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Hanasaka Yui(CV: M.A.O) - Harumachi Clover [CatchTheBeat]

posted
Total Posts
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Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Monday, June 5, 2017 at 12:53:09 PM

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BPM: 142
Filesize: 2683kb
Play Time: 00:30
Difficulties Available:
  1. AFB's Tranquility (4.2 stars, 103 notes)
  2. Ascenshichan's Light Rain (3.08 stars, 91 notes)
  3. Cup (1.22 stars, 47 notes)
  4. Rain (3.77 stars, 99 notes)
  5. Salad (1.94 stars, 75 notes)
  6. ZiRoX's Platter (2.42 stars, 59 notes)
Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
#104 Mapset / Ranked #19
Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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scroll down for quality community quotes

Pending on May 11, 2017
Bubbled on June 2, 2017 by Monstrata
Qualified on June 3, 2017 by Sc4v4ng3r
Disqualified on June 5, 2017 by JBHyperion
Qualified on June 5, 2017 by JBHyperion

Cup : By Ascendance
Salad : By Ascendance
Platter : By ZiRoX
Light Rain : By Tenshichan and Ascendance
Rain : By Ascendance
Tranquility : By alienflybot













autofanboy
L.M.A.O
BoberOfDarkness
AFB's Tranquility

00:30:284 - 9% vol. for maths

Rain

00:18:031 (5,1) - missing hyperdash kek

00:22:573 - note for nice pp pattern

Light Rain

00:00:284 (1,2) - dat transition lul, put at x:416

Platter kek

Salad

00:08:101 (1,2) - ehh distance so low here, try at least 1,4x

00:12:327 (3,4,5,6,1) - the pattern is too flat, would be nice if you curve the notes a bit

Cup

00:09:369 (3,1) - lol hitsounds too loud
autofanboy

BoberOfDarkness wrote:

AFB's Tranquility

00:30:284 - 9% vol. for maths - : ok_hand :
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:AFB's Tranquility
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BeatmapID:1291404
BeatmapSetID:611826

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2.24
SliderTickRate:2

[Events]
//Background and Video events
0,0,"thumb-1920-806863.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Tenshichan

BoberOfDarkness wrote:

Light Rain

00:00:284 (1,2) - dat transition lul, put at x:416 prefer to keep as it is because I don't think that kind of anti jump fits as very first jump
CLSW
ec otaku shit
Topic Starter
Ascendance

CLSW wrote:

ec otaku shit
FUCK
Sc4v4ng3r
We did some IRC because the song was god damn short af

Log
2017-05-12 02:27 Ascendance: overmaps
2017-05-12 02:27 Ascendance: good for ctb
2017-05-12 02:27 Sc4v4ng3r: urgh
2017-05-12 02:28 Ascendance: did the diffs at least look good besides the overmap :d
2017-05-12 02:28 Sc4v4ng3r: yea i mean
2017-05-12 02:29 Sc4v4ng3r: its just the typical lower diffs having ambiguous distances and higher difficulties being overmapped
2017-05-12 02:29 Sc4v4ng3r: other than that its a-ok
2017-05-12 02:29 Ascendance: its hard to fuck up a 30 secon map wew
2017-05-12 02:29 Ascendance: my lower diffs :ok_hand:
2017-05-12 02:29 Sc4v4ng3r: quality assured :ok
2017-05-12 02:29 Sc4v4ng3r: kek
2017-05-12 02:29 Sc4v4ng3r: lack of sleep does things to your typing
2017-05-12 02:29 Ascendance: WEW
2017-05-12 02:29 Ascendance: where are the overmaps / ambiguous distances tho
2017-05-12 02:30 Ascendance: im willing to talk
2017-05-12 02:30 Ascendance: and bait you into bubbling it
2017-05-12 02:30 Ascendance: :^
2017-05-12 02:30 Sc4v4ng3r: lel
2017-05-12 02:30 Sc4v4ng3r: 00:04:298 (4,5,6) - personally i feel this isnt too serious but if you listen really damn carefully (5) is ghost note of some sort
2017-05-12 02:31 Sc4v4ng3r: the actual drum triplets are something like 00:02:820 (5,1) - for the whole song lmfao
2017-05-12 02:32 Ascendance: yea its a ghost note but i felt like i needed some variation from the low diffs mayb
2017-05-12 02:32 Ascendance: i dont mind removing them but im afraid it'll make spread weird
2017-05-12 02:32 Sc4v4ng3r: i mean, if you map it correctly(i.e. moving (5) to 00:04:615 - ) it still gives the contrast you want I guess
2017-05-12 02:33 Ascendance: o TRU
2017-05-12 02:33 Sc4v4ng3r: xD
2017-05-12 02:33 Ascendance: ok yea i did that
2017-05-12 02:34 Sc4v4ng3r: same applies to like basically all similar downbeats, just dont make 1/4 hypers between ALL of them
2017-05-12 02:34 Ascendance: B)
2017-05-12 02:35 Ascendance: i kept some triplets like 00:20:143 (2,3,4) - since i feel they emphasize the vocal nicely
2017-05-12 02:35 Sc4v4ng3r: hmm
2017-05-12 02:36 Sc4v4ng3r: well the one you linked are just simple 1/2 vocal syllabus though, just higher distances between the 1/2 notes would give the emphasis imo
2017-05-12 02:36 Sc4v4ng3r: but then it also sounds correct
2017-05-12 02:36 Sc4v4ng3r: :thinking:
2017-05-12 02:36 Ascendance: well realistically id add a hyper between 00:20:248 (3,4) - but its a rain so d
2017-05-12 02:37 Sc4v4ng3r: m well at least for me it sounds fine lul
2017-05-12 02:37 Ascendance: yea
2017-05-12 02:37 Ascendance: that one at least is fine to me
2017-05-12 02:38 Sc4v4ng3r: 00:20:566 (5) - also you could try to add triplet to emphasize the drum triplet starting at the head of this slider
2017-05-12 02:38 Sc4v4ng3r: the synth is different from the previous section so it could be a nice contrast between them
2017-05-12 02:40 Ascendance: ok i did something desu
2017-05-12 02:40 Ascendance: https://osu.ppy.sh/ss/8060982
2017-05-12 02:40 Sc4v4ng3r: 00:12:749 (4,5) - i understand other vocal sections being mapped like this because the drum's percussion somewhat suggested it but this sounds just off
2017-05-12 02:40 Sc4v4ng3r: and noice fix
2017-05-12 02:41 Ascendance: there is a 4plet there tho
2017-05-12 02:41 Ascendance: if you delete the notes you can hear it
2017-05-12 02:42 Sc4v4ng3r: holy crap those sounds on blue ticks are too quiet to even notice lol
2017-05-12 02:42 Ascendance: a good overmapper hears all noises:^
2017-05-12 02:42 Sc4v4ng3r: hahaha
2017-05-12 02:42 Sc4v4ng3r: prepare to get slapped
2017-05-12 02:42 Ascendance: ;w;;
2017-05-12 02:43 Ascendance: on the bright side your suggestion moved me to 3.77*
2017-05-12 02:43 Ascendance: yay i icon
2017-05-12 02:43 Sc4v4ng3r: im a pp modder
2017-05-12 02:43 Ascendance: now u can farm it :^)
2017-05-12 02:43 Sc4v4ng3r: anyway yea i suggest you to map those out as 2 circles instead of 1/4 sliders because casual players wont even notice a single god damn thing
2017-05-12 02:43 Sc4v4ng3r: srsly i thought it was 1/2 until now LOL
2017-05-12 02:43 Ascendance: fuck
2017-05-12 02:43 Sc4v4ng3r: maybe you could make double hyper between them?
2017-05-12 02:44 Ascendance: i think i'll keep it becuase if i change it to 1/2 then it lowers pp
2017-05-12 02:44 Sc4v4ng3r: aw come on
2017-05-12 02:44 Ascendance: jkjk lets see
2017-05-12 02:45 Ascendance: idk i really think it's fine how it is buuut
2017-05-12 02:45 Ascendance: if you're adamant on it then I can change it
2017-05-12 02:46 Sc4v4ng3r: yea i cant let this pass lol
2017-05-12 02:46 Ascendance: sadddddddddddddddddd
2017-05-12 02:46 Ascendance: the things i do for icons
2017-05-12 02:46 Sc4v4ng3r: it is technically fine, but since the map's technically more on the easier spectrum without mods I feel that it should be designed for casual players
2017-05-12 02:46 Ascendance: https://osu.ppy.sh/ss/8061038 :(
2017-05-12 02:47 Sc4v4ng3r: mm dont know if the distance is far enough but ill see later i guess xd
2017-05-12 02:47 Sc4v4ng3r: i mean too far not far enough
2017-05-12 02:48 Ascendance: 00:12:749 (4) - x:66
2017-05-12 02:48 Ascendance: 00:12:960 (5) - x:394
2017-05-12 02:49 Sc4v4ng3r: m yea ok its fine judging by vocals
2017-05-12 02:49 Ascendance: heck yea
2017-05-12 02:49 Ascendance: and what about the lower diffs
2017-05-12 02:49 Ascendance: u said they succ
2017-05-12 02:50 Sc4v4ng3r: wh
2017-05-12 02:50 Sc4v4ng3r: since when
2017-05-12 02:50 Ascendance: ambiguous distance
2017-05-12 02:50 Sc4v4ng3r: oh right kek
2017-05-12 02:50 Sc4v4ng3r: well for cup its not ambiguous distance but rather just a suggestion
2017-05-12 02:51 Sc4v4ng3r: 00:04:298 (4) - and alike could b separated into 2 circles to represent vocals better
2017-05-12 02:51 Ascendance: sure
2017-05-12 02:51 Sc4v4ng3r: so the 2nd circle could be having a lil bit more distance for emphasis on vocals
2017-05-12 02:51 Sc4v4ng3r: mayb
2017-05-12 02:51 Ascendance: yea i get what ur saying
2017-05-12 02:51 Ascendance: I think i'll keep them tho because the slider tick hits the missed vocal
2017-05-12 02:52 Sc4v4ng3r: what slider tick, for those 1/2 sliders there can't be any slider ticks though
2017-05-12 02:52 Ascendance: O WAIT
2017-05-12 02:52 Ascendance: I THOUGHT U WERE TALKING ABOUT THE ONE AFTER
2017-05-12 02:52 Ascendance: im retarded
2017-05-12 02:52 Sc4v4ng3r: LMFAO
2017-05-12 02:53 Ascendance: okay i changed the ones that were horizontal
2017-05-12 02:53 Ascendance: they wouldnt do much for the vertical ones
2017-05-12 02:53 Sc4v4ng3r: m alright
2017-05-12 02:54 Ascendance: pp increased
2017-05-12 02:54 Sc4v4ng3r: for cup?
2017-05-12 02:54 Sc4v4ng3r: bakana
2017-05-12 02:54 Ascendance: yea
2017-05-12 02:54 Ascendance: .04
2017-05-12 02:55 Sc4v4ng3r: someone actually cares about decimal increase
2017-05-12 02:55 Sc4v4ng3r: well ok for salad there are like 1 or 2 ambiguous distances iirc
2017-05-12 02:55 Ascendance: hit me
2017-05-12 02:56 Sc4v4ng3r: 00:09:791 (1) - or should i call this visually perceived far distance or some shit
2017-05-12 02:56 Sc4v4ng3r: because of anti-flow the dash can look extra long for players who just got introduced to dashing
2017-05-12 02:56 Ascendance: how's x:173 for 00:09:791 (1) -
2017-05-12 02:57 Sc4v4ng3r: m actually around x=180 would work also, I think x=173 could instead be more ambiguous for it being so close lol
2017-05-12 02:57 Ascendance: okok
2017-05-12 02:58 Ascendance: 180 seems a bit too close tho
2017-05-12 02:58 Ascendance: how about 165
2017-05-12 02:58 Sc4v4ng3r: wait wtf i said 180 LOL
2017-05-12 02:58 Sc4v4ng3r: baka me
2017-05-12 02:58 Sc4v4ng3r: yea 165 would work
2017-05-12 02:58 Ascendance: cool cool
2017-05-12 02:59 Sc4v4ng3r: 00:13:172 (1,2,3) - just personal preferance but i would like them reduced a lil bit considering there was a dash previously towards the other direction
2017-05-12 02:59 Sc4v4ng3r: by them i mean distance
2017-05-12 03:00 Ascendance: oki
2017-05-12 03:00 Ascendance: reduced by like .1x
2017-05-12 03:00 Sc4v4ng3r: lmao
2017-05-12 03:01 Sc4v4ng3r: 00:24:792 (1) - also do the same for this like the first one i suggested
2017-05-12 03:01 Sc4v4ng3r: just use a similar distance
2017-05-12 03:01 Ascendance: o sure
2017-05-12 03:01 Sc4v4ng3r: yea ok nice salad
2017-05-12 03:02 Ascendance: hype
2017-05-12 03:02 Sc4v4ng3r: ok the light rain is what i have problems with the most
2017-05-12 03:02 Ascendance: oh god
2017-05-12 03:02 Sc4v4ng3r: like half of the time im not sure whether to dash or not
2017-05-12 03:03 Ascendance: well lets fix that up
2017-05-12 03:03 Ascendance: mix of 2014 style with 2017 style lul
2017-05-12 03:03 Sc4v4ng3r: lul
2017-05-12 03:04 Ascendance: how should i go about changing it tho
2017-05-12 03:04 Sc4v4ng3r: lets see, first lets look at 00:03:031 (1,2,3,4) - this
2017-05-12 03:05 Sc4v4ng3r: the movement towards the even number'd notes could be tap dashed, but then at the same time with skillz you can walk to it
2017-05-12 03:05 Sc4v4ng3r: the question is, which one is it
2017-05-12 03:05 Ascendance: skillzzzzzzz
2017-05-12 03:05 Ascendance: okay I'll reduce to a small tapdash
2017-05-12 03:06 Sc4v4ng3r: then the combo after that, 00:04:721 (1,2,3,4,5,6) -
2017-05-12 03:07 Sc4v4ng3r: here the movement towards (2) and (3) is VERY close to being a dash, but you can catch all of them on the edge with some godlike timing
2017-05-12 03:07 Sc4v4ng3r: well, maybe not that close but you get what i mean
2017-05-12 03:07 Ascendance: yea basically i fixed it so 00:04:721 (1,2,3) - is all a walk (or a tapdash if you're a loser like me) with a dash to 00:05:566 (4) -
2017-05-12 03:07 Ascendance: and then again with the hdash to 00:06:200 (6,1) -
2017-05-12 03:08 Sc4v4ng3r: cool cool
2017-05-12 03:08 Sc4v4ng3r: just make sure the dash to (4) isnt too harsh
2017-05-12 03:08 Ascendance: its 2,1x
2017-05-12 03:09 Ascendance: the good part is my part :^)
2017-05-12 03:09 Sc4v4ng3r: maybe for a light rain 2.1x could be a lil bit disorienting, would try something like 1.8 or 9x
2017-05-12 03:10 Sc4v4ng3r: lmao righttt
2017-05-12 03:10 Ascendance: sure sure
2017-05-12 03:10 Ascendance: 1.9 it is
2017-05-12 03:10 Sc4v4ng3r: alrighty
2017-05-12 03:10 Sc4v4ng3r: btw you mapped the second section amirite
2017-05-12 03:10 Ascendance: ye
2017-05-12 03:11 Ascendance: no one else would do this 00:15:918 (4,1) - :^)
2017-05-12 03:11 Sc4v4ng3r: lol
2017-05-12 03:11 Sc4v4ng3r: just make sure to get permission from tenshi xd
2017-05-12 03:11 Ascendance: im in voice with him now
2017-05-12 03:11 Ascendance: he said "i trust you ascendance"
2017-05-12 03:11 Sc4v4ng3r: lmao ok cool
2017-05-12 03:11 Ascendance: his trust is misplaced
2017-05-12 03:12 Sc4v4ng3r: ikr? :^)
2017-05-12 03:12 Sc4v4ng3r: anyway yea these issues are being repeated in his section so check over every other ones as well
2017-05-12 03:12 Ascendance: yep
2017-05-12 03:12 Ascendance: I wentthrough and fixed em up
2017-05-12 03:13 Sc4v4ng3r: and for your part, 00:24:158 (1,2,3) - i would rather use anti-flow here instead for the sake of representing strong vocals
2017-05-12 03:14 Ascendance: ill stack 00:24:580 (3) - with 00:24:158 (1) - then and flip the rest of the map
2017-05-12 03:14 Sc4v4ng3r: yea works i guess
2017-05-12 03:15 Ascendance: naisu
2017-05-12 03:15 Sc4v4ng3r: some notes could be accentuated more like 00:22:679 (5,6,7) - and 00:27:327 (3,4,5) -
2017-05-12 03:15 Ascendance: more distance maybe?
2017-05-12 03:15 Sc4v4ng3r: or just dashes perhaps
2017-05-12 03:15 Sc4v4ng3r: also including this 00:25:636 (3,4,5) - i forgot lul
2017-05-12 03:15 Ascendance: yea
2017-05-12 03:16 Ascendance: i added a dash to each of them
2017-05-12 03:16 Sc4v4ng3r: noice
2017-05-12 03:16 Sc4v4ng3r: so hopefully the map will be in a better shape
2017-05-12 03:16 Ascendance: B)

We basically fixed horrible overmaps in rain, did some fixes in cup and salad, and amended weird distances in light rain.
Topic Starter
Ascendance

BoberOfDarkness wrote:

Rain

00:18:031 (5,1) - missing hyperdash kek You right

00:22:573 - note for nice pp pattern sc4 would get mad T_T

Salad

00:08:101 (1,2) - ehh distance so low here, try at least 1,4x It's not meant to be too high o:

00:12:327 (3,4,5,6,1) - the pattern is too flat, would be nice if you curve the notes a bit The last have been curved so doing this for variety.

Cup

00:09:369 (3,1) - lol hitsounds too loud Reduced slightly
Thanks!
Sanyi
Ascendance would like to see long maps ranked in CtB, that's why he mapped this song
Topic Starter
Ascendance

Sanyi wrote:

Ascendance would like to see long maps ranked in CtB, that's why he mapped this song
This is my last short set for a long time :D
Ideal
Do you want to be a patron of MBomb's suicide? Make Ascendance make a good salad now by clicking this one button!



lo l
Xinely

alienflybot wrote:

L.M.A.O
Topic Starter
Ascendance
DianaWolfstein
not enough rains ;/
Sc4v4ng3r
pafja;lpfdha; short mod on afb's difficulty, will do zirox' one in the weekends
Obviously no kudos, will edit this post with mod to zirox' difficulty once it's done.

[AFB's Tranquility]
  1. Is this spectator's map or what, I see barcodes
  2. 00:06:411 (1) - I don't really think a finish is warranted here because the pitch change of the held background sound isn't really that much to give contrast. Well it doesn't even have a clear cymbal so I don't think fits in the first place even ecks dee
  3. 00:12:538 (5) - A dash does feel nice as it is a consistent movement with the previous movements, but it is certainly not supported by the song. At least previously(such as at 00:04:298 (5) - ) you had something like a snare or downbeat emphasis which supported this, which are strong enough, however only a hi-hat lands here, which certainly isn't strong enough by it's own to warrant a dash. Would simply just make this a walk instead.
  4. 00:12:749 (6,7) - While I can tolerate other 'overmaps' as they kinda follow the drum percussions/groove of the song, this doesn't really feel like it fits(as explained in IRC with ascendance as well) - clearly the drums only land on the white and the red tick(and of course obviously the vocals), so extending them to the blue ticks wrongly emphasizes the song. I highly suggest you to make them simple 1/2 circles just like Rain.
  5. 00:20:989 (5,6,7) - Was fine with all other stream movements but this feels somewhat awkward as the horizontal shape of (5) suggests a high movement, but at (6) you have to stop to a certain degree, which makes the movement highly uncomfortable I would say. But I can't really find a good way to fix this up into a consistent movement towards the left as (7) is already close to the wall, maybe you have an idea ;-;
  6. 00:28:172 (7) - This is a snare landing which potentially calls for a hyper between 00:27:960 (6) - this note for extra emphasis. It can also be a good way to end the song with higher emphasis than the previous parts.
  7. Other than that though, very smoothly flowing map, how did you map cs6 so perfectly
autofanboy

Sc4v4ng3r wrote:

pafja;lpfdha; short mod on afb's difficulty, will do zirox' one in the weekends
Obviously no kudos, will edit this post with mod to zirox' difficulty once it's done.

[AFB's Tranquility]
  1. Is this spectator's map or what, I see barcodes - lul
  2. 00:06:411 (1) - I don't really think a finish is warranted here because the pitch change of the held background sound isn't really that much to give contrast. Well it doesn't even have a clear cymbal so I don't think fits in the first place even ecks dee - Removed Finish.
  3. 00:12:538 (5) - A dash does feel nice as it is a consistent movement with the previous movements, but it is certainly not supported by the song. At least previously(such as at 00:04:298 (5) - ) you had something like a snare or downbeat emphasis which supported this, which are strong enough, however only a hi-hat lands here, which certainly isn't strong enough by it's own to warrant a dash. Would simply just make this a walk instead. - Sure, reduced the distance.
  4. 00:12:749 (6,7) - While I can tolerate other 'overmaps' as they kinda follow the drum percussions/groove of the song, this doesn't really feel like it fits(as explained in IRC with ascendance as well) - clearly the drums only land on the white and the red tick(and of course obviously the vocals), so extending them to the blue ticks wrongly emphasizes the song. I highly suggest you to make them simple 1/2 circles just like Rain. - Fair enough, changed to 2 simple circles and added a HDash in between to construct a great build-up for the finisher section.
  5. 00:20:989 (5,6,7) - Was fine with all other stream movements but this feels somewhat awkward as the horizontal shape of (5) suggests a high movement, but at (6) you have to stop to a certain degree, which makes the movement highly uncomfortable I would say. But I can't really find a good way to fix this up into a consistent movement towards the left as (7) is already close to the wall, maybe you have an idea ;-; - Refined 00:20:989 (5) - by changing it to a kinda vertical slider and fixed the distances to ensure good flow.
  6. 00:28:172 (7) - This is a snare landing which potentially calls for a hyper between 00:27:960 (6) - this note for extra emphasis. It can also be a good way to end the song with higher emphasis than the previous parts. - Added a dash to it.
  7. Other than that though, very smoothly flowing map, how did you map cs6 so perfectly -
Thanks for mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:AFB's Tranquility
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BeatmapID:1291404
BeatmapSetID:611826

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2.24
SliderTickRate:2

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Topic Starter
Ascendance
Updated. I removed Widescreen Support and Countdown as well as added combo colors (thx afb) as well.
Monstrata
General

Disable countdown in AFB's Diff
soft-slidertick90 is unused

Cup

00:06:411 (3) - maybe reduce the angle here? since it's antiflow, reducing the angle would add some leniency
00:09:369 (3) - the vertical slider here seems a bit weird, make it horizontal?
00:17:820 (6,1) - pretty weird structure, I'd go for something more horizontal for 00:17:820 (6) -

Salad

00:02:608 (4,1) - I'd keep the dash but reduce the distance slightly here. Seems a bit too far.
00:12:749 - reduce the DS between notes here? a new player might be tempted to hold dash here, so reducing them to maybe .9x instead would be nice.
00:14:862 (1) - Tilt a slight bit more left? Makes it easier to catch here
00:21:622 (1,2,3,4) - the antiflow feels okay, but I think reducing the distance a bit would be nice considering that it's the first introduction of this structure.

ZiRoX

Only difficulty with tick rate 1, hmm
00:09:580 (1) - circle + 1/2 slider here? That middle sound is really prominent and it feels kind of bad to skip it, especially with this tickrate
00:16:129 (4,1) - Seems a tiny bit too far for me. How about 184 for 00:16:552 (1) - ?
00:20:566 (2,3) - seems a bit cramped, 00:21:199 (3) - 224 seems like a better placement xd

Ascenshichan

00:18:242 (1,2) - seems a bit too far actually... 00:18:665 (2) - x:226 could work

Rain

00:03:453 (2,3) - vocal downbeat, so maybe a stronger dash here instead?

A L I E N

00:10:425 (3,4) - the angle of entry into 4 seems a bit awkward to me, you could try tilting 3 a bit more to give a bit less of a flow-stop and more of an antiflow movement since it seems that that's what was intended

[]

I'm slow. Wrote this last night but didnt finish, and had work today. Seems while I was gone there was another mod by sc4 so if something doesn't apply anymore feel free to just say "addressed in sc4's mod" or something so I know ^^
Topic Starter
Ascendance

Monstrata wrote:

General

Disable countdown in AFB's Diff
soft-slidertick90 is unused

Cup

00:06:411 (3) - maybe reduce the angle here? since it's antiflow, reducing the angle would add some leniency Yep. Adjusted the angle a tiny bit.
00:09:369 (3) - the vertical slider here seems a bit weird, make it horizontal? Even though the pattern may be a bit on the challenging side for a cup, the direction change I feel is pretty nice for the strong downbeat, so I'll keep it.
00:17:820 (6,1) - pretty weird structure, I'd go for something more horizontal for 00:17:820 (6) - Nice catch, that pattern is actually pretty bad lol

Salad

00:02:608 (4,1) - I'd keep the dash but reduce the distance slightly here. Seems a bit too far. Yup, reduced a bit.
00:12:749 - reduce the DS between notes here? a new player might be tempted to hold dash here, so reducing them to maybe .9x instead would be nice. Don't think it's a huge issue but yeah, .9x it is.
00:14:862 (1) - Tilt a slight bit more left? Makes it easier to catch here Yep, added tilt for leniency.
00:21:622 (1,2,3,4) - the antiflow feels okay, but I think reducing the distance a bit would be nice considering that it's the first introduction of this structure. Yep, did that as well as removing the NC on 00:23:101 (6) - .


Ascenshichan

00:18:242 (1,2) - seems a bit too far actually... 00:18:665 (2) - x:226 could work Yep, done.

Rain

00:03:453 (2,3) - vocal downbeat, so maybe a stronger dash here instead? Readjusted the surrounding pattern as well to account for more distance



[]

I'm slow. Wrote this last night but didnt finish, and had work today. Seems while I was gone there was another mod by sc4 so if something doesn't apply anymore feel free to just say "addressed in sc4's mod" or something so I know ^^
Thanks so much!
@GDers, be sure to redownload for hitsound filename changes
autofanboy

Monstrata wrote:

General

Disable countdown in AFB's Diff
soft-slidertick90 is unused - There is a slider tick at 00:25:003 - ayy :thinking: but I can tune the volume :d

A L I E N

00:10:425 (3,4) - the angle of entry into 4 seems a bit awkward to me, you could try tilting 3 a bit more to give a bit less of a flow-stop and more of an antiflow movement since it seems that that's what was intended - The pattern here is similar to 00:11:270 (5,1) - as I am trying to make them consistent, while I wish to create a gradual increase in intensity from 00:10:425 - to 00:14:756 - , that's why 00:10:425 (3) - is not that inclined in gameplay, but I am keeping the movement here a bit anti-flow. Originally I used the slope of 00:08:735 (3) - but it is even harder so the current one is fine in my opinion.

[]

I'm slow. Wrote this last night but didnt finish, and had work today. Seems while I was gone there was another mod by sc4 so if something doesn't apply anymore feel free to just say "addressed in sc4's mod" or something so I know ^^
Thanks for mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:AFB's Tranquility
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BeatmapID:1291404
BeatmapSetID:611826

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2.24
SliderTickRate:2

[Events]
//Background and Video events
0,0,"thumb-1920-806863.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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ZiRoX

Monstrata wrote:

General
ZiRoX

Only difficulty with tick rate 1, hmm Blame ascendance for forcing it on lower diffs instead
00:09:580 (1) - circle + 1/2 slider here? That middle sound is really prominent and it feels kind of bad to skip it, especially with this tickrate I understand the concern, but I prefer to keep it the way it is for consistency with 00:03:031 (1,2) - and 00:06:411 (1,2) - . Having it as a circle + 1/2 slider would would require a double dash, which doesn't feel fitting to me, and not having a dash to the red tick would make it sound inconsistent with said patterns, while mapping the white tick without adding that dash would feel weird.
00:16:129 (4,1) - Seems a tiny bit too far for me. How about 184 for 00:16:552 (1) - ? Opted to make the previous slider more vertical (ended with about the same spacing that your change would have made)
00:20:566 (2,3) - seems a bit cramped, 00:21:199 (3) - 224 seems like a better placement xd It didn't feel cramped to me (was about the same distance than most other walks, but moved it anyway to x:232
wew lads
osu file format v14

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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:ZiRoX's Platter
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
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Topic Starter
Ascendance
bubble my map
-Sh1n1-

Ascendance wrote:

Sanyi wrote:

Ascendance would like to see long maps ranked in CtB, that's why he mapped this song
This is my last short set for a long time :D
I'll take a picture of this...
Monstrata
Okay, nominated!
Sc4v4ng3r
I returned from the grave!

[Cup]
  1. 00:04:298 (4) - Sample set drum pls, it's weird to hear this in default skin ;w;
  2. 00:04:510 (5) - I feel that the hitnormal feels louder only for this difficulty because the default hitnormal wasn't really used much throughout the difficulty until now, so it feels jarring. Would reduce the volume of the hitsounds specially for this note. idk maybe its just me but yea
  3. 00:25:848 (2) - Feels a little bit weird for the tail to have default hitnormals because the kicks there are quite prominent in contrast to the other parts imo. Would use drum sample set instead.
[Salad]
  1. 00:19:932 (1,2) - It's fine by every means but because there was a dash previously, I would slightly reduce the distance to make it more linear. It feels a little bit too far at the moment.
[ZiRoX's Platter]
  1. Isn't it supposed to be ZiRoX' Platter without the 's' after the '? Pretty sure according to english grammar a 's' isn't required if the name ends with X nvm my shitty english xd
  2. Nice platter though, wouldn't have anything to mod even if I did the mod early xD
[Ascenchichan's Light Rain]
  1. Even after that long ass IRC we did, I still feel that some distances in tenshi's part feels ambiguous af lmao
  2. 00:02:186 (3,4,5) - Like this one, I know it is somewhat have to do with the increasing pitch of the singer, but really, am I supposed to dash here? You could hold dash, sure, but then it is somewhat walkable as well... make up your mind god damn it ;w; If you intended them to be a dash, I suggest only increase the distance slightly between (4) and (5) as the vocal's pitch is the highest among the 3 of them, then reduce the distance between (3) and (4). Otherwise reduce the distance between all of them.
  3. 00:03:453 (2,3,4) - (1) to (2) can be understood as a dash but the rest of these feel quite ambiguous as well for the same reason like above. Here, I would instead reduce the distance between all notes(but make the distance between (2) and (3) slightly bigger than between (3) and (4) for downbeat emphasis) as no vocals do really back up a usage of dash.
  4. 00:07:256 (3,4,5) - This feels like I have to hold dash in middle of movement from (3) to (4) because of the total distance covered by this pattern. Would try to reduce the distance between (4) and (5) slightly so that you don't need to hold the dash to reliably catch all of these notes.
  5. 00:09:791 (1,2,3,4) - The fact that these are having constant distance makes me ill is wrong. Hearing the vocals closely you can hear that (3) has a slightly lower pitch than (2)(or should I say vocal stress?), so the distance between (2) and (3) should be reduced. (oh yea also the distance between (3) and (4) should be reduced slightly also imo because the pitch feels a little bit lower than it is on (2))
  6. 00:10:636 (4,5,6) - Somewhat tied to the above but a dash would work nicely between (4) and (5) to emphasize on the strong vocals. That being said the distance between (5) and (6) should be reduced because they feel quite ambiguous currently as well.
  7. 00:12:327 (3,4,5,6) - Instead of using consistent distance between all of them, I would reduce the distance between (3) and (4), and make a double dash between (4), (5) and (6) to emphasize on the strong vocals that are landing there.
  8. Nothing too game breaking or no significant change is really required so no pops but I feel that those require some fixes(hell even asking for other people won't hurt, in fact it would help me out even more xd)
Rain and Overdose looks good already so ima skip those
Call me back.
Topic Starter
Ascendance

Sc4v4ng3r wrote:

I returned from the grave!

[Cup]
  1. 00:04:298 (4) - Sample set drum pls, it's weird to hear this in default skin ;w; Hitsound noob.
  2. 00:04:510 (5) - I feel that the hitnormal feels louder only for this difficulty because the default hitnormal wasn't really used much throughout the difficulty until now, so it feels jarring. Would reduce the volume of the hitsounds specially for this note. idk maybe its just me but yea I don't see anything particularly wrong ;A;
  3. 00:25:848 (2) - Feels a little bit weird for the tail to have default hitnormals because the kicks there are quite prominent in contrast to the other parts imo. Would use drum sample set instead. Yep, sure.
[Salad]
  1. 00:19:932 (1,2) - It's fine by every means but because there was a dash previously, I would slightly reduce the distance to make it more linear. It feels a little bit too far at the moment. Sliiiiight reduction
[Ascenchichan's Light Rain]
  1. Even after that long ass IRC we did, I still feel that some distances in tenshi's part feels ambiguous af lmao
  2. 00:02:186 (3,4,5) - Like this one, I know it is somewhat have to do with the increasing pitch of the singer, but really, am I supposed to dash here? You could hold dash, sure, but then it is somewhat walkable as well... make up your mind god damn it ;w; If you intended them to be a dash, I suggest only increase the distance slightly between (4) and (5) as the vocal's pitch is the highest among the 3 of them, then reduce the distance between (3) and (4). Otherwise reduce the distance between all of them. Reduced them all since increasing would put stuff near the wall.
  3. 00:03:453 (2,3,4) - (1) to (2) can be understood as a dash but the rest of these feel quite ambiguous as well for the same reason like above. Here, I would instead reduce the distance between all notes(but make the distance between (2) and (3) slightly bigger than between (3) and (4) for downbeat emphasis) as no vocals do really back up a usage of dash. I think in this case it's fine considering 00:03:031 (1,2) - have vocal emphasis and 00:03:876 (3,4) - do not.
  4. 00:07:256 (3,4,5) - This feels like I have to hold dash in middle of movement from (3) to (4) because of the total distance covered by this pattern. Would try to reduce the distance between (4) and (5) slightly so that you don't need to hold the dash to reliably catch all of these notes. Reduced.
  5. 00:09:791 (1,2,3,4) - The fact that these are having constant distance makes me ill is wrong. Hearing the vocals closely you can hear that (3) has a slightly lower pitch than (2)(or should I say vocal stress?), so the distance between (2) and (3) should be reduced. (oh yea also the distance between (3) and (4) should be reduced slightly also imo because the pitch feels a little bit lower than it is on (2)) Did something a bit different but hopefully you aren't sick anymore :^)
  6. 00:10:636 (4,5,6) - Somewhat tied to the above but a dash would work nicely between (4) and (5) to emphasize on the strong vocals. That being said the distance between (5) and (6) should be reduced because they feel quite ambiguous currently as well. I think I did this with the above
  7. 00:12:327 (3,4,5,6) - Instead of using consistent distance between all of them, I would reduce the distance between (3) and (4), and make a double dash between (4), (5) and (6) to emphasize on the strong vocals that are landing there. Yeah did it.
  8. Nothing too game breaking or no significant change is really required so no pops but I feel that those require some fixes(hell even asking for other people won't hurt, in fact it would help me out even more xd)
Rain and Overdose looks good already so ima skip those
Call me back.
Thank you!
Sc4v4ng3r
All looking good, and we also discussed about the naming of Platter, and concluded that 'ZiRoX's Platter' is fine considering his other GDs and also grammatically.
So here we go.

Qualified~
Topic Starter
Ascendance
Thanks a lot!
Tanomoshii Nekojou
i think this is 6th same-titled song which will be ranked... nice.
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