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Two Steps From Hell - Star Sky

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Drummer
hello from mod q

mod
[Unstoppable]
gotta love the piano

00:11:376 (1) - move this to x160 y332. it overlaps 6 just a little too much imo
00:20:607 (1) - x232 y200? minor adjustments to 2 and 3 if you apply this as well
01:04:453 (4,5,1) - maybe smaller spacing here? move 01:04:684 (5) to x256 y300
01:09:530 (5,6) - blanket
01:42:069 (2,3) - ^
03:37:107 (3,4) - make this a triple? the sound on red tick stands out a lot, i think it needs to be emphasized
03:40:800 (3,4) - ^
03:57:992 (4) - mybe move this to x168 y136, might be easier to read
04:01:915 (7,2) - move to x188 y196, looks nicer if it's in the middle of 04:00:761 (3,4)
04:18:300 (5,6) - increase the spacing? it would emphasize the music better
04:47:838 (8,1) - blanket this
04:54:761 (3) - shuld change this to 1/4 beats like it was in the rest of the map, it feels unfitting
05:01:223 (1,3) - aaaaa blanket

plays well i think
good luck
Topic Starter
Wishkey

- Drummer- wrote:

hello from mod q

mod
[Unstoppable]
gotta love the piano

00:11:376 (1) - move this to x160 y332. it overlaps 6 just a little too much imo aight didnt the see the overlap tho
00:20:607 (1) - x232 y200? minor adjustments to 2 and 3 if you apply this as well gonna leave it like it is atm, adjusting 00:21:300 (2,3) - accordingly would make it flow worse imo
01:04:453 (4,5,1) - maybe smaller spacing here? move 01:04:684 (5) to x256 y300 sure thing!
01:09:530 (5,6) - blanket fixed
01:42:069 (2,3) - ^ fix
03:37:107 (3,4) - make this a triple? the sound on red tick stands out a lot, i think it needs to be emphasized
03:40:800 (3,4) - ^ changed (2) into 1/2 sliders instead, plays a bit easier while still emphasizing the blue tick a bit
03:57:992 (4) - mybe move this to x168 y136, might be easier to read sure thing!
04:01:915 (7,2) - move to x188 y196, looks nicer if it's in the middle of 04:00:761 (3,4) sweet
04:18:300 (5,6) - increase the spacing? it would emphasize the music better kinda want something mirrored with 04:18:300 (5,6) - here since its like a 2 part buildup to (1) and its only a bit stronger not that noticable imo when playing
04:47:838 (8,1) - blanket this fixed
04:54:761 (3) - shuld change this to 1/4 beats like it was in the rest of the map, it feels unfitting wanted to following that loud (trumpet I think) instrument for this kiai a bit since its unique to this kiai, maybe should hitsound it with another hitsounded so its better feedback wise tho
05:01:223 (1,3) - aaaaa blanket this one looks okay actually after checking

plays well i think
good luck
thanks for the mod! :D
elena2705
Hi~
From my queue~

Good map, good song, good sounds!!!!!!!!!!!
There are some things that i notice. It's not so important, but i have to tell you my opinion^^

- Aimod tell you that your folder with map higher than 10 MB. Picture 1920x1200 it's many, try to reduce it. In the internet there are many websaits that can help you with reduce Kilobaits without loss of quality. Also you have hitsounds that are also have lots of memory. You can also converted these in the internet, or you can download XVid, really good program for this.

- A bit about combo colours, it's good, but your picture has not only red colours, but blue too, so maybe add, for instance, green and blue colours. And sequence will be like that: yellow, orange, pink, red, blue, green. And it's also very cool in this place 00:15:069 - after red, blue colour. And there is starting very strong part of the music.

- 01:25:223 (1,2,3) - these sliders flip horizontally, it's more logical, and your pattern the same.

- 02:41:146 (2,3,4,5,6) - this part sounds very good, if you 02:48:761 (2,3,4,5) - use here sound of wistle, it will be great)

- 03:36:761 (2,3,4) - 03:40:453 (2,3,4) - it's not beauty at all, stack - ok, in the center between sliders - ok, but now it's bad.

- 03:56:607 (1,2,3,4) - overlap it or not, but it's ugly, 03:57:992 (4) - this circle should be far, X:256, Y:24, i think if it's so, it's good enough.

- In the part with second kiai, you use all, really ALL, screen. I don't say that it's bad. It's the center of the song, but you are forced players to play at full strength. It's just note.

- In the third kiai I want more volume of the sound, so that it will be breathtakingly!!!

- 02:20:607 (1) - here really should be whistle?????????? :? :? :? :? :?

- Approach Rate, try 9. It's really seems more amazing. You have too many easy parts, and it's a bit booring, but with this AR, it's good.

Mod seems a bit small, but it's because almost everything good enough.
So i wish Gool luck!!!!!!!!! :) :) :) :) :)
Topic Starter
Wishkey

elena2705 wrote:

Hi~
From my queue~

Good map, good song, good sounds!!!!!!!!!!!
There are some things that i notice. It's not so important, but i have to tell you my opinion^^

- Aimod tell you that your folder with map higher than 10 MB. Picture 1920x1200 it's many, try to reduce it. In the internet there are many websaits that can help you with reduce Kilobaits without loss of quality. Also you have hitsounds that are also have lots of memory. You can also converted these in the internet, or you can download XVid, really good program for this. stuff needs to be in .wav unfortunatly which will always take a lot of kbs for the piano keysounds :/ 1920x1200 is acceptable iirc with the updated RC (if your using a modding assistant when finding this they still use the old RC :p from the RC page:" Background images must not exceed a width of 1920 pixels and a height of 1200 pixels. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen.")

- A bit about combo colours, it's good, but your picture has not only red colours, but blue too, so maybe add, for instance, green and blue colours. And sequence will be like that: yellow, orange, pink, red, blue, green. And it's also very cool in this place 00:15:069 - after red, blue colour. And there is starting very strong part of the music. aight sweet I don't really use custom colors but I'm taking your word on it :D

- 01:25:223 (1,2,3) - these sliders flip horizontally, it's more logical, and your pattern the same. I kinda want to change direction on 01:27:069 (3,1) - since it gives a bit more impact, also flipping horizontally makes 01:24:761 (4,1) - play alot worse imo

- 02:41:146 (2,3,4,5,6) - this part sounds very good, if you 02:48:761 (2,3,4,5) - use here sound of wistle, it will be great) I kinda keep the whisles for the piano ones and no the zooms but might just whishle all the streams for feedback tbh, gotta see if that makes sense

- 03:36:761 (2,3,4) - 03:40:453 (2,3,4) - it's not beauty at all, stack - ok, in the center between sliders - ok, but now it's bad. aight was meant to custom stack with the flow a bit will fix it

- 03:56:607 (1,2,3,4) - overlap it or not, but it's ugly, 03:57:992 (4) - this circle should be far, X:256, Y:24, i think if it's so, it's good enough. way too much movement imo for essentialy a held sound in the song like 03:57:530 (3,4) - are the same pitches so I prefer this way and it could look a lot worse imo :p

- In the part with second kiai, you use all, really ALL, screen. I don't say that it's bad. It's the center of the song, but you are forced players to play at full strength. It's just note. yep was meant to do that since its only 130bpm I think limiting to just a portion of the map with such a strong chorus felt a bit underwhelming

- In the third kiai I want more volume of the sound, so that it will be breathtakingly!!! also upped the 4th kiai aswell!

- 02:20:607 (1) - here really should be whistle?????????? :? :? :? :? :? aah leftover from earlier was whisles all those piano tics but didnt sound that nice good catch!

- Approach Rate, try 9. It's really seems more amazing. You have too many easy parts, and it's a bit booring, but with this AR, it's good. I don't think the rythm is dense enough with 130bpm to really warrant AR 9 tho :/ makes the structures also less apparent while playing so keeping it for now

Mod seems a bit small, but it's because almost everything good enough.
So i wish Gool luck!!!!!!!!! :) :) :) :) :)
Thanks for the mod mate! was a fun read :D
Winnie
Hello from modding queue



[Unstoppable]
02:19:684 (1) - Could be NC for those 4 notes
02:44:607 (1,2,3,4,5) - Use same hitsounds as before?
Not gonna lie to you I think this is pretty good, it's well structured and not a lot of random shit. You don't need my help beyond this point. I wish you luck my friend. Good stuff
Topic Starter
Wishkey

Kocari wrote:

Hello from modding queue



[Unstoppable]
02:19:684 (1) - Could be NC for those 4 notes
02:44:607 (1,2,3,4,5) - Use same hitsounds as before?
Not gonna lie to you I think this is pretty good, it's well structured and not a lot of random shit. You don't need my help beyond this point. I wish you luck my friend. Good stuff
applied both ty for the kind words and mod mate! :D
ABD007
You request the mod but there's no problem in this diff !
I hope this can be ranked :)

Goodluck with the set ^^
AlphaDude95
Hello from the nm queue: t/601442

00:19:684 (3,4,5) - make these equilateral
00:24:300 (1,2) - this blanket is a bit off
00:50:146 (4) - you could change this slider to form a tiny tear https://osu.ppy.sh/ss/8249722
01:00:300 (3,4,5) - equilateral here again?
01:15:992 (1,3) - blanket off
01:53:838 (3,4,5,6) - the square´s irregular
02:19:223 (5,2) why not use a 1/2 overlap here?
03:09:069 (2,3) - this is a kinda weird flow
03:22:453 (2,3) - make these parallel with 03:22:915 (4,5)
03:28:453 (6,1) - check the approach circle for the blanket
03:30:300 (5,6,1) - the downbeat could have bigger ds than 2 previous jumps
03:41:838 (1) - at least make this a return slider
03:49:223 (1) - space out a bit more
04:00:300 (1,2,3) - equally space out?
04:03:992 (1,2,3,4,5,6) - check the ds here; could be made with polygon circles
04:10:453 (1,2) - that´s a huge gap considering it´s 1/6
04:22:453 (1,2) - and 04:24:300 (1,2) are pretty different in spacing for being similar beats

Overall, a really nice work! Love both the map and the song, good luck!
Topic Starter
Wishkey

AlphaDude95 wrote:

Hello from the nm queue: t/601442

00:19:684 (3,4,5) - make these equilateral sure thing
00:24:300 (1,2) - this blanket is a bit off fixed
00:50:146 (4) - you could change this slider to form a tiny tear https://osu.ppy.sh/ss/8249722 tried a bit
01:00:300 (3,4,5) - equilateral here again? changed quite a bit here, looks better now!
01:15:992 (1,3) - blanket off fixed
01:53:838 (3,4,5,6) - the square´s irregular due to stacking not much I can do about that and it isnt that noticable fortunatly
02:19:223 (5,2) why not use a 1/2 overlap here? sure thing
03:09:069 (2,3) - this is a kinda weird flow hmm should be fine with the sliderleniency tho, will keep this in mind
03:22:453 (2,3) - make these parallel with 03:22:915 (4,5) arent they alrdy oO?
03:28:453 (6,1) - check the approach circle for the blanket fixed
03:30:300 (5,6,1) - the downbeat could have bigger ds than 2 previous jumps alrdy a flow twist here and even though its a downbeat the vocalist starts to sing lower there then (6) so it should be fine imo
03:41:838 (1) - at least make this a return slider doesnt really fit this section at all, reverted back to a weird smalll slider to indicate something is different there
03:49:223 (1) - space out a bit more tried a bit
04:00:300 (1,2,3) - equally space out? prefere the current way, fits the music a bit better imo since its goes a like 32123
04:03:992 (1,2,3,4,5,6) - check the ds here; could be made with polygon circles fixed
04:10:453 (1,2) - that´s a huge gap considering it´s 1/6 sliderleniency should take care of that
04:22:453 (1,2) - and 04:24:300 (1,2) are pretty different in spacing for being similar beats intentional, basicly the second one is the weaker version of the first one like (3,4) afterwards so I wanted a noticable difference here

Overall, a really nice work! Love both the map and the song, good luck!

Kyousukee wrote:

You request the mod but there's no problem in this diff !
I hope this can be ranked :)

Goodluck with the set ^^
Thanks for checking guys! :D
Sidetail
hi

[unstoppablew]
00:03:992 (1,2,3,4) - is there reason why this distance is different from 00:00:300 (1,2,3,4) - because i dont see any reason...
00:15:761 (2,3) - , 00:17:607 (2,3) - things like these, i can sort of hear a beat in the middle for possible triple stacks. tho if you're mapping only to major beats then probably current will do
00:26:376 (2,3) - i wouldn't have this significant change of distance. (00:26:146 (1,2) - 2x and 00:26:376 (2,3) - is 1x) this part is pretty evely calm..
01:01:569 (2,3,4,5) - well for me, i would just rather use short slider with reverse to replace this since this is pretty calm part and not sure this deserves clickable note there
01:05:262 (2,3,4,5) - ^ (etc)
03:25:223 (1) - bending down middle looks better for me
03:37:107 (3,4) - i would just half stack this like every other half stack you did before. this is like indecisive kid at candy shop
03:40:915 (4) - ^
03:38:146 (1) - feels like this is eating crucial beat
03:42:300 (2) - ^
03:45:530 (1) - ^ (etc)
04:28:684 (2,3,4,5,6) - I wonder if you can put more character into this jump more with the song. cuz 04:32:376 (2,3,4,5,6,1,2) - this follows with song much better
05:17:838 (1) - i feel removing reverse and putting a circle where this originally ended is nicer since you clickable just before spinner gives better feedback (since spinner doesn't really have feedback)

hope that helps.
Topic Starter
Wishkey

Sidetail wrote:

hi

[unstoppablew]
00:03:992 (1,2,3,4) - is there reason why this distance is different from 00:00:300 (1,2,3,4) - because i dont see any reason... Changed it up a bit was for diversit
00:15:761 (2,3) - , 00:17:607 (2,3) - things like these, i can sort of hear a beat in the middle for possible triple stacks. tho if you're mapping only to major beats then probably current will do yep only mapping to major beats since this is the weakest of the similar sections in the song
00:26:376 (2,3) - i wouldn't have this significant change of distance. (00:26:146 (1,2) - 2x and 00:26:376 (2,3) - is 1x) this part is pretty evely calm.. yeah true mapped a bit into a corner when changing from prev mods, will try to fix somethign here
01:01:569 (2,3,4,5) - well for me, i would just rather use short slider with reverse to replace this since this is pretty calm part and not sure this deserves clickable note there calm part but its still intenser then the part it came from and I kinda want to emphasize those pianos a bit since it stands out in this section, just a reverse feels a bit lackluster and halts the flow for no reason imo
01:05:262 (2,3,4,5) - ^ (etc)
03:25:223 (1) - bending down middle looks better for me aight bended a bit more
03:37:107 (3,4) - i would just half stack this like every other half stack you did before. this is like indecisive kid at candy shop oh yeah thought I had that fixed
03:40:915 (4) - ^
03:38:146 (1) - feels like this is eating crucial beat following the violin here exclusivly, don't want this to split up since it becomes a bit too dense then for the long violin strings
03:42:300 (2) - ^
03:45:530 (1) - ^ (etc)
04:28:684 (2,3,4,5,6) - I wonder if you can put more character into this jump more with the song. cuz 04:32:376 (2,3,4,5,6,1,2) - this follows with song much better sure thing!
05:17:838 (1) - i feel removing reverse and putting a circle where this originally ended is nicer since you clickable just before spinner gives better feedback (since spinner doesn't really have feedback) true but the rhythm polarity for these sounds kinda makes anything non reverse silder play really frustrating, so I'm just gonna leave it for now

hope that helps.
thanks for the mod! :D
Dammond
Hello there
Random mod coz why not (#modreq)
Good map & music as usual ;)

[Unstoppable]
  1. 00:15:069 (1,2,3) - tbh, this construction looks a little bit ugly. Especially the (1) slider by itself. Asymmetry triggers so hard. I understood the idea of this pair 00:15:069 (1,3) , but still... Ideally, everything there should be with blanket and consistent spacing https://osu.ppy.sh/ss/8273472 Like this, but better xD
  2. 00:17:838 (3,4) - red node on these sliders is pretty much unreasonable. It creates a strong disharmony with smooth 00:16:915 (1) - 00:16:915 (1,3,4) - I would prefer straight sliders here
  3. 00:19:453 (2,4) - i believe it could be avoidable. They are not even perfectly lined up with the (3) slider ( https://osu.ppy.sh/ss/8273509 ). What about smth like this https://osu.ppy.sh/ss/8273530
  4. 00:26:146 (1) - the placement looks pretty random and illogical. Yeah, flow'n'stuff, but spacing...
  5. 00:37:223 (1,2) - eeeh, might look much better together. 2-1 blanket and visual spacing in general. btw, 00:38:838 (3) - https://osu.ppy.sh/ss/8273577 would be nice to hide it under the (1) in process, with some symmetry https://osu.ppy.sh/ss/8273584
  6. 00:44:146 (4,1) - i would like to drag (1) a bit forward for better visuals with (4) https://osu.ppy.sh/ss/8273598
  7. 00:57:300 (3,4,5) - perfect triangle? 3-4(head)-5(sliderend)
  8. 01:01:569 (2,3,4,5) - since 3.7* is in my difficulty range for playing, I can say for sure - this is pretty much unexpected in such a calm part. This part has no really strong rhythm, and piano could play really anything 1/3 or 1/4, it's hard to realize in first run how to push this (it was nice four 50's for me). So - imo - reverse slider is desirable here. Just at first time. It might be legit entry point, because the song became stronger just right after it 01:02:146 - so you can support the amplification of the tune by "streams", and even more - player already knows what rhythm it has and how to push it
  9. 01:02:146 - Isn't the song has changed its rhythm, and now it has the downbeat right on this point? 01:05:838 (6) - 01:09:530 (5) - 01:13:223 (6) - 01:15:069 (3) - etc, sounds like really strong downbeats. So I think, this part should break the big-white-NC logic, and has NCs more into the music
  10. 01:33:069 (2,4) - any good reason for this overlap? :) looks randomly placed
  11. 02:15:069 (5,6) - blanket triggers so hard xd https://lh3.googleusercontent.com/-u6Zv ... -06-59.png
  12. 02:18:300 (3,5,2) - consistent overlap?
  13. 02:33:300 (4,1) - isn't it too close for such a strong tune on (1) ?
  14. 02:38:146 (6) - same story about downbeat's change
  15. 02:51:992 (1,2,3) - visually inconsistent and (3) looks randomly placed
  16. 03:29:838 (3,4,5,6,1,2) - maybe some pattern here? looks not very good tbh
  17. 03:31:684 (4) - direct it the same way as the followpoint from (3) ?
  18. 03:41:838 (1) - triple instead? since you're following the violin, it could be more accurate, and fun afterall :)
  19. 04:02:607 (2,3,5) - weird spacing
  20. 04:05:376 (7) - these sliders in this part make too huge deceleration of gameplay. the part is fairly intense, and the sliders aren't support it good enough. i really-really wanna see 2 circles instead
  21. 04:22:453 (1,3) - you've never used this spacing for making an overlap before. make it more consistent to what you did before?
  22. 04:24:300 (1,3) - ^ also, it isn't straight enough to the previous followpoint
  23. 04:31:684 (1,2,3,4,5,6) - sliderend of the (1) is a bit off of the triangular pattern
  24. 04:41:146 (3,1) - fix (1) - more perfect joint placement
  25. 04:46:453 (1,2,3,4,5,6,7,9) - make it more pattern'ish?
  26. 04:51:992 (1) - shape is a bit ugly and unreasonable by itself
  27. Very messy placement in the last kiai-part. I mean... I can see the logic, also it's made with good feeling of the music, but it lacks of some cool structure and patterns. For example, this stuff 04:56:376 (2,3,4,5,1,2,4,6) - 04:58:223 (2,3,4,5,6,1,2,3) - 05:12:992 (2,3,4,5,6) -
IamKwaN
from t/601301

  1. 00:26:607 (3) - can it be aligned in the centre along x-axis, like 00:26:376 (2,4,5) - ?
  2. 00:31:684 - not sure what this slider head's following, at least 00:30:761 (2) - 's following piano, may start it at 00:31:915 - instead? or like the next stanza, follow wholly vocals 00:33:530 (1,2,3,4) - and so on
  3. 01:01:223 (1,2,3,4,5) - don't find this flow intuitive
  4. 01:01:569 (2,3,4,5) - these sound off and 1/8 to me https://puu.sh/wcaxs/7252597dba.png, not sure if the timing is inaccurate or the beats are placed like that
  5. 01:05:262 (2,3,4,5) - previous two points apply here too
  6. 01:19:684 (1) - i guess there should be sort of spacing leap here based on what you did in the previous patterns to emphasize the vocal?
  7. 01:27:069 (3) - make the head linear to 01:25:223 (1,2) - 's heads?
  8. 01:36:761 (2,3) - this tilts me a little bit on the placement (the half-baked blanket?) lol can you make (3) like this? https://osu.ppy.sh/ss/8275669
  9. 01:39:992 (1,2) - ctrl+g plays more comfortable to me (like 01:50:146 (2,3,4,5,1,2) - ), the sudden reversal of whirl doesn't feel good, at least to me
  10. 02:20:607 - increase volume? say, by at least 20%, because i can't hear any normal claps starting from here
  11. 02:29:838 (4,5) - don't think an increase in spacing's necessary because of absence of vocal, does it make sense? because i saw you do the trick from 02:05:838 -
  12. 02:54:300 (2) - reverse head and tail?
  13. 02:54:761 (3) - ^
  14. 03:01:223 - no clue why volumes are so low before the kiai, it's so surging
  15. 03:09:530 (3) - 04:30:761 (3) - why not ctrl+g? XD tell me how you deduce such pattern pleaseeee
  16. 03:24:761 (4,5,1) - are these supposed to be symmetric
  17. 04:03:992 - 04:11:376 - maybe a good choice to add soft whistle at every 1st and 3rd white tick for the stress of pianos
  18. 04:38:146 (4) - this isn't perfectly symmetric
  19. 04:41:030 (2,3) - ayy suggest removing this and make 04:40:915 - a slider, the downbeat on 04:40:915 is very much dominant to have an extended slider
  20. 04:41:146 (3,1) - this blanket is flawed
  21. 05:02:607 (5) - ctrl+g for flow like others in this kiai
  22. 05:17:838 - hitsound is inaudible to me, the drop in volume is too dramatic, make it 50% or something?
  23. i think kiai's emphasis is not done well compared to non-kiais, spacing doesn't do anything on this matter.
anyway hope it helps, good luck!
Topic Starter
Wishkey

IamKwaN wrote:

from t/601301

  1. 00:26:607 (3) - can it be aligned in the centre along x-axis, like 00:26:376 (2,4,5) - ? Fixd
  2. 00:31:684 - not sure what this slider head's following, at least 00:30:761 (2) - 's following piano, may start it at 00:31:915 - instead? or like the next stanza, follow wholly vocals 00:33:530 (1,2,3,4) - and so on yeah was meant on vocals, kinda tricky here
  3. 01:01:223 (1,2,3,4,5) - don't find this flow intuitive changed
  4. 01:01:569 (2,3,4,5) - these sound off and 1/8 to me https://puu.sh/wcaxs/7252597dba.png, not sure if the timing is inaccurate or the beats are placed like that piano goes basicly first 3 notes 1/6 into 2 1/4s so simplefied it here since that rythm played really bad
  5. 01:05:262 (2,3,4,5) - previous two points apply here too changed the flow a bit
  6. 01:19:684 (1) - i guess there should be sort of spacing leap here based on what you did in the previous patterns to emphasize the vocal? ah yeah was inconsistent with the 2minute counterpart
  7. 01:27:069 (3) - make the head linear to 01:25:223 (1,2) - 's heads? sure thing
  8. 01:36:761 (2,3) - this tilts me a little bit on the placement (the half-baked blanket?) lol can you make (3) like this? https://osu.ppy.sh/ss/8275669 aight sure thing
  9. 01:39:992 (1,2) - ctrl+g plays more comfortable to me (like 01:50:146 (2,3,4,5,1,2) - ), the sudden reversal of whirl doesn't feel good, at least to me aight plays both fine to me so changed
  10. 02:20:607 - increase volume? say, by at least 20%, because i can't hear any normal claps starting from here sure thing
  11. 02:29:838 (4,5) - don't think an increase in spacing's necessary because of absence of vocal, does it make sense? because i saw you do the trick from 02:05:838 - yeah mapped kinda in corner, changed prev slider to fix it
  12. 02:54:300 (2) - reverse head and tail? since this was brought up in another mod aswell I'll change it
  13. 02:54:761 (3) - ^
  14. 03:01:223 - no clue why volumes are so low before the kiai, it's so surging eeuh was for a bit of buildup aswell but upped this by 25% and its counter part around minute 1:40 too
  15. 03:09:530 (3) - 04:30:761 (3) - why not ctrl+g? XD tell me how you deduce such pattern pleaseeee had this ininitially but had some people say to emphasize the clap more, changed back!
  16. 03:24:761 (4,5,1) - are these supposed to be symmetric euhm how to put it, not fully but the overlap line should be the y-axis
  17. 04:03:992 - 04:11:376 - maybe a good choice to add soft whistle at every 1st and 3rd white tick for the stress of pianos liking that, adding another hs for the whisles
  18. 04:38:146 (4) - this isn't perfectly symmetric oops
  19. 04:41:030 (2,3) - ayy suggest removing this and make 04:40:915 - a slider, the downbeat on 04:40:915 is very much dominant to have an extended slider aight sure thing, that main instrument kinda sounded like it had a tricky trip tho but I don't like trips starting on whites too so changed!
  20. 04:41:146 (3,1) - this blanket is flawed fixed with above I think
  21. 05:02:607 (5) - ctrl+g for flow like others in this kiai aight
  22. 05:17:838 - hitsound is inaudible to me, the drop in volume is too dramatic, make it 50% or something? sure thing
  23. i think kiai's emphasis is not done well compared to non-kiais, spacing doesn't do anything on this matter. Tried to go for a denser rythm at first, didnt really brought out the music and felt overmapped, so I went with harder patterns and higher spacing instead, any tips on this maybe? The idea behind the large spacing in kiai was to follow large moments like a conductor/violists do
anyway hope it helps, good luck!

Dammond wrote:

Hello there
Random mod coz why not (#modreq)
Good map & music as usual ;)

[Unstoppable]
  1. 00:15:069 (1,2,3) - tbh, this construction looks a little bit ugly. Especially the (1) slider by itself. Asymmetry triggers so hard. I understood the idea of this pair 00:15:069 (1,3) , but still... Ideally, everything there should be with blanket and consistent spacing https://osu.ppy.sh/ss/8273472 Like this, but better xD ayy why not
  2. 00:17:838 (3,4) - red node on these sliders is pretty much unreasonable. It creates a strong disharmony with smooth 00:16:915 (1) - 00:16:915 (1,3,4) - I would prefer straight sliders here sure thing
  3. 00:19:453 (2,4) - i believe it could be avoidable. They are not even perfectly lined up with the (3) slider ( https://osu.ppy.sh/ss/8273509 ). What about smth like this https://osu.ppy.sh/ss/8273530 kinda prefer the spacing increase here so its more in line with the rest
  4. 00:26:146 (1) - the placement looks pretty random and illogical. Yeah, flow'n'stuff, but spacing... was meant to bea bit of counterpart to 00:24:992 (2,3) - aka moving back up when the pitch gets back on
  5. 00:37:223 (1,2) - eeeh, might look much better[/color] together. 2-1 blanket and visual spacing in general. btw, 00:38:838 (3) - https://osu.ppy.sh/ss/8273577 would be nice to hide it under the (1) in process, with some symmetry https://osu.ppy.sh/ss/8273584 aaah yeah stacking fucked it over
  6. 00:44:146 (4,1) - i would like to drag (1) a bit forward for better visuals with (4) https://osu.ppy.sh/ss/8273598 oh yeah fixed
  7. 00:57:300 (3,4,5) - perfect triangle? 3-4(head)-5(sliderend) moved a bit but still looks the same, stacking screws is up here
  8. 01:01:569 (2,3,4,5) - since 3.7* is in my difficulty range for playing, I can say for sure - this is pretty much unexpected in such a calm part. This part has no really strong rhythm, and piano could play really anything 1/3 or 1/4, it's hard to realize in first run how to push this (it was nice four 50's for me). So - imo - reverse slider is desirable here. Just at first time. It might be legit entry point, because the song became stronger just right after it 01:02:146 - so you can support the amplification of the tune by "streams", and even more - player already knows what rhythm it has and how to push it flow and hs feedback should be quite better with kwans change taken into account, care to playtest again mate? :D Just 1 reverse for the piano feels a bit off bc you loose all mometum and the transistion to the next note makes it play rather awkward imo
  9. 01:02:146 - Isn't the song has changed its rhythm, and now it has the downbeat right on this point? 01:05:838 (6) - 01:09:530 (5) - 01:13:223 (6) -
    01:15:069 (3) - etc, sounds like really strong downbeats. So I think, this part should break the big-white-NC logic, and has NCs more into the music euhm not really I think, the song just added a really strong onbeat there instead of the regular I think, here you can hear it pretty good 01:09:530 (5,1) - got some damp cymbals clashing on the current downbeat aswell
  10. 01:33:069 (2,4) - any good reason for this overlap? :) looks randomly placed yeah changed was for bit better flow :d
  11. 02:15:069 (5,6) - blanket triggers so hard xd https://lh3.googleusercontent.com/-u6Zv ... -06-59.png less triggering
  12. 02:18:300 (3,5,2) - consistent overlap? sure thing
  13. 02:33:300 (4,1) - isn't it too close for such a strong tune on (1) ? want to keep it consistent with the first part and even though its a bit close spacing the prev stacking gives it kinda the same impact as if it was higher spaced imo
  14. 02:38:146 (6) - same story about downbeat's change
  15. 02:51:992 (1,2,3) - visually inconsistent and (3) looks randomly placed made visually increase, 3 was in the middle symmetry with those 2 prev sliders
  16. 03:29:838 (3,4,5,6,1,2) - maybe some pattern here? looks not very good tbh did a bit
  17. 03:31:684 (4) - direct it the same way as the followpoint from (3) ? did something here with the patterns
  18. 03:41:838 (1) - triple instead? since you're following the violin, it could be more accurate, and fun afterall :) eeuh trips for white to red :/ but I just noticed these are 1/3 so did a reverse instead
  19. 04:02:607 (2,3,5) - weird spacing whats weird about it? :o seems fine to me tbh wiht the music
  20. 04:05:376 (7) - these sliders in this part make too huge deceleration of gameplay. the part is fairly intense, and the sliders aren't support it good enough. i really-really wanna see 2 circles instead circles would be more frustrating imo since you'll prob get a 100 all the time on the first circle after the 1/4 slider, well at least I did with DT when it was 2 circles there, the decellartion also fits with the music imo since it kinda sounds like a hold sound
  21. 04:22:453 (1,3) - you've never used this spacing for making an overlap before. make it more consistent to what you did before?
  22. 04:24:300 (1,3) - ^ also, it isn't straight enough to the previous followpoint increased overlaps so its more in line wiht the rest
  23. 04:31:684 (1,2,3,4,5,6) - sliderend of the (1) is a bit off of the triangular pattern changed a bit with overlap fixes
  24. 04:41:146 (3,1) - fix (1) - more perfect joint placement changed from other mod
  25. 04:46:453 (1,2,3,4,5,6,7,9) - make it more pattern'ish? liking the symmetry here mate 04:46:684 (2,3,4,5,6,7,8,9) -
  26. 04:51:992 (1) - shape is a bit ugly and unreasonable by itself was paired shape with later trumpet on
  27. Very messy placement in the last kiai-part. I mean... I can see the logic, also it's made with good feeling of the music, but it lacks of some cool structure and patterns. For example, this stuff 04:56:376 (2,3,4,5,1,2,4,6) - 04:58:223 (2,3,4,5,6,1,2,3) - 05:12:992 (2,3,4,5,6) - will see what to do about this, maybe introduce some stuff in the early kiais and up it here or smthing
Thanks for the mods guys! much appreciated! :D
I'll see if I can do something more about the kiais but honestly a bit clueless atm since I tried a denser rythm for them while it was still in WIP and it really didnt play well in comparison with the song so any help on that would be awesome!Did change some patterns in the kiais flow/structure wise so it looks visually less forced and flows a bit better
riffy
Hey!

[Unstoppable]
  1. I don't really feel that the way you choose to map the intro matches the music. Let me explain that.
    1. 00:00:300 (1,2,3,4) - there are 7 beats which are well hitsounded, which implies that all of them are important. Yet the player gets to click and actually feel only the first 5. Wouldn't it be a better idea to add more dense yet less spaced rhythm. So that the players would actually feel each of these beats. Example
    2. 00:11:376 (1) - I'd much rather split the slider into a 1/2 slider and a circle, so that the beat on 00:11:838 - would be stressed better.
      Note: similar concept applies to 00:13:223 (4).
  2. Afterwards, you could show the increase in the complexity of the rhythm by mapping with higher object density, 00:17:838 (3,4) - for instance these can easilybe replaced with circles while keeping the initial rhythm in mind and representing progression of difficulty. This goes on, as 00:21:300 (2,3) - here for example you stress (3) with a nice jump, but then you take that emphasis and minimize it as you leave beats like 00:21:761 - 00:22:223 - unclickable to a player.
  3. 00:28:915 (4,5) - these two, for example, work great as the two beats on 00:28:915 - 00:29:376 - are the strongest and the only ones players actually click, yet the fact that 00:28:453 (3) - is mapped in a pretty much identical way sort of damages the initial idea. The easiest thing here would be to replace (3) with a circle. Hence, you would be increasing both density and the spacing with 00:28:915 (4,5) - which sound more highlighted in the song.


    These are the things that could probably be considered and applied to the whole difficulty. I generally feel like you could be more accurate with the rhythm you follow and this would probably make the map feel more interesting.

    More specific stuff comes this way:
  4. 01:00:069 (2,3) - I wouldn't use a jump here since most of the jumps before seemed to be based on vocals. This one sort of stands out and feels off.
  5. 01:07:684 (3,4) - 01:07:684 (3,6) - aren't these two represent similar sounds? If that is the case, then there probably should be a jump to (4) as well. Let's try to Ctrl+G 01:08:146 (4,5) - and create a set of logically increasing in spacing jumps?
  6. 01:19:684 (1,2) - let's compare 01:20:607 - 01:20:838 - and see which of these is stronger. It's quite clear that the stronger beat is 01:20:607 - and when you leave it unclickable, it feels illogical to have a 01:20:838 - really weak beat here mapped with a clickable object. Probably, something more like this could work better? You can either make 01:20:607 - clickable or just remove the circle from01:20:838.
  7. 01:50:146 (2,3,4,5,1) - (1) is the one beat that gets the least highlighted as you considerably reduce spacing here, yet it sounds a lot stronger than the previous beats. Wouldn't it be more logical to make (1) the biggest jump of the pattern? example
    Note: 03:30:069 (4,5,6,1) - it reoccurs here and there, so you might want to look through the map for similar patterns if you agree with me.
  8. 02:25:223 (2,3) - these two seem to work better as a single 1/1 slider. 02:25:684 - doesn't really need an individual circle.
  9. 03:18:069 (2,3) - I'd probably space (3) further just to keep the whole thing more dynamic. What do you think about a pattern like this?
  10. 03:40:800 (3) - mapping the beat here while ignoring a stronger one on 03:40:223 - felt somewhat strange. You could try removing the 1/4 circle or adding one on 03:40:223 - to make the rhythm more structured.
  11. 04:06:300 (3,4,5) - the clap or whatever the drum thing is is played on (5), yet the flow change happens with (4). Can you explain why? Wouldn't it be better to start spacing changes and pattern changes with (5) as it has more instrument support? poorly made example
  12. 04:21:530 (3,4,5,6) - this is the part where music gets more tense, the jump between 04:20:607 (1,2) - doesn't really belong to that part and should be reduced, I suppose.

    And I think that is about it. Most of the things may apply to more than a single pattern. I feel like there is a bit of a mismatch between the cpacing and rhythm chosen for the difficulty.
~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Wishkey

Bakari wrote:

Hey!

[Unstoppable]
  1. I don't really feel that the way you choose to map the intro matches the music. Let me explain that.
    1. 00:00:300 (1,2,3,4) - there are 7 beats which are well hitsounded, which implies that all of them are important. Yet the player gets to click and actually feel only the first 5. Wouldn't it be a better idea to add more dense yet less spaced rhythm. So that the players would actually feel each of these beats. Example
    2. 00:11:376 (1) - I'd much rather split the slider into a 1/2 slider and a circle, so that the beat on 00:11:838 - would be stressed better.
      Note: similar concept applies to 00:13:223 (4).
    went back to initial idea here wich is kinda similar, all groups of '3's kinda mapped as trips
  2. Afterwards, you could show the increase in the complexity of the rhythm by mapping with higher object density, 00:17:838 (3,4) - for instance these can easilybe replaced with circles while keeping the initial rhythm in mind and representing progression of difficulty. This goes on, as 00:21:300 (2,3) - here for example you stress (3) with a nice jump, but then you take that emphasis and minimize it as you leave beats like 00:21:761 - 00:22:223 - unclickable to a player.
  3. 00:28:915 (4,5) - these two, for example, work great as the two beats on 00:28:915 - 00:29:376 - are the strongest and the only ones players actually click, yet the fact that 00:28:453 (3) - is mapped in a pretty much identical way sort of damages the initial idea. The easiest thing here would be to replace (3) with a circle. Hence, you would be increasing both density and the spacing with 00:28:915 (4,5) - which sound more highlighted in the song. Did these for now
    I understand your point but when making this I also took the other kiais into account for the intro part, 00:15:069 (1) - this section is basicly the 5th kiai in the song but its a lot weaker then the other 4 and it just comes off on a piano only intro so a less dense rhthm for this less intense 5th kiai seemed more fitting to differentiate it from the other kiais.


    These are the things that could probably be considered and applied to the whole difficulty. I generally feel like you could be more accurate with the rhythm you follow and this would probably make the map feel more interesting.

    More specific stuff comes this way:
  4. 01:00:069 (2,3) - I wouldn't use a jump here since most of the jumps before seemed to be based on vocals. This one sort of stands out and feels off. Jump based on the noticable string changes like 01:03:761 (2,3) - etc, vocals are a bit too extended during this section to only have jumps for them imo
  5. 01:07:684 (3,4) - 01:07:684 (3,6) - aren't these two represent similar sounds? If that is the case, then there probably should be a jump to (4) as well. Let's try to Ctrl+G 01:08:146 (4,5) - and create a set of logically increasing in spacing jumps? 01:08:146 (4,5) - sounds more like filler to me tbh most notable changes are on (3,6) here in my eye (like Pam papa Pam if that makes sense)
  6. 01:19:684 (1,2) - let's compare 01:20:607 - 01:20:838 - and see which of these is stronger. It's quite clear that the stronger beat is 01:20:607 - and when you leave it unclickable, it feels illogical to have a 01:20:838 - really weak beat here mapped with a clickable object. Probably, something more like this could work better? You can either make 01:20:607 - clickable or just remove the circle from01:20:838. aight mentioned before so changing a bit, wanted to represent that dragged out vocal a bit here
  7. 01:50:146 (2,3,4,5,1) - (1) is the one beat that gets the least highlighted as you considerably reduce spacing here, yet it sounds a lot stronger than the previous beats. Wouldn't it be more logical to make (1) the biggest jump of the pattern? example
    Note: 03:30:069 (4,5,6,1) - it reoccurs here and there, so you might want to look through the map for similar patterns if you agree with me. Yeah true prob need to change that a few times since I took strucutre a bit too much into account vs spacing, hope I got them all
  8. 02:25:223 (2,3) - these two seem to work better as a single 1/1 slider. 02:25:684 - doesn't really need an individual circle. made a reverse like later on
  9. 03:18:069 (2,3) - I'd probably space (3) further just to keep the whole thing more dynamic. What do you think about a pattern like this? sure thing!
  10. 03:40:800 (3) - mapping the beat here while ignoring a stronger one on 03:40:223 - felt somewhat strange. You could try removing the 1/4 circle or adding one on 03:40:223 - to make the rhythm more structured. hmm that red tick sounds more like the echo'd version of (1) to me tbh at 100% and its more in line with the others for this section imo for contrast with 03:49:223 (1) - section
  11. 04:06:300 (3,4,5) - the clap or whatever the drum thing is is played on (5), yet the flow change happens with (4). Can you explain why? Wouldn't it be better to start spacing changes and pattern changes with (5) as it has more instrument support? poorly made example I don't really follow the claps here, mainly the 1/4 sounds wich are bit grouped in pairs tho so will see what to do here
  12. 04:21:530 (3,4,5,6) - this is the part where music gets more tense, the jump between 04:20:607 (1,2) - doesn't really belong to that part and should be reduced, I suppose. aight sure thing, also reduced its counterpart

    And I think that is about it. Most of the things may apply to more than a single pattern. I feel like there is a bit of a mismatch between the cpacing and rhythm chosen for the difficulty.
~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mod man! much appreciated :D

Prob best to take a break from this had an unexpected day off without internet so made some changes throughout the map mainly spacing and flow stuff
Kencho
From The Pigeons and please m4m this map

[General]
  1. Looks good

[Unstoppable]
  1. 00:28:222 (2,7) - Stack a bit off
  2. 00:28:915 (4,5,6,7) - How about making a regular square for a better shape?
  3. 00:37:223 (1,2) - Blanket can be improved
  4. 00:57:069 (2,6) - Stack a bit off
  5. 01:08:607 (6,1) - Swap NC?
  6. The section of 02:05:838 - to 02:33:530 - , NC on every big white tick will be better.
  7. It seems that you want to make a symmetry pattern on 03:26:376 (3,4,5,1,2) - . But 03:26:607 (4) - probably should be moved upward 1px and leftward 2px because the horizon reflection of 03:27:069 (1) - is x211 y358. You may fix the slider 03:25:223 (1) - as well because it seems not symmetry at all (see the slider tail).
  8. 03:41:838 (5) - NC?
  9. 03:46:915 (2) - You may ctrl+G for a better flow
  10. 04:39:761 (3,5) - Swap these two and move 04:40:684 (7) - to 04:39:761 (3) - can emphasize the downbeats 04:39:992 - and 04:40:453 -
  11. 04:59:607 (2,3) - The distance seems too close because 04:58:453 (3,4,5,6,1) - you have some big jumps, so you may move 04:59:607 (2) - faraway like x48 y240 is better than current one.
  12. 05:01:454 (2,3) - Same as above, you can consider move 05:01:454 (2) - to 05:02:146 (4) - slider tail
Call me back
Topic Starter
Wishkey

Kencho wrote:

From The Pigeons and please m4m this map

[General]
  1. Looks good

[Unstoppable]
  1. 00:28:222 (2,7) - Stack a bit off Fixed
  2. 00:28:915 (4,5,6,7) - How about making a regular square for a better shape? Madee the jump from 5-6 more noticable and made all visual ds with (1) instead, a square made 00:29:376 (6,7,1) - flow not that smooth when I tried
  3. 00:37:223 (1,2) - Blanket can be improved changed pattern slight to avoid that stack underneath (1) aswell
  4. 00:57:069 (2,6) - Stack a bit off fixed
  5. 01:08:607 (6,1) - Swap NC? oops
  6. The section of 02:05:838 - to 02:33:530 - , NC on every big white tick will be better. aight sure thing
  7. It seems that you want to make a symmetry pattern on 03:26:376 (3,4,5,1,2) - . But 03:26:607 (4) - probably should be moved upward 1px and leftward 2px because the horizon reflection of 03:27:069 (1) - is x211 y358. You may fix the slider 03:25:223 (1) - as well because it seems not symmetry at all (see the slider tail). oh yeah lowered the mid bend a bit from prev mod didnt see this changed the symmetry a bit fixed
  8. 03:41:838 (5) - NC? fixed
  9. 03:46:915 (2) - You may ctrl+G for a better flow sure thing
  10. 04:39:761 (3,5) - Swap these two and move 04:40:684 (7) - to 04:39:761 (3) - can emphasize the downbeats 04:39:992 - and 04:40:453 - gonna leave it for now, don't really want to big of a jump like in prev kiai endings since it leads into much softer section and I kinda like the idea but the jumps seem a bit too much compared to the rest for this section. Will see if I can come up with another mirrored pattern instead bc I mainly wanted these emphasized with jumps 04:39:991 (4,6) - for the main melody and the 12 jump 12 pattern in which the kiais are a bit based on
  11. 04:59:607 (2,3) - The distance seems too close because 04:58:453 (3,4,5,6,1) - you have some big jumps, so you may move 04:59:607 (2) - faraway like x48 y240 is better than current one. done
  12. 05:01:454 (2,3) - Same as above, you can consider move 05:01:454 (2) - to 05:02:146 (4) - slider tail nice done
Call me back
thanks for the mod! much appreciated :D
Kencho
Just a little addition
04:40:915 (1,1) - overlapped

Edit: fixed
Everything looks good for me

Bubbled!
Touhou
It's happening!
Topic Starter
Wishkey
Fixed some minors patterns that didnt flow that well, 1 in first kiai 2 in third kiai and fixed 1.1ds=>1.2ds for those 8 minor jumps in second kiai so it matches across kiais will update after next check. Ty again Kencho btw!
Natsu
General

  1. Fix BG dimensiions
  2. Metadata?
Diff

  1. 00:19:453 (2,4) - try to avoid this overlap, since your map is really clean and having this kinds of overlaps don't fit your map
  2. 00:29:838 (1,2) - blanket is really off, try to make it similar to 00:30:761 (2,3) -
  3. 01:06:530 (7,2) - they are off from center by 1 grid lol, don't kill me
  4. 01:28:915 (1,3) - this overlap also looks ugly and don't fits with your map theme
  5. 02:00:530 - it's the break delayed on purpose?
  6. 02:04:915 - ^
  7. 03:42:300 (2,3) - blanket is also off
  8. 03:48:761 (4) - touching the HP bar
Topic Starter
Wishkey

Natsu wrote:

General

  1. Fix BG dimensiions oops, 1366x768 it
  2. Metadata?
Diff

  1. 00:19:453 (2,4) - try to avoid this overlap, since your map is really clean and having this kinds of overlaps don't fit your map stacked them adjusted a bit
  2. 00:29:838 (1,2) - blanket is really off, try to make it similar to 00:30:761 (2,3) - tried with another anchor point hope its alright now
  3. 01:06:530 (7,2) - they are off from center by 1 grid lol, don't kill me rip fixed
  4. 01:28:915 (1,3) - this overlap also looks ugly and don't fits with your map theme, redid 01:28:915 (1,2,3,4,5) - so look cleaner and more zig zag flow like the similar one at 01:33:069 (2,3,4,5,1) -
  5. 02:00:530 - it's the break delayed on purpose? oh didnt notice, dragged as farthes to the left manually as possible (kinda unsnapped tho dunno if thats a prob)
  6. 02:04:915 - ^ ^
  7. 03:42:300 (2,3) - blanket is also off fixed
  8. 03:48:761 (4) - touching the HP bar rotated (3,4) a bit down
Got the metadata from the official cd at https://puu.sh/x8hY1/8cfcf41e69.jpg number 24 (tags purposes)
and their official site at http://www.twostepsfromhell.com/ just redirects the tracklist towards itunes at https://itunes.apple.com/us/album/battlecry/id983825492 or amazon with the current song title

also this pattern was also the main changed from prev minor self mod 01:46:453 (2,3,4,5,1,2,3) - a few weeks ago for info

Thanks for the check!
Natsu
Raiden
HOLY TWO STEPS FROM HELL IN OSU POGCHAMP
Topic Starter
Wishkey

Raiden wrote:

HOLY TWO STEPS FROM HELL IN OSU POGCHAMP
Back to 2012!
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