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MiddleIsland - Yoiyami Datsugoku Hime

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Topic Starter
Mirash
Delis

Delis wrote:



00:14:319 (2) - only if you create the slider clean since its only a slider that looks not really good in this part, probably this is a bit nazi though. this won't really affect to the stream so you could give a try easily. http://osu.ppy.sh/ss/7919638 ok
00:18:919 (1) - softer curve here should be working better because the flow into 00:19:219 (2,3) - plays not really smooth as the sliderend is downwards which feels a bit anti-flow here. ok
00:52:519 (4) - whistle on slider body fits with the vocal and violin? I was going to point out 00:54:119 (1) - too with the same reason but you know, it doesn't really NEED a whistle since this fits as it is, so I just leave a suggestion here. i did it after second(third?) kiais, so it is an error, fixed
00:58:719 (7) - imo this isn't at the best potision due to the flow from 00:58:319 (5) - feels too smooth when the song doesn't really represent it. 00:58:119 (4,5,6,7) - I'd make them as a parallel pattern that I think fitting best here. https://osu.ppy.sh/ss/7919758 ok
01:02:119 (2) - this speed change feels wrong because the intensity isn't essentially changed from 01:00:519 (1,2,3,4,5) - if I was a part of the map I would've mapped the part after the SV change without any change on slider speed. starting the x0.75 part from 01:01:319 (4,5) - also works to not mix them in stable intensity of music here. part before 0.75 is a part of a slow part and part after 0.75 is part of pre-kiais part. i think it's cool
01:12:519 - well I think you could start mapping here again because the drums are actually started at 01:12:719 -, follow the guitar with a 1/2 slider and put a circle on 01:12:819 - to play it in comfort. same goes for second, third part accordingly. o nice
01:25:719 (11) - minor but linear with the slider looking more cool :( lol ok
01:34:919 - any reason on skipping the drums when you're trying to catch the sounds as far as possible such as 00:34:919 (1) - ? I think this feeling more like to follow the drums instead of focusing on the vocals or pianos, as it makes the map more comfortable in the structure that intense drums on 01:34:119 (2,3,4,5,6,7,1,2,3) - and then calm rhythm on 01:35:719 (1,1,1,1,1) - fitting well. tried something but i like how it is now for some reason, i cant explain
01:40:919 (9,10,11,12,1) - this must be 1/6 according to the music. maybe a 1/6 reverse slider here is enough as a 1/6 circle stream is kinda hard after the 1/4s. LOL now i love this part, thanks for noticing
01:43:119 - no circle? also there's a lot of empty spaces that people think you could put a circle around the entire part. that was bagging me since beginning and i wasn't sure why
02:02:919 (1) - swapping the whistle fits better -.- wanted to create something interesting, seems i failed
02:24:519 (4,5,1,2) - same as 01:02:119 (2).
02:50:219 (1,2) - this looks weird because of the distance, keep a certain spacing for a better play wise. spacing here is like in previous kiai 01:27:019 (1) - idk about playability, maybe i'll rework it after some testplays... OR NOT)))
03:00:519 (1) - this is sick tbh..
03:09:452 (2,3,1,2,3) - nc spam the rest too because it looks inconsistent. ok why not looks edgy
04:34:419 (2) - think you should unstack it, the drums play stronger in music but weaker in map which causes a contradiction perhaps. and simply this would be great when there's some jump to suit with the intensity here. https://osu.ppy.sh/ss/7920060 thanks for screenshot i dont need to think applied

Спасибо!
Kaifin
wow literally exactly 5 minutes drain time down to the ms

sekai de

  1. 00:00:919 (3,2) - stack bugged
  2. 00:17:319 (1,2,3,4,5,6,7,8) - okay this might seem like a pretty extreme suggestion but it changes basically nothing for 1000x better structure: why not just highlight this whole pattern and move it so the slider end of 00:18:119 (5) - is stacked on the slider end of 00:17:119 (9) - ? this eliminates all of the messy overlaps in this segment + sets up the stack of 00:17:719 (3,8) - so well that it almost seems like you accidentally moved this combo or something
  3. 00:19:319 (3,2,3) - i'm not sure if you use stack view or not, but this looks pretty odd, it's just kind of stylistic but i'm not sure why you chose to overlap a stack on a slider end like this when you could just stack it or keep it fully seperate?
  4. 00:30:919 (3,4) - blanket
  5. 01:36:452 - this would benefit from being 2 clickable objects, as explained in the next point
  6. 01:42:069 (1,6) - playing through the map, i found these notes incredibly uncomfortable to play because the sound of impact is on 01:42:119 - and it's so close to being clickable on 01:42:119 - that the player will literally always click then and get a 100 on the slider until they look in the editor: solution would be to just use rhythms like this for these notes: as of right now though you definitely should not keep these the way they are because its unfair to the player and feels SUPER awkward even if you know the rhythm
  7. this applies to all the sliders like this in this section
  8. 01:52:519 (7,8,9,10) - imo buffing the spacing here to be more like 01:49:719 (1,2) - would really play up the descending ----> ascending spacing thing you have going on from 01:49:719 - to 01:53:319 -
  9. also, why are 01:49:719 (1,1,1,1) - all NC but 01:51:719 (3,5,7) - aren't when they do basically the same thing?
  10. 02:16:319 (5,6) - blanket
  11. 02:59:652 (1) - same as last time it occurred
  12. 03:08:919 (1,1,1) - since the sound is so faint, imo it would be fairer to introduce the sound with a repeat slider at first because on my sightread i full 100'd this whole thing because i had no clue what it was even mapped to because the piano is so quiet
  13. 04:24:452 - same as the other 2
  14. 04:28:919 (3,4,5,6,7,8) - if you're going to do this, why not just make it an even circle, or at least have 04:29:119 (4,5,7) - and 04:28:919 (3,6,8) - be evenly spaced because right now the patterning doesn't make sense aesthetically and looks ugly

    nice map!

good luck :)
Topic Starter
Mirash
Kaifin

Kaifin wrote:

wow literally exactly 5 minutes drain time down to the ms

sekai de ichiban ohime sama

  1. 00:00:919 (3,2) - stack bugged lol it doesn't change anything, fixed
  2. 00:17:319 (1,2,3,4,5,6,7,8) - okay this might seem like a pretty extreme suggestion but it changes basically nothing for 1000x better structure: why not just highlight this whole pattern and move it so the slider end of 00:18:119 (5) - is stacked on the slider end of 00:17:119 (9) - ? this eliminates all of the messy overlaps in this segment + sets up the stack of 00:17:719 (3,8) - so well that it almost seems like you accidentally moved this combo or something xD ok. usually not paying attention to this things.
  3. 00:19:319 (3,2,3) - i'm not sure if you use stack view or not, but this looks pretty odd, it's just kind of stylistic but i'm not sure why you chose to overlap a stack on a slider end like this when you could just stack it or keep it fully seperate? i use it, guess it is just my preference when placing objects, for me it looks good o.o. ok though, moved it
  4. 00:30:919 (3,4) - blanket naah blankets, fixed
  5. 01:36:452 - this would benefit from being 2 clickable objects, as explained in the next point +
  6. 01:42:069 (1,6) - playing through the map, i found these notes incredibly uncomfortable to play because the sound of impact is on 01:42:119 - and it's so close to being clickable on 01:42:119 - that the player will literally always click then and get a 100 on the slider until they look in the editor: solution would be to just use rhythms like this for these notes: as of right now though you definitely should not keep these the way they are because its unfair to the player and feels SUPER awkward even if you know the rhythm ye actually i was thinking same, but someone said that 1/8 doubles here is not good and i believed. changed those sliders
  7. this applies to all the sliders like this in this section
  8. 01:52:519 (7,8,9,10) - imo buffing the spacing here to be more like 01:49:719 (1,2) - would really play up the descending ----> ascending spacing thing you have going on from 01:49:719 - to 01:53:319 - true
  9. also, why are 01:49:719 (1,1,1,1) - all NC but 01:51:719 (3,5,7) - aren't when they do basically the same thing? xd yes
  10. 02:16:319 (5,6) - blanket fixed
  11. 02:59:652 (1) - same as last time it occurred
  12. 03:08:919 (1,1,1) - since the sound is so faint, imo it would be fairer to introduce the sound with a repeat slider at first because on my sightread i full 100'd this whole thing because i had no clue what it was even mapped to because the piano is so quiet o i like it
  13. 04:24:452 - same as the other 2
  14. 04:28:919 (3,4,5,6,7,8) - if you're going to do this, why not just make it an even circle, or at least have 04:29:119 (4,5,7) - and 04:28:919 (3,6,8) - be evenly spaced because right now the patterning doesn't make sense aesthetically and looks ugly its hard to do a circle, changed

    nice map!

good luck :)

thank you, everything applied o.o!
Namki
пишу нахуй.
00:11:319 (3) - спейсинг странно ускоряется тут, нет ничего в музыке.
00:25:519 (2,3,4,5) - немного можно мисриднуть, я предлагаю просто переместить как-то


чтобы обозначить смену ритма, денсити и прочей хуйни.
00:50:119 - ну вот как бы лучше сделать его кликабельный, а то там вокал и инструментал сильный. давай 3/4 слайдер и два 1/2.
01:12:819 (2,3) - тут специально такой странный стак сделал?
01:18:119 (1) - на него спейсинг больше, т.к. новый такт и не вписывается спейинг меньше в паттерн 01:17:319 (1,2,3,4,5,1) - . 01:30:919 (1) - во ебать, идельно.
алсо, ты уверен, что хочешь скипать 1/8? они довольно сильные.
вообще, можешь пересмотреть спейсинги на сильные апбиты, если решишь править это 02:20:519 - вот тут у тебя 1.13, немного маловато, я бы сделал 02:20:119 (1,2,1) - обычный треугольник.
02:22:519 - раньше же нк не ставил на такое, ну.
03:00:519 (1) - ЫЫЫ
03:09:319 (1,1,1,1,1,1) - спам немного глупо выглядит, мб разделить их по три, потому что там сильная хуйня на 03:09:719 - .
03:22:919 (1,1,1,1,1,1) - саем.
03:31:519 (5) - какие-то слайдеры из 2007 года.
03:51:519 (5) - не нравится переход с 03:51:319 (4) - на 03:51:519 (5) - , слишком угол какой-то странный.

бтв, с нормал вистлами че-т не то сделал.
00:17:319 (1) - если тут он поставлен на фортепиано (так как больше не на что)
тогда сюда тоже надо пихнуть 00:18:919 (1) - .
однако сюда он уже поставлен на гитару 00:22:319 (3) -
убери вообще эти вистлы, которые стоят не на спокойных вокал частях, у тебя там крутые хсы и без этого

03:53:719 - точно пропустил нормал самплесет

всё круто. карта структурирована, думаю, тебе стоит собрать еще немного фидбека перед иконкой, не помешает
Topic Starter
Mirash
Namki

Namki wrote:

пишу нахуй.
00:11:319 (3) - спейсинг странно ускоряется тут, нет ничего в музыке. просто решил отделить две нотки, там по музыке так подходит
00:25:519 (2,3,4,5) - немного можно мисриднуть, я предлагаю просто переместить как-то

чтобы обозначить смену ритма, денсити и прочей хуйни. ок, мало что изменилось имо, и так нормально игралось
00:50:119 - ну вот как бы лучше сделать его кликабельный, а то там вокал и инструментал сильный. давай 3/4 слайдер и два 1/2. мне больше нравится, как следующий слайдер (4) начинается на вокал
01:12:819 (2,3) - тут специально такой странный стак сделал? лол, не знаю что с ним, поправил
01:18:119 (1) - на него спейсинг больше, т.к. новый такт и не вписывается спейинг меньше в паттерн 01:17:319 (1,2,3,4,5,1) - . 01:30:919 (1) - во ебать, идельно. эмфазис для лохов, фиксанул, потому что только тут маленький спейсинг
алсо, ты уверен, что хочешь скипать 1/8? они довольно сильные. не хочу их мапать, страшно выйдет и не очень круто по играбельности, мне кажется
вообще, можешь пересмотреть спейсинги на сильные апбиты, если решишь править это 02:20:519 - вот тут у тебя 1.13, немного маловато, я бы сделал 02:20:119 (1,2,1) - обычный треугольник. не думаю, что стоит выделять все подряд, тут все-таки слоу парт
02:22:519 - раньше же нк не ставил на такое, ну. случайно тут
03:00:519 (1) - ЫЫЫ НУ ЕБАТЬ БЫВАЕТ)))
03:09:319 (1,1,1,1,1,1) - спам немного глупо выглядит, мб разделить их по три, потому что там сильная хуйня на 03:09:719 - . действительно, раньше слайдера не было и я так упрощал читабельность игрокам, а теперь можно и убрать нкшки, разделять не хочу
03:22:919 (1,1,1,1,1,1) - саем. тут наверно лучше оставить, почему-то здесь это не выглядит глупо, хотя мб и уберу
03:31:519 (5) - какие-то слайдеры из 2007 года. но они же круто выглядят((( http://i.imgur.com/igryVAj.jpg
03:51:519 (5) - не нравится переход с 03:51:319 (4) - на 03:51:519 (5) - , слишком угол какой-то странный. ну типо снапать придется, вроде круто играется и это не в первый раз, там были такие и будут еще

бтв, с нормал вистлами че-т не то сделал.
00:17:319 (1) - если тут он поставлен на фортепиано (так как больше не на что)
тогда сюда тоже надо пихнуть 00:18:919 (1) - .
однако сюда он уже поставлен на гитару 00:22:319 (3) -
убери вообще эти вистлы, которые стоят не на спокойных вокал частях, у тебя там крутые хсы и без этого о, нашел пропущенные финиши и убрал вистлы, на гитару оставлю, мне нравится

03:53:719 - точно пропустил нормал самплесет ага

всё круто. карта структурирована, думаю, тебе стоит собрать еще немного фидбека перед иконкой, не помешает собираю

Спасибо!
pkk
cool map. 8-)
Topic Starter
Mirash
thank, pro mapper. 8-)
Affirmation
Q

[asdf]
00:01:319 (1,2) - 00:02:919 (1,2) - 00:04:519 (1,2) - for seeing this, I don't know what's your BASIC DISTANCE, set a basic DS
00:06:119 (1,2) - 00:06:719 (3,4) - DS looks similar, so players can be hard to read
00:07:719 (1,2) - make consistency with 00:06:119 (1,2,3) -
00:13:719 (3,4,5) - too random place, so players can be confused about reading/
00:19:319 (3,4) - because of DS about this 1/4 beats, 00:19:719 (1,2) - DS looks not so good,
00:30:919 (3,4) - improve blanket
00:34:119 (1) - meaningless NC
00:38:169 - where is beat here? I think you have to add a beat since you added beats at 00:34:919 (1,1) - 00:39:719 (1) -
00:43:719 (4,5) - weird flow
00:47:919 (2,1) - you jumped here, but 00:48:319 (2,1) - this part doesn't have jump even if this part can be more emphasized then previous.
00:55:719 (2,3,4,5,6,7,1) - 00:59:119 (2,3,4,5,6,1) - this asntijumps doesn't match with mosuc imo
01:17:319 (1,2,3,4,5) - this empty rhythm looks not fit with your concept, compare with others, has really less beat
01:30:119 (1,2,3,4,5) - ^
01:40:919 (9,1) - try to avoid overlap, looks not so good.
01:45:719 (7,1) - ^
02:31:719 (1) - don't add hitsound at spinner, looks reallllllllllllly weird
03:19:619 (1) - should be placed at 03:19:519 - since you added beat at 03:14:719 (3) -
03:22:919 (1,1,1,1,1,1) - NC spamming looks not so good, can't read this 1/3 with only NC spamming.
03:32:919 (1,1,1) - why you spammed NC? don'e need to spam this,
03:42:519 (1,1,1) - ^
03:54:819 (6,1) - sudden antijump looks really weird,
04:41:219 (1,2) - don't stack, looks weird, not fit with music.

GL
Topic Starter
Mirash
thx Neoskylove

Neoskylove wrote:

Q

[asdf]
00:01:319 (1,2) - 00:02:919 (1,2) - 00:04:519 (1,2) - for seeing this, I don't know what's your BASIC DISTANCE, set a basic DS i dont think it is necessary
00:06:119 (1,2) - 00:06:719 (3,4) - DS looks similar, so players can be hard to read moved a bit
00:07:719 (1,2) - make consistency with 00:06:119 (1,2,3) - nah sounds are not same
00:13:719 (3,4,5) - too random place, so players can be confused about reading/ a triangle here
00:19:319 (3,4) - because of DS about this 1/4 beats, 00:19:719 (1,2) - DS looks not so good,
00:30:919 (3,4) - improve blanket
00:34:119 (1) - meaningless NC true
00:38:169 - where is beat here? I think you have to add a beat since you added beats at 00:34:919 (1,1) - 00:39:719 (1) - following vocals
00:43:719 (4,5) - weird flow well i just like how it looks
00:47:919 (2,1) - you jumped here, but 00:48:319 (2,1) - this part doesn't have jump even if this part can be more emphasized then previous. variety is fun
00:55:719 (2,3,4,5,6,7,1) - 00:59:119 (2,3,4,5,6,1) - this asntijumps doesn't match with mosuc imo seems ok idk
01:17:319 (1,2,3,4,5) - this empty rhythm looks not fit with your concept, compare with others, has really less beat i guess music is same here
01:30:119 (1,2,3,4,5) - ^
01:40:919 (9,1) - try to avoid overlap, looks not so good. but for me its nice :(
01:45:719 (7,1) - ^
02:31:719 (1) - don't add hitsound at spinner, looks reallllllllllllly weird ok xd
03:19:619 (1) - should be placed at 03:19:519 - since you added beat at 03:14:719 (3) - it just feels not right, piano is weak here
03:22:919 (1,1,1,1,1,1) - NC spamming looks not so good, can't read this 1/3 with only NC spamming. idk what to do
03:32:919 (1,1,1) - why you spammed NC? don'e need to spam this, sounds are like separated from each other at least for me xf
03:42:519 (1,1,1) - ^
03:54:819 (6,1) - sudden antijump looks really weird, i like it, follows music imo
04:41:219 (1,2) - don't stack, looks weird, not fit with music. true, fixed

GL
Asaiga
Hello, from queue

  1. 00:08:519 (3) - I think you forgot to disable Whistle on sliderbody here.
    00:09:319 (1) - same
  2. 00:12:719 (4,5,6,1) - spacing here looks a bit uneven, note1 should be placed furthest since it's the strongest sound. And note4-5's spacing is too big for the music.
  3. 00:14:119 (1,2) - big spacing here doesn't work well imo. Slider 2 has fairly weak sound, a jump here doesn't seem fit. Maybe try somewhere around x320y78
  4. 00:56:919 (1,1) - Why do you want to stack these? Personally I feel like unstacking fits better
  5. 01:22:419 (2) - This note feels overmapped. Maybe a 1/2 slider here?
  6. 02:20:119 (1,1) - same
  7. 02:30:119 (1,2,3,1,2,3) - The patterns you made here feel a bit weak for the guitar, maybe stronger flow or bigger spacing?
  8. 02:49:819 (4,5,6,7) - Why is this overmapped?
  9. 02:53:319 (1,2,3,4,5) - spacing can be bigger here
Sorry for short mod, I don't really want to mess up the your kiais xd
Topic Starter
Mirash
thx Asaiga

Asaiga wrote:

Hello, from queue

  1. 00:08:519 (3) - I think you forgot to disable Whistle on sliderbody here. it's intentional here.
    00:09:319 (1) - same
  2. 00:12:719 (4,5,6,1) - spacing here looks a bit uneven, note1 should be placed furthest since it's the strongest sound. And note4-5's spacing is too big for the music. replaced something
  3. 00:14:119 (1,2) - big spacing here doesn't work well imo. Slider 2 has fairly weak sound, a jump here doesn't seem fit. Maybe try somewhere around x320y78 true
  4. 00:56:919 (1,1) - Why do you want to stack these? Personally I feel like unstacking fits better tried yours, but i like mine more
  5. 01:22:419 (2) - This note feels overmapped. Maybe a 1/2 slider here? true
  6. 02:20:119 (1,1) - same
  7. 02:30:119 (1,2,3,1,2,3) - The patterns you made here feel a bit weak for the guitar, maybe stronger flow or bigger spacing? slightly increased
  8. 02:49:819 (4,5,6,7) - Why is this overmapped? i feel like it is good for sound on next down beat slider, and it is not totally overmapped.
  9. 02:53:319 (1,2,3,4,5) - spacing can be bigger here ok
Sorry for short mod, I don't really want to mess up the your kiais xd short mods = best mods
FullRain88
Hi, from #modreqs

  1. 01:27:019 (1,2) - spacing is weird, maybe move to x=28 y=208 and move slider end to x=128 y=272
  2. 02:53:319 (1) - i feel like this should be at the slider end, and not that far away
i think that's it, the rest of the map seems good and fun to play
Topic Starter
Mirash
thx FullRain88

FullRain88 wrote:

Hi, from #modreqs

  1. 01:27:019 (1,2) - spacing is weird, maybe move to x=28 y=208 and move slider end to x=128 y=272 it is for impact on slider
  2. 02:53:319 (1) - i feel like this should be at the slider end, and not that far away ok spacing is too big, but i did it my way
i think that's it, the rest of the map seems good and fun to play
kunka
Hi
From my m4m Q
sekai

  1. 00:00:919 (3) - Is this really 1/8? It sounds like 1/4 to me.
  2. 00:11:719 (5) - I think that it's cool when you perform stack in 00:10:919 (1) -
  3. 00:23:319 - I think that it is necessary here if I pick up an accurate sound. Would you change the 00:23:219 (3) - to the 1/4 slider?
  4. 00:28:619 - ^
  5. 01:09:619 (1) - I think that this is not necessary. 02:32:819 (1) - same
  6. 01:10:219 - Here is a sound. Let's make 01:10:119 (4) - a reverse slider. 02:33:319 (4) - same
  7. 01:34:919 - There are many sounds in this section. I think in particular the blank of the 1/2 rhythm to have a problem. I suggest it as follows. (1)change 01:34:719 (6) - to 1/2 slider. (2)add a circle to 01:35:019 -
  8. 02:58:119 - ^
  9. 04:22:919 - ^
  10. 01:35:619 - fmm,,Why did you remove this sound? 02:58:819 - 04:23:619 - same
  11. 04:54:719 - You pick up a similar sound. Reference 04:49:919 (2) - 04:53:119 (2) - etc. Please add a circle.
GL ;)
Topic Starter
Mirash
kunka

kunka wrote:

Hi
From my m4m Q
sekai

  1. 00:00:919 (3) - Is this really 1/8? It sounds like 1/4 to me. it is 1/6
  2. 00:11:719 (5) - I think that it's cool when you perform stack in 00:10:919 (1) - feels too compressed
  3. 00:23:319 - I think that it is necessary here if I pick up an accurate sound. Would you change the 00:23:219 (3) - to the 1/4 slider? i can do this, but then doubles are not that highlighted
  4. 00:28:619 - ^
  5. 01:09:619 (1) - I think that this is not necessary. 02:32:819 (1) - same sound in (2) is implying a double here
  6. 01:10:219 - Here is a sound. Let's make 01:10:119 (4) - a reverse slider. 02:33:319 (4) - same o true, also changed to 1/6
  7. 01:34:919 - There are many sounds in this section. I think in particular the blank of the 1/2 rhythm to have a problem. I suggest it as follows. (1)change 01:34:719 (6) - to 1/2 slider. (2)add a circle to 01:35:019 - imo piano is more important here
  8. 02:58:119 - ^
  9. 04:22:919 - ^
  10. 01:35:619 - fmm,,Why did you remove this sound? 02:58:819 - 04:23:619 - same because switching to vocals and wanted to emphasize it
  11. 04:54:719 - You pick up a similar sound. Reference 04:49:919 (2) - 04:53:119 (2) - etc. Please add a circle. it is not the same, or maybe i'm deaf..
GL ;)

thanks
jonathanlfj
[General]
low key triggered that s in sekai is not capitalized
you can copy the normal clap to also be the soft clap so you can hitsound whistles and claps at the same time, I think some places with piano parts would benefit from that

[sekai]
01:05:119 (1) - missing clap
01:13:819 (6,7,8,9) - the emphasis here feels a bit weird, since the jump should realistically be between 01:13:819 (6,7) due to the high impact of 01:13:919. Up to you if you want to fix this since there are a lot of occurrences throughout the map
02:28:319 (1) - clap
02:46:119 (1,2) - won't lie this is super hard to hit, almost failed here since I missed the first part of the stream. Might want to reduce the distance a bit
02:50:219 (1,2) - this angle doesn't play really well, something like this would flow a lot better (will require some rearranging) 03:00:519 (1) - perfectly center this (including the slider end)
03:08:919 (1,1,2,3,1,2,3) - give these a bit more spacing, really tempted to hit them as 1/4s on my sightread
03:29:719 (1) - center?
03:58:719 (3,4,5) - music is 1/6 here
04:43:719 (1,1) - omg please map the 1/4 here, it is so strong i cant stand it being skipped ;_;
04:46:119 (1) - should have whistle on the slider slide

Getting a lot of Saifu dejavu here, but rhythm is definitely more complex with all the 1/8 and 1/6 stuff
Topic Starter
Mirash
jonathanlfj

jonathanlfj wrote:

[General]
low key triggered that s in sekai is not capitalized ok i don't mind
you can copy the normal clap to also be the soft clap so you can hitsound whistles and claps at the same time, I think some places with piano parts would benefit from that

[sekai]
01:05:119 (1) - missing clap
01:13:819 (6,7,8,9) - the emphasis here feels a bit weird, since the jump should realistically be between 01:13:819 (6,7) due to the high impact of 01:13:919. Up to you if you want to fix this since there are a lot of occurrences throughout the map
02:28:319 (1) - clap
02:46:119 (1,2) - won't lie this is super hard to hit, almost failed here since I missed the first part of the stream. Might want to reduce the distance a bit
02:50:219 (1,2) - this angle doesn't play really well, something like this would flow a lot better (will require some rearranging) 03:00:519 (1) - perfectly center this (including the slider end)
03:08:919 (1,1,2,3,1,2,3) - give these a bit more spacing, really tempted to hit them as 1/4s on my sightread
03:29:719 (1) - center?
03:58:719 (3,4,5) - music is 1/6 here
04:43:719 (1,1) - omg please map the 1/4 here, it is so strong i cant stand it being skipped ;_;
04:46:119 (1) - should have whistle on the slider slide

Getting a lot of Saifu dejavu here, but rhythm is definitely more complex with all the 1/8 and 1/6 stuff i'm mapping same things over and over now :(
fixed everything!
jonathanlfj
Asobi yo
Topic Starter
Mirash
arigatou senpai daisuki desu
Yohanes
oh, new page
Shmiklak
grats with getting bubbled, and yeah my 2000th post
Irreversible
Checked the map and got nothing to say, well done!

Write me a quick PM to confirm that this is ready to get qualified.
Irreversible
Qualified!
Delis
a, mirashi san thank you for the follow arigatou gozaimasu~
Topic Starter
Mirash
thaanks!<3
derisu hidoi no hito
tonikaku arigatou!
LMT
"Gothic Neo Calssica"

not sure if the "calssica" is a typo or actually part of the metadata lol

nice map btw, diggin the music.
Lama Poluna
gratz mirash <3
Shmiklak
Грац
Namki
поздравляю
PandaHero
Ah, great map from you, as always <3
Yohanes
Mee rush
Topic Starter
Mirash
rush b

thanks people!!
Akitoshi
gratz
Kroytz
i love this map
Pentori
some stuff

rhythm
  1. 00:16:819 (7,8) - 00:18:419 (6,7) - 00:21:519 (8,9) - 01:14:519 (11) - 01:19:119 (6,7) - etc. cases like these where it would be more appropriate to have the slider begin from the blue tick 00:16:819 - as the white tick has nothing supporting it https://puu.sh/wDJj5/9fa5442422.jpg
  2. 00:20:719 (2,3,4,5,6,7) - not sure what really changed in the music that calls for such a difference in rhythm compared to 00:15:719 - but anyways, the kicks begin from 00:20:919 - so instead of mapping 00:20:819 (3) - you couldve easily done a rhythm like http://puu.sh/wDJqe/4bf3cfde37.jpg that actually works with the triples provided
  3. 01:09:619 (1) - 01:14:519 (11) - 01:31:219 (3) - also plenty of times where objects are clicked to nothing, with sliders passing through important beats
  4. 01:20:619 - 02:43:819 - 03:54:219 - etc. why is stuff like this skipped? sounds like a continuous drum roll
  5. 01:34:519 (4,5,6,7,1,2,3) - really ambiguous as to what's being followed here. beats like 01:34:619 (5,7) - make it appear that ur following the piano because you skip the drums at 01:34:919 - but then shortly after you map drums 01:35:319 (1,2,3)
placement
  1. 01:13:819 (6,7,8,9) - 01:20:219 (1,2,3,4) - 01:26:619 (4,5,6,7) - because of the way you handle rhythm, a lot of circle patterns begin on kicks 01:13:819 (6) - and results in the snare getting barely any emphasis 01:13:919 (7) . cases like 01:20:219 (1,2,3,4) - are pretty questionable since you group the kick drum with the much stronger snares 01:20:319 (2,3,4) - indicating they're similar sounds but.. they arent. should try do more stuff like 01:23:119 (2,3,4,5,6) - where you group similar sounds and place the emphasis on more important beats
  2. 01:21:319 (1,2,3) - spacing here looks way too similar to 1/4 patterns 01:19:519 (1,2,3) - making it really unintuitive to read. i guess 02:44:519 (1,2,3) - is a more obvious case where the spacing barely differs from 1/4 rhythms
  3. 01:26:619 (4,5,6,7,1,2) - idk wats trying to be achieved with these patterns but having the jump on a kick while stacking the snare is super confusing as there is no clear indication of when you should jump
  4. 03:14:719 (3,1) - 03:21:119 (4,1) - these jumps shouldnt really belong in a slow section
  5. 03:36:719 (2,3,4,5,6) - poor grouping with this stuff too, the beats are all different intensities except for 03:36:919 (4,5) - so representing them all in the same way is really strange
consistency
  1. 03:09:319 (1,2,3,1,2,3) - 03:22:919 (1,1,1,1,1,1) - the nc spam isn't really necessary, and 03:10:119 (1) - moves into a 1/1 slider while 03:23:719 (1) - is 2/3. should try establish more consistency
  2. 03:30:319 (3,4) - 03:43:119 (1,2) - etc. you previously used 1/6 snaps for things like this 02:59:652 (1,2) - but you can't do the same here because the beats end on blue ticks 03:30:419 (4) . instead why not snap to 1/4 at 01:36:452 (1,2) - etc. for consistency, it also makes it more intuitive as all other stacks are snapped to 1/4 02:40:719 (2,3,4,5) . and ye allows u do have duplets at 03:36:019 (1) - 03:37:619 (1) - too
  3. 04:25:319 - feels like this was mapped with similar intensity to main chorus sections, but the music definitely doesnt feel that way. should be mapped more like 00:15:719 - imo
  4. 00:22:919 - compared to 04:40:519 - basically the same rhythm presented with the same intensity. should try to have them somewhat similar at least, instead of polar opposite difficulties
a lot of points regarding rhythm/placement apply to the entire map, the timestamps are referred to as examples

i do think this needs a lot more work, most of your rhythms are mapped to unsupported beats while u also poorly group certain patterns - it just doesn't feel like you're representing the song properly

theres more i could go on about with aesthetics but that often gets dismissed as being subjective sooo
Namki
nuts....
Kroytz
please no dq...
PandaHero
No drama pls thanks..
Topic Starter
Mirash

Pentori wrote:

some stuff

rhythm
  1. 00:16:819 (7,8) - 00:18:419 (6,7) - 00:21:519 (8,9) - 01:14:519 (11) - 01:19:119 (6,7) - etc. cases like these where it would be more appropriate to have the slider begin from the blue tick 00:16:819 - as the white tick has nothing supporting it https://puu.sh/wDJj5/9fa5442422.jpg it is not like your suggestion is better, i am following violin(or whatever it is), hi-hats, etc. also i don't like blue tick sliders here it'll ruin the idea
  2. 00:20:719 (2,3,4,5,6,7) - not sure what really changed in the music that calls for such a difference in rhythm compared to 00:15:719 - but anyways, the kicks begin from 00:20:919 - so instead of mapping 00:20:819 (3) - you couldve easily done a rhythm like http://puu.sh/wDJqe/4bf3cfde37.jpg that actually works with the triples provided as above, i am following different instrument, and that tripplets fit perfectly with it
  3. 01:09:619 (1) listen closely for(2) it implies a double here, yes it is an overmap but it suits in that case lol - 01:14:519 (11) - it goes through hihat on the head and ends on drum so what in this case is considered not following the sound? 01:31:219 (3) i am doing vocals with it! also plenty of times where objects are clicked to nothing, with sliders passing through important beats
  4. 01:20:619 - 02:43:819 - 03:54:219 - etc. why is stuff like this skipped? sounds like a continuous drum roll because it is intentional! i don't want to map it, you know not every sound MUST be represented it is not a mania game mode
  5. 01:34:519 (4,5,6,7,1,2,3) - really ambiguous as to what's being followed here. beats like 01:34:619 (5,7) - make it appear that ur following the piano because you skip the drums at 01:34:919 - but then shortly after you map drums 01:35:319 (1,2,3) but there is no piano after that so leaving a blank place would be a bad choice, thus i mapped drums
placement
  1. 01:13:819 (6,7,8,9) - 01:20:219 (1,2,3,4) - 01:26:619 (4,5,6,7) - because of the way you handle rhythm, a lot of circle patterns begin on kicks 01:13:819 (6) - and results in the snare getting barely any emphasis 01:13:919 (7) i am prioritizing vocals and violin, so following every drum is a bad decision in my opinion, btw not everything should be emphasized cases like 01:20:219 (1,2,3,4) - are pretty questionable since you group the kick drum with the much stronger snares 01:20:319 (2,3,4) - indicating they're similar sounds but.. they arent. it plays more naturally that way, also i find this note(1) is emphasizing next drumdrum sounds by using a "stop" movement from previous patterns should try do more stuff like 01:23:119 (2,3,4,5,6) - where you group similar sounds and place the emphasis on more important beats
  2. 01:21:319 (1,2,3) - spacing here looks way too similar to 1/4 patterns 01:19:519 (1,2,3) - making it really unintuitive to read. i guess 02:44:519 (1,2,3) - is a more obvious case where the spacing barely differs from 1/4 rhythms that is for emphasis part of a song, you can see i repeat it through the map, or i should just spam fullscreen jumps if it isn't 1/4? players aren't stupid, it is fine
  3. 01:26:619 (4,5,6,7,1,2) - idk wats trying to be achieved with these patterns but having the jump on a kick while stacking the snare is super confusing as there is no clear indication of when you should jump vocals here kinda eeeh so i decided to represent drums here, stacking on a snare is actually a good emphasis, also a can hear that these two sounds goes in a pair
  4. 03:14:719 (3,1) - 03:21:119 (4,1) - these jumps shouldnt really belong in a slow section can't you hear these loud violin lol, yes it is a slow section but that doesn't mean i can't use jumps to represent something
  5. 03:36:719 (2,3,4,5,6) - poor grouping with this stuff too, the beats are all different intensities except for 03:36:919 (4,5) - so representing them all in the same way is really strange as for me it is absolutely ok, sliders here wouldn't fit at all, 5 note stream represents music exactly how i want
consistency
  1. 03:09:319 (1,2,3,1,2,3) - 03:22:919 (1,1,1,1,1,1) - the nc spam isn't really necessary, and 03:10:119 (1) - moves into a 1/1 slider while 03:23:719 (1) - is 2/3. should try establish more consistency they are not same. nc here is for better readability because of low spacing and it is low to show the music goes down. first 1/3 isn't like that at all
  2. 03:30:319 (3,4) - 03:43:119 (1,2) - etc. you previously used 1/6 snaps for things like this 02:59:652 (1,2) - but you can't do the same here because the beats end on blue ticks 03:30:419 (4) . instead why not snap to 1/4 at 01:36:452 (1,2) - etc. for consistency, it also makes it more intuitive as all other stacks are snapped to 1/4 02:40:719 (2,3,4,5) . and ye allows u do have duplets at 03:36:019 (1) - 03:37:619 (1) - too all doublets and implied doublets you mentioned are belongs to different section of a song, and they are different in the song as i can see. stuff in between kiais is 1/4 so it is 1/4. stuff after kiais is 1/6 bcs it is 1/6 and those single notes are for emphasizing crashes. that stuff has no relation between each others.
  3. 04:25:319 - feels like this was mapped with similar intensity to main chorus sections, but the music definitely doesnt feel that way. should be mapped more like 00:15:719 - imo nono there are strong vocals, and in section you linked there are not.
  4. 00:22:919 - compared to 04:40:519 - basically the same rhythm presented with the same intensity. should try to have them somewhat similar at least, instead of polar opposite difficulties at the start those doublets placed for strong drums sounds, and at the end they are not that strong, actually they are all same at the end so it is a stream.
a lot of points regarding rhythm/placement apply to the entire map, the timestamps are referred to as examples everything done thoroughly, things are not random and rhythm in complex songs like that can be represented variously. we just have like.. completely different views on the mapping field

i do think this needs a lot more work, most of your rhythms are mapped to unsupported beats while u also poorly group certain patterns - it just doesn't feel like you're representing the song properly as for me, and also plenty of other people map follows music properly

theres more i could go on about with aesthetics but that often gets dismissed as being subjective sooo xD
also thanks akitoshi for gratz and kroytz for liking it xd hope i'll be able to play your maps in some future
Pentori
you seem to stress the importance of how every sound doesn't need to be mapped, but then casually start justifying your rhythms to hihats and stating your overmaps are suitable :/

a lot of the responses don't make sense or just avoid the problem completely, so there's not much more i can say lol
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