Delis
Delis wrote:
00:14:319 (2) - only if you create the slider clean since its only a slider that looks not really good in this part, probably this is a bit nazi though. this won't really affect to the stream so you could give a try easily. http://osu.ppy.sh/ss/7919638 ok
00:18:919 (1) - softer curve here should be working better because the flow into 00:19:219 (2,3) - plays not really smooth as the sliderend is downwards which feels a bit anti-flow here. ok
00:52:519 (4) - whistle on slider body fits with the vocal and violin? I was going to point out 00:54:119 (1) - too with the same reason but you know, it doesn't really NEED a whistle since this fits as it is, so I just leave a suggestion here. i did it after second(third?) kiais, so it is an error, fixed
00:58:719 (7) - imo this isn't at the best potision due to the flow from 00:58:319 (5) - feels too smooth when the song doesn't really represent it. 00:58:119 (4,5,6,7) - I'd make them as a parallel pattern that I think fitting best here. https://osu.ppy.sh/ss/7919758 ok
01:02:119 (2) - this speed change feels wrong because the intensity isn't essentially changed from 01:00:519 (1,2,3,4,5) - if I was a part of the map I would've mapped the part after the SV change without any change on slider speed. starting the x0.75 part from 01:01:319 (4,5) - also works to not mix them in stable intensity of music here. part before 0.75 is a part of a slow part and part after 0.75 is part of pre-kiais part. i think it's cool
01:12:519 - well I think you could start mapping here again because the drums are actually started at 01:12:719 -, follow the guitar with a 1/2 slider and put a circle on 01:12:819 - to play it in comfort. same goes for second, third part accordingly. o nice
01:25:719 (11) - minor but linear with the slider looking more cool lol ok
01:34:919 - any reason on skipping the drums when you're trying to catch the sounds as far as possible such as 00:34:919 (1) - ? I think this feeling more like to follow the drums instead of focusing on the vocals or pianos, as it makes the map more comfortable in the structure that intense drums on 01:34:119 (2,3,4,5,6,7,1,2,3) - and then calm rhythm on 01:35:719 (1,1,1,1,1) - fitting well. tried something but i like how it is now for some reason, i cant explain
01:40:919 (9,10,11,12,1) - this must be 1/6 according to the music. maybe a 1/6 reverse slider here is enough as a 1/6 circle stream is kinda hard after the 1/4s. LOL now i love this part, thanks for noticing
01:43:119 - no circle? also there's a lot of empty spaces that people think you could put a circle around the entire part. that was bagging me since beginning and i wasn't sure why
02:02:919 (1) - swapping the whistle fits better -.- wanted to create something interesting, seems i failed
02:24:519 (4,5,1,2) - same as 01:02:119 (2).
02:50:219 (1,2) - this looks weird because of the distance, keep a certain spacing for a better play wise. spacing here is like in previous kiai 01:27:019 (1) - idk about playability, maybe i'll rework it after some testplays... OR NOT)))
03:00:519 (1) - this is sick tbh..
03:09:452 (2,3,1,2,3) - nc spam the rest too because it looks inconsistent. ok why not looks edgy
04:34:419 (2) - think you should unstack it, the drums play stronger in music but weaker in map which causes a contradiction perhaps. and simply this would be great when there's some jump to suit with the intensity here. https://osu.ppy.sh/ss/7920060 thanks for screenshot i dont need to think applied
Спасибо!