finally got to reply to mods
My Angel Azusa wrote:
Still think kiai is nice[Easy]
- 00:59:371 (1,2) - can just use a normal curved slider lol mine also works ok
- 01:13:317 - add a circle? It's really empty here sure
- 02:01:641 (1) - 03:11:695 (1) - etc same as above, idk why you choose to use 4 dots tbh,that looks weird gonna self-modding them later, though 4 ticks sliders are totally good.
- 02:16:884 - missing circle intentionally
- 02:35:046 - end slider here to keep consistency with 02:31:479 (3) - ? ya
- 02:54:830 (3,4,5,1) - aesthetics isnt really good imo, also straight flow 02:55:479 (4,5,1) - is kinda hard to hit. kay
- 03:01:965 (2,3) - this isn't proper in Easy imo, the 1/2 gap with overlap should be in normal+ right
- 03:21:749 (1,2) - they almost overlapped, avoid it pls yes
- 03:34:722 - add a circle no
I think aesthetics can be improved a bit. Also next time use a slightly bigger ds, so notes won't almost overlap lol[Normal]
- try cs3.5 eh I prefer as is for the difficulty spread.
- 00:48:992 (1,2) - make them identical, and probably blanket 00:48:668 (5,1) - prefer different sliders
- 01:35:695 (1,2) - hmm there's too much overlap here, but there's no way to make it better, at least you didn't give me the solution.
- 01:38:290 (1,2) - aesthetics very off,should do sth like http://puu.sh/u0GiR/b718be6db9.jpg D: I don't get the difference.
- 01:43:479 (1,2) - 01:44:127 (2,3,4) - same here, feels messy now I don't understand what you meant here..
- 01:46:560 (2,3) - also overlap a bit big cuz slider body of 01:47:209 (3) - was covered. hm changed
- 02:06:830 (1,2) - 02:08:776 (4,1) - you break the flow twice in such a short duration, at least cancel 1 antiflow pls the first one doesn't do anything in the flow
- 02:17:857 (3,5) - aesthetics thanks
- 02:57:425 (3) - rhythm is too simple, i suggest that you follow drum here, change to a reverse slider or a 1/2 slider+a circle it's simplified for the vocals.
- 03:00:992 (4,1) - you should probably stack them as you did before. right
- 03:04:884 (4,5) - blanket no
- 03:08:776 (2,3,5,6) - aesthetics: http://puu.sh/u0GJP/7518d52481.jpg ??? what is the difference..
- 03:14:290 (1,2) - a reason why i dont think normal is very clean is because of inconsistency and aesthetics...these 2 sliders can be a copy paste which will make the diff more decent imo. being the all sliders copy-pasted is the only way to map good normal difficulty? I'd very love to create a bot to map easier difficulties automatically then.
- 03:20:776 (4,5) - same for this, and i didnt point out other example as well as those in other diffs. I feel that it's easier, more convenient and actually visually better to just ctrl+c ctrl+v and rotate the first slider to get the second one.
- 03:45:587 (4,1) - blanket not a fan of blanket
I am picky on aesthetics.. lol true[Hard]
- 00:33:100 (4) - etc as mentioned in easy...3 anchors enough I prefer as is
- 00:54:668 (2,3) - make a better pattern here,it looks messy due to random angles of sliders not really
- 01:21:425 (1,2,3,4) - too hard here imo, 4 reverse sliders with 1/4 spacing...i prefer you use reverse sliders but with 3 reverses only instea of 4 for 01:21:425 (1,2,3) - it's just holding sliders, how does this become a too hard thing :O?
- 01:42:181 (1,2) - not going to be consistent with 01:40:883 (1,2,1,2) - ? ya, I prefer an onward flow after they're faced each others.
- 02:04:236 (1,2) - blanket off cuz you use 4 anchors for 02:04:722 (2) - xd ._.
- 02:34:073 (3,4,5,6) - why not square? eh who cares, I've tried to fix though.
- 02:57:749 (2,3) - 02:58:398 (4,1) - this is veryyyy confusing tbh, the first one is 1/4 spacing while the second one is 1/1 but you used stacking for both...can be misleading. I'd suggest you use an overlap for the first pattern. indeed, changed
- 03:37:560 - use a triplet here. the sound isn't really noticeable at least while in playing.
Still think some patterns are messy, plus im not a fan of 4 anchor slider qwq
Will mod the rest later
My Angel Azusa wrote:
2nd part[Insane]
- ar9? It's 185bpm anyways sure
- 00:22:073 (6,7,8) - aesthetics here is really bad imo, I don't get it, they have different slider shapes on purpose.
- 00:25:560 (10) - overmapped it's an insane diff tho :<
- 00:39:263 (5,1,2,3,4) - make some constant angles for these objects. lol my bad
- 00:46:560 (2,4) - can stack 2 with 4 tbh,this can emphasise downbeat 00:46:722 (3) - nah the flow will be quite worse, I don't find anything wrong with current pattern.
- 00:59:046 (8) - use a 1/2 slider as well to keep consistency? what do you mean on consistency here, it's switching to the new section.
- 01:04:398 (4,1) - supposed to be a bigger spacing judging from music k
- 01:21:425 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - the stream seems too long tbh, in hard diff you dont even put 5 circles in a row but here there are like 13 or more.. don't you say it's too hard as well? the stream isn't too long as well as music provides the sound for a bunch of circles. and first of all it's an Insane difficulty.
- 01:47:857 (1,2) - why ds is sooo small?01:48:019 - should be emphasised anyways... they are unworthy to be emphasized by making a larger jump, how the cursor moves is enough reason this to be as is.
- 03:03:911 (1) - id break it into slider and circle tbh, you are following vocal. the vocal at the red tick is too weak
- 03:19:479 (1) - same as above,btw 03:22:236 (1,1,1,1) - why NC spam? same, for the nc spam is obvious, the sv changes.
Im not a fan of old style mapping...but map is fine, hardly can i see an insane w/e big jumps nowadays. I still think it needs more aesthetics for 2017 mapping people don't have to map like everybody does, that's why people can map as their own mapsets and get them ranked, if we all have to map like everybody does, then osu game just should hire some of mappers as official mappers and delete the system that everybody can map and rank their maps. lol im talking bullshit[Extra]
- hp8...it's definitely too much, i'd say at most 6.5 for hp. no. Extra difficulties aren't intended for players at the level that can't pass difficult maps, and I made spaced streams in the last chorus to make people fail at them.
- 00:11:209 (1,2) - triggers me when i see they are not the same what is wrong
- 00:12:830 (1,2) - in extra you can, and i recommend that you use a bigger ds. This is more like ds in hard. For extras bigger ds can present the diff better. I don't want my jumps having always huge distances while it still fits here
- 00:15:100 (7,1) - while some 1/2 gaps have very small spacing this is unreasonably too big. since your sight will be clearn once as there's a triplet here it's not too big.
- 00:17:857 (9,1) - probably swap NC nope, I don't put new combos on the end of stream, plus new phrase starts at where I currently put a nc
- 00:17:857 (9,1,2) - as you can see ds varies A LOT for same music intensity and 1/2 gap. This happens a lot in your map so i strongly feel you should tackle the problem. I'd rather say that represents a quick aiming after the stream, idk where the rest is so just saying for this.
- 00:45:587 (1,2,3,4,5) - get some ds between them? stacked doesnt seem comfortable it plays completely okay
- 01:01:479 (3,1,2) - not wise to use a small spacing for 01:01:803 (1,2) - anti-jump expresses an emphasis nicely.
- 01:11:371 (1) - ctrl+G. You didnt even emphasise 1/2 for 01:10:884 (1,1) - ...sounds like 1/4 to me ok, did my own
- 01:43:803 (2,1,2,3,4,5,6) - kinda messy imo disagree, in play-wise this is totally nothing messed
- 02:58:722 (1,2,3,4,1,2) - 1/2 slider spam isn't nice here, can change to better patterns that represent music. feels totally better taking the drum sound in back music instead of the vocals.
- 03:03:587 (1,2,3,4,5) - hoyl why no spacing with slider end?? because I don't want, for a creativity.
- 03:03:911 (5,1,2,3,4) - another typical example of the spacing problem i mentioned. so this should be the same reason.
- 03:19:479 (5) - NC nah
- 03:40:722 (3,4,1) - confusing ds lol why, it's not an ar 0 difficulty..
So...imo diffs are nice, but i think they are lacking in aesthetics and spacing. Patterns are sometime kinda random or without nice pattern. Rhythm choice is very decent, tho.
Good luck on getting this ranked~~
Evil Dread wrote:
Hello, here for m4m placeholder~
My map: https://osu.ppy.sh/s/509314 (Insane & Shokugeki are still WIP so you can mod the other 3 instead)
EASYSPOILERI felt everything was refined well so I just have aesthetic suggestions for this difficulty!
01:59:046 - Ok, starting here the violin sounds low and sad. It then changes to a higher pitch and more mellow tone at 02:04:236 - I think you could change the slider shapes to better reflect the violin's pitch! Something like this: http://i.imgur.com/uSCbzNJ.jpg and http://i.imgur.com/Z0WO3uV.jpg I don't really like those weird sliders such as you provided. and eh the pitch changes aren't noticeable to me, probably im deaf.
02:12:019 (1) - The violin sound here can really be noticed so perhaps a slidershape like this: http://i.imgur.com/lp6CXhy.jpg can better reflect it too? same here
02:14:614 (1) - What you did here is a perfect example of what I mean in the above 2 points!
HARDSPOILER00:27:992 - I hear a beat here. Did you leave it unmapped so it becomes a triplet instead? If no, then I suggest putting another circle so it becomes like http://i.imgur.com/PVMlaKR.jpg This is to emphasis the drums that build up until it reaches 00:28:236 - where there is a loud piano sound! avoided to map a 5 of stream in hard difficulty, and bpm is high so..
02:37:154 - I have a suggestion here! Since the song is building up tension using the drums here, why not place the sliders like this: http://i.imgur.com/TUv9EZt.jpg? You can also increase DS to about 1.5 too, to better capture the intensity imo. Higher intensity = Non-uniformed placements eh I don't see the problem here
02:58:073 (3) - The ovelap here and at 02:59:046 (1) - isn't consistent to me because the former had a beat following right after it while the latter did not. I suggest placing 02:59:046 (1) - over here: http://i.imgur.com/mHRou2M.jpg 02:58:073 (3) - did an overlap on this instead
INSANESPOILER02:26:290 - The SC1 Clap here sounds a bit out of place because there's the same hitsound at 02:26:938 - just after it. Her voice seems to be more pronounced at 02:26:290 - so I think letting it ring out would be better rather than letting it fight with the hitsound. Would taking this out sound better to you? I had to pick up the back ground sound -.-
03:41:857 - Love this <3
03:43:154 - Gah twice the charm *.*
This is a solid insane imo tbh
EXTRASPOILER02:26:290 - Same suggestion I have with the hitsound in Insane.
03:00:019 (1,2) - Her voice here seems to be relatively the same when compared to 02:58:722 (1,2,3,4) - So I think the jump is too big. first of all it's an extra diff
03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Are the spacing changes intentional? If so, might I suggest using a slightly higher DS but keeping the notes connected because the song does become a bit more intense at 03:19:479 - but not to the point it warrants spaced streams imo. ya
Please let me know if you agree/disagree with my suggestions. I want to learn!
Goodluck with ranking this!
thanks for the mods!