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Inori Minase - Yume no Tsubomi

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Cellina
님아 저가 진짜 잘못했어요

[Promise]
00:24:988 (2) - 저라면 서클로대체함
00:32:488 (4) - nc 까먹음?
00:34:244 (4) - 이정도 난이도에 1/1 리버스슬라는 너무 루즈하다고 생각하는데 저라면 1/2 두개로 했어요 00:36:797 (3,4) - 이런 좋은 리듬도 있고
00:50:999 (3,4) - 님 이거 보기 뭔가안좋은데 저라면 이렇게함
00:52:914 (4) - nc ㄱ?
02:02:089 - 리듬추가하면좋을거가타요
02:54:191 (1,2) - 너무 가까운거같음
02:58:579 - 서클이 제발 여기에 놔주라고 하고있음
03:06:318 (4) - 저라면 서클로... 넵
03:10:627 (1,4) - 오버랩 너무 좀 그럼
03:53:074 (2,3) - 님아 ds인성 ㄹㅇ?
04:24:191 (4,5) - 여긴 비트가 안들리거나 너무 희미함
Left
[M4M]
00:02:488 (1,2,3,1) - 이게 한묶음이고 00:03:127 (2,3,4) - 이게 다음묶음인거 같은데 한번 더 살펴보시길. 00:03:127 (2) - 여기 다운비트부터 이전음이 반복되는 것이 근거라고 할수 있겄습니다
00:09:510 (1) - 머리에 음이 없는데 그냥 앞서클부터 1/1이 더 현명하다고 판단됩니다
00:10:786 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 여기가 이렇게 점프를 넣을 구간인지 납득이 잘 가지 않습니다. 02:08:552 (2,3,4,5,6) - 이런 부분들보다 어려운데, 사운드가 그렇게 고조되어있다고 느껴지지도 않고, 차라리 낮은 DS 서클패턴으로 이어주다가 00:13:339 (1,2) - 여기서 강하게 치는 멜로디를 점프로 강조해주는 게 좋지 않을까 생각해요
00:20:839 (7) - 이 음이 상당히 강렬하다고 생각하는데, 오히려 DS가 줄었네요 00:22:116 (8) - 그런게 좀 많이 보여서 전반적으로 점프가 아쉬웠습니다.
00:43:659 (2) - 사운드가 단순 서클로 처리하기에는 좀 아쉬움이 남네요 00:43:339 (1) - 를 1/2로, 를 3/4로 해서 사이에 서클을 채워보는거 같은 건 어떨지
01:00:095 (3,4,5) - 보컬이 센데 간격을 좀더 줄 수도 있지 않을까 생각합니다
01:04:084 (2) - 사운드가 앞의 노트와 다른데, 좀더 다른 표현방법도 있지 않았을까 생각합니다
01:16:052 (2,3,1,2,3) - 이런 움직임 되게 좋은거같은데 좀더 배치에 균형을 잡아서 모양을 잡아보는게 어떨지 https://osu.ppy.sh/ss/7232997 이런느낌?
01:26:824 (5) - 여기 소리가 잘 안들리는 거 같아요
02:29:137 (4) - 음이 센데 앞 노트와의 간격이 오히려 줄어들었네요
02:53:632 (5,9) - 전 여기 음이 잘 안들리고, 02:53:871 (8) - 이부분에 튀는 음이 있는데, 킥슬을 사용하던지 해서 강조해줄 수 있을거같아요
02:55:308 (1,2) - 는 스네어를 잡았는데 바로 뒤에 02:57:861 (1) - 는 놓쳤네요. 일관성이 좀 부족해보입니다.

동선이 되게 부드러워서 좋았지만, 그 이상의 모양이라던가 독특한 리듬사용 같은 것들을 찾기는 좀 힘들었네요 ;w;
굳럭! 랭곡목록에서 보고싶은 맵ㅋㅋ
Topic Starter
Lami
thank you guys
i will reply something, which i think to need explain.
if you want to more detail reason, pm to me, then i will try to explain that.
Topic Starter
Lami
"Left"
[M4M]
00:10:786 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 여기가 이렇게 점프를 넣을 구간인지 납득이 잘 가지 않습니다. 02:08:552 (2,3,4,5,6) - 이런 부분들보다 어려운데, 사운드가 그렇게 고조되어있다고 느껴지지도 않고, 차라리 낮은 DS 서클패턴으로 이어주다가 00:13:339 (1,2) - 여기서 강하게 치는 멜로디를 점프로 강조해주는 게 좋지 않을까 생각해요 저에겐 워밍업으로 적당한거같아여 음도 주변보다 충분히 쎄구
01:16:052 (2,3,1,2,3) - 이런 움직임 되게 좋은거같은데 좀더 배치에 균형을 잡아서 모양을 잡아보는게 어떨지 https://osu.ppy.sh/ss/7232997 이런느낌?
ds가 작아져서 좀 고민이긴한데..

동선이 되게 부드러워서 좋았지만, 그 이상의 모양이라던가 독특한 리듬사용 같은 것들을 찾기는 좀 힘들었네요 ;w;
제 개인적 취향도있지만, 일단 심플하게 찍고싶어서 왠만하면 리듬간단하게 했어여...ㅋㅋ
굳럭! 랭곡목록에서 보고싶은 맵ㅋㅋ

@kalibe : almost fixed (i guess 99%)
@tutuhaha : i may applied what i like.(consider to fulid flow) thanks you~
@Celina : 안고친것들은 대부분 리듬 심플하게 가려구 해서 킵했어여.
chainpullz
Timing at start feels very early (+25 local fixes it for me :? :? :? )
https://osu.ppy.sh/ss/7262006 (before adding offset)
Topic Starter
Lami
can u delete map and redownload plz?
personally i think fine
chainpullz

Lami wrote:

can u delete map and redownload plz?
personally i think fine


The metronome sounds slightly off.

00:11:105 (3) - You can hear how off it is on this note.
01:17:488 (2) - This is way off too but in the other direction :? :? :? Maybe offset is possibly drifting? Haven't spent too much time going through it. These are just 2 random points I listened to.

For reference I redl'd again just now (2nd time today) just to be safe.
Topic Starter
Lami
oo i will ask to testplay to other player, soon.

ok, i think current offset is fine. after testplay.
thanks for feedback.
Pentori
very late
[Promise]
od 9 for an approval diff.. 8.6 - 8.8 would be better
00:18:925 (2,1) - stacks
00:22:914 (1,2,3,4) - these are a lot stronger than 00:22:276 (1,2,3,4) - yet the spacing is really similar. try differentiate these
00:54:988 (5,6,1) - the angle of flow here is a little awkward. mayb stack 00:55:467 (1) - on 00:54:669 (4) - ?
01:20:121 (4) - isnt this just overmapped, it isn't emphasising anything either so it plays awfully
01:26:744 (4,5,6,7,8,9,10,11) - i dont think this is a generic drum roll. sounds a lot like two triplets starting from 01:26:903 - and 01:27:222 - kinda like how 02:02:648 (6,7,8,9,10) - is mapped. and yeh this is the same most of the other streams in kiai
02:47:249 (6) - these dont play well at all. the stronger drum is on top 02:47:169 (5) - so it doesnt make much sense to emphasise a weaker beat 02:47:329 (7) . also really confusing since theres no audible drum to follow on 02:47:249 (6) - u'd be better off removing these kinda triplets
03:48:925 (4,1,2,3) - the drums are doing something else here, so switching to sliders for emphasis would work nicely http://puu.sh/ubz9r/1a870efe65.jpg
04:38:712 (5,1) - ctrl g rhythm? 04:38:712 (5) - deserves a slider since its a lot stronger than 04:38:871 . u prioritised these later on 04:43:818 (1)
04:55:967 (1,2,1) - this is so confusing to read. spacing on 04:55:967 (1,2) - is way to big for 1/4, people will expect 1/2
[]
its a nice map, but it really lacks contrast. when i testplayed this it felt like the whole map was the same, the spacings between kiai and non-kiai sections are really similar and so are the rhythms used. the map doesn't have any high points, because the weaker sections are mapped with too much spacing. things like 00:41:584 (2,3) - should stand out, but don't because the spacing is less than 00:38:871 (1,2)

take a look at these
http://puu.sh/ubzNC/550332e058.png
http://puu.sh/ubzPs/6478f21687.png

anyway, i hope you can do something about this
gl
Topic Starter
Lami
the graph is really true.
try to adjust balance at non-kiai and kiai.

repli
very late
[Promise]
od 9 for an approval diff.. 8.6 - 8.8 would be better i'd like keep it, below od 9 is pretty easy setting nowadays.
since diff's rhythm is so simple and high AR, low od will make so easy acc for player, even if it's app map.

03:48:925 (4,1,2,3) - the drums are doing something else here, so switching to sliders for emphasis would work nicely http://puu.sh/ubz9r/1a870efe65.jpg
i think circle mapping is another emphasis, i think, since they have enough required clickable beat, by lyric or drum.
its a nice map, but it really lacks contrast. when i testplayed this it felt like the whole map was the same, the spacings between kiai and non-kiai sections are really similar and so are the rhythms used. the map doesn't have any high points, because the weaker sections are mapped with too much spacing. things like 00:41:584 (2,3) - should stand out, but don't because the spacing is less than 00:38:871 (1,2)

take a look at these
http://puu.sh/ubzNC/550332e058.png
http://puu.sh/ubzPs/6478f21687.png
remap overall DS+SV at weak part, but still simliar graph lol..
but i guess it's better for now


anyway, i hope you can do something about this
gl

thanks you
sahuang
Disable widescreen support
Also i need meta confirmed

[p]
  1. 01:13:978 (1) - any reason to NC?
  2. 03:22:754 (3,4,5,1) - flow is kinda hard with sudden big spacing from 5 to 1...decrease/arrange a bit?
  3. 03:49:722 (1,2,3,4) - hmm ds increased too fast here imo,consider growth of 03:48:446 (1,2,3,4,1,2,3,4) -
  4. 04:08:393 (2,6) - 04:09:510 (1,2) - can do aesthetics better OFC

i think its very decent and consistent at the moment. feel free to call me back for icon.
Topic Starter
Lami

My Angel Azusa wrote:

Also i need meta confirmedwill soon

[p]
  1. 01:13:978 (1) - any reason to NC? because there is new pitchy vocal. and 01:13:339 (1,2,3,4) - have lower DS than 01:13:978 (1,2,3,4,5) - , by high vocal. NC can separate these different DS design.
  2. 03:49:722 (1,2,3,4) - hmm ds increased too fast here imo,consider growth of 03:48:446 (1,2,3,4,1,2,3,4) - nerfed 03:49:722 (1,2,3,4) -
  3. 04:08:393 (2,6) - 04:09:510 (1,2) - can do aesthetics better OFC make curve them

i think its very decent and consistent at the moment. feel free to call me back for icon.
meta

IamKwaN wrote:

Unicode Title: 夢のつぼみ
Romanised Title: Yume no Tsubomi
Unicode Artist: 水瀬いのり
Romanised Artist: Inori Minase
Source: アニメマシテ

https://inoriminase.com/discography/?category_id=1
http://www.kingrecords.co.jp/cs/g/gKICM-1641/
https://www.youtube.com/watch?v=vFwnhegkDdE
http://www.tv-tokyo.co.jp/anime/animema ... ex_14.html


thanks :)
smallboat
Looks like really nothing to say that map, has no big proble for there, just have one point want say:

[Promise]
03:23:393 (1,2,3) - This pattern jump distance looks like have different with 01:56:584 (1,2,3) - here, maybe can consider to do enlarge a bit distance make consistent imo? (6.00 stars)
Topic Starter
Lami
yea, fix the point. thx for mod :)
Pentori
yea the new sections are a lot better 8)
smallboat
Still looks fine again.
#1 Bubbled
sahuang
#2
Pentori
#3
Topic Starter
Lami
thxx guys ;)
Shunao
wow nice song, gratz!~ o/
saiyuri
why is the source アニメマシテ? This is a talk show that used this song as an opening theme for a few episodes, but this song was in no way made just for this show and instead as a single. There should be no source.
Topic Starter
Lami
meta

IamKwaN wrote:

Unicode Title: 夢のつぼみ
Romanised Title: Yume no Tsubomi
Unicode Artist: 水瀬いのり
Romanised Artist: Inori Minase
Source: アニメマシテ

https://inoriminase.com/discography/?category_id=1
http://www.kingrecords.co.jp/cs/g/gKICM-1641/
https://www.youtube.com/watch?v=vFwnhegkDdE
http://www.tv-tokyo.co.jp/anime/animema ... ex_14.html
well, the song was already decided to use 'opening theme' before release this single.
scanter
랭 ㅊㅊ
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