forum

Touhosu! / Dodge the Beat

posted
Total Posts
523
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12,148
show more
snyviper

Cawub wrote:

... I would rather not them rush osu!next. I'm sure Touhosu! Will be released by the time osu!next is since mapping this gamemode would need a revamp of the editor to support it.
I agree with you, it's better to not rush osu!next. I rather get things delayed and completed than get things "NOW" with so many mistakes. But I'm not sure they will release Touhosu! with osu!next, it seems that touhosu! will take longer than that x.x
Remyria
A touhou like gamemode with maps like IWBTG fangames bosses on music would be awesome, really
Caput Mortuum
- Lunarys -
I'm still wating :(
Spytes

- Lunarys - wrote:

I'm still wating :(
Peppy is busy with osu!next now so this probably wont happen before he finishes that project.
ReptilianD
iirc he said that he's working on new gamemodes to be included in lazer
Supairo

On Twitter, flyte wrote:

A mysterious new mode badge appears in osu!

Guys, is this a hint? (Source)
Shinwoir
I hope so!:D
chainpullz
:idea: :idea: :idea:
Shinwoir

chainpullz wrote:

:idea: :idea: :idea:
Where's that image from?
Yauxo
What is that image even supposed to represent
chainpullz

Akioru wrote:

chainpullz wrote:

:idea: :idea: :idea:
Where's that image from?
Screenshot of very early stage of a prototype (started like 4.5 days ago, screenshot was from like day 2) I'm making for my game design course. Prototype wont be finished until next Wednesday. I probably wont be able to open source anything until May when the class finishes. Sharing gameplay screenshots/vids/etc. isn't considered a honor code violation though.

Edit:
Special thanks to happy30 for letting me use some of his music for this.
Arrcival
I think project vitaru is more "osu-like" than this, and looks way better, need to wait full developement
pandaBear
7 years ago this was posted. Would love to see this come a reality. The only issue I am seeing with this is converting the sliders, spinners etc into this game mode and still having it be really enjoyable
Factorial
Anyone thought of soundodger? Quite similar to touhou bu you are just circled by bullets...
Begissor
That will be with character's equipment? Teleports, ghost form, short time immortality and more like that?
MorsayFanGirl
:'(
DJ Enetro
program objects, bosses, and music.

Check bullet audyssey - a music game on newgrounds. I support this idea
Caput Mortuum

Winter Wyvern wrote:

That will be with character's equipment? Teleports, ghost form, short time immortality and more like that?
I hope not.
DJ Enetro
Me too, maybe have finite lives more like.
Supairo
AAAAAAAAAAAAAHHHHHHHFKFJFKTVGU74V7OWUURIGBYT7GJFHFIGJTVTBIF3I



IT'S HAPPENING

Source: https://twitter.com/ppy/status/865170638947864576

Do know that this is separate to the current osu!lazer project but ranking support for custom modes will be supported.

Source: https://twitter.com/ppy/status/865171251148374016
_Meep_
I'm interested into how the editor of this will look like
RokuonjiKaoruko
yes Touhou On Osu! ^^
Begissor
I want see how to map touhou maps. IMPOSSIBLE ARTS FROM CHERRY BLOSSOM INCOMING!
amax
another mode I'll suck at I guess :/
DJ Enetro

jockeytiyan wrote:

(why. Why do typos kill me every time)
Attack? If the player can attack, it should as well be only for points. However, seeing as it is, the proposal is really going for bullet dodging rather than a shooting game. So attacks would be unnecessary without any enemies to put in the first place, and without any purpose but just for points.
Unless you had some sort of target you had to hit to the beat, similar to project DIVA, so this could be an all-inclusive gamemode or something ;)

Make them attack you and you lose some of your HP? That's what I was thinking. No special for higher-leveled players off but you could modify the setting

OD - health regen/
CS - how exact you gotta be to attack or dodge but that goes back to original touhou lmao,
AR - how fast the objects should go, ask me if that's not explanatory enough

inspiration here
amax
now we can play touhou with demetori playing in he background :o
Haxwill
I wonder what aspire maps would be like
Edgar_Figaro
I also wonder who we will play as since obviously couldn't use actual touhou characters. Guessing a flying Pippi at first until it gets its own mascot
Tanomoshii Nekojou

Edgar_Figaro wrote:

I also wonder who we will play as since obviously couldn't use actual touhou characters. Guessing a flying Pippi at first until it gets its own mascot
new mascoooooot!!! :D <3
YukiPlays
Omg Yes Touhosu! this would be a new intersting mode supporting!
Authoria_old
MFW op is still waiting for this 8 years later
Pachiru
Nice video you brought here Supairo :)
Arrcival
1m19
nubduck
Bumped it up to +9500 :)
Would love to see this happening!
abraker
While it's nice that there is someone working on it, it kinda disappoints me that it moving toward settling on the classic touhou approach. It would be awesome if we got more interesting mechanics than dodging little circles and shooting at bosses. I can think of several things on how to make this more interesting and allow it to be more rhythm based.

How about polygon shapes that mappers can make transform to the music? You would need to dodge those shapes, but also allow to press buttons to change color to dodge things by going through them like in undertale? How about things popping into existence on the location you currently are standing on at every beat to require you to move?

Here is a very crude example of what I imagine: http://i.imgur.com/Q7kKOwO.gifv
abraker
Structures synced to the beat and enemies have approach circles to which you need to press the right key:

error_exe777
do you think people like this idea
Shawdooow

error_exe777 wrote:

do you think people like this idea


Doesn't look like it, I also tried to make this mode a thing. So far failing pretty hard.
IGotsAyClixer
i got 2 ideas for DTB gameplay

1) moving your character so they don't catch the bullets which you can do by 1A) using a normal CTB beatmap but touching the bullets lowers your health or
1B) this:


2) having your cursor avoid circles (only getting hit if the relax mod would click it)
show more
Please sign in to reply.

New reply