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Sangatsu no Phantasia - Hajimari no Sokudo

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Topic Starter
Dubturt

FiddleBlue wrote:

Hello from #modreqs.
I'm still kinda new to modding.

[General]

Hitsounds in all difficulty are very random and the volume isn't right. I suggest you add them 15%. And reading tutorial about hitsounding. Here's a great one.

They are seriously weird sliders placement on the map and tons of triplets that don't really emphasize the music. I suggest you look at maps with the same song or any map for inspiration.

If you need help in mapping in a certain situation, Pishifat and -Mo- have videos on their channel about things like pattern, spacing, overmap, etc.
Pishifat's Channel
-Mo-'s Channel -ill check it out when im in trouble lol, im still learning about mapping so yeah :)

Ok, now that's that. Let's start with the song setup.

The artist and the title are is the wrong spot. They are romanised, which should be put in the romanised column. The artist and title column should be in Japanese characters.
Artist: 三月のパンタシア
Title: はじまりの速度
Same goes to the source. Japanese character: キズナイーバー
You can add Kiznaiver in the tag.
And maybe an anime tag? - fixed except title and about the tags (i already put kiznaiver in the tag)

[Normal]
01:27:600 (1) - Make spinner last until the next white tick. Also, remove finish hitsound, it seems out of place as the music is gradually fading out.-le done

Bad at modding normal and easy (currently). Sorry. :P -its fine hehe

[Hard]
00:06:423 (3) - It doesn't really suit landing in the blue tick. The white tick before is preferable.-lol wat, this was an editing error forgot to fix lol
00:10:659 (5,6) - Maybe made these as a slider as I think it follows the vocal.-fixed
00:11:894 (4,5) - Instead of slider starting from the red tick, it should start from the white tick. While the circle should be on the red tick instead. (And I don't mean just ctrl+G it lol)-fixed and i definitely did not ctrl+G
00:12:776 (1,2) - Maybe make these two sliders into circles instead?made 2 into the circles
00:19:835 (1,2) - This two full beat sliders ruins the song dynamic (you can feel it louder than before), perhaps changing them to 3 1/2 sliders all starting on white tick.-fixed, it does seem better
00:21:247 (5,6,7,8) - This can be adjusted. Perhaps make it like this? -fixed i guess
00:24:600 (2) - Instead of a full beat slider. Make it a circle and a 1/2 slider.-much better
00:28:835 - A circle here, perhaps? Maybe overlapping either the slider before or after. Or just simply put between them.- ill leave it as it is for now
00:29:541 - ^-^
00:36:247 (4,5) - Reverse this order. The slider is more suitable starting from the white tick where it landed. And the circle move the red tick before.-fixed
00:40:129 (2) - Instead of a full beat. Make it a repeating 1/2 slider instead.-fixed
00:42:776 (4) - ^^
00:57:776 - Maybe a circle here?-another editing error lol
01:05:718 (7,8) - Make slider before the circle. I think it suits more.-fixed
01:20:365 (1,2,3,4,5) - Perhaps instead of this, you can delete circle 2-5, and make the 1/2 repeating slider into a 1/4 landing in the same tick as the 1/2 slider.-fixed
01:27:600 (1) - Spinner stops at the next white tick suits better.-fixed

[Insane]
00:02:188 (4) - This slider doesn't suit the instrument and nor the vocal. You can perhaps follow the vocal like this:
Which involve the slider before.
Or the beat: -fixed, thanks for this
00:09:953 (1) - Instead of a 1/4 slider, make it into 2 circles. Perhaps underlapping the next slider.-fixed, forgot about this part
00:11:188 (5) - ^ Underlapping the next circle or wherever places you seems to be good.-made into a normal 1/2 slider instead
00:12:070 (5) - This slider could use a little more spacing from the last circle.-fixed
00:14:188 (1) - Perhaps make this 2 circles instead of a slider.-fixed, and it does sound better
00:14:718 (3,4) - Combine these to make a slider. I think it follows the vocal and beat.-fixed i guess
00:18:070 (6) - Why is the spacing shorter than in 00:17:365 (2,4) - ? I think it should be the same thing as the two circles. So instead of it being on 352 on the x-axis, it should be on 384.-editing error
00:19:129 (3) - NC
00:19:129 (3,4,5,6,7,8,9) - You can add another circle on 00:19:747 - . Make a stream that will continue until the next one. Like this, perhaps: -fixed
00:22:218 - The same issue like the one above. You can make a full beat stream here, ending the last one with a slider.^
00:26:894 (1) - Instead of a 1/4 slider, how about make it just a circle or a 1/2 slider instead?-forgot about this
00:29:012 (2) - Is this supposed to be symmetry? If so, it's at the wrong angle and coordinates. You can copy the slider before and flip it horizontally for an identical angle and coordinate. You can adjust the y-axis to find your fulfill need.-honestly dont know what happened here, but fixed
00:29:718 (1,2,3,4,5) - Actually the drums start at 00:29:541 - , you can move the stream to start at that point instead-thanks, fixed. And in 00:29:806 (4) - , a little bit overmapped as they are no sound here. You may delete if you want.- i can hear feedback sounds
00:30:423 (6) - This full beat slider is really weird, as the red tick in the middle indeed has a sound. I think a repeated 1/2 slider here is better.-slightyl changed
Also, I think the section from 00:29:541 - to 00:31:129 - look better in this:

00:34:747 (6) - There's no sound here. 00:33:953 (1,2,3,4,5,7) - You can make this section a jump section.-fixed
00:35:806 - There's a sound here. You can continue the stream until the next slider.-okiedokie
00:37:218 (3) - No sound.-editing woopsies
00:41:718 (5) - Maybe a little spacing from the last circle.-fixed
00:48:070 (1) - Maybe curve this slider as I think a sharp turn makes a bad flow from the one before to the after.-fixed
01:00:776 - You forgot a circle here.
01:15:247 (3,4,5) - These sliders aren't really suitable for this part. I suggest doing this:
With a higher slider velocity.-fixed
01:18:335 - Now you can add a circle here and make a triplet stream here.-hmm i guess no
01:18:953 - A sound here. You can either make a 1/2 slider from the circle before or just a circle here. Or you can leave it.
01:20:894 (4) - Slider head actually doesn't have a sound. 01:21:423 (5) - So is this. The only sounds that are available in this section are on 01:21:070 - and 01:21:247 - . I suggest you put a circle on both overlapping since it's a calm part (I guess).-kind of changed
01:22:129 (2,3,4) - Perhaps make the sliders start from a white tick rather than the red.-fixed
01:27:070 (5,6) - These feels wrong here as there's the drum sound. Since this is an insane difficulty, you can add the streams here, or at least a repeating 1/4 sliders.-lol forgot about this, made into a 1/4 repeat instead
If you agree, then the streams should start from 01:27:070 - to 01:27:600 - . You can make the spinner start from the blue tick, as spinners don't give out sound from the beginning.
01:27:600 (1) - Make spinner last until the next white tick. Also, remove finish hitsound, it seems out of place as the music is gradually fading out.

[Pain]
00:02:541 (6,1) - I think a bit of spacing from both is better.-fixed
00:18:423 (1) - and 00:18:688 (2) - feels not suitable. There isn't any sound on 00:18:512 - . And why does the slider start from the blue tick? Try to do something like this: -fixed
You can make a stream from 00:22:129 - to 00:22:659 - . You can make the stream end with the 00:22:659 (1) - slider.-much better thanks
00:36:953 (2,3) - Perhaps make these sliders start from the white tick they end with?-fixed
00:48:335 (4) - There's no sound here.-fixed aswell
00:58:482 - Stream can start from here. It's an insane difficulty anyway.- you have a point lol
01:10:129 (5) - Perhaps make this slider start on 01:09:953 - instead. You can add a circle later on 01:10:306 - .-fixed
01:14:894 (1,2,3,4,5,6,7,8) - A bit of overmapped. The only sound here are: -fixeddd
01:27:247 (7,8,9) - Only three? You can start the stream from 01:27:070 - to 01:27:600 - . Spinner can start on the blue tick.-kind of changed
01:27:600 (1) - Meh, you probably know what I'm talking about anyway.hehe sorry bout that

Hope this help!-Big help, thanks dude!!
Good luck on your mapset!
TequilaWolf
mod
Pain-

00:00:423 (3) - since 'ki' starts on 00:00:600 (4) - I would suggest stacking 00:00:071 (1,2,3) - together

00:05:718 (1,2,3,4,5) - make distance spacing completely equal here, looks and plays much better if you just use 1.5 for all

00:07:129 (1) - place further away from 00:06:953 (6) - , because you want to emphasize this new sound

00:12:070 (3,4,5,6) - pattern looks very random, try using ctrl+shift+d to make diamonds if you want

00:14:894 (3,4,5) - irregular spacing again. you want to emphasize (put jumps) for sounds like these 00:16:306 (3) -

00:24:070 (1,2,3,4) - not as pretty as it can be, don't you think these look better? http://puu.sh/ukiTr/e1544e3f52.jpg

00:24:776 (5,6) - when making slider patterns like these it's better to just copy the first one (5) and rotate/adjust using ctrl+shift+r/ctrl+g/h/j so that they have exact same shape

00:31:129 (1,2) - ctrl+g

00:33:953 (1) - should be further away from slider (maybe ctrl+g with 3)

00:46:659 (1) - further away from 7

00:49:482 (1,2,3,4,5) - make spacing constant. you never changed stream spacing anywhere else in the map why here

01:18:423 (3,4) - not pretty/neat. either you stack right on top of the sliderend or http://puu.sh/ukj8b/2a3e634112.jpg, or just move the whole slider so that the end overlaps with the circle
#
Topic Starter
Dubturt

TequilaWolf wrote:

mod
Pain-

00:00:423 (3) - since 'ki' starts on 00:00:600 (4) - I would suggest stacking 00:00:071 (1,2,3) - together-might keep it like this until others say to change it

00:05:718 (1,2,3,4,5) - make distance spacing completely equal here, looks and plays much better if you just use 1.5 for all-fixed

00:07:129 (1) - place further away from 00:06:953 (6) - , because you want to emphasize this new sound-fixed

00:12:070 (3,4,5,6) - pattern looks very random, try using ctrl+shift+d to make diamonds if you want-fixed, might adjust it a bit as well

00:14:894 (3,4,5) - irregular spacing again. you want to emphasize (put jumps) for sounds like these 00:16:306 (3) - -changed some sliders to circles

00:24:070 (1,2,3,4) - not as pretty as it can be, don't you think these look better? http://puu.sh/ukiTr/e1544e3f52.jpg-seems better

00:24:776 (5,6) - when making slider patterns like these it's better to just copy the first one (5) and rotate/adjust using ctrl+shift+r/ctrl+g/h/j so that they have exact same shape-thanks for this

00:31:129 (1,2) - ctrl+gmade 1 further away from slider instead

00:33:953 (1) - should be further away from slider (maybe ctrl+g with 3)-changed a bit

00:46:659 (1) - further away from 7-fixed

00:49:482 (1,2,3,4,5) - make spacing constant. you never changed stream spacing anywhere else in the map why here-fixed

01:18:423 (3,4) - not pretty/neat. either you stack right on top of the sliderend or http://puu.sh/ukj8b/2a3e634112.jpg, or just move the whole slider so that the end overlaps with the circle-editing error, fixed
#
-thanks for the mod, appreciate the help
davidminh0111
mod:
Hard:
-00:09:070: Don't stack them
-00:09:953: Smaller hitsounds
Topic Starter
Dubturt

davidminh0111 wrote:

mod:
Hard:
-00:09:070: Don't stack them-why though, it seems fine for me
-00:09:953: Smaller hitsounds- lowered volume
thanks for short mod
Dendy
H e l l o T h e r e!

Pain
00:05:012 (4,5) - if you following the vocal on (which is the main sound here) you can replace it to a slider.
00:05:012 (4,5,4,5) - ^
00:06:953 (7,1) - make it a bit closer to the slider, so it will be much readable for the player
00:07:129 (1,2) - same vocal, this is my suggestion how you can put it http://prntscr.com/eltiek
00:09:953 (1) - it's making no sense to me, you hearing 1 sound of the piano, but u putting the reverse arrow, it's confusing and destroying the structure of the map.
00:09:953 (1,5,6) - slider?
00:27:600 (4,5) - ^
01:00:423 (4,5) - ^
00:53:718 (1,4) - overlap
00:27:600 (4,5,8,9) - you can hear the stream
01:14:894 (1,2,3,4,5,6) - even when you can hear that vocal is slowed down, you still have sounds on red and white tick.
01:27:070 (6,7,8,9,10) - stream is going until white tick

This difficulty very confusing because of its structure and sounds, you changing between vocal and instrument too often.
I suggest you need to recheck or even remap some sections of the map.

gl in further mapping :)
Topic Starter
Dubturt

DendyMudak wrote:

H e l l o T h e r e! -hi

Pain
00:05:012 (4,5) - if you following the vocal on (which is the main sound here) you can replace it to a slider.-keep
00:05:012 (4,5,4,5) - ^^
00:06:953 (7,1) - make it a bit closer to the slider, so it will be much readable for the player-adjusted
00:07:129 (1,2) - same vocal, this is my suggestion how you can put it http://prntscr.com/eltiek-sounds better thanks
00:09:953 (1) - it's making no sense to me, you hearing 1 sound of the piano, but u putting the reverse arrow, it's confusing and destroying the structure of the map.-keeping until further notice
00:09:953 (1,5,6) - slider?
00:27:600 (4,5) - ^-not much of a difference
01:00:423 (4,5) - ^^
00:53:718 (1,4) - overlap-not needed, following a blanket pattern here
00:27:600 (4,5,8,9) - you can hear the stream-might consider
01:14:894 (1,2,3,4,5,6) - even when you can hear that vocal is slowed down, you still have sounds on red and white tick.- keep for now
01:27:070 (6,7,8,9,10) - stream is going until white tick-fixed, idk why there isnt a note there

This difficulty very confusing because of its structure and sounds, you changing between vocal and instrument too often.
I suggest you need to recheck or even remap some sections of the map. -might remap the first bit before the chorus

gl in further mapping :)-thanks for the mod, appreciate it
Asuka_-
Im not good at english.
no kds

If the mapping has already finished, please move to Pending state
https://gyazo.com/8825d3763259fe0892db43ee7fa044ca.png

Meta
Title : はじまりの速度
Tag : remove "anime" (It will be added automatically when ranking)
add "みあ" "Mia" "ARCHITECT"
hitsoinds : please try to use custom hitsound https://puu.sh/uReJ7/e6453f1cde.rar
https://i.gyazo.com/6772852c233981cc3a7 ... f2cdd5.png
BG : Only 4:3 can be used. you have to adjust it.


Normal

check Aimod(ctri + shift + A)

You should not use slider velocity if possible. It is hard for bigginer.
Normal
Manipulating slider velocity is discouraged. Slider velocity should only be changed for sections of music with different pacings and should not be drastically variable. from std ranking criteria
01:06:070 - wat sound you follow? i think nothing here. try → https://gyazo.com/d959db22590157f059aac917ce67fa74.png
01:25:835 (2,3,4,5,6) - why changed DS? plz keep (x0.9)
01:20:365 - 01:20:894 - remove green line

NC
00:15:600 (1,3) - swap NC
00:18:423 (1) - remove NC
00:22:659 (6,1) - swap NC
00:26:894 (1) - remove NC
00:32:541 (1,3) - swap NC
00:36:776 (3) - NC
00:46:659 (1) - remove NC
00:57:953 (1) - remove NC
01:05:012 (7) - NC
01:12:070 (1) - remove NC


Hard

check Aimod
00:33:070 (4) - you couldnot follow sound here imo, change to like 00:31:659 (4,5,6) - ?? (same sound. you had better unify them.)
00:40:306 - clickable?
00:47:718 (4,1,2,3,4,5) - bad overlap xd there is more. plz check and fix them.
01:02:894 - clickable?
01:07:835 (6,7,8) - ctrl+g (object)
01:10:659 (1,5) - overlap
01:18:600 (4) - should start in 01:18:776 - try https://gyazo.com/98597748afea15c412faedecf4444463.png

NC
00:03:600 (3) - or 00:04:482 (4) - NC
00:29:012 (1) - remove NC
00:15:776 (4) - NC
00:18:423 (5) - NC
00:26:894 (5) - NC
00:26:894 (5) - NC
00:52:306 (4) - NC
00:56:541 (5) - NC
01:00:776 (4) - NC
01:07:835 (6) - NC
01:11:894 (6) - NC
01:14:894 (5) - NC
01:26:188 (6) - NC

Insane

00:10:306 - 00:10:659 - 00:11:012 - should be clickable. try this → https://gyazo.com/88cf4c2f2b986720d7dc1a0e338377be.png
00:21:070 (7,1) - i think bad flow. need more distance than 00:20:894 (6,7) - because 00:21:247 (1) - is stromg sound.
00:22:306 (8,3) - stack?
00:38:188 (1,2,3,4,5,6) - change to like 00:36:776 (1,2,3,4,5,6) - (same sound)
00:39:953 (2) - change to 2 circles? because i think should follow 00:40:129 -
00:39:600 (1,3) - stack or avoid overlap
00:45:953 (4,2) - overlap
00:58:747 - circle
01:23:718 (3,6) - why use 1/4slider? should use 1/2slider if no reason


Pain

00:05:012 (4,5,6) - bad flow https://gyazo.com/cc4b35b034684de484a6d666feee6139.png
please fix (6)
00:15:070 (5,1) - overlap
00:17:012 (1,4) - overlap
00:17:365 (2,3,4) - bad flow https://gyazo.com/b6a9e24de1da6195dcac1afc882bd2a5.png
please try this https://gyazo.com/3fb504ab3c6d6c1ec3584661bdab0f32.png
00:19:835 (1,4) - stack?
00:26:365 (4,5) - ctrl+g (object) because 00:25:835 (2,3) - and 00:26:365 (4,5) - are the same sound. unify better.
00:35:982 - sound here
00:45:776 (4,5) - bad flow. please more distance.
00:47:718 (6,7,1) - stream part? xd
00:49:747 (2,3,4,5) - stream part? xdxd
00:52:659 (2,3,4) - bad flow. https://gyazo.com/79c3be1af6fe2b689a93c756bdb86995.png
try this https://gyazo.com/44579ffa0902a65d5771e81e02ae008a.png
00:59:718 (2) - change to like 01:01:129 (2,3) - ?
01:02:718 (4,5) - more distance!!
01:11:894 (7,1) - ^
01:15:600 - i think should not put circle. 01:15:600 (4) - move to 01:15:953 - better
01:19:129 (5) - NC
01:16:306 (1,2,3) - https://gyazo.com/74d4728f9ca18ef8f24d2877177cf161.png

Nice Song and Mapset. plz Rank xD
Good Luck!!
Asuka_-
meta
https://www.youtube.com/watch?v=rPw61SYtzu4
http://kiznaiver.jp/music/ending.html

It is unknown whether "すこっぷ" "nu-ba" "ゆうゆ" "40mP" "buzz-G" related to this music. xd
Topic Starter
Dubturt
I'll reply to mods later or tomorrow, gotta prepare for final exams :DDDDDDDD

fk my life, gotta review XD
Topic Starter
Dubturt

Asuka_- wrote:

Im not good at english.
no kds

If the mapping has already finished, please move to Pending state
https://gyazo.com/8825d3763259fe0892db43ee7fa044ca.png

Meta
Title : はじまりの速度
Tag : remove "anime" (It will be added automatically when ranking)
add "みあ" "Mia" "ARCHITECT"
hitsoinds : please try to use custom hitsound https://puu.sh/uReJ7/e6453f1cde.rar -THANK YOU FOR THIS : DDDDDDDDDD
https://i.gyazo.com/6772852c233981cc3a7 ... f2cdd5.png
BG : Only 4:3 can be used. you have to adjust it.


Normal

check Aimod(ctri + shift + A)

You should not use slider velocity if possible. It is hard for bigginer.
Normal
Manipulating slider velocity is discouraged. Slider velocity should only be changed for sections of music with different pacings and should not be drastically variable. from std ranking criteria
- i used appropriate slider velocity changes
01:06:070 - wat sound you follow? i think nothing here. try → https://gyazo.com/d959db22590157f059aac917ce67fa74.png-fixed
01:25:835 (2,3,4,5,6) - why changed DS? plz keep (x0.9)-idk what happened here
01:20:365 - 01:20:894 - remove green line
-all fixed lmao

NC
00:15:600 (1,3) - swap NC
00:18:423 (1) - remove NC
00:22:659 (6,1) - swap NC
00:26:894 (1) - remove NC
00:32:541 (1,3) - swap NC
00:36:776 (3) - NC
00:46:659 (1) - remove NC
00:57:953 (1) - remove NC
01:05:012 (7) - NC
01:12:070 (1) - remove NC


Hard

check Aimod -i swear those weren't there befoire lol
00:33:070 (4) - you cannot follow sound here imo, change to like 00:31:659 (4,5,6) - ?? (same sound. you had better unify them.)- agree, idk why i did that lol
00:40:306 - clickable?-changed pattern
00:47:718 (4,1,2,3,4,5) - bad overlap xd there is more. plz check and fix them.-ffixed,but cant do anything with 4
01:02:894 - clickable?-changed pattern
01:07:835 (6,7,8) - ctrl+g (object)-hopefully fixed
01:10:659 (1,5) - overlap-check
01:18:600 (4) - should start in 01:18:776 - try https://gyazo.com/98597748afea15c412faedecf4444463.png^^

NC
00:03:600 (3) - or 00:04:482 (4) - NC
00:29:012 (1) - remove NC
00:15:776 (4) - NC
00:18:423 (5) - NC
00:26:894 (5) - NC
00:26:894 (5) - NC
00:52:306 (4) - NC
00:56:541 (5) - NC
01:00:776 (4) - NC
01:07:835 (6) - NC
01:11:894 (6) - NC
01:14:894 (5) - NC
01:26:188 (6) - NC

Insane

00:10:306 - 00:10:659 - 00:11:012 - should be clickable. try this → https://gyazo.com/88cf4c2f2b986720d7dc1a0e338377be.png-fixed
00:21:070 (7,1) - i think bad flow. need more distance than 00:20:894 (6,7) - because 00:21:247 (1) - is stromg sound.^^
00:22:306 (8,3) - stack?-ok
00:38:188 (1,2,3,4,5,6) - change to like 00:36:776 (1,2,3,4,5,6) - (same sound)-fixedddd
00:39:953 (2) - change to 2 circles? because i think should follow 00:40:129 - -fixed i guess
00:39:600 (1,3) - stack or avoid overlap-was changed
00:45:953 (4,2) - overlap-fixed
00:58:747 - circle-changed to become stream
01:23:718 (3,6) - why use 1/4slider? should use 1/2slider if no reason-editing error didnt see it ^^


Pain

00:05:012 (4,5,6) - bad flow https://gyazo.com/cc4b35b034684de484a6d666feee6139.png
please fix (6) -fixed
00:15:070 (5,1) - overlap -fixed
00:17:012 (1,4) - overlap-ill keep it as it is
00:17:365 (2,3,4) - bad flow https://gyazo.com/b6a9e24de1da6195dcac1afc882bd2a5.png
please try this https://gyazo.com/3fb504ab3c6d6c1ec3584661bdab0f32.png -i didnt see this lol, fixed
00:19:835 (1,4) - stack?-got ya
00:26:365 (4,5) - ctrl+g (object) because 00:25:835 (2,3) - and 00:26:365 (4,5) - are the same sound. unify better.-fixed
00:35:982 - sound here-keep
00:45:776 (4,5) - bad flow. please more distance.-added distance
00:47:718 (6,7,1) - stream part? xd-lol made didnt hear that part, fixed
00:49:747 (2,3,4,5) - stream part? xdxd-? lol
00:52:659 (2,3,4) - bad flow. https://gyazo.com/79c3be1af6fe2b689a93c756bdb86995.png
try this https://gyazo.com/44579ffa0902a65d5771e81e02ae008a.png-fixed
00:59:718 (2) - change to like 01:01:129 (2,3) - ?-changed
01:02:718 (4,5) - more distance!!- ok lol
01:11:894 (7,1) - ^
01:15:600 - i think should not put circle. 01:15:600 (4) - move to 01:15:953 - better-removed instead, i cant hear a sound at 01:15:953
01:19:129 (5) - NC-ok
01:16:306 (1,2,3) - https://gyazo.com/74d4728f9ca18ef8f24d2877177cf161.png-fixed lol

Nice Song and Mapset. plz Rank xD <3333333333333333333333
Good Luck!!
newton-
hi, from queue
ok so your flow is mostly fine, it's your aesthetics and rhythm that i'm worried about
have some aesthetics/rhythm tips for free in the general header!
(also, the stuff i point out in a diff is present in more or less the entire diff. identify what's wrong, find it everywhere you can, then fix all of the stuff you found wrong.)

[general]
  1. mapping advice.
  2. end sliders on equally or less powerful sounds than they start.
  3. avoid overlaps when they aren't neat or part of a pattern, concept, or gimmick - they look ugly to most people. (eg 00:21:600 (4,2) - on normal diff)
  4. create good structure by arranging your objects in symmetrical patterns, using parallel lines, having consistent slider shapes (like having all straight sliders tilted a certain degree unless otherwise required by a pattern), equidistance, and arranging objects in regular polygons (generic triangles, squares, pentagons et al)
  5. avoid skipping important beats through sliders (like 00:00:600 (4) - on hard)
  6. make your patterns consistent
  7. prioritize one rhythm at a time, not all of them
  8. these are more or less what you need to do in your map
[ normal]
  1. lack of structure (refer to general) in this diff tbh
  2. turn up distance snap a bit so the hitobjects dont overlap, right now they overlap a bit (like only their outer borders) so it kinda looks ugly. i'd recommend 1.0x but ds is up to you
  3. 00:05:365 (3) - youre ending the slider on a more important sound than where it currently starts. for future reference i'd suggest ending sliders on equally strong or less strong sounds since pressing a slider gives more emphasis than releasing it, and more emphasis = stronger sounds.
  4. 00:15:600 (4,1) - ugly overlap
  5. 00:20:541 (2,3) - could be blanketed
    00:21:600 (4) - "this object is too far from the previous object!"
  6. 00:21:600 (4,2) - ugly overlap
  7. 00:25:482 (1,2,3,4,5) - could be pentagon
  8. 00:27:247 (6) - basically same as 00:05:365 (3) -. you're ending the slider on the vocal, and starting it on some background instrument. because you're prioritizing vocals in your rhythm, the vocal is stronger and thus is the one that should be clickable.
  9. 00:30:070 (3,4,1,2,3) - also pentagon
  10. 00:35:365 (1,2,1) - could be triangle
  11. 00:36:776 (1,2,3) - nice use of symmetry here but it's not actually symmetrical, nudge 2 a bit to the right to fix
  12. 00:36:776 (1,4) - ugly overlap. move 4 in the path of 3 to avoid this and also to change flow so that the overlap with 00:38:188 (3,1) - goes away
  13. the main things wrong with your map are what i listed above - fix all instances of these in the map and i think it would take a leap in quality. there are still things like this throughout the rest of the diff i didn't mod (since if i did write them down it would make for an even bigger wall of text xdddddd) so i suggest that you find and fix them yourself as an exercise.
[ hard]
  1. the structure problems i mentioned in the normal apply here too, you should fix them
  2. 00:00:600 (4) - skipping vocal on white tick. focus on one instrument at once instead of all at once for a coherent rhythm.
  3. 00:01:482 (1,2) - should be a slider instead - you're giving 2 (which is a less important sound) the same amount of importance as 1 (which is more important). by making this a slider, you give the sound on 1 more importance than the sound on 2, which is what you should be doing
  4. 00:01:659 (2,3,4) - triangle like what you did on 00:01:482 (1,2,3) -
  5. 00:01:835 (3,4) - fix blanket whether or not you do that
  6. 00:03:600 (3) - skipping vocals again
  7. 00:07:835 (5) - yeah i think you get it
  8. 00:11:365 (1,2,3,4) - equidistance (this is really more of a problem in higher diffs)
  9. 00:14:012 (6,1) - blanket
  10. 00:17:012 (1,3,1) - this is a nice example of parallelism.
  11. 00:31:129 (1,2,3,4,5) - lack of structure
  12. 00:32:541 (1,2,3,4,5) - same
  13. main problems with this diff are: structure, ignoring prioritized sounds (basically trying to map all things instead of just one thing at once), and blankets. as before, find and fix them.
[ insane]
  1. problems in the above diffs apply here too, especially prioritizing rhythm
  2. 00:00:423 (3) - i think you can spot what's wrong with this after reading the above
  3. 00:00:776 (4) - ^
  4. 00:05:541 (7) - stack on 6 instead for consistency with the previous stacks
[ pain]
  1. if youve read the above mods and advice, you should be able to spot what's wrong with this map
if stuff is still unclear for you feel free to pm me either ingame or thru forums and i can explain stuff to you.

good luck!
Topic Starter
Dubturt

newton- wrote:

hi, from queue
ok so your flow is mostly fine, it's your aesthetics and rhythm that i'm worried about
have some aesthetics/rhythm tips for free in the general header!
(also, the stuff i point out in a diff is present in more or less the entire diff. identify what's wrong, find it everywhere you can, then fix all of the stuff you found wrong.)

[general]
  1. mapping advice.
  2. end sliders on equally or less powerful sounds than they start.
  3. avoid overlaps when they aren't neat or part of a pattern, concept, or gimmick - they look ugly to most people. (eg 00:21:600 (4,2) - on normal diff)
  4. create good structure by arranging your objects in symmetrical patterns, using parallel lines, having consistent slider shapes (like having all straight sliders tilted a certain degree unless otherwise required by a pattern), equidistance, and arranging objects in regular polygons (generic triangles, squares, pentagons et al)
  5. avoid skipping important beats through sliders (like 00:00:600 (4) - on hard)
  6. make your patterns consistent
  7. prioritize one rhythm at a time, not all of them
  8. these are more or less what you need to do in your map
[ normal]
  1. lack of structure (refer to general) in this diff tbh
  2. turn up distance snap a bit so the hitobjects dont overlap, right now they overlap a bit (like only their outer borders) so it kinda looks ugly. i'd recommend 1.0x but ds is up to you -increased it to 1.1x
  3. 00:05:365 (3) - youre ending the slider on a more important sound than where it currently starts. for future reference i'd suggest ending sliders on equally strong or less strong sounds since pressing a slider gives more emphasis than releasing it, and more emphasis = stronger sounds. -changed
  4. 00:15:600 (4,1) - ugly overlap-fixed
  5. 00:20:541 (2,3) - could be blanketed-slider 3 changed to circle
    00:21:600 (4) - "this object is too far from the previous object!"-nothing wrong in AiMod
  6. 00:21:600 (4,2) - ugly overlap-fixed
  7. 00:25:482 (1,2,3,4,5) - could be pentagon -made pentagon
  8. 00:27:247 (6) - basically same as 00:05:365 (3) -. you're ending the slider on the vocal, and starting it on some background instrument. because you're prioritizing vocals in your rhythm, the vocal is stronger and thus is the one that should be clickable.-fixed
  9. 00:30:070 (3,4,1,2,3) - also pentagon-was modified
  10. 00:35:365 (1,2,1) - could be triangle-fixed?
  11. 00:36:776 (1,2,3) - nice use of symmetry here but it's not actually symmetrical, nudge 2 a bit to the right to fix- sadlyit wont look nice as it would be originally was since ds change, but i did move it still lol
  12. 00:36:776 (1,4) - ugly overlap. move 4 in the path of 3 to avoid this and also to change flow so that the overlap with 00:38:188 (3,1) - goes away -fixed
  13. the main things wrong with your map are what i listed above - fix all instances of these in the map and i think it would take a leap in quality. there are still things like this throughout the rest of the diff i didn't mod (since if i did write them down it would make for an even bigger wall of text xdddddd) so i suggest that you find and fix them yourself as an exercise.
[ hard]
  1. the structure problems i mentioned in the normal apply here too, you should fix them
  2. 00:00:600 (4) - skipping vocal on white tick. focus on one instrument at once instead of all at once for a coherent rhythm.-fixed
  3. 00:01:482 (1,2) - should be a slider instead - you're giving 2 (which is a less important sound) the same amount of importance as 1 (which is more important). by making this a slider, you give the sound on 1 more importance than the sound on 2, which is what you should be doing-fixed
  4. 00:01:659 (2,3,4) - triangle like what you did on 00:01:482 (1,2,3) - -kind of adjusted
  5. 00:01:835 (3,4) - fix blanket whether or not you do that
  6. 00:03:600 (3) - skipping vocals again-fixed
  7. 00:07:835 (5) - yeah i think you get it-vocals here
  8. 00:11:365 (1,2,3,4) - equidistance (this is really more of a problem in higher diffs)
  9. 00:14:012 (6,1) - blanket-fixed
  10. 00:17:012 (1,3,1) - this is a nice example of parallelism.
  11. 00:31:129 (1,2,3,4,5) - lack of structure-modified
  12. 00:32:541 (1,2,3,4,5) - same^
  13. main problems with this diff are: structure, ignoring prioritized sounds (basically trying to map all things instead of just one thing at once), and blankets. as before, find and fix them.
[ insane]
  1. problems in the above diffs apply here too, especially prioritizing rhythm
  2. 00:00:423 (3) - i think you can spot what's wrong with this after reading the above- got ya
  3. 00:00:776 (4) - ^-yes
  4. 00:05:541 (7) - stack on 6 instead for consistency with the previous stacks*^^]
[ pain]
  1. if youve read the above mods and advice, you should be able to spot what's wrong with this map
if stuff is still unclear for you feel free to pm me either ingame or thru forums and i can explain stuff to you. -thank for you time, thanks for the mod

good luck!
Fu Xuan
Hello, from #modreqs

[Normal]
  1. 00:05:718 (4,3) - Kinda disturbing overlap.
  2. 00:11:365 (1) - End on white tick?
  3. 00:53:718 (1,4) - Stack
  4. 01:00:423 (2,1) - ^
  5. 01:05:012 (1) - The clap here sounds weird.
  6. 01:13:129 (6,2) - Stack
  7. 01:27:600 (1) - Spinner came in too fast?
  8. Hitsound can be improved. Like a Finish on this sliderhead 00:36:776 (1) - to emphasize the start of kiai and etc etc.
[Hard]
  1. 00:06:423 (3) - Better if you end on white tick
  2. 00:07:659 (4) - NC and remove nc on 00:08:541 (1) -
  3. 00:14:012 (6,1) - Blanket.
  4. 00:15:247 (3,7) - Stack.
  5. 00:20:894 (4,1) - Blanket.
  6. 00:24:776 (3,4) - Improve flow.
  7. 00:26:894 (1,2) - Switch nc
  8. 00:42:070 (10,1) - Improve flow.
  9. 00:56:541 (5,6,7) - Improve blanket.
  10. 00:58:659 (5,6) - Spacing inconsistency? Also improve flow.
  11. 01:00:070 (3) - What is this. It's offbeat.
  12. 01:01:482 (4,4) - Stack
  13. 01:05:541 (6,8,4) - ^
  14. 01:16:306 (1,3) - Atleast make them symmetrical.
  15. 01:27:600 (1) - Spinner came too fast?
  16. Improve hitsound.
Only 2 diffs, I'm lazy lmfao.

Goodluck!
Topic Starter
Dubturt

-Aqua wrote:

Hello, from #modreqs

[Normal]
  1. 00:05:718 (4,3) - Kinda disturbing overlap.-did slight change
  2. 00:11:365 (1) - End on white tick?-sounds better
  3. 00:53:718 (1,4) - Stack-editing mistake
  4. 01:00:423 (2,1) - ^^
  5. 01:05:012 (1) - The clap here sounds weird. -another editing mistake, forgot to change this
  6. 01:13:129 (6,2) - Stack ^
  7. 01:27:600 (1) - Spinner came in too fast? -keep, seems doable
  8. Hitsound can be improved. Like a Finish on this sliderhead 00:36:776 (1) - to emphasize the start of kiai and etc etc. -hitsounding was finished, but since there was some changes i'll have to redo it again, forgot about editing it awhile ago
[Hard]
  1. 00:06:423 (3) - Better if you end on white tick-seems better
  2. 00:07:659 (4) - NC and remove nc on 00:08:541 (1) - -why though
  3. 00:14:012 (6,1) - Blanket.-well it was, but tried my best to fix it
  4. 00:15:247 (3,7) - Stack.-check
  5. 00:20:894 (4,1) - Blanket.-fixed
  6. 00:24:776 (3,4) - Improve flow.-fixed
  7. 00:26:894 (1,2) - Switch nc
  8. 00:42:070 (10,1) - Improve flow.-fixed
  9. 00:56:541 (5,6,7) - Improve blanket.-donzo
  10. 00:58:659 (5,6) - Spacing inconsistency? Also improve flow.-fixed
  11. 01:00:070 (3) - What is this. It's offbeat.-lol wat, my mistake, fixed
  12. 01:01:482 (4,4) - Stack-this will make the spacing inconsistent
  13. 01:05:541 (6,8,4) - ^
  14. 01:16:306 (1,3) - Atleast make them symmetrical.-woops fixed
  15. 01:27:600 (1) - Spinner came too fast?-keep
  16. Improve hitsound.
Only 2 diffs, I'm lazy lmfao. -lol its fine thanks

Goodluck!
Fu Xuan

Dubturt wrote:

-Aqua wrote:

Hello, from #modreqs


[Hard]
  1. 00:07:659 (4) - NC and remove nc on 00:08:541 (1) - -why though - Because downbeat
  2. 00:26:894 (1,2) - Switch nc - Same here
Goodluck!
No kd
DeletedUser_423548
From Queue


  • [Normal]
  1. 00:00:071 (1,2,3) - Your mapping looks very complicated
    I will make symmetry like image
  2. 00:06:423 (1,2,3) - Objects are very close together
  3. 00:08:541 (4,5) - ^
  4. 00:10:306 (2) - This should pick up only the sound of the piano
    00:10:659 - add Circle
  5. 00:11:365 (1,4) - overlap
  6. 00:14:188 (1,2,4) - ^
  7. 00:33:953 (2) - 00:32:541 (6) - Copy reversal is better
  8. 00:36:776 (1,3) - overlap
  9. 01:07:835 (1,2,3) - bad is flow
  10. 01:17:718 (2) - The object is beyond the frame
Good luck!
Topic Starter
Dubturt

Yasaija 714 wrote:

From Queue


  • [Normal]
  1. 00:00:071 (1,2,3) - Your mapping looks very complicated
    I will make symmetry like image
  2. 00:06:423 (1,2,3) - Objects are very close together
  3. 00:08:541 (4,5) - ^
  4. 00:10:306 (2) - This should pick up only the sound of the piano
    00:10:659 - add Circle
  5. 00:11:365 (1,4) - overlap
  6. 00:14:188 (1,2,4) - ^
  7. 00:33:953 (2) - 00:32:541 (6) - Copy reversal is better
  8. 00:36:776 (1,3) - overlap
  9. 01:07:835 (1,2,3) - bad is flow
  10. 01:17:718 (2) - The object is beyond the frame
Good luck!
-ill try to fix everything, thanks for mod
Kaifin

Normal

  1. 00:08:541 (4,5) - blanket is off, its askew like diagonally
  2. 00:10:659 (2,3,1) - this flow is super super super confusing for normal player: first the overlap of 00:09:953 (1,1) - is super cluttered and messy, second the doubling back motion of 00:11:012 (3,1) - is simply too complex for a low diff player especially when this is the lowest diff in the set: here is a suggestion for a potential new pattern (change to your taste)
  3. 00:13:482 (4,2) - this is also mindmeltingly complex for a normal player: the overlap of the slider bodies makes it basically unreadable and unfair for the player at this level: if there's one major rule you should be following when making lower diffs, its to keep things as SIMPLE as possible
  4. 00:23:718 (2,3) - these objects overlap the HP bar, which is inadvisable in lower diffs as the player 110% has it on and is probably paying attention to it most of the time, it makes your diff look cluttered and messy
  5. okay: so it's pretty clear from this diff that you are a new mapper, at least new to mapping lower diffs, so i'm just going to go over a couple points that you can apply to the rest of the diff because i think that would help you a lot more than specifics
  6. NCs: your NC structure is kind of broken, generally you NC once every amount of bars (once every 4 bars aka every big white tick 00:29:718 - 00:28:306 - for examples of big white tick or another amount) which you do not do here, that is a general rule for NCing that's pretty easy to follow except in cases where you are NCing for emphasis
  7. Keeping flow simple: pretty self explanatory, use the point i pointed out as an example: you want things to be incredibly basic and very very easy to understand for the player, making it always clear where the next object should be

    you have distance snapping down and your patterning is okay, but your aesthetics are messy and confusing + unclear

Hard

  1. i'm going to use this diff to illustrate another mapping concept: patterning
  2. this map has next to no patterns in it, despite clearly having a lot of objects, some of which are kind of related to each other
  3. here is an example of a successfully executed pattern: 00:40:659 (4,5,6,7,8) - it is simple, just a pentagon but it works for this analogy, as taken together, this makes a clear, concise pattern and shape
  4. now, here is an example of notes that just aren't a pattern: 00:00:071 (1,2,3,4,5) - when you highlight this, do you see a certain shape? do the notes relate to each other in any way? no, they're just kind of notes that have been placed on the timeline with no real distinct pattern or relation to one another: this applies to basically every pattern in this map barring the literal shapes
  5. note that patterns dont HAVE to be shapes, they just have to be notes that have some sort of relation to each other in other to make some sort of whole combined entity when they are all placed: patterns can be several combos/bars of notes long or just 3 or 2 notes, it is just relative to what the song requires and what kind of mapping style you use
  6. the number one issue with this diff is the lack of patterns, focusing on this will improve your structure, how fun your maps are, and most importantly make you a better mapper

from looking at your other diffs: this complaint about patterning is definitely the #1 thing you need to focus on right now

sorry i could not provide a more indepth mod for your map because it's simply not ready for modding: use this map as a learning experience and the next map you make will be 1000x better

don't give up! i hope this mini mapping lesson was helpful, if you want more help pm me in game :)
Topic Starter
Dubturt

Kaifin wrote:

Normal

  1. 00:08:541 (4,5) - blanket is off, its askew like diagonally
  2. 00:10:659 (2,3,1) - this flow is super super super confusing for normal player: first the overlap of 00:09:953 (1,1) - is super cluttered and messy, second the doubling back motion of 00:11:012 (3,1) - is simply too complex for a low diff player especially when this is the lowest diff in the set: here is a suggestion for a potential new pattern (change to your taste)
  3. 00:13:482 (4,2) - this is also mindmeltingly complex for a normal player: the overlap of the slider bodies makes it basically unreadable and unfair for the player at this level: if there's one major rule you should be following when making lower diffs, its to keep things as SIMPLE as possible
  4. 00:23:718 (2,3) - these objects overlap the HP bar, which is inadvisable in lower diffs as the player 110% has it on and is probably paying attention to it most of the time, it makes your diff look cluttered and messy
  5. okay: so it's pretty clear from this diff that you are a new mapper, at least new to mapping lower diffs, so i'm just going to go over a couple points that you can apply to the rest of the diff because i think that would help you a lot more than specifics
  6. NCs: your NC structure is kind of broken, generally you NC once every amount of bars (once every 4 bars aka every big white tick 00:29:718 - 00:28:306 - for examples of big white tick or another amount) which you do not do here, that is a general rule for NCing that's pretty easy to follow except in cases where you are NCing for emphasis
  7. Keeping flow simple: pretty self explanatory, use the point i pointed out as an example: you want things to be incredibly basic and very very easy to understand for the player, making it always clear where the next object should be

    you have distance snapping down and your patterning is okay, but your aesthetics are messy and confusing + unclear

Hard

  1. i'm going to use this diff to illustrate another mapping concept: patterning
  2. this map has next to no patterns in it, despite clearly having a lot of objects, some of which are kind of related to each other
  3. here is an example of a successfully executed pattern: 00:40:659 (4,5,6,7,8) - it is simple, just a pentagon but it works for this analogy, as taken together, this makes a clear, concise pattern and shape
  4. now, here is an example of notes that just aren't a pattern: 00:00:071 (1,2,3,4,5) - when you highlight this, do you see a certain shape? do the notes relate to each other in any way? no, they're just kind of notes that have been placed on the timeline with no real distinct pattern or relation to one another: this applies to basically every pattern in this map barring the literal shapes
  5. note that patterns dont HAVE to be shapes, they just have to be notes that have some sort of relation to each other in other to make some sort of whole combined entity when they are all placed: patterns can be several combos/bars of notes long or just 3 or 2 notes, it is just relative to what the song requires and what kind of mapping style you use
  6. the number one issue with this diff is the lack of patterns, focusing on this will improve your structure, how fun your maps are, and most importantly make you a better mapper

from looking at your other diffs: this complaint about patterning is definitely the #1 thing you need to focus on right now

sorry i could not provide a more indepth mod for your map because it's simply not ready for modding: use this map as a learning experience and the next map you make will be 1000x better

don't give up! i hope this mini mapping lesson was helpful, if you want more help pm me in game :)
-thank you for this, i'll review everything written in here and improve this mapset, maybe this wont go for ranked but maybe the next map will, thanks again
Weber
yo

Normal

00:11:012 (3) - Personally I think having (2,3,4) be a perfect straight line is a really nice aesthetic, consider nudging this over slightly.

00:15:600 (4,5) - Not really important, but consider making these a perfect blanket

00:27:600 (1) - I can kind of understand why you have NC on 00:28:306 (1,1,1) - because of the heavy notes in the music it kind of fits, but those heavy notes don't actually start until 00:28:306 (1) - which makes the decision to have your NC spam start on 00:27:600 (1) - questionable. Unless there's something i'm missing, I would remove NC from this.

01:07:835 (1,3) - Really wouldn't recommend having these stacked, as it may confuse players around this level to think that the first slider is continuing while also having another note off to the side.

Hard

00:00:776 (5) - Consider bringing this up slightly to make the pentagon form look a little better: https://puu.sh/vAGqs/131b7b5890.png

00:07:129 (1,2,3,4,5) - I'm assuming your idea here was to have continually increasing spacing between each notes, but I don't think constant 1/2 differences in spacing is appropriate for hard, considering players around this level are only JUST starting to get experience in playing things without consistent distance snap, I would just make this a normally spaced pentagon pattern like you did previously in the map.

(Just now looking through the rest of this diff, I noticed most of the pentagon patterns you used are pretty inconsistent, i'm assuming you did most of these by hand? Consider going through the difficulty and using Create Polygonal Circles (Ctrl+Shift+D) to make some of these a bit more consistent with each other.)

00:26:894 (5,1,2,3) - The rhythm here seems a bit iffy, consider replacing it with this: https://puu.sh/vAGE2/66dc238e6a.png

01:20:365 (1) - Shorten this repeat by 2 repeats, it only needs to repeat once for the piano.

Good luck!
Topic Starter
Dubturt

Weber wrote:

yo

Normal

00:11:012 (3) - Personally I think having (2,3,4) be a perfect straight line is a really nice aesthetic, consider nudging this over slightly.

00:15:600 (4,5) - Not really important, but consider making these a perfect blanket

00:27:600 (1) - I can kind of understand why you have NC on 00:28:306 (1,1,1) - because of the heavy notes in the music it kind of fits, but those heavy notes don't actually start until 00:28:306 (1) - which makes the decision to have your NC spam start on 00:27:600 (1) - questionable. Unless there's something i'm missing, I would remove NC from this.

01:07:835 (1,3) - Really wouldn't recommend having these stacked, as it may confuse players around this level to think that the first slider is continuing while also having another note off to the side.

Hard

00:00:776 (5) - Consider bringing this up slightly to make the pentagon form look a little better: https://puu.sh/vAGqs/131b7b5890.png

00:07:129 (1,2,3,4,5) - I'm assuming your idea here was to have continually increasing spacing between each notes, but I don't think constant 1/2 differences in spacing is appropriate for hard, considering players around this level are only JUST starting to get experience in playing things without consistent distance snap, I would just make this a normally spaced pentagon pattern like you did previously in the map.

(Just now looking through the rest of this diff, I noticed most of the pentagon patterns you used are pretty inconsistent, i'm assuming you did most of these by hand? Consider going through the difficulty and using Create Polygonal Circles (Ctrl+Shift+D) to make some of these a bit more consistent with each other.)

00:26:894 (5,1,2,3) - The rhythm here seems a bit iffy, consider replacing it with this: https://puu.sh/vAGE2/66dc238e6a.png

01:20:365 (1) - Shorten this repeat by 2 repeats, it only needs to repeat once for the piano.

Good luck!
-thank you, illl go and check all of these
Dragontail
Hi! From Aozora Jumping Heart Map, (I am the other insane)

^ means same thing as before comment

  • General

    You need an advanced to fill in the gap between normal and hard, it is too large. I can do an advanced gd if needed since I like this song so much. ( Do not worry I have improved a lot since that gd)

    Normal

    00:02:894 (5) should be nc to match song new phrase and erase next note's nc.
    00:09:600 (6) since you are treating this normal as an easy, this is too difficult.
    00:12:776 (2,3,4) I recommend changing to something like this. https://osu.ppy.sh/ss/8032111
    00:16:306 (5) ^ as first comment
    00:19:129 (4,5) Delete the note in front and extend slider to white tick, sorta confusing
    01:03:953 (5) placement not nice, bad flow and confusing. https://osu.ppy.sh/ss/8032132 fix to this maybe
    01:11:365 ^ fix plz by making geometrical triangle.
    01:14:894 (3,4) cannot suddenly put pattern like that. Copy and paste next slider onto the area which I am talking about and do control + j


    Hard

    Beginning jumps more fit for an insane. :). Plz make smaller. Actually all your pentagons are sorta large
    00:05:012 nc and delete subsequent nc
    00:11:894 ^
    00:16:306 ^
    Move slider at 00:21:776 (2) to blue tick to match rhythm
    Slider at 00:23:718 take previous slider and copy and paste it to this spot. Than Control + h this time.
    00:30:423 nc
    Note at 0:39:423 stack on top of next slider?
    Move note at 00:56:365 to left a bit?
    Four notes at 01:02:188 sudden change in pattern, maybe something like a square?
    Note at 01:16:129 delete over map
Sorry I couldn't mod all diff, I am lazy.

Good luck on this mapset!

Also doyou know how people make that cool modding list
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