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Cartoon - Why We Lose (ft. Coleman Trapp)

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Total Posts
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Topic Starter
Plaudible
This beatmap was submitted using in-game submission on Thursday, November 16, 2017 at 10:47:39 PM

Artist: Cartoon
Title: Why We Lose (ft. Coleman Trapp)
Tags: ncs nocopyrightsounds liquid dnb drum and bass cut short ver yamicchi hobbes2 hokichi a_r_m_i_n armin
BPM: 175
Filesize: 14142kb
Play Time: 02:11
Difficulties Available:
  1. A r M ible's Hard (3.2 stars, 259 notes)
  2. Broken (5.26 stars, 358 notes)
  3. Easy (1.48 stars, 147 notes)
  4. Hobbes2's Light Insane (3.94 stars, 303 notes)
  5. Normal (2.08 stars, 209 notes)
  6. Yamicchi's Insane (4.63 stars, 342 notes)
Download: Cartoon - Why We Lose (ft. Coleman Trapp)
Information: Scores/Beatmap Listing
---------------


▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Please turn on storyboard!
Thank you to Hokichi for making it, Yamicchi and Hobbes2 for the guest difficulties, and A r M i N for cutting the mp3!

Taiko by SWAKE

#12 Community Choice 2017 - thank you so much for the support! :)
A r M i N
do you think i can get kudosu for mp3? :3
Hokichi

A r M i N wrote:

do you think i can get kudosu for mp3? :3
I would say no, but Plaudible seems to do the opposite

And no, set doens't look familiar at all
Yamicchi

Hokichi wrote:

I would say no, but Plaudible seems to do the opposite

And no, set doens't look familiar at all
don't be so serious lol
Kyouren

Hokichi wrote:

A r M i N wrote:

do you think i can get kudosu for mp3? :3
I would say no, but Plaudible seems to do the opposite

And no, set doens't look familiar at all
Just diffcerent in MrSergio and Collab Extra diff :^)
Hokichi

Yamicchi wrote:

Hokichi wrote:

I would say no, but Plaudible seems to do the opposite

And no, set doens't look familiar at all
don't be so serious lol
lolololol
Darou
Really fun get this map loved!
Topic Starter
Plaudible
butbut what if I wanna rank it :c
Hokichi

Oni Chan wrote:

Really fun get this map loved!
NO
PLEASE NO
Hikomori
i was guing to map this UwuU

kittyadventure copied me avatar >::((((
Topic Starter
Plaudible
hey by all means, go for it :)
RevenKz
02:12:515 - what's this gasp lol
Topic Starter
Plaudible

RevengeZ wrote:

02:12:515 - what's this gasp lol
sex appeal
Silomare
Greetings, have a NM!
Before I start, I want to point out, I am not NEARLY as experienced in mapping as you are, so all of my suggestions might be complete garbage. I'll still try my best.

Easy
00:35:315 - Would place a circle here, flows good with the music.
00:43:201 (6) - Maybe a 1/2slider here instead of the circle? You can hear two drums in the background. I don't know if a 1/2slider is too "hard" for an Easy diff or something, but I think it could work here.

Normal
00:34:972 (4) - I would change this to a 1beat slider and place a circle on 00:35:658
01:07:201 (3) - I think taking a 1beat slider instead of this one fits better, since the is no important sound on the red tick at 01:07:372
01:09:943 (2) - ^

ArMible's Hard
Couldn't find anything

Hobbes2's Light Insane
00:22:629 (2,3) - Those two don't really fit in the very calm rhytm + voice here imo. Maybe a circle here 00:22:629 and a 1 1/2slider here 00:22:801 instead?
00:25:715 (1,2,3,4) (and so on) The concept with the 1/2sliders keeps repeating here, I personally don't like it since - like I said - I think it doesn't fit that well, but your choice I guess.
00:56:058 - Maybe repeat the concept here that you did in 00:52:115 ? It was beautiful imo and would fit here again.
01:08:572 (1) - Just wanted to say this slider is very nicely done, with the timing on the red tick. (Same for the next one)
01:30:172 (1,2) - Might be me but I don't hear any sounds on the blue ticks. I think 1/4s don't really fit well
01:41:143 (1,2) - ^

Yamicchi's Insane
01:16:801 (1,2,3,4) - I'm pretty sure this is intended for a reason I'm not experienced enough to understand, but this flows badly. The following parts flow way better than that (especially 01:19:543 (1,2,3,4)), so if the bad flow is intended, then make that part flow worse I guess?

Broken
00:43:716 (1) - Maybe move the NC one Note later?
01:38:573 (2) - Following this is very hard compared to rest of this segment. Maybe reduce the spacing for it. I suggest placing it a bit higher.
01:49:544 (2) - This one is better, the following slider is much closer.

I hope I could provide some help? Good Luck with the map!
Irohas
heyaaa

broken
  1. 00:23:143 (3,5,1) - nazi but rip perfect stacks ;w;
  2. 01:20:916 (1,2,3,4) - mmh what about having an almost same spacing than 01:19:544 (1,2,3,4) - or just a little bit bigger than. I know u did to gradually increase the spacing to fit with the song, but the difference is too big and its a little bit awkward imo
  3. 01:24:516 (2,1) - same here, (1) is the heaviest clap sound in this pattern 01:23:659 (1,2,1,2,1,2,1,2) - soo, i guess it should have a spacing larger than 01:24:344 (1,2) -
  4. cool patterns
yamicchi
  1. 00:54:172 (6) - 01:05:143 (6) - why not try to extend this one?
  2. cool
hobbes2
  1. 00:32:915 (1) - sliderend is a bit offscreen imo try to move it a bit down
  2. 00:53:315 (3) - try to NC this one for readability, stack leniency is too low for beginners insane to read that imo
  3. 01:04:286 (3) - same as above
  4. 01:40:629 (3,4) - 01:43:372 (6,7) - 01:46:115 (6,7) - try to being consistent with spacing imo
armible
  1. 01:13:372 (3,4) - what about having same spacing than 01:10:629 (3,4) - ?
  2. 01:28:972 (6,1) - 01:31:715 (5,1) - same here, jumps should be consistent
  3. 01:56:572 (1,2,3) - spacinng is way too big imo
normal
  1. 00:51:429 (5) - 01:02:401 (5) - 01:05:143 (4) - why not make the sliderend clickable? u did it in the previous rhythm and i think its the good way D:
  2. 01:07:201 (3) - mmh i think 1/1 would fit better, since drums is not really loud imo its dont deserve being complicated
  3. 01:09:943 (2,3) - 01:12:686 (2,3) - same as above
  4. 01:44:915 (3) - 01:50:229 (2,3) - its not good visually due to stacked notes ;w; try to not curve this slider imoo
  5. 02:07:543 (1) - NC is not necessary here
  6. 02:09:943 (4) - what about changing it into circle on the white tick? the red tick could be avoided in easier diffs imo and u didnt mapped this one 02:08:743 -
easy
  1. what about nc after three measures ? as this one 00:38:401 (1,2,3,4,5,6) -
  2. 00:43:886 (1) - reverse dont fit at all, it feels out of place imo, what about this one
  3. same goes for same rhythms
  4. 01:07:201 (1) - NC is not necessary here
  5. 01:16:115 (5,2) - 01:21:601 (3,5) - you should avoid to stack in easy diffs, i've already problems about that due to readability for beginners. In brief, they dont expect a circle here. So it might be confused for them
  6. 01:25:029 (1,1) - rip perfect stack ;w;
[]
that's all for me, glglgl!!
Yamicchi

Silomare wrote:

Yamicchi's Insane
01:16:801 (1,2,3,4) - I'm pretty sure this is intended for a reason I'm not experienced enough to understand, but this flows badly. The following parts flow way better than that (especially 01:19:543 (1,2,3,4)), so if the bad flow is intended, then make that part flow worse I guess? so far I have no complainment about it, but I'll keep it in mind

I hope I could provide some help? Good Luck with the map!

Irohas wrote:

heyaaa

yamicchi
  1. 00:54:172 (6) - 01:05:143 (6) - why not try to extend this one? extend what tho :d
  2. cool
that's all for me, glglgl!!
Thanks guys, Plau can you fix the stack 01:05:143 (6) - for me please ty~
Ohwow
m4m

[Broken]
00:38:058 (6) - ctrl+g for better flow?

00:40:458 (5,6,1) - move (1) a bit down to around x92 y235 so the distance between 1-5 and 1-6 are the same.

01:13:716 (5,1) - really big spacing here, should tone it down a bit to around 4x

01:50:059 (2,8) - can blanket better
01:53:315 (7,1) - ^
01:54:858 (6,1) - ^
02:01:201 (2,1) - ^
some blankets are slightly off if you wanna check those.

[Yamicchi's Insane]
01:36:686 (4) - Would look nicer if the red anchor is more in the middle of the slider.

01:33:086 - 01:44:058 - Curious to why you skip notes here. There's sound to map there, but even if you think the sound is not that loud, at least make the previous note a 1/2 slider to fill that gap, cause the times when mappers skip a beat like this is when there's a sudden "pause" or break in the music. Right now, the music is staying pretty constant, so imo just fill it in.

01:50:229 (2,3,4) - not a big fan of using these 01:50:229 (2,3,4) - just regular jumps would be fine, there isn't really anything in the music to support these stacked 1/2 notes.

[Hobbes2's Light Insane]
Something wrong with preview time here

01:28:972 (1) - 01:31:715 (1) - 01:39:943 (1) - u NC'ed here but not 01:42:686 (4) -

02:08:915 (1,2,3) - I feel like there should be 4 notes in this row and then 3 on 02:09:429 (1,2,3,4) - So you can emphasize 02:09:600 (2) -

[ArMible's Hard]
00:44:572 (2,3) - relatively big spacing in this section
00:46:629 (1,2) - ^

GL bro C:
Nerova Riuz GX
m4m. no kd please. if you need sp i'll shoot a star instead.

[metadata]
Fill the Artist with Cartoon instead of Cartoon (ft. Coleman Trapp). Move that ft. from Artist to Song Title.
This shouldn't be questionable, and the title change is legit. We can have some examples which wrote feats in title:
  1. Ranked Rameses B songs
  2. https://osu.ppy.sh/b/621703
  3. https://osu.ppy.sh/b/717959 ...many more.
feats should be addressed depending on how the artist wrote. In this case, it should be in the title. Sources are down below.

Also, it's possible to have NCS, NoCopyrightSounds in tags. it helps since that's where the song released.

[general]
  1. Preview time conflict in Hobbes2's Light Insane.
[easy]
The most fatal point here is that you make the HP to high. You can try it by yourself: It's quite hard to have HP recovered unless it's the end of a combo. Set it to 3.5 or 3 is a better choice.

Also, over 90% of the time you SHOULD BETTER have some blanks in Easy/Normal diffs (e.g.00:30:515 - ). It helps players at this level to reset if they get confused, and have some more diversity.
From 00:43:886 - to 01:09:258 - and all the parts after kiai starts you have no blanks added. Though on mapping it looks good, to me it's not a well-designed lower diff.

  1. 00:30:858 (1) - 00:41:829 (4) - inconsistent NCing
  2. 01:07:201 (1) - Though obviously in this part all the patterns/NCs are made for vocals, this NC feels quite unnecessary. it's neither a start of vocal nor a real downbeat drop.
  3. 01:07:201 - did you miss a whistle here
  4. 02:11:315 - I noticed that you have a 50% volume green line here and it feels useless. it didn't reflect anything - in fact, it sounds weird. you can try to listen to it in Test Mode with Auto on.
    (You might want to make the spinner end 50% tho)
[normal]
In my opinion, I think you used too much 1/2 in kiai. the density difference between kiai and non-kiai is quite large.
This is quite subjective, but the arranging is nice. There's no need to change, but to me it could be better.
  1. 00:30:858 (4) - i would add an NC here
nothing real

[armible]
  1. 00:43:715 (3,1) - can stack them so you'll get a stop motion
  2. 01:01:543 - 01:03:772 - did you miss a whistle here
  3. 01:14:058 (1) - yea slightly bent slider triggered but seriously it looks better if it's flipped upside down
  4. 01:28:972 (6,1) - 01:39:943 (1,2) - ......and many more. inconsistent NCing between the first and the last half kiai.
  5. 02:06:858 (1) - optional but i think it's not that extreme. does it really deserve that NC? (since NC can wipe the follow points it doesnt fit here imo)
[hobbes2]
  1. 00:23:486 (2) - 00:28:972 (2) - While following to the vocal most of the time, you decided to follow the background instruments on these two sliders. It looks pretty technical - I'm not saying it's bad, it changes from bg to vocal (00:34:286 (1) - 00:39:772 (1,2,3) - ) slowly. But make sure you have them hitsounded, so they could be more "reasonable" and understandable. you might have to add some new hitsounds for them.
  2. 00:28:972 (2,3) - didn't you put too much emphasis here? the jump is kinda sudden, and the context is less emphasized because of this (e.g. 00:30:172 (1) - ).
  3. 00:51:772 (7,1,2,3,4,5) - 01:02:743 (7,1,2,3,4,5) - The trick is pretty decent, but for both of them I would suggest you to separate 7 from the stacks. it lands with quite a different pitch, different density, and a different combo.
  4. 01:35:658 (8) - i was surprised that you didn't use the two 1/4 slider trick here. there's a clear wub sound. (it's still fine tho)
  5. 01:49:372 (1,2) - I'm a bit confused by this cuz these two don't feel really belong to the repetitive trick (01:48:343 (1,2,1,2) - ). I might probably lift it up so it can clearly show the difference. http://puu.sh/wSzGb/1cbb3082c8.jpg
best diff here

[yamicchi]
od is a bit high between top and light insane imo, but not necessary to change
  1. 00:43:715 (3) - A good example of DS emphasizing, but imo it can have an NC
the parts before kiai looks pretty decent, but i personally dont like the parts after it. Though those tricks are understandable (and sight-readable, ofc), they seems like not well-executed. objects are a bit cluttered, and the map lacks some introductions to your tricks so they feel quite sudden.
All the things I might point out there might be quite subjective and I don't want to ruin it...? so i make a brief view of mine instead of addressing all of them here. It's a real thoughtful one, but still have some space to improve. gl

[top]
  1. 00:43:029 - as a silenced spinner end, it can't really represent something clear. I won't suggest you to end a spinner silent here. if you want to fit the bg instrument like you did all the way through, please make it more audible. otherwise, end it on 00:42:858 - might be a better choice since it's a vocal end and can leave a small gap before the next jump. it helps decrease some intensity and make the jump stand out more.
  2. 00:43:202 (1,2,1,2) - shouldn't you separate 00:43:201 (1) - and 00:43:887 (2) - as well after separating 00:43:373 (2,1) - ? it's much better looking imo.
  3. 01:12:687 (1,2) - 01:16:459 (4,5) - they feel a bit too dense here imo. what do you think about stacking two circles together?
  4. 01:32:916 (1) - 01:43:887 (1) - these two extended sliders are questionable. they don't have a wub sound support (e.g. a clear one on 01:30:173 (1) - ). these places are not quite related to consistency between other extended ones as well. will be better if you change it into 1/2 ones.
quite decent. you do care about the consistency a lot.
[]

end of this text wall
Topic Starter
Plaudible

Silomare wrote:

Greetings, have a NM!
Before I start, I want to point out, I am not NEARLY as experienced in mapping as you are, so all of my suggestions might be complete garbage. I'll still try my best. no worries!

Easy
00:35:315 - Would place a circle here, flows good with the music. there's a lot of these gaps, but they're intentionally left blank because i dont want a strong rhythm density early on here.
00:43:201 (6) - Maybe a 1/2slider here instead of the circle? You can hear two drums in the background. I don't know if a 1/2slider is too "hard" for an Easy diff or something, but I think it could work here. it's not persay, but i'd rather stick to avoiding 1/2 rhythms because this'd stick out if i tossed one in here.

Normal
00:34:972 (4) - I would change this to a 1beat slider and place a circle on 00:35:658 even if i did in previous sections, i'm purely following vocals and it doesn't really fit
01:07:201 (3) - I think taking a 1beat slider instead of this one fits better, since the is no important sound on the red tick at 01:07:372
01:09:943 (2) - ^both incorporate the guitar here

Broken
00:43:716 (1) - Maybe move the NC one Note later? sure
01:38:573 (2) - Following this is very hard compared to rest of this segment. Maybe reduce the spacing for it. I suggest placing it a bit higher. 1/4 sliders are feasible, it's reduced in spacing
01:49:544 (2) - This one is better, the following slider is much closer. this one's different due to the transition into the calmer part

I hope I could provide some help? Good Luck with the map! thanks <3
irohas

Irohas wrote:

heyaaa

broken
  1. 00:23:143 (3,5,1) - nazi but rip perfect stacks ;w; oops
  2. 01:20:916 (1,2,3,4) - mmh what about having an almost same spacing than 01:19:544 (1,2,3,4) - or just a little bit bigger than. I know u did to gradually increase the spacing to fit with the song, but the difference is too big and its a little bit awkward imo made 2 a bit smaller
  3. 01:24:516 (2,1) - same here, (1) is the heaviest clap sound in this pattern 01:23:659 (1,2,1,2,1,2,1,2) - soo, i guess it should have a spacing larger than 01:24:344 (1,2) - mostly focusing on vocals here
  4. cool patterns
armible
  1. 01:13:372 (3,4) - what about having same spacing than 01:10:629 (3,4) - ? changed first one for consistency
  2. 01:28:972 (6,1) - 01:31:715 (5,1) - same here, jumps should be consistent fixed
  3. 01:56:572 (1,2,3) - spacinng is way too big imo nah it's not that big
normal
  1. 00:51:429 (5) - 01:02:401 (5) - 01:05:143 (4) - why not make the sliderend clickable? u did it in the previous rhythm and i think its the good way D: the first section focuses entirely on vocals, this one on synth. it's weak and dont want too much clickable since the music is pretty simple here
  2. 01:07:201 (3) - mmh i think 1/1 would fit better, since drums is not really loud imo its dont deserve being complicated 1/2 is based on guitar here
  3. 01:09:943 (2,3) - 01:12:686 (2,3) - same as above
  4. 01:44:915 (3) - 01:50:229 (2,3) - its not good visually due to stacked notes ;w; try to not curve this slider imoo they're so cute though <3
  5. 02:07:543 (1) - NC is not necessary here kk
  6. 02:09:943 (4) - what about changing it into circle on the white tick? the red tick could be avoided in easier diffs imo and u didnt mapped this one 02:08:743 - you're right, done
easy
  1. what about nc after three measures ? as this one 00:38:401 (1,2,3,4,5,6) - changed to 4, 3 makes it so it'd be like 3, 3, 2 and screw things up a bit
  2. 00:43:886 (1) - reverse dont fit at all, it feels out of place imo, what about this one
  3. same goes for same rhythms actually like that a lot, changed all
  4. 01:07:201 (1) - NC is not necessary here kk
  5. 01:16:115 (5,2) - 01:21:601 (3,5) - you should avoid to stack in easy diffs, i've already problems about that due to readability for beginners. In brief, they dont expect a circle here. So it might be confused for them wrong hl's maybe, but i know that i made sure if i stacked notes they were far enough to be readable in gameplay
  6. 01:25:029 (1,1) - rip perfect stack ;w; ups
[]
that's all for me, glglgl!! tyty

ohwow

Ohwow wrote:

m4m

[Broken]
00:38:058 (6) - ctrl+g for better flow? sure

00:40:458 (5,6,1) - move (1) a bit down to around x92 y235 so the distance between 1-5 and 1-6 are the same. done

01:13:716 (5,1) - really big spacing here, should tone it down a bit to around 4x kk

01:50:059 (2,8) - can blanket better
01:53:315 (7,1) - ^
01:54:858 (6,1) - ^
02:01:201 (2,1) - ^ fixd all
some blankets are slightly off if you wanna check those. will do

fixed both collab diff

thx for mod <3

nerova
[metadata]

[quote="Nerova Riuz GX"]m4m. no kd please. if you need sp i'll shoot a star instead. kk

Fill the Artist with Cartoon instead of Cartoon (ft. Coleman Trapp). Move that ft. from Artist to Song Title.fixed, mb
This shouldn't be questionable, and the title change is legit. We can have some examples which wrote feats in title:
  1. Ranked Rameses B songs
  2. https://osu.ppy.sh/b/621703
  3. https://osu.ppy.sh/b/717959 ...many more.
feats should be addressed depending on how the artist wrote. In this case, it should be in the title. Sources are down below.
https://www.youtube.com/watch?v=zyXmsVwZqX4
https://itunes.apple.com/gb/album/why-w ... 1003611055
https://soundcloud.com/nocopyrightsound ... cs-release

Also, it's possible to have NCS, NoCopyrightSounds in tags. it helps since that's where the song released. sure

[general]
  1. Preview time conflict in Hobbes2's Light Insane. fixed
[easy]
The most fatal point here is that you make the HP to high. You can try it by yourself: It's quite hard to have HP recovered unless it's the end of a combo. Set it to 3.5 or 3 is a better choice. thanks for catching that, never meant 4. changed to 3

Also, over 90% of the time you SHOULD BETTER have some blanks in Easy/Normal diffs (e.g.00:30:515 - ). It helps players at this level to reset if they get confused, and have some more diversity.
From 00:43:886 - to 01:09:258 - and all the parts after kiai starts you have no blanks added. Though on mapping it looks good, to me it's not a well-designed lower diff. blankets are not a necessity, that reasoning is a bit odd to me, there's plenty of ways to incorporate aesthetics into a normal or easy without blankets. i use them sparingly because they're a pretty cheap shot at aesthetics that i dont want to overdo, and they're more tasteful when sparingly used.

  1. 00:30:858 (1) - 00:41:829 (4) - inconsistent NCing did every 4 measures instead of 2
  2. 01:07:201 (1) - Though obviously in this part all the patterns/NCs are made for vocals, this NC feels quite unnecessary. it's neither a start of vocal nor a real downbeat drop. fixed in last fix
  3. 01:07:201 - did you miss a whistle here ye
  4. 02:11:315 - I noticed that you have a 50% volume green line here and it feels useless. it didn't reflect anything - in fact, it sounds weird. you can try to listen to it in Test Mode with Auto on.
    (You might want to make the spinner end 50% tho) silenced spinnerend, this was cause of a copied hitsound mistake lol fixed greenline
[normal]
In my opinion, I think you used too much 1/2 in kiai. the density difference between kiai and non-kiai is quite large. i try to scale it, the intro uses 1/1, the synth uses more frequent 1/2 patterns, and the chorus uses quite a bit, which i think works fine.
This is quite subjective, but the arranging is nice. There's no need to change, but to me it could be better. thanks ^^
  1. 00:30:858 (4) - i would add an NC here done
nothing real

[armible]
  1. 00:43:715 (3,1) - can stack them so you'll get a stop motion sure
  2. 01:01:543 - 01:03:772 - did you miss a whistle here ya
  3. 01:14:058 (1) - yea slightly bent slider triggered but seriously it looks better if it's flipped upside down ee i like it more this way
  4. 01:28:972 (6,1) - 01:39:943 (1,2) - ......and many more. inconsistent NCing between the first and the last half kiai. collab joys, fixed
  5. 02:06:858 (1) - optional but i think it's not that extreme. does it really deserve that NC? (since NC can wipe the follow points it doesnt fit here imo) fixered
[top]
  1. 00:43:029 - as a silenced spinner end, it can't really represent something clear. I won't suggest you to end a spinner silent here. if you want to fit the bg instrument like you did all the way through, please make it more audible. otherwise, end it on 00:42:858 - might be a better choice since it's a vocal end and can leave a small gap before the next jump. it helps decrease some intensity and make the jump stand out more. kk
  2. 00:43:202 (1,2,1,2) - shouldn't you separate 00:43:201 (1) - and 00:43:887 (2) - as well after separating 00:43:373 (2,1) - ? it's much better looking imo. kk
  3. 01:12:687 (1,2) - 01:16:459 (4,5) - they feel a bit too dense here imo. what do you think about stacking two circles together? stacked first
  4. 01:32:916 (1) - 01:43:887 (1) - these two extended sliders are questionable. they don't have a wub sound support (e.g. a clear one on 01:30:173 (1) - ). these places are not quite related to consistency between other extended ones as well. will be better if you change it into 1/2 ones. the wub is there, just not as strongly
quite decent. you do care about the consistency a lot. thx ^-^
[]

thx for mods <3
Nerova Riuz GX
I meant "blanks" in ez, not "blankets".
Aesthetic could never be an actual problem, it's just a way of structuring.
Osatia
small irc with plaudible
18:11 Waku: hey may i ask a question about your why we lose set?
18:11 Plaudible: sure
18:11 Plaudible: what's up
18:12 Waku: i just want to know why the extra only has a .2 higher OD than Yamicchi's Insane (also isnt OD8.5 too high for an insane?)
18:13 Waku: and why the light insane, insane and extra all have ar9. I'm also wondering why the normal has ar6 (I'm pretty sure that's for more of an advanced)
18:13 Plaudible: oh OD was yami's choice, im so so on it
18:13 Plaudible: but its not a problem really
18:14 Plaudible: good catch on the ar though, normal i'll make 5
18:14 Plaudible: insanes are always ar 9 at this bpm or higher xd
18:14 Waku: yeah but i would lower the light insane still
18:14 Waku: a high ar8 could work
18:15 Plaudible: i'll ask hobbes about it then
18:15 Plaudible: i'm sure he'll be fine with like 8.6 or 8.7
18:15 Waku: alright :)
18:15 Plaudible: actually
18:15 Plaudible: can you drop it in mod to him directly? :>
18:15 Plaudible: he's on vacation atm so he wont get to it for a bit
18:15 Waku: oh
18:16 Waku: like on the map thread or just message him on the forums
18:17 Plaudible: oh wait
18:17 Plaudible: omg
18:17 Plaudible: i mixed u up with someone with a similar name who i was m4ming LOL
18:17 Plaudible: sorry
18:17 Plaudible: uhh in that case i'll just let him know then XD
18:17 Waku: lol ok
18:17 Plaudible: tysm o/
18:18 Waku: np :3 should i post for no kds?
18:20 Plaudible: sure
Yamicchi

Ohwow wrote:

[Yamicchi's Insane]
01:36:686 (4) - Would look nicer if the red anchor is more in the middle of the slider. fixed

01:33:086 - 01:44:058 - Curious to why you skip notes here. There's sound to map there, but even if you think the sound is not that loud, at least make the previous note a 1/2 slider to fill that gap, cause the times when mappers skip a beat like this is when there's a sudden "pause" or break in the music. Right now, the music is staying pretty constant, so imo just fill it in. it's to create a calmer movement for players. I do play a lot and imo having no 1/1 gap for long section is urgh, so yea

01:50:229 (2,3,4) - not a big fan of using these 01:50:229 (2,3,4) - just regular jumps would be fine, there isn't really anything in the music to support these stacked 1/2 notes. well firstly it's overlap. Secondly, the 3 beats are the same, but also not strong. Overlapping here gives a better emphasis for the next section, which is stronger, also completely sepererated from the kiai, which is stronger too.

Nerova Riuz GX wrote:

[yamicchi]
od is a bit high between top and light insane imo, but not necessary to change
  1. 00:43:715 (3) - A good example of DS emphasizing, but imo it can have an NC
fixed this differently

the parts before kiai looks pretty decent, but i personally dont like the parts after it. Though those tricks are understandable (and sight-readable, ofc), they seems like not well-executed. objects are a bit cluttered, and the map lacks some introductions to your tricks so they feel quite sudden.
All the things I might point out there might be quite subjective and I don't want to ruin it...? so i make a brief view of mine instead of addressing all of them here. It's a real thoughtful one, but still have some space to improve. gl mapping is to have fun. I had fun mapping them and playing too,
I guess. But thanks for your opinion. I'll keep it
Thanks guys~
Izzywing
00:22:629 (2,3) - Those two don't really fit in the very calm rhytm + voice here imo. Maybe a circle here 00:22:629 and a 1 1/2slider here 00:22:801 instead? Eh...dont think rly fits. My rhythm goes for the "wchuu" while still doing a cool thing with the instrumental
00:25:715 (1,2,3,4) (and so on) The concept with the 1/2sliders keeps repeating here, I personally don't like it since - like I said - I think it doesn't fit that well, but your choice I guess. Simple to play and sets up my concept of vocal focused rhythms when appropriate.
00:56:058 - Maybe repeat the concept here that you did in 00:52:115 ? It was beautiful imo and would fit here again. 01:03:086 (1) - I do it here! Glad you like the concept :)
01:08:572 (1) - Just wanted to say this slider is very nicely done, with the timing on the red tick. (Same for the next one) Aw, thanks!
01:30:172 (1,2) - Might be me but I don't hear any sounds on the blue ticks. I think 1/4s don't really fit well
01:41:143 (1,2) - ^ Ya theres no sounds there but these 1/4 sliders are there to represent the wubz and the extended effect the slider creates fits quite well.
Maybe I might silence the tails if more ppl complain tho
Thank you for the mod and compliments.

hobbes2
00:32:915 (1) - sliderend is a bit offscreen imo try to move it a bit down Adjusted a bit
00:53:315 (3) - try to NC this one for readability, stack leniency is too low for beginners insane to read that imo should be k, they aren't really reading this since the rhythm should be memorized by now
01:04:286 (3) - same as above
01:40:629 (3,4) - 01:43:372 (6,7) - 01:46:115 (6,7) - try to being consistent with spacing imo my idea is that since the first two are higher pitched + more intense, spacing is larger. but since 01:46:115 (3,4) - is less pitched and less intense, spacing is smaller for this entire measure. hope that makes sense.
Thanks Irohas.

01:28:972 (1) - 01:31:715 (1) - 01:39:943 (1) - u NC'ed here but not 01:42:686 (4) - fix all

02:08:915 (1,2,3) - I feel like there should be 4 notes in this row and then 3 on 02:09:429 (1,2,3,4) - So you can emphasize 02:09:600 (2) -I seriously considered this one but in the end I think my patterning makes more sense. I was basically grouping with the claps here since I think that's interesting with the music, and your suggestion is not terrible but the white tick isnt really more powerful than the surrounding red ticks for that note, which was ultimately what sealed my decision.
Thanks!!

00:23:486 (2) - 00:28:972 (2) - While following to the vocal most of the time, you decided to follow the background instruments on these two sliders. It looks pretty technical - I'm not saying it's bad, it changes from bg to vocal (00:34:286 (1) - 00:39:772 (1,2,3) - ) slowly. But make sure you have them hitsounded, so they could be more "reasonable" and understandable. you might have to add some new hitsounds for them.Good idea, gave em soft whistles.
00:28:972 (2,3) - didn't you put too much emphasis here? the jump is kinda sudden, and the context is less emphasized because of this (e.g. 00:30:172 (1) - ). 00:23:486 (2,3) - Similar to this eh? I'll consider nerfing this down the line as you are sort of right.
00:51:772 (7,1,2,3,4,5) - 01:02:743 (7,1,2,3,4,5) - The trick is pretty decent, but for both of them I would suggest you to separate 7 from the stacks. it lands with quite a different pitch, different density, and a different combo. Great suggestion, also cntrl+g'd the 5 and 6 as this also matches the pitch a lot. Really cool.
01:35:658 (8) - i was surprised that you didn't use the two 1/4 slider trick here. there's a clear wub sound. (it's still fine tho) I heard it,
but I thought it was a bit too inaudible to dedicate the trick for.

01:49:372 (1,2) - I'm a bit confused by this cuz these two don't feel really belong to the repetitive trick (01:48:343 (1,2,1,2) - ). I might probably lift it up so it can clearly show the difference. http://puu.sh/wSzGb/1cbb3082c8.jpgThis was actually the first iteration of this pattern but I think it played a lot worse than the current pattern (which is actually pretty simple to play despite the "complex" rhythm, which is what I think is interesting for light insane diffs)


Thanks for the mod.

https://pastebin.com/raw/jy6Wbi19
Litharrale


The SB not being centered triggers me
Hokichi

Litharrale wrote:



The SB not being centered triggers me
Yeah, the centre of SB is 320:240, while the gameplay screen is 320:265
Not my fault :^)
Nowaie
M4M


[]

General

01:26:401 - The 100%/85%/whatever% hs volume for that feels just too much as the song just basically disappears there. Maybe use something like 60% as that would fit much better to the level of the song while not making the other objects around it significantly stronger

Easy

I think the new comboing is a bit weird since overall the song can be divided into "sections" that last for 2 measures instead of 4 so I think it would be better to fit them according to the song

00:31:201 (5,6) - Maybe the 5 could be curved like the 6? It would fit the way you use flow visually

01:25:029 - You might want to change the volume here to 85% to be consistent with other difficulties


Normal

00:52:115 - 01:03:086 - 01:05:829 - Should be clickables considering that all the other similar sounds on the downbeats are mapped as clickables

01:12:686 (2,3,4) - This kind of placement does not look good as you use the "normal visual flow" basically throughout the map


Armible

Considering you use 8/1 comboes on the first section you should reconsider it here 00:40:458 (1,2,1,2,3) - as there it just does not make sense. Basically the first combo is 5/1 and the second one is 4/1. Imo the most optimal way would be https://puu.sh/xQLhP/85c8feac51.png as it would hold on to the 2/1 NCing while accurately showing the change in vocals

00:53:315 (3,4) - The spacing should be much less between these two considering the synths on the 4 and 5 are much lower pitched than the spacing would suggest. Overall you two favor 01:04:286 (3,4) - this kind of spacing anyway so i can't find the 2.4x spacing fitting at all

01:52:458 (1,1,1) - 01:49:715 (1,1,1,1) - Why are some of these 1/2 reverse sliders while some are 1/1 sliders? I personally find the 1/2 reverse sliders rhythmically not really working as there is nothing really rhythmically nor vocally that would really directly justify that kind of a slider usage so i'd suggest using either only 1/1 sliders and maybe sets of two 1/2 sliders to cover stuff like this 01:53:829 (1,2) -


Hobbes

00:51:258 (5,6,7) - 00:54:001 (5,6,7) - ect. Maybe you could differentiate the 1/2 and 1/1 spacing atleast a bit (or have some other kind of a indication of the difference) like you have done prior 00:45:772 (5,6,7) - 00:48:515 (5,6,7) - as players might misread them as 1/2s when you have got them used to that the 1/2s and 1/1s have slightly different spacing

01:32:401 (3,4) - Tbh why is this only like ~4* stars with stuff like this xD

02:00:858 (2) - I feel like it's a bit odd when the snare drum is under the slidertail when it seems like you are emphasizing some of the snares when you are emphasizing them when there aren't any kind of vocals in that section 01:53:143 (4,5) - 02:04:115 (4,5) - or most notably here 02:09:258 (3,4) -


Yami

Yes the rhythm choice in the first section does make theoretically sense but while playing it feels really off as some of the synths are next to unaudible with the hitsounds 00:32:057 (5) - and the significantly stronger sounds 00:31:543 - do not get any kind of representation through the mapping which is quite bad for the general rhythm as it basically discounts a lot of the sounds

00:45:086 (3,4) - As some of the following 1/4 gap sliders have basically similar looking spacing that these two sliders have in a similar way of patterning I think it would be better to make a new pattern out of these two or just increase the spacing closer to 2-2.2 as that is what you use most of the time for 1/2 spacing

00:54:858 (1,2,3) - 00:56:915 (6,7) - This kind of overlapping patterning. Is it cool? yeah. Is it different? yeah. But why is it different like that. The part it's mapped on is basically the same as 00:43:886 - and i don't see any kind of a overlapping there so it's not really a concept for a specific part of a song. I just don't get it why is it even there to begin with

02:00:686 - Why does the concept of 1/1 slider | grouped hitcircles | 1/2 slider just stops? There is next to no difference at all between the sections so shouldn't they be similar?


Broken

01:25:715 (1,2,1,2,1) - I feel like this would have much more fitting pattern if it was a sorta build up patterning as the increase is really rough from the tight stream into the huge spacing but the song isn't necessarily like that. I'd recommend something like this https://puu.sh/xQRtm/3040fbe5be.png to really give a nicer feeling to the increase in movement overall throughout that pattern

01:30:173 (1) - Something cool would be to CTRL G this kind of sliders. It would give some kind of a tension to the hold, it would emphasize the beat on the next slider and on top of those points the back and forth movement of the sliders 01:29:830 (3,1) - would fit with the din-dun sound (tone change in the synthesizer)

01:49:715 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 01:52:458 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I understand that the changes in the patterning are consistent and ect but the song doesn't really change between the two measure periods enough that this kind of changes would really be justified imo so I think it'd be better if you chose a single way to do that kind of a rhythm ^^;


[]

Good shit, best of luck to ya all
kanor
[Genal]
Unused Files
sb\cre\_000.png
sb\cre\_001.png
sb\cre\_002.png
sb\cre2\glow\002e.png
sb\cre2\glow\0043.png
sb\cre2\glow\0048.png
sb\cre2\glow\0050.png
sb\cre2\glow\0054.png
sb\cre2\glow\0061.png
sb\cre2\glow\0062.png
sb\cre2\glow\0063.png
sb\cre2\glow\0064.png
sb\cre2\glow\0065.png
sb\cre2\glow\0066.png
sb\cre2\glow\0068.png
sb\cre2\glow\0069.png
sb\cre2\glow\006b.png
sb\cre2\glow\006c.png
sb\cre2\glow\006d.png
sb\cre2\glow\006e.png
sb\cre2\glow\006f.png
sb\cre2\glow\0070.png
sb\cre2\glow\0072.png
sb\cre2\glow\0074.png
sb\cre2\glow\0075.png
sb\f\0070.png
[Easy]
02:11:658 - 5% maybe too qiuet to hear, deeply recommend to increase to 10%
[Normal]
01:20:915 (1) - Not sure if here need an NC cuz you NCed every 8 whitle lines but here is 4
[Hard]
00:46:629 (1,2) - blanekt
[Hobbes]
01:41:315 (2,1) - blanket
[Yamicchi]
00:55:543 (2,4) - not sure if it would be a necessary overlap imo

Real cool set and storyboard, tough to write a skirt mod><
GL~
Nokris
Broken
00:43:029 - useless greenline?
Hobbes2's Light Insane
01:19:201 (5,6) - will be better if your use slider here because that emphase vocal perfectly like previous sliders.
02:06:686 (2,3) - that's a bit wierd to follow vocal here. I think 02:03:943 (2,3,4) - something like this would feels better.
ArMible's Hard
01:39:429 (4,5) - you broke your flow here. The main flow in this part very smooth. Imo would be better if you replace 01:39:772 (5) - this circle to the left side from (4) slider.

omg, sorry for a delay and really small mod, i can't find a way to improve something in your mapset, very well done. (you can ask me for mod any time, im always free)
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