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BLACKPINK - AS IF IT'S YOUR LAST

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on martes, 4 de julio de 2017 at 22:45:12

Artist: BLACKPINK
Title: AS IF IT'S YOUR LAST
Tags: k-pop kpop 블핑 블랙핑크 지수 jisoo 제니 jennie 로제 rosÉ 리사 lisa yg entertainment Syph
BPM: 125
Filesize: 29674kb
Play Time: 03:28
Difficulties Available:
  1. Advanced (2,35 stars, 370 notes)
  2. Hard (3,31 stars, 628 notes)
  3. Insane (4,5 stars, 773 notes)
  4. Normal (1,65 stars, 294 notes)
  5. RIDE OR DIE (6,03 stars, 792 notes)
  6. Syph's Extra (5,66 stars, 742 notes)
Download: BLACKPINK - AS IF IT'S YOUR LAST
Download: BLACKPINK - AS IF IT'S YOUR LAST (no video)
Information: Scores/Beatmap Listing
---------------
K-pop discord server: https://discord.gg/xsBWbj3 join and get free mods from Syph and testplay from blueflame

Next: https://osu.ppy.sh/s/637749
Hitsounds by me and copied by Kisses (with the copy hitsounds tool), thanks!
SV and AR by pulse
no spinner by cheesecake
video by eunita
Pachiru
OMG HYPE if you need low diff gd i'm in ;a;
Topic Starter
Natsu

Pachiru wrote:

OMG HYPE if you need low diff gd i'm in ;a;
I'll pm u as soon as I finish my hardest diff maaybe
SilverCatalyst
yES i was thinking about mapping this but you'd be so much better
but i can gd pls w?
SilverCatalyst
whoops posted twice pretend this post doesn't exist
cisphobia
oof, already a wip! & it just came out
Redkittycats
All aboard the hype train! :D
Buttercup
blackpink in your area ♥
good luck with this mapset :3
Topic Starter
Natsu
thanks guys, atm I'm not planning to add GDs, since I didn't even finish 1 diff :oops:
Lilyanna
Majimakcheoreom
Firetruck
Majimakcheoreom
Lune
Majimakcheoreom
Seolv
Majimakcheoreom
Xiaolin
I'm cute
Lune

Xiaolin wrote:

I'm cute
Pulse
co0l
NetoOSU
Too hard for me :cry:

But,good joob <3
Luel Roseline


Oh hold on...



Where's video in extra
Flamenco
Hoyl shit kiais are so fun to play :)
Topic Starter
Natsu
wew :D and wait for hitsounds, it will be better~
_handholding

Natsu wrote:

wew :D and wait for hitsounds, it will be better~
Kisses copies hitsounds better than anyone else
Pulse
Pulse - 今日 午後9時59分
yo natsu
Pulse - 今日 午後10時0分
why is the "é" of "rosé" in capital letter?
on tags
Hola - 今日 午後10時0分
ask syph
i just copy them
Syph - 今日 午後10時0分
because i copied natsu's tags from boombayah
gg
Pulse - 今日 午後10時0分
LOL
Hola - 今日 午後10時0分
oh
Frostings
Hello from your queue. My map for M4M: https://osu.ppy.sh/s/568845

[General]
  1. It looks like your offset should start 2 beats earlier to line up with the downbeat. The downbeat then shifts around 00:46:542 -
  2. You should line up your NC scheme to land on strong notes (downbeats or strong lead-in red ticks). Looks like in the beginning you lined it up with the incorrect downbeat. In the chorus you either NC too early (one beat too early before downbeat) or too late (one beat too late after strong red tick). I would look these over
[Normal]
  1. Very highly recommend +1 AR: it will make your low-spaced 1/1 gaps and red tick objects easier to read. The low bpm effectively makes the AR a bit lower than average anyways.
[Advanced]
  1. 00:16:542 (1,2,3,4) - I feel like these patterns are not good for flow or emphasis. I would not recommend stacking before strong notes
[Hard]
  1. 00:23:262 (1) - I would remove one reverse on these sliders. I feel the sound on the blue isn't as important as making these feel much more natural
  2. 01:03:822 (1,1) - This is quite surprising the first time around, especially since most sliders were 1/2 before. I think an easier lead-in to the chorus would be better
[Insane]
  1. 00:20:382 (1,2,1,2) - Same as Hard, except these are harsher because of the faster SV
  2. In case you get comments on the spaced streams in this diff, I would say they are fine and play well.
[Syph]
  1. 00:16:302 - I would watch the flow here. It's a very extensive circular pattern, and thus not very interesting
  2. 00:58:782 (2) - The other 3/4 sliders are fine, but these ones doesn't play very well the first time around since it starts on red and passes over the white tick. On multiple testplays though it plays ok since they're expected.
  3. I'd like to mention the choruses and the other highlights of the song are extremely easy compared to some of the patterns you use in the verses. I feel making those difficult patterns easier and ramping up the chorus could have made the map more interesting. Just some food for thought.
Good luck Natsu! :)
SnowNiNo_
M4M
  • [RIDE OR DIE]
  1. 00:17:262 - 00:32:502 - the drum sound here should be clickable, the structure like this https://osu.ppy.sh/ss/8477067 make more sense at this part imo, same applied to all similar patterns
  2. 00:27:102 (1) - 00:42:462 (1) - u suddenly change from drum to vocals which make player kinda hard to play, i suggest make 00:27:102 (1) - a 1/2 instead and add a note 00:27:342 - , yea since there are drum sound at 00:27:342 - either, like what uve done at 00:23:262 -
  3. 00:57:822 (3,4,5) - ill rather stack with 00:56:862 (5) - sliderend, make the map cleaner
  4. 01:00:942 - 02:06:222 - well i think u can make the spacing increased more intense, since the current spacing cant rly express the vocal well imo
  5. 01:22:782 - 01:30:462 - well ill say inconsistent NC and sv usage here, they should be the same since the music sound the same, same applied at 2nd kiai and 3rd
  6. 01:26:622 (2) - 02:31:902 (2) - 03:21:822 (2) - this should probably be 2 notes instead to express the clap sound, and it gives a great emphasized to the music, like what Syph's Extra done
  7. 01:48:462 - well this part is kinda messy, 01:48:702 - the drum sound, which is more intense, u used a sliderreverse to express which is kinda bad, and it seems dat ur following the vocal here, but u make 01:49:182 - a sliderend instead, and 01:50:382 (1) - this isnt following the vocal correctly, is off beat
  8. 01:53:982 (4,2) - uhh stack maybe
  • [Syph's Extra]
  1. 00:34:302 (6) - NC for emphasis
  2. 01:08:862 (2) - 01:10:782 (3) - 02:14:142 (2) - 02:16:062 (3) - i think this is unrankable since the slider reverse was overlapped/stacked
  3. 01:25:902 (4) - u should NC here either to emphasis the clap sound just like 01:17:262 (1) - 01:32:622 (1) -
  4. 01:44:622 - 01:48:462 - NC spam is totally unnecessary, the hp isnt dat high dat need to used nc spam to recover, and these NCs isnt emphasizing anything since its NC everywhere, i suggest just NC every 3 notes is fine, would give a great emphasis on vocal and drum, https://osu.ppy.sh/ss/8481389
  5. 02:31:182 (4) - 03:21:102 (3) - same as 01:25:902 (4) -
  6. 02:47:982 (3) - NC for consistency
  7. 03:05:982 - well these jumps seems inconsistent to me, since in the previous kiai u didnt use the jumps 02:15:942 - 01:10:782 - , instead u just used a 1/1 reverse
  • [Insane]
  1. 00:23:262 (1) - 00:38:622 (1) - reverse should stop at 00:23:502 - instead, 00:23:622 - isnt following anything, and it express better to the sound (idk what sound is dat lol
  2. 01:47:982 (1) - this should be ctrl + g to follow the flow, suddenly break the flow from anti-clockwise to clockwise isnt a good choice since is kinda hard to play
  • [Hard]
  1. 00:23:262 (1) - 00:38:622 (1) - same as insane
  2. 01:24:342 (2) - i dont think this kinda kicks is the greatest choice in hard diff, change it to 2 notes instead would be a better choice imo since it makes the clap sound 01:24:462 - clikcable
  3. 01:32:022 (2) - 02:29:622 (2) - 02:37:302 (2) - 03:19:542 (2) - 03:27:222 (2) - same here
  4. 02:19:662 (6) - 02:20:382 (3,4) - stack instead? make the map cleaner
  • [Advanced]
  1. 01:01:902 (5) - 02:07:182 (5) - 02:55:182 (5) - NC for emphasis
:)
my map : https://osu.ppy.sh/s/534116
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