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Two Steps From Hell - Star Sky

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Topic Starter
Wishkey
This beatmap was submitted using in-game submission on zaterdag 12 augustus 2017 at 19:21:09

Artist: Two Steps From Hell
Title: Star Sky
Tags: battlecry orchestral thomas bergersen Felicia Farerre 2 tsfh
BPM: 130
Filesize: 11223kb
Play Time: 05:24
Difficulties Available:
  1. Unstoppable (3,75 stars, 785 notes)
Download: Two Steps From Hell - Star Sky
Information: Scores/Beatmap Listing
---------------
Intro keysounding by Touhou
BG not by Touhou

Best vocals in a tsfh song, enjoy!
Here we are
Riding the sky
Painting the night with sun
You and I, mirrors of light
Twin flames of fire
Lit in another time and place

I knew your name
I knew your face
Your love and grace
Past and present now embrace
Worlds collide in inner space
Unstoppable, the song we play

Burn the page for me
I cannot erase the time of sleep
I cannot be loved so set me free
I cannot deliver your love
Or caress your soul so
Turn that page for me
I cannot embrace the touch that you give
I cannot find solice in your words
I cannot deliver you your love
Or caress your soul

Age to age
I feel the call
Memory of future dreams
You and I, riding the sky
Keeping the fire bright
From another time and place

I know your name
I know your face
Your touch and grace
All of time can not erase
What our hearts remember stays
Forever on a song we play

Burn the page for me
I cannot erase the time of sleep
I cannot be loved so set me free
I cannot deliver your love
Or caress your soul so
Turn that page for me
I cannot embrace the touch that you give
I cannot find solice in your words
I cannot deliver you your love
Or caress your soul

Huge thanks to all modders!
Fanteer
Touhou
Error-
Ametrin
JeirYagtama
Catshy
timemon
Fursum
Drummer
elena2705
Kocari
Kyousukee
AlphaDude95
Sidetail
Dammond
IamKwaN
Bakari
Kencho
Natsu
Fanteer
00:23:376 (3) - try to emphasize this strong beat
00:29:838 (1) - very weird end of slider. Can you remake that ? For example http://puu.sh/w0REf/e087bcc912.jpg
00:52:915 (2) - ^
01:42:069 (2,3) - Small spacing if it compare with last objects
01:48:761 (4) - same
03:07:684 (2,3) - compare spacing between of these circles with spacing of 03:09:992 (4,5) - sounds are similar
03:33:992 (4) - emhasize strong beat
04:13:915 (2) - very small spacing
04:17:838 (3,4,5,6) - cool
04:40:684 (7,1) - little jump
05:15:992 (1) - same
03:00:300 (3,4) - why spacing is such small in this moment ?
03:34:223 (5,1) - ^
04:15:992 (3) - VERY STRONG BEAT LOL pls more spacing
You can fix some moments where you bad emphasized sounds.
Btw, cool slider-arts. :)
GL :)
Topic Starter
Wishkey

Fanteer wrote:

00:23:376 (3) - try to emphasize this strong beat true odd one out, control g'd
00:29:838 (1) - very weird end of slider. Can you remake that ? For example http://puu.sh/w0REf/e087bcc912.jpg tried something
00:52:915 (2) - ^ I kinda wanne keep this one so the mirror of shapes 00:52:915 (2,4) - is better noticed
01:42:069 (2,3) - Small spacing if it compare with last objects Intended here, basicly 01:40:453 (3,4,5) - is the stronger version of 01:42:761 (4,5) - in the song with what I'm following (main string instrument + vocals) so I want a smalling spacer for this one
01:48:761 (4) - same changed quite a bit here
03:07:684 (2,3) - compare spacing between of these circles with spacing of 03:09:992 (4,5) - sounds are similar changed pattern here
03:33:992 (4) - emhasize strong beat went for the anti jump here to emphasize it to make it stand out more from the rest of the combo since even further increasing spacing would feel a bit weird since its only the second strongest beat after 2 imo
04:13:915 (2) - very small spacing true but I dont really seewhere else to place it structure wise :/ and since the return is facing the same direction you still got a larger feel to it when playing due to the slider leniency in the flow so still a bit of jump feel imo
04:17:838 (3,4,5,6) - cool ty :D
04:40:684 (7,1) - little jump 04:40:223 (5,6,7,1) - making a square with this and since and since its less intense then 04:40:915 (1,2,3) - I feel the small spacing is a bit justified
05:15:992 (1) - same pretty large direction change tho, might increase later on if it gets brought up again
03:00:300 (3,4) - why spacing is such small in this moment ? increased a bit, vocals is kinda really weak here since it gets to build up to the slider thingys so thats why I want it a bit small here
03:34:223 (5,1) - ^ music drops a lot of intensity on 1 so I prefered small spacing here and tricky angle since having same spacing here doesnt represent the song that well imo
04:15:992 (3) - VERY STRONG BEAT LOL pls more spacing changed pattern entirly instead was a bit too weak yeah
You can fix some moments where you bad emphasized sounds.
Btw, cool slider-arts. :)
GL :)
Thanks for the mod man! :D
Touhou
Did Keysounds for Wishkey.
Topic Starter
Wishkey

Touhou wrote:

Did Keysounds for Wishkey.
fact
-Keitaro
from my queue.

00:06:761 (5,6) - maybe make the similliar, its better imo.
00:10:453 (5,6,1) - do something like 00:03:069 (5,6,1) - for the placement, since they have the same sound also it looks better, you can colne them and rotate them manually for better result
00:15:069 (1,2,3) - make the spacing a bit higher, 00:15:761 (2,3) - 's pitch is higher than 00:15:069 (1) - 's tail pitch.
Nice sliderart, but fix 00:29:838 (1,2) - blanket
00:55:684 (1) - move this so it'll blanket with 00:53:838 (4) - better
01:44:607 (3) - blanket with 01:43:684 (1) - xd
02:11:376 (5) - it could looks better imo
02:22:223 (4) - since you're following the spape of 02:20:607 (1) - , move it upper.
02:41:838 (7) - bad overlap with 02:41:261 (3,4,5) -
02:48:300 (1) - A bit upper so do a great circluar flow with 02:48:761 (2,3,4,5) -
03:07:684 (2,3,4,5) - I dunno if this woulde work, if still want to keep it, CTRL+G 03:08:146 (4,5) -
03:25:223 (1) - Probaly a straight slider, no curve is better.
03:41:838 (1,2) - a parallel would be better imo
04:10:915 (2,1) - whoa thats a huge jump
05:09:300 (2,3,4,5,6) - A star shape would be better

gl~
Topic Starter
Wishkey

Error- wrote:

from my queue.

00:06:761 (5,6) - maybe make the similliar, its better imo. sure why not
00:10:453 (5,6,1) - do something like 00:03:069 (5,6,1) - for the placement, since they have the same sound also it looks better, you can colne them and rotate them manually for better result changed pattern a bit here
00:15:069 (1,2,3) - make the spacing a bit higher, 00:15:761 (2,3) - 's pitch is higher than 00:15:069 (1) - 's tail pitch. 00:15:992 (3) - pitch sounds stronger then the tail here imo like its the same pitch as the tail but louder (same stuff like keysounding in the intro pitch wise) so I want bit more spacing for that one
Nice sliderart, but fix 00:29:838 (1,2) - blanket fixed
00:55:684 (1) - move this so it'll blanket with 00:53:838 (4) - better moved a pixel
01:44:607 (3) - blanket with 01:43:684 (1) - xd rip fixed
02:11:376 (5) - it could looks better imo I kinda like the mirrored thing from the ends tho 02:11:376 (5,6) - so Imma keep it for now
02:22:223 (4) - since you're following the spape of 02:20:607 (1) - , the equal visual spacing between 02:20:607 (1,3,4) - looks fine imo
02:41:838 (7) - bad overlap with 02:41:261 (3,4,5) - not that bad imo, right in the midde of that 5 stream and equal overlap like in the streams
02:48:300 (1) - A bit upper so do a great circluar flow with 02:48:761 (2,3,4,5) - sure thing
03:07:684 (2,3,4,5) - I dunno if this woulde work, if still want to keep it, CTRL+G 03:08:146 (4,5) - kinda wanna keep the mirrored movement with 03:11:376 (2,3,4,5) - here and it plays easier then it looks imo
03:25:223 (1) - Probaly a straight slider, no curve is better. keeps the rotation flow going a bit better currently then a straight slider 03:24:300 (3,4,5,1) -
03:41:838 (1,2) - a parallel would be better imo true wanted to do something with that extra sound on the 1/6ish but doenst look that good
04:10:915 (2,1) - whoa thats a huge jump not that huge due to the sliderleniency tho iits the same as 04:10:453 (1,2) -
05:09:300 (2,3,4,5,6) - A star shape would be better I prefer the mirror pattern since 05:09:300 (2) - isnt really part of the sounds at 3-4-5-6 I want to connect 3-4-5-6 better

gl~
thanks for the mod! :D
Ametrin
m4m from u q
i love this song so much :3
mod
combo color 2 and 4 are too similar?

00:13:223 (4) - NC?
00:18:761 (1) - move to 145|274 to get in curve with 00:18:300 (4) - will be cool
00:20:607 (1) - don't have to keep the same ds as 00:20:146 (4,5) - so put it further (and avoid overlap)
00:27:530 (5,1) - too close, can't emphasize 1. put 00:27:992 (1) - at the tail of 00:28:453 (3) -
00:58:453 (6,7) - change 6 to 7 that emphasize the 00:59:376 (1) -
01:00:300 (3) - bend too much. make a blanket at 00:59:376 (1,2,3) -
01:00:069 (2,4) - almost overlap
01:08:146 (4,5) - do a symmetry with 01:08:607 (6) - plz
01:23:376 (1) - ctrl+g to break the flow
01:30:761 (1,2,3,4,5) - flow here kinda weird. maybe 01:31:915 (3,4) - ctrl+g
01:33:530 (3) - ctrl+g to emphasize. optionally, you can ctrl+g 01:33:992 (4,5) - together
01:43:684 (1) - not a perfect shape :/
01:43:684 (1,3) - blanket?
01:45:530 (1,3) - stack or make blanket at 253|273, don't overlap here
01:46:915 (4,5) - ctrl+g. flow at 01:46:915 (4,5,1) - really weird
01:54:761 (1) - put at 266|107
01:57:992 (4,5,1) - why same ds?
02:19:684 (6,7,8,9,1) - personal opinion:3 02:22:453 (5) - bend it somehow, don't be straight
02:41:146 (2,7) - stack
02:47:376 (3,4,5) - not symmetry
02:54:300 (2) - ctrl+g?
03:06:761 (1) - not a good shape :/
03:09:530 (3) - i know what you want but ctrl+g plz
03:23:838 (2) - why not put this at middle of the map
03:24:761 (4,5) - place them at the middle too
03:25:223 (1) - this one is at the right place :3
03:36:300 (1,2,3,4) - randomly ds is confusing. stack 12
03:39:992 (1,2,3,4) - ^
03:54:300 (5,6) - ctrl+g to emphasize 03:54:761 (1) -
04:03:992 (1,2,3,4,5,6) - making thing like this 04:07:223 (7) - ^
04:09:069 (7) - ^
04:10:915 (2) - CTRL+G
04:47:607 (7,8) - ctrl+g and 04:48:069 (9) - symmetry with 04:47:838 (8) -
04:48:300 (1) - this part is the last kiai so i recommend make it more difficult in rhythm, for e.g., more triple

hope useful
GL! :)
Topic Starter
Wishkey

Ametrin wrote:

m4m from u q
i love this song so much :3
mod
combo color 2 and 4 are too similar? true made it full red

00:13:223 (4) - NC? Kinda wanna keep the 2 downbeat NCing consistent for the soft intro here
00:18:761 (1) - move to 145|274 to get in curve with 00:18:300 (4) - will be cool adjusted curve in another way
00:20:607 (1) - don't have to keep the same ds as 00:20:146 (4,5) - so put it further (and avoid overlap) bit with ^
00:27:530 (5,1) - too close, can't emphasize 1. put 00:27:992 (1) - at the tail of 00:28:453 (3) - done also changed prev
00:58:453 (6,7) - change 6 to 7 that emphasize the 00:59:376 (1) - had this initially but after some test plays some people found the jump unexpected so I'll keep this mind
01:00:300 (3) - bend too much. make a blanket at 00:59:376 (1,2,3) - prefer this 00:59:376 (1,2,3,4,5) - hexagon thing pattern
01:00:069 (2,4) - almost overlap mirrors the (3) placement and like you said it doesnt overlap :d
01:08:146 (4,5) - do a symmetry with 01:08:607 (6) - plz bit symmetrical as it is alrdy, full symmetrie would make it a bit too close to eachother for play wise since 01:08:376 (5,6) - becomes a really big speedup
01:23:376 (1) - ctrl+g to break the flow kinda wanna keep it since (4,1) is a repetition of (2,3) in the music so similar flow felt fitting here
01:30:761 (1,2,3,4,5) - flow here kinda weird. maybe 01:31:915 (3,4) - ctrl+g sweet fixed
01:33:530 (3) - ctrl+g to emphasize. optionally, you can ctrl+g 01:33:992 (4,5) - together did first one, 4,5 control makes the impact lose a bit too much from (1) but might change the placements here later on
01:43:684 (1) - not a perfect shape :/ oops fixed
01:43:684 (1,3) - blanket? ^
01:45:530 (1,3) - stack or make blanket at 253|273, don't overlap here Don't see anything wrong with this kind of overllap tbh for such a slow song :/
01:46:915 (4,5) - ctrl+g. flow at 01:46:915 (4,5,1) - really weird makes the jump to (1) too big imo but did something for this section tthat Iforgot to update from prev mod
01:54:761 (1) - put at 266|107 loses the symmetry I was going for here
01:57:992 (4,5,1) - why same ds? reduced (1) a bit more
02:19:684 (6,7,8,9,1) - personal opinion:3 aaah I wnated to do this but then it felt out of place with the rest ds wise, well screw it doing this then :p
02:22:453 (5) - bend it somehow, don't be straight made it bend a tiny bit russian style, was a play on words basicly here 02:20:607 (1,5) - '"U and I" in the vocals
02:41:146 (2,7) - stack I like the current cut in the middle better also triangle thing with 02:42:530 (8,1) - for the ends
02:47:376 (3,4,5) - not symmetry same like prev one mentioned
02:54:300 (2) - ctrl+g? with the vocals increasing I kinda wanted a jump here like at 02:50:607 (2) - and the building up movement here 02:53:607 (4,1,2) - gives (3) a better impact aswell imo
03:06:761 (1) - not a good shape :/ tried something
03:09:530 (3) - i know what you want but ctrl+g plz aight can work too adjusted (4) a bit so it still flow okayish
03:23:838 (2) - why not put this at middle of the map don't wanna full overlap these 03:23:838 (2,4,5) - so the 'middle' of these is right in the middle :d and it gives 03:24:992 (5,1) - a really better angle for continous flow
03:24:761 (4,5) - place them at the middle too ^
03:25:223 (1) - this one is at the right place :3 ^
03:36:300 (1,2,3,4) - randomly ds is confusing. stack 12 sure why not
03:39:992 (1,2,3,4) - ^
03:54:300 (5,6) - ctrl+g to emphasize 03:54:761 (1) - that bulding up flow and that jump into (1) is alrdy good for me to emhpasize it like 03:50:607 (5,6,1) -
04:03:992 (1,2,3,4,5,6) - making thing like this feels a bit too hard for this diff, also I wanted to represend that hold feeling at bit of 04:05:376 (7) - since 04:03:992 (1,2,3,4,5,6) - the intstrument is all proment on all 1/4 yet its only prominent on the 1/2s at 04:05:376 (7) - so that extra blue note would be a bit of overmap
04:07:223 (7) - ^
04:09:069 (7) - ^
04:10:915 (2) - CTRL+G I like the current flow better since it takes the sliderleniency from 04:10:453 (1) - better into account, control+g would make the jump also bigger which might be a bit too much since its the only 1/6 stuff in the map
04:47:607 (7,8) - ctrl+g and 04:48:069 (9) - symmetry with 04:47:838 (8) - nice!
04:48:300 (1) - this part is the last kiai so i recommend make it more difficult in rhythm, for e.g., more triple, I went from more spacing and a bit harder patterns here instead since having the triples kick in almost 5 minutes into a map without triples was a bit too much of a diff spike here, and those trumpet are pretty unique for the last kiai so I followed those where I could too

hope useful
GL! :)
Thanks a lot man! Appreciate the help! GL with your map aswell :D
JierYagtama
Nice keysouding in the beggining xd
Im unstopabble at giving constructive criticism on your map
00:10:915 (6) - hmm ctrl g for better flow xd
00:22:915 (2) - also this and 00:23:376 (3) - since the song kinda fits more with circular flow xd
00:27:530 (5) - annndd this one
00:29:376 (5) - last time imma go for ctrl g (not really rip) xd
00:37:223 (1,4) - okkk really sorry about the nitpicky blanket mod on the slider end wew
00:45:530 (2,3) - yeah kinda fix this blanket also by moving 3 a bit more to the left somewhat like this will do

01:12:761 (2,3,4,5,6) - streams in hard welp i kinda know that your intention for this is insane but just buff stuff or smth xd
01:19:453 (4,1) - Yeah spacing is too low since yea 1 is a strong sound ctrlg 1 would do the trick
02:36:761 (4,5) - yeah ctrl these two for better flow also you dont have to worry about 02:37:223 (1) - if you think changing 4 and 5 will cause some inconsistentcies since 4 5 1 have the same volume of sound imo
02:43:684 (3) - eeee so so sorry about just modding on ctrl g but this needs to stand out more xd its an imprortant sound thus I ask of you to ctrl g the slider to make it stand out more xd
03:01:223 (1,2,3,4) - dont mind me praising you on how perfect you emphasized those vocals xd
03:56:607 (1) - ctrl g to continue the flow between 03:56:146 (6) -
05:00:300 (4,5) - spacing between these two is a bit too far since compare 4 and 5, 5 is aloooott weaker than 4 imo
Hmmm only issue for me is how you used too linear flow and those streams since the sr is still in the hard difficulty rip
I really love how you put the slider arts boi gj +1 fav and star for u
Gudluk xd
Topic Starter
Wishkey

JeirYagtama wrote:

Nice keysouding in the beggining xd
Im unstopabble at giving constructive criticism on your map
00:10:915 (6) - hmm ctrl g for better flow xd
00:22:915 (2) - also this and 00:23:376 (3) - since the song kinda fits more with circular flow xd
00:27:530 (5) - annndd this one
00:29:376 (5) - last time imma go for ctrl g (not really rip) xd
00:37:223 (1,4) - okkk really sorry about the nitpicky blanket mod on the slider end wew
00:45:530 (2,3) - yeah kinda fix this blanket also by moving 3 a bit more to the left somewhat like this will do

01:12:761 (2,3,4,5,6) - streams in hard welp i kinda know that your intention for this is insane but just buff stuff or smth xd
01:19:453 (4,1) - Yeah spacing is too low since yea 1 is a strong sound ctrlg 1 would do the trick
02:36:761 (4,5) - yeah ctrl these two for better flow also you dont have to worry about 02:37:223 (1) - if you think changing 4 and 5 will cause some inconsistentcies since 4 5 1 have the same volume of sound imo
02:43:684 (3) - eeee so so sorry about just modding on ctrl g but this needs to stand out more xd its an imprortant sound thus I ask of you to ctrl g the slider to make it stand out more xd
03:01:223 (1,2,3,4) - dont mind me praising you on how perfect you emphasized those vocals xd
03:56:607 (1) - ctrl g to continue the flow between 03:56:146 (6) -
05:00:300 (4,5) - spacing between these two is a bit too far since compare 4 and 5, 5 is aloooott weaker than 4 imo
Hmmm only issue for me is how you used too linear flow and those streams since the sr is still in the hard difficulty rip
I really love how you put the slider arts boi gj +1 fav and star for u
Gudluk xd
Thanks for everything dude! :D I'll reply tuesday/wednesday since I got some unexpected stuff coming up :/
Bokkie
Hello!

Full length keysounding when

  1. 00:45:530 (2,3) - those two are too close to each other
  2. 01:15:992 (1,3) - this blanket could be better
  3. 01:17:838 (1) - this might cause some issues for people who use fancy HP bars; I'd recommend moving it down a bit
  4. 01:20:607 - while the slider looks pretty cool I think this note should be clickable so if you could reduce slider's length and add a circle at that point that'd be nice
  5. 02:02:146 - definitelly not necessary but I think it'd add a nice touch if you moved the break to this point (In case you don't know how to move the break, you just adjust the begining like a spinner's length on the timeline)
  6. 03:05:838 (3,1) -, 03:19:684 (1,4) - those are not perfectly stacked
  7. 03:28:453 (6,1) - this blanket could be improved
  8. 03:31:223 (3) - if you ctrl+G this, you'll get cordinate x equall to -1 so I'd move the slider down by at least one px (same about 03:48:761 (4) - move it 1px to the right)
  9. 03:57:530 (3,4) - this might be hard to read that there's 1/1 gap between the objects
  10. 04:10:915 (2) - again, 1px down please c:
  11. 04:18:300 (5,2) - not stacked

Great map, have a star :D
Good luck c:


please finish your Sons of Winter and Stars as well
Topic Starter
Wishkey

JeirYagtama wrote:

Nice keysouding in the beggining xd
Im unstopabble at giving constructive criticism on your map
00:10:915 (6) - hmm ctrl g for better flow xd sure thing
00:22:915 (2) - also this and 00:23:376 (3) - since the song kinda fits more with circular flow xd had changed from prev mod but yeah liked it better like this before so changed back :d
00:27:530 (5) - annndd this one
00:29:376 (5) - last time imma go for ctrl g (not really rip) xd these 2 were intentional since I wanted a bit of unique flow since these are these pitches stand out from the rest of the song
00:37:223 (1,4) - okkk really sorry about the nitpicky blanket mod on the slider end wew fixed
00:45:530 (2,3) - yeah kinda fix this blanket also by moving 3 a bit more to the left somewhat like this will do oh yeah ds was a bit off

01:12:761 (2,3,4,5,6) - streams in hard welp i kinda know that your intention for this is insane but just buff stuff or smth xd buffs comes in kiai and later on :p
01:19:453 (4,1) - Yeah spacing is too low since yea 1 is a strong sound ctrlg 1 would do the trick following the vocals with that slider and the vocals drop quite a bit on that one so I wanted less spacing there
02:36:761 (4,5) - yeah ctrl these two for better flow also you dont have to worry about 02:37:223 (1) - if you think changing 4 and 5 will cause some inconsistentcies since 4 5 1 have the same volume of sound imo moved 02:36:761 (4,5) - a bit down left instead, should make it play easier with the sliderleniency of (3)
02:43:684 (3) - eeee so so sorry about just modding on ctrl g but this needs to stand out more xd its an imprortant sound thus I ask of you to ctrl g the slider to make it stand out more xd eeh the increased spacing is enough for me imo like I did at similar parts at 02:47:376 (3) - since 02:45:530 (6,1) - are the strongest in the section imo I don't want to increase the spacing for that one that much :/
03:01:223 (1,2,3,4) - dont mind me praising you on how perfect you emphasized those vocals xd xd ty
03:56:607 (1) - ctrl g to continue the flow between 03:56:146 (6) - moved that whole combo to the left instead improves flow aswell
05:00:300 (4,5) - spacing between these two is a bit too far since compare 4 and 5, 5 is aloooott weaker than 4 imo true seems to be the odd one out compared to other kiais, reduced a bit
Hmmm only issue for me is how you used too linear flow and those streams since the sr is still in the hard difficulty rip if this was 170 bpm like most songs it'd been a 4.2ish star insane so I think its fine and marathons get a bit more leeway :d
I really love how you put the slider arts boi gj +1 fav and star for u
Gudluk xd

Catshy wrote:

Hello!

Full length keysounding when

  1. 00:45:530 (2,3) - those two are too close to each other fixed with prev mod I hope
  2. 01:15:992 (1,3) - this blanket could be better oops
  3. 01:17:838 (1) - this might cause some issues for people who use fancy HP bars; I'd recommend moving it down a bit since the tail is lenient here people will not play the slider in full lenght so I don't think its a prob tbh and moving it a bit lower makes the flow a bit worse :/
  4. 01:20:607 - while the slider looks pretty cool I think this note should be clickable so if you could reduce slider's length and add a circle at that point that'd be nice following the vocals with that slider since those stand out a bit there and for a bit of rythm diversity, tho yeah I'll change this and similar one later on if it gets brought up again
  5. 02:02:146 - definitelly not necessary but I think it'd add a nice touch if you moved the break to this point (In case you don't know how to move the break, you just adjust the begining like a spinner's length on the timeline) I like to keep it at it is atm, that makes the break a bit too short imo since those warning arrrows almost pop up immediatly then which just make the break feel a bit weird
  6. 03:05:838 (3,1) -, 03:19:684 (1,4) - those are not perfectly stacked fixed first one other I think fixed with prev mod since it looks stacked here
  7. 03:28:453 (6,1) - this blanket could be improved tried a bit
  8. 03:31:223 (3) - if you ctrl+G this, you'll get cordinate x equall to -1 so I'd move the slider down by at least one px (same about 03:48:761 (4) - move it 1px to the right) fixed both
  9. 03:57:530 (3,4) - this might be hard to read that there's 1/1 gap between the objects should be fine imo since they're semi stacked players should notice the approach circle right away
  10. 04:10:915 (2) - again, 1px down please c: done
  11. 04:18:300 (5,2) - not stacked fixed

Great map, have a star :D
Good luck c:


please finish your Sons of Winter and Stars as well end of july prob since I got a week off then :D
Thanks for the mods and stars guys, much appreciated! :D
timemon
Hello, M4M from your queue

[Unstoppable]
00:17:838 (3,4) - I think these can be 1/2 circles instead of sliders. Feels better to tap these sounds than to hold sliders.
00:21:530 (3,4) - ^ same for this one. You can make them circles because 00:22:453 (1,2,3) - has 3 sliders already. It feels kinda bland to hold that many sliders in a row
00:25:223 (3,4) - these could turn into jumps. (6 note jump that includes the 2 notes at 00:26:146 (1,2) - )
these suggestions are like the jumps in your kiais. It also makes the kiai sections more predictable because the melodies are already played at the start.

01:11:146 (2,3,4,5,6) - I don't hear any piano sounds here. I think you shouldn't make this one a burst.
02:39:992 (3,4,5,6) - I don't think burst is a good idea there. the sounds are not really noticeable.

03:24:761 (4,5,1) - This pattern is not sharp like others, and you're moving in one direction only which can be pretty tough to play. just pointing that out though
03:57:992 (4) - Why not stack 4 under the (2,3) this can be a little bit confusing to players.

04:54:761 (3) - I feel like the final kiai should be the hardest part of the map. (it feels the most intense to me) This 1/1 slider should be 1/2 jumps.
Overall I think the final kiai could be more intense, It feels the kiai before overshadows the final kiai in term of difficulty.

The map is very well done, not much for me to help out lol. Great song as well.
Good luck with your map :)
Topic Starter
Wishkey

timemon wrote:

Hello, M4M from your queue

[Unstoppable]
00:17:838 (3,4) - I think these can be 1/2 circles instead of sliders. Feels better to tap these sounds than to hold sliders. since this is the weakest of the 'kiai' I wanted to have a less dense rythm for this part compared to the other kiais to represent the lack of intensity
00:21:530 (3,4) - ^ same for this one. You can make them circles because 00:22:453 (1,2,3) - has 3 sliders already. It feels kinda bland to hold that many sliders in a row true I'll change 00:22:453 (1,2) - into the usual rythm for these slider + circle
00:25:223 (3,4) - these could turn into jumps. (6 note jump that includes the 2 notes at 00:26:146 (1,2) - )
these suggestions are like the jumps in your kiais. It also makes the kiai sections more predictable because the melodies are already played at the start.
Same like first issue, I really prefer to follow the melody with a less dense rythm so that the other stronger kiais are more noticably different

01:11:146 (2,3,4,5,6) - I don't hear any piano sounds here. I think you shouldn't make this one a burst. its the same sound as 01:09:069 (1,2,3,4) - I basicly follow the piano and the violin/zoom sound for these (piano has hitsounds) since the music speeds a bit up here too and it fits in the section with the piano imo
02:39:992 (3,4,5,6) - I don't think burst is a good idea there. the sounds are not really noticeable. true they're weaker but its still noticable imo, changing this into a slider + circle or something makes it feels like something is missing when playing it with that rythm

03:24:761 (4,5,1) - This pattern is not sharp like others, and you're moving in one direction only which can be pretty tough to play. just pointing that out though hmm I can see what I can do here, tho I think it should play relitivaly alright since the flow is introduced at 03:23:376 (1,2,3) -
03:57:992 (4) - Why not stack 4 under the (2,3) this can be a little bit confusing to players. I don't like stacking 3 notes with different rythm gaps under eachother and the approach circle should be instantly noticable since its semi stacked under them imo

04:54:761 (3) - I feel like the final kiai should be the hardest part of the map. (it feels the most intense to me) This 1/1 slider should be 1/2 jumps.
Overall I think the final kiai could be more intense, It feels the kiai before overshadows the final kiai in term of difficulty. True I'll see if I can buff some patterns, its a bit hard here in the music. Its the most intensy kiai in the song but mainly because of the loud trumpets and I wanted to follow these but you make the rythm like at the point you mentioned less dense thus easier in a way so I feel like increasing ds/bit harder patterns is the way to go here

The map is very well done, not much for me to help out lol. Great song as well.
Good luck with your map :)
Thanks for the mod man! :D I'll get to yours asap!
Drummer
hello from mod q

mod
[Unstoppable]
gotta love the piano

00:11:376 (1) - move this to x160 y332. it overlaps 6 just a little too much imo
00:20:607 (1) - x232 y200? minor adjustments to 2 and 3 if you apply this as well
01:04:453 (4,5,1) - maybe smaller spacing here? move 01:04:684 (5) to x256 y300
01:09:530 (5,6) - blanket
01:42:069 (2,3) - ^
03:37:107 (3,4) - make this a triple? the sound on red tick stands out a lot, i think it needs to be emphasized
03:40:800 (3,4) - ^
03:57:992 (4) - mybe move this to x168 y136, might be easier to read
04:01:915 (7,2) - move to x188 y196, looks nicer if it's in the middle of 04:00:761 (3,4)
04:18:300 (5,6) - increase the spacing? it would emphasize the music better
04:47:838 (8,1) - blanket this
04:54:761 (3) - shuld change this to 1/4 beats like it was in the rest of the map, it feels unfitting
05:01:223 (1,3) - aaaaa blanket

plays well i think
good luck
Topic Starter
Wishkey

- Drummer- wrote:

hello from mod q

mod
[Unstoppable]
gotta love the piano

00:11:376 (1) - move this to x160 y332. it overlaps 6 just a little too much imo aight didnt the see the overlap tho
00:20:607 (1) - x232 y200? minor adjustments to 2 and 3 if you apply this as well gonna leave it like it is atm, adjusting 00:21:300 (2,3) - accordingly would make it flow worse imo
01:04:453 (4,5,1) - maybe smaller spacing here? move 01:04:684 (5) to x256 y300 sure thing!
01:09:530 (5,6) - blanket fixed
01:42:069 (2,3) - ^ fix
03:37:107 (3,4) - make this a triple? the sound on red tick stands out a lot, i think it needs to be emphasized
03:40:800 (3,4) - ^ changed (2) into 1/2 sliders instead, plays a bit easier while still emphasizing the blue tick a bit
03:57:992 (4) - mybe move this to x168 y136, might be easier to read sure thing!
04:01:915 (7,2) - move to x188 y196, looks nicer if it's in the middle of 04:00:761 (3,4) sweet
04:18:300 (5,6) - increase the spacing? it would emphasize the music better kinda want something mirrored with 04:18:300 (5,6) - here since its like a 2 part buildup to (1) and its only a bit stronger not that noticable imo when playing
04:47:838 (8,1) - blanket this fixed
04:54:761 (3) - shuld change this to 1/4 beats like it was in the rest of the map, it feels unfitting wanted to following that loud (trumpet I think) instrument for this kiai a bit since its unique to this kiai, maybe should hitsound it with another hitsounded so its better feedback wise tho
05:01:223 (1,3) - aaaaa blanket this one looks okay actually after checking

plays well i think
good luck
thanks for the mod! :D
elena2705
Hi~
From my queue~

Good map, good song, good sounds!!!!!!!!!!!
There are some things that i notice. It's not so important, but i have to tell you my opinion^^

- Aimod tell you that your folder with map higher than 10 MB. Picture 1920x1200 it's many, try to reduce it. In the internet there are many websaits that can help you with reduce Kilobaits without loss of quality. Also you have hitsounds that are also have lots of memory. You can also converted these in the internet, or you can download XVid, really good program for this.

- A bit about combo colours, it's good, but your picture has not only red colours, but blue too, so maybe add, for instance, green and blue colours. And sequence will be like that: yellow, orange, pink, red, blue, green. And it's also very cool in this place 00:15:069 - after red, blue colour. And there is starting very strong part of the music.

- 01:25:223 (1,2,3) - these sliders flip horizontally, it's more logical, and your pattern the same.

- 02:41:146 (2,3,4,5,6) - this part sounds very good, if you 02:48:761 (2,3,4,5) - use here sound of wistle, it will be great)

- 03:36:761 (2,3,4) - 03:40:453 (2,3,4) - it's not beauty at all, stack - ok, in the center between sliders - ok, but now it's bad.

- 03:56:607 (1,2,3,4) - overlap it or not, but it's ugly, 03:57:992 (4) - this circle should be far, X:256, Y:24, i think if it's so, it's good enough.

- In the part with second kiai, you use all, really ALL, screen. I don't say that it's bad. It's the center of the song, but you are forced players to play at full strength. It's just note.

- In the third kiai I want more volume of the sound, so that it will be breathtakingly!!!

- 02:20:607 (1) - here really should be whistle?????????? :? :? :? :? :?

- Approach Rate, try 9. It's really seems more amazing. You have too many easy parts, and it's a bit booring, but with this AR, it's good.

Mod seems a bit small, but it's because almost everything good enough.
So i wish Gool luck!!!!!!!!! :) :) :) :) :)
Topic Starter
Wishkey

elena2705 wrote:

Hi~
From my queue~

Good map, good song, good sounds!!!!!!!!!!!
There are some things that i notice. It's not so important, but i have to tell you my opinion^^

- Aimod tell you that your folder with map higher than 10 MB. Picture 1920x1200 it's many, try to reduce it. In the internet there are many websaits that can help you with reduce Kilobaits without loss of quality. Also you have hitsounds that are also have lots of memory. You can also converted these in the internet, or you can download XVid, really good program for this. stuff needs to be in .wav unfortunatly which will always take a lot of kbs for the piano keysounds :/ 1920x1200 is acceptable iirc with the updated RC (if your using a modding assistant when finding this they still use the old RC :p from the RC page:" Background images must not exceed a width of 1920 pixels and a height of 1200 pixels. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen.")

- A bit about combo colours, it's good, but your picture has not only red colours, but blue too, so maybe add, for instance, green and blue colours. And sequence will be like that: yellow, orange, pink, red, blue, green. And it's also very cool in this place 00:15:069 - after red, blue colour. And there is starting very strong part of the music. aight sweet I don't really use custom colors but I'm taking your word on it :D

- 01:25:223 (1,2,3) - these sliders flip horizontally, it's more logical, and your pattern the same. I kinda want to change direction on 01:27:069 (3,1) - since it gives a bit more impact, also flipping horizontally makes 01:24:761 (4,1) - play alot worse imo

- 02:41:146 (2,3,4,5,6) - this part sounds very good, if you 02:48:761 (2,3,4,5) - use here sound of wistle, it will be great) I kinda keep the whisles for the piano ones and no the zooms but might just whishle all the streams for feedback tbh, gotta see if that makes sense

- 03:36:761 (2,3,4) - 03:40:453 (2,3,4) - it's not beauty at all, stack - ok, in the center between sliders - ok, but now it's bad. aight was meant to custom stack with the flow a bit will fix it

- 03:56:607 (1,2,3,4) - overlap it or not, but it's ugly, 03:57:992 (4) - this circle should be far, X:256, Y:24, i think if it's so, it's good enough. way too much movement imo for essentialy a held sound in the song like 03:57:530 (3,4) - are the same pitches so I prefer this way and it could look a lot worse imo :p

- In the part with second kiai, you use all, really ALL, screen. I don't say that it's bad. It's the center of the song, but you are forced players to play at full strength. It's just note. yep was meant to do that since its only 130bpm I think limiting to just a portion of the map with such a strong chorus felt a bit underwhelming

- In the third kiai I want more volume of the sound, so that it will be breathtakingly!!! also upped the 4th kiai aswell!

- 02:20:607 (1) - here really should be whistle?????????? :? :? :? :? :? aah leftover from earlier was whisles all those piano tics but didnt sound that nice good catch!

- Approach Rate, try 9. It's really seems more amazing. You have too many easy parts, and it's a bit booring, but with this AR, it's good. I don't think the rythm is dense enough with 130bpm to really warrant AR 9 tho :/ makes the structures also less apparent while playing so keeping it for now

Mod seems a bit small, but it's because almost everything good enough.
So i wish Gool luck!!!!!!!!! :) :) :) :) :)
Thanks for the mod mate! was a fun read :D
Winnie
Hello from modding queue



[Unstoppable]
02:19:684 (1) - Could be NC for those 4 notes
02:44:607 (1,2,3,4,5) - Use same hitsounds as before?
Not gonna lie to you I think this is pretty good, it's well structured and not a lot of random shit. You don't need my help beyond this point. I wish you luck my friend. Good stuff
Topic Starter
Wishkey

Kocari wrote:

Hello from modding queue



[Unstoppable]
02:19:684 (1) - Could be NC for those 4 notes
02:44:607 (1,2,3,4,5) - Use same hitsounds as before?
Not gonna lie to you I think this is pretty good, it's well structured and not a lot of random shit. You don't need my help beyond this point. I wish you luck my friend. Good stuff
applied both ty for the kind words and mod mate! :D
ABD007
You request the mod but there's no problem in this diff !
I hope this can be ranked :)

Goodluck with the set ^^
AlphaDude95
Hello from the nm queue: t/601442

00:19:684 (3,4,5) - make these equilateral
00:24:300 (1,2) - this blanket is a bit off
00:50:146 (4) - you could change this slider to form a tiny tear https://osu.ppy.sh/ss/8249722
01:00:300 (3,4,5) - equilateral here again?
01:15:992 (1,3) - blanket off
01:53:838 (3,4,5,6) - the square´s irregular
02:19:223 (5,2) why not use a 1/2 overlap here?
03:09:069 (2,3) - this is a kinda weird flow
03:22:453 (2,3) - make these parallel with 03:22:915 (4,5)
03:28:453 (6,1) - check the approach circle for the blanket
03:30:300 (5,6,1) - the downbeat could have bigger ds than 2 previous jumps
03:41:838 (1) - at least make this a return slider
03:49:223 (1) - space out a bit more
04:00:300 (1,2,3) - equally space out?
04:03:992 (1,2,3,4,5,6) - check the ds here; could be made with polygon circles
04:10:453 (1,2) - that´s a huge gap considering it´s 1/6
04:22:453 (1,2) - and 04:24:300 (1,2) are pretty different in spacing for being similar beats

Overall, a really nice work! Love both the map and the song, good luck!
Topic Starter
Wishkey

AlphaDude95 wrote:

Hello from the nm queue: t/601442

00:19:684 (3,4,5) - make these equilateral sure thing
00:24:300 (1,2) - this blanket is a bit off fixed
00:50:146 (4) - you could change this slider to form a tiny tear https://osu.ppy.sh/ss/8249722 tried a bit
01:00:300 (3,4,5) - equilateral here again? changed quite a bit here, looks better now!
01:15:992 (1,3) - blanket off fixed
01:53:838 (3,4,5,6) - the square´s irregular due to stacking not much I can do about that and it isnt that noticable fortunatly
02:19:223 (5,2) why not use a 1/2 overlap here? sure thing
03:09:069 (2,3) - this is a kinda weird flow hmm should be fine with the sliderleniency tho, will keep this in mind
03:22:453 (2,3) - make these parallel with 03:22:915 (4,5) arent they alrdy oO?
03:28:453 (6,1) - check the approach circle for the blanket fixed
03:30:300 (5,6,1) - the downbeat could have bigger ds than 2 previous jumps alrdy a flow twist here and even though its a downbeat the vocalist starts to sing lower there then (6) so it should be fine imo
03:41:838 (1) - at least make this a return slider doesnt really fit this section at all, reverted back to a weird smalll slider to indicate something is different there
03:49:223 (1) - space out a bit more tried a bit
04:00:300 (1,2,3) - equally space out? prefere the current way, fits the music a bit better imo since its goes a like 32123
04:03:992 (1,2,3,4,5,6) - check the ds here; could be made with polygon circles fixed
04:10:453 (1,2) - that´s a huge gap considering it´s 1/6 sliderleniency should take care of that
04:22:453 (1,2) - and 04:24:300 (1,2) are pretty different in spacing for being similar beats intentional, basicly the second one is the weaker version of the first one like (3,4) afterwards so I wanted a noticable difference here

Overall, a really nice work! Love both the map and the song, good luck!

Kyousukee wrote:

You request the mod but there's no problem in this diff !
I hope this can be ranked :)

Goodluck with the set ^^
Thanks for checking guys! :D
Sidetail
hi

[unstoppablew]
00:03:992 (1,2,3,4) - is there reason why this distance is different from 00:00:300 (1,2,3,4) - because i dont see any reason...
00:15:761 (2,3) - , 00:17:607 (2,3) - things like these, i can sort of hear a beat in the middle for possible triple stacks. tho if you're mapping only to major beats then probably current will do
00:26:376 (2,3) - i wouldn't have this significant change of distance. (00:26:146 (1,2) - 2x and 00:26:376 (2,3) - is 1x) this part is pretty evely calm..
01:01:569 (2,3,4,5) - well for me, i would just rather use short slider with reverse to replace this since this is pretty calm part and not sure this deserves clickable note there
01:05:262 (2,3,4,5) - ^ (etc)
03:25:223 (1) - bending down middle looks better for me
03:37:107 (3,4) - i would just half stack this like every other half stack you did before. this is like indecisive kid at candy shop
03:40:915 (4) - ^
03:38:146 (1) - feels like this is eating crucial beat
03:42:300 (2) - ^
03:45:530 (1) - ^ (etc)
04:28:684 (2,3,4,5,6) - I wonder if you can put more character into this jump more with the song. cuz 04:32:376 (2,3,4,5,6,1,2) - this follows with song much better
05:17:838 (1) - i feel removing reverse and putting a circle where this originally ended is nicer since you clickable just before spinner gives better feedback (since spinner doesn't really have feedback)

hope that helps.
Topic Starter
Wishkey

Sidetail wrote:

hi

[unstoppablew]
00:03:992 (1,2,3,4) - is there reason why this distance is different from 00:00:300 (1,2,3,4) - because i dont see any reason... Changed it up a bit was for diversit
00:15:761 (2,3) - , 00:17:607 (2,3) - things like these, i can sort of hear a beat in the middle for possible triple stacks. tho if you're mapping only to major beats then probably current will do yep only mapping to major beats since this is the weakest of the similar sections in the song
00:26:376 (2,3) - i wouldn't have this significant change of distance. (00:26:146 (1,2) - 2x and 00:26:376 (2,3) - is 1x) this part is pretty evely calm.. yeah true mapped a bit into a corner when changing from prev mods, will try to fix somethign here
01:01:569 (2,3,4,5) - well for me, i would just rather use short slider with reverse to replace this since this is pretty calm part and not sure this deserves clickable note there calm part but its still intenser then the part it came from and I kinda want to emphasize those pianos a bit since it stands out in this section, just a reverse feels a bit lackluster and halts the flow for no reason imo
01:05:262 (2,3,4,5) - ^ (etc)
03:25:223 (1) - bending down middle looks better for me aight bended a bit more
03:37:107 (3,4) - i would just half stack this like every other half stack you did before. this is like indecisive kid at candy shop oh yeah thought I had that fixed
03:40:915 (4) - ^
03:38:146 (1) - feels like this is eating crucial beat following the violin here exclusivly, don't want this to split up since it becomes a bit too dense then for the long violin strings
03:42:300 (2) - ^
03:45:530 (1) - ^ (etc)
04:28:684 (2,3,4,5,6) - I wonder if you can put more character into this jump more with the song. cuz 04:32:376 (2,3,4,5,6,1,2) - this follows with song much better sure thing!
05:17:838 (1) - i feel removing reverse and putting a circle where this originally ended is nicer since you clickable just before spinner gives better feedback (since spinner doesn't really have feedback) true but the rhythm polarity for these sounds kinda makes anything non reverse silder play really frustrating, so I'm just gonna leave it for now

hope that helps.
thanks for the mod! :D
Dammond
Hello there
Random mod coz why not (#modreq)
Good map & music as usual ;)

[Unstoppable]
  1. 00:15:069 (1,2,3) - tbh, this construction looks a little bit ugly. Especially the (1) slider by itself. Asymmetry triggers so hard. I understood the idea of this pair 00:15:069 (1,3) , but still... Ideally, everything there should be with blanket and consistent spacing https://osu.ppy.sh/ss/8273472 Like this, but better xD
  2. 00:17:838 (3,4) - red node on these sliders is pretty much unreasonable. It creates a strong disharmony with smooth 00:16:915 (1) - 00:16:915 (1,3,4) - I would prefer straight sliders here
  3. 00:19:453 (2,4) - i believe it could be avoidable. They are not even perfectly lined up with the (3) slider ( https://osu.ppy.sh/ss/8273509 ). What about smth like this https://osu.ppy.sh/ss/8273530
  4. 00:26:146 (1) - the placement looks pretty random and illogical. Yeah, flow'n'stuff, but spacing...
  5. 00:37:223 (1,2) - eeeh, might look much better together. 2-1 blanket and visual spacing in general. btw, 00:38:838 (3) - https://osu.ppy.sh/ss/8273577 would be nice to hide it under the (1) in process, with some symmetry https://osu.ppy.sh/ss/8273584
  6. 00:44:146 (4,1) - i would like to drag (1) a bit forward for better visuals with (4) https://osu.ppy.sh/ss/8273598
  7. 00:57:300 (3,4,5) - perfect triangle? 3-4(head)-5(sliderend)
  8. 01:01:569 (2,3,4,5) - since 3.7* is in my difficulty range for playing, I can say for sure - this is pretty much unexpected in such a calm part. This part has no really strong rhythm, and piano could play really anything 1/3 or 1/4, it's hard to realize in first run how to push this (it was nice four 50's for me). So - imo - reverse slider is desirable here. Just at first time. It might be legit entry point, because the song became stronger just right after it 01:02:146 - so you can support the amplification of the tune by "streams", and even more - player already knows what rhythm it has and how to push it
  9. 01:02:146 - Isn't the song has changed its rhythm, and now it has the downbeat right on this point? 01:05:838 (6) - 01:09:530 (5) - 01:13:223 (6) - 01:15:069 (3) - etc, sounds like really strong downbeats. So I think, this part should break the big-white-NC logic, and has NCs more into the music
  10. 01:33:069 (2,4) - any good reason for this overlap? :) looks randomly placed
  11. 02:15:069 (5,6) - blanket triggers so hard xd https://lh3.googleusercontent.com/-u6Zv ... -06-59.png
  12. 02:18:300 (3,5,2) - consistent overlap?
  13. 02:33:300 (4,1) - isn't it too close for such a strong tune on (1) ?
  14. 02:38:146 (6) - same story about downbeat's change
  15. 02:51:992 (1,2,3) - visually inconsistent and (3) looks randomly placed
  16. 03:29:838 (3,4,5,6,1,2) - maybe some pattern here? looks not very good tbh
  17. 03:31:684 (4) - direct it the same way as the followpoint from (3) ?
  18. 03:41:838 (1) - triple instead? since you're following the violin, it could be more accurate, and fun afterall :)
  19. 04:02:607 (2,3,5) - weird spacing
  20. 04:05:376 (7) - these sliders in this part make too huge deceleration of gameplay. the part is fairly intense, and the sliders aren't support it good enough. i really-really wanna see 2 circles instead
  21. 04:22:453 (1,3) - you've never used this spacing for making an overlap before. make it more consistent to what you did before?
  22. 04:24:300 (1,3) - ^ also, it isn't straight enough to the previous followpoint
  23. 04:31:684 (1,2,3,4,5,6) - sliderend of the (1) is a bit off of the triangular pattern
  24. 04:41:146 (3,1) - fix (1) - more perfect joint placement
  25. 04:46:453 (1,2,3,4,5,6,7,9) - make it more pattern'ish?
  26. 04:51:992 (1) - shape is a bit ugly and unreasonable by itself
  27. Very messy placement in the last kiai-part. I mean... I can see the logic, also it's made with good feeling of the music, but it lacks of some cool structure and patterns. For example, this stuff 04:56:376 (2,3,4,5,1,2,4,6) - 04:58:223 (2,3,4,5,6,1,2,3) - 05:12:992 (2,3,4,5,6) -
IamKwaN
from t/601301

  1. 00:26:607 (3) - can it be aligned in the centre along x-axis, like 00:26:376 (2,4,5) - ?
  2. 00:31:684 - not sure what this slider head's following, at least 00:30:761 (2) - 's following piano, may start it at 00:31:915 - instead? or like the next stanza, follow wholly vocals 00:33:530 (1,2,3,4) - and so on
  3. 01:01:223 (1,2,3,4,5) - don't find this flow intuitive
  4. 01:01:569 (2,3,4,5) - these sound off and 1/8 to me https://puu.sh/wcaxs/7252597dba.png, not sure if the timing is inaccurate or the beats are placed like that
  5. 01:05:262 (2,3,4,5) - previous two points apply here too
  6. 01:19:684 (1) - i guess there should be sort of spacing leap here based on what you did in the previous patterns to emphasize the vocal?
  7. 01:27:069 (3) - make the head linear to 01:25:223 (1,2) - 's heads?
  8. 01:36:761 (2,3) - this tilts me a little bit on the placement (the half-baked blanket?) lol can you make (3) like this? https://osu.ppy.sh/ss/8275669
  9. 01:39:992 (1,2) - ctrl+g plays more comfortable to me (like 01:50:146 (2,3,4,5,1,2) - ), the sudden reversal of whirl doesn't feel good, at least to me
  10. 02:20:607 - increase volume? say, by at least 20%, because i can't hear any normal claps starting from here
  11. 02:29:838 (4,5) - don't think an increase in spacing's necessary because of absence of vocal, does it make sense? because i saw you do the trick from 02:05:838 -
  12. 02:54:300 (2) - reverse head and tail?
  13. 02:54:761 (3) - ^
  14. 03:01:223 - no clue why volumes are so low before the kiai, it's so surging
  15. 03:09:530 (3) - 04:30:761 (3) - why not ctrl+g? XD tell me how you deduce such pattern pleaseeee
  16. 03:24:761 (4,5,1) - are these supposed to be symmetric
  17. 04:03:992 - 04:11:376 - maybe a good choice to add soft whistle at every 1st and 3rd white tick for the stress of pianos
  18. 04:38:146 (4) - this isn't perfectly symmetric
  19. 04:41:030 (2,3) - ayy suggest removing this and make 04:40:915 - a slider, the downbeat on 04:40:915 is very much dominant to have an extended slider
  20. 04:41:146 (3,1) - this blanket is flawed
  21. 05:02:607 (5) - ctrl+g for flow like others in this kiai
  22. 05:17:838 - hitsound is inaudible to me, the drop in volume is too dramatic, make it 50% or something?
  23. i think kiai's emphasis is not done well compared to non-kiais, spacing doesn't do anything on this matter.
anyway hope it helps, good luck!
Topic Starter
Wishkey

IamKwaN wrote:

from t/601301

  1. 00:26:607 (3) - can it be aligned in the centre along x-axis, like 00:26:376 (2,4,5) - ? Fixd
  2. 00:31:684 - not sure what this slider head's following, at least 00:30:761 (2) - 's following piano, may start it at 00:31:915 - instead? or like the next stanza, follow wholly vocals 00:33:530 (1,2,3,4) - and so on yeah was meant on vocals, kinda tricky here
  3. 01:01:223 (1,2,3,4,5) - don't find this flow intuitive changed
  4. 01:01:569 (2,3,4,5) - these sound off and 1/8 to me https://puu.sh/wcaxs/7252597dba.png, not sure if the timing is inaccurate or the beats are placed like that piano goes basicly first 3 notes 1/6 into 2 1/4s so simplefied it here since that rythm played really bad
  5. 01:05:262 (2,3,4,5) - previous two points apply here too changed the flow a bit
  6. 01:19:684 (1) - i guess there should be sort of spacing leap here based on what you did in the previous patterns to emphasize the vocal? ah yeah was inconsistent with the 2minute counterpart
  7. 01:27:069 (3) - make the head linear to 01:25:223 (1,2) - 's heads? sure thing
  8. 01:36:761 (2,3) - this tilts me a little bit on the placement (the half-baked blanket?) lol can you make (3) like this? https://osu.ppy.sh/ss/8275669 aight sure thing
  9. 01:39:992 (1,2) - ctrl+g plays more comfortable to me (like 01:50:146 (2,3,4,5,1,2) - ), the sudden reversal of whirl doesn't feel good, at least to me aight plays both fine to me so changed
  10. 02:20:607 - increase volume? say, by at least 20%, because i can't hear any normal claps starting from here sure thing
  11. 02:29:838 (4,5) - don't think an increase in spacing's necessary because of absence of vocal, does it make sense? because i saw you do the trick from 02:05:838 - yeah mapped kinda in corner, changed prev slider to fix it
  12. 02:54:300 (2) - reverse head and tail? since this was brought up in another mod aswell I'll change it
  13. 02:54:761 (3) - ^
  14. 03:01:223 - no clue why volumes are so low before the kiai, it's so surging eeuh was for a bit of buildup aswell but upped this by 25% and its counter part around minute 1:40 too
  15. 03:09:530 (3) - 04:30:761 (3) - why not ctrl+g? XD tell me how you deduce such pattern pleaseeee had this ininitially but had some people say to emphasize the clap more, changed back!
  16. 03:24:761 (4,5,1) - are these supposed to be symmetric euhm how to put it, not fully but the overlap line should be the y-axis
  17. 04:03:992 - 04:11:376 - maybe a good choice to add soft whistle at every 1st and 3rd white tick for the stress of pianos liking that, adding another hs for the whisles
  18. 04:38:146 (4) - this isn't perfectly symmetric oops
  19. 04:41:030 (2,3) - ayy suggest removing this and make 04:40:915 - a slider, the downbeat on 04:40:915 is very much dominant to have an extended slider aight sure thing, that main instrument kinda sounded like it had a tricky trip tho but I don't like trips starting on whites too so changed!
  20. 04:41:146 (3,1) - this blanket is flawed fixed with above I think
  21. 05:02:607 (5) - ctrl+g for flow like others in this kiai aight
  22. 05:17:838 - hitsound is inaudible to me, the drop in volume is too dramatic, make it 50% or something? sure thing
  23. i think kiai's emphasis is not done well compared to non-kiais, spacing doesn't do anything on this matter. Tried to go for a denser rythm at first, didnt really brought out the music and felt overmapped, so I went with harder patterns and higher spacing instead, any tips on this maybe? The idea behind the large spacing in kiai was to follow large moments like a conductor/violists do
anyway hope it helps, good luck!

Dammond wrote:

Hello there
Random mod coz why not (#modreq)
Good map & music as usual ;)

[Unstoppable]
  1. 00:15:069 (1,2,3) - tbh, this construction looks a little bit ugly. Especially the (1) slider by itself. Asymmetry triggers so hard. I understood the idea of this pair 00:15:069 (1,3) , but still... Ideally, everything there should be with blanket and consistent spacing https://osu.ppy.sh/ss/8273472 Like this, but better xD ayy why not
  2. 00:17:838 (3,4) - red node on these sliders is pretty much unreasonable. It creates a strong disharmony with smooth 00:16:915 (1) - 00:16:915 (1,3,4) - I would prefer straight sliders here sure thing
  3. 00:19:453 (2,4) - i believe it could be avoidable. They are not even perfectly lined up with the (3) slider ( https://osu.ppy.sh/ss/8273509 ). What about smth like this https://osu.ppy.sh/ss/8273530 kinda prefer the spacing increase here so its more in line with the rest
  4. 00:26:146 (1) - the placement looks pretty random and illogical. Yeah, flow'n'stuff, but spacing... was meant to bea bit of counterpart to 00:24:992 (2,3) - aka moving back up when the pitch gets back on
  5. 00:37:223 (1,2) - eeeh, might look much better[/color] together. 2-1 blanket and visual spacing in general. btw, 00:38:838 (3) - https://osu.ppy.sh/ss/8273577 would be nice to hide it under the (1) in process, with some symmetry https://osu.ppy.sh/ss/8273584 aaah yeah stacking fucked it over
  6. 00:44:146 (4,1) - i would like to drag (1) a bit forward for better visuals with (4) https://osu.ppy.sh/ss/8273598 oh yeah fixed
  7. 00:57:300 (3,4,5) - perfect triangle? 3-4(head)-5(sliderend) moved a bit but still looks the same, stacking screws is up here
  8. 01:01:569 (2,3,4,5) - since 3.7* is in my difficulty range for playing, I can say for sure - this is pretty much unexpected in such a calm part. This part has no really strong rhythm, and piano could play really anything 1/3 or 1/4, it's hard to realize in first run how to push this (it was nice four 50's for me). So - imo - reverse slider is desirable here. Just at first time. It might be legit entry point, because the song became stronger just right after it 01:02:146 - so you can support the amplification of the tune by "streams", and even more - player already knows what rhythm it has and how to push it flow and hs feedback should be quite better with kwans change taken into account, care to playtest again mate? :D Just 1 reverse for the piano feels a bit off bc you loose all mometum and the transistion to the next note makes it play rather awkward imo
  9. 01:02:146 - Isn't the song has changed its rhythm, and now it has the downbeat right on this point? 01:05:838 (6) - 01:09:530 (5) - 01:13:223 (6) -
    01:15:069 (3) - etc, sounds like really strong downbeats. So I think, this part should break the big-white-NC logic, and has NCs more into the music euhm not really I think, the song just added a really strong onbeat there instead of the regular I think, here you can hear it pretty good 01:09:530 (5,1) - got some damp cymbals clashing on the current downbeat aswell
  10. 01:33:069 (2,4) - any good reason for this overlap? :) looks randomly placed yeah changed was for bit better flow :d
  11. 02:15:069 (5,6) - blanket triggers so hard xd https://lh3.googleusercontent.com/-u6Zv ... -06-59.png less triggering
  12. 02:18:300 (3,5,2) - consistent overlap? sure thing
  13. 02:33:300 (4,1) - isn't it too close for such a strong tune on (1) ? want to keep it consistent with the first part and even though its a bit close spacing the prev stacking gives it kinda the same impact as if it was higher spaced imo
  14. 02:38:146 (6) - same story about downbeat's change
  15. 02:51:992 (1,2,3) - visually inconsistent and (3) looks randomly placed made visually increase, 3 was in the middle symmetry with those 2 prev sliders
  16. 03:29:838 (3,4,5,6,1,2) - maybe some pattern here? looks not very good tbh did a bit
  17. 03:31:684 (4) - direct it the same way as the followpoint from (3) ? did something here with the patterns
  18. 03:41:838 (1) - triple instead? since you're following the violin, it could be more accurate, and fun afterall :) eeuh trips for white to red :/ but I just noticed these are 1/3 so did a reverse instead
  19. 04:02:607 (2,3,5) - weird spacing whats weird about it? :o seems fine to me tbh wiht the music
  20. 04:05:376 (7) - these sliders in this part make too huge deceleration of gameplay. the part is fairly intense, and the sliders aren't support it good enough. i really-really wanna see 2 circles instead circles would be more frustrating imo since you'll prob get a 100 all the time on the first circle after the 1/4 slider, well at least I did with DT when it was 2 circles there, the decellartion also fits with the music imo since it kinda sounds like a hold sound
  21. 04:22:453 (1,3) - you've never used this spacing for making an overlap before. make it more consistent to what you did before?
  22. 04:24:300 (1,3) - ^ also, it isn't straight enough to the previous followpoint increased overlaps so its more in line wiht the rest
  23. 04:31:684 (1,2,3,4,5,6) - sliderend of the (1) is a bit off of the triangular pattern changed a bit with overlap fixes
  24. 04:41:146 (3,1) - fix (1) - more perfect joint placement changed from other mod
  25. 04:46:453 (1,2,3,4,5,6,7,9) - make it more pattern'ish? liking the symmetry here mate 04:46:684 (2,3,4,5,6,7,8,9) -
  26. 04:51:992 (1) - shape is a bit ugly and unreasonable by itself was paired shape with later trumpet on
  27. Very messy placement in the last kiai-part. I mean... I can see the logic, also it's made with good feeling of the music, but it lacks of some cool structure and patterns. For example, this stuff 04:56:376 (2,3,4,5,1,2,4,6) - 04:58:223 (2,3,4,5,6,1,2,3) - 05:12:992 (2,3,4,5,6) - will see what to do about this, maybe introduce some stuff in the early kiais and up it here or smthing
Thanks for the mods guys! much appreciated! :D
I'll see if I can do something more about the kiais but honestly a bit clueless atm since I tried a denser rythm for them while it was still in WIP and it really didnt play well in comparison with the song so any help on that would be awesome!Did change some patterns in the kiais flow/structure wise so it looks visually less forced and flows a bit better
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