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Kanon Wakeshima - Love your enemies

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Natsu
Hi

Bold things need to be changed or explained properly

Extra

  1. 00:00:412 (1) - The wave slider could be more symmetrical, doesn't looks nice atm.
  2. 00:11:209 (1,2) - the aesthetics of the map aren't bad, but what makes your map looks bad are the 1/1 curved slider, I strongly recommend to remake them in order to improve the aesthetics
  3. 00:12:668 (9,1) - The NC should be in your actual 9 according to the music
  4. 00:24:668 (5) - missing NC? most of your combos patterns are following one measure, so I believe there should be one as well.
  5. 00:25:560 (10) - The overmap is too obvious here and this object should be removed
  6. 00:28:236 (5) - I also would add a NC here, since the music changes a lot and it's a new measure
  7. 00:30:830 (5) - ^
  8. 00:44:938 (4,1) - there is a overlap, it should be easy to get fixed
  9. 00:46:073 (6,1) - 1 is a strong beat that's why the short spacing feels awkward, also the NC is unnecessary
  10. 00:47:857 (6,1,2,1) - I don't understand your NC pattern, according to your vocal NCs the NC should be in 6 not in the other ones
  11. 00:48:506 (2,3,4,5) - a full stream would represent the song better
  12. 00:48:830 (5,1) - why thee short spacing?
  13. 00:52:398 (4) - ending a slider in a strong beat isn't that cool, specially when there are vocals too, maybe use two stacked circles?
  14. 01:12:344 (5) - this should be a NC as well.
  15. 01:17:533 (4,5) - a blanket would looks better
  16. 01:35:857 (1) - remove NC?
  17. 02:25:479 (2,3,4) - This really troll me when playing, how about unstack 2 and 3 and stack 3 and 4 to make it easier to read
  18. 02:37:317 (1,2,1,2) - the pair rhythms are cool, I'm a bit sad since the first one is a slider end 02:36:668 (1) - , I'd make a 1/2 or 3/4 slider and then add a circle at 02:36:992 -
  19. 03:03:911 (5,1) - swap NC, that would fit better the vocals and music
  20. 03:07:479 (6,1) - spacing is too close, 1 is a super strong beat
  21. 03:34:398 (1,2,3,4) - reduce the spacing? is a bit hard to notice that they are 1/4s, since they are similar in length and spacing to the previous 1/2 ones
    03:37:317 (1,1,1,1) - you don't need to spam NCs like this, since you never did that before and neither the stream is hard to read
  22. 03:40:884 (4,1) - the 1/1 spacing is sometimes weird and hard to read
  23. 03:51:827 (1,2) - swap NC
Insane

  1. 00:20:452 (1) - why is this a NC, but 00:23:046 (9) - doesn't? I think is better to remove 00:20:452 (1) -and add the NC at 00:20:776 (2) -
  2. 00:25:317 (8,9,10,11) - the spacing is too short, plus the stack leniency of the stacked triplet make it worst
  3. 02:09:425 (3) - this doesn't look nice at all, btw the same problem in the extra diff happens here as well, your 1/1 sliders curves doesn't looks nice, I really think yoou need to remake them
  4. 02:10:236 (1,2) - swap NC, that would represent the song better
  5. 02:31:479 (2) - missing NC i suppose
  6. 02:34:073 (3) - ^
  7. 03:05:533 (6) - ^
  8. 03:22:073 (1,1,1,1) - I don't understand the combo spam at all, also you didn't this at the extra diff,
  9. 03:29:857 (9,1) - swap NC that would fit the music and vocals better
  10. 03:35:046 (11,1) - ^
Hard

  1. 00:07:154 (3,2) - blanket pls
  2. 00:16:398 (1,2) - same as the previous two diffs, your 1/1 slider curves looks kinda weird
  3. 00:27:911 (1,4) - you need to swap NC here to fit better the music
  4. 00:35:695 (1,2) - ^
  5. 01:18:019 (4,5) - blanket??
  6. 02:58:398 (4) - the slider end should be a circle or a slider head with NC, your rhythm here is wrong :l
Normal

  1. 00:38:127 (6,1) - 03:39:587 (5,1) - spacing
Easy

  1. AR 3 is better
Topic Starter
Delis

Natsu wrote:

Hi

Bold things need to be changed or explained properly

Extra

  1. 00:12:668 (9,1) - The NC should be in your actual 9 according to the music I don't want ncs on the end of a stream, I could consider if it was longer than 9.
  2. 00:24:668 (5) - missing NC? most of your combos patterns are following one measure, so I believe there should be one as well. it's intentionally made longer than its usual for the music change, I wanted only one combo color to map the quieter part. (also it's x0.90 sv :p)
  3. 00:28:236 (5) - I also would add a NC here, since the music changes a lot and it's a new measure
  4. 00:30:830 (5) - ^ due to the same reason as first explanation, I strongly dislike NCs like that >,<
  5. 00:46:073 (6,1) - 1 is a strong beat that's why the short spacing feels awkward, also the NC is unnecessary oh well that was intended to be an anti-jump but indeed works not best, changed. also the nc is my favor :PP
  6. 00:47:857 (6,1,2,1) - I don't understand your NC pattern, according to your vocal NCs the NC should be in 6 not in the other ones remade the pattern so ncs would make more sense as they look like divided to patterns.
  7. 00:48:506 (2,3,4,5) - a full stream would represent the song better wanted to follow the vocals rather than the drums as a stream.
  8. 00:48:830 (5,1) - why thee short spacing? because anti-jump works well for an emphasis? I know nobody uses a mapping technique such as this since it's much older. when your cursor once reaches to the triplet it stops strongly (like you grip the pen tougher) and move to the left as a reaction so this could emphasize it.
  9. 00:52:398 (4) - ending a slider in a strong beat isn't that cool, specially when there are vocals too, maybe use two stacked circles? there's a bunch of sliders that end at downbeats and clap on, I don't really think this deserves a change here. about the vocals I'm thinking them long like 00:51:425 - until 00:52:722 - as one vocal.
  10. 01:12:344 (5) - this should be a NC as well. same reason
  11. 01:17:533 (4,5) - a blanket would looks better did my own
  12. 01:35:857 (1) - remove NC? prefer as is ><
  13. 03:03:911 (5,1) - swap NC, that would fit better the vocals and music still I dislike a nc on the end of a stream
  14. 03:07:479 (6,1) - spacing is too close, 1 is a super strong beat was intended to anti-jump but let's see with the change.
  15. 03:34:398 (1,2,3,4) - reduce the spacing? is a bit hard to notice that they are 1/4s, since they are similar in length and spacing to the previous 1/2 ones that's one of the fact that I wanted to bring it to players, I think people aren't used to this pattern well, though mapping an extra diff challenging is definitely cool.
  16. 03:40:884 (4,1) - the 1/1 spacing is sometimes weird and hard to read should be fine this time


Insane

  1. 00:20:452 (1) - why is this a NC, but 00:23:046 (9) - doesn't? I think is better to remove 00:20:452 (1) -and add the NC at 00:20:776 (2) - that's because I really hate having a different color on stacked objects, and 00:23:046 (9,1) - is for a 1/1 gap.
  2. 02:09:425 (3) - this doesn't look nice at all, btw the same problem in the extra diff happens here as well, your 1/1 sliders curves doesn't looks nice, I really think yoou need to remake them
  3. 02:10:236 (1,2) - swap NC, that would represent the song better that gives a good design to the map as there's a 1/1 gap between the combos
  4. 02:31:479 (2) - missing NC i suppose
  5. 02:34:073 (3) - ^
  6. 03:05:533 (6) - ^ about those new combos, I wanted the combo colors as long as possible in the calm part so that happens. fixed
    3rd one though.
  7. 03:22:073 (1,1,1,1) - I don't understand the combo spam at all, also you didn't this at the extra diff, oh like I did a weird SV choice here, fixed.
  8. 03:29:857 (9,1) - swap NC that would fit the music and vocals better
  9. 03:35:046 (11,1) - ^ same concept, explained in extra diff
Hard

  1. 00:07:154 (3,2) - blanket pls isn't it?
  2. 00:16:398 (1,2) - same as the previous two diffs, your 1/1 slider curves looks kinda weird it's all intentional to express the map is done in around 2012 ._. you see nothing wrong with most of them when you testplay it. some could be weird but this definitely isn't.
  3. 00:27:911 (1,4) - you need to swap NC here to fit better the music
  4. 00:35:695 (1,2) - ^ the nc concept goes here too
Normal

  1. 00:38:127 (6,1) - 03:39:587 (5,1) - spacing
Easy

  1. AR 3 is better
fixed the points that I've deleted from the list, normal and easy too! there might be so many points that I denied, that's all because NCs are totally my style and I got reasons to do that as a mapper/player. thank you for modding!
Frostmourne
rank this already >:(
Natsu
Extra

  1. 03:22:884 (1,1) - the NCs are to spammy for no reason, this needs to be changed tho
Insane

  1. The NCs at 00:20:452 (1) - and 00:23:046 (9) - needs to be consistent.
  2. 02:09:425 (3) - The slider tail got unsnapped
Topic Starter
Delis
changed both, and sure the unsnapped slider too. plus we re-confirmed the metadata on IRC since it was a bit old xD.
Natsu
Delis wants to keep the old feeling in the map and I agree with him, the map plays awesome, I really don't have more complains with this, bubbled.
Yohanes
Neptunee
good map and song owo
Extra
03:12:992 - this stream is hard to read once it starts to change direction
03:29:209 - this one as well. maybe making the beginning a circle then it leading into a stream?
03:34:398 - curve these kick sliders since it feels like it'll flow better

That is all from me owo

GL love uwu
Okoratu
anime

im here for the minor spoiler bg as well as saying that as much as i like WIXOSS as a series lostorage was lol
thankfully you mapped the movie thing

also you gave me my best kd to date
no kiai is the edge

So let's start with the important things

Amount of P-style-sliders (non bezier sliders) per difficulty:
  1. Extra: 11
  2. Insane: 0✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓
  3. Hard: 2
  4. Normal: 16
  5. Easy: 15
Search for "P|" within each difficulty and fix accordingly
tilted text implies that these things actually tilt me

[extra]
that you use ar 9.3 is kinda lol
the map looks old, feels old and uses decimals edgelord AR?
Patterning isn't dense enough in any place for me to understand this choice


  1. 00:31:641 (7,8) - spacing between those seems randomly big, i think if you had these two closer together while keeping the distance to the next slider the same, it would highlight the cymbal on it even more so changing this is like two birds with one stone
  2. 00:46:398 (1,2,1) - combo seems unreasonably short, even if you're combing by patterns
  3. 01:19:317 (4,2) - aesthetics overlap :///
  4. 01:48:668 (1) - i think moving this down to like y360 would give the cymbal way more of a crash feeling
  5. 02:23:046 (2) - you arent generally using red anchors so this one looks out of place aesthetically in its respective part
  6. 02:58:722 (1,2,3,4,1,2) - this feels kinda underwhelming for what the vocals are doing here, they're like building up but all the player has to do is click 1/1 with varying spacing for them, i feel like this doesn't do the vocals justice
  7. 03:37:317 (1,2,3,4,5) - 03:39:587 (4,5,6,7,8) - i don't get why you didn't go for the same streamspacing on both, this way the first stream looks and feels randomly more intense than the second one and the concept of spaced streams wasn't really introduced either so overall i'd suggest going with the same spacing as you have for 03:39:587 (4,5,6,7,8) -
  8. 03:48:019 (1,2) - is there anything special going on or why did you go for slidershapes that you didn't use in the entire map so far?
  9. 03:34:398 (1,2,3,4) - nothing in the song here suggests that this should be this intense, to be frank i don't understand why you do this and would like you to explain this carefully lol
cool

[insane]
  1. 00:11:209 (1,2) - 03:54:502 (1,2) - could use some sort of special spacing??? the sounds on it aren't as generic as everywhere else but the pattern is which seems a bit unfitting
  2. 00:29:209 (8) - end should be clickable, it's especially off-throwing as a rhythm because you had 00:28:722 (6) - on the same melody and had them click that
  3. 01:30:668 (1,1) - 01:31:641 (1) - this pattern looks kinda lol with this comboing i suggest removing the nc from the last timestamp
  4. 02:30:181 (1) - this is great
  5. 02:58:722 (1,2,3,1,2,3,4,5,6) - this also feels kinda underwhelming (see suggestion in extra)
  6. 03:22:236 (2) - red anchor only slider looks out of place because nothing else is like it
[hard]
  1. 00:29:209 (6) - end should be clickable (see insane for explanation)
  2. 00:32:452 (2,3) - would simplify because you don't really do 3/4 sliders else where so going for 1/2 sliders and more spacing would be preferred (if you do this, change 03:42:505 (3,1) - too)
  3. 01:19:803 (3,1) - spacing looks like 1/2, because you use it in some jumps like this, would either increase spacing or not have them visually as close
  4. 01:29:695 (2) - would go for 1/1 slider because holding vocal seems more intuitive in this situation (01:46:073 (3,4) - works better imo)
  5. 02:30:181 (1,2) - the thing you have in insane is amazing just saying it again hoping you use it here too
  6. 02:37:154 (5,6,7) - sudden offbeat sliders feel incredibly awkward
  7. 03:08:776 (4) - only one repeat works better with the context of the map imo. because at most you have triples or other 1/4 sliders connecting to each other
[normal]
could honestly ar 6 if you wanted to, newbs usually struggle less with reading anyways if things are at ar 6~7
  1. 01:16:398 (5,6) - would avoid overlapping majorp arts of short sliders, might pose unnecessary reading challenge for beginners
[easy]
if u increased ar on normal if u wanted to you can go to like ar 4 here


ok
Topic Starter
Delis
I'll ask my mom if higher ar on normal/easy would be more comfortable for her, and I'm gonna edit this post later
Topic Starter
Delis

Okorin wrote:

anime im anime

im here for the minor spoiler bg as well as saying that as much as i like WIXOSS as a series lostorage was lol
thankfully you mapped the movie thing haven't watched the series yet thank

also you gave me my best kd to date meme
no kiai is the edge me 2

So let's start with the important things

Amount of P-style-sliders (non bezier sliders) per difficulty:
  1. Extra: 11
  2. Insane: 0✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓
  3. Hard: 2
  4. Normal: 16
  5. Easy: 15
Search for "P|" within each difficulty and fix accordingly done everything because Very important. k
tilted text implies that these things actually tilt me

[extra]
that you use ar 9.3 is kinda lol
the map looks old, feels old and uses decimals edgelord AR?
Patterning isn't dense enough in any place for me to understand this choice having the same ar as insane feels wrong otherwise pretty sure agreed, actually insane is mapped on ar8


  1. 00:31:641 (7,8) - spacing between those seems randomly big, i think if you had these two closer together while keeping the distance to the next slider the same, it would highlight the cymbal on it even more so changing this is like two birds with one stone sure thing
  2. 00:46:398 (1,2,1) - combo seems unreasonably short, even if you're combing by patterns okie :/
  3. 01:19:317 (4,2) - aesthetics overlap :/// 2003 year aes xd
  4. 01:48:668 (1) - i think moving this down to like y360 would give the cymbal way more of a crash feeling 360 is too much, moved this a little down though
  5. 02:23:046 (2) - you arent generally using red anchors so this one looks out of place aesthetically in its respective part you saved me
  6. 02:58:722 (1,2,3,4,1,2) - this feels kinda underwhelming for what the vocals are doing here, they're like building up but all the player has to do is click 1/1 with varying spacing for them, i feel like this doesn't do the vocals justice ikr but I somehow didn't feel to follow the vocals up at all.
  7. 03:37:317 (1,2,3,4,5) - 03:39:587 (4,5,6,7,8) - i don't get why you didn't go for the same streamspacing on both, this way the first stream looks and feels randomly more intense than the second one and the concept of spaced streams wasn't really introduced either so overall i'd suggest going with the same spacing as you have for 03:39:587 (4,5,6,7,8) - the music essentially isn't exactly same as far as my patterning is also different between them (so 03:37:641 (5,6,7,8) - is a square and 03:40:073 (1,2) - is a jump of two sliders) they are intended to be having various rhythms to emphasize different sound the song give, for example 03:40:073 (1,2) - there's somewhat sound that stands out over the vocals but 03:37:641 (5,6,7,8) -
  8. 03:48:019 (1,2) - is there anything special going on or why did you go for slidershapes that you didn't use in the entire map so far? brb asking myself from 1 year ago
  9. 03:34:398 (1,2,3,4) - nothing in the song here suggests that this should be this intense, to be frank i don't understand why you do this and would like you to explain this carefully lol n e r f e d
cool

[insane]
  1. 00:11:209 (1,2) - 03:54:502 (1,2) - could use some sort of special spacing??? the sounds on it aren't as generic as everywhere else but the pattern is which seems a bit unfitting ya
  2. 00:29:209 (8) - end should be clickable, it's especially off-throwing as a rhythm because you had 00:28:722 (6) - on the same melody and had them click that okie dokie
  3. 01:30:668 (1,1) - 01:31:641 (1) - this pattern looks kinda lol with this comboing i suggest removing the nc from the last timestamp haha this is lol like my life thanks
  4. 02:30:181 (1) - this is great I was brain dead at this moment :x
  5. 02:58:722 (1,2,3,1,2,3,4,5,6) - this also feels kinda underwhelming (see suggestion in extra) same
  6. 03:22:236 (2) - red anchor only slider looks out of place because nothing else is like it I was going to pretend to be a modern mapper
[hard]
  1. 00:29:209 (6) - end should be clickable (see insane for explanation) yez
  2. 00:32:452 (2,3) - would simplify because you don't really do 3/4 sliders else where so going for 1/2 sliders and more spacing would be preferred (if you do this, change 03:42:505 (3,1) - too) kinda prefer them as it is to have some variations in rhythm
  3. 01:19:803 (3,1) - spacing looks like 1/2, because you use it in some jumps like this, would either increase spacing or not have them visually as close done
  4. 01:29:695 (2) - would go for 1/1 slider because holding vocal seems more intuitive in this situation (01:46:073 (3,4) - works better imo) o
  5. 02:30:181 (1,2) - the thing you have in insane is amazing just saying it again hoping you use it here too :ok_hand:
  6. 02:37:154 (5,6,7) - sudden offbeat sliders feel incredibly awkward kk
  7. 03:08:776 (4) - only one repeat works better with the context of the map imo. because at most you have triples or other 1/4 sliders connecting to each other 01:37:641 (3) - this is one that perhaps similar case to here (or not even), I'd rather keep it to not skip the sound at blue tick.
[normal]
could honestly ar 6 if you wanted to, newbs usually struggle less with reading anyways if things are at ar 6~7 let them struggle more then :^) that's my pleasure. anyway ar 6 on a normal is pretty much high to me.
  1. 01:16:398 (5,6) - would avoid overlapping majorp arts of short sliders, might pose unnecessary reading challenge for beginners nooo I want this to be one of the general patterns in lower diffs :<
[easy]
if u increased ar on normal if u wanted to you can go to like ar 4 here


ok
ok thanks Ökorat

Fuk I did a double post

@Neptunee: sorry they all were intended, thank you for your time though!
Okoratu
[extra]

04:01:171 (7,1,5,1) - i think you may wanna do something about these spacings, at first glance you think everything is 1/4 and then one of them is 1/2 and one is 1/4

im just mentioning this cuz it made me actually fail the fucking map and i feel terrible about it

[hard]
00:29:857 (2) - you said you did this but didnt
Okoratu
ok




these were addressed in irc
Topic Starter
Delis
thanks
Natsu
Gratz!
Okoratu
gratz
Yohanes
Kill your friends
Eir_DELETED
!!!
おめでとうございます!
Winnie
I was here first
Satellite
おめでとう!
Sotarks
gratz
toybot
great
Sidetail
おめでとう~
Silky
grats!!
Zero__wind
no more fc Delis maps
Ankanogradiel
congrats
Topic Starter
Delis
Thanks!
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