This is a BSS beatmap submission. Click here to view full beatmap information.
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Combo Commander
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This beatmap was submitted using in-game submission on 2017年11月2日 at 3:34:31

Artist: Inori Minase
Title: MELODY FLAG
Source: 水瀬いのり MELODY FLAG
Tags: 中野領太 ryota nakano
BPM: 182
Filesize: 27524kb
Play Time: 04:40
Difficulties Available:
  • Easy (1.49 stars, 240 notes)
  • Extra (5.63 stars, 1220 notes)
  • Hard (3.47 stars, 701 notes)
  • Insane (4.85 stars, 1085 notes)
  • Normal (2.19 stars, 431 notes)

Download: Inori Minase - MELODY FLAG
Information: Scores/Beatmap Listing
---------------
♬ MELODY FLAG
 Artist: 水瀬いのり (Inori Minase)
 Music: 中野領太 (Ryota Nakano)
 Map/Storyboard: Chirony
Last edited by Chirony on , edited 34 times in total.
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Slider Savant
118 posts
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Earned 2 kudosu.
NM from queue :)
nice storyboard and NC colours, they fit very well together! and inori minase owo
Normal


Hard
  • 00:26:869 (1) - i think a reverse slider isn't really appropriate here, the slider-end is a very strong sound, maybe map it as a 1/2 slider followed by a circle on the large white tick?
  • 00:58:518 (4) - i think if you ctrl+g this it would be better, the larger spacing from 4->1 would make good emphasis
  • 01:03:628 (1,2) - maybe ctrl+g these 2 to fit with the storyboard
  • 01:08:078 (1,3) - perhaps make these 2 parallel
  • 01:24:974 (3) - clicking on the blue tick is a bit weird, maybe something like this would be better? https://puu.sh/w7T0h/f6a5d3602f.png
  • 01:47:968 (3,4) - i think a rhythm like this 01:50:606 (3,4) - would fit the music better
  • 02:18:957 (4) - ctrl+g this so that 4->1 will have a sharp angle hence more emphasis
  • 02:24:067 (7,1) - i suggest to make these horizontal to match the storyboard (following the firework)
  • 02:45:167 (2,3) - similar suggestion as above
  • 02:50:935 (1,2) - stacking 2 under the slider-end seems a bit weird, don't think it really fits with the music; there's no particularly strong sound on 2
  • 02:55:716 (2) - is this sv change intentional? if yes i suggest NC-ing this
  • 02:57:529 (1,2,3,4) - i suggest following the piano here; don't really see a need to change it since it's the most prominent instrument here
  • 03:07:254 (2,3) - perhaps swap the position of these 2 on the timeline? i think it will flow better
  • 03:15:166 (2,3,4) - i think u can increase spacing gradually here to follow the music
  • 04:07:748 (6) - ctrl+g this will help emphasize 6->1
  • 04:21:264 (1,5) - stacking these 2 will make it look nicer

Insane
  • 00:46:155 (2) - i don't really see the need for a 1/4 slider; a circle would suffice
  • 01:15:331 (3,4) - why is this stacked? it's quite random to me.. maybe merge them into a 1/2 slider
  • 01:22:584 (1,2,3,4,5) - the flow here seems a bit weird, flow is broken from 3->4, and 4->5 is okay but there's uncomfortable slider movement on 5, the flow breaks seem to be a little too much?
  • 02:08:408 (8,9) - changing these 2 to 1/4 sliders would be cool i think
  • 03:33:215 (3,4,5,6,7,8,9,1) - i dont think stacking these is a good idea, there's too many of them, and it's harder to determine that 3 is on a blue tick
  • 04:22:995 (2,3,4,5,6,7,8,9,10,11,12,1) - slight gradual increase in straem DS would be nice i think
  • 04:30:935 (2) - it's hard to know that this is snapped to 1/3.. maybe NC this?
  • nice map owo

Extra

that's all from me, good luck for your mapset :) had lots of fun playing it :D shot a star so this better get ranked!
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Combo Commander
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-LynX- wrote:
NM from queue :)
nice storyboard and NC colours, they fit very well together! and inori minase owo
Normal
  • Check AIMod, there are some distance snap problems and snapping issues
  • 00:13:518 (1,2) - i don't think stacking directly under a slider-tail is allowed in a normal difficulty? Maybe you should overlap it partially but not stack it completely
    Ranking Criteria wrote:
    Avoid 1/2 hitobjects after sliders which appear underneath the previous slider’s path.. This also includes stacks underneath slider ends.
     It's exactly as you say...
  • 00:30:166 (2,3) - DS too high; make it something like this 00:30:990 (4,5) - oh..ok...
  • 00:50:276 (5,1) - ^, avoid stacking underneath slider-ends
  • 01:29:177 (3,4) - ^ stacking under slider-ends = no xd (from here on i'll ignore these and list them separately below)
  • 01:47:639 (1) - i don't think a reverse slider fits really well here, maybe something like this 01:52:913 (1,2) - will be better? yeah,
  • 01:50:606 - i think you missed a circle here (´・ω・`)
  • 03:15:826 - perhaps you can add a circle here, then put the spinner after, it feels weird not clicking something here ok, added.
  • 03:42:693 (2) - just a suggestion, i think if you move this circle to 03:42:528 - it would play better; the sound on 03:42:528 - is stronger in my opinion gooood!
  • 04:07:583 - i think you should map this sound, it's very strong ok
  • 04:25:220 (5) - NC fixed

    Stacking underneath slider-ends fixed all about Stacking.
  • 01:32:309 (6,7) -
  • 01:34:122 (4,5) -
  • 01:48:793 (4,5) -
  • 01:54:067 (5,6) -
  • 02:15:661 (3,1) -
  • 02:49:617 (3,4) -


Hard
  • 00:26:869 (1) - i think a reverse slider isn't really appropriate here, the slider-end is a very strong sound, maybe map it as a 1/2 slider followed by a circle on the large white tick? ok
  • 00:58:518 (4) - i think if you ctrl+g this it would be better, the larger spacing from 4->1 would make good emphasis I looks better current pattern
  • 01:03:628 (1,2) - maybe ctrl+g these 2 to fit with the storyboard It won't mean to relate with the effect for storyboard.
  • 01:08:078 (1,3) - perhaps make these 2 parallel ok
  • 01:24:974 (3) - clicking on the blue tick is a bit weird, maybe something like this would be better? https://puu.sh/w7T0h/f6a5d3602f.png I fixed it in reference for your opinion.
  • 01:47:968 (3,4) - i think a rhythm like this 01:50:606 (3,4) - would fit the music better keep, There are have Slightly different vocal sound.
  • 02:18:957 (4) - ctrl+g this so that 4->1 will have a sharp angle hence more emphasis ^
  • 02:24:067 (7,1) - i suggest to make these horizontal to match the storyboard (following the firework) ^
  • 02:45:167 (2,3) - similar suggestion as above There are drum sounds in here, keep.
  • 02:50:935 (1,2) - stacking 2 under the slider-end seems a bit weird, don't think it really fits with the music; there's no particularly strong sound on 2 ok
  • 02:55:716 (2) - is this sv change intentional? if yes i suggest NC-ing this move green line...
  • 02:57:529 (1,2,3,4) - i suggest following the piano here; don't really see a need to change it since it's the most prominent instrument here ok
  • 03:07:254 (2,3) - perhaps swap the position of these 2 on the timeline? i think it will flow better wow great...!
  • 03:15:166 (2,3,4) - i think u can increase spacing gradually here to follow the music hmm... keep it now...
  • 04:07:748 (6) - ctrl+g this will help emphasize 6->1 ^
  • 04:21:264 (1,5) - stacking these 2 will make it look nicer ok!


Insane
  • 00:46:155 (2) - i don't really see the need for a 1/4 slider; a circle would suffice yeah
  • 01:15:331 (3,4) - why is this stacked? it's quite random to me.. maybe merge them into a 1/2 slider Unstack
  • 01:22:584 (1,2,3,4,5) - the flow here seems a bit weird, flow is broken from 3->4, and 4->5 is okay but there's uncomfortable slider movement on 5, the flow breaks seem to be a little too much? little changed these place
  • 02:08:408 (8,9) - changing these 2 to 1/4 sliders would be cool i think keep
  • 03:33:215 (3,4,5,6,7,8,9,1) - i dont think stacking these is a good idea, there's too many of them, and it's harder to determine that 3 is on a blue tick I wanted to completely stop AIM once in a row.
  • 04:22:995 (2,3,4,5,6,7,8,9,10,11,12,1) - slight gradual increase in straem DS would be nice i think good!
  • 04:30:935 (2) - it's hard to know that this is snapped to 1/3.. maybe NC this? maybe...
  • nice map owo


Extra

that's all from me, good luck for your mapset :) had lots of fun playing it :D shot a star so this better get ranked!


Thanks you for modding!
Your opinion was very helpful :)
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Rhythm Incarnate
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Earned 1 kudosu.
Full version and Full spread? I see that you are a man of culture as well. 2 minute cut doesn't do music any justice.


Extra
00:08:078 (4) - imo, it's better to click both of the sounds instead of one. Why not just make them 2 circles and change 00:08:408 (5,6) - to slider instead?

00:13:518 (5) - why not stack this under 4? It's a 1/1 gap when 00:14:012 (1) - is a 1/2 gap. Can be misleading for the players because both have almost the same spacing.

00:19:452 (2) - this note is given almost the same emphasis as other notes (00:19:287 (1,3,4) - ) when the there is really not much to support the (2) circle.
Why not just make the (1) object in the combo a slider instead?

00:42:694 (6) - this overlap doesn't look good

00:46:155 (3,4) - should change this to a triplet to emphasize the vocal.

01:18:957 (2,3) - why not a slider to emphasize the vocal?

02:07:584 (2,3,4,5,6,7,8,9,10) - the stream looks a bit unnatural for the map that looks pretty natural. Could make the stream less curvy and flow more naturally.

00:48:298 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - why is this different from 02:08:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -

The former you didn't map the piano but the second one did.

02:56:210 - this section I think it's better to focus on the new instrument my take on this: http://i.imgur.com/qgnlOEC.png
basically every piano sounds start on a slider

03:43:352 (2,3,4,5,6,7,8,9,10) - the spacing is extremely huge for a 1/4 gap reduce it a bit

03:49:451 (9) - this overlap doesn't look too good

04:40:880 (7) - NC for final note?

Fun map


Insane
00:24:562 (1) - the overlap doesn't look good
02:38:408 (3,1) - a little too close?

02:38:408 (3,1) - so on the Insane diff you did what I suggested on the Extra, but please nudge those 2 sliders at 02:58:023 (4,5) - forward to a white tick and just move the circle somewhere else.

Good luck with your mapset! and I look forward to HRing the Insane diff once it's ranked :D
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Combo Commander
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timemon wrote:
Full version and Full spread? I see that you are a man of culture as well. 2 minute cut doesn't do music any justice.


Extra
00:08:078 (4) - imo, it's better to click both of the sounds instead of one. Why not just make them 2 circles and change 00:08:408 (5,6) - to slider instead? wow great!

00:13:518 (5) - why not stack this under 4? It's a 1/1 gap when 00:14:012 (1) - is a 1/2 gap. Can be misleading for the players because both have almost the same spacing. hmm, keep it.

00:19:452 (2) - this note is given almost the same emphasis as other notes (00:19:287 (1,3,4) - ) when the there is really not much to support the (2) circle.
Why not just make the (1) object in the combo a slider instead? yeah, Change it.

00:42:694 (6) - this overlap doesn't look good It moved a little

00:46:155 (3,4) - should change this to a triplet to emphasize the vocal. ok, Changed with around notes.

01:18:957 (2,3) - why not a slider to emphasize the vocal? I make a different pattern to first verse with second verse.

02:07:584 (2,3,4,5,6,7,8,9,10) - the stream looks a bit unnatural for the map that looks pretty natural. Could make the stream less curvy and flow more naturally. ok, changed to more less curv.

00:48:298 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - why is this different from 02:08:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -

The former you didn't map the piano but the second one did. same as above

02:56:210 - this section I think it's better to focus on the new instrument my take on this: http://i.imgur.com/qgnlOEC.png
basically every piano sounds start on a slider ok

03:43:352 (2,3,4,5,6,7,8,9,10) - the spacing is extremely huge for a 1/4 gap reduce it a bit I consider it

03:49:451 (9) - this overlap doesn't look too good ok

04:40:880 (7) - NC for final note? hmm..keep it

Fun map


Insane
00:24:562 (1) - the overlap doesn't look good ok
02:38:408 (3,1) - a little too close? no problem because there is (4).

02:38:408 (3,1) - so on the Insane diff you did what I suggested on the Extra, but please nudge those 2 sliders at 02:58:023 (4,5) - forward to a white tick and just move the circle somewhere else. ok! really good!

Good luck with your mapset! and I look forward to HRing the Insane diff once it's ranked :D


Thanks you for modding!!
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Combo Commander
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--//
reminders:
04:35:770 - 04:40:880 Need to change coler of the SB.
BG - BG-kiai Check the image size
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Star Shooter
213 posts
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Earned 1 kudosu.
from my queue
late due to power outage :v

Easy
00:00:826 (1) - move this up here for the sb > http://puu.sh/wo4Io/7b87eb749a.png
00:53:243 (3) - looks better imo > http://puu.sh/wo5Nx/eae64e10a0.png
01:22:584 (1) - maybe do something like this instead, since it makes it seem like it makes the same sound as 01:19:946 (1,2) - , and i dont like the shape w > http://puu.sh/wo5U0/d3b2f6d288.png
01:35:441 (1) - make this slider point upwards since the beat gets stronger at 01:35:771
03:13:518 (2) - since the sound is strong > http://puu.sh/wo6hq/fe0fbbd1df.png
04:22:583 (1) - the shape doesnt fit with the piano so > http://puu.sh/wo6o6/552f76c3f7.png

Normal
00:00:826 (1) - yes w > http://puu.sh/wo4Io/7b87eb749a.png
00:17:968 (3) - curve this more since it makes it seem like its part of 00:16:650 (1,2) - , i also think you should also curve 00:19:287 (1) - since it makes the same sound with 3 > http://puu.sh/wo6sr/8306d20a64.png
01:13:353 (3,4) - this pattern fits better > http://puu.sh/wo6By/c3a1aa9c9c.png
01:29:177 (3,4) - will likely confuse players > http://puu.sh/wo6DC/5874d84687.png
01:35:771 (6) - nc
01:58:188 (1,2) - make this symmetrical
03:50:935 (3,4) - fits better > http://puu.sh/wo6Ru/77977defd5.png

Hard
01:10:551 (1,2,3,4) - you can follow both the vocals and instruments here > http://puu.sh/wo76D/a0ebff0f75.png
01:35:771 (1) - put this up here instead > http://puu.sh/wo7mf/4acf639971.png
02:07:584 (2) - unstack from 02:08:078 (3) - > http://puu.sh/wo7po/b44f059099.png , this one too 02:13:518 (4,1) -
02:30:991 (1) - do the same as 01:10:551 (1,2,3,4)
03:48:132 (1) - yes 01:10:551 (1,2,3,4)

good song, map, sb
good luck on ranking! :)
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Combo Commander
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Sorry for late reply....
KantanDez wrote:
from my queue
late due to power outage :v

Easy
00:00:826 (1) - move this up here for the sb > http://puu.sh/wo4Io/7b87eb749a.png nice!
00:53:243 (3) - looks better imo > http://puu.sh/wo5Nx/eae64e10a0.png ok
01:22:584 (1) - maybe do something like this instead, since it makes it seem like it makes the same sound as 01:19:946 (1,2) - , and i dont like the shape w > http://puu.sh/wo5U0/d3b2f6d288.png Changed with reference.
01:35:441 (1) - make this slider point upwards since the beat gets stronger at 01:35:771 hmm. keep it.
03:13:518 (2) - since the sound is strong > http://puu.sh/wo6hq/fe0fbbd1df.png ok!
04:22:583 (1) - the shape doesnt fit with the piano so > http://puu.sh/wo6o6/552f76c3f7.png ok, slightly changed it.

Normal
00:00:826 (1) - yes w > http://puu.sh/wo4Io/7b87eb749a.png k!
00:17:968 (3) - curve this more since it makes it seem like its part of 00:16:650 (1,2) - , i also think you should also curve 00:19:287 (1) - since it makes the same sound with 3 > http://puu.sh/wo6sr/8306d20a64.png discomfort did not know...
01:13:353 (3,4) - this pattern fits better > http://puu.sh/wo6By/c3a1aa9c9c.png hmm... I consider it...
01:29:177 (3,4) - will likely confuse players > http://puu.sh/wo6DC/5874d84687.png ok
01:35:771 (6) - nc
01:58:188 (1,2) - make this symmetricalz
03:50:935 (3,4) - fits better > http://puu.sh/wo6Ru/77977defd5.png

Hard
01:10:551 (1,2,3,4) - you can follow both the vocals and instruments here > http://puu.sh/wo76D/a0ebff0f75.png ok, Changed with reference.
01:35:771 (1) - put this up here instead > http://puu.sh/wo7mf/4acf639971.png ok
02:07:584 (2) - unstack from 02:08:078 (3) - > http://puu.sh/wo7po/b44f059099.png , this one too 02:13:518 (4,1) - ok
02:30:991 (1) - do the same as 01:10:551 (1,2,3,4)  ^
03:48:132 (1) - yes 01:10:551 (1,2,3,4) ^

good song, map, sb
good luck on ranking! :)

Thank you for modding!
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Beatmap Nominator
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Earned 2 kudosu.

Extra
  • 00:27:529 (2,3) - Since you followed most of the vocals before, i think you should not ignore the one at 00:27:694 - Since its louder than a few others that you emphasized earlier.

Insane
  • 00:27:199 (7) - Missing NC
  • 00:11:869 (4,5,6) - If you have stacking enabled in editor, it will let your know that the stack of 6 and 1 makes these 3 notes spaced unequally so yeah you should better consist the spacing, its a quick fix anyway
  • 01:27:776 (6,1) - You messed up the stack
  • 01:34:122 (9,1) - This looks pretty bad aesthetic wise because the circle is overlapping the end of slider which makes it look weird, it does'nt match any other patterning or aesthetics u made in the difficulty so far anyway, so yea better do something about it.
  • 02:05:935 (5) - Maybe change this to a single circle only? you didnt even follow the 1/4 drum in extra difficulty, so you can just remove this and map a circle or something thats much better is that you can change your rhythm in extra difficulty to 1/4 here
  • 02:19:287 (1,2,3,4,5) - Are you sure about this rhythm here? if you refer to the top difficulty , you followed the 1/3 piano sounds and i think you should follow piano in here as well since that instrument is more emphasized in the song at this moment
This can definitely take some more improvement in structure and consistency but other than that its ok.
gl
Short mod only since i dont like the song much, sry
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Combo Commander
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DeRandom Otaku wrote:

Extra
  • 00:27:529 (2,3) - Since you followed most of the vocals before, i think you should not ignore the one at 00:27:694 - Since its louder than a few others that you emphasized earlier. I'd like to match the drum here. Because the melodies changes...

Insane
  • 00:27:199 (7) - Missing NC ok
  • 00:11:869 (4,5,6) - If you have stacking enabled in editor, it will let your know that the stack of 6 and 1 makes these 3 notes spaced unequally so yeah you should better consist the spacing, its a quick fix anyway I think not nuch impact on playing becouse there is difference in music before with after (6).
  • 01:27:776 (6,1) - You messed up the stack ok, Changed with around notes
  • 01:34:122 (9,1) - This looks pretty bad aesthetic wise because the circle is overlapping the end of slider which makes it look weird, it does'nt match any other patterning or aesthetics u made in the difficulty so far anyway, so yea better do something about it. ok, little changes
  • 02:05:935 (5) - Maybe change this to a single circle only? you didnt even follow the 1/4 drum in extra difficulty, so you can just remove this and map a circle or something thats much better is that you can change your rhythm in extra difficulty to 1/4 here ok,
  • 02:19:287 (1,2,3,4,5) - Are you sure about this rhythm here? if you refer to the top difficulty , you followed the 1/3 piano sounds and i think you should follow piano in here as well since that instrument is more emphasized in the song at this moment It is dare to make it different from Ex. Both the drum and the piano are emphasized sounds, It should not uncomfortable if unified on each diff.
This can definitely take some more improvement in structure and consistency but other than that its ok.
gl
Short mod only since i dont like the song much, sry


Thank you for modding!
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Combo Commander
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Earned 1 kudosu.
こんばんはー
from modreqs

StoryBoard

  • めちゃくちゃ細かいことですがSB\BG-kiai.jpg (1366x769)、SB\char.png (1366x769)を(1366x768)の16:9比率にしておいたほうがいいかもしれないです。
    前BNに突っ込まれたことがあるので。。。
     
  • SB\M+2p-light_48pt\28.png
    SB\Thumbs.db
    SB\M+2p-light_48pt\Thumbs.db
    SB\M+2p-light_48pt\Char\Thumbs.db
    SB\M+2p-light_48pt\Char\cn\Thumbs.db
    これらは使われてないっぽいのでremoveしてもいいかもしれません
     
  • 03:33:792 - 03:40:220 - EとHを除くNとIとExにおいてこの区間のhitobjectの色がコンボカラーがずれているように見えたので、hitobjectの色=コンボカラーにしてみてはいかがでしょう?意図してしてるなら一向に無視してくださって結構です!04:35:770 - 04:40:880 - この区間も同様の理由です!

General

  • soft-hitwhistle2.wav 使ってないなら消してもいいかもしれないです?
     
  • 03:15:990 - NとIはスピナーが入れてありますが、EとHとExには入ってないので統一してはいかがでしょう?個人的にはスピナーを入れない形にしたほうがしっくりする気がします。
     
  • 03:17:988 - break periodが20msだけ少しずれているのが何となく気になったので03:17:968 - (197968)に書き直してみてはいかがでしょう?

Easy

  • HPdrainがNと同じ3ですがEasyのobjectの密度を加味して3だと少し高い気がするので2でどうでしょうか?
     
  • 00:00:818 - 緑線消したほうがいいかもしれないです
     
  • 04:01:154 (2,3) - ds error

Hard



とてもすごくいいSBだと思います。曲もとてもいい感じなので頑張ってください!
Good Luck!
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Rhythm Incarnate
680 posts
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No kudosu yet.
lovely map and song take my fav and a star >w<
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Combo Commander
383 posts
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joker- wrote:
こんばんはー
from modreqs

StoryBoard

  • めちゃくちゃ細かいことですがSB\BG-kiai.jpg (1366x769)、SB\char.png (1366x769)を(1366x768)の16:9比率にしておいたほうがいいかもしれないです。
    前BNに突っ込まれたことがあるので。。。
    直しました!
     
  • SB\M+2p-light_48pt\28.png
    SB\Thumbs.db
    SB\M+2p-light_48pt\Thumbs.db
    SB\M+2p-light_48pt\Char\Thumbs.db
    SB\M+2p-light_48pt\Char\cn\Thumbs.db
    これらは使われてないっぽいのでremoveしてもいいかもしれません
    windowsが勝手に作っちゃうファイルみたいで、確実にいらないので削除しました
     
  • 03:33:792 - 03:40:220 - EとHを除くNとIとExにおいてこの区間のhitobjectの色がコンボカラーがずれているように見えたので、hitobjectの色=コンボカラーにしてみてはいかがでしょう?意図してしてるなら一向に無視してくださって結構です!04:35:770 - 04:40:880 - この区間も同様の理由です!NCの修正が入るとまた直さないといけないので放置してました。後ほど修正/^C\,\d.+[7-9].+/

General

  • soft-hitwhistle2.wav 使ってないなら消してもいいかもしれないです? delete
     
  • 03:15:990 - NとIはスピナーが入れてありますが、EとHとExには入ってないので統一してはいかがでしょう?個人的にはスピナーを入れない形にしたほうがしっくりする気がします。消しました
     
  • 03:17:988 - break periodが20msだけ少しずれているのが何となく気になったので03:17:968 - (197968)に書き直してみてはいかがでしょう?ok

Easy

  • HPdrainがNと同じ3ですがEasyのobjectの密度を加味して3だと少し高い気がするので2でどうでしょうか?ok
  • 00:00:818 - 緑線消したほうがいいかもしれないです delete
     
  • 04:01:154 (2,3) - ds error ok

Hard

  • 02:24:232 (1) - NCのけてもいいかもしれません。一番の01:03:793 (2) - にはNC入っていないので。。。直しました


とてもすごくいいSBだと思います。曲もとてもいい感じなので頑張ってください!
Good Luck!


SBmod助かりました・・・!
Thank you for modding!
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Combo Commander
383 posts
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My Angel Kanan wrote:
lovely map and song take my fav and a star >w<

Thanks! :)
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Slider Savant
105 posts
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Earned 1 kudosu.
From my modding queue. Woah, 5 4:40 minute diffs made all by yourself and storyboard too! I can tell you put a lot of time and effort in to this so I will do the same with my mod!

Mostly looks and aesthetics mod!

Storyboard

03:20:605 - not sure if its intentional but the vertical lines are visually thinner than the horizontal lines on the Japanese text


Image Easy

00:10:716 (2,1,2) - try to position these so it makes an equilateral triangle, current triangle shape looks a little weird
00:16:650 (1) - i say maybe rotate this Clockwise a bit so u get this kinda feel to it: http://puu.sh/wLY1v/3972ad179b.jpg
00:20:606 (3,1) - a curve-curve placement with both curves in the same direction usually looks weird, i'd say try to design this differently so the curves are pointing in opposite directions
00:25:880 (3,3) - try to not overlap these by rotating the slider. i don't really see any other overlap patterns, so its good to avoid the overlap here and remain consistent
00:40:386 (1,2) - suggestion here, this is fine right now, but it would be pretty cool if u can utilize the curve on 00:40:386 (1) -
00:44:342 (3,1) - 1 degrees clockwise off from perfect parallel: http://puu.sh/wLYdY/d97641d4cb.jpg
01:05:441 (2) - maybe move to the left so it flows better with 01:04:122 (1) -
01:06:760 (1,2) - i think if u look it like this: http://puu.sh/wMbJH/4760196d2d.jpg it would look better to move the slider down
01:21:265 (2,1) - suggestion here, maybe blanket into the sliders curve? i think it will look pretty cool: http://puu.sh/wMbP0/82e327bad2.jpg its a waste of a pretty good curve in my opinion
01:47:639 (1,2) - this is more of a suggestion, maybe move up so its at the red line in here: http://puu.sh/wMbTB/8ac5187029.jpg it looks more organized in my opinion
01:54:891 (1) - maybe rotate this a little down? the bump of the slider here looks a little displeasing with the way it flows with 01:54:067 (2) - http://puu.sh/wMc21/f41f09f469.jpg
02:33:792 (2,1) - try a way to make these 2 look better, the curve and straight looks kinda weird: http://puu.sh/wMc8a/a89f212851.jpg
03:37:748 (2,1) - blanket looks a little bit weird: http://puu.sh/wMcfY/48ab0cb474.jpgi suggest holding Distance Snap and dragging it right, and curving the slider more


Image Normal

00:17:309 (2,4) - maybe put circle on the slider tail's position so its more consistent with positions
00:25:056 (2,3) - check this blanket, its visually more spaced at the top. fix pls
00:47:639 (4,5,1) - make in to equilateral triangle maybe? will looks a little more organized and pleasing to the eyes
01:51:924 (6) - move left a tiny bit: http://puu.sh/wN3EO/b7e31f7f6f.jpg
01:54:562 (6,1) - try to match the curving with these 2, it will look better
02:28:847 (5,1) - suggestion, maybe make one a flip of the other instead of angling it by hand
02:50:935 (1,2) - angling here look a little random, maybe just make it parallel like u did here: 02:52:254 (3,4) -
02:56:210 (1,3) - try matching the curving with these 2 or maybe flip it on the y-axis? it looks a little weird right now
03:45:000 (1,2,3) - try to make equilateral triangle shape here? the current shape looks scalene, with no real angling
04:32:473 (5) - suggestion, maybe curve this so it matches 04:33:132 (1) -


Image Hard

00:24:891 (2) - move to the right a bit to match the overlapping with 00:12:529 (5,2) -
00:26:869 (1,4,1) - same as above but move 00:28:023 (4,1) - down
00:29:507 (4,5,1) - pls move 00:29:754 (5,1,2) - to the right, this looks really weird
00:31:485 (2,4) - stack completely
00:30:990 (1) - try to move to the left a little so the slider tail forms a equilateral triangle with 00:30:990 (1,2,3) -
00:32:474 (1,2,4) - stacking seems a little off
00:40:056 (5) - try to make 00:39:562 (3,5) - have 90 degree angle, looks better in my opinion
00:47:309 (3,4,5) - im pretty sure this is fine right now, but maybe it would be better just to stack under the slider tail? you did it well here 01:01:485 (1,2,3)
01:09:891 (2,3,1) - try to form equilateral triangle with slider tail, circle and slider head. current triangle is just a tiny bit off from an equilateral triangle
01:22:254 (4,1) - i know the space here might be small, but i think 01:22:584 (1) - will look better if its moved down a little
01:58:023 (4,5,1) - take this, hold distance snap and move to the right, this way 01:57:858 (3) - overlaps more in the center and more on the slider, follows the overlap design u did here: 01:15:661 (4,1) -
Ending was mapped very well


I'm not as good as modding higher star difficulties, so there may be not as much mods or some might not be valid. Ill try my best!

Image Insane

00:25:716 (6,7,1) - Suggestion here, maybe move to the center of 00:24:891 (3,5) - and 00:25:056 (4) - ? it looks kinda cooler: http://puu.sh/wN8OC/fdf31d67db.jpg
00:26:210 (3) - if u take the suggestion above, you might wanna move this down a bit too
00:37:419 (5) - i say since that theres a stack here: 00:36:100 (5,2,3) - why not put this in the stack as well? will look niceer
00:39:067 (1,4) - try to find a way to avoid this overlap maybe?
01:26:869 (2) - if your trying to make this in the center of 01:27:199 (3,4) - , move it up just a tiny bit
01:58:683 (4,5,6,7,8) - check this triangle shape, try to make it look like an isosceles triangle or an equilateral. the current angling is weird
02:00:001 (3,1) - overlap here looks quite big compared to your other overlaps of similar design, i say try changing it a little so its overlapped less
02:07:913 (4,5,9) - suggestion again, maybe just stack since 02:07:913 (4,5) - are stacked
02:10:221 (1,4,1,2) - this i say just stack, the minor location offset is unnecessary
02:36:430 (1,3) - try to find a better way to incorporate these to sliders, it looks really weird and unfitting right now, you could blanket or move down and stack tail to head, its really up to you, but pls change the current design
03:52:171 (7,1) - check stacking
04:14:341 (3) - maybe move this down and to the left a little so it seems like it "flows with" the curve on 04:14:671 (1) -


Image Extra

00:18:957 (4,2) - maybe avoid this mini-overlap here
00:50:111 (3,5,9) - it would be cool to make these all same location since most of the stuff in this part of the song uses same location
01:16:979 (6,1) - try to blanket this better, hold Distance Snap and move 01:16:979 (6) - to the right works
01:49:946 (4) - try to place this in "center" of this slider 01:50:606 (3) - looks better since its at a specific place
02:07:584 (2,3,4,5,6,7,8,9,10,11,12) - this is just a compliment, i love how this is made and the design on it <3
02:47:968 (4,3) - stack the circle on the slider tail
03:08:738 (5,6,7,8,9,10,11,12,1) - not sure if intentional but his slider looks really handmade and wobbly
04:14:671 (1) - rotate this a little more so the slider tail is in the center of 04:15:165 (2,3) -
04:24:726 (6,1) - stack circle on to slider tail, maybe adjust slider for this so u keep this overlap: 04:24:066 (2,6) -
04:30:825 - suggestion from here, what you did during the piano solo is really good, but just a personal suggestion from me. i honestly think it would be REALLY cool if you used a very long stream to map the piano solo, I feel that its fitting and will make a great finale for the final and hardest part of the song.


I REALLY love your storyboard, and I must really commend you for doing 5 4:40 diffs all by yourself. Really really good luck on getting this ranked! Have a star! You deserve it! :)
If you want i can make you a banner for the beatmap?
This is a BSS beatmap submission. Click here to view full beatmap information.
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