Thanks Nao! :3Naotoshi wrote:
late never is too late
[diff]
00:21:019 (1,2,3,4,1,2,3,4) - having jumps on the part where the main guitar seems to stop seems weird to me. Imo it doesn't look weird just because it seems to change guitar. Also the beats are fairly supported by single circle ~ jumps so yeah
00:36:448 (1,3) - imo this visual spacing is kinda weird cuz you dont use stuff this close together normally fixed into something better~
00:40:519 (4,1,2) - pretty strange wide angle jump imo yup, fixed
00:41:483 (6,1) - nazi but can you line up the slider path of 1 a bit better with the stream? something like https://osu.ppy.sh/ss/7772905 I tried xd
00:45:019 (1,1,1) - all sound like same sound but followed differently o.o followed differently? o.o I use 2 sliders rhythm but then 00:47:590 (3,4,5,6,3,4,5,6) - here I use circles in order to follow vocals better.
00:59:590 (3,4) - can u line this up lol sure
01:51:019 (1,2,3,4,5,1,2,3,4,5) - i don't really like the design of this stream since you have jumps with angle changes on 01:51:448 - and 01:52:090 - which aren't particularly different from the rest of the drums to me They're emphasizing the NC change which occur every half of a downbeat.
Idk... I don't see these as "jumps" so they don't really make people missread or something imo
03:11:805 (7) - imo remove all of these and follow the double based rhythm in the guitar properly, it will be a lot more interesting.
same in the ending. you arent following the constant 1/4 drums for 04:56:162 (1,2,3,4,5) - so there isn't a reason to switch back to it for 04:57:126 (6,7,8,9) - . Aaa I don't really like double based rhythm tbh. Yeah, doing so would follow "better" the guitar, but honestly speaking I find it more enjoyable and more intuitive to play streams instead, so deleting 03:11:805 (7) - wouldn't help based on that. Also for the ending, I'm doing the same as before, which is following guitar + I don't really want to map every single drum right there cause it will raise sr quite a bit D:
pm me when u respond