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fhana - Rebuilt world

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Topic Starter
Sotarks
This beatmap was submitted using in-game submission on dimanche 2 juillet 2017 at 16:29:11

Artist: fhana
Title: Rebuilt world
Tags: 作詞:林 英樹 作曲:佐藤純一 編曲 lantis Junichi Sato yuxuki waga kevin mitsunaga towana moon river ムーンリバー appleeaterx collab collaboration
BPM: 107
Filesize: 11220kb
Play Time: 05:02
Difficulties Available:
  1. Melancholy (4,77 stars, 1037 notes)
Download: fhana - Rebuilt world
Information: Scores/Beatmap Listing
---------------

#36

Credits ♪♫ | Checkout fhána!

► fhána - Facebook Official http://www.facebook.com/fhanamusic/
► fhána_info (@fhana_info) | Twitter https://twitter.com/fhana_info?lang=fr
► towana /とわな (@_towana) | Twitter https://twitter.com/_towana
► fhána | Website http://www.fhana.jp/
► fhána | Lantis http://www.lantis.jp/artist/fhana/
► fhána | Wikipedia https://en.wikipedia.org/wiki/Fh%C3%A1na


Sotarks' fhána osu! Beatmaps

fhána - Kimi to Iu Tokuiten [singular you] (Short ver.)
fhána - Kimi to Iu Tokuiten [singular you]
fhána - What a Wonderful World Line
fhána - little secret magic
fhána - calling
fhána - The Color to Gray World
fhána - RHAPSODY OF BLUE SKY
fhána - Outside of Melancholy -Yuuutsu no Mukougawa-
fhána - Genzaichi
fhána - moon river
fhána - tiny lamp
fhána - Rebuilt world
fhána - Niji o Ametara (TV Size)
fhána - Niji o Ametara
fhána - Hello!MyWorld!! (TV size)
fhána - Hello!MyWorld!!
fhána - Comet Lucifer ~The Seed and the Sower~
fhána - Cosmos no Youni
fhána - Wonder Stella
fhána - Songs Compilation I
fhána - Watashi no Tame no Monogatari
fhána - Hoshi no Kakera
fhána - Kimi no Sumu Machi
fhána - Do you realize?
fhána - Hoshikuzu no Interlude
fhána - STORIES
fhána - Sorairo Picture
fhána - Niji o Ametara
fhána - Boku o Mitsukete (TV Size)
fhána - Masshiro
fhána - where you are
fhána - Hoshi o Atsumete
fhána - Anemone no Hana

CrystilonZ
Hey from Q
fhana is love
fhana is life

Marathon Marathon

Sotarks
  1. The intro (from 00:02:973 (1) - to 00:09:421 (6) - ) has really unstable spacings xd. For instance compare 00:05:215 (1,2,3) - and 00:06:617 (5) - . This will look so much better with equal spacings.
  2. 00:08:860 (4,5,6) - This kinda stands out in a weird way imo. This part is kinda characterized by a slow non-stopping flow. The back and forth here does stick out.
  3. 00:19:935 (6) - should be something else tbh. I mean you put quite a bit of emphasize on the melody thingy there and then suddenly it's on the tail. Perhaps because you switch to the snare which is random af lol
  4. 00:28:907 (7) - same here ^ These two are the only places where the melody is unclickable unless i missed some XD
  5. 01:00:309 (6) - I'm not sure what you're going for here. Similar stuff like 00:51:337 (5) - 00:55:823 (5) - are okay since they're obvious that you're following the bass n stuff but I have no idea about this one. So why don't just stay with the 1/4 sliders ?
  6. 01:10:262 (1,2,3,4,5,6,7,8,9) - I see that you're trying to simplify stuff here but imo just map as the music offers like this and it won't cause any problem at all. You have been single-layer mapping the vocals starting from 01:05:776 (1) - so this is very much playable and intuitive.
  7. 01:06:617 (2) - no two circles? "wata" has two syllables. 01:07:739 (4) - this one is fine as it is cuz it's sou (or maybe zou idk i'm not a japanese)
  8. I really like the speed up/stop pattern from 01:39:421 (1) - onwards tbh. Why don't you try playing with that a bit more? Something like making 01:42:225 (4,5) - close together so that the gameplay slows down substantially. Also here 01:46:711 (4,5) - .
  9. 01:46:571 (3,4,5,1) - are the heads supposed to form a straight line?
  10. 01:50:356 (1) - idk what you are trying to do here lol. Maybe you're trying to break the flow n stuff to emphasize it but lemme tell you that it doesn't work really well lol because the pattern here 01:49:515 (5,6,7) - creates some sort of back and forth momentum so that the movement between 01:50:075 (7,1) - doesn't feel rly emphasized. Imo if you keep the circular flow from the previous pattern (something like this) and then breaks that circular motion at 01:50:426 (1) -, the emphasis will be better.
  11. 01:51:758 (4,6) - hello XD I suggest that you blanket the sliderbody instead.
  12. During the part starting from 02:57:926 (1) - if you can keep the jumps only for strong vocals like 03:04:094 (7,8,1) - and kicks like 03:02:412 (1) - that will be really nice. Stuff like 02:59:608 (7) - and 03:03:253 (4) - should have shorter spacings.

appleeaterx
  1. 03:22:599 (1,2,3) - spacing choice here and on similar patterns is a bit weird but eeh at least you're consistent
  2. 03:51:758 (1) - was expecting a flow break tbh. Stuff like 03:47:272 (1) - are lovely
  3. 03:56:244 (1) - ^
  4. also 03:56:244 (1,2) - why these are 1/4 sliders? It's 1/2 slider to emphasize stuff (i take it) everywhere else.
  5. 04:01:290 (1) - 04:02:412 (1) - 04:04:655 (1) - etc. shortening these to 1/2 sliders might be better. Right now this part feels like a big chunk which contradicts with the music. Also while the music changes a lot at 04:09:701 (1) - there is no difference in the map rhythm. Well maybe some SV stuff but we're talking about rhythm here. Also the guitar/bass strokes (idk i'm not a musician) start at the redticks. With all reasons above it's better to end those sliders at the red tick. Well the emphasis on the white ticks may be dampened a bit but you gain the emphasis on the music in general instead and that's more than a fair trade.
  6. 04:34:374 (1) - a star fountain here fits super well tbh
  7. 04:42:365 (7) - should be something else tbh. I mean you put quite a bit of emphasize on the melody thingy there and then suddenly it's on the tail. Perhaps because you switch to the snare which is random af lol (I copied this from above - I'm lazy)
  8. 04:44:608 (7) - 04:46:851 (6) - what are you following here @_@ also same as above ^ (the melody part)

That's all o/

GL GL
Jabba
hey! m4m

generic sotarks diffname
wow exactly 5 minutes of drain

sotarks

00:05:636 (3,4) - rip blanket
00:07:879 (2) - what's up with this clap, this is the only one in the section
00:09:701 (1) - I'd end this on 00:11:103 - this would cover the sound at this red tick and give players some more time to recover from spinning, cause rn the gap between this and 00:11:384 (1) - is too small
00:14:608 (2,4) - what's up with those blankets
yes you might want to recheck ur blankets cause they seem quite off
00:12:365 (2,4) - this as well
00:17:692 (6,3) - rip stack
00:28:907 (7,8) - y u no blanket
00:29:328 (9,1) - dude wtf
00:33:393 (6,2) - stacksssss
00:54:421 (9,1) - a bit overkill imo, quite a big jump compared to the rest of this section
01:02:973 (8,9) - idk that's personal preference but I'd rather not stack those and just do the similar backwards-flow-style-thing you did before
01:20:916 (4,6,7) - put those on the same line? looks a bit untidy rn
01:27:926 (9) - I'd space this a bit more cause the vocal is pretty much strong there, (8) being a slider doesn't help that
01:36:898 (9) - like this
01:44:187 (2,3,4) - why not the same sharp angle?
01:45:309 (2,3,4) - ^
01:51:758 (4,6) - UHHHH
02:04:094 (1) - feels kinda strange to skip the beat in the middle of this
02:22:038 (1) - no need to put a red anchor on this tbh
02:25:122 (4,5) - stack
02:39:702 (9) - same as in the first kiai
02:45:029 (3) - move this one down a lil bit so that the flow goes through the middle of (1)
03:13:066 (7,8) - blanket
03:22:318 (1,2) - ctrl-g pls, the flow break is absolutely unnecessary there

apple

03:25:122 (2,3) - I get the pattern but not a fan of this kind of flow tbh
03:30:029 (3) - overmapped af
03:34:795 (4) - same, why do you create rhythm using hitsounds there?
applies to the whole section
03:49:234 (8) - p much same to what I pointed out in sotarks' part, imo this vocal deserves to be emphasized as well, esp compared to 03:48:814 (6) -
03:59:608 (5,6) - 2 1/2 sliders pls, (6) as a clickable object feels strange
04:00:730 (1,2,3,1) - wow dem flow breaks. for some reason the rest of this section flows better imo, mind making them similar?
04:04:094 (1,2,1) - those should make a good triangle
04:12:505 (2,3) - what's up with your blankets guys
04:44:328 (5,7) - uh, doesn't look neat at all
04:47:552 (8,9) - the spacing on those is kinda low, increase it a bit, especially with those high-pitched vocals
04:54:141 (9) - this slider seems rather strange cause it's following the guitar while the previous pattern is not

neat, but srsly sotarks what the hell are those blankets and stacks, you gotta polish those
gl!
SkinnyJommy
hello, m4m from your queue, im bad modder btw and mapper :D

[Melancholy]
  1. 00:09:701 (1) - dont cha think this is kind of a random spinner?? theres no change in the song that calls for it!
  2. 00:11:944 (1,4) - stack please! so it looks nicer
  3. 00:14:187 (1) - how come you skipped over the 3 piano keys here?? it doesnt seem very right to play D:
  4. well basically all parts skipping over the 3 piano keys that are similar to the one above ^
  5. 00:58:487 (7,8) - i dont necessarily think a stack here fits the vocals here, it kinda feels like a build up sorta! so maybe some more distance on these would be good
  6. 01:11:384 (5,9) - not so pretty overlap here :(
  7. 01:19:234 (1) - you could reshape this slider better to blanket the upcoming notes better!
  8. 01:23:580 - i really dont like that theres no note here! it feels off to play, especially since its the kiai time! i suggest maybe adding a note and stack it onto 01:23:720 (1) -
  9. 01:26:524 (3) - i like this pause here though
  10. 01:26:804 (4) - id like to see this as a 1/2 slider though, idk just think about it!
  11. 01:39:001 (9,1) - slightly off blanket here!
  12. 01:51:758 (4,6) - maybe you could shape 6 better? cause they look kinda wierd
  13. 02:03:534 (8,2) - ugly overlap BLAHHHHHHHH
  14. 02:50:636 (8,9) - i think a stack here is bad D:
  15. 04:13:627 (6,7) - here you could possibly have two 1/2 sliders here to follow the bass better![box=example[img:1337:1337]https://osu.ppy.sh/ss/8322942[/img:1337]]

cool map man! i love fhana, i hope this mod was of assistance to you!
Einja
m4m
my map: https://osu.ppy.sh/s/619973

[Storyboard]
appleeaterx's name in the sb is so small compared to your name.

04:34:374 - state who mapped this part in the sb

[Sotarks]
00:07:879 (2) - unintentional drum sampleset?

00:14:608 (2,4) - nazi blanket, move slider end to 446 193

00:16:430 (1) - wouldn't it be better to start every downbeat with a whistle and normal sampleset for this whole pattern instead of just the first 2 downbeats?

00:16:571 (2) - why do you use 1/8 reverses in places where no 1/8 is heard at all?

00:33:393 (6,2) - imperfect stack

00:49:795 (10,1) - nazi blanket, move slider end of 1 to 342 334

01:05:145 (5,6) - why is this the only place where you use clickable 1/8 beats throughout the whole song? that felt kinda awkward to play.

01:33:253 (3,6) - nazi overlap zz

01:35:496 (3,4) - weird blank space since it's the only part of the pattern where it has one. wouldn't it be better to make 01:35:496 (3) - a slider instead?

02:20:356 (3,4,5) - you usually stack 1/2 notes together and now you're spacing them away, which is kinda awkward? would be better to stack 02:20:636 (4,5) - instead.

02:22:038 (1) - could barely tell that slider was bent lol

02:55:683 (1,1) - these are so close to each other it looks ugly ;a;

03:11:384 (1,2,3) - unintentional uneven spacing?


[appleeaterx]
03:52:458 (4,1) - good blanket oppertunity (it'll overlap with 03:53:300 (3) - though, so adjust it if you do)

03:54:001 (1,4) - nazi overlap xd

03:54:842 (4) - i would think it'd be better to ctr+g this since it would face the direction of circle 5 and slider 6 better. (also sharp angles are nice to play)

04:18:673 (1,4) - good blanket oppertunity!

04:19:515 (5,6) - not sure if you were trying to blanket this or not, but if you did, that's not that good of a blanket you did.



fun map though, good luck!
Realazy
tfw half of the mods on here are blanket/overlap mods

[General]

should probably move the offset to 2972 just for the meme

[Sotarks]

00:08:860 (4,6) - i don't think it's a good idea to stack those even if it's for variety... they're still not the same notes
00:20:636 (9) - but here i think this would work well as 2 stacked circles instead of a slider, it's the exact same sound twice so you could emphasize that
00:28:907 (7,8) - you could ctrl+g this rhythm to emphasize each piano note on 1/2 starting on 00:29:047 - with a sliderhead
00:45:029 (8) - this should be placed closer to 00:44:748 (7) - to have the same kind of emphasis you did on 00:43:907 (3,4) - since the whole 00:44:748 (7,8,9) - is already not symmetrical
00:51:758 (6,7,8) - i really think there shouldn't be a stack here so you can get consistent movement for each vocal syllable, same for 00:58:487 (7,8,9) - etc
00:56:524 (7) - you could stack this on 00:56:244 (6) - since on that point the music stops for a short moment so you could stop the cursor movement here too
01:02:973 (8,9) - feels weird to have such an antijump here, nothing really changes in the music, what about blanketing 8 with 9 like this?
01:12:505 (9) - this could really use a NC, that combo starts getting pretty long compared to your other combos, and the song's rhythm changes here anyway
01:39:701 (2,3) - i don't see why this is such a big jump, if anything the bigger jump should be on 01:39:842 (3,4) -
01:55:683 (3,4,5,6,7) - why the sudden use of sharp angled sliders here? looks off with how you mapped it up to this point
02:12:645 - since you're following the bass here, there should be a note here, either by making 02:12:505 (6) - a repeat slider or adding a circle idk
02:22:038 (1) - lol that last grey node really looks like it shouldn't be here
02:51:617 (2,3,4) - you could've moved those a bit so 02:51:197 (1) - is centered between them
03:22:178 (2,1) - that's a pretty unexpected antijump, you could ctrl+g 03:22:318 (1,2) - to keep the spacing and flow consistent in that part
04:39:421 (4) - you could stack this on 04:38:300 (7) - 's tail, looks clean imo
04:44:468 (6,7) - this sounds really off since you're skipping vocals and piano on 04:44:748 - for a 1/1 slider that starts on nothing strong in the music, what about 2 1/2 sliders?

[appleeaterx]

03:24:842 (1) - missing whistle on head?
03:29:328 (1) - you could ctrl+j this or something, it's weird that you have the same slider repeated 3 times in a row on 3 different sounds
03:48:393 (5) - missing NC? considering you NC'd 03:57:365 (1) -
03:56:944 (4) - i find it weird to have this circle here when you had a break at 03:47:973 - for a similar part of the chorus
04:00:029 (6) - again you could NC this since you seem to be putting NC based on the vocals? idk

good luck!
Vespirit
hi :D
[ Melancholy]

[Sotarks]
  1. stack leniency smaller than 0.3 (is this even a problem?)
  2. in the sb, i dont see the sotarks name reappear on the last part (i assume sotarks mapped after the last bookmark, so you should probably add the name back in)
  3. 02:07:178 (3,4,5) - really dislike this flow, you switch directions for no reason there... it would be easy to fix to smth like this
  4. 03:22:318 (1,2) - i find it works much nicer if you ctrl+g these 2 circles, that way the circular movement is maintained, and also makes the spacing between 03:22:458 (2,1) larger and way easier to follow.
  5. 04:50:916 (4) - consider making this into a 1/2 slider and adding a circle after it, since you seem to follow the vocal from 04:51:337 (5,6,7,8), so it seems weird to not have the first syllable be clicked
  6. 05:01:290 (1) - end it on 05:03:533? i can hear the song still fades out even after the spinner ends, so i think you should extend it a bit

Dont have any suggestions for apple's part

Really like this map, nearly no problems throughout that I can see :)
Good luck!
Ambient
omelette du fromage

Sotarks

  1. 00:07:458 (1) - Ctrl + < and space accordingly like you did at the start i.e 00:02:973 (1)
  2. 00:33:814 (8) - Dunno why this isn't the same as the two that follow or vice versa, may as well make them all the same.
  3. 01:12:505 (9) - NC?
  4. 01:22:879 (6) - You can avoid this overlap, move to x:296 y:336 also improves flow i reckon.
  5. 01:36:477 (7,9) - Slightly off blanket compared to 01:36:337 (6,8)
  6. 01:52:318 (6) - Jesus christ that tiny overlap is killing me, move it a tad down a bit so it blankets both 01:51:758 (4) and 01:52:879 (1)
  7. 02:16:991 (5,1) - Tiiiiiny bit misleading since you overlapped everything before it but you do you.

appleeaterx

  1. 03:41:103 (3) - Make parallel as the previous sliders?
  2. 03:44:468 (4) - Blanket is a teeny tiny bit off, soz for being picky.
  3. 04:38:300 (7) - Why not have it curved? Don't see the point of giving it a red anchor.
rip Sotarks sorry mate, Mod my map thx luv u <3

qute song, gl guys o/
Topic Starter
Sotarks
mod replies

CrystilonZ wrote:

Hey from Q
fhana is love
fhana is life

Marathon Marathon

Sotarks
  1. The intro (from 00:02:973 (1) - to 00:09:421 (6) - ) has really unstable spacings xd. For instance compare 00:05:215 (1,2,3) - and 00:06:617 (5) - . This will look so much better with equal spacings.
  2. 00:08:860 (4,5,6) - This kinda stands out in a weird way imo. This part is kinda characterized by a slow non-stopping flow. The back and forth here does stick out.
  3. 00:19:935 (6) - should be something else tbh. I mean you put quite a bit of emphasize on the melody thingy there and then suddenly it's on the tail. Perhaps because you switch to the snare which is random af lol yea wanted to give priority on the drums here..
  4. 00:28:907 (7) - same here ^ These two are the only places where the melody is unclickable unless i missed some XD same as above, want to follow drums rather than piano to be clickable.
  5. 01:00:309 (6) - I'm not sure what you're going for here. Similar stuff like 00:51:337 (5) - 00:55:823 (5) - are okay since they're obvious that you're following the bass n stuff but I have no idea about this one. So why don't just stay with the 1/4 sliders ? here didn't want to spam 1/4 sliders for the sake of density of the rhythm, and 01:00:309 (6) - here to give emphasis on the bass tic after it
  6. 01:10:262 (1,2,3,4,5,6,7,8,9) - I see that you're trying to simplify stuff here but imo just map as the music offers like this and it won't cause any problem at all. You have been single-layer mapping the vocals starting from 01:05:776 (1) - so this is very much playable and intuitive.
  7. 01:06:617 (2) - no two circles? "wata" has two syllables. 01:07:739 (4) - this one is fine as it is cuz it's sou (or maybe zou idk i'm not a japanese) well ii didn't want such a dense rhythm here, since it's pretty low section.. so 1/4 slider is perfectly fitting here.
  8. I really like the speed up/stop pattern from 01:39:421 (1) - onwards tbh. Why don't you try playing with that a bit more? Something like making 01:42:225 (4,5) - close together so that the gameplay slows down substantially. Also here 01:46:711 (4,5) - . Don't want to play with SV so far here xd
  9. 01:46:571 (3,4,5,1) - are the heads supposed to form a straight line?
  10. 01:50:356 (1) - idk what you are trying to do here lol. Maybe you're trying to break the flow n stuff to emphasize it but lemme tell you that it doesn't work really well lol because the pattern here 01:49:515 (5,6,7) - creates some sort of back and forth momentum so that the movement between 01:50:075 (7,1) - doesn't feel rly emphasized. Imo if you keep the circular flow from the previous pattern (something like this) and then breaks that circular motion at 01:50:426 (1) -, the emphasis will be better. Well it's just a rhythm break and imo it fits
  11. 01:51:758 (4,6) - hello XD I suggest that you blanket the sliderbody instead.
  12. During the part starting from 02:57:926 (1) - if you can keep the jumps only for strong vocals like 03:04:094 (7,8,1) - and kicks like 03:02:412 (1) - that will be really nice. Stuff like 02:59:608 (7) - and 03:03:253 (4) - should have shorter spacings.

That's all o/

GL GL

MadHypnofrog wrote:

hey! m4m

generic sotarks diffname
wow exactly 5 minutes of drain

sotarks

00:05:636 (3,4) - rip blanket
00:07:879 (2) - what's up with this clap, this is the only one in the section it's to give variation to this lame rhythm blame fhana
00:09:701 (1) - I'd end this on 00:11:103 - this would cover the sound at this red tick and give players some more time to recover from spinning, cause rn the gap between this and 00:11:384 (1) - is too small
00:14:608 (2,4) - what's up with those blankets
yes you might want to recheck ur blankets cause they seem quite off
00:12:365 (2,4) - this as well
00:17:692 (6,3) - rip stack
00:28:907 (7,8) - y u no blanket
00:29:328 (9,1) - dude wtf
00:33:393 (6,2) - stacksssss
00:54:421 (9,1) - a bit overkill imo, quite a big jump compared to the rest of this section
01:02:973 (8,9) - idk that's personal preference but I'd rather not stack those and just do the similar backwards-flow-style-thing you did before i like it like that
01:20:916 (4,6,7) - put those on the same line? looks a bit untidy rn
01:27:926 (9) - I'd space this a bit more cause the vocal is pretty much strong there, (8) being a slider doesn't help that
01:36:898 (9) - like this
01:44:187 (2,3,4) - why not the same sharp angle? o idk wanted to change, it fits imo
01:45:309 (2,3,4) - ^ same
01:51:758 (4,6) - UHHHH
02:04:094 (1) - feels kinda strange to skip the beat in the middle of this it's because the part is slowing down so i don't want to have a dense rhythm here like previous section
02:22:038 (1) - no need to put a red anchor on this tbh
02:25:122 (4,5) - stack
02:39:702 (9) - same as in the first kiai
02:45:029 (3) - move this one down a lil bit so that the flow goes through the middle of (1)
03:13:066 (7,8) - blanket
03:22:318 (1,2) - ctrl-g pls, the flow break is absolutely unnecessary there


neat, but srsly sotarks what the hell are those blankets and stacks, you gotta polish those
gl!

SkinnyJommy wrote:

hello, m4m from your queue, im bad modder btw and mapper :D

[Melancholy]
  1. 00:09:701 (1) - dont cha think this is kind of a random spinner?? theres no change in the song that calls for it! nah i want a build up to the next pattern
  2. 00:11:944 (1,4) - stack please! so it looks nicer
  3. 00:14:187 (1) - how come you skipped over the 3 piano keys here?? it doesnt seem very right to play D: as you can see i want to follow this hard bass beat here, that is much stronger than the piano and gives a nice alternative rhythm here
  4. well basically all parts skipping over the 3 piano keys that are similar to the one above ^
  5. 00:58:487 (7,8) - i dont necessarily think a stack here fits the vocals here, it kinda feels like a build up sorta! so maybe some more distance on these would be good unstacking them will be so forced compared at this little voice section
  6. 01:11:384 (5,9) - not so pretty overlap here :(
  7. 01:19:234 (1) - you could reshape this slider better to blanket the upcoming notes better!
  8. 01:23:580 - i really dont like that theres no note here! it feels off to play, especially since its the kiai time! i suggest maybe adding a note and stack it onto 01:23:720 (1) - it's to give more emphasis on the next beat after it
  9. 01:26:524 (3) - i like this pause here though thx!
  10. 01:26:804 (4) - id like to see this as a 1/2 slider though, idk just think about it! yea could fit but i prefer my rhythm tbh
  11. 01:39:001 (9,1) - slightly off blanket here!
  12. 01:51:758 (4,6) - maybe you could shape 6 better? cause they look kinda wierd
  13. 02:03:534 (8,2) - ugly overlap BLAHHHHHHHH
  14. 02:50:636 (8,9) - i think a stack here is bad D:i don't think so!
  15. 04:13:627 (6,7) - here you could possibly have two 1/2 sliders here to follow the bass better! yea i see but i prefer like this xd

    cool map man! i love fhana, i hope this mod was of assistance to you!

Einja wrote:

m4m
my map: https://osu.ppy.sh/s/619973

[Storyboard]
appleeaterx's name in the sb is so small compared to your name.

04:34:374 - state who mapped this part in the sb

[Sotarks]
00:07:879 (2) - unintentional drum sampleset?

00:14:608 (2,4) - nazi blanket, move slider end to 446 193

00:16:430 (1) - wouldn't it be better to start every downbeat with a whistle and normal sampleset for this whole pattern instead of just the first 2 downbeats?

00:16:571 (2) - why do you use 1/8 reverses in places where no 1/8 is heard at all?

00:33:393 (6,2) - imperfect stack

00:49:795 (10,1) - nazi blanket, move slider end of 1 to 342 334

01:05:145 (5,6) - why is this the only place where you use clickable 1/8 beats throughout the whole song? that felt kinda awkward to play. because imo it fits here :(

01:33:253 (3,6) - nazi overlap zz

01:35:496 (3,4) - weird blank space since it's the only part of the pattern where it has one. wouldn't it be better to make 01:35:496 (3) - a slider instead?

02:20:356 (3,4,5) - you usually stack 1/2 notes together and now you're spacing them away, which is kinda awkward? would be better to stack 02:20:636 (4,5) - instead.

02:22:038 (1) - could barely tell that slider was bent lol ah it's cool

02:55:683 (1,1) - these are so close to each other it looks ugly ;a;

03:11:384 (1,2,3) - unintentional uneven spacing?

fun map though, good luck!

Realazy wrote:

tfw half of the mods on here are blanket/overlap mods

[General]

should probably move the offset to 2972 just for the meme nice meme

[Sotarks]

00:08:860 (4,6) - i don't think it's a good idea to stack those even if it's for variety... they're still not the same notes
00:20:636 (9) - but here i think this would work well as 2 stacked circles instead of a slider, it's the exact same sound twice so you could emphasize that
00:28:907 (7,8) - you could ctrl+g this rhythm to emphasize each piano note on 1/2 starting on 00:29:047 - with a sliderhead nah want emphasis on claps tbh xd
00:45:029 (8) - this should be placed closer to 00:44:748 (7) - to have the same kind of emphasis you did on 00:43:907 (3,4) - since the whole 00:44:748 (7,8,9) - is already not symmetrical will do smth but like current pattern
00:51:758 (6,7,8) - i really think there shouldn't be a stack here so you can get consistent movement for each vocal syllable, same for 00:58:487 (7,8,9) - etc stacked for small voice intensity
00:56:524 (7) - you could stack this on 00:56:244 (6) - since on that point the music stops for a short moment so you could stop the cursor movement here too
01:02:973 (8,9) - feels weird to have such an antijump here, nothing really changes in the music, what about blanketing 8 with 9 like this? nah i like that flow here and that stack here xd
01:12:505 (9) - this could really use a NC, that combo starts getting pretty long compared to your other combos, and the song's rhythm changes here anyway
01:39:701 (2,3) - i don't see why this is such a big jump, if anything the bigger jump should be on 01:39:842 (3,4) -
01:55:683 (3,4,5,6,7) - why the sudden use of sharp angled sliders here? looks off with how you mapped it up to this point it's not even sharp dude
02:12:645 - since you're following the bass here, there should be a note here, either by making 02:12:505 (6) - a repeat slider or adding a circle idk nah wanna keep that rhythm
02:22:038 (1) - lol that last grey node really looks like it shouldn't be here
02:51:617 (2,3,4) - you could've moved those a bit so 02:51:197 (1) - is centered between them
03:22:178 (2,1) - that's a pretty unexpected antijump, you could ctrl+g 03:22:318 (1,2) - to keep the spacing and flow consistent in that part
04:39:421 (4) - you could stack this on 04:38:300 (7) - 's tail, looks clean imo
04:44:468 (6,7) - this sounds really off since you're skipping vocals and piano on 04:44:748 - for a 1/1 slider that starts on nothing strong in the music, what about 2 1/2 sliders? this is a rhythm variation

good luck!

HydroCannon13 wrote:

hi :D
[ Melancholy]

[Sotarks]
  1. stack leniency smaller than 0.3 (is this even a problem?) idk
  2. in the sb, i dont see the sotarks name reappear on the last part (i assume sotarks mapped after the last bookmark, so you should probably add the name back in) i will fix this
  3. 02:07:178 (3,4,5) - really dislike this flow, you switch directions for no reason there... it would be easy to fix to smth like this pls this is a wave flow
  4. 03:22:318 (1,2) - i find it works much nicer if you ctrl+g these 2 circles, that way the circular movement is maintained, and also makes the spacing between 03:22:458 (2,1) larger and way easier to follow.
  5. 04:50:916 (4) - consider making this into a 1/2 slider and adding a circle after it, since you seem to follow the vocal from 04:51:337 (5,6,7,8), so it seems weird to not have the first syllable be clicked 1/1 is cool here
  6. 05:01:290 (1) - end it on 05:03:533? i can hear the song still fades out even after the spinner ends, so i think you should extend it a bit yeah i'll see it was placed here for the drain time

Dont have any suggestions for apple's part

Really like this map, nearly no problems throughout that I can see :)
Good luck!

Ambient wrote:

omelette du fromage

Sotarks

  1. 00:07:458 (1) - Ctrl + < and space accordingly like you did at the start i.e 00:02:973 (1)
  2. 00:33:814 (8) - Dunno why this isn't the same as the two that follow or vice versa, may as well make them all the same.
  3. 01:12:505 (9) - NC?
  4. 01:22:879 (6) - You can avoid this overlap, move to x:296 y:336 also improves flow i reckon.
  5. 01:36:477 (7,9) - Slightly off blanket compared to 01:36:337 (6,8)
  6. 01:52:318 (6) - Jesus christ that tiny overlap is killing me, move it a tad down a bit so it blankets both 01:51:758 (4) and 01:52:879 (1)
  7. 02:16:991 (5,1) - Tiiiiiny bit misleading since you over lapped everything before it but you do you.
rip Sotarks sorry mate, Mod my map thx luv u <3

qute song, gl guys o/

Thx all !! No reply = fixed!
Updated

EDIT : Fixed part that where mentionned for apple, but it was me.
Mint
mod replies

CrystilonZ wrote:

appleeaterx
  1. 03:22:599 (1,2,3) - spacing choice here and on similar patterns is a bit weird but eeh at least you're consistent // s l i d e r l e n i e n c y
  2. 03:51:758 (1) - was expecting a flow break tbh. Stuff like 03:47:272 (1) - are lovely // honestly those sharp angled jumps i dont really count as breaking flow, bc they are just standard jumps. therefore i dont really think this is a problem
  3. 03:56:244 (1) - ^
  4. also 03:56:244 (1,2) - why these are 1/4 sliders? It's 1/2 slider to emphasize stuff (i take it) everywhere else. // end kiai, increase in density
  5. 04:01:290 (1) - 04:02:412 (1) - 04:04:655 (1) - etc. shortening these to 1/2 sliders might be better. Right now this part feels like a big chunk which contradicts with the music. Also while the music changes a lot at 04:09:701 (1) - there is no difference in the map rhythm. Well maybe some SV stuff but we're talking about rhythm here. Also the guitar/bass strokes (idk i'm not a musician) start at the redticks. With all reasons above it's better to end those sliders at the red tick. Well the emphasis on the white ticks may be dampened a bit but you gain the emphasis on the music in general instead and that's more than a fair trade. // i cant agree with the reasoning behind your statement tho. the music doesn't really get strong on those red ticks at all, so shortening 1/2 would hurt this even more. currently, player can profit from slider leniency but the long sliders also give a stop-and-go effect (like the stacks sotarks uses but then in slider form). about that later section; the rhythm does change tho? the song got regular again and so did the rhythm (1/2 + 1/4)
  6. 04:34:374 (1) - a star fountain here fits super well tbh // i dont decide this stuff so ill ask sotarks
  7. 04:42:365 (7) - should be something else tbh. I mean you put quite a bit of emphasize on the melody thingy there and then suddenly it's on the tail. Perhaps because you switch to the snare which is random af lol (I copied this from above - I'm lazy) // not my part uwu
  8. 04:44:608 (7) - 04:46:851 (6) - what are you following here @_@ also same as above ^ (the melody part)

MadHypnofrog wrote:

apple

03:25:122 (2,3) - I get the pattern but not a fan of this kind of flow tbh // not sure whats wrong here tho, linear + circular seems p standard to me
03:30:029 (3) - overmapped af
03:34:795 (4) - same, why do you create rhythm using hitsounds there? // fixed these (not the last two bc they obviously have smth on them)
applies to the whole section
03:49:234 (8) - p much same to what I pointed out in sotarks' part, imo this vocal deserves to be emphasized as well, esp compared to 03:48:814 (6) - // jump to 7 already delivers a lot of movement, also slider direction follows pitch
03:59:608 (5,6) - 2 1/2 sliders pls, (6) as a clickable object feels strange // its usual for me to enophasize the snares with 1/2 tho, i dont think this is a problem
04:00:730 (1,2,3,1) - wow dem flow breaks. for some reason the rest of this section flows better imo, mind making them similar? // not sure what you define as 'rest of the section', but i think back and forth jumps are so common now it cannot really be counted as 'break' anymore
04:04:094 (1,2,1) - those should make a good triangle // oki
04:12:505 (2,3) - what's up with your blankets guys // i dont do perfect nazi blankets, i always eyeball everything lol. i tried
04:44:328 (5,7) - uh, doesn't look neat at all // not my part uwu
04:47:552 (8,9) - the spacing on those is kinda low, increase it a bit, especially with those high-pitched vocals
04:54:141 (9) - this slider seems rather strange cause it's following the guitar while the previous pattern is not

neat, but srsly sotarks what the hell are those blankets and stacks, you gotta polish those
gl!

SkinnyJommy wrote:

[Melancholy]
  1. 04:13:627 (6,7) - here you could possibly have two 1/2 sliders here to follow the bass better!// i can see why but i like this sort of fadeout effect it gives lol

    cool map man! i love fhana, i hope this mod was of assistance to you!

Einja wrote:

[appleeaterx]
03:52:458 (4,1) - good blanket oppertunity (it'll overlap with 03:53:300 (3) - though, so adjust it if you do) // not my intention (wanted a ctrlg version of 03:43:907 (1) - )

03:54:001 (1,4) - nazi overlap xd // this one is intentional tho, so that the slider end stacks with (1)'s head

03:54:842 (4) - i would think it'd be better to ctr+g this since it would face the direction of circle 5 and slider 6 better. (also sharp angles are nice to play) // but that doesnt take in account spacing, current does that better imo

04:18:673 (1,4) - good blanket oppertunity! // overlap is intentional so no blanket possible here

04:19:515 (5,6) - not sure if you were trying to blanket this or not, but if you did, that's not that good of a blanket you did. // fixed



fun map though, good luck!

Realazy wrote:

[appleeaterx]

03:24:842 (1) - missing whistle on head? // ill let sotarks handle this bc he did hitsounding
03:29:328 (1) - you could ctrl+j this or something, it's weird that you have the same slider repeated 3 times in a row on 3 different sounds // ah interesting reasoning, but since everything is in one line its more recognizable. also, it <kinda> follows pitch (not too strictly tho)
03:48:393 (5) - missing NC? considering you NC'd 03:57:365 (1) - // i messed up a lot of ncs i went through them and fixed them myself
03:56:944 (4) - i find it weird to have this circle here when you had a break at 03:47:973 - for a similar part of the chorus // good reasoning, but further in kiai it gets denser (same here)
04:00:029 (6) - again you could NC this since you seem to be putting NC based on the vocals? idk

good luck!

Ambient wrote:

appleeaterx

  1. 03:41:103 (3) - Make parallel as the previous sliders? // oki
  2. 03:44:468 (4) - Blanket is a teeny tiny bit off, soz for being picky. // i suck at nazi
  3. 04:38:300 (7) - Why not have it curved? Don't see the point of giving it a red anchor. // not my part uwu
rip Sotarks sorry mate, Mod my map thx luv u <3

qute song, gl guys o/

thank u guys !! http://puu.sh/wlMG2/fd4f70ac0b.zip
Kencho
From The Pigeons
「 We delay your requests 」
[General]
  1. Looks good

[Melancholy]
  1. Since 01:35:776 (4) - you are using slider, 01:26:804 (4) - use 1/2 slider will be more fit the song
  2. 02:38:580 (4) - ^
  3. 02:08:580 (1,2) - you are following vocals but 02:09:701 (4) - you change to following another track so it feels a little strange. Well I think 02:09:421 (3,4) - use slider is better
  4. 03:20:356 (1,1) - Stack carefully
  5. 05:00:169 (6,7,8,9,10,11,12) - there feels a little messy, maybe avoid overlap?
appleeaterx's part looks cool
well, sorry for delay but call me back when you are ready
Topic Starter
Sotarks
all fixed kencho thanks a lot!
updated
Kencho
Looks good, go ahead
Bubbled!
pishifat
ill qualify if u give a suggestion on any difficulty of https://osu.ppy.sh/beatmapsets/639319/discussion
pishifat
qu
Pachiru
gg rkstaos
Kalibe
me-lan-cho-ly
Topic Starter
Sotarks
wew
-Sh1n1-
Gratz bro
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