wide angles are easier to play compare to sharp ones as the flow towards the next object is always constant and doesnt change compare to sharp jumps where player needs to change speed depends on the spacing, while wide angle symmetry gives the opportunity for players to just jump and flow at ease towards the next object since the spacings between 01:24:135 (4) - are the sameFWIW I disagree with this, sharp angles are generally easier to play than wide ones, because when you snap from one note to another, in a sharp angle that force used to slow your movement down to hit the note can also be applied when moving to the next note. With a wider angle, you have to use a force to slow the cursor down and then another to speed it up again to hit the next note. Pishi talks about it in one of his flow videos if you wan't a more in depth explanation.
EDIT - I think the ones pointed out are fine.