17412|0,17412|1,18055|0) - udah ngeberatin di left hand jadi bisa diberatin dikit di tangan kanannya
  2. 00:22:555 (22555|0) - ini lebih baik kalau diterus sampai 00:23:198 - biar konsisten dgn 1/2 LN didepan
  3. 00:27:698 - 00:29:412 - 00:32:412 - hmm, bukannya harus 1 note buat gitar? atau mungkin buat vocal impact?
  4. 00:51:698 (51698|2) - mulai dari 00:52:555 - aja pls
  5. 01:24:270 (84270|3,84270|0) - CTRL + H?
[NM]
  1. 00:18:805 (18805|3) - delete?
  2. 00:23:627 (23627|3,23734|2,23841|1,23948|3,24055|2,24162|1,24270|0,24270|3,24377|2,24484|1,24591|0,24698|2,24805|1,24912|0,25020|3,25127|2,25234|1,25341|0,25448|1,25555|2,25662|3,25770|1,25877|2,25984|0,25984|3) - are you really serious with this??!!! well for me its a great stairs pattern but you shhould rethink it again, its a normal diff.
  3. 00:37:770 (37770|1,37877|2,37984|3,38091|2,38198|1,38305|0,38412|3,38520|0,38627|1,38734|2,38841|3,38948|2,39055|1,39162|0,39270|3,39377|1,39484|2,39591|0,39698|1,39698|3) - oh again? cmon, you can give some 1/2 note for that piano sound.
  4. 00:46:555 (46555|0,47198|1) - now, why you sunddenly mapped vocal now? before this, you just focus to kick and piano sound, i stil frefer you make a 1/1 like before you do
  5. 00:53:412 - until 01:20:841 - as a mapper, i just wanna some comment, this pattern looking so hard for normal player, you should think for combine the LN and note, lets take this as example 00:53:841 (53841|1,54055|0,54055|3) - normal note is in 00:54:055 - but the LN stop in 00:54:162 - its make some unbalance, and this 00:54:270 (54270|2,54698|3,54698|1) - too

    you can focus to other sound than that vocal for make a player confused what the mapper trying to follow
[HD]
  1. 00:05:252 - seems missing piano sound in here/
  2. 00:50:627 (50627|2,50734|2) - hmm, dont use a jack in here, since there was a LN

    same thing like in NM diff, in kiai, this pattern almost same like MX diff, you played this map well doesnt mean other player play well too, you should think a pattern same as diff name, for me, a HD diff pattern should not like this.
okay thats should be all, sorry if my comment make a bad thing for you, forgive me ;w;

good luck ~! :3
Topic Starter
Shima Rin

Dr_Marc wrote:

Mod for HD

00:25:984 - Not so strong sound, only 1 or 2 notes change to 2
01:06:484 (66484|1,66484|0,66591|3,66591|2,66698|0,66698|1) - not really strong notes, rather really unnoticable weak notes, why 2 notes? actually here for some reason it can be heard that these sounds stand out

01:05:198 (65198|2) - Vocal ends on 01:05:734 - fixed

Well done.. didnt found anything other

Mod for NM


00:42:270 - isnt this as strong as 00:43:127 - ? hmm true, fixed


Sry that I didnt found anything else, its a very indivicual map and in my opinion, i had much more to talk about, but its all preference how you would edit.

So Gl with rest of ranking process!
Thanks for mod! ;)
Topic Starter
Shima Rin

dkingo wrote:

M4M from your queue

don't open
1|2|3|4

[General]
  1. 取消widescreen support fixed
  2. 建议"Hard"难度名改为"moonlight"其实我觉得现在这个没啥问题

[Normal]
  1. 00:28:020 - 建议做镲音,然后每个吉他音用双键 这不就和HD一样了嘛orz
  2. 感觉这首歌人声不适合在Normal做,副歌感觉有点乱,比如00:55:448 (55448|1,55555|2) - ,短LN中间加note比较难打,还是规规矩矩做伴奏比较合适...或者把LN接到下一条LN,https://osu.ppy.sh/ss/8466103 这样就顺畅一些。这首歌节奏比较快,就算后1/4没有音,打的时候也几乎察觉不出来 re了整个kiai
[Hard]
  1. 00:11:412 (11412|2) - 音在00:11:305 - 应该是再往前一个红线上,改了
  2. 00:14:305 - 这段几个双押可以改成14 23 https://osu.ppy.sh/ss/8466159 ,一直用12 34比较单调 fixed
  3. 00:19:020 - 加个键 挺卡手的,还是算了吧
  4. 00:31:770 - 移一个键到第1列,这里和上一个钢琴音高不同,最好不要重复放 有道理,改了
  5. 00:48:591 - 鼓音比较大,我觉得这段抓鼓音更好 嗯。。也是re了这一部分
  6. 00:59:412 (59412|3) - 移到第1列
rearranged
搞定√
Good luck!
我怎么就管不住这手呢
谢摸! ;) 以及谢谢射星
Topic Starter
Shima Rin

AchsanLovers wrote:

here's the mod as your request 'w')/

[General]
  1. No Hitsound ? Still not start yet x_x I guess i am the laziest guy to do HS
  2. widescreen support aaaaaaaaaa turn off pls, you didnt use any SB element in here fixed
  3. i think offset should be 260 fixed
  4. add to tag : VTZL-128 for code of the songs, source : http://www.cdjapan.co.jp/tokuten/anime_VTZL-128
    and WEST GROUND for composed of the songs, source : http://www.achanime.net/nao-touyama-imakoko-single/ all added
artist and title already correct for me

[NM]
  1. 00:18:805 (18805|3) - delete? but here is actually sound lol
  2. 00:23:627 (23627|3,23734|2,23841|1,23948|3,24055|2,24162|1,24270|0,24270|3,24377|2,24484|1,24591|0,24698|2,24805|1,24912|0,25020|3,25127|2,25234|1,25341|0,25448|1,25555|2,25662|3,25770|1,25877|2,25984|0,25984|3) - are you really serious with this??!!! well for me its a great stairs pattern but you shhould rethink it again, its a normal diff. delete those on blue lines
  3. 00:37:770 (37770|1,37877|2,37984|3,38091|2,38198|1,38305|0,38412|3,38520|0,38627|1,38734|2,38841|3,38948|2,39055|1,39162|0,39270|3,39377|1,39484|2,39591|0,39698|1,39698|3) - oh again? cmon, you can give some 1/2 note for that piano sound. same as above
  4. 00:46:555 (46555|0,47198|1) - now, why you sunddenly mapped vocal now? before this, you just focus to kick and piano sound, i stil frefer you make a 1/1 like before you do rearranged lol
  5. 00:53:412 - until 01:20:841 - as a mapper, i just wanna some comment, this pattern looking so hard for normal player, you should think for combine the LN and note, lets take this as example 00:53:841 (53841|1,54055|0,54055|3) - normal note is in 00:54:055 - but the LN stop in 00:54:162 - its make some unbalance, and this 00:54:270 (54270|2,54698|3,54698|1) - too have already remapped the kiai part

    you can focus to other sound than that vocal for make a player confused what the mapper trying to follow
[HD]
  1. 00:05:252 - seems missing piano sound in here/ hmm actually i catch that... but the thing is double for this would be too much so i reduce the first two sounds to single note lol
  2. 00:50:627 (50627|2,50734|2) - hmm, dont use a jack in here, since there was a LN

    same thing like in NM diff, in kiai, this pattern almost same like MX diff, you played this map well doesnt mean other player play well too, you should think a pattern same as diff name, for me, a HD diff pattern should not like this. i have already rearranged the pattern and those it has a few LNs they are yet good for players to finish them with the use of effective shields.
okay thats should be all, sorry if my comment make a bad thing for you, forgive me ;w;

good luck ~! :3
Ahhh it's ok. Nice mod! xddd thanks
Otosaka-Yu
Congratz here
Syadow-

dkingo wrote:

[Easy]
  1. 00:01:984 - Add a note sure
  2. 00:11:841 - Remove a note, I think single note here should be enough naisu
  3. 00:37:555 (37555|0) - The piano play starts at 00:37:770 - , make this LN 1/2 shorter and add a note at 00:37:555 - woki
  4. 01:23:412 (83412|1) - Move to col 3, then 01:23:841 (83841|2,84055|1) - swap position, wide chord fits better here make a jack ??

AchsanLovers wrote:

here's the mod as your request 'w')/

[General]
  1. No Hitsound ?
  2. widescreen support aaaaaaaaaa turn off pls, you didnt use any SB element in here
  3. i think offset should be 260
  4. add to tag : VTZL-128 for code of the songs, source : http://www.cdjapan.co.jp/tokuten/anime_VTZL-128
    and WEST GROUND for composed of the songs, source : http://www.achanime.net/nao-touyama-imakoko-single/
artist and title already correct for me

[Sya's EZ]
  1. 00:18:698 (18698|1) - move to 3 mungkin ? karena 00:17:412 (17412|0,17412|1,18055|0) - udah ngeberatin di left hand jadi bisa diberatin dikit di tangan kanannya bole
  2. 00:22:555 (22555|0) - ini lebih baik kalau diterus sampai 00:23:198 - biar konsisten dgn 1/2 LN didepan kay :33
  3. 00:27:698 - 00:29:412 - 00:32:412 - hmm, bukannya harus 1 note buat gitar? atau mungkin buat vocal impact? buat 4/1 beat aja yg terakhir salah :'v
  4. 00:51:698 (51698|2) - mulai dari 00:52:555 - aja pls wwowow
  5. 01:24:270 (84270|3,84270|0) - CTRL + H? keep already rearranged

okay thats should be all, sorry if my comment make a bad thing for you, forgive me ;w;

good luck ~! :3
thanks dkingo n achsan >w<)//
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52984
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Imakoko
TitleUnicode:イマココ
Artist:Touyama Nao
ArtistUnicode:東山 奈央
Creator:Tofu1222
Version:Sya's EZ
Source:月がきれい
Tags:op opening tsuki ga kirei as the moon so beautiful Syadow- VTZL-128 WEST GROUND
BeatmapID:1344190
BeatmapSetID:631143

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
260,428.571428571429,4,2,0,40,1,0
53402,-100,4,2,0,40,0,1
80831,-100,4,2,0,40,0,0


[HitObjects]
448,192,260,5,0,0:0:0:0:
320,192,581,1,0,0:0:0:0:
192,192,902,1,0,0:0:0:0:
448,192,1974,1,0,0:0:0:0:
320,192,1974,1,0,0:0:0:0:
64,192,2831,1,0,0:0:0:0:
192,192,3688,1,0,0:0:0:0:
320,192,4010,1,0,0:0:0:0:
448,192,4331,1,0,0:0:0:0:
64,192,5188,128,0,5402:0:0:0:0:
320,192,5402,1,0,0:0:0:0:
192,192,5724,1,0,0:0:0:0:
64,192,6045,1,0,0:0:0:0:
448,192,7117,1,0,0:0:0:0:
320,192,7117,1,0,0:0:0:0:
192,192,7438,1,0,0:0:0:0:
320,192,7760,1,0,0:0:0:0:
64,192,8831,128,0,9474:0:0:0:0:
448,192,8831,128,0,9474:0:0:0:0:
448,192,11402,128,0,11831:0:0:0:0:
64,192,11831,1,0,0:0:0:0:
320,192,12260,1,0,0:0:0:0:
448,192,12260,1,0,0:0:0:0:
192,192,12581,1,0,0:0:0:0:
448,192,12902,1,0,0:0:0:0:
64,192,13224,1,0,0:0:0:0:
320,192,13545,1,0,0:0:0:0:
192,192,13760,1,0,0:0:0:0:
64,192,13974,1,0,0:0:0:0:
448,192,13974,1,0,0:0:0:0:
192,192,14295,1,0,0:0:0:0:
448,192,14617,1,0,0:0:0:0:
64,192,14938,1,0,0:0:0:0:
320,192,15260,1,0,0:0:0:0:
192,192,15474,1,0,0:0:0:0:
320,192,15688,1,0,0:0:0:0:
448,192,15688,1,0,0:0:0:0:
64,192,16010,1,0,0:0:0:0:
448,192,16331,1,0,0:0:0:0:
320,192,16652,1,0,0:0:0:0:
192,192,16974,1,0,0:0:0:0:
448,192,17188,1,0,0:0:0:0:
64,192,17402,1,0,0:0:0:0:
192,192,17402,1,0,0:0:0:0:
320,192,17724,1,0,0:0:0:0:
64,192,18045,1,0,0:0:0:0:
448,192,18367,1,0,0:0:0:0:
320,192,18688,128,0,19117:0:0:0:0:
448,192,19117,1,0,0:0:0:0:
64,192,19117,1,0,0:0:0:0:
192,192,19438,1,0,0:0:0:0:
320,192,19760,1,0,0:0:0:0:
448,192,20081,1,0,0:0:0:0:
64,192,20402,1,0,0:0:0:0:
192,192,20617,1,0,0:0:0:0:
320,192,20831,1,0,0:0:0:0:
448,192,20831,1,0,0:0:0:0:
64,192,21152,1,0,0:0:0:0:
320,192,21474,1,0,0:0:0:0:
192,192,21795,1,0,0:0:0:0:
448,192,22117,1,0,0:0:0:0:
320,192,22331,1,0,0:0:0:0:
192,192,22545,1,0,0:0:0:0:
64,192,22545,128,0,23188:0:0:0:0:
448,192,23188,128,0,23617:0:0:0:0:
192,192,23617,128,0,24260:0:0:0:0:
448,192,24260,1,0,0:0:0:0:
64,192,24260,128,0,24902:0:0:0:0:
320,192,24902,1,0,0:0:0:0:
448,192,24902,128,0,25974:0:0:0:0:
320,192,25545,128,0,25974:0:0:0:0:
64,192,25974,1,0,0:0:0:0:
192,192,25974,1,0,0:0:0:0:
320,192,26617,1,0,0:0:0:0:
192,192,27260,1,0,0:0:0:0:
64,192,27688,1,0,0:0:0:0:
448,192,27688,1,0,0:0:0:0:
192,192,28010,1,0,0:0:0:0:
448,192,28331,1,0,0:0:0:0:
320,192,28652,1,0,0:0:0:0:
64,192,28974,1,0,0:0:0:0:
192,192,29402,1,0,0:0:0:0:
448,192,29402,1,0,0:0:0:0:
320,192,29724,1,0,0:0:0:0:
64,192,30045,1,0,0:0:0:0:
192,192,30367,1,0,0:0:0:0:
448,192,30688,1,0,0:0:0:0:
320,192,30902,1,0,0:0:0:0:
192,192,31117,1,0,0:0:0:0:
64,192,31117,1,0,0:0:0:0:
448,192,31438,1,0,0:0:0:0:
64,192,31760,1,0,0:0:0:0:
192,192,32081,1,0,0:0:0:0:
320,192,32402,1,0,0:0:0:0:
448,192,32831,1,0,0:0:0:0:
192,192,32831,1,0,0:0:0:0:
320,192,33152,1,0,0:0:0:0:
64,192,33474,1,0,0:0:0:0:
448,192,33795,1,0,0:0:0:0:
192,192,34117,1,0,0:0:0:0:
320,192,34545,1,0,0:0:0:0:
64,192,34545,1,0,0:0:0:0:
192,192,34867,1,0,0:0:0:0:
448,192,35188,1,0,0:0:0:0:
320,192,35510,1,0,0:0:0:0:
64,192,35831,1,0,0:0:0:0:
192,192,36260,1,0,0:0:0:0:
448,192,36260,1,0,0:0:0:0:
320,192,36581,1,0,0:0:0:0:
192,192,36902,1,0,0:0:0:0:
448,192,37224,1,0,0:0:0:0:
320,192,37545,1,0,0:0:0:0:
64,192,37760,128,0,37974:0:0:0:0:
448,192,37974,128,0,38510:0:0:0:0:
320,192,37974,1,0,0:0:0:0:
320,192,38510,128,0,39045:0:0:0:0:
64,192,39045,128,0,39688:0:0:0:0:
448,192,39688,1,0,0:0:0:0:
192,192,39688,1,0,0:0:0:0:
320,192,40117,1,0,0:0:0:0:
64,192,40545,1,0,0:0:0:0:
448,192,40974,1,0,0:0:0:0:
192,192,41402,1,0,0:0:0:0:
64,192,41402,1,0,0:0:0:0:
448,192,41831,1,0,0:0:0:0:
64,192,42260,1,0,0:0:0:0:
320,192,42688,1,0,0:0:0:0:
192,192,43117,1,0,0:0:0:0:
448,192,43117,1,0,0:0:0:0:
64,192,43545,1,0,0:0:0:0:
192,192,43974,1,0,0:0:0:0:
320,192,44402,1,0,0:0:0:0:
192,192,44831,1,0,0:0:0:0:
64,192,44831,1,0,0:0:0:0:
448,192,45260,1,0,0:0:0:0:
320,192,45688,1,0,0:0:0:0:
192,192,46117,1,0,0:0:0:0:
320,192,46545,1,0,0:0:0:0:
448,192,46545,1,0,0:0:0:0:
64,192,46974,1,0,0:0:0:0:
448,192,47402,1,0,0:0:0:0:
192,192,47831,1,0,0:0:0:0:
64,192,48260,1,0,0:0:0:0:
320,192,48260,128,0,48581:0:0:0:0:
192,192,48581,128,0,48902:0:0:0:0:
448,192,48902,128,0,49331:0:0:0:0:
64,192,49331,128,0,49974:0:0:0:0:
320,192,49974,1,0,0:0:0:0:
192,192,49974,1,0,0:0:0:0:
448,192,50402,1,0,0:0:0:0:
64,192,50831,1,0,0:0:0:0:
320,192,51260,1,0,0:0:0:0:
192,192,51474,1,0,0:0:0:0:
448,192,51688,1,0,0:0:0:0:
64,192,51688,1,0,0:0:0:0:
448,192,52545,128,0,52974:0:0:0:0:
64,192,53402,1,0,0:0:0:0:
192,192,53402,1,0,0:0:0:0:
320,192,53724,1,0,0:0:0:0:
192,192,54045,1,0,0:0:0:0:
448,192,54260,128,0,54688:0:0:0:0:
64,192,54688,1,0,0:0:0:0:
192,192,54902,1,0,0:0:0:0:
320,192,55117,1,0,0:0:0:0:
448,192,55117,1,0,0:0:0:0:
64,192,55438,1,0,0:0:0:0:
320,192,55760,1,0,0:0:0:0:
192,192,55974,128,0,56402:0:0:0:0:
448,192,56402,1,0,0:0:0:0:
320,192,56617,1,0,0:0:0:0:
192,192,56831,1,0,0:0:0:0:
64,192,56831,1,0,0:0:0:0:
320,192,57152,1,0,0:0:0:0:
192,192,57474,1,0,0:0:0:0:
64,192,57688,128,0,58117:0:0:0:0:
448,192,58117,1,0,0:0:0:0:
192,192,58331,1,0,0:0:0:0:
320,192,58545,1,0,0:0:0:0:
448,192,58545,1,0,0:0:0:0:
64,192,58867,1,0,0:0:0:0:
192,192,59188,1,0,0:0:0:0:
320,192,59402,128,0,59831:0:0:0:0:
64,192,59831,1,0,0:0:0:0:
192,192,60045,1,0,0:0:0:0:
448,192,60260,1,0,0:0:0:0:
320,192,60260,1,0,0:0:0:0:
64,192,60581,1,0,0:0:0:0:
320,192,60902,1,0,0:0:0:0:
192,192,61117,128,0,61545:0:0:0:0:
448,192,61545,1,0,0:0:0:0:
320,192,61760,1,0,0:0:0:0:
192,192,61974,1,0,0:0:0:0:
64,192,61974,1,0,0:0:0:0:
448,192,62295,1,0,0:0:0:0:
192,192,62617,1,0,0:0:0:0:
320,192,62831,128,0,63260:0:0:0:0:
64,192,63260,1,0,0:0:0:0:
192,192,63474,1,0,0:0:0:0:
448,192,63688,5,0,0:0:0:0:
320,192,63688,1,0,0:0:0:0:
64,192,64010,1,0,0:0:0:0:
320,192,64331,1,0,0:0:0:0:
192,192,64545,1,0,0:0:0:0:
64,192,64545,128,0,64974:0:0:0:0:
448,192,64974,1,0,0:0:0:0:
192,192,65188,1,0,0:0:0:0:
320,192,65402,1,0,0:0:0:0:
448,192,65402,1,0,0:0:0:0:
192,192,65724,1,0,0:0:0:0:
320,192,66045,1,0,0:0:0:0:
64,192,66260,1,0,0:0:0:0:
448,192,66260,128,0,66688:0:0:0:0:
192,192,66688,128,0,67117:0:0:0:0:
448,192,67117,5,0,0:0:0:0:
320,192,67117,1,0,0:0:0:0:
192,192,67438,1,0,0:0:0:0:
320,192,67760,1,0,0:0:0:0:
64,192,67974,128,0,68402:0:0:0:0:
448,192,68402,1,0,0:0:0:0:
320,192,68617,1,0,0:0:0:0:
64,192,68831,1,0,0:0:0:0:
192,192,68831,1,0,0:0:0:0:
448,192,69152,1,0,0:0:0:0:
192,192,69474,1,0,0:0:0:0:
320,192,69688,128,0,70117:0:0:0:0:
64,192,70117,1,0,0:0:0:0:
192,192,70331,1,0,0:0:0:0:
320,192,70545,1,0,0:0:0:0:
448,192,70545,1,0,0:0:0:0:
192,192,70867,1,0,0:0:0:0:
320,192,71188,1,0,0:0:0:0:
448,192,71402,128,0,71831:0:0:0:0:
64,192,71831,1,0,0:0:0:0:
320,192,72045,1,0,0:0:0:0:
192,192,72260,1,0,0:0:0:0:
64,192,72260,1,0,0:0:0:0:
448,192,72581,1,0,0:0:0:0:
320,192,72902,1,0,0:0:0:0:
192,192,73117,128,0,73545:0:0:0:0:
448,192,73545,1,0,0:0:0:0:
320,192,73760,1,0,0:0:0:0:
64,192,73974,1,0,0:0:0:0:
192,192,73974,1,0,0:0:0:0:
448,192,74295,1,0,0:0:0:0:
192,192,74617,1,0,0:0:0:0:
320,192,74831,128,0,75260:0:0:0:0:
64,192,75260,1,0,0:0:0:0:
192,192,75474,1,0,0:0:0:0:
320,192,75688,1,0,0:0:0:0:
448,192,75688,1,0,0:0:0:0:
64,192,76010,1,0,0:0:0:0:
320,192,76331,1,0,0:0:0:0:
192,192,76545,128,0,76974:0:0:0:0:
448,192,76974,1,0,0:0:0:0:
320,192,77188,1,0,0:0:0:0:
64,192,77402,5,0,0:0:0:0:
192,192,77402,1,0,0:0:0:0:
448,192,77724,1,0,0:0:0:0:
64,192,78045,1,0,0:0:0:0:
320,192,78260,128,0,78688:0:0:0:0:
192,192,78688,1,0,0:0:0:0:
448,192,78902,1,0,0:0:0:0:
64,192,79117,1,0,0:0:0:0:
192,192,79117,1,0,0:0:0:0:
320,192,79438,1,0,0:0:0:0:
64,192,79760,1,0,0:0:0:0:
320,192,79974,128,0,80402:0:0:0:0:
192,192,80402,128,0,80831:0:0:0:0:
64,192,80831,5,0,0:0:0:0:
448,192,80831,1,0,0:0:0:0:
320,192,81152,1,0,0:0:0:0:
192,192,81474,1,0,0:0:0:0:
448,192,81795,1,0,0:0:0:0:
64,192,82117,1,0,0:0:0:0:
192,192,82331,1,0,0:0:0:0:
320,192,82545,1,0,0:0:0:0:
448,192,82545,1,0,0:0:0:0:
64,192,82867,1,0,0:0:0:0:
448,192,83188,1,0,0:0:0:0:
320,192,83402,1,0,0:0:0:0:
64,192,83402,1,0,0:0:0:0:
192,192,83831,1,0,0:0:0:0:
320,192,84045,1,0,0:0:0:0:
64,192,84260,128,0,87688:0:0:0:0:
448,192,84260,1,0,0:0:0:0:
Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

1|2|3|4

ADD VIDEO PLZZ AAAAAAAAAA

[NM]
  1. 00:05:188 (5188|1) - move to 4
  2. 00:05:295 (5295|3) - move to 3
  3. 00:35:402 (35402|3) - double?

how to mod this map =w=
btw, that's for the mod. good luck!
[Ping]
OK let's gooooo

1|2|3|4


EZ and HD looks good imo

short mod (sorry)

NM
00:31:117 should be double
00:39:260 ^

00:42:260 - 00:44:831 like this https://osu.ppy.sh/ss/8473870

00:58:331 move 1 to 4
00:58:545 move 4 to 1

shooting a star
ExNeko
水摸一发

HD
00:01:867 (1867|1) - 这个note有点奇怪,不知道你跟的是什么,如果跟琴的话移到下一个1/8线吧 → 00:01:920 (1920|1) -
00:05:188 (5188|1) - 移到col4,对音高
00:08:724 (8724|2) - 同上上
00:32:831 (32831|2) - 这里为什么三键?
00:35:402 (35402|2) - 三键的话,这里这个明显的琴音也请三键
01:23:402 (83402|3) - 这个ln的终点提前一个1/4,最后接个note,体现重音
00:00:260 (260|0) - 这里双键,因为你后面这里也是00:07:117 (7117|3) -
NM
00:18:795 (18795|3,18902|1) - 都往左移一col
01:20:724 (80724|3) - 去col2

其他都挺好的
Umo-
NM req from imtdb1's modding queue
NM
00:15:152 - add a note
00:58:545 (58545|0) - imo you can end that LN 00:59:831 -
Tags conflict with Ez difficulty
HD
00:28:652 - double
didn't found anything else
Sorry for this super short mod lol
Good Luck!
Meiju
1/2/3/4

Sya's EZ:
00:11:188 - sound starts here

NM:
00:53:402 - during this kiai you used 3 times LN on 2nd column, but only one on 3rd column, so, replace one LN from 2nd column to 3rd lol
01:06:260 - stream should be started here

HD:
00:01:902 - sound starts here imo
00:08:777 - add note
Really good map, good luck
Topic Starter
Shima Rin

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

Sorry that I did not start to work for the HS qwq
1|2|3|4

ADD VIDEO PLZZ AAAAAAAAAA

[NM]
  1. 00:05:188 (5188|1) - move to 4 ok
  2. 00:05:295 (5295|3) - move to 3 ok
  3. 00:35:402 (35402|3) - double?not really, this sound is really short and has difference with those i put with double

how to mod this map =w=
btw, that's for the mod. good luck!
Thanks for mod! ;) ;)

TheNewBungping wrote:

OK let's gooooo

1|2|3|4


EZ and HD looks good imo

short mod (sorry)

NM
00:31:117 should be double ok
00:39:260 ^ here the hihat does not overlap with the piano sound, so i keep

00:42:260 - 00:44:831 like this https://osu.ppy.sh/ss/8473870 currently i guess this is nice

00:58:331 move 1 to 4 yes
00:58:545 move 4 to 1 move to 3

shooting a star
Thanks for mod and star! ;) ;)
Topic Starter
Shima Rin

ExNeko wrote:

水摸一发

HD
00:01:867 (1867|1) - 这个note有点奇怪,不知道你跟的是什么,如果跟琴的话移到下一个1/8线吧 → 00:01:920 (1920|1) - fixed
00:05:188 (5188|1) - 移到col4,对音高 fixed
00:08:724 (8724|2) - 同上上 fixed
00:32:831 (32831|2) - 这里为什么三键?因为是钢琴与吉他音重叠
00:35:402 (35402|2) - 三键的话,这里这个明显的琴音也请三键 这儿没有重叠,所以不加
01:23:402 (83402|3) - 这个ln的终点提前一个1/4,最后接个note,体现重音 好主意
00:00:260 (260|0) - 这里双键,因为你后面这里也是00:07:117 (7117|3) - 并不,因为没有双钢琴重叠
NM
00:18:795 (18795|3,18902|1) - 都往左移一col 我觉得现在没什么问题,改掉的话最左三个有点不平衡了
01:20:724 (80724|3) - 去col2 换了种方式改了下那段

其他都挺好的
谢谢摸图! ;)
Topic Starter
Shima Rin

imtdb1 wrote:

NM req from imtdb1's modding queue
NM
00:15:152 - add a note i dont think there is a obviously heard sound
00:58:545 (58545|0) - imo you can end that LN 00:59:831 - hmm...i think LN now is nice
Tags conflict with Ez difficulty
HD
00:28:652 - double why?....
didn't found anything else
Sorry for this super short mod lol
Good Luck!
Anyway though no changes, thanks for mods! ;)

Mage wrote:

1/2/3/4

Sya's EZ:
00:11:188 - sound starts here fixed for sya

NM:
00:53:402 - during this kiai you used 3 times LN on 2nd column, but only one on 3rd column, so, replace one LN from 2nd column to 3rd lol fixed
01:06:260 - stream should be started here my fault qwq

HD:
00:01:902 - sound starts here imo i guess 1/8 is right maybe u can listen carefully again
00:08:777 - add note yep, already added according to previous mods
Really good map, good luck
Thanks for mod and star! ;)
Amiichii
Hii Tofu-chi 'w')/

Click me!
  • [HD]
  1. 00:49:760 - double? Since there have piano like as this 00:48:902 (48902|1,48902|2) - 00:49:331 (49331|1,49331|0) -

  2. 00:58:331 (58331|2) - cut in 00:58:760 - . to make 3/2s, concistency with this 00:57:260 (57260|0,57474|1) -,
  3. 01:02:617 (62617|1) - cut at 01:02:831 - , make 1/1s consistency with 01:01:974 (61974|0,62295|2) -
  4. 01:05:188 (65188|2) - same as before
  5. 00:57:152 - add for snare? like as this 01:04:010 -
  6. 01:10:867 - ^
  7. 01:12:581 - ^

    [NM]
  8. 01:06:152 - missing note?
  9. 01:12:152 (72152|1) - move to here 01:12:045 - ? to hithat sound (replace the snare). to make consistency 1/2s like this 01:13:117 (73117|3,73224|1,73545|2,73760|1,73974|2) -

    [EZ]
  10. 00:23:188 (23188|3) - ini boleh dipotong ga? jadi gini http://puu.sh/wzr7t/634afa3ec7.png?
  11. 00:24:260 (24260|0) - cut di 00:24:688 - trus add note jg di 00:24:688 - . buat jump 'w')b
  12. 00:25:117 - disini ada synth kek ini 00:25:545 (25545|2) - lho
  13. 00:37:974 (37974|3,38510|2) - salah ini/ disini harusnya 00:38:617 -
  14. 00:38:510 (38510|2,39045|0) - harusnya cutnya di 00:39:260 -
  15. 00:49:760 - add new LN ngikut piano chord
  16. 00:54:260 (54260|3) - wut is this? 00:53:402 (53402|1,53724|2,54045|1) - ini 3/4s masa ini 00:54:045 (54045|1,54260|3) - 1/2s? dkk ye? bnyk soalnye. wkwkwk

Goodluck :D
Xinnoh
Can you just recheck the od/hp spread since ez might be off

Hitsounds
00:11:188 (11188|2) - Reduce volume
00:11:831 (11831|0) - You're using finishes for a drum sound?
00:26:617 (26617|0) - Using finishes for this section does not work at all

HD
Can you at least change stuff in the opening because it's just a copy paste of NM right now, which isn't good for spread. Add some LNs since there's a lot of those in the chorus.
00:01:974 (1974|3) - Move to 2 so it's different from 00:03:688 (3688|0,3688|3) -
00:12:581 (12581|0,12581|1,12688|3,12688|2) - These patterns get repetitive switching from 12, 34, and 14,23 or vice versa. Why not add 13,24 patterns?
00:26:402 (26402|1) - This doesn't make sense to map a significantly higher density than the next section at 00:39:688 (39688|2) - . The sounds you were mapping in the first section are still in the second one. The quieter section in the music should be reflected with easier/lower density patterns compared to more intense sections. This does not follow the song's structure and should really have lower density in this section compared to the next one. Yes they're still easy patterns relative to the chorus, but that's not the point here.
00:49:224 (49224|2) - Add note? Guitar here
01:17:831 (77831|0) - What happened to the LNs that were at 01:04:117 (64117|2) - ? Nothing's changed since the first half
01:22:545 (82545|1,83188|2,83402|3,83510|0) - If you can change this pattern so that the 1/4 are next to each other and the 1/1s are next to each other, it could be a bit more readable because the different rhythms are next to each other. This makes it easier to tell the difference between the 1/4 and 1/1. Right now it kinda messes with flow https://puu.sh/wzyAS/b68a06d7b9.png

NM
00:18:902 (18902|1,19010|2) - ctrl-g so it's an easier stream
00:23:188 (23188|0) - This pause is really awkward, can you change something so it's more intuitive. Add a note, LN,
01:06:795 (66795|2,67010|2) - 01:20:617 (80617|2,80831|2) - Using consecutive 1/2s in the same column is a diff spike since there's none used in the rest of the room.
01:23:404 (83404|0) - Move this back 1/4, better just to simplify imo, you can hardly tell the difference in game so not much reason to keep

ez looks fine
Syadow-

Amiichii wrote:

Hii Tofu-chi 'w')/

Click me!


  • [EZ]
  1. 00:23:188 (23188|3) - ini boleh dipotong ga? jadi gini http://puu.sh/wzr7t/634afa3ec7.png? dat deskop ss :V
  2. 00:24:260 (24260|0) - cut di 00:24:688 - trus add note jg di 00:24:688 - . buat jump 'w')b bole
  3. 00:25:117 - disini ada synth kek ini 00:25:545 (25545|2) - lho itu Ln nya buat suara ssshshhs tahhhh
  4. 00:37:974 (37974|3,38510|2) - salah ini/ disini harusnya 00:38:617 - wokee
  5. 00:38:510 (38510|2,39045|0) - harusnya cutnya di 00:39:260 - siyap
  6. 00:49:760 - add new LN ngikut piano chord bole
  7. 00:54:260 (54260|3) - wut is this? 00:53:402 (53402|1,53724|2,54045|1) - ini 3/4s masa ini 00:54:045 (54045|1,54260|3) - 1/2s? dkk ye? bnyk soalnye. wkwkwk applied :V smua beres

Goodluck :D
Thanks oniicwan >w<
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320,192,66045,1,8,0:0:0:0:
64,192,66260,1,2,0:0:0:0:
448,192,66260,128,4,66688:0:0:0:0:
192,192,66688,128,2,67117:0:0:0:0:
448,192,67117,1,8,0:0:0:0:
320,192,67117,1,4,0:0:0:0:
192,192,67438,1,2,0:0:0:0:
320,192,67760,1,8,0:0:0:0:
64,192,68081,128,2,68402:0:0:0:0:
448,192,68402,1,8,0:0:0:0:
320,192,68617,1,2,0:0:0:0:
64,192,68831,1,4,0:0:0:0:
192,192,68831,1,8,0:0:0:0:
448,192,69152,1,2,0:0:0:0:
192,192,69474,1,8,0:0:0:0:
320,192,69795,128,2,70117:0:0:0:0:
64,192,70117,1,8,0:0:0:0:
192,192,70331,1,2,0:0:0:0:
320,192,70545,1,8,0:0:0:0:
448,192,70545,1,4,0:0:0:0:
192,192,70867,1,2,0:0:0:0:
320,192,71188,1,8,0:0:0:0:
448,192,71510,128,2,71831:0:0:0:0:
64,192,71831,1,8,0:0:0:0:
320,192,72045,1,2,0:0:0:0:
192,192,72260,1,4,0:0:0:0:
64,192,72260,1,8,0:0:0:0:
448,192,72581,1,2,0:0:0:0:
320,192,72902,1,8,0:0:0:0:
192,192,73224,128,2,73545:0:0:0:0:
448,192,73545,1,8,0:0:0:0:
320,192,73760,1,2,0:0:0:0:
64,192,73974,1,8,0:0:0:0:
192,192,73974,1,4,0:0:0:0:
448,192,74295,1,2,0:0:0:0:
192,192,74617,1,8,0:0:0:0:
320,192,74938,128,2,75260:0:0:0:0:
64,192,75260,1,8,0:0:0:0:
192,192,75474,1,2,0:0:0:0:
320,192,75688,1,4,0:0:0:0:
448,192,75688,1,8,0:0:0:0:
64,192,76010,1,2,0:0:0:0:
320,192,76331,1,8,0:0:0:0:
192,192,76652,128,2,76974:0:0:0:0:
448,192,76974,1,8,0:0:0:0:
320,192,77188,1,2,0:0:0:0:
64,192,77402,1,8,0:0:0:0:
192,192,77402,1,4,0:0:0:0:
448,192,77724,1,2,0:0:0:0:
192,192,78045,1,8,0:0:0:0:
320,192,78367,128,2,78688:0:0:0:0:
64,192,78688,1,8,0:0:0:0:
448,192,78902,1,2,0:0:0:0:
320,192,79117,1,4,0:0:0:0:
192,192,79117,1,8,0:0:0:0:
64,192,79331,1,2,0:0:0:0:
320,192,79545,1,2,0:0:0:0:
192,192,79760,128,8,80188:0:0:0:0:
448,192,80188,1,2,0:0:0:0:
320,192,80402,128,8,80831:0:0:0:0:
64,192,80831,1,4,0:0:0:0:
448,192,80831,1,8,0:0:0:0:
320,192,81152,1,0,0:0:0:0:
192,192,81474,1,0,0:0:0:0:
448,192,81795,1,0,0:0:0:0:
64,192,82117,1,0,0:0:0:0:
192,192,82331,1,0,0:0:0:0:
320,192,82545,1,8,0:0:0:0:
448,192,82545,1,4,0:0:0:0:
64,192,82867,1,0,0:0:0:0:
448,192,83188,1,0,0:0:0:0:
320,192,83402,1,4,0:0:0:0:
64,192,83402,1,8,0:0:0:0:
192,192,83831,1,0,0:0:0:0:
320,192,84045,1,0,0:0:0:0:
64,192,84260,128,8,87688:0:0:0:0:
448,192,84260,1,4,0:0:0:0:
Topic Starter
Shima Rin

Amiichii wrote:

Hii Tofu-chi 'w')/

Click me!
  • [HD]
  1. 00:49:760 - double? Since there have piano like as this 00:48:902 (48902|1,48902|2) - 00:49:331 (49331|1,49331|0) -
  2. 00:58:331 (58331|2) - cut in 00:58:760 - . to make 3/2s, concistency with this 00:57:260 (57260|0,57474|1) -,
  3. 01:02:617 (62617|1) - cut at 01:02:831 - , make 1/1s consistency with 01:01:974 (61974|0,62295|2) -
  4. 01:05:188 (65188|2) - same as before
  5. 00:57:152 - add for snare? like as this 01:04:010 -
  6. 01:10:867 - ^
  7. 01:12:581 - ^ all fixed

    [NM]
  8. 01:06:152 - missing note? i guess there is no space for me to add... and what's more this one is not so clear imo?
  9. 01:12:152 (72152|1) - move to here 01:12:045 - ? to hithat sound (replace the snare). to make consistency 1/2s like this 01:13:117 (73117|3,73224|1,73545|2,73760|1,73974|2) - yep

Goodluck :D
Thanks for Mods Amii ;)

Sinnoh wrote:

Can you just recheck the od/hp spread since ez might be off

Hitsounds
00:11:188 (11188|2) - Reduce volume I guess not, HS volume here is consistent though
00:11:831 (11831|0) - You're using finishes for a drum sound? add one C
00:26:617 (26617|0) - Using finishes for this section does not work at all i cannot think of a better way to represent them orz

HD
Can you at least change stuff in the opening because it's just a copy paste of NM right now, which isn't good for spread. Add some LNs since there's a lot of those in the chorus. changed some note placement, but i dont find any LN needed
00:01:974 (1974|3) - Move to 2 so it's different from 00:03:688 (3688|0,3688|3) - yep
00:12:581 (12581|0,12581|1,12688|3,12688|2) - These patterns get repetitive switching from 12, 34, and 14,23 or vice versa. Why not add 13,24 patterns?
00:26:402 (26402|1) - This doesn't make sense to map a significantly higher density than the next section at 00:39:688 (39688|2) - . The sounds you were mapping in the first section are still in the second one. The quieter section in the music should be reflected with easier/lower density patterns compared to more intense sections. This does not follow the song's structure and should really have lower density in this section compared to the next one. Yes they're still easy patterns relative to the chorus, but that's not the point here. Remaking some patterns
00:49:224 (49224|2) - Add note? Guitar here double is enough imo
01:17:831 (77831|0) - What happened to the LNs that were at 01:04:117 (64117|2) - ? Nothing's changed since the first half fixed by changing this with LNs

01:22:545 (82545|1,83188|2,83402|3,83510|0) - If you can change this pattern so that the 1/4 are next to each other and the 1/1s are next to each other, it could be a bit more readable because the different rhythms are next to each other. This makes it easier to tell the difference between the 1/4 and 1/1. Right now it kinda messes with flow https://puu.sh/wzyAS/b68a06d7b9.png changed in a different way but same idea

NM
00:18:902 (18902|1,19010|2) - ctrl-g so it's an easier stream yep
00:23:188 (23188|0) - This pause is really awkward, can you change something so it's more intuitive. Add a note, LN, add one note after it to kind of connecting to the next piano part

01:06:795 (66795|2,67010|2) - 01:20:617 (80617|2,80831|2) - Using consecutive 1/2s in the same column is a diff spike since there's none used in the rest of the room. i think current one is neat and nice lol
01:23:404 (83404|0) - Move this back 1/4, better just to simplify imo, you can hardly tell the difference in game so not much reason to keep accurate catching is what i am always holding so i'd like to keep them

ez looks fine
Thanks for mods!! ;)
Wonki
ayy food
NM
00:01:974 (1974|0,2831|2) - Why don't you change this to LN?

00:05:724 (5724|2,6045|0) - same as above Like you did 00:08:831 (8831|0) -

00:48:260 - need 1note to drum

00:51:688 (51688|0,52974|1,53402|0) - This continuous LN does not fit on the transition part. 00:52:974 (52974|1) - It seems better to change it into a normal note

HD
00:01:974 (1974|0,2831|2) - Why don't you change this to LN?

00:05:724 (5724|2,6045|0) - same as above Like you did 00:08:831 (8831|0) - (same as normal diff)

00:25:224 (25224|1,25331|0,25438|1) - change to 1 2 1 for fun

00:26:617 - , 00:27:260 - ,00:28:331 - ,00:28:974 - ,00:30:045 - ,00:30:688 - ,00:32:402 - ,,00:33:474 - ,00:34:117 - ,00:35:188 - ,00:35:831 - ,00:36:902 - ,00:37:545 - ,00:37:974 - ,00:38:617 - ,00:39:260 - this part need 1 more note to guitar sounds.

00:52:974 (52974|1) - same as normal diff. change normal note.
Protastic101
was asked to check hitsounds
[General]
  1. I kind of dislike the default normal-hitnormal, so for a snare, I would use something like this instead https://puu.sh/wAGgn.wav
[Hitsound]
00:11:831 (11831|0) - Dont need a finish here since it's only a tom leading into the downbeat of 00:12:260 - . What you could do instead is use the default drum-hitfinish or drum-hitclap

00:12:581 (12581|1,13224|1,13760|1,13867|1,14295|1,14938|1,15474|1,15581|1,16010|1,16652|1) - and so on. The percussion line here isn't a clean 2/1 snare and 1/4 consecutive kicks. Instead, it's sort of like 3/4 snares. Basically, the notes I highlighted should be snares and not kicks.

00:12:260 - Also, I should mention here that there are kicks every 1/1, so you should have a whistle in places such as 00:12:260 - 00:12:688 - 00:13:117 - 00:13:545 - 00:13:974 - 00:14:402 - 00:14:831 - 00:15:260 - 00:15:688 - and so on

00:18:795 (18795|1,18902|1,19010|1) - should all be snares (the hitclap)
00:25:545 (25545|1,25652|1,25760|1,25867|1) - Unlike the above though, these are all correct as whistles

00:26:617 (26617|0,27260|0,27688|0,28331|0,28974|0,29402|0,30045|0,30688|0,31117|0,31760|0,32402|0,32831|0) - and so on. Uhm, I think using finishes here is overdoing it. The music only has a rather loud closed hihat, so a cymbal isn't appropriate. Instead, I would use a sample more like this https://puu.sh/wAGM5.wav . Assuming you use this sample, you can access it without changing green lines by using the drop down menu on the left hand side of the editor and just switch sampleset to "soft"
00:28:010 - 00:28:652 - 00:29:295 - 00:29:724 - 00:30:367 - and so on would use the sample I listed ^

00:39:688 (39688|3,41402|3,43117|3,44831|3,46545|3,48260|3,49974|3) - These should all be whistles instead of claps because the sound present is a kick

00:51:688 (51688|3) - remove clap altogether. There's only a finish here

00:53:402 - Same thing as mentioned in the beginning

01:06:367 (66367|1,66474|1,66581|1) - These should be claps instead of whistles because of the snare present

01:11:402 (71402|0) - remove finish, there's none in the music
00:55:117 (55117|0,56831|0,58545|0) - 01:01:974 (61974|0,68831|0,70545|0,71402|0,72260|0,75688|0,79760|0) - ^

01:19:331 (79331|1,79438|1) - should be claps
01:20:510 (80510|1,80617|1,80724|1) - ^

01:22:545 (82545|3,82545|0,83402|0,83402|3,84260|3) - remove all the hitsounds here as there is only a guitar strum. For the last chord, there is only a finish + kick so there's no need for the clap.
Topic Starter
Shima Rin

Protastic101 wrote:

was asked to check hitsounds
[General]
  1. I kind of dislike the default normal-hitnormal, so for a snare, I would use something like this instead https://puu.sh/wAGgn.wav
[Hitsound]
00:11:831 (11831|0) - Dont need a finish here since it's only a tom leading into the downbeat of 00:12:260 - . What you could do instead is use the default drum-hitfinish or drum-hitclap

00:12:581 (12581|1,13224|1,13760|1,13867|1,14295|1,14938|1,15474|1,15581|1,16010|1,16652|1) - and so on. The percussion line here isn't a clean 2/1 snare and 1/4 consecutive kicks. Instead, it's sort of like 3/4 snares. Basically, the notes I highlighted should be snares and not kicks.

00:12:260 - Also, I should mention here that there are kicks every 1/1, so you should have a whistle in places such as 00:12:260 - 00:12:688 - 00:13:117 - 00:13:545 - 00:13:974 - 00:14:402 - 00:14:831 - 00:15:260 - 00:15:688 - and so on

00:18:795 (18795|1,18902|1,19010|1) - should all be snares (the hitclap)
00:25:545 (25545|1,25652|1,25760|1,25867|1) - Unlike the above though, these are all correct as whistles

00:26:617 (26617|0,27260|0,27688|0,28331|0,28974|0,29402|0,30045|0,30688|0,31117|0,31760|0,32402|0,32831|0) - and so on. Uhm, I think using finishes here is overdoing it. The music only has a rather loud closed hihat, so a cymbal isn't appropriate. Instead, I would use a sample more like this https://puu.sh/wAGM5.wav . Assuming you use this sample, you can access it without changing green lines by using the drop down menu on the left hand side of the editor and just switch sampleset to "soft"
00:28:010 - 00:28:652 - 00:29:295 - 00:29:724 - 00:30:367 - and so on would use the sample I listed ^

00:39:688 (39688|3,41402|3,43117|3,44831|3,46545|3,48260|3,49974|3) - These should all be whistles instead of claps because the sound present is a kick

00:51:688 (51688|3) - remove clap altogether. There's only a finish here

00:53:402 - Same thing as mentioned in the beginning

01:06:367 (66367|1,66474|1,66581|1) - These should be claps instead of whistles because of the snare present

01:11:402 (71402|0) - remove finish, there's none in the music
00:55:117 (55117|0,56831|0,58545|0) - 01:01:974 (61974|0,68831|0,70545|0,71402|0,72260|0,75688|0,79760|0) - ^

01:19:331 (79331|1,79438|1) - should be claps
01:20:510 (80510|1,80617|1,80724|1) - ^

01:22:545 (82545|3,82545|0,83402|0,83402|3,84260|3) - remove all the hitsounds here as there is only a guitar strum. For the last chord, there is only a finish + kick so there's no need for the clap.
All fixed!! ;) Thanks HS Pro prots 0w0 ;) Really Helpful Mods!
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