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saradisk - 222 - wewewe

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riffy

Gabe wrote:

much baguette
je suis bakari

[General]
  1. How about additional tags to help people find the song? I'd use happy hardcore as the tag, though I'm not exactly sure.
[Ima's Easy]
  1. 00:08:746 (1) - minor - consider moving the red nod around in a way that the curve and slidertick would perfectly match? This way the slider will change it's direction exactly when the kick sound is played.
  2. 00:11:413 (1) - minor - consider using less harsh curve as to keep slider a bit friendlier for beginners? It's one of a kind and doesn't appear anywhere else, hence, the shape feels quite random. example
  3. 00:39:079 (1) - taking into consideration the BPM of the difficulty I would remove this one as to give enough recovery time to beginners.
  4. 00:46:413 - the "hey" sound starts here, perhaps, we could start a 1/1 slider here to represent that? And a circle on 00:46:079 - just to avoid leaving empty gaps. example

    It's a neat difficulty. It follows the song and the rhythm is ok.
[Normal]
  1. 00:15:913 - the drums get quite intense here, how about adding a circle to stress it?

    I like it.
[Ovoui's Hard]
  1. 00:08:079 (3,4) - consider placing (3) somewhere else, so that the flow would not hint on the slider having 2 repeats. example
  2. 00:11:746 (2,4) - minor - you could make these two sliders blanket 00:12:746 (1) - it looks pretty cool and fits with your style.
  3. 00:15:413 - ignoring the downbeat doesn't feel like a right thing as it sounds extremely strong. Swapping 00:15:163 (5,6) - these two on the timeline would be a solution.
  4. 00:15:746 (2) - this should be a 1/4 slider with a reverse, there is a very audible drum sample on the blue tick.
  5. 00:18:746 (3,4) - the slight curve at the beginning/end is nearly unnoticeable untill the moment when the sliderball repeats it. This could cause some confusion, perhaps, you could just reep these two straight or make the curve more noticeable.
  6. 00:40:579 (5,1,2) - make stacks visually diffent or unstack the 1/2 thing to increase readability of the pattern?

    Kind of a shame thqat you have decided not to add a spinner, as it will result in a bunch of HDDT or HDDTHR scores sharing the first place with the same maximum of points. Apart from that it's quite alright, though a bit more polishing would be a good idea.
[Insane]
  1. 00:10:913 (6,7) - shouln't this be a jump? This would make sense in ters of patterning, music intensity and consistency (with 00:08:246 (6,7)).
  2. 00:27:079 - just for the consistency with the previous ones this thing here should use a 3/4 slider with a speed up. Perhaps, something like this
  3. 00:46:246 (2,3) - you don't normally use jumps these big. It can be misread as 1/1 ones. Perhaps, you could lower the DS.

    Looks alright to me, not much to say.
[Linada's Insane]
  1. To keep the spread balanced try using CS 4,2it would provide a better difficulty curve and won't affect your difficulty much.
  2. 00:14:746 (3,4,5) - 00:13:413 (4,5,6) - I would space them in the same way to avoid possible misreading of 00:14:746 (3,4,5) -
  3. 00:16:079 (1,2) - try to arrange them in a way that would the second reverse on each of sliders readable? poorly made example
  4. 00:37:413 (1) - the reverse arrow on this one can get quite hard to read, try to spread the sliders a bit more, so the reverse arrow would be more visible.

    Looks pretty good. I am not exactly about patterns like 00:32:746 (1,2) - when you stack circles causing a bit of a slowdown and a slightly break flow. If that was what you intended to do - it's cool. Otherwise you might want to unstack them. Apart from that it is a solid difficulty.
[Extra]
  1. 00:35:746 (4) - since you were previously using shapes of this kinf for 3/4 sliders players might misread this one as such.

    Overall, it felt like beats like 00:06:746 (3) - this one lack prper emphasis with jumps, wherreas some patterns like 00:34:079 (8,9) - feel over the top. Try asking for tesplays and seeing whether players feel the same way ot not.
I feel like it's a good set but I believe it needs a couple more mods to become perfect.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Linada

Bakari wrote:

[Linada's Insane]
  1. To keep the spread balanced try using CS 4,2it would provide a better difficulty curve and won't affect your difficulty much. ok but i wonder it it'll become really harder than it meant to be ? maybe just me
  2. 00:14:746 (3,4,5) - 00:13:413 (4,5,6) - I would space them in the same way to avoid possible misreading of 00:14:746 (3,4,5) - fixed
  3. 00:16:079 (1,2) - try to arrange them in a way that would the second reverse on each of sliders readable? poorly made example fixed
  4. 00:37:413 (1) - the reverse arrow on this one can get quite hard to read, try to spread the sliders a bit more, so the reverse arrow would be more visible. fixed but the pattern doesn't look that good now :v might change it if any complaint

    Looks pretty good. I am not exactly about patterns like 00:32:746 (1,2) - when you stack circles causing a bit of a slowdown and a slightly break flow. If that was what you intended to do - it's cool. Otherwise you might want to unstack them. Apart from that it is a solid difficulty.
Yep thoses are intended :D
Thanks for the mod !
wew
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:Nozhomi
Version:Linada's Insane
Source:
Tags:imakuri linada ovoui
BeatmapID:1173115
BeatmapSetID:519986

[Difficulty]
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CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Aurele

Bakari wrote:

[General]
  1. How about additional tags to help people find the song? I'd use happy hardcore as the tag, though I'm not exactly sure.
si tu ajoutes "happy hardcore", tu pourrais aussi ajouter "happycore" du coup, lmao
Topic Starter
Nozhomi

Bakari wrote:

Gabe wrote:

much baguette
je suis bakari

[General]
  1. How about additional tags to help people find the song? I'd use happy hardcore as the tag, though I'm not exactly sure. - Ok, even if I can't really have info on soundcould about it.
[Normal]
  1. 00:15:913 - the drums get quite intense here, how about adding a circle to stress it? - K

    I like it.
[Insane]
  1. 00:10:913 (6,7) - shouln't this be a jump? This would make sense in ters of patterning, music intensity and consistency (with 00:08:246 (6,7)). - K
  2. 00:27:079 - just for the consistency with the previous ones this thing here should use a 3/4 slider with a speed up. Perhaps, something like this - I prefer match drums here since it's more in 1st plan of the music.
  3. 00:46:246 (2,3) - you don't normally use jumps these big. It can be misread as 1/1 ones. Perhaps, you could lower the DS. - It's to emphasis the 2 "woow".

    Looks alright to me, not much to say.
[Extra]
  1. 00:35:746 (4) - since you were previously using shapes of this kinf for 3/4 sliders players might misread this one as such. - K

    Overall, it felt like beats like 00:06:746 (3) - this one lack prper emphasis with jumps, wherreas some patterns like 00:34:079 (8,9) - feel over the top. Try asking for tesplays and seeing whether players feel the same way ot not. - K I'll but should be k.
I feel like it's a good set but I believe it needs a couple more mods to become perfect.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thx Mr.9
Also did what Gabe said.
Imakuri

Bakari wrote:

Gabe wrote:

much baguette
je suis bakari

[General]
  1. How about additional tags to help people find the song? I'd use happy hardcore as the tag, though I'm not exactly sure.
[Ima's Easy]
  1. 00:08:746 (1) - minor - consider moving the red nod around in a way that the curve and slidertick would perfectly match? This way the slider will change it's direction exactly when the kick sound is played.
  2. 00:11:413 (1) - minor - consider using less harsh curve as to keep slider a bit friendlier for beginners? It's one of a kind and doesn't appear anywhere else, hence, the shape feels quite random. example
  3. 00:39:079 (1) - taking into consideration the BPM of the difficulty I would remove this one as to give enough recovery time to beginners.
  4. 00:46:413 - the "hey" sound starts here, perhaps, we could start a 1/1 slider here to represent that? And a circle on 00:46:079 - just to avoid leaving empty gaps. example

    It's a neat difficulty. It follows the song and the rhythm is ok.
Everything was fixed, thanks for the mod !

jeej
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Pachiru
pk y'a pas sotarks, j'need des pp en ce moment, pls add une gd de lui
Topic Starter
Nozhomi
@Bakari : fixed everything for Ovoui since he's too lazy to fix himself~
Imakuri
OVOUI IS LAZY
AAAA
Linada
when
Topic Starter
Nozhomi

Linada wrote:

when
Quand on aura des mods
Yuii-
Hello!

Easy

It would be nice if you could work around consistency on this difficulty a little bit more!

  1. 00:07:413 (3,4) - These should be rhythmically consistent with 00:10:079 (3,4) - . You are doing the same rhythm in 00:12:746 (3,4) - 00:15:413 (3,4) - so having only 1 pattern different from the rest does not make too much sense sadly :(
  2. 00:34:079 (3,4) - Minor, but these are the only ones that have the same slidershape through this section, would be nice if (3) would have a different shape, something more linear could work
  3. 00:36:746 (1) - The spinner does not seem to work at all here, it's killing the momentum of the song and the way you pick it up again on 00:39:079 (1) - makes it even more random as that is not a good spot to return to the map. Consider mapping this whole section properly
Normal

I would appreciate a lot if you would reduce the distances on 1/2 sections like 00:15:413 (4,5,6,7) - . The movement required is quite large for the kind of difficulty you are representing. I used 0.9x for example, maybe give that a try?

  1. 00:36:829 (1) - Same as on Easy, I'm not really liking what this spinner is trying to cover at all nor the spot the map pick ups again.
Hard

This difficulty relies too much on sliders and it also shows some very big inconsistencies throughout the map, listing some of the issues below but it would be really nice if you could go through it again and recheck it on your own 8-)
Also, please, try to find a way to balance circles and sliders, stuff like 00:18:079 (1) - 00:20:746 (1) - , in my opinion, could be benefited for more circles.

  1. 00:26:913 (4,5,6) - Only triplet used in the whole map, if I were you I would either use it on 2/3 more places or just remove them completely. The 1/4 repeat sliders work perfectly fine, anyway
  2. 00:37:413 (3,4) - 00:29:413 (3,4) - I don't really get the idea behind these sliders being 3/4 but then stuff like 00:32:079 (3,4) - or 00:34:746 (3,4) - . And then you do this again 00:40:746 (1,2) - there which is really inconsistent with the rest of the map
  3. 00:35:746 (2,3) - Mind making the visual spacing a bit more consistent so it doesn't look bad http://i.imgur.com/FRYcMJi.jpg ?
  4. 00:46:246 (2,3) - Small spacing mistake here!
  5. 00:48:746 - This should be clickable :P
Insane

  1. 00:10:080 (1,2,3,4,5,6) - Would have loved to see a more polished polygon here, looks kinda rushed :(
  2. 00:18:746 (9,10,11) - and 00:21:413 (9,10,11) - vs 00:24:079 (10,11,12) - vs the rest of the triplets. I think you forgot to space the first ones out!
  3. 00:45:913 (7,1,2,3) - This is a very, very harsh transition compared to the rest of the map, have you considered something such as http://i.imgur.com/puK1cG5.jpg so the transition from object to object doesn't look that much of a jump?
  4. 00:46:829 (4) - Last but not least, this really should be two circles instead of a slider. Unlike 00:40:579 (7) - the one I pointed out has no "holdable" sound effect.
Very solid difficulty otherwise!

Linada's Insane

I will be honest here, I don't like this difficulty. It's inconsistent, a lot actually... and on some scenarios it doesn't match the music properly.

  1. 00:08:329 (5) - 00:09:329 (5) - I can't really hear anything here
  2. 00:09:579 (2) - This should have been a triplet, very audible. Not sure why you decided to map it like 00:09:413 (1,3,4) - when they all have different sounds.
  3. 00:10:413 (2,3,1,2,1,2) - Pattern does not feel any special because 00:10:413 (2,3) - and 00:10:746 (1,2,1,2) - are very different in the bgm yet they are part of the same jump pattern.
  4. 00:13:413 (4,5,6,7) - 00:10:413 (2,3,1,2,1,2) - shouldn't these be the same? Why are they being mapped so differently from each other? Not to mention that 00:13:663 (5) - there is really nothing audible here :(
  5. 00:17:079 (2,3,4) - 00:19:746 (2,3,4) - 00:22:413 (2,3,4) - 00:25:079 (2,3,4) - Spacing is broken here. Would be nice if you were more consistent across patterns. Emphasising (4) is the actual way to go here, but on some spots it seems like (3) and (4) have the same intensity in the song asfjopas. Take 00:27:746 (2,3,4) - and 00:30:413 (2,3,4) - as another examples
  6. 00:26:746 (1,1,2,3,4,1) - vs 00:32:079 (1,1,2,3,4,1) - this actually is very minor, but fixing it would actually be nice
  7. 00:36:746 (1,2,1,2) - I don't really find a real reason for these to be 1/4s, like they sound the same as 00:31:413 (1,2,1,2) - to me.
  8. 00:41:079 (2,2) - Personal mostly, but giving these a special effect for vocals like http://i.imgur.com/4DKVZYY.jpg would be a nice addition. I think you are ignoring them completely as 00:41:079 (2,3) - are having the same spacing when it shouldn't be like that?
  9. 00:48:746 - Shouldn't this be clickable?
I would really appreciate if you could go over the map again after revising this post

Extra

  1. 00:07:413 (1,2,7) - Minor, but shouldn't (7) be aligned with (1,2) for aesthetics and emphasis?
  2. 00:20:246 (4,5) - 00:21:079 (8,9) - Woah
  3. 00:34:079 (8,9) - https://osu.ppy.sh/s/493273
  4. 00:45:413 (5,6,7,1) - Noz, this pattern is extremely awkward to play to. Stop and moving into the same direction is really not healthy at all :(
[]

cmb~
Imakuri

Yuii- wrote:

Hello!

Easy

It would be nice if you could work around consistency on this difficulty a little bit more!

  1. 00:07:413 (3,4) - These should be rhythmically consistent with 00:10:079 (3,4) - . You are doing the same rhythm in 00:12:746 (3,4) - 00:15:413 (3,4) - so having only 1 pattern different from the rest does not make too much sense sadly :(
  2. 00:34:079 (3,4) - Minor, but these are the only ones that have the same slidershape through this section, would be nice if (3) would have a different shape, something more linear could work
  3. 00:36:746 (1) - The spinner does not seem to work at all here, it's killing the momentum of the song and the way you pick it up again on 00:39:079 (1) - makes it even more random as that is not a good spot to return to the map. Consider mapping this whole section properly
cmb~
Everything was fixed, thanks for mod \w/
(noz, les hs n'oublie pas <3)
miel pops
osu file format v14

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Tags:imakuri linada ovoui
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Linada

Yuii- wrote:

Linada's Insane

I will be honest here, I don't like this difficulty. It's inconsistent, a lot actually... and on some scenarios it doesn't match the music properly. qq

  1. 00:08:329 (5) - 00:09:329 (5) - I can't really hear anything here
  2. 00:09:579 (2) - This should have been a triplet, very audible. Not sure why you decided to map it like 00:09:413 (1,3,4) - when they all have different sounds.
  3. 00:10:413 (2,3,1,2,1,2) - Pattern does not feel any special because 00:10:413 (2,3) - and 00:10:746 (1,2,1,2) - are very different in the bgm yet they are part of the same jump pattern. though the spacing is way different, and i NCd them :/
  4. 00:13:413 (4,5,6,7) - 00:10:413 (2,3,1,2,1,2) - shouldn't these be the same? Why are they being mapped so differently from each other? Not to mention that 00:13:663 (5) - there is really nothing audible here :(
  5. 00:17:079 (2,3,4) - 00:19:746 (2,3,4) - 00:22:413 (2,3,4) - 00:25:079 (2,3,4) - Spacing is broken here. Would be nice if you were more consistent across patterns. Emphasising (4) is the actual way to go here, but on some spots it seems like (3) and (4) have the same intensity in the song asfjopas. Take 00:27:746 (2,3,4) - and 00:30:413 (2,3,4) - as another examples i had some troubles fixing it and understanding this one, tell me if i did wrong again, tried to fix as much as i can
  6. 00:26:746 (1,1,2,3,4,1) - vs 00:32:079 (1,1,2,3,4,1) - this actually is very minor, but fixing it would actually be nice i don't know if you're talking about spacing after reverse or the patterning itself, if it should be different, i know thoses 2 aren't the same sounds, but imo kicksliders doesn't fit that well so that way felt the best for me, since i don't want to put long streams. // i changed spacing after reverse
  7. 00:36:746 (1,2,1,2) - I don't really find a real reason for these to be 1/4s, like they sound the same as 00:31:413 (1,2,1,2) - to me.
  8. 00:41:079 (2,2) - Personal mostly, but giving these a special effect for vocals like http://i.imgur.com/4DKVZYY.jpg would be a nice addition. I think you are ignoring them completely as 00:41:079 (2,3) - are having the same spacing when it shouldn't be like that?
  9. 00:48:746 - Shouldn't this be clickable?
Fixed all except red

I would really appreciate if you could go over the map again after revising this post
diff
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Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:Nozhomi
Version:Linada's Insane
Source:
Tags:imakuri linada ovoui happy hardcore happycore
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Ovoui

Yuii- wrote:

Hello! hi hi^^


Hard

This difficulty relies too much on sliders and it also shows some very big inconsistencies throughout the map, listing some of the issues below but it would be really nice if you could go through it again and recheck it on your own 8-)
Also, please, try to find a way to balance circles and sliders, stuff like 00:18:079 (1) - 00:20:746 (1) - , in my opinion, could be benefited for more circles. i tried to map the vocal

  1. 00:26:913 (4,5,6) - Only triplet used in the whole map, if I were you I would either use it on 2/3 more places or just remove them completely. The 1/4 repeat sliders work perfectly fine, anyway This is the only triplet in the map because this moment is unique in the song
  2. 00:37:413 (3,4) - 00:29:413 (3,4) - I don't really get the idea behind these sliders being 3/4 but then stuff like 00:32:079 (3,4) - or 00:34:746 (3,4) - . And then you do this again 00:40:746 (1,2) - there which is really inconsistent with the rest of the mapi fixed the consistency but i keep this one 00:37:413 (3,4) - because you can clearly hear another sound which fit well imo
  3. 00:35:746 (2,3) - Mind making the visual spacing a bit more consistent so it doesn't look bad http://i.imgur.com/FRYcMJi.jpg ? tbh i don't see the difference between your screenshot and the actual pattern D:
  4. 00:46:246 (2,3) - Small spacing mistake here! yes but it's plays well, so i'll keep it
  5. 00:48:746 - This should be clickable :P indeed
olala
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:Nozhomi
Version:Ovoui's Hard
Source:
Tags:imakuri linada ovoui happy hardcore happycore
BeatmapID:1173117
BeatmapSetID:519986

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

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Topic Starter
Nozhomi

Yuii- wrote:

Hello!Hello there

Normal

I would appreciate a lot if you would reduce the distances on 1/2 sections like 00:15:413 (4,5,6,7) - . The movement required is quite large for the kind of difficulty you are representing. I used 0.9x for example, maybe give that a try?

  1. 00:36:829 (1) - Same as on Easy, I'm not really liking what this spinner is trying to cover at all nor the spot the map pick ups again. - Did everything.
Insane

  1. 00:10:080 (1,2,3,4,5,6) - Would have loved to see a more polished polygon here, looks kinda rushed :(
  2. 00:18:746 (9,10,11) - and 00:21:413 (9,10,11) - vs 00:24:079 (10,11,12) - vs the rest of the triplets. I think you forgot to space the first ones out!
  3. 00:45:913 (7,1,2,3) - This is a very, very harsh transition compared to the rest of the map, have you considered something such as http://i.imgur.com/puK1cG5.jpg so the transition from object to object doesn't look that much of a jump?
  4. 00:46:829 (4) - Last but not least, this really should be two circles instead of a slider. Unlike 00:40:579 (7) - the one I pointed out has no "holdable" sound effect.
Very solid difficulty otherwise! - All done too.

Extra

  1. 00:07:413 (1,2,7) - Minor, but shouldn't (7) be aligned with (1,2) for aesthetics and emphasis? - Yes
  2. 00:20:246 (4,5) - 00:21:079 (8,9) - Woah - Nerfed
  3. 00:34:079 (8,9) - https://osu.ppy.sh/s/493273 - Nerfed
  4. 00:45:413 (5,6,7,1) - Noz, this pattern is extremely awkward to play to. Stop and moving into the same direction is really not healthy at all :( - Changed pattern.
[]

cmb~
Everything updated!
Thx pwet~
sahuang
Just as Ive said add original song info in tags

Hard
00:24:746 (1) - weird shape
00:35:413 (1,2,3) - i think you could rearrange the pattern here, they look pretty bad and lack aesthetics.
00:37:413 (3,4) - prob not stacking and use some overlap as you did for 1/4 before
00:44:079 (3) - why red tick

Insane
00:48:413 (7,1) - could use a bit bigger spacing

Extra
00:41:746 (3,1) - too close lol
Topic Starter
Nozhomi
All fixed, Ovoui told me it was k to fix this things since was minor.
Thanks~
sahuang
alright since all fixed
also kds pls
Imakuri
hype
Topic Starter
Nozhomi

My Angel Azusa wrote:

alright since all fixed
also kds pls
I forgot all the time ayyyy
Thx a lot ><
Ovoui
yeah
SYAHME
wewewe
Yuii-
00:34:413 - normal sameplset is already enough for me, that finish is ear rape

normal

00:14:079 (1,2,3) - discord

hard

00:14:913 (4) - 1/6 and also make 00:14:913 (4,5) - these different, please. they look the exact same but they are completely different sounds!!
00:35:746 (2,3) - please space these out for visualz :(
00:46:246 (2,3) - same for these. this isn't a point of "these play well". these are inconsistent with the whole rest of the map

insane

00:14:745 (4,5) - could give more spacing for visualz

linada

00:14:746 (1,2) - but these should be 1/6 a
00:26:746 (1,2,3,4,5) - sex
00:42:579 (3,4,5) - momentum gets murdered brutally by stacking

extra

00:14:912 (5,6) - 1/6 ye
00:26:246 (6) - spacing :(
00:41:079 (3) - 00:41:746 (3) - symmetry would actually work here, as done in 00:46:246 (2) -
00:46:579 (1,2,3,4) - would gladly appreciate some testplays on this pattern because after many tries i still find the 1/4+triplet to be a total pain in the ass

[]

quality mod tbh
Izzywing
could you buffer the 1/8 sliders on the extra (like 00:16:079 (1,2) )
Linada

Yuii- wrote:

00:34:413 - normal sameplset is already enough for me, that finish is ear rape applied

linada

00:14:746 (1,2) - but these should be 1/6 a i don't want to put 1/6 there for an insane i think it would be too weird, i took another rhythm so
00:26:746 (1,2,3,4,5) - sex hhmmm
00:42:579 (3,4,5) - momentum gets murdered brutally by stacking fixed i think
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:Nozhomi
Version:Linada's Insane
Source:
Tags:imakuri linada ovoui happy hardcore happycore nozhomo
BeatmapID:1173115
BeatmapSetID:519986

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wewewe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Ovoui

Yuii- wrote:

hard

00:14:913 (4) - 1/6 and also make 00:14:913 (4,5) - these different, please. they look the exact same but they are completely different sounds!! noz will fix it
00:35:746 (2,3) - please space these out for visualz :( fixed
00:46:246 (2,3) - same for these. this isn't a point of "these play well". these are inconsistent with the whole rest of the map fixed

saucisse
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:222 - wewewe
TitleUnicode:222 - wewewe
Artist:saradisk
ArtistUnicode:saradisk
Creator:Nozhomi
Version:Ovoui's Hard
Source:
Tags:imakuri linada ovoui happy hardcore happycore nozhomo night sky
BeatmapID:1173117
BeatmapSetID:519986

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wewewe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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42079,-100,4,2,1,100,0,0
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Combo2 : 233,152,221
Combo3 : 38,196,213

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428,200,47413,6,0,P|424:136|376:88,1,120,4|0,3:0|1:0,0:0:0:0:
312,48,47913,2,0,P|256:32|192:52,1,120
120,96,48413,1,0,0:0:0:0:
256,240,48746,1,0,0:0:0:0:
Topic Starter
Nozhomi
Hitsound fixed

Normal fixed

Hard : I changed the thing for a 1/4 slider who fit more the song, and follow the reverse so they're different now.

Insane fixed

Extra : 00:14:912 (5,6) - it's not 1/6 but 1/8, and I prefer keep it as 1/4 for the sake of playability. I also changed this pattern for a full stream with a discussion with Mir.
00:41:079 (3) - 00:41:746 (3) - I keep it, trying to do a symmetric pattern would be a pain and absolutely kill the map entirely so not worth it imo.
00:46:579 (1,2,3,4) - after discussion with Mir and testplay, we agreed than a reverse slider would work better here.

Everything updated than thx again for your time.
Izzywing
Would at least appreciate if you acknowledged the unbuffered buzz-sliders are intentional. From the ranking criteria as a guideline -

Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hitobjects is playable.
example - 00:16:079 (1,2) ) etc
Topic Starter
Nozhomi

Hobbes2 wrote:

Would at least appreciate if you acknowledged the unbuffered buzz-sliders are intentional. From the ranking criteria as a guideline -

Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hitobjects is playable.
example - 00:16:079 (1,2) ) etc
They are, I forgot to answer ^^'
Also
As of today, this set of rules counts as amended and can be found in its valid form at https://osu.ppy.sh/wiki/Standard_Ranking_Criteria . As of the big amount of changes, only beatmaps submitted past this amendment are going under this new set of rules. Every beatmap submitted prior this amendment will get treated and handled under the previous set of rules.
that's only 3 months so I'm still safe from it.
Yuii-
fix tags so i can press the qualify button

linada, it always is your fault!!!!!!!!!!!!
may you also buff ar to 9.2 on the highest diff? some patterns would benefit so much from that
Izzywing
okay, sounds good. cool maps btw, I enjoyed playing through this set!
Linada

Yuii- wrote:

linada, it always is your fault!!!!!!!!!!!!
>w<
Topic Starter
Nozhomi
Done @Yuii-

Blame Linodo
Yuii-
Anime (Japanese) ye boiiiiiiii
Topic Starter
Nozhomi
*anime*

thx desu~
Imakuri


1st qualified GD btw yeepee
Surono
ewewewewe ewe
wwwww
Aurele
yeeey
Myxo
[Ovoui's Hard]
00:14:579 (3,4,5,6,1,2,3) - This part is very confusing to play. The rhythm isn't clear as it follows a weird mix of melody and drums... For example, why is this beat 00:15:163 - mapped but this one 00:15:329 - isn't? And 00:15:579 (1,2,3) - also skips out on some really strong beats on blue ticks. I understand that 00:16:079 (3,4,5,6) - follows the melody, so maybe the previous rhythms should be made so they follow the melody primarily and add some slidertails on strong drum sounds? I'd recommend a rhythm like this http://puu.sh/w6wcy/2e9a24e7da.jpg for these measures although there are quite many possibilities to change it up while still achieving the same effect.
More importantly though, spacing here 00:15:079 (5,6) - is confusing. I don't think this is intentionally so low, so it would be nice to see this fixed.

[Insane]
00:16:246 (8,9) - This reads like a 1/4-jump simply because that's how 1/4 sliders with similar spacing are usually used. Rhythm would also make sense that way because (9) might as well be a double repeated slider, so this is very misleading. Maybe you could use a double instead of (8)? Or, turn (9) into a double repeated slider starting from 00:16:413 -, as the previous rhythms didn't focus on emphasizing the strong drums on the blue ticks anyway (for example 00:15:578 (2,3,4,5,6) - ), so it doesn't seem absolutely necessary to create this double rhythm here.

I think especially the spacing issue on Hard is worth adressing before this map goes to ranked, I hope you can look into that. Fun mapset apart from that, though.
Sonnyc
oh 00:14:913 (4,5,6) - in hard is definitely worth a fix x,x
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