Hi from my Modding Queue
The only map I've felt that's clean enough to be rankable is Left's Insane, so pick up the slack everyone else .
All
I think the use of the normal-hitclap is a but overzealous. When clap is overused this much, the player pretty much becomes immune to it. Using the whistle hitsounded as a hi-hat might be a good alternative in less intense sections.
Garden's Hyper
- We've got a bit of an issue with slider shapes. I think there's a tad too many 1/2 slider shapes. Some used directly next to each other. It's ok to use different shapes for different purposes in different sections, or for variety, but they probably should be streamlined a bit.
00:04:750 (1) - Shape 1
00:10:397 (1) - Shape 2
00:15:338 (3) - Shape 3 very similar to shape 2.
00:23:809 (3,4) - Shape 2 and 3 used back to back.
00:41:809 (2) - Shape 4
00:50:280 (2,2) - These shapes are different. Shape 5
00:56:985 (1) - This shape isn't the same curvature as previous ones. I overlayed them. Shape 6
Now normal points; - 00:10:750 (2,4) - Why are these different shapes.
- 00:25:397 (3,4,1,3) - You're not really allowed to have a sudden change from 1/2 stacks to 1/1 stacks in this star rating. Hards are only just introducing the idea of stacks, and they should follow a more intuitive stacking principle.
- 00:30:162 - This gap doesn't really make much sense. If it was done multiple times it could be justified but you're intentionally not playing on a guitar note so it just feels wrong.
- 00:42:868 - I don't really like how this section is mapped. It's very different from the rest of the piece, but it's mapped just like everything else except with a lower SV and less rhythm density. If you used fewer different slidershapes in this map then you could use 1/2 slider shapes to create contrast, but you've written yourself into a corner with this one.
- 00:51:338 (1) - If you wanted to do this with an extended slider, you should have done it at 00:42:868 -, not here. You're also undermining 00:05:809 (4,1) - this theme. It makes this really awful to read.
The rest is ok I guess.
Left's Insane
- Not bad. A couple issues with slidershapes.
00:01:044 (5) - with 00:03:868 (5) - . If they fulfil a similar purpose, i.e. almost similar curvature, just keep them the same for continuity's sake.
00:23:633 (3) - bringing in a new slider shape for no reason. Save it for contrast, not variation.
00:24:162 (6,1) - These aren't parallel. Check other instances too. On each you're off by about 2-ish degrees.
Now for the mod:
- 00:09:162 (2,3,4,5,6) - Where'd the claps go?
- 00:43:574 (2,3) - 00:43:574 (2,3,4) - These triples aren't found in the music and it's not really something that needs to be emphasised. Keeping it just as a 1/2 stack would be great in consideration of my next point.
- 00:44:985 (1,2) - These would be better if they were ctrl+g'd or you put a stack of 00:44:633 (6) - here and moved 00:45:162 (2) - somewhere else. Goes for the repetitions too.
Honestly pretty solid.
Burning
- Obligatory slidershapes paragraph again.
00:04:750 (1,1) - Why are these different shapes. The first shape is more extreme than the second. In the music the second is higher pitched and louder than the first. Contrasting the music doesn't feel good.
00:09:338 (4,5,6,7,8) - Suddenly changing to curved 1/4 sliders feels really odd after two repetitions of only straight sliders. In a good map this would show some kind of change in the music, but it's just another repetition. Make them straight or incorporate them in the first two repetitions in an intuitive way. We don't even see these curved sliders again...
00:15:338 (4,3) - Very similar slidershapes that occupy the same purpose shouldn't be different. Keep them the same.
00:20:280 (1,3) - ^
00:22:221 (3) - New unintroduced slider-shape which doesn't provide any meaning or contrast.
00:22:927 (1) - No need to make this stand out so much. Keep it the same shape as this 00:17:280 (1) - .
00:40:044 (1) - It's kinda too slow and too boring to be in a section that barely got any less octane. SV should be at least 0.75x - bare minimum. Also as far as I'm aware this shape doesn't signify anything. It doesn't move in time with the music or make a shape that matches an outline of something. It's usually best to have these sliders signify a shape that means something to this song, boss or game.
01:11:103 (1) - Hard points usually convey things going on in the music. Nothing happens 01:11:662 - right here so the slider shape feels really unfitting.
And all sliders similar.
Generally speaking your stream shapes are kinda messy. Try to get them to be smoother. Most notable areas are 00:01:662 (13,14,15,1) - 00:02:632 (7,8,9) - 00:26:897 (2,3,4,5,6,1) - 00:33:338 (5,6,7,8,1) - 00:34:750 (5,6,7,8) - 00:35:280 (3,4,5,6,7,8) - 00:51:603 (4,5,6,7) -
- 00:09:162 (2,3,4,5,6,7,8,9,10,1) - Why is this mapped so differently, not just about the slidershapes mentioned before. This time around we have 00:09:162 (2,3,4) - spaced streams and 00:10:221 (9,10,1) - spaced doubles for no adequate reason.
- 00:13:221 (1,2,3,4,1,2,3,4) - The SVs should be slowly increasing, not jumping from 1.00x to 1.50x. The effect is similar but the result is way better.
- 00:14:103 (2,4) - With the other diffs it was fine having claps here, but the way it's mapped in a hype building section, it feels too odd to put any hitsounds here at all. Let the hit-normals ramp up by themselves.
- 00:18:691 (1) - Missing out on the note 00:18:868 - here feels really awful to play. 00:24:338 (1) - here too.
- 00:22:574 (4,5,6) - is the same as 00:16:927 (4,5,6) - which is good, but why is 00:25:044 (3,4,5) - this completely different? Nothing changed in the music, so nothing should change here.
- 00:35:015 (8,1,2,3,4) - You can't do this. 1 is accented by the change in direction, and 3 is accented by being the start of the change in direction. You can have one, but not both. I think pishifat has made a video about streams that might help you understand.
- 00:35:809 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Way too many consecutive 1/4 sliders. It's boring yo. They're basically random.
- 00:54:515 (2,3,4,6,7,8,2,3,4,6,7,8) - The spacing of the triples seem to be arbitrary and random - from stacks to fully spaced. If you're going to have varied spacing try to keep them tied thematically by all making them the same shape (the same curvature) but varied spacing. That way the design actually makes sense.
The rest is alright I guess.
The only map I've felt that's clean enough to be rankable is Left's Insane, so pick up the slack everyone else .