I actually really like this song and I'm very tempted to download the client just to mod this for you.
Thank you !TheKingHenry wrote:
Hello mod from my queue~AlbatrossGood luck!
- I don't think you are supposed to have 大神神話伝as the non-romanized title, it's not the title of the song, it's title of the original touhou song that this song is based on. The title should just be Lies in Reality. (add 大神神話伝to tags then tho) oh oops fixed
- 01:19:813 - the 7/4 at 01:21:872 - should be here already You're right
- similarly, 4/4 begins at 02:38:048 - instead of 02:40:401 - Fixed
- either add 4/4 at 04:48:928 - or move the 3/4 so that it's at 04:50:986 - instead First one
- 05:03:045 - 4/4 begins already here instead of 05:07:751 - Mhm
- use custom combo colors, default ones in skin can look pretty retarded when considering the visual experience Oh yeah forgot about combo colors
- 00:02:804 (3) - if you do stuff like this, have it inside slider, since clicking on this god knows how snapped beat is very unintuitive
- 00:04:079 (4) - NC instead of 00:04:520 (1) - cuz the strong sound. This song has a lot of places where it emphasises the note 1/2 before the big white tick. Usually that's where you have NC then, so I won't mention 'em since likely there's hella lot of NC things to change here. Note that not every NC should still be done like that, just when the music justifies it
- 00:13:491 (1,2,3,4,5) - this is just an example, I think there were many places where you had stream on place where the sound the stream bases the stream in is very quiet or doesn't even exist. Like here, I don't hear anything that would make sense to be made into 1/4. Again since there were a lot of these, I won't be mentioning them all. Note that this same thing applies to triples too, not only longer 1/4
- 00:19:961 (1,2,3,4,5,6,7) - I guess you are mapping the piano sound here or smth? That's kinda contradictory tho, since the piano is stronger around 00:19:226 (1,2,3,4) - than here, but there you just ignored it. Would make more sense to map it there then as well. Especially since you are going for not-so-common stream shape
- 00:24:961 (7,8,9) - looks like this is 1/4 too late or smth? There no sound at 00:25:182 - but at 00:24:888 - there is Fixed
- 01:06:284 (3) - NC should be here (white tick, emphasised sound, new phrase)
- 01:09:226 (4) - I guess I said I wouldn't mention NCs again, but I feel like this could get skipped going according to what I said in the beginning. So yeah, NC here not earlier lol (or alternatively NC here AND earlier but that would just get messy and the place where the earlier NC is isn't too good either so preferably just this)
- 02:43:342 (4,5,6) - weird spacing+flow. The linear flow combined with the drastically different spacing feels random, especially when 02:43:636 (6) - is somewhat important sound. Atleast it would make sense to have somewhat similar spacing and perhaps emphasize things with angles or smth
- All in all, NC were pretty messy imo, visuals could use some work too if you want (but since they weren't really wrong or bad and were somewhat consistent in what they were, I didn't mention anything here). You might need to adjust both visuals and gameplay according to the structural changes you need to do to fix the NCing I had some sort of system for NC which made sense to me. I'll look through and re-evaluate whether a different NC system is more intuitive
ty for your suggestions![-R1] wrote:
Hi Frosting! since you asked for mod, so here you go. sorry it took so long >w< 00:09:520 - this burst makes unneeded emphasis, why not put reversing sliders instead? the rhythm here is actually kinda complicated (combination of 1/12? and 1/4) I wanna keep it as simple but straightforward as possible. I put streams instead because I wanted distinct areas of high and low intensity
00:13:491 - same issue as above, u put too much emphasis on part that aren't intense. put something like this?
00:44:667 - this section is inconsistent with this? 00:49:078 - and 00:50:990 - the latter is much more fitting tho, that burst on that part is weird.
i saw a lot of different rhythm inconistencies atm, and make this part feels odd to play.
Post 1st Break and Kiai feels fine to me, looks great aswell
03:32:164 - this part feels so empty, why not put some clickable object on 03:32:164 - and 03:32:311 - to increase emphasis super calm section
03:39:370 (6) - feels heavily undermapped
03:51:723 (3) - u could put this on the white tick behind it so it fits the guitar drums
05:59:368 (7) - this slider is not quite fit the rhythm and imo, a 1/1 slider would fit in better. I wanted to slow down the flow here without changing the intensity through lower SV
03:18:047 - 03:18:194 - 03:18:341 - should be clickable to put emphasis on 03:18:635 - like this for example. the whole section is like this, but I'll see if changing it would make it better
this is all i can find without being nitpicky, this rhythm is still kinda hard for me to mod :/
i'm still learning on modding so any suggestion is appreciated
good luck on your map
I only really listen to the song at 100% playback when mapping so there's probably a million rhythm inconsistenciesKibbleru wrote:
sup
cud u make combo 4 like just a little darker so it doesnt look so similar to 1
lik these sections 02:19:518 - its a bit hard to tell the difference yeah
u sure u dont wana find a higher quality bg? what. I made the bg specially for this map. I think I made it before 1080p rule if that's what you mean, but 1080 is aids anyways. I don't wanna remake the bg either ugh (I can, but I don't want to)
00:14:863 (2) - the actual fuk is this lol if anything its more accurate on 1/8 yeah
00:02:804 (2) - ^ yeah
00:16:873 (2) - is this not snapped to 1/3 o-o yeah
00:23:050 (3,4,5) - shouldnt the triple be here instead? 00:23:270 - yeah
00:30:255 (4,5) - ^ yeah
05:57:015 (6,7,8,9) - ^ also this rhythm is strangely inconsistent with what you do in the other parts of this section yeah
00:45:108 - isnt it kinda weird to have the emphasis on the middle of the stream? yeah but in my first iteration it was like super unsmooth so I made it like this
00:53:490 - ^
02:44:518 (6,7,8,9,10) - sorta lacking Hitsounds here yeah
04:25:400 (4,5,6,7,8) - imo just stacking it a bit here would work better instead of leaving such a big spacing here 04:25:400 (4,5) - meh
04:48:193 (6) - 1/1 slider seems really inconsistent here, dont just do it for the sake of it >< meh
05:13:192 (5,6,7,1,2,3) - i'd prefer if u did something similar to 02:45:915 (6,7,8,1) - meh
05:29:221 (4,2) - nazi overlap meh
05:32:309 (1,2,3,4,5,6) - i really think ctrl g would be a better rhythm here I probably just made it 100x worse
01:11:137 (3,5) - NC? how come these get them 01:12:167 (1,1,1) - and not these because... these patterns are 'related' but the other ones are 'not related' you know what I mean
01:15:549 (3) - ^
01:16:578 (5) - ^ yeah this one I changed
ull hav to fix ur colorhaxing lol
01:35:254 (4,6) - shouldnt these get NC too? frostings plss yeah
01:37:386 (4) - ^ yeah
04:37:164 (5,1) - why isnt NC swapped here >< yeah
04:40:988 (2) - maybe NC to indicate that ur switching from 2/1 to 1/1 here meh
05:27:898 (6,1) - swap nc for consistency here 05:18:486 (1) - yeah
Kibbleru wrote:
05:32:309 (1,2,3,4,5) - what the fuk happened? I think it's pretty good
05:35:251 (1,2,3) - u could reduce spacing a bit here because the triplet sound is alot calmer compared to 05:34:956 (1,2,3) - did something
01:09:667 - missing some hs on the head actually intentional
why is kinshara in tags technically this is a collab and he's still a part of it. ask him, he can vouch for me
is source 東方Project or Abyss Nova Abyss Nova (it's the album). The song this is loosely based off of is from Touhou
Unused hitsounds:
normal-sliderwhistle.wav pretty sure I use this everywhere
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav I took this from the default skin, so like yeah. I cut it anyways though, there should be no problem
東方神霊廟 ~ Ten Desires.=> http://www16.big.or.jp/~zun/html/th13top.html
東方Projectis apparently still acceptable (although way less precise), but don't leave source empty
Other changes: I changed combo colour 4 to be more blueNatsu wrote:
GeneralDiff
- Fix source I will use "東方神霊廟 ~ Ten Desires" for the source and move "Shinreibyou ~" to tags.
- don't forget to remove Kinshara from tags Removed
- even if is not perfect white you shouldn't use it at the kiai 03:01:871 (1,2) - 05:45:692 (1,2,3,4,5) - If the problem is the colour itself, I made both whites darker. I use those colours for this part very intentionally for a colour effect
I really dislike the bluetick NCs, you can call your previous BN for rebub
- 00:01:726 (1) - idk if you care about visuals, but this slider doesn't looks nice, I think you can make the wave shape better. I made it a bit smoother. Hopefully it looks better now.
- 00:03:246 (1) - sounds a lot better if you end it at the red tick, if you don't want to atleast reduce the volume at the slider tail Ended on red tick.
- 00:11:138 (1,1,2,3,4) - I don't get how your NCs work, specially the 1-1 Colour effect
- 00:19:226 (1,2,3,4) - this part feels super empty o.o, I think you should map the piano, since you mapped it at other parts and feels inconsistent when you don't. I already tried various things here. What I have currently is the result of maximizing emphasis and movement to go well with the strong drums and higher intensity
- 00:52:461 (4) - this is touching the HP bar according to the rc you need to avoid this. I shifted it down
- 00:53:490 (4) - why you don't bring this more emphasis as you did before with 00:50:990 (4,7,1) - 00:52:755 (5) - etc, in those parts you ignored a lot of 1/4s to bring more emphasis to these beats, I think you should do the same with 00:53:490 (4) -, basically delete 00:53:416 (3) - like in 00:55:255 (2,3) - I can't really explain it.. It's like why I make 5 notes here 00:44:226 (1,2,3,4,5) - instead of 3, or map 00:44:961 (2,3,4,5,6) - the same way
- 01:19:813 (1) - not a fan of the spinner at all, it doesn't follows a hold sound, and I personally believe is better if you map that part properly to reflect better the music. I like the spinner here It's like an "unwind" spinner, transition from the high intensity into the break and calmer section afterwards
- 01:33:269 (1,2) - that bluetick new combo don't fit the music, either NC 2 or change the rhythm 01:32:754 (4) - and place a circle at 01:33:195 - , tbh I notice u do this in other parts too, personally I'm not a fan of them and also the rhythm, since the first object in the triplets aren't clickables and that force u to NC the blueticks xd I put NC on the blues if they stack with the next downbeat note. I think the rhythm is fine.
- 01:45:622 (1,2,3,1,2,3,4,1) - 01:53:857 (1,2,3,1,2,3,4,1) - 02:10:327 (1,2,1,1) - 02:18:489 (1,2,3,4,1,2,3,1,1) - 04:38:341 (1,1,1,1,1,1,1) - I didn't understand how your NCs work here, I feel them being too spammy for no reason they're gradient effects
- 01:54:224 (1,2,3,4) - there is something special in the song, why not making something special in the map too? I don't really think the sound is that noticeable to warrant anything too fancy... I put a whistle on those to bring it out a bit, but I prefer to keep the patterns similar to the other fast drums in this section
- 02:40:621 (1,2) - this bluetick NC is the worst probably, since the music and vocals changes at 2 not at the bluetick -- same as above
- 04:50:545 (1,1) - vs 04:51:868 (1,2) - either nc both or none mmm I gotta defend myself The 1-2 are supposed to be "paired" in the pattern, while 1-1 aren't paired so I did NC's like that. If I change NCs I'll be wanting to change the pattern--a lot of work for just a little NC issue
- 04:50:031 (1,2) - again the blue tick NCs don't work at all, the music changes at 2 not at the blue tick
- 05:07:971 (1,2) - ^
- 02:42:606 (1,2,3) - vs 05:09:956 (1,2,3) - why the huge spacing difference o.o The spacing changes a lot throughout the kiai... I think the momentum from the kiai makes the large spaced ones easier to hit
Frostings wrote:
sorry I didn't know what was expected of me
I'm out of touch because I don't do this often
I don't want to raise volume because it makes the Normal whistles a bit annoying. Instead of them being a side addition they'll take center stage, making them a bit obnoxious then make the louder sections of the song louder at least, right now you have everything at 60% which doesnt do the different volume sections of the music any justice. i think at least the loud kiais 02:40:253 - to 03:27:459 - etc should be louder because the music just is
I'm not really sure what you want me to say about the two suggestions
I don't know why linear movement makes it dumb -- it feels interesting and I don't really see anything wrong with the spacing to warrant an overhaul it's because you have completely linear movement throughout 02:43:342 (4,5,6) - which results in you having to speed up and slow down which would work better if it was set up to change direction on the last object like 02:52:753 (4,5,6) - or most other instances of this in the map
I playtested this map probably over 50 times, so I'm not sure why you're singling out the reverse slider into 4 notes, when other sliders into 4 notes are similar in difficulty if not harder/less intuitive to play
I'm fairly conservative when it comes to applying mods, so I don't like to make changes just for the sake of making them if I can't relate to the suggestions other people give me
Hope this is sufficient
05:32:309 (1,2,3,4,5,6,1,2,3,4,5) - im singling these out because it's about the only place where you force the player to play a quad, circle and quint combo in the entire thing as far as i see. i think 5 minutes in this can be quite surprising to encounter something like that for the first time and can lead to unexpected misses because the rhythm you use for the first quad is not very intuitive in combination with the other quint, i think two quintiples would be more straightforward as an alternativeOkorin wrote:
05:32:309 (1,2,3,4,5) - this is complete cancer to play in combination with a quintiplet follwing it