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Camellia - Feelin Sky (Camellia's "200step" Self-remix)

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Topic Starter
-Visceral-
This beatmap was submitted using in-game submission on Friday, December 8, 2017 at 4:13:32 PM

Artist: Camellia
Title: Feelin Sky (Camellia's "200step" Self-remix)
Tags: cametek summary vip dubstep dnb wub dj genki
BPM: 200
Filesize: 11531kb
Play Time: 06:09
Difficulties Available:
  1. Zero Gravity (6.86 stars, 1622 notes)
Download: Camellia - Feelin Sky (Camellia's "200step" Self-remix)
Information: Scores/Beatmap Listing
---------------
hf
Kroytz
the best
Mun
THE BEST
Sing
THE BEST
Topic Starter
-Visceral-
Lol are u memeing
Aeril
nomemesallowed thx u
Nightshiftt
love it
AlneCraft
add kamelcamellia to tags https://soundcloud.com/kamelcamellia

gib kudosu plez xd 8-)
reflection

Aeril wrote:

nomemesallowed thx u
i support this, completely.
fun map
Kaine
THE BEST OF 2017
[ Eon Fox ]
PP is WAY too high to be a stereotypical wub map.
emanfman
smohie pls

Zero Gravity
00:51:744 (1,2,1) - This plays so awkward. I tried all kinds of things to fix it but I really can't think of much to suggest. Basically the inconsistency of this with 01:01:494 (3,1,2) bothers me, especially because the latter reads so well.
I guess what I can suggest for that is to move (2,1) to be stacked underneath the tail of 00:51:744 (1), but honestly I don't think that suggestion improves it much.

01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should either end these on yellow ticks or make 01:45:444 (1) and 01:46:044 (1) end on blue ticks for consistency.

01:46:644 (1,2,3,4) - Honestly I think these would be better off half-speed but if you decide you want to keep these 1/8 you can end them on yellow ticks. Or at least make their endings match with the sliders I mentioned in the point above.

01:47:844 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is why I suggest your buzzsliders stick to 1/4. Because the sounds are "slowing down." Also, I think a proper accelerator stream might fit a bit better (instead of 1x to 1.8x have the spacing increase gradually).

02:05:469 (2) - Consider removing this circle. The slider moving into it is a quarter note and a half, so the readability (in terms of timing) for (2,3) is quite awkward.

02:06:444 (1,2,3) - A missing note on the red tick is bound to have people mistiming (3) and while that's okay in scorev1, in scorev2 that makes this nearly impossible to play properly. Consider moving (3) in closer and putting it on the red tick maybe?
Note that I mention scorev2 not because I care about this map being played competitively, but I think the slider should be on the rhythm and this syncopates (and thus ignores) the red and white ticks which I think are very important in this specific measure of the music.

02:10:644 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also consider changing this to a proper accelerator stream, in order to highlight the importance of technical skill here.

02:12:744 (2) - I don't understand why this is so far away from the previous sliders, and it also makes 02:13:644 (1,2) seem really out of place because there's very little hint as to when they come in. I'd suggest changing the spacing of 02:11:844 (1,2,1,2,1,1,2) so that either it is consistent (i.e. constantly increasing or just constant).

02:24:294 (3,4,1) - Consider unstacking (3,4) to be consistent with the rest of the section.

02:26:694 (3,4,1) - Blanket meme. Really I'm just mentioning it to support why I suggest you to fix the (3,4) I just mentioned.

02:32:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I know you want this stream to be interesting but really it plays awfully. Maybe join them, maybe make their spacings the same, maybe make the curve of the first one less than 180 degrees, maybe make the second one properly blanket (8) of the first stream, there are many ways to fix this but honestly I feel like it plays wayyy too weird.

02:37:044 (1) - I think this would play better as a kickslider facing into (2).

02:37:194 (2) - Oops? I think you want to put (3,4,5,6,7,1) a bit down and rotated clockwise like 15 degrees?

02:44:244 (1,2,1,2) - Fix this angle to be a proper multiple of 30 degrees.

02:45:144 (3,1) - I feel like these would make much more sense if they ended on red ticks.

02:46:794 (2,3,1,2,3,4,1) - I see what you're going for but this is hella awkward to play especially considering how many 5-note streams you put earlier, consider making this a bit more uniform for example by uniting this into a single circular stream.

02:51:894 (1,2,3,4,5) - Why not make all these equally spaced if they're part of the same combo?

03:22:644 (1,2,3,4,1,2,3,4) - Make these angles a bit nicer, by making (1,2,3,4) form a symmetrical trapezoid along a line passing through the points halfway between (1) and (3) and halfway between (2) and (4). Alternatively, you could be boring and just make it a rhombus or square with z-shape jumps.

03:55:044 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2) - If you really want to be edgy, I feel like this section could be more enjoyable by making all these into kicksliders that point away from the next note. Just because we came out of two jump sections.

04:14:319 (2,3,4,1,2,3,4) - I feel like this is a bit too difficult to read because the sliders have intense counterflow. You might be able to reverse the directions of some of these sliders to fix this.

04:19:044 (1,2,3,4) - Same here.

04:27:294 (1,2,1) - Either stack (1,2) to have the slider blanket them, or just make (2) evenly spaced between (1) and the slider.

04:33:444 (1) - You should be ashamed of this. :P I'd suggest using probox's tips on slider art to make this slider look a bit more pretty. Especially since you have such a "mechanical" feel with all the "proper" sliders in this map, this one feels just so out of place.

04:44:244 (1) - Move this a tad to keep the spacing consistent with the stream that leads into this one.

04:49:494 (3,4,5) - Make it into a proper equilateral triangle pls.

04:52:644 (1) - Maybe move this to blanket (3) of the previous pattern?

05:01:044 (1,2,1,2,1,2,1,2) - Again, this would play much better shaped like a proper symmetrical trapezoid.

05:05:844 (1,1,2,1,2) - I get what you were going for, but I don't think it plays nicely. You could keep the idea and fix the readability if you made the circles slant down and to the left so that at least the last circle is touching the head of the last slider.

05:14:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It doesn't make too much sense when all throughout the map you have accelerator streams for buildups like this and here the spacing doesn't increase a lot. Make it consistent with the rest of the map.

05:22:794 (3) - Fix this slider so that the first and second red points have the same angles and distances to slider ends.

05:23:844 (1) - Again, I don't like this slider, it looks relatively ugly when the rest of your sliders are very "mathematical" and stuff. It's okay because of (2) underneath the end but you can probably make this one look at least a little better.

05:31:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - I'd suggest keeping these consistent. Use those cool "hold" sliders or the straight ones, but mixing it up here makes it feel like you were running out of ideas to make it interesting. Sometimes it's not about keeping it interesting, but keeping it fun while still being consistent.

05:53:844 (6) - This circle doesn't need to be there.

Good map :D Can't wait to see what it's like when you hitsound it
Topic Starter
-Visceral-

emanfman wrote:

smohie pls

Zero Gravity
00:51:744 (1,2,1) - This plays so awkward. I tried all kinds of things to fix it but I really can't think of much to suggest. Basically the inconsistency of this with 01:01:494 (3,1,2) bothers me, especially because the latter reads so well.
I guess what I can suggest for that is to move (2,1) to be stacked underneath the tail of 00:51:744 (1), but honestly I don't think that suggestion improves it much.

01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should either end these on yellow ticks or make 01:45:444 (1) and 01:46:044 (1) end on blue ticks for consistency. already fixed

01:46:644 (1,2,3,4) - Honestly I think these would be better off half-speed but if you decide you want to keep these 1/8 you can end them on yellow ticks. Or at least make their endings match with the sliders I mentioned in the point above. i hear the kicks as 1/8

01:47:844 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is why I suggest your buzzsliders stick to 1/4. Because the sounds are "slowing down." Also, I think a proper accelerator stream might fit a bit better (instead of 1x to 1.8x have the spacing increase gradually).

02:05:469 (2) - Consider removing this circle. The slider moving into it is a quarter note and a half, so the readability (in terms of timing) for (2,3) is quite awkward. theres a pretty important sound there tho

02:06:444 (1,2,3) - A missing note on the red tick is bound to have people mistiming (3) and while that's okay in scorev1, in scorev2 that makes this nearly impossible to play properly. Consider moving (3) in closer and putting it on the red tick maybe?
Note that I mention scorev2 not because I care about this map being played competitively, but I think the slider should be on the rhythm and this syncopates (and thus ignores) the red and white ticks which I think are very important in this specific measure of the music.

02:10:644 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also consider changing this to a proper accelerator stream, in order to highlight the importance of technical skill here.

02:12:744 (2) - I don't understand why this is so far away from the previous sliders, and it also makes 02:13:644 (1,2) seem really out of place because there's very little hint as to when they come in. I'd suggest changing the spacing of 02:11:844 (1,2,1,2,1,1,2) so that either it is consistent (i.e. constantly increasing or just constant).

02:24:294 (3,4,1) - Consider unstacking (3,4) to be consistent with the rest of the section.

02:26:694 (3,4,1) - Blanket meme. Really I'm just mentioning it to support why I suggest you to fix the (3,4) I just mentioned.

02:32:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I know you want this stream to be interesting but really it plays awfully. Maybe join them, maybe make their spacings the same, maybe make the curve of the first one less than 180 degrees, maybe make the second one properly blanket (8) of the first stream, there are many ways to fix this but honestly I feel like it plays wayyy too weird.

02:37:044 (1) - I think this would play better as a kickslider facing into (2). idk i dont rly think so cuz i like the gap it creates plus it would flow weird

02:37:194 (2) - Oops? I think you want to put (3,4,5,6,7,1) a bit down and rotated clockwise like 15 degrees? wait i dont get it

02:44:244 (1,2,1,2) - Fix this angle to be a proper multiple of 30 degrees.

02:45:144 (3,1) - I feel like these would make much more sense if they ended on red ticks. nah the growl sounds extend to the blue tick

02:46:794 (2,3,1,2,3,4,1) - I see what you're going for but this is hella awkward to play especially considering how many 5-note streams you put earlier, consider making this a bit more uniform for example by uniting this into a single circular stream. i dont find it awkward but if enough ppl say it ill change it up

02:51:894 (1,2,3,4,5) - Why not make all these equally spaced if they're part of the same combo? emphasizing the kicks

03:22:644 (1,2,3,4,1,2,3,4) - Make these angles a bit nicer, by making (1,2,3,4) form a symmetrical trapezoid along a line passing through the points halfway between (1) and (3) and halfway between (2) and (4). Alternatively, you could be boring and just make it a rhombus or square with z-shape jumps.

03:55:044 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2) - If you really want to be edgy, I feel like this section could be more enjoyable by making all these into kicksliders that point away from the next note. Just because we came out of two jump sections. i think thats too hard for the intensity of the song but its a good idea

04:14:319 (2,3,4,1,2,3,4) - I feel like this is a bit too difficult to read because the sliders have intense counterflow. You might be able to reverse the directions of some of these sliders to fix this. which ones? i think it reads fine

04:19:044 (1,2,3,4) - Same here. i think this is fine cuz circular flow

04:27:294 (1,2,1) - Either stack (1,2) to have the slider blanket them, or just make (2) evenly spaced between (1) and the slider.

04:33:444 (1) - You should be ashamed of this. :P I'd suggest using probox's tips on slider art to make this slider look a bit more pretty. Especially since you have such a "mechanical" feel with all the "proper" sliders in this map, this one feels just so out of place. its FUNKY my dude nah but ill consider it yea i just gotta use my brain

04:44:244 (1) - Move this a tad to keep the spacing consistent with the stream that leads into this one. i think its ok

04:49:494 (3,4,5) - Make it into a proper equilateral triangle pls.

04:52:644 (1) - Maybe move this to blanket (3) of the previous pattern? nah i dont wanna blend 2 totally different thingies together

05:01:044 (1,2,1,2,1,2,1,2) - Again, this would play much better shaped like a proper symmetrical trapezoid. nah i think this one is alright

05:05:844 (1,1,2,1,2) - I get what you were going for, but I don't think it plays nicely. You could keep the idea and fix the readability if you made the circles slant down and to the left so that at least the last circle is touching the head of the last slider. ive gotten mixed views on this so ill consider a change but for now most people like it

05:14:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It doesn't make too much sense when all throughout the map you have accelerator streams for buildups like this and here the spacing doesn't increase a lot. Make it consistent with the rest of the map.

05:22:794 (3) - Fix this slider so that the first and second red points have the same angles and distances to slider ends.

05:23:844 (1) - Again, I don't like this slider, it looks relatively ugly when the rest of your sliders are very "mathematical" and stuff. It's okay because of (2) underneath the end but you can probably make this one look at least a little better. noooo i like this one lol im probox

05:31:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - I'd suggest keeping these consistent. Use those cool "hold" sliders or the straight ones, but mixing it up here makes it feel like you were running out of ideas to make it interesting. Sometimes it's not about keeping it interesting, but keeping it fun while still being consistent. nah i dont think its a bad thing

05:53:844 (6) - This circle doesn't need to be there. theres a piano sound tho

Good map :D Can't wait to see what it's like when you hitsound it
pretty good mod actually :o no comment means i changed it tyyyyyyyyyyyyyyyyyy
squirrelpascals
Hiya, nm as requested

ima burn this sucker d o w n
I can't sufficiently play this map but I'm going to do the best I can

• 00:50:244 (1) - This slider appears to be offscreen. You might have to move it



• 01:44:244 (1,2) - This overlap doesn't really look nice.

• 01:45:594 (2,1,2,1) - This spacing is pretty low compared to the rest of the jump pattern which makes player movement somewhat uncomfortable. Would be better to space these a little bit more

• 01:56:094 (4,1) - 01:56:694 (2,1,2) - The spacing between these objects are similar with different timeline gaps, which might cause some confusion in reading, especially when compared with 02:03:594 (2,3) -

• 02:04:644 (3) - nc for sv change

• 02:09:069 - Theres a stronger snare on this sliderend that is stronger than the a kick on the same sliderhead. I would suggest a ctrl+g with 02:08:919 (2,3) -

• 02:13:644 (1) - Maybe make this a kickslider to keep continuity between 02:13:044 (1,1,2) - because you're following that super fast snareroll (or whatever it is)

• 02:15:969 (4,1) - I think a player would more likely expect a 1/2 gap in between these objects, because you only really use this sort of spacing after sliderends. Most other spacing you use in similar parts of the map is more like 02:19:569 (4,1) -

• 02:32:244 (1,2,3,4,5,6,7,8) - Dont think a stream is applicable here. Quarter notes (02:32:319 (2,4,6,8) - ) arent very identifiable compared to those on the stream at 02:32:319 (2,4,6,8) -

• 02:41:244 (3,4,5) - In my opinion, this pattern would look nicer if you avoided the overlap which can easily be done with a curved slider. Just bringing this up because this area 02:40:644 (1,1,2,3,4,5) - feels a lot more crowded if you do this, but to each their own i guess

• 02:41:994 (1) - remove nc? i cant see why 02:41:844 (1) - should have its own combo :p

• 02:44:844 (1,2,3) - Would flow better if you moved this downward somewhere, the wide angle after the repeated sharp movement from 1-2 jumps makes this awkward to play

• 04:00:369 (8,1) - 04:00:894 (7,8,1) - 04:01:569 (8,1) - 04:02:769 (8,1,2) - etc. Can you make these corner aesthetics more consistent? This causes the spacing of the stream to be randomly inconsistent at parts

• 04:09:144 (1,2,3) - This stream stops but the synth continues, maybe consider make the rhythm more continuous by making 3 a kickslider?

• 04:18:069 (2,1) - This part is so fast and continuous in movement, then there's this random double here. Maybe space this?

04:32:844 (1,2,3,4) - Why this sudden change in rhythm density? You don't really do this anywhere else so that makes this part stand out in a bad way

04:40:344 (1) - It sounds like this would be more optimal to map this with circles rather than one continuous slider, 04:40:419 - and 04:40:494 - are both individual notes that stand out

04:44:919 (2,3,4,1,2,3) - The stream aesthetic here can be more nicely shaped imo, I see where your going with the movement but the hitobjects themselves look kind of disorganized

• 05:19:194 (2) - I would expect another kickslider here if you used one at 05:19:044 (1) - because there's a pretty strong bass there

• 06:04:044 - Yeah it looks like you're going to need to use some more timing points here. 1/12 would'nt really be necessary because its not the rhythm thats changing but the tempo of the song.

Good luck! The design and style of this map is really cool so I'll shoot a star :o :)
Topic Starter
-Visceral-

squirrelpascals wrote:

Hiya, nm as requested

ima burn this sucker d o w n
I can't sufficiently play this map but I'm going to do the best I can

• 00:50:244 (1) - This slider appears to be offscreen. You might have to move it



• 01:44:244 (1,2) - This overlap doesn't really look nice.

• 01:45:594 (2,1,2,1) - This spacing is pretty low compared to the rest of the jump pattern which makes player movement somewhat uncomfortable. Would be better to space these a little bit more

• 01:56:094 (4,1) - 01:56:694 (2,1,2) - The spacing between these objects are similar with different timeline gaps, which might cause some confusion in reading, especially when compared with 02:03:594 (2,3) -

• 02:04:644 (3) - nc for sv change

• 02:09:069 - Theres a stronger snare on this sliderend that is stronger than the a kick on the same sliderhead. I would suggest a ctrl+g with 02:08:919 (2,3) -

• 02:13:644 (1) - Maybe make this a kickslider to keep continuity between 02:13:044 (1,1,2) - because you're following that super fast snareroll (or whatever it is) nah the sounds are too different

• 02:15:969 (4,1) - I think a player would more likely expect a 1/2 gap in between these objects, because you only really use this sort of spacing after sliderends. Most other spacing you use in similar parts of the map is more like 02:19:569 (4,1) - nobody has misread actuallly

• 02:32:244 (1,2,3,4,5,6,7,8) - Dont think a stream is applicable here. Quarter notes (02:32:319 (2,4,6,8) - ) arent very identifiable compared to those on the stream at 02:32:319 (2,4,6,8) -

• 02:41:244 (3,4,5) - In my opinion, this pattern would look nicer if you avoided the overlap which can easily be done with a curved slider. Just bringing this up because this area 02:40:644 (1,1,2,3,4,5) - feels a lot more crowded if you do this, but to each their own i guess

• 02:41:994 (1) - remove nc? i cant see why 02:41:844 (1) - should have its own combo :p

• 02:44:844 (1,2,3) - Would flow better if you moved this downward somewhere, the wide angle after the repeated sharp movement from 1-2 jumps makes this awkward to play

• 04:00:369 (8,1) - 04:00:894 (7,8,1) - 04:01:569 (8,1) - 04:02:769 (8,1,2) - etc. Can you make these corner aesthetics more consistent? This causes the spacing of the stream to be randomly inconsistent at parts

• 04:09:144 (1,2,3) - This stream stops but the synth continues, maybe consider make the rhythm more continuous by making 3 a kickslider? no it doesnt

• 04:18:069 (2,1) - This part is so fast and continuous in movement, then there's this random double here. Maybe space this?

04:32:844 (1,2,3,4) - Why this sudden change in rhythm density? You don't really do this anywhere else so that makes this part stand out in a bad way

04:40:344 (1) - It sounds like this would be more optimal to map this with circles rather than one continuous slider, 04:40:419 - and 04:40:494 - are both individual notes that stand out they are totally different sounds

04:44:919 (2,3,4,1,2,3) - The stream aesthetic here can be more nicely shaped imo, I see where your going with the movement but the hitobjects themselves look kind of disorganized

• 05:19:194 (2) - I would expect another kickslider here if you used one at 05:19:044 (1) - because there's a pretty strong bass there

• 06:04:044 - Yeah it looks like you're going to need to use some more timing points here. 1/12 would'nt really be necessary because its not the rhythm thats changing but the tempo of the song. kms

Good luck! The design and style of this map is really cool so I'll shoot a star :o :)
ty for mod
Nowaie
Hey


Smoothie World wrote:

Mods : 2 3

normal-slidertick.wav comes off as unused from MA, maybe you could point out where you use the hitsound to avoid further confusion

04:08:244 - Imo this would be a better spot for the preview point as it will be the hardest part (thus begin the drop/part that everyone will remember) and it has a happier tone than the wub part


00:52:044 (1,2) - I guess the way the two sliders are connected could be adjusted by a bit. I don't know is it just my internet_OCD™ as the slider bodies don't form a "single body" together

01:22:644 (1,2,3) - Maybe you could suit the way you have mapped similar patterns -where there is a 1/1 jump and then a 6/4 jump- here aswell? Like the 3 would be close to the 2 01:24:144 (2,3) - or even stacked under it 01:25:344 (2,3) -

01:48:444 (1,2,3,4,5,6,7,8,1) - I think this stream shape could be improved since the circularity completely changes on the 6

01:56:394 (1) - Slider is offscreen on 4:3

02:03:294 (1,2) - Do these have to overlap? It just doesn't look that good

02:13:044 (1,1) - This is seems to be quite hard to even see with nomod since the vision is almost completely blocked by the buzz slider. Even using spacing like 0.2x for the hitcircle would slightly improve the readability of the pattern.

02:20:844 (1,2) - These could be little bit more interesting. Atleast something like this 02:25:644 (1,2) - for example would make the visual following of the sounds be more interesting

02:38:244 - Imo representing the wub sound here with a 1/2 slider would follow the song much better than just mapping 02:38:394 - since the wub is just that much stronger. Also you have followed the wub here 02:38:544 (3) -

03:28:794 (2,3) - Is it necessary to lower the spacing like this. It would fit a lot better if it would increase as the beat just seems to be intensifying over this 03:27:444 - 03:29:844 - section gradually

On the other hand 03:29:994 (1) - this could be for example be stacked under the 8 to represent the sudden stop in the song and then gradually increasing the spacing over the next sliders

03:39:594 (2) - This could be a 1/4 slider aswell since it has a similar short hold like 03:39:444 (1) -

04:01:644 (1,2,3,4,1) - The way the slider in the end is placed kinda ruins the shape for the stream. It'd just simply look better if the slider would follow the shape of the stream like https://puu.sh/waKLy/590d6912ff.png for ex.

04:02:769 (8,1,2) - The 1 doesn't really seem to be in the circularity formed by 04:02:244 (1,2,3,4,5,6,7,8) - which kinda makes the transition look awkward. It'd be better if the 1 would be part of both streams or notably only part of the second stream (dividing them w/ bigger spacing or a stream jump, see this 05:14:769 (8,1) - for example)

04:04:344 (5) - Same thing as here 04:01:944 (1) - plus this could be NCd to represent the slowdown and just because it would be consistent with 04:01:944 (1) -

04:07:419 - There is still a less noticeable beat here that could be mapped for ex. under a slidertail (replace 04:07:344 (5) - with a 1/4 slider) to keep up with the intensity of that part

04:08:244 (5,1,2,3,4) - I think this rhythm could be reconsidered since 04:08:244 (5) - has a hold and 04:08:469 (2) - isn't really mapped on any notable beat. I would suggest something like this https://puu.sh/waMDy/f987a97eaf.png as it keeps the mapping on the most distinct aspect of the song (which is mostly "vocals" in this case)

In this kiai you are missing inconsistently a lot of snares which kind makes the hitsounding sound odd. Listening to the song with 0% effect the best way to hitsound the drums would be to have a kick on downbeat and 3rd beat, and snare respectively on 2nd and 4th beat. The main reason why most of them are not hitsounded are because of 1/2 sliders such as 04:09:669 (3) - which kinda makes me think, if there is a distinct and notable beat that should be hitsounded, midway under the sliderbody, why is it not mapped. Maybe you could explain it to me?

04:16:344 (1,2,3,4) - I don't think the spacing has to change this much. Currently it just eats all of the intensity the part has to offer. Imo the spacing should be atleast 2 times, preferably atleast 2,5 times higher to meet the intensity the section should have

04:18:444 (1,2) - Do the sliderborders really have to overlap each other here like this? Imo it would look better if they were not overlapping at all or overlapping much more than just touching like that (for ex.). I would suggest not having them overlapped at all, i know the slidertail of 2 and the 5 from previous combo are supposed to be stacked but i think patterning them that they are not exactly stacked can look just as fine aswell (roughly the amount of spacing i'm talking about) somewhat(?) like this 04:29:394 (2,4) -

04:20:844 (1,2,3,4) - Same as before. Here i would suggest 1,5 times as it would notably bring up intensity but it would still keep it different from the spaced stream

04:37:644 (1,2) - Yea. You probably know what i'd say about these.

04:40:344 (1) - Imo this should be mapped as a stream since i don't think a slider like that can represent the song properly because all of the 1/4 ticks after the head have distinct sounds (also it would be bit more consistent as these two streams are mapped 04:39:144 (1,2,3,4) - 04:41:544 (1,2,3,4) - )

04:42:969 - Imo this point should be mapped as a hitcircle because the sound is nearly identical with what 04:42:894 (4) - is mapped on

05:07:044 (1) - I think this slider could be extended to the red tick on 05:07:494 - which is where the buzz -ish sound ends

Between these two points 05:15:744 - 05:16:344 - there is this weird instrument that you have mapped fairly normally in the next section 05:17:244 (1,2,3) - , maybe you could explain this inconsistency once and for all

05:24:144 (2) - Idk how good is it for the readability that the 2 get stacked into the sliderbody

06:09:406 (1) - Maybe changing the volume to 10% for the sliderticks would remove the possibility of someone implying that the slider does not give enough feedback (It's quite hard to read the ticks for the first half)


Good luck ^-^
Yamicchi
M4M owo

• 00:43:044 (1) - Minor stuff but why don't you blanket this with 00:42:444 (1,2) - ?
• 00:52:644 (1,2) - Flow is a bit rough to me tho. Idk if it is with others but to me sth like this might do the trick
• 00:55:044 (1,2) - Recently you're making those 2 sliders different, so why is this one the same?
• 00:57:444 (1,2) - This one too hmm. Making them different is a better choice rather than not to fix tho. I see you making similar slider for 01:01:644 (1,2) - snares like these, that's why different sliders might be a good idea to express different rhythm too.
• 01:01:494 (3) - I believe a triples fits this better than a slider
• 01:02:994 (3) - The pitch of this is higher than the previous 2, so i'm thinking of sth like this maybe?
• 01:07:494 (1,2,3) - Geez you did it fine here lul
• Also I found some objects whose spacing is kinda conflict to what it's expressing like 01:09:444 (1) - 01:17:394 (3) -
• 01:26:244 (1,2,3) - Blanket can be improved a lot tho
• 01:37:794 (4) - similar rhythm and beat but the spacing is kinda different to what you're doing at 01:32:994 (4) - ?
• 01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well if you listen carefully to the song, the synth is going down instead of going up like what you did for 01:43:044 (1,2,3,4) - 01:44:244 (1,2,3,4) - I'd say let's check this again
• 02:03:294 (1,2) - uh idk the overlapped body feels weird imo.
• 02:11:844 (1) - The intensity didn't start here but 02:12:144 - here instead, if you listen to it a few times more. How about making the slider 1/4? I think the increasing of the snap divisor is a good idea actually
• 02:52:344 (6) - The sound didn't just stop here but ascent until 02:52:644 - so why don't you try a 3/4 slider?
• 02:52:644 (1) - http://puu.sh/wc826/9a48e4008d.jpg the curve feels weird xd
• 03:14:544 (2) - unstacked
• 03:48:444 (1,3,1,2) - well that's the problem of sliderend stacking. They're not yet stacked properly. You might wanna check them out again, and the others round the map too
• Too much intensity can't find anything orz
• 05:40:494 (1) - well after a bit of adjustment I find the round shape could be polished a bit more (result: http://puu.sh/wc8ma/010e68a537.jpg) so why don't you give it a try?

hope this helped. The map is wayyy to hard for me to testplay so I can't find much of it.
UndeadCapulet
at your req, sorry for so late ;;

0G

Once you reach 06:03:444 - the bpm starts dropping so you're going to need some more redlines there, your current pseudosnapping won't cut it. (I'm sure you know this tho ww)

  1. 00:41:844 (1,2,3,4,5,6,7,8,1) - Think you should work this stream so it fits with the previous pattern, starting the stream at the same location as 00:41:244 (1) - is really underwhelming imo
  2. 01:34:494 (1,2) - Don't see any reason for these to be sliders, I think it works better if these are 1/1 circles to tie better with the rhythm at 01:32:394 (1) - . Same for 01:39:294 (1,2) - .
  3. 01:40:644 (1,2,3,4) - Working the back-and-forth ctrl+g style motion you have at 01:41:844 (1,2,3,4) - into these sliders as well would be really nice imo
  4. 01:50:244 (1) - This slider doesn't get a whole lot of emphasis the way it's laid out rn, partially due to the previous jump patter outweighing it, and partially due to the player's urge to reach 01:50:544 (1) - as soon as possible, so they slide out of the slidertail really early. If you do an arrange like this the player has to both make a stronger snap and sit through the entire slider, making the kiai start feel way stronger. (this kinda applies to a bunch of your slowdown sliders, if you agree with the suggestion go through the map and apply as you see fit)
  5. 01:52:344 (3) - The huge jump to this object seems really out of place since before all of your rhythms and placements were laid out to emphasize the big drumbeats, this doesn't have one. Same for 02:01:944 (3) - .
  6. 01:54:294 (5) - Because of how the cursor motions are laid out, this object is the start of the 01:54:444 (1,2,3,4) - jump pattern, which doesn't fit with how the wubsounds work here. I think you should move it to somewhere so the player needs to make a noticeably different style of snap to 01:54:444 (1) - . Alternatively, ctrl+g'ing the 01:54:594 (2,4) - sliders makes for another nice contrast to show off the wubs.
  7. 01:55:944 (3) - There's no sound here, and you're generally pretty good in later parts about following the more complex rhythms this song offers. I'd suggest this rhythm instead, maybe with an arrange of this nature. Same for 02:05:544 (3) - .
  8. 02:00:144 (1,2,3) - Sad you didn't continue using the linear motion you had at 01:50:544 (1,2,3) - , it was really nice ;w;
  9. 02:07:644 (3) - Believe it or not this is actually 3/8 snap
  10. 02:08:844 (1,2,3,4,5,6) - This rhythm is really overcomplicated for this point in the song imo, you can just do something like this to closer follow the drumline and create a nicer feeling.
  11. I know I'm kinda asking you to completely rework the rhythm concepts in this section by making this suggestion (and by all means feel free to deny), but the superloud superhigh squealysynth sound at 02:35:844 (1,2,3) - , 02:40:644 (1,2,3) - , etc. is being pretty much completely ignored atm, it's rhythm and motions are the same as fillerstuffs like 02:34:644 (1,2,3) - . I really think you should try something else here to show off this sound more. For example, I'd try building the streams in this section around it (but maybe that's just the Chloe fanatic in me)
  12. 02:52:644 (1) - This tiny wave is a bit unsightly imo, just looks really cramped in and the sliderborder is awkwardly jagged.
  13. 04:08:469 (2) - Really think this note takes away from the big drop in intensity here, having to keep up some constant streaming doesn't let this part before the kiai starts fully shine imo
  14. 04:19:644 (1,2,3,4) - Change something in here into a spaced stream, maybe? 1/4 sliders are way less intense than streams no matter how fast they are, the huge drop in clicking is very noticeable at this part.
  15. 04:38:844 (1) - Because of how much you abuse slider leniency to move into 04:39:144 (1) - , this is actually a bigger slowdown of the cursor than the slowdown sliders at 04:40:044 (1,1) - . Think you should rework this part to keep the slowdown away from the slider itself and instead just have the cursor slowdown along the stream.
  16. 04:45:744 (2,2) - These should prob be NC'd like how you NC'd the streams earlier.
  17. 05:06:444 (1,2,3) - This should really be worked into the previous straightsliders arrange imo, let 05:06:744 (3) - be the change to fit the drumstuffs better
  18. 05:07:544 - bugged break extension
  19. 05:19:644 (1,2,1,2,3,1,2,3) - mmmmmm super lame, I think you should tie this visually closer to the lines of 05:17:244 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - since it's the same synth. Also pls, it's a 7* wubmap you don't need to handhold the 1/3 rhythm so hard that half a measure of 1/3 is just repeat sliders. Same for 05:29:244 (1,2,1,2,3,1,2,3) - .
---
Good luck~
MouseEasy
this is amazing
Topic Starter
-Visceral-

MouseEasy wrote:

this is amazing
Ty so much :D
Aeril
I found time lol here is bad mod
  1. 00:42:444 (1) - i think it would be better to either almost stack this slider on the end of the stream on 8 or to increase the spacing more as the great contrast between the extreme quiet and the very loud buildup is not shown very well in my opinion.
  2. 00:43:044 (1,2) - placement on all sounds just like this seem to only take into account aesthetics as 00:43:044 (1,2) - these two require the player to change flow between the two sliders but say 00:50:244 (1,2) - this one is completely one directional flow.
  3. 01:10:494 (1) - maybe remove nc on this or add nc on all the other ones just like as its the only one with nc.
  4. 01:15:444 (6) - had a cool thing going on with the curve then blocky slider on the growly one but this one is a curve too ;/ maybe change to a blocky slider.
  5. 01:49:644 (1,2,1,2,1) - flow here is kinda odd. it would play better if you switched the two kick sliders but rn the way it is, it gives more emphasis to the slow down on the purple slider. it really depends on you.
  6. 01:50:244 (1,1) - maybe decrease the distance between these so theres more emphasis on the next triple because of the contrast between the fast and slow movement. this of course applies to the rest of the moments like this one.
  7. 01:53:244 (1,3) - fix this >:O improper blanket ruins the visuals of 01:53:694 (3,4) - because of how close it is.
  8. 01:59:844 (1,1) - to what i was referring to before, this is what i think fits more than the big spacing between both.
  9. 02:04:044 (1,2,1,2) - different type of patterning and ncs than 01:54:444 (1,2,3,4) - but theyre like the exact same in the music?
  10. 02:13:794 (2,1,2,3,4) - the placement of the slider of 2 really destroys the emphasis on the spaced stream because of the huge spacing and that it's flow into the stream is the exact same as the direction the stream goes in.
  11. 03:11:844 - i think the jumps in this part should slowly build up in size with more variation in size. i think the start should have smaller spacing than now and to 03:28:794 (2,3) - increase the spacing between these two.
  12. 03:58:344 (1,2) - can this be a horizontal jump as well to match previous all vertical then last is horizontal? really fits with emphasizing the last 2.
  13. 05:19:044 (1,2,3) - dont like how all three of these go in the same exact direction of a straight line. thats how slider leniency would have it play out and most people would do it. 05:19:044 (1,2) - i think you should flip these two sliders with individual ctrl g on each. you also do this later on the same sounds.
<3
i forgot to post this when i finished it a while ago sorry lol
Topic Starter
-Visceral-

DTM9 Nowa wrote:

Hey


Smoothie World wrote:

Mods : 2 3

normal-slidertick.wav comes off as unused from MA, maybe you could point out where you use the hitsound to avoid further confusion

04:08:244 - Imo this would be a better spot for the preview point as it will be the hardest part (thus begin the drop/part that everyone will remember) and it has a happier tone than the wub part


00:52:044 (1,2) - I guess the way the two sliders are connected could be adjusted by a bit. I don't know is it just my internet_OCD™ as the slider bodies don't form a "single body" together

01:22:644 (1,2,3) - Maybe you could suit the way you have mapped similar patterns -where there is a 1/1 jump and then a 6/4 jump- here aswell? Like the 3 would be close to the 2 01:24:144 (2,3) - or even stacked under it 01:25:344 (2,3) -

01:48:444 (1,2,3,4,5,6,7,8,1) - I think this stream shape could be improved since the circularity completely changes on the 6 i think its alright

01:56:394 (1) - Slider is offscreen on 4:3

02:03:294 (1,2) - Do these have to overlap? It just doesn't look that good

02:13:044 (1,1) - This is seems to be quite hard to even see with nomod since the vision is almost completely blocked by the buzz slider. Even using spacing like 0.2x for the hitcircle would slightly improve the readability of the pattern.

02:20:844 (1,2) - These could be little bit more interesting. Atleast something like this 02:25:644 (1,2) - for example would make the visual following of the sounds be more interesting

02:38:244 - Imo representing the wub sound here with a 1/2 slider would follow the song much better than just mapping 02:38:394 - since the wub is just that much stronger. Also you have followed the wub here 02:38:544 (3) -

03:28:794 (2,3) - Is it necessary to lower the spacing like this. It would fit a lot better if it would increase as the beat just seems to be intensifying over this 03:27:444 - 03:29:844 - section gradually

On the other hand 03:29:994 (1) - this could be for example be stacked under the 8 to represent the sudden stop in the song and then gradually increasing the spacing over the next sliders

03:39:594 (2) - This could be a 1/4 slider aswell since it has a similar short hold like 03:39:444 (1) -

04:01:644 (1,2,3,4,1) - The way the slider in the end is placed kinda ruins the shape for the stream. It'd just simply look better if the slider would follow the shape of the stream like https://puu.sh/waKLy/590d6912ff.png for ex.

04:02:769 (8,1,2) - The 1 doesn't really seem to be in the circularity formed by 04:02:244 (1,2,3,4,5,6,7,8) - which kinda makes the transition look awkward. It'd be better if the 1 would be part of both streams or notably only part of the second stream (dividing them w/ bigger spacing or a stream jump, see this 05:14:769 (8,1) - for example)

04:04:344 (5) - Same thing as here 04:01:944 (1) - plus this could be NCd to represent the slowdown and just because it would be consistent with 04:01:944 (1) -

04:07:419 - There is still a less noticeable beat here that could be mapped for ex. under a slidertail (replace 04:07:344 (5) - with a 1/4 slider) to keep up with the intensity of that part

04:08:244 (5,1,2,3,4) - I think this rhythm could be reconsidered since 04:08:244 (5) - has a hold and 04:08:469 (2) - isn't really mapped on any notable beat. I would suggest something like this https://puu.sh/waMDy/f987a97eaf.png as it keeps the mapping on the most distinct aspect of the song (which is mostly "vocals" in this case) idk i feel like this is the best possible rhythm

In this kiai you are missing inconsistently a lot of snares which kind makes the hitsounding sound odd. Listening to the song with 0% effect the best way to hitsound the drums would be to have a kick on downbeat and 3rd beat, and snare respectively on 2nd and 4th beat. The main reason why most of them are not hitsounded are because of 1/2 sliders such as 04:09:669 (3) - which kinda makes me think, if there is a distinct and notable beat that should be hitsounded, midway under the sliderbody, why is it not mapped. Maybe you could explain it to me? yea i really gotta remap this kiai fug

04:16:344 (1,2,3,4) - I don't think the spacing has to change this much. Currently it just eats all of the intensity the part has to offer. Imo the spacing should be atleast 2 times, preferably atleast 2,5 times higher to meet the intensity the section should have

04:18:444 (1,2) - Do the sliderborders really have to overlap each other here like this? Imo it would look better if they were not overlapping at all or overlapping much more than just touching like that (for ex.). I would suggest not having them overlapped at all, i know the slidertail of 2 and the 5 from previous combo are supposed to be stacked but i think patterning them that they are not exactly stacked can look just as fine aswell (roughly the amount of spacing i'm talking about) somewhat(?) like this 04:29:394 (2,4) -

04:20:844 (1,2,3,4) - Same as before. Here i would suggest 1,5 times as it would notably bring up intensity but it would still keep it different from the spaced stream

04:37:644 (1,2) - Yea. You probably know what i'd say about these.

04:40:344 (1) - Imo this should be mapped as a stream since i don't think a slider like that can represent the song properly because all of the 1/4 ticks after the head have distinct sounds (also it would be bit more consistent as these two streams are mapped 04:39:144 (1,2,3,4) - 04:41:544 (1,2,3,4) - ) i dont think they are that loud and the variety is nice. i want some difference between the last one and this one

04:42:969 - Imo this point should be mapped as a hitcircle because the sound is nearly identical with what 04:42:894 (4) - is mapped on

05:07:044 (1) - I think this slider could be extended to the red tick on 05:07:494 - which is where the buzz -ish sound ends

Between these two points 05:15:744 - 05:16:344 - there is this weird instrument that you have mapped fairly normally in the next section 05:17:244 (1,2,3) - , maybe you could explain this inconsistency once and for all

05:24:144 (2) - Idk how good is it for the readability that the 2 get stacked into the sliderbody pretty readable

06:09:406 (1) - Maybe changing the volume to 10% for the sliderticks would remove the possibility of someone implying that the slider does not give enough feedback (It's quite hard to read the ticks for the first half)


Good luck ^-^

Yamicchi wrote:

M4M owo

• 00:43:044 (1) - Minor stuff but why don't you blanket this with 00:42:444 (1,2) - ?
• 00:52:644 (1,2) - Flow is a bit rough to me tho. Idk if it is with others but to me sth like this might do the trick its designed to be rough
• 00:55:044 (1,2) - Recently you're making those 2 sliders different, so why is this one the same?
• 00:57:444 (1,2) - This one too hmm. Making them different is a better choice rather than not to fix tho. I see you making similar slider for 01:01:644 (1,2) - snares like these, that's why different sliders might be a good idea to express different rhythm too.
• 01:01:494 (3) - I believe a triples fits this better than a slider
• 01:02:994 (3) - The pitch of this is higher than the previous 2, so i'm thinking of sth like this maybe?
• 01:07:494 (1,2,3) - Geez you did it fine here lul
• Also I found some objects whose spacing is kinda conflict to what it's expressing like 01:09:444 (1) - 01:17:394 (3) -
• 01:26:244 (1,2,3) - Blanket can be improved a lot tho
• 01:37:794 (4) - similar rhythm and beat but the spacing is kinda different to what you're doing at 01:32:994 (4) - ?
• 01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well if you listen carefully to the song, the synth is going down instead of going up like what you did for 01:43:044 (1,2,3,4) - 01:44:244 (1,2,3,4) - I'd say let's check this again following the drop of the synth and then the rise in the background to build up the intensity again
• 02:03:294 (1,2) - uh idk the overlapped body feels weird imo.
• 02:11:844 (1) - The intensity didn't start here but 02:12:144 - here instead, if you listen to it a few times more. How about making the slider 1/4? I think the increasing of the snap divisor is a good idea actually i dont think it does to me. i feel like its always rising
• 02:52:344 (6) - The sound didn't just stop here but ascent until 02:52:644 - so why don't you try a 3/4 slider?
• 02:52:644 (1) - http://puu.sh/wc826/9a48e4008d.jpg the curve feels weird xd
• 03:14:544 (2) - unstacked
• 03:48:444 (1,3,1,2) - well that's the problem of sliderend stacking. They're not yet stacked properly. You might wanna check them out again, and the others round the map too looks good to me i dont get it
• Too much intensity can't find anything orz
• 05:40:494 (1) - well after a bit of adjustment I find the round shape could be polished a bit more (result: http://puu.sh/wc8ma/010e68a537.jpg) so why don't you give it a try?

hope this helped. The map is wayyy to hard for me to testplay so I can't find much of it.
no comment is no change. will do the others tomorrow
aevin
change artist name to: かめりあ vs. DJ Genki (Camellia vs. DJ Genki)
8-) 8-) 8-)
ProfessionalBox
Change the song name to Feelin Sky (Camellia's "200step" Self-remix)
Topic Starter
-Visceral-

UndeadCapulet wrote:

at your req, sorry for so late ;;

0G

Once you reach 06:03:444 - the bpm starts dropping so you're going to need some more redlines there, your current pseudosnapping won't cut it. (I'm sure you know this tho ww)

  1. 00:41:844 (1,2,3,4,5,6,7,8,1) - Think you should work this stream so it fits with the previous pattern, starting the stream at the same location as 00:41:244 (1) - is really underwhelming imo
  2. 01:34:494 (1,2) - Don't see any reason for these to be sliders, I think it works better if these are 1/1 circles to tie better with the rhythm at 01:32:394 (1) - . Same for 01:39:294 (1,2) - . variety in a boring section
  3. 01:40:644 (1,2,3,4) - Working the back-and-forth ctrl+g style motion you have at 01:41:844 (1,2,3,4) - into these sliders as well would be really nice imo i feel like it plays better how it is now since its kinda like an opening/closing thing
  4. 01:50:244 (1) - This slider doesn't get a whole lot of emphasis the way it's laid out rn, partially due to the previous jump patter outweighing it, and partially due to the player's urge to reach 01:50:544 (1) - as soon as possible, so they slide out of the slidertail really early. If you do an arrange like this the player has to both make a stronger snap and sit through the entire slider, making the kiai start feel way stronger. (this kinda applies to a bunch of your slowdown sliders, if you agree with the suggestion go through the map and apply as you see fit)
  5. 01:52:344 (3) - The huge jump to this object seems really out of place since before all of your rhythms and placements were laid out to emphasize the big drumbeats, this doesn't have one. Same for 02:01:944 (3) - .
  6. 01:54:294 (5) - Because of how the cursor motions are laid out, this object is the start of the 01:54:444 (1,2,3,4) - jump pattern, which doesn't fit with how the wubsounds work here. I think you should move it to somewhere so the player needs to make a noticeably different style of snap to 01:54:444 (1) - . Alternatively, ctrl+g'ing the 01:54:594 (2,4) - sliders makes for another nice contrast to show off the wubs.
  7. 01:55:944 (3) - There's no sound here, and you're generally pretty good in later parts about following the more complex rhythms this song offers. I'd suggest this rhythm instead, maybe with an arrange of this nature. Same for 02:05:544 (3) - . i think this one plays better and theres a really subtle wub sound there
  8. 02:00:144 (1,2,3) - Sad you didn't continue using the linear motion you had at 01:50:544 (1,2,3) - , it was really nice ;w;
  9. 02:07:644 (3) - Believe it or not this is actually 3/8 snap i dont hear it :c
  10. 02:08:844 (1,2,3,4,5,6) - This rhythm is really overcomplicated for this point in the song imo, you can just do its the finish of the first kiai and isnt hard to read compared to the next partsomething like this to closer follow the drumline and create a nicer feeling.
  11. I know I'm kinda asking you to completely rework the rhythm concepts in this section by making this suggestion (and by all means feel free to deny), but the superloud superhigh squealysynth sound at 02:35:844 (1,2,3) - , 02:40:644 (1,2,3) - , etc. is being pretty much completely ignored atm, it's rhythm and motions are the same as fillerstuffs like 02:34:644 (1,2,3) - . I really think you should try something else here to show off this sound more. For example, I'd try building the streams in this section around it (but maybe that's just the Chloe fanatic in me)
  12. 02:52:644 (1) - This tiny wave is a bit unsightly imo, just looks really cramped in and the sliderborder is awkwardly jagged.
  13. 04:08:469 (2) - Really think this note takes away from the big drop in intensity here, having to keep up some constant streaming doesn't let this part before the kiai starts fully shine imo
  14. 04:19:644 (1,2,3,4) - Change something in here into a spaced stream, maybe? 1/4 sliders are way less intense than streams no matter how fast they are, the huge drop in clicking is very noticeable at this part.
  15. 04:38:844 (1) - Because of how much you abuse slider leniency to move into 04:39:144 (1) - , this is actually a bigger slowdown of the cursor than the slowdown sliders at 04:40:044 (1,1) - . Think you should rework this part to keep the slowdown away from the slider itself and instead just have the cursor slowdown along the stream. did something else
  16. 04:45:744 (2,2) - These should prob be NC'd like how you NC'd the streams earlier.
  17. 05:06:444 (1,2,3) - This should really be worked into the previous straightsliders arrange imo, let 05:06:744 (3) - be the change to fit the drumstuffs better
  18. 05:07:544 - bugged break extension
  19. 05:19:644 (1,2,1,2,3,1,2,3) - mmmmmm super lame, I think you should tie this visually closer to the lines of 05:17:244 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - since it's the same synth. Also pls, it's a 7* wubmap you don't need to handhold the 1/3 rhythm so hard that half a measure of 1/3 is just repeat sliders. Same for 05:29:244 (1,2,1,2,3,1,2,3) - .i dont think its lame :(
---
Good luck~

Aeril wrote:

I found time lol here is bad mod
  1. 00:42:444 (1) - i think it would be better to either almost stack this slider on the end of the stream on 8 or to increase the spacing more as the great contrast between the extreme quiet and the very loud buildup is not shown very well in my opinion.
  2. 00:43:044 (1,2) - placement on all sounds just like this seem to only take into account aesthetics as 00:43:044 (1,2) - these two require the player to change flow between the two sliders but say 00:50:244 (1,2) - this one is completely one directional flow.
  3. 01:10:494 (1) - maybe remove nc on this or add nc on all the other ones just like as its the only one with nc.
  4. 01:15:444 (6) - had a cool thing going on with the curve then blocky slider on the growly one but this one is a curve too ;/ maybe change to a blocky slider.
  5. 01:49:644 (1,2,1,2,1) - flow here is kinda odd. it would play better if you switched the two kick sliders but rn the way it is, it gives more emphasis to the slow down on the purple slider. it really depends on you.
  6. 01:50:244 (1,1) - maybe decrease the distance between these so theres more emphasis on the next triple because of the contrast between the fast and slow movement. this of course applies to the rest of the moments like this one.
  7. 01:53:244 (1,3) - fix this >:O improper blanket ruins the visuals of 01:53:694 (3,4) - because of how close it is.
  8. 01:59:844 (1,1) - to what i was referring to before, this is what i think fits more than the big spacing between both.
  9. 02:04:044 (1,2,1,2) - different type of patterning and ncs than 01:54:444 (1,2,3,4) - but theyre like the exact same in the music?
  10. 02:13:794 (2,1,2,3,4) - the placement of the slider of 2 really destroys the emphasis on the spaced stream because of the huge spacing and that it's flow into the stream is the exact same as the direction the stream goes in.
  11. 03:11:844 - i think the jumps in this part should slowly build up in size with more variation in size. i think the start should have smaller spacing than now and to 03:28:794 (2,3) - increase the spacing between these two.
  12. 03:58:344 (1,2) - can this be a horizontal jump as well to match previous all vertical then last is horizontal? really fits with emphasizing the last 2.
  13. 05:19:044 (1,2,3) - dont like how all three of these go in the same exact direction of a straight line. thats how slider leniency would have it play out and most people would do it. 05:19:044 (1,2) - i think you should flip these two sliders with individual ctrl g on each. you also do this later on the same sounds.
<3
i forgot to post this when i finished it a while ago sorry lol

no message = changed. ty!
squirrelpascals
recheck as requested, so no kduOSU!

:fire: :fire:
you have an unsnapped boi in ai mod

• Your soft-hitnormal is really really quiet, you can't hear it with both music and effect volume at 100%. I amplified the same hitsound so that it would be loud enough to hear, so just use that one instead

• 01:02:694 (1) - I don't hear a note under this circle, delet

• 01:44:244 (1,2) - Why this overlap? Doesn't fit in aesthetically with the rest of the pattern at 01:44:544 (2,3,4) -

• 01:45:744 (1,2,1) - Not a fan of this wide angle here, it stands out from all the other sharper angles you use in this jump section

• 01:54:894 (4,1) - I don't like where 1 is placed because of how it flows from 01:54:744 (3,4) - . Placing it to the right somewhere would be more optimal

• 01:57:444 (1,1) - Why do you choose to overlap these two? mentioning this because you usually space 1/4 gaps

• 02:06:894 (4,1) - It would be best to increase the spacing here to add more contrast between 02:06:669 (3,4,1) -

• 02:08:244 (2) - Move nc hecause this is on a downbeat

• 02:17:469 (2,1) - Looks like this might be a 1/4 gap because of how you spaced 02:16:944 (2,3) - . Would be better to increase spacing here

• 02:47:994 (2,3) - I don't really like how these overlap over the slider shape of 02:47:544 (3) - , it looks pretty unorganized

• 02:49:044 (1,2,3) - 02:49:494 (1,2,3) - These wide angles don't seem to play very comfortably

• 04:17:844 (1,2,3,4) - Don't like how stream 2,3,4 flows from slider 1. The jump at 04:17:844 (1,2) - really counteracts the stream movement and slider direction

• 04:13:194 (1) - remove nc, you don't usually put notes in single combos like this

• 04:22:194 (2) - ctrl+g looks like it would be better for this slider, bewteen the flow from 04:22:044 (1,2,3) - and the spacing at 04:22:194 (2,3) -

• 04:25:044 - Sounds like it would be better clickable, since its at the start of a new measure and there's a pretty obvious note here from the melody

• 04:34:044 (1,2) - I know this part is high intensity but compared to 04:34:194 (2,3,4) - this looks spaced pretty high. Ctrl+g on 2 or something would work

• 04:40:344 (1) - Going to comment on this again not being a stream lol. You can argue that their different sounds and that's acceptable, but i still think it would be better to recognize the individual notes here at 04:40:419 - 04:40:494 - 04:40:569 - .

• 04:42:894 (4) - Inconsistent with the way you used circles at 04:42:444 (1,2) -

• 04:48:294 (1,2,3) - 04:50:694 (2,3,4) - 04:53:094 (2,3,4) - 04:55:494 (2,3,4) - Why do you sometimes use a triple and sometimes use a double with the spacing gap after? I can see that you're switching off on every pattern but i think would make

• 04:57:969 (3,4,5,6) - 05:00:144 (3,4,5,6) - 05:02:994 (5,6,7,1) - Your rhythm choices seem to vary a lot here. Variation is okay but there should still be more consistency in what you choose to follow. Foe example, at 04:58:194 (5) - you choose to follow the vocal with a 1/2 slider, but at 05:02:994 (5,6) - you use a kickslider + circle to also follow the drum. Basically try to follow more of a pattern through these parts. Also 05:05:394 (5,6) - looks overspaced in general, since you seem to stick to mostly mid-range jumps here

• 05:31:569 (4,1) - Don't you usually leave the note that you want to exagerate on the corner of the stream rather than after it? (like 05:32:844 (1) - ) you should do either consistently

• 05:44:094 (4,1) - Should start the slider where 4 is instead, because you usually leave the subbass note after it ignored (like at 05:40:194 (2,3,1) - )

I also timed the ending for you. The piano at 06:07:588 - is in 1/6 because of the different pacing of the notes and the linear decrease in bpm



k call me back :)
Topic Starter
-Visceral-

squirrelpascals wrote:

recheck as requested, so no kduOSU!

:fire: :fire:
you have an unsnapped boi in ai mod

• Your soft-hitnormal is really really quiet, you can't hear it with both music and effect volume at 100%. I amplified the same hitsound so that it would be loud enough to hear, so just use that one instead

• 01:02:694 (1) - I don't hear a note under this circle, delet

• 01:44:244 (1,2) - Why this overlap? Doesn't fit in aesthetically with the rest of the pattern at 01:44:544 (2,3,4) -

• 01:45:744 (1,2,1) - Not a fan of this wide angle here, it stands out from all the other sharper angles you use in this jump section

• 01:54:894 (4,1) - I don't like where 1 is placed because of how it flows from 01:54:744 (3,4) - . Placing it to the right somewhere would be more optimal

• 01:57:444 (1,1) - Why do you choose to overlap these two? mentioning this because you usually space 1/4 gaps

• 02:06:894 (4,1) - It would be best to increase the spacing here to add more contrast between 02:06:669 (3,4,1) - the break in flow is enough for emphasis but i changed up the pattern a bit so just make sure this is alright

• 02:08:244 (2) - Move nc hecause this is on a downbeat

• 02:17:469 (2,1) - Looks like this might be a 1/4 gap because of how you spaced 02:16:944 (2,3) - . Would be better to increase spacing here

• 02:47:994 (2,3) - I don't really like how these overlap over the slider shape of 02:47:544 (3) - , it looks pretty unorganized

• 02:49:044 (1,2,3) - 02:49:494 (1,2,3) - These wide angles don't seem to play very comfortably this is the climax of the first drop so i dont think it should play 'comfortably' tbh. its a pretty high intensity part and i feel the flow i create here separates it from the rest of the drop and makes a lot of pressure

• 04:17:844 (1,2,3,4) - Don't like how stream 2,3,4 flows from slider 1. The jump at 04:17:844 (1,2) - really counteracts the stream movement and slider direction

• 04:13:194 (1) - remove nc, you don't usually put notes in single combos like this

• 04:22:194 (2) - ctrl+g looks like it would be better for this slider, bewteen the flow from 04:22:044 (1,2,3) - and the spacing at 04:22:194 (2,3) -

• 04:25:044 - Sounds like it would be better clickable, since its at the start of a new measure and there's a pretty obvious note here from the melody

• 04:34:044 (1,2) - I know this part is high intensity but compared to 04:34:194 (2,3,4) - this looks spaced pretty high. Ctrl+g on 2 or something would work

• 04:40:344 (1) - Going to comment on this again not being a stream lol. You can argue that their different sounds and that's acceptable, but i still think it would be better to recognize the individual notes here at 04:40:419 - 04:40:494 - 04:40:569 - . i made it a 1/4 repeat but not a stream to compromise :P

• 04:42:894 (4) - Inconsistent with the way you used circles at 04:42:444 (1,2) -

• 04:48:294 (1,2,3) - 04:50:694 (2,3,4) - 04:53:094 (2,3,4) - 04:55:494 (2,3,4) - Why do you sometimes use a triple and sometimes use a double with the spacing gap after? I can see that you're switching off on every pattern but i think would make just some variety for a bland section. they dont play too much harder from one another tbh and just triples would be really boring for right after the hardest part in the map

• 04:57:969 (3,4,5,6) - 05:00:144 (3,4,5,6) - 05:02:994 (5,6,7,1) - Your rhythm choices seem to vary a lot here. Variation is okay but there should still be more consistency in what you choose to follow. Foe example, at 04:58:194 (5) - you choose to follow the vocal with a 1/2 slider, but at 05:02:994 (5,6) - you use a kickslider + circle to also follow the drum. Basically try to follow more of a pattern through these parts. Also 05:05:394 (5,6) - looks overspaced in general, since you seem to stick to mostly mid-range jumps here

• 05:31:569 (4,1) - Don't you usually leave the note that you want to exagerate on the corner of the stream rather than after it? (like 05:32:844 (1) - ) you should do either consistently

• 05:44:094 (4,1) - Should start the slider where 4 is instead, because you usually leave the subbass note after it ignored (like at 05:40:194 (2,3,1) - )

I also timed the ending for you. The piano at 06:07:588 - is in 1/6 because of the different pacing of the notes and the linear decrease in bpm



k call me back :)
squirrelpascals
d

irc about some miscellaneous chagnes
00:39 squirrelpascals: i sent the .osu timing stuff over discord
00:40 squirrelpascals: would you rather it over forum
00:40 Smoothie World: no discord is perfect
00:40 Smoothie World: im almost done
00:40 squirrelpascals: kk sounds good
00:40 Smoothie World: i think only 3 things so far i havent changed
00:40 Smoothie World: good mod
00:40 squirrelpascals: awesome :D
00:51 Smoothie World: ok im about to update
00:51 squirrelpascals: okay cool
00:51 squirrelpascals: im reading through your reply rn
00:51 squirrelpascals: i cringe at myself every time i see that i didnt finish typing a sentence lmao
00:51 Smoothie World: LOL yea i wasnt gonna say anything
00:52 squirrelpascals: it happened like 4 times at one point it sucks
01:02 Smoothie World: ok its updated
01:02 Smoothie World: please check like
01:02 Smoothie World: the whole map again start to finish
01:02 squirrelpascals: okay
01:02 Smoothie World: and do aibat if u havent or whatever that program is called
01:02 squirrelpascals: alright
01:02 Smoothie World: i dont wanna fuck you over lmao
01:02 Smoothie World: cause ive like
01:02 Smoothie World: fucked stuff up right before getting a bubble
01:03 Smoothie World: and i wanna make sure everything is good especially with the timing sections and some changes i made that didnt involve the mod
01:03 squirrelpascals: ive bubbled a map where the entire fucking set was unsnapped
01:03 Smoothie World: ty :D
01:03 squirrelpascals: okay
01:03 squirrelpascals: n
01:03 Smoothie World: omg..
01:03 Smoothie World: mp3 change?
01:03 squirrelpascals: timing change
01:03 Smoothie World: oh damn
01:03 Smoothie World: yea
01:03 Smoothie World: :/
01:03 squirrelpascals: the only thing that sucks is that i dont have aibat
01:03 Smoothie World: being a BN scares me lmao
01:03 Smoothie World: not for me i think
01:03 Smoothie World: why not?
01:03 Smoothie World: you should download it
01:04 Smoothie World: it helps a lot with like
01:04 Smoothie World: unrankable shit
01:04 squirrelpascals: i tried installing it but the links i was given didnt work
01:04 squirrelpascals: it was on some random ass hosting website lmso
01:04 squirrelpascals: lmao
01:04 Smoothie World: ;~;
01:05 squirrelpascals: the thing i see it being most useful for is unused hitsounds
01:05 Smoothie World: true yeah
01:07 squirrelpascals: 02:48:444 (2,3) -
01:07 squirrelpascals: drum
01:08 squirrelpascals: wait didnt you want to voice :p
01:08 Smoothie World: o not rn actually
01:08 squirrelpascals: okay no problem
01:12 Smoothie World: LOL how the fuck did i misclick that hard on the drum sample and not notice
01:12 Smoothie World: goddamn
01:12 squirrelpascals: haha
01:13 squirrelpascals: sometimes when i rotate objects it will give it the drum sampleset for some reason
01:13 Smoothie World: oh
01:13 Smoothie World: well it was rotated for sure
01:14 squirrelpascals: yee that might have been it
01:14 Smoothie World: so that may be it
01:15 Smoothie World: lemme know when youre done looking and i can update
01:16 squirrelpascals: okay
01:16 squirrelpascals: you want the whole thing checked again righ
01:16 squirrelpascals: t
01:18 squirrelpascals: 04:52:044 (1,2,3,4) -
01:18 squirrelpascals: did you mean to pu tsnares here
01:18 squirrelpascals: because 04:56:844 (1,2,1,2) -
01:18 Smoothie World: nah
01:18 Smoothie World: they are two different things
01:18 squirrelpascals: okay just being sure
01:19 squirrelpascals: how about at 05:03:144 -
01:19 squirrelpascals: yeah because that should follow the snare pattern
01:20 Smoothie World: o shit yea i forgot to put snares on those
01:20 Smoothie World: fixed
01:21 squirrelpascals: did you use the soft-hitnormal
01:21 squirrelpascals: that i put in the mod
01:22 Smoothie World: yea i put it in why
01:22 Smoothie World: did it not refresh
01:22 Smoothie World: can u check
01:22 squirrelpascals: thats on my end
01:22 squirrelpascals: i just forgot to re-dl
01:22 squirrelpascals: just be sure its in there for you when you update
01:23 Smoothie World: i mean it sounds audible to me
01:23 squirrelpascals: it should be audible with both volume settings at %100
01:23 squirrelpascals: i basically amped it up so that you could hear it during the loud parts enough
01:24 Smoothie World: yea it is
01:24 squirrelpascals: okay then you probably have it
01:27 squirrelpascals: 01:57:744 (1,2,3,4) -
01:27 squirrelpascals: this looks pretty overspaced
01:28 squirrelpascals: sometimes fixing a problem creates a new one and it sux
01:28 squirrelpascals: wait actually
01:28 Smoothie World: eh i think its alright
01:28 squirrelpascals: yeah its actually not bad
01:28 Smoothie World: ya cuz the kickslider leads into the triple
01:29 squirrelpascals: isnt there a player that wanted to hd ss every camellia map
01:30 squirrelpascals: 02:06:519 (2,3,4) - this flow looks kinda choppy
01:31 squirrelpascals: https://puu.sh/wTmLP/069831a6b2.png possible fix
01:31 squirrelpascals: also still think that 02:06:894 (4,1) - can be spaced farther
01:32 squirrelpascals: 02:06:894 (4) - the ds for the prev and next objects here are very similar
01:32 Smoothie World: azer did yea
01:33 squirrelpascals: 02:15:969 (4,1) - this 1/4 spacing also looks a little far fetched
01:35 squirrelpascals: 02:39:294 (4) - moving this up a little would probably create some better movement between 02:38:994 (2,3,4,1) -
01:35 squirrelpascals: and make the bigger jump to 02:39:444 (1,2) - more comfortable
01:36 squirrelpascals: 02:41:844 (8) - nc here, downbeat
01:36 Smoothie World: ok when i update can you check second drop because i did a couple things
01:36 squirrelpascals: sry i might catch a couple other things lol
01:36 squirrelpascals: sure
01:36 squirrelpascals: the kiai on second half of the map right
01:37 Smoothie World: nop
01:37 Smoothie World: first drop
01:37 Smoothie World: mb
01:37 Smoothie World: second half of the first drop
01:37 squirrelpascals: oh okay
01:39 squirrelpascals: 04:18:444 (1,1) -
01:39 squirrelpascals: i think an offset stack would be better here
01:39 squirrelpascals: the linear-ness of this pattern makes this look kind of confusing lol
01:40 Smoothie World: should i just move the second slider up and left
01:40 squirrelpascals: yeah
01:40 Smoothie World: so its an equal triangle with 04:18:369 (6,1) -
01:40 squirrelpascals: yeah that works
01:41 Smoothie World: yeet
01:45 squirrelpascals: 06:09:404 (1) -
01:45 squirrelpascals: hey look these slider points dont go offscreen this time
01:45 squirrelpascals: 8^)
01:45 Smoothie World: 8)
01:46 squirrelpascals: but i feel like that slider is a bit too long
01:47 squirrelpascals: ending it at 06:16:904 - or something would make it feel less drawn out
01:47 squirrelpascals: .65 sv
01:48 squirrelpascals: okay when you're done with that update
01:49 Smoothie World: ok i shortened it a little but i dont wanna cut it off before the sound ends
01:49 squirrelpascals: yeah you dont have to cut it too short
01:49 squirrelpascals: but there comes a point where it gets kind of annoying to hold to something thats barely audible
01:50 squirrelpascals: tell when updated i have to redl
01:53 Smoothie World: ok updated
01:53 squirrelpascals: kk
01:54 squirrelpascals: okay yeah hitsound is better
01:54 squirrelpascals: what did you do in the second drop
01:54 squirrelpascals: im looking at the kiai at 02:14:244 -
01:54 Smoothie World: check the uhhh
01:54 Smoothie World: 1/4 thing
01:54 Smoothie World: the gap
01:55 Smoothie World: u pointed out
01:55 squirrelpascals: oh yeha
01:55 squirrelpascals: thats better
01:55 Smoothie World: i actually did that to all of em so it doesnt seem as wonky in the first one cause i like the snappy movement
01:55 squirrelpascals: yeah thats all good
01:58 squirrelpascals: okay yeah length of the last slider looks better
02:01 squirrelpascals: 04:37:944 -
02:01 squirrelpascals: wait nvm
02:02 squirrelpascals: okay looks good!
02:02 Smoothie World: !!!
02:02 squirrelpascals: !
Kyouren

Doormat wrote:

had one last quick chat with ProBox regarding metadata. the album listing that contains this track doesn't make any reference to DJ Genki so I think it's better to remove DJ Genki from the artist and put him in the tags if anything; it's kind of similar to how Camellia's remix of chrono diver doesn't list Nekomata Master as the artist.

metadata source (track 14)
p/6111046#p6111046
Pentori
heyo
[General]
^ what kittyadventure said, unless you have a source for the current artist it should probably just be camellia
http://cametek.jp/summary01/
https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/

[Zero Gravity]
  1. 00:43:044 - 03:31:044 - the spacing used to separate 1/1 sliders in these sections just feels super underwhelming :/ putting 00:59:844 (1,2) - in perspective of 01:29:844 (1,2) - shows how low the spacing is. i'd recommend buffing most of them cos slider leniency makes them really easy to land and barely emphasises stuff. also adding normal whistles to sliderbodies could be a nice touch to follow synths
  2. 01:09:594 (2,4) - sounds a lot more like blue tick snaps, could possibly use a rhythm that follows that more closely instead of simplifying them to 1/2s
  3. 01:10:494 (5) - how about keep the angles of the slider the same https://puu.sh/wUqho/d3a7d683f7.png
  4. 01:35:544 (5) - 01:40:344 (5) - dont think the beats here really needs to exist, comparing it to previous measures 01:31:944 - where u didnt normally map this. if u wanted to go with the buildup effect a 1/1 slider could work well from 01:35:244 (4)
  5. 01:40:644 (1,2,3,4,1,2,3,4) - from a conceptual point of view it seems like this stuff is decreasing spacing for the lowering vocal pitch, but then 01:43:044 (1,2,3,4,1,2,3,4) - seems to be building in spacing. perhaps stick to one idea to help reinforce it
  6. 01:48:444 (1,2,3,4,5,6,7,8,1) - stream shape is a bit messy, should try using slider to stream tool again
  7. 01:49:044 (1,2,1,2,1,2) - the problem with mapping the weird vocal stuff is that it isn't rly rhythmical, things like 01:49:194 (2,1) - feel 20ms late and plus the fact that you have decently spaced jumps here makes this part feel really iffy. i think this could work better with a slow slider or just leaving this part out to make the drop more apparent
  8. 02:07:644 (3) - i dont think this is 1/3, it sounds more like a 1/4 triple from 02:07:794
  9. 02:08:844 (1,2,3,4,5,6) - rhythm is a bit weird here as its not exactly clear what ur emphasising, 02:08:994 - vs 02:09:144 - and 02:09:069 - vs 02:09:294 . something like https://puu.sh/wUrNp/6d40b50104.png would keep all the snares on sliderheads, and makes it more intuitive as to whats being followed
  10. 02:17:094 (3,4,1) - just a note when polishing stacks, in game these look off because of auto stacking https://puu.sh/wUrXq/b1f6c6f2fe.png so having stacking enabled in editor is always nice
  11. 02:29:094 (2,3,4) - this pattern doesnt really suit the rhythms here, since you normally used this when the kicks where on blue ticks to emphasise the snare with a jump 02:26:769 (4,1) - though in this case the kick is on the red tick 02:29:094 (2)
  12. 02:33:894 - im not exactly sure what calls for this section to be this difficult. mapping the background 1/4 track is cool and all, but it should be done subtly in ways that dont demand so much movement 02:37:194 (2,3,4,5,6,7) . additionally, lots of kick sliders seem a bit forced imo 02:34:794 (2) - 02:36:894 (7) - 02:39:294 (4) - making the section overall feel a lot faster/denser than both kiais, even though the bassline is fairly straightforward
  13. 02:42:744 (9) - would be nicer if mapped as 1/2, since theres quite a prominent beat skipped at 02:42:894
  14. 03:11:844 - reinforcing the previous point about difficulty, this part also feels pretty demanding and could be contrasted better if you showed clear differences in intensity. you can still retain the "stamina draining" section you seemed to be going for but with calmer spacing/more linear patterns to clearly distinguish it from other parts of the song. the build up at 03:50:244 - is fairly similar in terms of gameplay/visuals
  15. 04:09:444 - hm i think this section could do with some soft whistles that follow synths 04:09:519 - 04:09:669 - 04:09:894 - since some of your sliders skip over drums that would normally provide feedback 04:09:669 (3) - 04:10:869 (3) - and therefore is a bit lacking
  16. 04:16:044 (1,2,3,4,1,2,3,4) - seems more appropriate to have the opposite spacings of what you currently have, since 04:16:044 (1,2,3,4) - is lowering in pitch and the other is rising, and you normally had the increased spacing on the higher pitch 1/4s 04:12:744 (3,4,5,6)
  17. 04:16:644 (1) - 04:20:469 (3) - these actually both end up being offscreen in 4:3
  18. 04:18:894 (3) - missing a normal clap? o:
  19. 04:34:644 (1) - could look a lot cuter if the sides were equal in length/symmetrical https://puu.sh/wUtOp/6a263a5c2b.png
  20. 04:40:344 (2) - seems a bit underwhelming considering how high the notes are, could perhaps use the slow 1/4 reverse at 04:39:144 - instead and have 04:40:344 (2) - mapped as a stream
  21. 05:53:844 (6) - i'd just remove this so u can stick to the melody
  22. 05:55:044 - guess it doesnt really matter in gameplay, but structurally its a little weird to map this section when a similar section was ignored in the beginning 00:04:644 . its like having a break for a specific part of a song, then in the 2nd occurrence it gets mapped instead
popping cause of the unrankable issues but i probably won't be the one to nominate this either, since i cant really agree to the approaches you took in some sections. aesthetically tho, the map looks really cool. good luck!
fieryrage
wait this actually got bubbled and i didnt even realize it holy

ok anyway, twitter request o/

as per probox's ranked map of the same song, artist should just be Camellia

01:09:594 (2,4,5) - these should be snapped to the blue ticks after where they are currently, i don't think the last slider is that big of an issue but the other two should probably be snapped properly or rhythm altered
01:10:194 (4,5) - not really sure why you opted to not map the triple here considering you did it on the other ones before
01:15:294 (5,6) - same thing here
01:17:394 (3,4,5,6) - spacing here has practically no emphasis considering it's so close together, space this out a bit more
01:24:144 (2,3) - this should probably be spaced out a bit more, even 01:21:744 (1,2) - this has slightly more spacing
01:35:094 (3,4,5) - if it were me I'd increase the spacing on 01:35:244 (4,5) - because to me this just looks like a 1/2 jump continuing instead of a 1/1 pause
01:40:644 (1) - slider ends should be silenced here, I think
01:45:444 (1,2,1,2) - random reduction in spacing on 01:45:744 (1,2) - doesn't really make sense, should probably make it consistent
01:49:044 (1,2,1,2,1,2) - going off what pentori said, this is pretty off-timed if you listen to it in slow-motion as well as being awkward to play (01:48:444 (1,2,3,4,5,6,7,8,1) - coming in from a stream to a stack like this is really awkward in general), adding a break here in the rhythm would be beneficial
01:51:144 (2,3) - for such a momentum-based part in the song (and compared to any of the patterns in this section, really) having a stack here seems forced, doing something similar to 01:56:094 (4,5) - this where it's not directly stacked so it has some emphasis would be better imo
01:56:994 - ignoring a huge beat here :z
02:07:644 (3) - not really entirely sure what this is following, if you're trying to follow vocals this is 1/2
02:14:694 (2,3) - at such a high bpm I feel like these would be a lot better if they were stacks like this rather than direct stacks, it helps it flow much nicer, but it's a consistent theme in the patterns after so idk
02:32:244 (1,2,1,2) - switching from back-and-forth kickslider momentum to circular here makes this play really bad, i'd keep the momentum consistent rather than changing it on the last few kicksliders
02:37:194 (2,3,4,5,6,7) - reduce spacing on this, this section doesn't really need this big of stream spacing plus compared to the other streams in this section it's a lot bigger
02:41:994 (2,3,4,5) - same thing here
02:42:744 (9,1) - having these two overlap would be kinda cool and would help give a bit more emphasis to 9
02:43:644 (1) - not really sure why the SV here is consistent 1.7x instead of the 1.3x used beforehand, it's not that big of an issue but considering parts of the song get quieter it doesn't really make much sense to have it faster than before
02:47:994 (2,3) - not too sure if these are perfectly aligned?
02:48:444 (2,3) - okay THESE definitely aren't though
03:25:194 (2,3) - in this section you usually gave snares the same or more emphasis as the previous jump, why is this not the case here to 03:27:444 (1) - here either?
03:29:844 (8,1) - this lacks a lot of emphasis considering the buildup to this section, maybe space out a bit more?
03:31:044 (1,2) - what happened to the silenced slider ends on parts like these? it was like this in the beginning
03:53:244 (1) - remove nc for consistency with the comboing pattern prior
03:55:044 (1,2,3,4,5,6) - spacing really shouldn't be decreasing here or the other jump pattern like this, either should stay the same spacing or increase slowly for buildup since 03:57:444 (1,2,3,4,5,6) - you do that here for the increasing snare drum volume which happens throughout this entire part
04:00:969 (8,1) - change in the direction of the stream should probably start on 1 instead of 8 here to keep consistent
04:05:244 (3) - nc for consistency with 02:12:444 (1) - stuff like this
04:07:794 (5,6,1,2,3,4) - feels like this should be consistent spacing since this is where the snare becomes potent and consistent in volume, not 04:07:944 (1) - here instead
04:09:294 (3) - kickslider here would fit the upcoming rhythm better since there's little to no 1/2 gaps in rhythm in the kiai
04:09:444 (1,2) - rhythm here should probably be consistent with 04:10:644 (1,2,3) - rhythm here, would help playability doing this as well cuz not stacking this pattern as it is makes this contrast heavily with the rest of the map (not to mention you stacked this rhythm 04:15:444 (1,2) - here)
04:14:244 (1,2) - same thing here, basically goes for all patterns like this in the kiai
04:23:319 (2) - kickslider here?
04:25:194 (2,3) - direct stack here doesn't really give the emphasis this note really should have
04:26:844 (4,5) - change this rhythm up, this is really awkward compared to the rest of the song, a kickslider to a triple would be a lot better here imo
04:33:444 (1,3,1) - uhhh what happened to the stack here (unless it's not meant to be one then ignore this)
04:40:344 (2) - nc this to keep consistent combo pattern
04:42:594 - similar issue to 01:56:994 - ignoring a really potent note
04:50:694 (2,3,4) - cool concept, but i don't really feel like this fits during the slower section of the song, would be better to have this as a normal triple, goes for 04:55:494 (2,3,4) - this too
05:01:044 (1,2,3,4,1,2,3,4) - snares here don't really get much emphasis from this pattern as is, buff spacing maybe?
05:03:294 (6,1) - kind of underwhelming spacing here comparatively speaking to the others, jump afterwards also has the same issue as above
05:05:994 (1,2,1,2,1,2) - direct stacks would be a lot better here, and having 05:06:069 (2,2,2) - these increase in SV would be pretty cool as well
05:13:494 (2,1) - pattern changes direction for no real reason here, plus emphasis is lacking since it's so close to the previous note here
05:15:444 (1,2) - making this a slider or removing 05:15:594 (2) - would give more emphasis on the synths you follow 05:15:744 (1) - here
05:18:444 (1,2,3) - shouldn't this be similar spacing to 05:17:844 (1,2,3) - to keep in line with the rhythm?
05:19:194 (2,3) - feels like this should be given more emphasis, as well
05:20:444 (3,1) - spacing here makes this awkward to hit, i'd reduce this just so it's not as bad to hit properly
05:22:344 (3,5,4) - all these would be better as kicksliders to keep with the overall rhythm, the random gaps here feel out of place rn
05:32:169 (4,1) - only time you give more emphasis to the slow sliders here
06:04:988 (3) - NCing this would probably help a bit in having players realize there's a slowdown here (it doesn't really matter, honestly)

gl o/
(a lot of this could probably just be taken out but i write long mods apPARENTLY SO UHH)
Topic Starter
-Visceral-

Pentori wrote:

heyo
[General]
^ what kittyadventure said, unless you have a source for the current artist it should probably just be camellia
http://cametek.jp/summary01/
https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/

[Zero Gravity]
  1. 00:43:044 - 03:31:044 - the spacing used to separate 1/1 sliders in these sections just feels super underwhelming :/ putting 00:59:844 (1,2) - in perspective of 01:29:844 (1,2) - shows how low the spacing is. i'd recommend buffing most of them cos slider leniency makes them really easy to land and barely emphasises stuff. also adding normal whistles to sliderbodies could be a nice touch to follow synths
  2. 01:09:594 (2,4) - sounds a lot more like blue tick snaps, could possibly use a rhythm that follows that more closely instead of simplifying them to 1/2s
  3. 01:10:494 (5) - how about keep the angles of the slider the same https://puu.sh/wUqho/d3a7d683f7.png
  4. 01:35:544 (5) - 01:40:344 (5) - dont think the beats here really needs to exist, comparing it to previous measures 01:31:944 - where u didnt normally map this. if u wanted to go with the buildup effect a 1/1 slider could work well from 01:35:244 (4)
  5. 01:40:644 (1,2,3,4,1,2,3,4) - from a conceptual point of view it seems like this stuff is decreasing spacing for the lowering vocal pitch, but then 01:43:044 (1,2,3,4,1,2,3,4) - seems to be building in spacing. perhaps stick to one idea to help reinforce it i prefer what i have now cause of a "contracting - > expanding" kinda feeling. not sure how to quite explain in a technical way but it feels better how i have it rn
  6. 01:48:444 (1,2,3,4,5,6,7,8,1) - stream shape is a bit messy, should try using slider to stream tool again seems fine
  7. 01:49:044 (1,2,1,2,1,2) - the problem with mapping the weird vocal stuff is that it isn't rly rhythmical, things like 01:49:194 (2,1) - feel 20ms late and plus the fact that you have decently spaced jumps here makes this part feel really iffy. i think this could work better with a slow slider or just leaving this part out to make the drop more apparent
  8. 02:07:644 (3) - i dont think this is 1/3, it sounds more like a 1/4 triple from 02:07:794it's closest to 1/3. not a triple cause theres only 2 whoosh sounds in the time you linked
  9. 02:08:844 (1,2,3,4,5,6) - rhythm is a bit weird here as its not exactly clear what ur emphasising, 02:08:994 - vs 02:09:144 - and 02:09:069 - vs 02:09:294 . something like https://puu.sh/wUrNp/6d40b50104.png would keep all the snares on sliderheads, and makes it more intuitive as to whats being followed
  10. 02:17:094 (3,4,1) - just a note when polishing stacks, in game these look off because of auto stacking https://puu.sh/wUrXq/b1f6c6f2fe.png so having stacking enabled in editor is always nice
  11. 02:29:094 (2,3,4) - this pattern doesnt really suit the rhythms here, since you normally used this when the kicks where on blue ticks to emphasise the snare with a jump 02:26:769 (4,1) - though in this case the kick is on the red tick 02:29:094 (2) i see no issue with this
  12. 02:33:894 - im not exactly sure what calls for this section to be this difficult. mapping the background 1/4 track is cool and all, but it should be done subtly in ways that dont demand so much movement 02:37:194 (2,3,4,5,6,7) . additionally, lots of kick sliders seem a bit forced imo 02:34:794 (2) - 02:36:894 (7) - 02:39:294 (4) - making the section overall feel a lot faster/denser than both kiais, even though the bassline is fairly straightforward it's honestly not that difficult. way easier than the drop
  13. 02:42:744 (9) - would be nicer if mapped as 1/2, since theres quite a prominent beat skipped at 02:42:894
  14. 03:11:844 - reinforcing the previous point about difficulty, this part also feels pretty demanding and could be contrasted better if you showed clear differences in intensity. you can still retain the "stamina draining" section you seemed to be going for but with calmer spacing/more linear patterns to clearly distinguish it from other parts of the song. the build up at 03:50:244 - is fairly similar in terms of gameplay/visuals ?? it's a 6.7 star map lol this part is like a 5 star farm map. this isnt difficult at all compared to the rest of the map
  15. 04:09:444 - hm i think this section could do with some soft whistles that follow synths 04:09:519 - 04:09:669 - 04:09:894 - since some of your sliders skip over drums that would normally provide feedback 04:09:669 (3) - 04:10:869 (3) - and therefore is a bit lacking
  16. 04:16:044 (1,2,3,4,1,2,3,4) - seems more appropriate to have the opposite spacings of what you currently have, since 04:16:044 (1,2,3,4) - is lowering in pitch and the other is rising, and you normally had the increased spacing on the higher pitch 1/4s 04:12:744 (3,4,5,6) the first one is higher pitch and even though its decreasing i still feel like its more intense than the latter
  17. 04:16:644 (1) - 04:20:469 (3) - these actually both end up being offscreen in 4:3
  18. 04:18:894 (3) - missing a normal clap? o:
  19. 04:34:644 (1) - could look a lot cuter if the sides were equal in length/symmetrical https://puu.sh/wUtOp/6a263a5c2b.png
  20. 04:40:344 (2) - seems a bit underwhelming considering how high the notes are, could perhaps use the slow 1/4 reverse at 04:39:144 - instead and have 04:40:344 (2) - mapped as a stream it's underwhelming in the song too
  21. 05:53:844 (6) - i'd just remove this so u can stick to the melody
  22. 05:55:044 - guess it doesnt really matter in gameplay, but structurally its a little weird to map this section when a similar section was ignored in the beginning 00:04:644 . its like having a break for a specific part of a song, then in the 2nd occurrence it gets mapped instead if it becomes an issue i can map it but eh
popping cause of the unrankable issues but i probably won't be the one to nominate this either, since i cant really agree to the approaches you took in some sections. aesthetically tho, the map looks really cool. good luck!
tyty no message is changed
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