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FELT - Lies in Reality

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Hika
I actually really like this song and I'm very tempted to download the client just to mod this for you.
Topic Starter
Frostings
:) :)
Do it for me Hika :)
TheKingHenry
Hello mod from my queue~
Albatross
  1. I don't think you are supposed to have 大神神話伝as the non-romanized title, it's not the title of the song, it's title of the original touhou song that this song is based on. The title should just be Lies in Reality. (add 大神神話伝to tags then tho)
  2. 01:19:813 - the 7/4 at 01:21:872 - should be here already
  3. similarly, 4/4 begins at 02:38:048 - instead of 02:40:401 -
  4. either add 4/4 at 04:48:928 - or move the 3/4 so that it's at 04:50:986 - instead
  5. 05:03:045 - 4/4 begins already here instead of 05:07:751 -
  6. use custom combo colors, default ones in skin can look pretty retarded when considering the visual experience
  7. 00:02:804 (3) - if you do stuff like this, have it inside slider, since clicking on this god knows how snapped beat is very unintuitive
  8. 00:04:079 (4) - NC instead of 00:04:520 (1) - cuz the strong sound. This song has a lot of places where it emphasises the note 1/2 before the big white tick. Usually that's where you have NC then, so I won't mention 'em since likely there's hella lot of NC things to change here. Note that not every NC should still be done like that, just when the music justifies it
  9. 00:13:491 (1,2,3,4,5) - this is just an example, I think there were many places where you had stream on place where the sound the stream bases the stream in is very quiet or doesn't even exist. Like here, I don't hear anything that would make sense to be made into 1/4. Again since there were a lot of these, I won't be mentioning them all. Note that this same thing applies to triples too, not only longer 1/4
  10. 00:19:961 (1,2,3,4,5,6,7) - I guess you are mapping the piano sound here or smth? That's kinda contradictory tho, since the piano is stronger around 00:19:226 (1,2,3,4) - than here, but there you just ignored it. Would make more sense to map it there then as well. Especially since you are going for not-so-common stream shape
  11. 00:24:961 (7,8,9) - looks like this is 1/4 too late or smth? There no sound at 00:25:182 - but at 00:24:888 - there is
  12. 01:06:284 (3) - NC should be here (white tick, emphasised sound, new phrase)
  13. 01:09:226 (4) - I guess I said I wouldn't mention NCs again, but I feel like this could get skipped going according to what I said in the beginning. So yeah, NC here not earlier lol (or alternatively NC here AND earlier but that would just get messy and the place where the earlier NC is isn't too good either so preferably just this)
  14. 02:43:342 (4,5,6) - weird spacing+flow. The linear flow combined with the drastically different spacing feels random, especially when 02:43:636 (6) - is somewhat important sound. Atleast it would make sense to have somewhat similar spacing and perhaps emphasize things with angles or smth
  15. All in all, NC were pretty messy imo, visuals could use some work too if you want (but since they weren't really wrong or bad and were somewhat consistent in what they were, I didn't mention anything here). You might need to adjust both visuals and gameplay according to the structural changes you need to do to fix the NCing
Good luck!
Topic Starter
Frostings

TheKingHenry wrote:

Hello mod from my queue~
Albatross
  1. I don't think you are supposed to have 大神神話伝as the non-romanized title, it's not the title of the song, it's title of the original touhou song that this song is based on. The title should just be Lies in Reality. (add 大神神話伝to tags then tho) oh oops fixed :oops:
  2. 01:19:813 - the 7/4 at 01:21:872 - should be here already You're right :)
  3. similarly, 4/4 begins at 02:38:048 - instead of 02:40:401 - Fixed
  4. either add 4/4 at 04:48:928 - or move the 3/4 so that it's at 04:50:986 - instead First one
  5. 05:03:045 - 4/4 begins already here instead of 05:07:751 - Mhm
  6. use custom combo colors, default ones in skin can look pretty retarded when considering the visual experience Oh yeah forgot about combo colors :)
  7. 00:02:804 (3) - if you do stuff like this, have it inside slider, since clicking on this god knows how snapped beat is very unintuitive
  8. 00:04:079 (4) - NC instead of 00:04:520 (1) - cuz the strong sound. This song has a lot of places where it emphasises the note 1/2 before the big white tick. Usually that's where you have NC then, so I won't mention 'em since likely there's hella lot of NC things to change here. Note that not every NC should still be done like that, just when the music justifies it
  9. 00:13:491 (1,2,3,4,5) - this is just an example, I think there were many places where you had stream on place where the sound the stream bases the stream in is very quiet or doesn't even exist. Like here, I don't hear anything that would make sense to be made into 1/4. Again since there were a lot of these, I won't be mentioning them all. Note that this same thing applies to triples too, not only longer 1/4
  10. 00:19:961 (1,2,3,4,5,6,7) - I guess you are mapping the piano sound here or smth? That's kinda contradictory tho, since the piano is stronger around 00:19:226 (1,2,3,4) - than here, but there you just ignored it. Would make more sense to map it there then as well. Especially since you are going for not-so-common stream shape
  11. 00:24:961 (7,8,9) - looks like this is 1/4 too late or smth? There no sound at 00:25:182 - but at 00:24:888 - there is Fixed
  12. 01:06:284 (3) - NC should be here (white tick, emphasised sound, new phrase)
  13. 01:09:226 (4) - I guess I said I wouldn't mention NCs again, but I feel like this could get skipped going according to what I said in the beginning. So yeah, NC here not earlier lol (or alternatively NC here AND earlier but that would just get messy and the place where the earlier NC is isn't too good either so preferably just this)
  14. 02:43:342 (4,5,6) - weird spacing+flow. The linear flow combined with the drastically different spacing feels random, especially when 02:43:636 (6) - is somewhat important sound. Atleast it would make sense to have somewhat similar spacing and perhaps emphasize things with angles or smth
  15. All in all, NC were pretty messy imo, visuals could use some work too if you want (but since they weren't really wrong or bad and were somewhat consistent in what they were, I didn't mention anything here). You might need to adjust both visuals and gameplay according to the structural changes you need to do to fix the NCing I had some sort of system for NC which made sense to me. I'll look through and re-evaluate whether a different NC system is more intuitive
Good luck!
Thank you ! :)
Xinying
Hey, from my modding queue

General

  1. Source : "東方Project" , remove "東方" from tags and add abyss nova to tags
  2. Tags: "Legend of the Great Gods" as translation to "大神神話伝"
  3. Disable widescreen support
  4. Why only HP: 4.4? At least 5.5~6?

    On my first playthrough, I agree with TheKingHenry that your NC is indeed messy and it would be good if you check through once again. I will only point out the ones which stands out the most to me

Albatross

  1. 00:14:373 (7,1,2,3) - This spacing makes player think 00:14:520 (1,2) - would be a 1/2 beat instead, and it is snapped to 1/6 which is hard to anticipate.
  2. 00:37:020 (1) - What's with the addition of SV change here? You didn't do this earlier even though their rhythm are exactly the same. Eg: 00:27:608 (1) -
  3. 01:02:461 (1) - Unnecessary NC
  4. 01:03:931 (7) - I would prefer this to be NC'ed instead of 01:04:226 (1) - to emphasize the higher pitch guitar
  5. 01:18:490 (1,1) - If the SV remains the same, I don't see why these sliders should be NC'ed
  6. 01:45:989 (1,1,1) - I assume you NC'ed to remove the ugly follow points, but the repeated NCs doesn't look good and doesn't suit the song. Well you didn't do it 02:06:210 (3,4,5,6,7,8,9,10) - here at least, but repeated a few times throughout the song. At the very least, you should be consistent with how you NC
  7. 02:12:460 (3,4) - Too huge for a jump? Try to place 02:12:460 (3) - on 184|212
  8. 02:49:665 (1) - Since you added a slower SV here, I think breaking the kiai here and reset it back 02:50:106 (2) - here would be good
  9. 02:50:033 (1) - Also, don't you think this is too far from your previous slider? It could very well be difficult to avoid a 100 at the slider end of 02:49:665 (1) -
  10. 03:01:871 (1,2,1,2,1,2,1) - The music is getting much more intense here, but your patterns provide a decrescendo feedback.
  11. 03:08:562 (2,3) - From here on out I find the way you place these notes very unpredictable, you had some placements such as 01:41:283 (2,3,4) - , and some harder ones such as 01:29:519 (3,4,5) - , and rhythm wise they are pretty much not any different at all.
  12. 03:26:871 (1,2,3) - I wouldn't advise stacking all 3, at the very least, stack only 03:27:018 (2,3) - because they have the same pitch. Try something like this instead?
  13. 04:52:309 (2) - Would personally ctrl-g this, because 04:51:868 (1) - facing up refers to the high pitch and 04:52:309 (2) - facing down refers to the low ptich. Haha
  14. 06:24:956 - I feel that the sound here should be mapped. Try something like this?


Good luck :)
Topic Starter
Frostings
thank you! I updated the tags
regarding NC I do have some system I am following
HP is low for leniency during the last chorus and because the map is super long. it'll feel bad to fail after playing for 5 mins
most of the position suggestion I didn't make changes because the problems don't seem to be urgent

thanks for the mod!
Mordred
from q


what even is that diff name
00:14:863 (2,3) - maybe NC for the weird rhythm gap?

00:16:873 (2) - I don't think the piano sound on 00:16:947 - should be ignored, could change this into a 1/4 repeat or circle + 1/4 slider idk

01:07:167 (1,2,3) - those are way stronger beats than 01:05:696 (1,2,3) - so maybe do something like this https://puu.sh/uIXxb/c4c83b95e4.png to emphasis them more

01:57:460 (3) - just me but you could stack the slider end on 01:56:430 (7) -

02:10:327 (1,2,1,1,2,3) - I really don't understand the NCs here, could you explain them please, maybe I'm just blind

02:14:666 (6,7) - the spacing here is bigger than it is 02:14:077 (2,3) - here, even though the gap on the timeline is smaller, shouldn't it be the other way around? I also tend to misread stuff like 02:14:077 (2,3,4,5) - because of spacing but that's probably just me xd

02:31:872 (1) - I don't hear the 1/4 here, sounds more like 1/2 to me

02:37:239 (2,4) - I don't hear anything on those ticks, 02:38:121 (2,6) - same here, maybe I'm deaf, although I can understand why you mapped the 2nd two

03:26:871 (1,2,3) - not a big fan of this stack but it works I guess, personally I'd make it jumps

04:37:164 (5) - shouldn't the NC be here instead of 04:37:238 (1) -

04:38:341 (1,1,1,1,1,1,1) - why the NC spam, seems kinda unnecessary to me

05:17:015 (1,1) - that gap is pretty big imo, you could stack the slider end on 05:17:456 (2) - looks pretty nice and makes it a little easier to play

05:30:398 (4,5) - what even is this spacing

Interesting map, gl with it
Topic Starter
Frostings
thank you!

I fixed most of the suggestions
regarding NC it's for combo colour purposes because I'm like that
PandaHero
Hello, NM from my Q

General:


1. Are you sure about this source? This is album name, remove it from source, it need to be added in tags. Add "東方Project" in the source.
2. Unused hitsounds:
normal-sliderwhistle.wav
3. Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose (according to RC).

[Albatross]
00:14:373 (7,1,2,3) - unintuitive to play, maybe it will better, if you stack 00:14:520 (1) - and 00:14:863 (2) -
00:19:961 (1,2,3,4,5,6,7) - bad flow between 6 and 7, but I have no idea how to make it better ;w;
01:18:490 (1,1) - too small spacing between these sliders, you can ctrl+g this 01:18:931 (1) - or move it down
01:31:724 (1,2) - why spacing here is so big? :o Here 01:35:254 (4,5,6,7) - is the same moment, but you made spacing between 6 and 7 small.
02:53:048 (6,1) - you break your flow here, it may hard to play.
03:54:223 (1,2,3) - make a perfect line here? Just move 03:54:811 (3) - a but up, for example on X:74 Y:210
04:37:164 (5,1) - swap nc?
04:38:341 (1,1,1,1,1) - make only gray combo colors here? Blue one looks a bit random added here.
04:55:986 (1,2) - move it a bit left for better flow?
05:45:692 (1,2,3,4,5,1,2,3) - change combo colors to blue?

I like your aesthetic <3 Good luck
Topic Starter
Frostings
From what I understand, the original song this is based off of is from Touhou Project. This song makes its appearance in FELT's album, which usually we use as the source. I could be wrong though :) Nonetheless, I added 東方Project to tags

I do use the normal sliderwhistle. Also normal hitfinish is from the default skin, so if there's a problem with that, there's a problem with the default skin

I decided not to go with any object placement changes, though I'll look into the jagged stream a bit more
I do have a "reason" for the combo colours, though I might be the only one that gets it :)

Thanks for the mod!
Perklone
Hi Frosting! since you asked for mod, so here you go. sorry it took so long >w<


00:09:520 - this burst makes unneeded emphasis, why not put reversing sliders instead?
00:13:491 - same issue as above, u put too much emphasis on part that aren't intense. put something like this?
00:44:667 - this section is inconsistent with this? 00:49:078 - and 00:50:990 - the latter is much more fitting tho, that burst on that part is weird.
i saw a lot of different rhythm inconistencies atm, and make this part feels odd to play.

Post 1st Break and Kiai feels fine to me, looks great aswell :D

03:32:164 - this part feels so empty, why not put some clickable object on 03:32:164 - and 03:32:311 - to increase emphasis
03:39:370 (6) - feels heavily undermapped
03:51:723 (3) - u could put this on the white tick behind it so it fits the guitar
05:59:368 (7) - this slider is not quite fit the rhythm and imo, a 1/1 slider would fit in better.
03:18:047 - 03:18:194 - 03:18:341 - should be clickable to put emphasis on 03:18:635 - like this for example.


this is all i can find without being nitpicky, this rhythm is still kinda hard for me to mod :/
i'm still learning on modding so any suggestion is appreciated :D
good luck on your map :D
Topic Starter
Frostings

[-R1] wrote:

Hi Frosting! since you asked for mod, so here you go. sorry it took so long >w<


00:09:520 - this burst makes unneeded emphasis, why not put reversing sliders instead? the rhythm here is actually kinda complicated (combination of 1/12? and 1/4) I wanna keep it as simple but straightforward as possible. I put streams instead because I wanted distinct areas of high and low intensity
00:13:491 - same issue as above, u put too much emphasis on part that aren't intense. put something like this?
00:44:667 - this section is inconsistent with this? 00:49:078 - and 00:50:990 - the latter is much more fitting tho, that burst on that part is weird.
i saw a lot of different rhythm inconistencies atm, and make this part feels odd to play.

Post 1st Break and Kiai feels fine to me, looks great aswell :D

03:32:164 - this part feels so empty, why not put some clickable object on 03:32:164 - and 03:32:311 - to increase emphasis super calm section :)
03:39:370 (6) - feels heavily undermapped
03:51:723 (3) - u could put this on the white tick behind it so it fits the guitar drums ;)
05:59:368 (7) - this slider is not quite fit the rhythm and imo, a 1/1 slider would fit in better. I wanted to slow down the flow here without changing the intensity through lower SV
03:18:047 - 03:18:194 - 03:18:341 - should be clickable to put emphasis on 03:18:635 - like this for example. the whole section is like this, but I'll see if changing it would make it better


this is all i can find without being nitpicky, this rhythm is still kinda hard for me to mod :/
i'm still learning on modding so any suggestion is appreciated :D
good luck on your map :D
ty for your suggestions!
Kibbleru
sup

cud u make combo 4 like just a little darker so it doesnt look so similar to 1
lik these sections 02:19:518 - its a bit hard to tell the difference

u sure u dont wana find a higher quality bg?

00:14:863 (2) - the actual fuk is this lol if anything its more accurate on 1/8
00:02:804 (2) - ^
00:16:873 (2) - is this not snapped to 1/3 o-o
00:23:050 (3,4,5) - shouldnt the triple be here instead? 00:23:270 -
00:30:255 (4,5) - ^
05:57:015 (6,7,8,9) - ^ also this rhythm is strangely inconsistent with what you do in the other parts of this section
00:45:108 - isnt it kinda weird to have the emphasis on the middle of the stream?
00:53:490 - ^
02:44:518 (6,7,8,9,10) - sorta lacking Hitsounds here
04:25:400 (4,5,6,7,8) - imo just stacking it a bit here would work better instead of leaving such a big spacing here 04:25:400 (4,5) -
04:48:193 (6) - 1/1 slider seems really inconsistent here, dont just do it for the sake of it ><
05:13:192 (5,6,7,1,2,3) - i'd prefer if u did something similar to 02:45:915 (6,7,8,1) -
05:29:221 (4,2) - nazi overlap
05:32:309 (1,2,3,4,5,6) - i really think ctrl g would be a better rhythm here


01:11:137 (3,5) - NC? how come these get them 01:12:167 (1,1,1) - and not these
01:15:549 (3) - ^
01:16:578 (5) - ^
ull hav to fix ur colorhaxing lol
01:35:254 (4,6) - shouldnt these get NC too? frostings plss
01:37:386 (4) - ^
04:37:164 (5,1) - why isnt NC swapped here ><
04:40:988 (2) - maybe NC to indicate that ur switching from 2/1 to 1/1 here
05:27:898 (6,1) - swap nc for consistency here 05:18:486 (1) -
Topic Starter
Frostings

Kibbleru wrote:

sup

cud u make combo 4 like just a little darker so it doesnt look so similar to 1
lik these sections 02:19:518 - its a bit hard to tell the difference yeah

u sure u dont wana find a higher quality bg? what. I made the bg specially for this map. I think I made it before 1080p rule if that's what you mean, but 1080 is aids anyways. I don't wanna remake the bg either ugh (I can, but I don't want to)

00:14:863 (2) - the actual fuk is this lol if anything its more accurate on 1/8 yeah
00:02:804 (2) - ^ yeah
00:16:873 (2) - is this not snapped to 1/3 o-o yeah
00:23:050 (3,4,5) - shouldnt the triple be here instead? 00:23:270 - yeah
00:30:255 (4,5) - ^ yeah
05:57:015 (6,7,8,9) - ^ also this rhythm is strangely inconsistent with what you do in the other parts of this section yeah
00:45:108 - isnt it kinda weird to have the emphasis on the middle of the stream? yeah but in my first iteration it was like super unsmooth so I made it like this
00:53:490 - ^
02:44:518 (6,7,8,9,10) - sorta lacking Hitsounds here yeah
04:25:400 (4,5,6,7,8) - imo just stacking it a bit here would work better instead of leaving such a big spacing here 04:25:400 (4,5) - meh
04:48:193 (6) - 1/1 slider seems really inconsistent here, dont just do it for the sake of it >< meh
05:13:192 (5,6,7,1,2,3) - i'd prefer if u did something similar to 02:45:915 (6,7,8,1) - meh
05:29:221 (4,2) - nazi overlap meh
05:32:309 (1,2,3,4,5,6) - i really think ctrl g would be a better rhythm here I probably just made it 100x worse


01:11:137 (3,5) - NC? how come these get them 01:12:167 (1,1,1) - and not these because... these patterns are 'related' but the other ones are 'not related' you know what I mean
01:15:549 (3) - ^
01:16:578 (5) - ^ yeah this one I changed
ull hav to fix ur colorhaxing lol
01:35:254 (4,6) - shouldnt these get NC too? frostings plss yeah
01:37:386 (4) - ^ yeah
04:37:164 (5,1) - why isnt NC swapped here >< yeah
04:40:988 (2) - maybe NC to indicate that ur switching from 2/1 to 1/1 here meh
05:27:898 (6,1) - swap nc for consistency here 05:18:486 (1) - yeah
I only really listen to the song at 100% playback when mapping so there's probably a million rhythm inconsistencies
Kibbleru
05:32:309 (1,2,3,4,5) - what the fuk happened?
05:35:251 (1,2,3) - u could reduce spacing a bit here because the triplet sound is alot calmer compared to 05:34:956 (1,2,3) -
01:09:667 - missing some hs on the head

why is kinshara in tags

is source 東方Project or Abyss Nova

Unused hitsounds:
normal-sliderwhistle.wav

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
Topic Starter
Frostings

Kibbleru wrote:

05:32:309 (1,2,3,4,5) - what the fuk happened? I think it's pretty good :)
05:35:251 (1,2,3) - u could reduce spacing a bit here because the triplet sound is alot calmer compared to 05:34:956 (1,2,3) - did something
01:09:667 - missing some hs on the head actually intentional

why is kinshara in tags technically this is a collab and he's still a part of it. ask him, he can vouch for me :)

is source 東方Project or Abyss Nova Abyss Nova (it's the album). The song this is loosely based off of is from Touhou

Unused hitsounds:
normal-sliderwhistle.wav pretty sure I use this everywhere

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav I took this from the default skin, so like yeah. I cut it anyways though, there should be no problem
Kibbleru
we're good
Topic Starter
Frostings
G_G

send me kinshara
Lasse
it's an arrange of Mononobe no Futo's Theme, so as usual for touhou maps, source should be
東方神霊廟 ~ Ten Desires.
=> http://www16.big.or.jp/~zun/html/th13top.html

東方Project
is apparently still acceptable (although way less precise), but don't leave source empty
Topic Starter
Frostings
I put "Shinreibyou ~ Ten Desires" as source and removed it from tags
thanks :oops:
Kibbleru
rebb

n1
defiance
oh shit its happening
Topic Starter
Frostings
to the grave!
captin1
why didn't you just copy my metadata its correct lmao

東方Project source, anything else in tags (album/original song has never been source are u high)
Lasse
yea 東方Project should still be fine to use, but using the actual game the original song is from ("東方神霊廟 ~ Ten Desires." as provided above) is preferred now as it is way more precise
current is definitely wrong though lol
Topic Starter
Frostings
I used the romanization of that as the source because osu doesn't handle certain unicode characters properly, but I can change it if it's absolutely necessary
Topic Starter
Frostings
reminding myself I gotta change combo colours and remove Kinshara from tags when next bn comes (and possibly change source to keep it consistent with the ranked map since both are equally acceptable (?)) I just realized Lasse said the latter was preferred
Natsu
General

  1. Fix source
  2. don't forget to remove Kinshara from tags
  3. even if is not perfect white you shouldn't use it at the kiai 03:01:871 (1,2) - 05:45:692 (1,2,3,4,5) -
Diff

  1. 00:01:726 (1) - idk if you care about visuals, but this slider doesn't looks nice, I think you can make the wave shape better.
  2. 00:03:246 (1) - sounds a lot better if you end it at the red tick, if you don't want to atleast reduce the volume at the slider tail
  3. 00:11:138 (1,1,2,3,4) - I don't get how your NCs work, specially the 1-1
  4. 00:19:226 (1,2,3,4) - this part feels super empty o.o, I think you should map the piano, since you mapped it at other parts and feels inconsistent when you don't.
  5. 00:52:461 (4) - this is touching the HP bar according to the rc you need to avoid this.
  6. 00:53:490 (4) - why you don't bring this more emphasis as you did before with 00:50:990 (4,7,1) - 00:52:755 (5) - etc, in those parts you ignored a lot of 1/4s to bring more emphasis to these beats, I think you should do the same with 00:53:490 (4) -, basically delete 00:53:416 (3) - like in 00:55:255 (2,3) -
  7. 01:19:813 (1) - not a fan of the spinner at all, it doesn't follows a hold sound, and I personally believe is better if you map that part properly to reflect better the music.
  8. 01:33:269 (1,2) - that bluetick new combo don't fit the music, either NC 2 or change the rhythm 01:32:754 (4) - and place a circle at 01:33:195 - , tbh I notice u do this in other parts too, personally I'm not a fan of them and also the rhythm, since the first object in the triplets aren't clickables and that force u to NC the blueticks xd
  9. 01:45:622 (1,2,3,1,2,3,4,1) - 01:53:857 (1,2,3,1,2,3,4,1) - 02:10:327 (1,2,1,1) - 02:18:489 (1,2,3,4,1,2,3,1,1) - 04:38:341 (1,1,1,1,1,1,1) - I didn't understand how your NCs work here, I feel them being too spammy for no reason
  10. 01:54:224 (1,2,3,4) - there is something special in the song, why not making something special in the map too?
  11. 02:40:621 (1,2) - this bluetick NC is the worst probably, since the music and vocals changes at 2 not at the bluetick
  12. 04:50:545 (1,1) - vs 04:51:868 (1,2) - either nc both or none
  13. 04:50:031 (1,2) - again the blue tick NCs don't work at all, the music changes at 2 not at the blue tick
  14. 05:07:971 (1,2) - ^
  15. 02:42:606 (1,2,3) - vs 05:09:956 (1,2,3) - why the huge spacing difference o.o
I really dislike the bluetick NCs, you can call your previous BN for rebub
Topic Starter
Frostings

Natsu wrote:

General

  1. Fix source I will use "東方神霊廟 ~ Ten Desires" for the source and move "Shinreibyou ~" to tags.
  2. don't forget to remove Kinshara from tags Removed
  3. even if is not perfect white you shouldn't use it at the kiai 03:01:871 (1,2) - 05:45:692 (1,2,3,4,5) - If the problem is the colour itself, I made both whites darker. I use those colours for this part very intentionally for a colour effect
Diff

  1. 00:01:726 (1) - idk if you care about visuals, but this slider doesn't looks nice, I think you can make the wave shape better. I made it a bit smoother. Hopefully it looks better now.
  2. 00:03:246 (1) - sounds a lot better if you end it at the red tick, if you don't want to atleast reduce the volume at the slider tail Ended on red tick.
  3. 00:11:138 (1,1,2,3,4) - I don't get how your NCs work, specially the 1-1 Colour effect :D
  4. 00:19:226 (1,2,3,4) - this part feels super empty o.o, I think you should map the piano, since you mapped it at other parts and feels inconsistent when you don't. I already tried various things here. What I have currently is the result of maximizing emphasis and movement to go well with the strong drums and higher intensity
  5. 00:52:461 (4) - this is touching the HP bar according to the rc you need to avoid this. I shifted it down
  6. 00:53:490 (4) - why you don't bring this more emphasis as you did before with 00:50:990 (4,7,1) - 00:52:755 (5) - etc, in those parts you ignored a lot of 1/4s to bring more emphasis to these beats, I think you should do the same with 00:53:490 (4) -, basically delete 00:53:416 (3) - like in 00:55:255 (2,3) - I can't really explain it.. It's like why I make 5 notes here 00:44:226 (1,2,3,4,5) - instead of 3, or map 00:44:961 (2,3,4,5,6) - the same way
  7. 01:19:813 (1) - not a fan of the spinner at all, it doesn't follows a hold sound, and I personally believe is better if you map that part properly to reflect better the music. I like the spinner here :P It's like an "unwind" spinner, transition from the high intensity into the break and calmer section afterwards :oops:
  8. 01:33:269 (1,2) - that bluetick new combo don't fit the music, either NC 2 or change the rhythm 01:32:754 (4) - and place a circle at 01:33:195 - , tbh I notice u do this in other parts too, personally I'm not a fan of them and also the rhythm, since the first object in the triplets aren't clickables and that force u to NC the blueticks xd I put NC on the blues if they stack with the next downbeat note. I think the rhythm is fine.
  9. 01:45:622 (1,2,3,1,2,3,4,1) - 01:53:857 (1,2,3,1,2,3,4,1) - 02:10:327 (1,2,1,1) - 02:18:489 (1,2,3,4,1,2,3,1,1) - 04:38:341 (1,1,1,1,1,1,1) - I didn't understand how your NCs work here, I feel them being too spammy for no reason they're gradient effects :oops:
  10. 01:54:224 (1,2,3,4) - there is something special in the song, why not making something special in the map too? I don't really think the sound is that noticeable to warrant anything too fancy... I put a whistle on those to bring it out a bit, but I prefer to keep the patterns similar to the other fast drums in this section
  11. 02:40:621 (1,2) - this bluetick NC is the worst probably, since the music and vocals changes at 2 not at the bluetick -- :) :) same as above
  12. 04:50:545 (1,1) - vs 04:51:868 (1,2) - either nc both or none mmm I gotta defend myself :? The 1-2 are supposed to be "paired" in the pattern, while 1-1 aren't paired so I did NC's like that. If I change NCs I'll be wanting to change the pattern--a lot of work for just a little NC issue :(
  13. 04:50:031 (1,2) - again the blue tick NCs don't work at all, the music changes at 2 not at the blue tick
  14. 05:07:971 (1,2) - ^
  15. 02:42:606 (1,2,3) - vs 05:09:956 (1,2,3) - why the huge spacing difference o.o The spacing changes a lot throughout the kiai... I think the momentum from the kiai makes the large spaced ones easier to hit
I really dislike the bluetick NCs, you can call your previous BN for rebub
Other changes: I changed combo colour 4 to be more blue
00:05:402 (1) - I changed this slider to match visually with the other slider I changed

thank you Natsu! :)
Kibbleru
well he said to call prev bn to rebub, and i'm fine with the blue ticks here so.. rebub i guess
Topic Starter
Frostings
g r a v e y a r d
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celerih
Source should be "東方神霊廟 ~ Ten Desires." (yes the dot is part of it)

Please fix it before qualification so it doesn't get dq'ed over it :(


http://www16.big.or.jp/~zun/html/th13top.html
Topic Starter
Frostings
fk me
Okoratu
add dot currently source is objectively wrong -_

volume of overall hitsounds seems super quiet everywhere +10% would fix that for me
02:43:342 (4,5,6) - feels dumb because linear movement and 56 space is lol
05:32:309 (1,2,3,4,5) - this is complete cancer to play in combination with a quintiplet follwing it

get kibb to rebub or me and kibb qualifies because idk
Topic Starter
Frostings
Fixed source

I don't want volume to be too loud because whistles
the two parts mentioned look fine for me

other changes: I decreased saturation on Combo4
Okoratu
ok cant be bothered then
Topic Starter
Frostings
:|
Topic Starter
Frostings
sorry I didn't know what was expected of me
I'm out of touch because I don't do this often ;)

I don't want to raise volume because it makes the Normal whistles a bit annoying. Instead of them being a side addition they'll take center stage, making them a bit obnoxious

I'm not really sure what you want me to say about the two suggestions
I don't know why linear movement makes it dumb -- it feels interesting and I don't really see anything wrong with the spacing to warrant an overhaul

I playtested this map probably over 50 times, so I'm not sure why you're singling out the reverse slider into 4 notes, when other sliders into 4 notes are similar in difficulty if not harder/less intuitive to play

I'm fairly conservative when it comes to applying mods, so I don't like to make changes just for the sake of making them if I can't relate to the suggestions other people give me

Hope this is sufficient :oops:
Okoratu
sorry likewise for the cancerous and non explanative mod

Frostings wrote:

sorry I didn't know what was expected of me
I'm out of touch because I don't do this often ;)

I don't want to raise volume because it makes the Normal whistles a bit annoying. Instead of them being a side addition they'll take center stage, making them a bit obnoxious then make the louder sections of the song louder at least, right now you have everything at 60% which doesnt do the different volume sections of the music any justice. i think at least the loud kiais 02:40:253 - to 03:27:459 - etc should be louder because the music just is

I'm not really sure what you want me to say about the two suggestions
I don't know why linear movement makes it dumb -- it feels interesting and I don't really see anything wrong with the spacing to warrant an overhaul it's because you have completely linear movement throughout 02:43:342 (4,5,6) - which results in you having to speed up and slow down which would work better if it was set up to change direction on the last object like 02:52:753 (4,5,6) - or most other instances of this in the map

I playtested this map probably over 50 times, so I'm not sure why you're singling out the reverse slider into 4 notes, when other sliders into 4 notes are similar in difficulty if not harder/less intuitive to play

I'm fairly conservative when it comes to applying mods, so I don't like to make changes just for the sake of making them if I can't relate to the suggestions other people give me

Hope this is sufficient :oops:

Okorin wrote:

05:32:309 (1,2,3,4,5) - this is complete cancer to play in combination with a quintiplet follwing it
05:32:309 (1,2,3,4,5,6,1,2,3,4,5) - im singling these out because it's about the only place where you force the player to play a quad, circle and quint combo in the entire thing as far as i see. i think 5 minutes in this can be quite surprising to encounter something like that for the first time and can lead to unexpected misses because the rhythm you use for the first quad is not very intuitive in combination with the other quint, i think two quintiples would be more straightforward as an alternative
Topic Starter
Frostings
I buffed the volume on kiai

I think the linear pattern with the unexpected distance change puts emphasis on the strong 02:43:636 -
I could change the movement on it but I don't think it makes it any better to play, so I won't

I think I misinterpreted the suggestion on the 4 + 5 notes before, but I still don't want to change it :)
The way I see it, the rhythm/intensity "resets" on 05:32:898 (6) - making the following 5 note stream easier to play
It's similar to 05:09:074 (6,7,8,9,1,2,3,4,5) - , 05:25:545 (2,3,4,5,1,2,3,4,5) - etc
Also throughout the kiai I use a 5 note stream on similar 4th beats, so I think it's easier to expect this 5 on this beat, regardless of whatever came before it

other changes:
I deleted the green point at 05:07:971 - because it wasn't particularly useful
00:27:608 (1) - I tweaked this slider to be slightly less curved because it looked weird
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