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Rhythm Incarnate
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can you try replacing the silenced sliderslide for a silenced slidertick for the very beginning of the song for easy/normal? to me, it would be way more professional if the ticks would be muted because they have no real impact at all in the music

easy

00:12:834 (1,2,1,2) - hitsounds on these? would be nice if you could add some drumwhistle or a softclap because 00:19:234 (1) - is hitsounded and it has a much more weaker beat
00:45:034 (1) - hitsound is waaaaay to loud, consider reducing it to 35%~40%
00:54:034 - not really getting why is this beat getting ignored. like i thought it would be consistent somewhere else on the kiai, but the truth is it's the only ignored beat. for example, you could have done it 00:56:834 (5) - 01:06:434 (4) - 01:12:834 (4) - on these places as well
01:09:634 (4) - whistle seems really unnecessary to me
01:16:434 (5) - make it consistent with the hard/insane, this kinda deserves to be a slider, and despite the weird snapping it might have it really is just a click, there is no need to even move the cursor due to leniency

normal

00:12:834 - check hitsounding again on these, applies to other difficulties as well
00:28:034 (4,1) - minor, but for the sake of visuals it would be nice if you could separate them further as they have the same distance as 00:28:034 (4,5) - (and also because the movement to (4,1) is way more comfortable than the one on (4,5))
00:45:034 (1) - same!!
01:09:634 (4) - i didn't mention this slider on easy because to me it was cool enough, but on normal you could have definitely tried some variation instead of using the same shape and rhythm as 01:08:034 (4) - 01:11:234 (4) - (basically surrounding combos) when 01:09:634 (4) - is clearly different, rhytmically speaking. what about a repeat slider instead?
01:16:434 (3) - same!!

hard

being honest, this feels like a light insane. everything felt just fine until 00:51:234 - where it turns into a massive circle-spam fiesta creating a huge difficulty spike from the normal to this difficulty. this difficulty contains the same amount of circles/objects than the insane difficulty and also has some weird angles that could be way harder than you think for the typical hard-type level of player such as 00:55:834 (7,1,2,3) - 01:01:434 (3,4,5) - 01:11:834 (7,1,2) - etc.

consider making a lower difficulty using less circles with a more balanced number of sliders

00:42:834 (5) - is this onscreen, right? i think it is, but some confirmation from you would be lit
00:46:834 (2) - i hope you are aware that this should be 1/12, but considering how the whole music is built around imma call this a mistake and forgive it because song is properly timed

insane

00:57:634 (1,2) - 1/6 tbh. also why is this inconsistent with 01:00:834 (1) - ?
while rechecking i found a lot of things that should be 1/6, 00:54:434 (1,2) - is another example. please, double check the snappings because they are more fucked up than what we think!




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Yuii- wrote:
can you try replacing the silenced sliderslide for a silenced slidertick for the very beginning of the song for easy/normal? to me, it would be way more professional if the ticks would be muted because they have no real impact at all in the music

easy

00:12:834 (1,2,1,2) - hitsounds on these? would be nice if you could add some drumwhistle or a softclap because 00:19:234 (1) - is hitsounded and it has a much more weaker beat I wanted to keep it simple and not hitsound, but i guess it's better to at least put a soft=whistle on the heads.
Applied to all diffs.

00:45:034 (1) - hitsound is waaaaay to loud, consider reducing it to 35%~40% Fixed on Easy + Normal since the spinner build up doesn't really allow a lot of hitsound volume. Keeping on Hard/Insane cuz there are actually objects there so the whistle doesn't stand out as much.
00:54:034 - not really getting why is this beat getting ignored. like i thought it would be consistent somewhere else on the kiai, but the truth is it's the only ignored beat. for example, you could have done it 00:56:834 (5) - 01:06:434 (4) - 01:12:834 (4) - on these places as well True. Fixed.
01:09:634 (4) - whistle seems really unnecessary to me I think it kinda fits with the vocals. I removed it for now, but i'm keeping on the other diffs cuz I think it compliments the rhythm choices there. Here i guess it's not necessary.
01:16:434 (5) - make it consistent with the hard/insane, this kinda deserves to be a slider, and despite the weird snapping it might have it really is just a click, there is no need to even move the cursor due to leniency I think the 3/4 repeat would confuse people more than anything, and it kinda ends the map on a poor note imo.

normal

00:12:834 - check hitsounding again on these, applies to other difficulties as well Fixed
00:28:034 (4,1) - minor, but for the sake of visuals it would be nice if you could separate them further as they have the same distance as 00:28:034 (4,5) - (and also because the movement to (4,1) is way more comfortable than the one on (4,5)) I think the triangle pattern here is fine to read.
00:45:034 (1) - same!! Fixed
01:09:634 (4) - i didn't mention this slider on easy because to me it was cool enough, but on normal you could have definitely tried some variation instead of using the same shape and rhythm as 01:08:034 (4) - 01:11:234 (4) - (basically surrounding combos) when 01:09:634 (4) - is clearly different, rhytmically speaking. what about a repeat slider instead? Hmm good point. I did a 1/2 slider + circle instead.
01:16:434 (3) - same!! Same as Easy

hard

being honest, this feels like a light insane. everything felt just fine until 00:51:234 - where it turns into a massive circle-spam fiesta creating a huge difficulty spike from the normal to this difficulty. this difficulty contains the same amount of circles/objects than the insane difficulty and also has some weird angles that could be way harder than you think for the typical hard-type level of player such as 00:55:834 (7,1,2,3) - 01:01:434 (3,4,5) - 01:11:834 (7,1,2) - etc. My reasoning is that I actively use 1/2 snaps in the Easy diff, even if they are just 1/2 repeats. As the difficulty progresses, the Normal's kiai uses a lot of 1/2 circle clicking rhythms, so I think its acceptable for the Hard to have a denser rhythm like this. I'd like to hear your thoughts on this, since the rhythms used on Easy and Normal are (imo) denser than typical Easies and Normals. I think it helps balance the Insane which contains all those 1/4 kicksliders (even though the clicking rhythm is still largely 1/2).

consider making a lower difficulty using less circles with a more balanced number of sliders

00:42:834 (5) - is this onscreen, right? i think it is, but some confirmation from you would be lit Yep, its on screen.
00:46:834 (2) - i hope you are aware that this should be 1/12, but considering how the whole music is built around imma call this a mistake and forgive it because song is properly timed Yea using 1/12 would be really weird here haha.

insane

00:57:634 (1,2) - 1/6 tbh. also why is this inconsistent with 01:00:834 (1) - ? For this and other instances. I simplified to 1/4 because the kiai is built around 1/4 rhythms, and I don't think the 1/6 are that easy to hear. From testplays, people didn't have trouble with the triplets, and I think simplifying 1/6 snaps to 1/4 is acceptable, but we can discuss this further because you have a point too.
while rechecking i found a lot of things that should be 1/6, 00:54:434 (1,2) - is another example. please, double check the snappings because they are more fucked up than what we think! ^




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Thanks Yuii! Applied basically everything on lower diffs and carried the suggestions over to Hard/Insane where applicable. Let me know what you think of my reasoning for Hard/Insane ^^.
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Rhythm Incarnate
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advertise my mapset :^)
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we have fixed the issue that was worrying me with the spread, basically simplified a lot of circles into sliders for the sake of the spread and left 01:04:034 - that section untouched because normal uses the same technique of increasing the density
we also buffed the ar slightly

metadata can be found: https://soundcloud.com/spirixmusic/samurai

all hitsounds are being used by the way!

if you are wondering about the 1/4s instead of 1/6s, read monstrata's reply. i'm totally fine with the simplification, using 1/6s would actually be quite rude and mapping them as circles would affect accuracy a whole lot

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moved to pending

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Rhythm Incarnate
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fading
00:12:834 (1,1) - etc. this part just feels extremely awkward in play. you mapped (usually even made it stand out a bit) sounds like 00:11:834 (2) - all the time before, and then mapping it again on 00:14:034 - doesn't really help. if you want to go for simpler rhythm/density (which makes sense), why not at least something like http://i.imgur.com/1bYkVTE.jpg ?
00:53:034 (2,3,4) - this looks a bit "off" visually, it makes 3 stand out a lot more than on similar patterns. something simple like http://i.imgur.com/siOEE6r.jpg might be nice?

hard
00:12:834 (1) - similar comment for these as top diff
00:24:034 (4) - I think the comboing you used on fading made more sense with the music. this could also have a small sv change to fit the music
00:46:434 (1,2) - copied hitsounding seems so strange with how you mapped this here, I'd remove the claps from 00:46:634 - 00:47:034 - so you have hitsounding work better with that
00:48:034 (1,2) - I don't think these work for some kind of buildup and suddenly making them 3/4 long + the spacing doesn't really fit with how simple the whole diff is. just doing http://i.imgur.com/thJHsXS.jpg would be nicer (or overlapping the sliders at least to make the different gap more clear)

e/n seem alright

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Lasse wrote:
fading
00:12:834 (1,1) - etc. this part just feels extremely awkward in play. you mapped (usually even made it stand out a bit) sounds like 00:11:834 (2) - all the time before, and then mapping it again on 00:14:034 - doesn't really help. if you want to go for simpler rhythm/density (which makes sense), why not at least something like http://i.imgur.com/1bYkVTE.jpg ? I really prefer simplifying here for vocal focus. The section is calmer than earlier.
00:53:034 (2,3,4) - this looks a bit "off" visually, it makes 3 stand out a lot more than on similar patterns. something simple like http://i.imgur.com/siOEE6r.jpg might be nice? Good point. Fixed.

hard
00:12:834 (1) - similar comment for these as top diff Same. Really prefer this rhythm.
00:24:034 (4) - I think the comboing you used on fading made more sense with the music. this could also have a small sv change to fit the music FIxed.
00:46:434 (1,2) - copied hitsounding seems so strange with how you mapped this here, I'd remove the claps from 00:46:634 - 00:47:034 - so you have hitsounding work better with that Yea fixed.
00:48:034 (1,2) - I don't think these work for some kind of buildup and suddenly making them 3/4 long + the spacing doesn't really fit with how simple the whole diff is. just doing http://i.imgur.com/thJHsXS.jpg would be nicer (or overlapping the sliders at least to make the different gap more clear) True. Removed the repeats.

e/n seem alright

poke me for qualify


Thanks for the mod Lasse!
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gratz on ranked ascendance
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Good map, congratz!
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weh ok grats!
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Best map i love it ! and also congrats :)
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