forum

fourfolium - Koujou Joujou High Jump (Short Ver.)

posted
Total Posts
40
Topic Starter
Doormat
This beatmap was submitted using in-game submission on September 8, 2017 at 7:06:53 PM

Artist: fourfolium
Title: Koujou Joujou High Jump (Short Ver.)
Source: NEW GAME! -THE CHALLENGE STAGE!-
Tags: Kibbleru [C_u_r_i] Curi フォーフォリウム ニューゲーム ザ チャレンジステージ ending ed game size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 168
Filesize: 3718kb
Play Time: 01:47
Difficulties Available:
  1. Curi's Insane (4.37 stars, 413 notes)
  2. Easy (1.64 stars, 143 notes)
  3. Insane (4.88 stars, 476 notes)
  4. Kibb's Extra (5.15 stars, 457 notes)
  5. Kibb's Hard (3.12 stars, 306 notes)
  6. Normal (2.09 stars, 212 notes)
Download: fourfolium - Koujou Joujou High Jump (Short Ver.)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)

please redownload if you had the mapset before September 6, 2017!

Easy - Doormat
Normal - Doormat
Hard - Kibbleru
Insane - C u r i
Insane - Doormat
Extra - Skystar wannabe Kibbleru
Meyrink
:thinking:
Kalibe

Meyrink wrote:

:thinking:
exactly
-Atri-

Meyrink wrote:

:thinking:
Nakano Itsuki

Meyrink wrote:

:thinking:
Jeder

Meyrink wrote:

:thinking:
Topic Starter
Doormat
plan to remap my insane; will update soon
Left

Meyrink wrote:

:thinking:
Reillia
holy shit!! it's bn!! :thinking:
Topic Starter
Doormat

Meyrink wrote:

:thinking:

Firis Mistlud wrote:

Meyrink wrote:

:thinking:

StarrStyx wrote:

Meyrink wrote:

:thinking:

Jeder wrote:

Meyrink wrote:

:thinking:

Left wrote:

Meyrink wrote:

:thinking:

[C u r i] wrote:

holy shit!! it's bn!! :thinking:
:thinking:

all hitsounded now; ready for mods!
Meyrink

Doormat wrote:

all hitsounded now; ready for mods circlejerk!
Underforest
just passing by~

[Easy]
01:30:431 (3) - why not just do a C-like slider?
01:44:717 (1,2) - would be very good for beginners if you just stack but that's just me maybe

[Normal]
00:04:896 (1,2,3,4,5,6) - you can do a rhythm like this instead to keep consistency with the drums and a part you did before (01:04:896 (5,6,7) - )
00:24:181 (6) - I think doing ctrl+h to this slider would reflect in a proper way the flow
01:00:431 (3) - is not really something but aimod marks "distance warning" for this circle
01:19:538 (4) - 0.94x distance OwO
01:45:074 (5) - new combo would hit for this part

[Kibb's Hard]
AR8 is too much for this song and spread, maybe adjust it to AR7.5
00:05:788 (4,5,6) - this jump would be confusing imo
01:07:217 (3,1) - flow would be good if both sliders are paralell
01:11:860 (5,6,1) - maybe add a minijump here

insanes are well mapped, good job

[Skystar's Extra]
00:07:217 (1,2,3) - the distance of those circles really lacks of emphasis on the drums of the background music
00:39:181 (1,2,3) - stacks are also confusing here, because the first stack is in white tick but second ends in blue tick
01:44:538 (6,1) - you can just do a jump here
01:45:431 (3) - a hold slider is pretty ridiculous, because there's players can miss fc for this lol

gl

Meyrink wrote:

:thinking:
Ali-
hi, from my q. this mapset is really good, but ill do my best <3

[curi]

00:18:824 (8) - the triple following this slider looks kinda odd cus its a bit north of the sliderend. maybe you should rotate it a few degrees
00:25:610 (4,1) - is this supposed to be blanketed?
00:29:538 (2) - i dont really like how much the follow points overlap with sliders here. consider increasing spacing a tad from the last slider
00:31:324 (3) - this overlap is off
00:34:003 (3) - lokos a bit off to me. should it be pushed to the left a pinch?
00:34:717 (1,2) - im doubting this is a blanket, but it still looks really odd
00:44:003 (3) - undermapped triple :(
00:49:717 (3) - ^
01:00:788 (2) - idk about this stack, its the only time we really see it in the map, and its not a very pleasant surprise (nor does it suit the music)
01:38:467 (4,1) - blanket is off a tad (should be at 236,146)
01:45:074 (2,3,4) - this triangle has weird spacing. the 4 is less spaced than the 2, doesnt make very much sense intensity wise

[insane]

00:09:003 (7) - this sounds like a 1/1 slider, its kinda awkward for it to be a circle and then a 1/2 slider
00:15:967 (7) - maybe move this slider so the head is under the track of the previous 1/1 slider? (119,162)
00:23:467 (1) - i kinda disagree with this rhythm. you're trying to map a lot of stuff but its kinda a mess of overmapping and undermapping
00:30:967 (2,3) - fix overlap
00:53:467 (1,2) - blanket is off a bit
00:55:252 (4) - ^
01:07:574 (7,1) - should be 1/1 slider again
01:17:038 (9) - nc?
01:27:574 (1,2,3,1,2,3,6,7,1) - i think these would be better off very low spaced instead of stacked, it kinda looks bad and subtracts from movement a lot
01:36:145 (6) - 1/1 slider starts here

could use a bit of rhythm work, but good luck with rank <3
coke bottle
hihi from my q

I also just realised who you are, I fainted imo

Easy
00:19:181 (1) - offscreen
00:22:753 (2) - suggest you to move it up a bit. it is almost offscreen
00:26:324 (3) - touches health bar
00:57:217 (2) - ^

Normal
01:07:038 (2) - touches health bar
00:04:896 (1) - almost offscreen. move up a bit maybe?
00:14:003 (2) - almost touch health bar. move down a bit maybe?
01:05:610 (7) - maybe replace this with something like this?https://osu.ppy.sh/ss/8498278
maybe replace 01:25:074 (5,6,7) - with something like this? https://osu.ppy.sh/ss/8498306
maybe delete 01:45:431 (6) - and move 01:45:610 (1) - backwards to replace circle6? When the important sound hits i feel like it would be better to spin rather click a circle than spin :v

wow im bad at dis

Insane
00:23:467 (1) - the slider head has no sound on it when clicked. maybe shorten the slider to a 1/2 slider then move it forward by 1/2 a beat???
00:38:288 (4,5) - i feel like you are mapping too many things.
00:09:003 (7,1) - i went back and i found out that this is wierd. i feel like making this a 1/1 slider might be better
recommend you to remove 6 at 01:36:145 (6,1,2,1,2,3) - , move everything back by 1/2 beat, then add another circle
01:17:217 (10) - NC maybe????

ok im bad at this lolol
Aeril
insane

  1. 00:23:467 (1,2,1,2,3) - why are these seperated into 2 ncs
  2. 01:03:110 (1,2,3,4,1,2) - this is why stacking view off is cancer xd either that or you didnt really care ecks dee, u should probably blanket off the top of the stack
  3. 01:05:788 (7) - nc because vocals are different from previous nc follow? also add emphasis and bring out vocals more
  4. 01:17:217 (10) - same
  5. 01:44:717 (7) - idk nc cause extra emphasis... lo
curi insane

  1. 00:44:003 (3,5,6,1) - stacking view lo, doesnt really matter but it would be nice if it got blanketed to the top instead of bottom of stack as it looks way off
  2. 00:47:396 (6,7,1) - 00:48:110 (3,4,5) - why are the way these things mapped so different. i think it would make sense if all the double were seperated like the second instead of stacked in this section as it makes sense to the slightly increased intensity. marking all of the rest of the first one out here if u care to change 00:42:396 (2,3,4) - 00:46:681 (2,3,4) -
kibber hard

  1. 00:57:396 (3,1,2,3,4) - nothing really other than this part sounds weird but is fine rhythmically and fits the low intensity
normal

  1. 00:19:181 (1,2,3,4) - 00:24:896 (1,2,3,4) - 01:32:038 (1,2,3,4) - 01:37:753 (1,2,3,4) - this rhythm is rly boring and rn its the same as the easy, maybe something like https://puu.sh/wAKgO/ca8061ed32.png
easy

  1. its gud
Halfslashed
[Easy]
00:07:753 (1) - I suggest changing this into a pair of circles - tapping wise it is more intense, but right now this is in the middle of a chain of 9 consecutive sliders which I think is harder for newbies to hit due to struggling with slider mechanics.
00:19:181 (1,2,3,4) - I think your rhythm from 00:27:753 (1,2,3,4) - is actually strangely fitting for this part, despite being different parts of the song. I see where you're coming from with your drum rhythm though, but I do think it'd be more interesting to show off the red tick rhythms here than the drums.
00:22:753 (2) - Try a circle + 3/2 slider instead - I don't think the 3/2 reverse fits the intensity in this section very well, even if you follow it up with two circles.
00:55:967 (5) - I suggest removing this since this is a calmer section, so it'd be nice to incorporate some 2/1 gaps to show that.
00:58:467 (4) - Similarly to the above, I suggest changing this to a circle to create a 2/1 gap for the calm section.

[Normal]
00:07:396 (6) - I think it might be a good idea to make this a 1/2 slider instead to culminate the buildup you have here.
01:30:431 (4) - You may want to get some more opinions this slider - the end of it overlaps the slider border in a way that might be too ambiguous for players at this level.

[Kibb's Hard]
I thought you outsourced these to pkk wtf.
00:07:396 (4) - I think changing this to a pair of circles fits the build up here.
00:55:253 (2,3) - I suggest changing this to a 1/1 slider to follow the vocal better and to lower the rhythm density, since this is a calm section.
00:55:967 (5) - I think a 1/1 gap would fit really well after this in such a calm section, so I recommend changing this to a circle.

[Curi's Insane]
00:10:521 (6) - Given the high amount of 1/4 you already map in this song, I don't recommend using additive triples like this, since they don't really emphasize as well as possible. I recommend removing this circle.
00:17:753 (1,2) - 00:18:467 (6,7) - I suggest lowering the spacing here since you have triples before them, which causes these to get more emphasis than the white ticks after them.
00:57:396 (3,1,2,3,4,5) - This part of the song is similar to 00:54:717 (1,2) - and yet this is a much more intense rhythm. I suggest using the rhythm you had earlier, since it fits much better here.

Good luck!
Blan_C
Hello, from my modding queue! :)

Insane

  1. 00:09:003 (7,1) - Imo 1/1 slider is better option here just like you did here 00:11:860 (1) - to support vocals.
  2. 00:23:288 (6,1) - Try to crtl g this to make 1/1 slider support trumpets. I get the idea of starting this on upbeat, but sound here is much quieter compared to trumpets.. and you skip beat here 00:23:646 -
  3. 00:24:181 (1) - delete nc here
  4. 00:33:467 (1,2) - 1/2 slider here would support vocal better + there is beat on 00:33:824 - so maybe circle? (crtl g 00:33:467 (1,2) - )
  5. 00:36:324 (1,2,3,4,5) - Spacing here is unreasonably small compared to objects you placed in this section.
  6. 00:38:288 (4,5) - ctrl g to match vocals?
  7. 00:39:717 - This is really worth mapping. I know that this part is calmer than the rest but still imho you should.. :D
  8. 01:07:574 (7,1) - Maybe 1/1 slider instead of these? In the next part of kiai you supported vocals with 1/1. 01:10:431 (1,1) - so why not there?
  9. 01:19:003 (7,1) - the same thing here
  10. 01:36:145 (6,1) - as i wrote above; try ctrl g here
Normal

  1. I dont know why you changed rythm there 00:04:896 (1,2,3,4,5,6) -
    00:05:610 (3) - I think this should start on red tick as you previously did (you skip beat 00:05:788 - and making sliderend on important sound 00:05:431 -
  2. 01:21:324 (2) - Try moving 01:21:324 (2) - there 01:21:146 - to support vocals.
I cant find more, this map is really good, Or i am bad ad modding :P
DeRandom Otaku
[Extra]
  1. 00:28:646 (7,8,1) - spacing between 7 and 8 is three times the spacing between 8 and 1 and it should be opposite instead since the beat at 1 is much more intense
  2. 00:39:181 (1,2) - The auto stack makes it look pretty weird here http://puu.sh/wCcV9/0c0c3f9022.jpg try stacking it manually
[Insane]
  1. 00:23:110 (5,6) - well i know these are placed like this because of 00:22:753 (3,4,5,6) - the pattern here BUT the sound at 00:23:288 - is so much more powerful and having casual spacing for it feels really under emphasized. Atleast space 00:23:110 (5,6) - more than 00:22:931 (4,5) -
    Same goes for 01:36:145 (6) - too
[Curi's]
  1. 01:00:521 (7,1,2) - this stack is pretty bad especially with hidden because first 2 circles are 1/4 and next is 1/2. it could easily be misread
Clean set
gl
Deppyforce
after derandom ojateck
free mod but can u return m4m on hallelujah essaim already thx lo l l!

[general]
bg looks kinda pale maybe can u change it to more saturated one? or if u want this then sure idk
00:53:467 - in this part try this timing imo it makes more sense http://puu.sh/wCdXj/c51d43e14b.png
the last spinner in all diffs arent ending on any solid exact sound thing so ending on 01:47:038 - or 01:47:128 - feels like its ''following rhythm better'' while playing cuz players probably wont notice the fade sound thing at first try on this song ( i didnt)

[easy]
01:00:610 (3,4) - nazi blanket

[normal]
00:07:217 - maybe add note cuz same snare as 00:07:396 (6) - also start of vocals should be better if mapped
01:42:931 (6) - imo this should end with a circle instead of 1/2 reverse slider so it creates some kind of emphasizing sense that 01:43:646 (1) - is weaker than previous part

[insane]
00:17:128 - missed 1/4
00:36:324 (1,2,3,4,5) - dont know why this thing is low ds'd when its about same as previous part, this might work better http://puu.sh/wCeqF/2249484630.jpg
01:17:217 (10) - this combo is quite long compared to the rest of map u could combo this to make it shorter and to emphasize start of vocal at same time
01:27:128 - missed 1/4 again lol if ur reason for these is something like making start of vocal noticeable and not being in the middle stream then maybe u could change the last note of the triple to a kickslider instead

goo d l uc ck en ve tho thi s provl ably y wil end ndup ranked abyways l o llo
polka


[General:]
  1. Your background is very... idk dull? The whole things seems to have some kind of low contrast thing that makes the whole thing very dull.
[Easy:]
  1. 00:47:753 (1,2) - Blanket could be improved
    1. 01:00:610 (3,4) - ^
[Normal:]
  1. is good
[Hard:]
  1. 00:14:003 (2) - x:380 y:252 really minor but idk looks nicer.
  2. 00:18:824 (5,1) - This really needs a jump.
  3. 01:10:431 (1,2) - Pls blanket :(
    1. 01:28:288 (3,4) - ^
    2. 01:41:860 (1,2) - ^
[Afteword:]
  1. cute gl gl
_handholding

General
  1. The mp3 is quite loud relative to the hitsounds. I would up the volume by 10-20% throughout the map
  2. Some finish hitsound additions seem unsupported in the song. 00:09:003 - , 00:14:717
  3. It feels more appropriate to me to have the spinners end at 01:47:038 where the music starts to fade rather than much after


Easy
  1. 01:00:610 (3,4) - nazi blanket, ty for free kds
  2. 01:44:717 (1,2) - 1/1 reverse slider? I'm just thinking of the percentage of ppl at this level will be able to get 300 and it seems pretty low. A slider should eliminate this with it's natural slider leniancy

Normal
  1. 00:38:467 (5,1) - nazi but this seems intetional so idk :v
  2. 00:57:574 (3) - a 1/1 reverse slider feels ideal here as it follows the vocals directly as you were earlier with 0:56:324 (1,2) - http://puu.sh/wCPcn/d4afc9c2f6.jpg0
  3. 01:21:146 - circle for vocals?
  4. 01:43:646 (1,2,3) - what you're following in the music is pretty faint here relative to what you follow in the rest of the map. Because of this I recommend adding some hitsound additions as well as upping the volume a bit (default whistles would be nice)

Skystar's Hard
  1. 00:12:753 (3,4,5,6) - https://osu.ppy.sh/ss/8521850
  2. 01:00:431 (4,5,1) - ^
  3. 01:19:717 (3,4,5) - ^
  4. 01:22:753 (4,5,6) - Would look better structurally if the spacing between all objects were the same
  5. 01:06:324 (1,2,3) - Sorry I have no idea what you're following here. It felt like you switched layers abruptly. The rest of the chorus seems pretty clear on what you are following within the music

C u r i
  1. 00:48:110 (3,4,5) - Why isn't this triplet stacked under the slider like the rest of the section? like 00:46:681 (2,3,4) and 00:47:396 (6,7,1) -
  2. 01:43:646 (1,2,3,4,5,6) - hitsound additions as well as a volume increase would be nice when playing these objects. Default whistle would work fine imo

Insane
  1. 01:43:646 (1,2,3,4,5,6) - same as other Insane
Topic Starter
Doormat
mod replies

Underforest wrote:

just passing by~

[Easy]
01:30:431 (3) - why not just do a C-like slider? mainly space constraints on the grid, but i prefer the J-shape over the C-shape
01:44:717 (1,2) - would be very good for beginners if you just stack but that's just me maybe i don't think so; there's nothing confusing about this pattern, and a stack might confuse beginners even more

[Normal]
00:04:896 (1,2,3,4,5,6) - you can do a rhythm like this instead to keep consistency with the drums and a part you did before (01:04:896 (5,6,7) - ) agreed
00:24:181 (6) - I think doing ctrl+h to this slider would reflect in a proper way the flow ctrl+h makes no impact to flow, just aesthetics.
i personally prefer aesthetics as they currently are

01:00:431 (3) - is not really something but aimod marks "distance warning" for this circle (3,4) wasn't stacked properly lol
01:19:538 (4) - 0.94x distance OwO not a big issue, but fixed
01:45:074 (5) - new combo would hit for this part doesn't seem necessary imo

Ali- wrote:

[insane]

00:09:003 (7) - this sounds like a 1/1 slider, its kinda awkward for it to be a circle and then a 1/2 slider there's a heavy kick on the white tick so i think current rhythm is justifiable
00:15:967 (7) - maybe move this slider so the head is under the track of the previous 1/1 slider? (119,162) this breaks the rectangle pattern of 00:15:253 (2,3,4,5,6,7) - , so no
00:23:467 (1) - i kinda disagree with this rhythm. you're trying to map a lot of stuff but its kinda a mess of overmapping and undermapping there's a heavy kick sound in the drums here, so i think it's justifiable in rhythm here. personally i don't think there's anything overmapped or undermapped; how can you have something overmapped and undermapped at the same time?
00:30:967 (2,3) - fix overlap fixed
00:53:467 (1,2) - blanket is off a bit fixed all blankets
00:55:252 (4) - ^
01:07:574 (7,1) - should be 1/1 slider again
01:17:038 (9) - nc? i chose to nc 01:17:217 (10) - instead
01:27:574 (1,2,3,1,2,3,6,7,1) - i think these would be better off very low spaced instead of stacked, it kinda looks bad and subtracts from movement a lot that's kind of the point; i want movement here to be snappy; having them be stacked like this allows for snappier movement imo
01:36:145 (6) - 1/1 slider starts here same comment as before about the kick on the downbeat

Reynolduh wrote:

hihi from my q

I also just realised who you are, I fainted imo o////o

Easy
00:19:181 (1) - offscreen no this isn't; it appears offscreen on the editor but when you open up the map to play it looks fine
00:22:753 (2) - suggest you to move it up a bit. it is almost offscreen read the above; it looks fine
00:26:324 (3) - touches health bar fixed all of these
00:57:217 (2) - ^

Normal
01:07:038 (2) - touches health bar
00:04:896 (1) - almost offscreen. move up a bit maybe? similar comments made earlier; don't feel the need to repeat myself
00:14:003 (2) - almost touch health bar. move down a bit maybe?
01:05:610 (7) - maybe replace this with something like this?https://osu.ppy.sh/ss/8498278 no; i like the current rhythm and don't want the 1/2 density here to get too dense
maybe replace 01:25:074 (5,6,7) - with something like this? https://osu.ppy.sh/ss/8498306 i don't like that rhythm you used here; i'd prefer to use something more simple that reflects the vocals, e.g. what i currently have
maybe delete 01:45:431 (6) - and move 01:45:610 (1) - backwards to replace circle6? When the important sound hits i feel like it would be better to spin rather click a circle than spin :v i personally feel the opposite; if the spin starts on the important sound then the spin just starts too early;
that important sound has no emphasis to it. this is why i usually start spinners after a click, in order to emphasize that important sound.


wow im bad at dis

Insane
00:23:467 (1) - the slider head has no sound on it when clicked. maybe shorten the slider to a 1/2 slider then move it forward by 1/2 a beat??? listen again, because there's a very audible kick sound in the drums there
00:38:288 (4,5) - i feel like you are mapping too many things. i respectfully disagree.
00:09:003 (7,1) - i went back and i found out that this is wierd. i feel like making this a 1/1 slider might be better there's kick sound on the downbeat i don't want to ignore
recommend you to remove 6 at 01:36:145 (6,1,2,1,2,3) - , move everything back by 1/2 beat, then add another circle same as the previous comment
01:17:217 (10) - NC maybe???? yeah

ok im bad at this lolol

Aeril wrote:

insane

  1. 00:23:467 (1,2,1,2,3) - why are these seperated into 2 ncs good question. fixed
  2. 01:03:110 (1,2,3,4,1,2) - this is why stacking view off is cancer xd either that or you didnt really care ecks dee, u should probably blanket off the top of the stack i was aware of it but debating between blanketing the first circle or the last circle lol. fixed
  3. 01:05:788 (7) - nc because vocals are different from previous nc follow? also add emphasis and bring out vocals more yeah
  4. 01:17:217 (10) - same same
  5. 01:44:717 (7) - idk nc cause extra emphasis... lo i feel that ncing this would take away from the nc right after it lo
normal

  1. 00:19:181 (1,2,3,4) - 00:24:896 (1,2,3,4) - 01:32:038 (1,2,3,4) - 01:37:753 (1,2,3,4) - this rhythm is rly boring and rn its the same as the easy, maybe something like https://puu.sh/wAKgO/ca8061ed32.png i kind of wanted a contrast with the kiais by making this section a little bit less complex, but i'm open to changing this if more people bring it up

Halfslashed wrote:

[Easy]
00:07:753 (1) - I suggest changing this into a pair of circles - tapping wise it is more intense, but right now this is in the middle of a chain of 9 consecutive sliders which I think is harder for newbies to hit due to struggling with slider mechanics. yeah i kind of agree; the map could use more circles. adjusted this and a few other things
00:19:181 (1,2,3,4) - I think your rhythm from 00:27:753 (1,2,3,4) - is actually strangely fitting for this part, despite being different parts of the song. I see where you're coming from with your drum rhythm though, but I do think it'd be more interesting to show off the red tick rhythms here than the drums. i prefer the current simple rhythm to show a contrast between this section and the kiai
00:22:753 (2) - Try a circle + 3/2 slider instead - I don't think the 3/2 reverse fits the intensity in this section very well, even if you follow it up with two circles. that's a bit difficult to do with the current pattern set up s: i think the reverse is currently fine
00:55:967 (5) - I suggest removing this since this is a calmer section, so it'd be nice to incorporate some 2/1 gaps to show that. yes,
i can agree to some extent, but then the string note on this note here ends up going skipped and i would prefer the alternative rather than skipping over it

00:58:467 (4) - Similarly to the above, I suggest changing this to a circle to create a 2/1 gap for the calm section. same as the above,
but trumpets


[Normal]
00:07:396 (6) - I think it might be a good idea to make this a 1/2 slider instead to culminate the buildup you have here. i ended up following a different rhythm that i think adds a nice buildup to the kiai as well
01:30:431 (4) - You may want to get some more opinions this slider - the end of it overlaps the slider border in a way that might be too ambiguous for players at this level. made the end more appropriate and readable for beginners

Blan_C wrote:

Hello, from my modding queue! :)

Insane

  1. 00:09:003 (7,1) - Imo 1/1 slider is better option here just like you did here 00:11:860 (1) - to support vocals. okay everybody seems to mention this so i'll give it some thought, but keeping this pattern for now because of the kick
  2. 00:23:288 (6,1) - Try to crtl g this to make 1/1 slider support trumpets. I get the idea of starting this on upbeat, but sound here is much quieter compared to trumpets.. and you skip beat here 00:23:646 - same as the above; i personally think that the upbeat sound is more important than the sound on 00:23:646 -
  3. 00:24:181 (1) - delete nc here yep
  4. 00:33:467 (1,2) - 1/2 slider here would support vocal better + there is beat on 00:33:824 - so maybe circle? (crtl g 00:33:467 (1,2) - ) i think the current rhythm fits the vocals more nicely
  5. 00:36:324 (1,2,3,4,5) - Spacing here is unreasonably small compared to objects you placed in this section. increased a bit
  6. 00:38:288 (4,5) - ctrl g to match vocals? i kind of want to give some emphasis to the kick since it's the end of the phrasing but i'll give it some thought since people have mentioned this before
  7. 00:39:717 - This is really worth mapping. I know that this part is calmer than the rest but still imho you should.. :D the pause is intentional to give emphasis to the drums
  8. 01:07:574 (7,1) - Maybe 1/1 slider instead of these? In the next part of kiai you supported vocals with 1/1. 01:10:431 (1,1) - so why not there? read the comments from previous mods i feel like i'm repeating myself a lot lol; will give it some thought
  9. 01:19:003 (7,1) - the same thing here
  10. 01:36:145 (6,1) - as i wrote above; try ctrl g here
Normal

  1. I dont know why you changed rythm there 00:04:896 (1,2,3,4,5,6) -
    00:05:610 (3) - I think this should start on red tick as you previously did (you skip beat 00:05:788 - and making sliderend on important sound 00:05:431 - the music starts to get more intense here so i wanted to reflect that by changing up the rhythm
  2. 01:21:324 (2) - Try moving 01:21:324 (2) - there 01:21:146 - to support vocals. yeah that sounds nicer

DeRandom Otaku wrote:

[Insane]
  1. 00:23:110 (5,6) - well i know these are placed like this because of 00:22:753 (3,4,5,6) - the pattern here BUT the sound at 00:23:288 - is so much more powerful and having casual spacing for it feels really under emphasized. Atleast space 00:23:110 (5,6) - more than 00:22:931 (4,5) -
    Same goes for 01:36:145 (6) - too
agreed for both; fixed. ended up reversing 00:23:288 (6,1) - like everybody said to accommodate

Deppyforce wrote:

after derandom ojateck
free mod but can u return m4m on hallelujah essaim already thx lo l l! lol oops, remind me earlier next time

[general]
bg looks kinda pale maybe can u change it to more saturated one? or if u want this then sure idk bg is fine
00:53:467 - in this part try this timing imo it makes more sense http://puu.sh/wCdXj/c51d43e14b.png song doesn't change time signature though... this ends up making everything sound off with the metronome
the last spinner in all diffs arent ending on any solid exact sound thing so ending on 01:47:038 - or 01:47:128 - feels like its ''following rhythm better'' while playing cuz players probably wont notice the fade sound thing at first try on this song ( i didnt) changed ending to 01:47:038 - on all diffs with a spinner ending

[easy]
01:00:610 (3,4) - nazi blanket fixed

[normal]
00:07:217 - maybe add note cuz same snare as 00:07:396 (6) - also start of vocals should be better if mapped buildup is mapped to drums
01:42:931 (6) - imo this should end with a circle instead of 1/2 reverse slider so it creates some kind of emphasizing sense that 01:43:646 (1) - is weaker than previous part i don't see a difference in emphasis tbh

[insane]
00:17:128 - missed 1/4 fixed
00:36:324 (1,2,3,4,5) - dont know why this thing is low ds'd when its about same as previous part, this might work better http://puu.sh/wCeqF/2249484630.jpg not a big fan of that pattern here; i want something linear to reflect the vocals.
01:17:217 (10) - this combo is quite long compared to the rest of map u could combo this to make it shorter and to emphasize start of vocal at same time i nced this note
01:27:128 - missed 1/4 again lol if ur reason for these is something like making start of vocal noticeable and not being in the middle stream then maybe u could change the last note of the triple to a kickslider instead yeah fixed

PolkaMocha wrote:



[General:]
  1. Your background is very... idk dull? The whole things seems to have some kind of low contrast thing that makes the whole thing very dull. i disagree; bg looks fine
[Easy:]
  1. 00:47:753 (1,2) - Blanket could be improved
    1. 01:00:610 (3,4) - ^
fixed both

Kisses wrote:

General
  1. The mp3 is quite loud relative to the hitsounds. I would up the volume by 10-20% throughout the map increased by 10%
  2. Some finish hitsound additions seem unsupported in the song. 00:09:003 - , 00:14:717 i hear a cymbals on both these spots, so think the finish is justifiable
  3. It feels more appropriate to me to have the spinners end at 01:47:038 where the music starts to fade rather than much after yeah fixed


Easy
  1. 01:00:610 (3,4) - nazi blanket, ty for free kds ya np
  2. 01:44:717 (1,2) - 1/1 reverse slider? I'm just thinking of the percentage of ppl at this level will be able to get 300 and it seems pretty low. A slider should eliminate this with it's natural slider leniancy good argument; changed

Normal
  1. 00:38:467 (5,1) - nazi but this seems intetional so idk :v ya intentional
  2. 00:57:574 (3) - a 1/1 reverse slider feels ideal here as it follows the vocals directly as you were earlier with 0:56:324 (1,2) - i think trumpet sounds on 00:58:110 (4,5,6) - deserve more emphasishttp://puu.sh/wCPcn/d4afc9c2f6.jpg0
  3. 01:21:146 - circle for vocals? i changed the rhythm here to better reflect vocals
  4. 01:43:646 (1,2,3) - what you're following in the music is pretty faint here relative to what you follow in the rest of the map. Because of this I recommend adding some hitsound additions as well as upping the volume a bit (default whistles would be nice) not sure about adding hitsounds but i can increase the volume

Insane
  1. 01:43:646 (1,2,3,4,5,6) - same as other Insane not sure about adding hitsounds but i can increase the volume
thanks for the mods everyone! updated hitsounds and spinner end for all diffs

edit: added tags; skystar sent gd via pm so updated his diff
faygo
hello NM~
sorry for late mod though

Curi's Insane

  1. 00:04:003 (3): layering this slider in the exact same position as the 00:02:574 (3) doesn't feel too representative of the song imo
  2. 01:00:610 (1) , 01:02:038 (1), 01:03:467 (1): Why a green tick here with no changes
  3. 01:24:717 (1): Increase spacing with (5) for better emphasis?
nothing much to complain, its pretty good

Insane

  1. 00:04:003 (4): increase spacing with previous circle for consistency and better emphasis?
  2. 00:36:324 (1,2,3,4,5): not sure how to explain, just it feels a bit "underwhelming" to play cuz of the flow and spacing, plus its not like the rhythm and vocals had a significant change
  3. 00:37:217 (6): doesn't play well with the sudden jump with the previous circle, but probably cuz of the straightforward pattern u used as mentioned just now
  4. 00:40:431 (2): NC maybe
  5. 01:00:610 (1) , 01:02:038 (1): same, why the green tick
Skystar's Extra

  1. same with green tick problem, im starting to think that its me not knowing something about green ticks lol
  2. 00:24:717 (7,1) The pattern is fine but a larger spacing between these two notes will play better, the movement here atm is a bit too subtle cuz of the 0.9sv. Plus it doesn really hurt visually (http://i.imgur.com/pcArMqZ.jpg). same for 01:37:753 (1)
  3. 01:04:896 (1,2,3,4) Reminds me of this lol (http://i.imgur.com/HNDNDhr.jpg) but tbh the rhythmic intensity does not change this much to support a sudden leap from a simple jump to a cross-screen one, i suggest nerfing it by a bit
  4. 01:11:860 (6) ctrl g?
  5. 01:15:610 (2,3,4) move this triple slightly away from the slider at the right, doesn play too well with the sudden spacing reduction
  6. 01:43:110 (2) dont really get why its sticked with the circle
  7. 01:45:431 (3): NC here will be good for the emphasis of long note, and can also serve as some kind of a warning for this incredibly slow slider, but thats just my opinion
not particularly good with modding anime maps, hope this is somewhat useful
good luck with mapset!
Reillia
almost mods are accepted thx for mod!
asd
osu file format v14

[General]
AudioFilename: jump.mp3
AudioLeadIn: 0
PreviewTime: 65699
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Koujou Joujou High Jump (Short Ver.)
TitleUnicode:向上上々ハイジャンプ↑↑↑↑ (Short Ver.)
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Curi's Insane
Source:NEW GAME! -THE CHALLENGE STAGE!-
Tags:フォーフォリウム ニューゲーム ザ チャレンジステージ ending ed game size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BeatmapID:1343645
BeatmapSetID:569697

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"newgame_background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2039,357.142857142857,4,2,1,60,1,0
2039,-111.111111111111,4,2,1,60,0,0
7753,-90.9090909090909,4,2,1,70,0,1
19181,-100,4,2,1,60,0,0
30610,-111.111111111111,4,2,1,40,0,0
41949,-111.111111111111,4,2,1,40,0,0
42038,-100,4,2,1,50,0,0
53467,-133.333333333333,4,2,1,40,0,0
59181,-111.111111111111,4,2,1,60,0,0
60610,-111.111111111111,4,2,1,60,0,0
62038,-111.111111111111,4,2,1,60,0,0
63467,-111.111111111111,4,2,1,60,0,0
66324,-90.9090909090909,4,2,1,60,0,1
77663,-90.9090909090909,4,2,1,60,0,0
77753,-90.9090909090909,4,2,1,60,0,1
89181,-133.333333333333,4,2,1,60,0,0
92038,-100,4,2,1,60,0,0
103646,-133.333333333333,4,2,1,30,0,0
104717,-100,4,2,1,60,0,0
107753,-100,4,2,1,10,0,0


[Colours]
Combo1 : 236,164,22
Combo2 : 84,171,80
Combo3 : 238,43,22
Combo4 : 62,172,199
Combo5 : 229,147,122

[HitObjects]
200,96,2039,5,2,0:0:0:0:
185,246,2217,2,0,L|195:150,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
119,297,2574,2,0,P|177:329|258:290,1,143.999995605469,2|4,0:0|0:3,0:0:0:0:
112,219,3110,1,2,0:3:0:0:
112,219,3467,5,2,0:0:0:0:
130,68,3646,2,0,L|122:139,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
119,297,4003,2,0,P|177:329|258:290,1,143.999995605469,2|4,0:0|0:3,0:0:0:0:
311,141,4539,1,8,0:0:0:0:
185,246,4717,1,0,0:0:0:0:
332,317,4896,5,2,0:0:0:0:
256,203,5074,2,0,L|263:293,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
412,359,5431,2,0,L|402:215,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
332,317,5967,1,8,0:0:0:0:
481,241,6146,1,0,0:0:0:0:
326,97,6324,6,0,L|333:187,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
199,342,6681,2,0,P|154:343|112:310,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
178,269,6949,1,0,0:0:0:0:
178,269,7038,1,8,0:0:0:0:
171,185,7217,2,0,L|176:240,1,35.9999989013672,0|0,0:0|0:0,0:0:0:0:
78,127,7396,2,0,L|83:72,1,35.9999989013672,8|0,0:0|0:0,0:0:0:0:
159,28,7574,1,0,0:0:0:0:
89,207,7753,6,0,P|133:206|170:184,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
275,37,8110,2,0,P|318:38|356:60,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
382,136,8378,1,8,0:0:0:0:
382,136,8467,1,8,0:0:0:0:
308,247,8646,2,0,L|297:153,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
417,273,9003,1,4,0:0:0:0:
230,325,9181,6,0,P|173:321|134:280,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
286,166,9538,2,0,P|311:217|295:271,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
233,226,9806,1,8,0:0:0:0:
233,226,9896,2,0,L|110:212,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
339,104,10253,2,0,L|426:94,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
504,83,10521,1,0,0:0:0:0:
504,83,10610,5,6,0:0:0:0:
509,219,10788,2,0,P|460:199|421:194,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
339,104,11146,1,0,0:0:0:0:
339,104,11235,1,8,0:0:0:0:
339,104,11324,2,0,P|382:96|422:79,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
248,72,11681,1,8,0:0:0:0:
88,146,11860,6,0,P|61:243|115:298,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
268,269,12396,2,0,P|227:280|172:291,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
105,293,12663,1,8,0:0:0:0:
105,293,12753,1,8,0:0:0:0:
216,157,12931,1,0,0:0:0:0:
216,157,13021,1,0,0:0:0:0:
216,157,13110,2,0,L|205:224,1,44.0000013427735,8|8,0:0|0:0,0:0:0:0:
98,250,13288,2,0,L|109:317,1,44.0000013427735,8|8,0:0|0:0,0:0:0:0:
257,359,13467,6,0,B|295:378|348:351|348:351|399:325|438:346,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
347,214,14003,1,0,0:0:0:0:
347,214,14092,1,8,0:0:0:0:
347,214,14181,2,0,P|355:272|361:323,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
409,143,14538,1,8,0:0:0:0:
268,61,14717,6,0,P|204:51|144:152,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
264,260,15253,2,0,P|204:245|154:246,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
105,265,15521,1,8,0:0:0:0:
105,265,15610,1,8,0:0:0:0:
224,133,15788,1,0,0:0:0:0:
50,177,15967,2,0,P|93:173|135:161,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
283,54,16324,5,8,0:0:0:0:
117,45,16503,1,0,0:0:0:0:
310,44,16681,2,0,P|353:47|395:59,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
463,105,16949,1,8,0:0:0:0:
463,105,17038,2,0,L|476:170,2,44.0000013427735,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,159,17396,1,8,0:0:0:0:
442,261,17574,1,8,0:0:0:0:
442,261,17663,1,8,0:0:0:0:
442,261,17753,5,8,0:0:0:0:
319,136,17931,1,0,0:0:0:0:
277,304,18110,1,8,0:0:0:0:
140,186,18288,1,8,0:0:0:0:
140,186,18378,1,8,0:0:0:0:
140,186,18467,1,8,0:0:0:0:
253,57,18646,1,0,0:0:0:0:
304,219,18824,2,0,P|234:201|200:199,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
140,186,19092,1,8,0:0:0:0:
140,186,19181,5,6,0:0:0:0:
159,332,19360,1,0,0:0:0:0:
46,216,19538,2,0,L|35:327,1,80,8|0,0:0|0:0,0:0:0:0:
58,102,19896,1,2,0:0:0:0:
218,199,20074,2,0,P|261:192|298:179,1,80,0|8,0:0|0:0,0:0:0:0:
369,59,20431,1,4,0:0:0:0:
496,220,20610,6,0,P|458:207|418:201,1,80,2|0,0:0|0:0,0:0:0:0:
475,341,20967,1,8,0:0:0:0:
339,244,21146,2,0,P|326:281|320:321,1,80,0|2,0:0|0:0,0:0:0:0:
418,201,21503,1,0,0:0:0:0:
475,341,21681,1,12,0:0:0:0:
320,321,21860,1,0,0:0:0:0:
125,291,22038,6,0,L|232:307,1,80,6|0,0:0|0:0,0:0:0:0:
339,156,22396,2,0,L|259:167,1,80,8|0,0:0|0:0,0:0:0:0:
120,72,22753,1,2,0:0:0:0:
201,225,22931,1,0,0:0:0:0:
285,82,23110,1,8,0:0:0:0:
96,66,23288,6,0,P|84:127|75:236,1,160,0|0,0:0|0:0,0:0:0:0:
190,29,23824,2,0,P|196:101|202:132,1,80,8|0,0:0|0:0,0:0:0:0:
366,121,24181,2,0,P|360:193|354:224,1,80,2|0,0:0|0:0,0:0:0:0:
184,252,24538,1,12,0:0:0:0:
282,158,24717,1,0,0:0:0:0:
360,322,24896,5,6,0:0:0:0:
184,252,25074,1,0,0:0:0:0:
358,200,25253,2,0,L|451:183,1,80,8|0,0:0|0:0,0:0:0:0:
269,288,25610,1,2,0:0:0:0:
145,335,25788,2,0,L|66:320,1,80,0|8,0:0|0:0,0:0:0:0:
360,322,26146,6,0,P|382:240|317:180,1,160,4|0,0:0|0:0,0:0:0:0:
187,172,26681,2,0,P|184:222|184:275,1,80,8|0,0:0|0:0,0:0:0:0:
360,322,27038,2,0,P|359:282|356:242,1,80,2|0,0:0|0:0,0:0:0:0:
206,79,27396,1,12,0:0:0:0:
350,106,27574,1,0,0:0:0:0:
176,76,27753,6,0,L|94:89,1,80,6|0,0:0|0:0,0:0:0:0:
289,13,28110,2,0,L|368:25,1,80,8|0,0:0|0:0,0:0:0:0:
448,41,28378,1,8,0:0:0:0:
448,41,28467,1,8,0:0:0:0:
316,105,28646,1,0,0:0:0:0:
436,191,28824,1,8,0:0:0:0:
305,318,29003,6,0,B|277:333|230:315|230:315|180:292|137:315,1,160,4|0,0:0|0:0,0:0:0:0:
84,360,29538,1,8,0:0:0:0:
161,149,29717,2,0,P|152:229|149:309,1,160,4|0,0:0|0:0,0:0:0:0:
245,191,30253,1,8,0:0:0:0:
305,318,30431,1,0,0:0:0:0:
411,219,30610,6,0,P|373:223|326:232,1,71.9999978027344,6|0,0:0|0:0,0:0:0:0:
173,181,30967,2,0,P|208:187|244:190,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
357,132,31324,1,2,0:0:0:0:
277,16,31503,2,0,P|270:51|267:87,1,71.9999978027344,0|2,0:0|0:0,0:0:0:0:
478,174,31860,6,0,P|427:126|358:132,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
244,190,32396,1,2,0:0:0:0:
244,190,32574,2,0,P|174:195|124:147,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
90,1,33110,1,2,0:0:0:0:
203,122,33288,1,0,0:0:0:0:
54,220,33467,5,2,0:0:0:0:
112,76,33646,2,0,P|124:143|124:176,1,71.9999978027344,0|2,0:0|0:0,0:0:0:0:
36,316,34003,2,0,P|39:280|48:245,1,71.9999978027344,0|2,0:0|0:0,0:0:0:0:
243,282,34360,2,0,P|210:296|175:306,1,71.9999978027344,0|2,0:0|0:0,0:0:0:0:
124,146,34717,6,0,P|206:147|290:172,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
183,221,35253,1,2,0:0:0:0:
274,356,35431,2,0,P|356:355|440:330,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
410,208,35967,2,0,P|362:227|324:254,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
331,254,36235,1,0,0:0:0:0:
331,254,36324,5,2,0:0:0:0:
476,281,36503,1,0,0:0:0:0:
400,136,36681,2,0,L|413:237,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
485,84,37038,1,2,0:0:0:0:
341,58,37217,2,0,P|298:57|258:61,1,71.9999978027344,0|2,0:0|0:0,0:0:0:0:
109,173,37574,6,0,P|177:185|230:125,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
77,103,38110,1,2,0:0:0:0:
77,103,38288,2,0,P|33:156|50:224,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
126,341,38824,2,0,L|213:334,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
226,136,39181,6,0,L|378:147,1,143.999995605469,6|0,0:0|0:0,0:0:0:0:
488,260,39717,2,0,P|439:249|405:247,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
298,159,40074,2,0,P|333:155|368:146,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
485,343,40431,6,0,P|429:326|328:314,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
488,260,40967,1,8,0:0:0:0:
322,325,41146,1,0,0:0:0:0:
322,325,41235,1,8,0:0:0:0:
322,325,41324,1,8,0:0:0:0:
453,177,41503,1,0,0:0:0:0:
272,230,41681,2,0,P|220:228|146:208,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
142,207,42038,6,0,L|156:309,1,80,6|0,0:0|0:0,0:0:0:0:
15,375,42396,2,0,L|29:273,1,80,8|0,0:0|0:0,0:0:0:0:
38,225,42663,1,8,0:0:0:0:
38,225,42753,1,8,0:0:0:0:
0,126,42931,2,0,P|47:146|91:156,1,80,0|8,0:0|0:0,0:0:0:0:
272,60,43288,6,0,P|166:48|124:111,1,160,0|0,0:0|0:0,0:0:0:0:
36,236,43824,1,8,0:0:0:0:
36,236,44003,2,0,P|142:224|184:287,1,160
69,129,44538,1,8,0:0:0:0:
103,302,44717,1,0,0:0:0:0:
103,302,44806,1,0,0:0:0:0:
103,302,44896,5,2,0:0:0:0:
224,174,45074,2,0,P|153:180|108:189,1,80,0|8,0:0|0:0,0:0:0:0:
260,333,45431,2,0,P|220:330|198:329,2,40,0|8|8,0:0|0:0|0:0,0:0:0:0:
400,242,45788,2,0,P|329:248|284:257,1,80,0|8,0:0|0:0,0:0:0:0:
470,304,46146,6,0,P|492:252|447:162,1,160,0|0,0:0|0:0,0:0:0:0:
299,148,46681,2,0,L|317:242,1,80,8|0,0:0|0:0,0:0:0:0:
331,302,46949,1,8,0:0:0:0:
331,302,47038,1,8,0:0:0:0:
383,97,47217,1,0,0:0:0:0:
218,94,47396,2,0,P|159:84|106:73,1,80,8|0,0:0|0:0,0:0:0:0:
68,67,47663,1,0,0:0:0:0:
68,67,47753,5,2,0:0:0:0:
171,183,47931,1,0,0:0:0:0:
136,323,48110,2,0,P|175:315|214:309,1,80,8|0,0:0|0:0,0:0:0:0:
292,314,48378,1,8,0:0:0:0:
292,314,48467,1,8,0:0:0:0:
444,352,48646,2,0,P|404:345|365:338,1,80,0|8,0:0|0:0,0:0:0:0:
508,150,49003,6,0,P|534:223|477:291,1,160,0|0,0:0|0:0,0:0:0:0:
307,233,49538,1,8,0:0:0:0:
307,233,49717,2,0,B|350:199|350:199|454:210,1,160
246,289,50253,2,0,P|225:230|235:194,1,80,8|0,0:0|0:0,0:0:0:0:
262,145,50521,1,0,0:0:0:0:
262,145,50610,6,0,P|275:95|179:38,1,160,2|8,0:0|0:0,0:0:0:0:
108,156,51146,2,0,P|147:144|178:138,2,40,0|8|8,0:0|0:0|0:0,0:0:0:0:
279,40,51503,2,0,P|234:38|181:28,1,80,0|8,0:0|0:0,0:0:0:0:
21,123,51860,6,0,P|77:175|146:144,1,160,4|0,0:0|0:0,0:0:0:0:
291,297,52396,2,0,L|275:209,1,80,8|0,0:0|0:0,0:0:0:0:
262,145,52663,1,8,0:0:0:0:
262,145,52753,1,8,0:0:0:0:
133,251,52931,1,0,0:0:0:0:
248,366,53110,2,0,P|321:371|349:349,1,80,8|0,0:0|0:0,0:0:0:0:
373,307,53378,1,0,0:0:0:0:
373,307,53467,6,0,L|348:171,1,120.000004577637,6|8,0:0|0:0,0:0:0:0:
468,104,54003,2,0,L|446:222,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
382,107,54538,1,8,0:0:0:0:
311,46,54717,6,0,P|254:38|199:86,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
51,117,55253,2,0,P|98:151|156:143,2,120.000004577637,2|8|2,0:0|0:0|0:0,0:0:0:0:
273,113,56324,6,0,P|268:177|265:253,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
187,341,56860,2,0,P|184:281|179:221,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
268,316,57396,1,8,0:0:0:0:
341,359,57574,6,0,P|387:359|419:347,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
393,226,57931,2,0,P|370:265|364:299,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
484,338,58288,2,0,P|461:298|434:276,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
366,278,58646,1,0,0:0:0:0:
500,226,58824,1,2,0:0:0:0:
500,226,58913,1,0,0:0:0:0:
500,226,59003,1,0,0:0:0:0:
365,72,59181,5,2,0:0:0:0:
365,72,59360,1,2,0:0:0:0:
267,153,59538,2,0,L|280:250,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
148,78,59896,1,2,0:0:0:0:
148,78,60074,1,2,0:0:0:0:
49,159,60253,2,0,L|36:256,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
33,308,60521,1,8,0:0:0:0:
33,308,60610,5,2,0:0:0:0:
117,282,60788,1,2,0:0:0:0:
166,354,60967,2,0,P|225:344|249:326,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
117,282,61324,1,2,0:0:0:0:
117,282,61503,1,2,0:0:0:0:
297,283,61681,2,0,P|327:231|328:201,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
325,148,61949,1,8,0:0:0:0:
325,148,62038,5,8,0:0:0:0:
232,186,62217,1,2,0:0:0:0:
325,148,62396,1,2,0:0:0:0:
178,106,62574,1,8,0:0:0:0:
369,75,62753,1,2,0:0:0:0:
178,106,62931,1,2,0:0:0:0:
413,147,63110,1,8,0:0:0:0:
156,192,63288,1,8,0:0:0:0:
156,192,63378,1,8,0:0:0:0:
156,192,63467,5,8,0:0:0:0:
341,290,63646,2,0,L|327:216,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
142,343,64003,2,0,P|214:366|278:317,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
399,222,64538,2,0,P|337:220|319:218,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
430,305,64896,5,8,0:0:0:0:
410,136,65074,1,0,0:0:0:0:
342,298,65253,1,8,0:0:0:0:
512,281,65431,1,0,0:0:0:0:
512,281,65521,1,0,0:0:0:0:
512,281,65610,1,8,0:0:0:0:
410,136,65788,2,0,L|418:195,1,35.9999989013672,0|0,0:0|0:0,0:0:0:0:
501,77,65967,2,0,L|505:41,1,35.9999989013672,8|0,0:0|0:0,0:0:0:0:
355,6,66146,2,0,L|363:65,1,35.9999989013672,0|0,0:0|0:0,0:0:0:0:
504,41,66324,5,6,0:0:0:0:
359,41,66503,2,0,L|252:34,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
410,136,66860,1,0,0:0:0:0:
410,136,66949,1,8,0:0:0:0:
410,136,67038,1,8,0:0:0:0:
294,234,67217,2,0,P|286:185|299:146,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
512,245,67574,6,0,B|443:258|443:258|420:280|420:280|341:295,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
209,222,68110,2,0,B|252:217|252:217|294:234,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
347,293,68378,1,0,0:0:0:0:
347,293,68467,1,8,0:0:0:0:
252,307,68646,1,0,0:0:0:0:
283,147,68824,1,8,0:0:0:0:
367,204,69003,1,0,0:0:0:0:
209,222,69181,5,6,0:0:0:0:
285,59,69360,2,0,L|282:156,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
204,16,69717,1,0,0:0:0:0:
204,16,69806,1,8,0:0:0:0:
204,16,69896,1,8,0:0:0:0:
368,23,70074,2,0,P|417:29|463:66,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
405,281,70431,6,0,B|401:209|401:209|386:186|386:186|380:104,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
489,273,70967,2,0,P|472:335|441:357,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
379,363,71235,1,8,0:0:0:0:
379,363,71324,1,8,0:0:0:0:
434,201,71503,1,0,0:0:0:0:
291,354,71681,2,0,L|185:339,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
94,361,71949,1,8,0:0:0:0:
94,361,72038,6,0,P|105:301|123:182,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
22,309,72574,1,0,0:0:0:0:
22,309,72663,1,8,0:0:0:0:
22,309,72753,1,8,0:0:0:0:
0,134,72931,2,0,P|8:201|13:232,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
105,50,73288,6,0,B|145:26|193:50|193:50|241:73|282:49,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
246,279,73824,2,0,P|234:200|248:172,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
284,138,74092,1,8,0:0:0:0:
284,138,74181,1,8,0:0:0:0:
375,222,74360,1,0,0:0:0:0:
436,80,74538,2,0,P|441:123|425:164,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
273,53,74896,5,8,0:0:0:0:
375,222,75074,1,0,0:0:0:0:
273,53,75253,2,0,L|163:68,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
111,93,75521,1,8,0:0:0:0:
111,93,75610,2,0,L|101:26,2,44.0000013427735,8|0|0,0:0|0:0|0:0,0:0:0:0:
235,194,75967,1,8,0:0:0:0:
49,202,76146,6,0,L|59:135,2,44.0000013427735,8|8|8,0:0|0:0|0:0,0:0:0:0:
176,316,76503,2,0,L|263:327,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
143,199,76860,1,8,0:0:0:0:
143,199,76949,1,8,0:0:0:0:
143,199,77038,1,8,0:0:0:0:
329,189,77217,2,0,L|322:232,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
262,327,77396,2,0,L|256:284,1,44.0000013427735,8|0,0:0|0:0,0:0:0:0:
407,230,77574,2,0,L|414:274,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
242,370,77753,6,0,L|256:278,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
422,356,78110,1,8,0:0:0:0:
329,189,78288,1,0,0:0:0:0:
329,189,78378,1,8,0:0:0:0:
329,189,78467,1,8,0:0:0:0:
432,49,78646,2,0,L|445:135,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
307,25,79003,1,4,0:0:0:0:
195,193,79181,6,0,P|131:192|87:157,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
215,44,79538,2,0,P|246:99|237:155,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
166,113,79806,1,0,0:0:0:0:
166,113,79896,2,0,L|78:104,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
246,122,80253,1,8,0:0:0:0:
91,23,80431,1,0,0:0:0:0:
307,25,80610,5,6,0:0:0:0:
156,200,80788,2,0,L|166:109,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
274,279,81146,1,0,0:0:0:0:
274,279,81235,1,8,0:0:0:0:
274,279,81324,1,8,0:0:0:0:
93,323,81503,2,0,P|129:298|172:290,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
444,288,81860,6,0,B|370:278|370:278|352:290|352:290|273:278,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
69,214,82396,2,0,L|155:199,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
232,187,82663,1,8,0:0:0:0:
232,187,82753,1,8,0:0:0:0:
388,158,82931,1,0,0:0:0:0:
388,158,83021,1,0,0:0:0:0:
388,158,83110,2,0,L|316:146,1,44.0000013427735,8|8,0:0|0:0,0:0:0:0:
221,90,83288,2,0,L|293:78,1,44.0000013427735,8|8,0:0|0:0,0:0:0:0:
457,89,83467,6,0,P|482:182|421:251,1,176.000005371094,6|8,0:0|0:0,0:0:0:0:
321,150,84003,1,0,0:0:0:0:
321,150,84092,1,8,0:0:0:0:
321,150,84181,1,8,0:0:0:0:
355,323,84360,2,0,P|354:253|351:224,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
264,82,84717,6,0,B|236:70|184:94|184:94|125:120|77:84,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
207,199,85253,1,8,0:0:0:0:
103,329,85431,1,0,0:0:0:0:
103,329,85521,1,8,0:0:0:0:
103,329,85610,1,8,0:0:0:0:
44,162,85788,1,0,0:0:0:0:
173,281,85967,2,0,L|307:264,1,132.00000402832,8|0,0:0|0:0,0:0:0:0:
383,251,86324,5,8,0:0:0:0:
271,350,86503,1,0,0:0:0:0:
444,325,86681,1,8,0:0:0:0:
303,264,86860,1,8,0:0:0:0:
303,264,86949,1,8,0:0:0:0:
303,264,87038,2,0,L|293:211,1,44.0000013427735,8|0,0:0|0:0,0:0:0:0:
410,126,87217,2,0,L|401:169,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
275,83,87396,1,8,0:0:0:0:
415,34,87574,2,0,L|472:27,2,44.0000013427735,8|8|8,0:0|0:0|0:0,0:0:0:0:
275,83,87931,5,0,0:0:0:0:
410,126,88110,1,8,0:0:0:0:
240,172,88288,1,8,0:0:0:0:
240,172,88378,1,8,0:0:0:0:
240,172,88467,1,8,0:0:0:0:
318,11,88646,1,0,0:0:0:0:
337,191,88824,1,8,0:0:0:0:
161,212,89003,1,8,0:0:0:0:
135,30,89181,6,0,P|221:55|251:81,1,120.000004577637,6|8,0:0|0:0,0:0:0:0:
395,183,89717,2,0,P|349:186|325:195,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
161,212,90074,2,0,P|207:215|231:224,1,60.0000022888184,8|2,0:0|0:0,0:0:0:0:
340,309,90431,1,4,0:0:0:0:
340,309,92038,5,6,0:0:0:0:
238,331,92217,1,0,0:0:0:0:
424,369,92396,2,0,P|431:320|440:270,1,80,8|0,0:0|0:0,0:0:0:0:
331,341,92753,1,2,0:0:0:0:
365,210,92931,2,0,P|319:228|271:245,1,80,0|8,0:0|0:0,0:0:0:0:
78,255,93288,6,0,P|115:268|152:283,1,80,4|2,0:0|0:0,0:0:0:0:
15,320,93646,1,0,0:0:0:0:
140,204,93824,2,0,P|146:243|152:283,1,80,8|0,0:0|0:0,0:0:0:0:
0,138,94181,2,0,P|5:98|12:58,1,80,2|0,0:0|0:0,0:0:0:0:
0,217,94538,1,12,0:0:0:0:
135,117,94717,1,0,0:0:0:0:
228,296,94896,6,0,P|166:290|138:272,1,80,6|0,0:0|0:0,0:0:0:0:
212,83,95253,2,0,P|248:68|288:69,1,80,8|0,0:0|0:0,0:0:0:0:
387,259,95610,1,2,0:0:0:0:
265,150,95788,1,0,0:0:0:0:
417,91,95967,1,8,0:0:0:0:
263,305,96146,6,0,B|269:240|269:240|256:216|256:216|264:149,1,160,0|0,0:0|0:0,0:0:0:0:
387,259,96681,2,0,L|377:177,1,80,8|0,0:0|0:0,0:0:0:0:
253,384,97038,2,0,L|262:304,1,80,2|0,0:0|0:0,0:0:0:0:
401,356,97396,1,12,0:0:0:0:
262,304,97574,1,0,0:0:0:0:
420,272,97753,5,6,0:0:0:0:
253,384,97931,1,0,0:0:0:0:
331,188,98110,2,0,P|338:249|342:294,1,80,8|0,0:0|0:0,0:0:0:0:
235,148,98467,1,2,0:0:0:0:
405,69,98646,2,0,P|412:130|416:175,1,80,0|8,0:0|0:0,0:0:0:0:
157,120,99003,6,0,P|206:69|300:93,1,160,4|0,0:0|0:0,0:0:0:0:
184,214,99538,1,8,0:0:0:0:
65,92,99717,2,0,P|75:159|78:192,1,80,0|2,0:0|0:0,0:0:0:0:
152,45,100074,1,0,0:0:0:0:
75,198,100253,1,12,0:0:0:0:
0,39,100431,1,0,0:0:0:0:
235,148,100610,6,0,L|365:133,1,120,6|0,0:0|0:0,0:0:0:0:
431,120,100967,1,0,0:0:0:0:
289,212,101146,1,0,0:0:0:0:
297,221,101235,1,8,0:0:0:0:
297,221,101324,1,8,0:0:0:0:
460,238,101503,2,0,L|380:228,1,80,0|8,0:0|0:0,0:0:0:0:
163,321,101860,6,0,B|234:313|234:313|250:325|250:325|334:317,1,160,4|0,0:0|0:0,0:0:0:0:
402,311,102396,1,8,0:0:0:0:
354,134,102574,2,0,P|408:193|484:180,1,160,4|0,0:0|0:0,0:0:0:0:
220,241,103110,2,0,P|269:236|300:218,1,80,8|0,0:0|0:0,0:0:0:0:
295,221,103646,5,0,0:0:0:0:
240,162,103824,1,0,0:0:0:0:
220,241,104003,1,0,0:0:0:0:
314,146,104181,1,0,0:0:0:0:
166,176,104360,1,0,0:0:0:0:
275,299,104538,1,0,0:0:0:0:
224,74,104717,5,8,0:0:0:0:
224,74,105074,1,0,1:0:0:0:
275,299,105253,1,0,1:0:0:0:
55,231,105431,1,4,1:2:0:0:
256,192,105610,12,0,107753,0:0:0:0:
Celektus
[Overall]
  1. I think the red color could be replaced by something like 190,60,131 or if you haven't heard of Adobe Color check it out it's for free: https://color.adobe.com/create/image/


[ Kibb's Hard]
  1. I think you could overall be a bit more consistent with filler like you switch from Vocals on both ends to only the head quite often, though you could replace the ones with only heads with circles. That's ofc very subjective, but your rhythm seems very consistent so I kinda have to get nitpicky to find problems.

    A Good example would be this slider 00:12:396 (2) - it could just be a circle to make clear you're only following the vocal.
  2. I would split this into 2 circles 00:02:574 (3) - to emphasize the weird pitch drop sound on the slider end. I think putting circles on both current slider parts would work in terms of spacing, but I'm not sure if you think 1/1 should be stacked. Also I think I wouldn't do it here 00:04:003 (3) - as I think just that one sound I mentioned was worth it.

  3. osu! Ranking Criteria wrote:

    1. Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
    Same could be said about mixing similar spacing for 1/2 and 1/4 since you have some 1/2 stacks only very occasionally like here 00:15:788 (4,5) - always spacing 1/2 out would be more consistent and very easy for players in my opinion. So maybe make all 1/2 spaced out... or use 1/2 stacks very often and make players cri

  4. I think a rhythm like this https://puu.sh/wKels.png would fit here better 00:06:324 (1,2,3,4) - so that the Vocal doesn't land on a slider end.
  5. these 2 could be a bit further apart 00:21:146 (3,4) - since slider leniency make 3 into 4 play easier than 5 into 1 00:21:860 (5,1) - a Z slider would be a really fast fix imo.
  6. 00:29:538 (2,3) - blanket modding or this might be a cool variation
  7. that's not how you blanket 00:31:860 (1,2) - o.o the distance between head, end and body should all be the same, your body is closer than your head and end. This would be the more commonly used method (I'm not actually sure if it was just a mistake or intentionally this way so excuse me if I talked about this like you're a newbie >_<... maybe I am the newbie and yours is actually correct lol). I think blankets like this might repeat, but I'm not the kind of modder to point those out 1 by 1 so consider looking yourself.
  8. looks like you didn't enable stacking here 00:49:360 (2,3,4,5) - since the visual distance to 3 is smaller than usual. If you think that's reasonable to fix maybe nudge it by a bit. This happens again.
  9. these aren't actually stacked 00:51:146 (2,1) - same here lol 01:05:788 (4,1) -

[ Insane]
  1. 4 seems stronger than 3 here 00:04:896 (1,2,3,4) - so a bigger jump into the Kick sound on 4 would make more sense than the big jump into 3.
  2. I think you could make the jump into this stack slightly smaller 00:06:681 (3,4,5,6) - since jump into 1/4 patterns can be considered more straining by default as well, pretty subjective.
  3. a more S shaped or split stream imo could also emphasize the Drum sound on 5 here 00:09:538 (2,3,4,5,6) - I had something like this in mind.
  4. why is this jump 00:11:324 (6,7) - as big as 00:10:967 (3,4) - since 7 has no drum sound on it. something like 7 on this slider end of 00:11:860 (1) - or on 2 00:10:788 (2) - would work with your visuals I think. the angle should not feel as sharp because of the stack I think, but there might be a better geometric solution.

    A similar thing would be here 00:14:003 (2,3,4,5,6) - since again 5 has no drum sound on it. I'm not sure if you're not even following the Snare with extra spacing, but what I've seen so far looks like you intended to.
  5. I think a 1/2 slider or 1/1 break would represent the drop in intensity really well here 00:19:181 (1,2) -
  6. You could emphasize the Kick drum on every white tick in this section with spacing more I think 00:32:217 (2,3,4,6,7,1) - like making jump without kicks less spaced.
  7. I think using wide angles earlier would make this more justified and less unexpected 00:36:324 (1,2,3,4,5) - cause it kinda is I feel like. Something like this would also work with me last suggestion. The jump into 6 could be changed otherwise... not sure up to you.
  8. stacking 4 under the slider end (or head in case you think about slider leniency into 2) of 1 would fix it here for me 00:37:574 (1,2,3,4,5) -
  9. ehmm blanket? 01:03:467 (1,2) -

I think that might already be enough gl with the set and your New Game project MARATHON NEW GAME COMPILATION WHEN?!??!?11ß1?!?1ß
Karen
Kibb ex
rename to kibb's
00:03:288 (5,1) - the jump is sudden after some slow sliders
00:25:788 (3,4,5,1) - the overlap is something that skystar would never do, aesthetic please
00:37:217 (3,1) - blanket? also 00:37:217 (3) - this slider doesn't flow well with 00:36:681 (2) - this so how about http://puu.sh/wPpXp/d4f5822ed5.jpg
00:40:431 (1,2) - make consistent overlap with 00:39:181 (1,2) - , the stacking makes it look like 1/4 spacing 00:39:717 (2,3) -
00:51:503 (5,6,1) - weird, flow, and the anti jump doesn't work well, a small suggestion http://puu.sh/wPq5z/0876a7d90f.jpg
01:16:146 (6,7,8) - why not slider+circle? the pattern should start here i think, if you wanna follow the sound on the blue tick then 01:16:949 - this should be a triple as well
01:45:431 (3) - NC

Insane
00:39:360 - why break? o.o
00:40:431 (2) - nc

Curi
00:21:681 (5,6,1) - the straight flow is so hard

Kibb hard
lower ar a bit?
00:07:038 (3) - ctrl+g? for consistency with 00:06:324 (1,2) -

Normal
00:03:110 (3,4) - ds error

lower diffs are nice

bbb
show more
Please sign in to reply.

New reply