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USAO - Showdown

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Topic Starter
Hikaru Rose

Lama Poluna wrote:

00:39:401 (1) - guess you can make shapes more neat here :) - what do you mean ;;
00:44:794 (1,2) - so much moments like this. Try to fix most of blankets whole map. Will dont tell about blankets anymore :D - will look for wrong blankets!
01:18:165 (5,6) - dont asy anyreason stack them. mby do same spacing between them 01:17:996 (4,5,6) - ? it will be look more logical and neat. I understand idea to make form of this slider 01:19:007 (4) - but, im rly dunno. :D - Changed
01:23:389 (4,5,6) - same
01:31:985 (1,2,3,4,5,6,1,2,3,4,5,6) - will be more logical to rise up spacing while this pattern - ok!
01:42:434 (6,7) - spacing looks weird. this is so close. guess it can confuse while playing imo - idk what to do here so i changed it back maybe
02:07:041 (1) - dont think that angle of slider is good of pattern flow. mby make him more horizontally? - Done!
02:20:187 (3,4) - mby im so nazi but you can make this closer to emphase hard beat here 02:20:356 (4,1) - make smthing like this http://puu.sh/ssC3D/ffab5af88d.jpg cuz here you do that emphase 02:23:052 (7,1) - I did it less extreme (x
02:55:412 (7,1) - make it more neat - done
03:12:855 (6,7,8) - dont understand why spacing here so weird cuz here a strong beat 03:12:771 (5) - it is split in 3 groups of 3 circles!
03:52:210 (1,2,3,4,5,6,1,2,3,4,5,6) - same as previous. structurised spacing more logic
03:55:917 (1,2,3,4,1) - make this more readable 03:55:580 (3,1) - dont stack this, do smthing like this i guess http://puu.sh/ssCj6/27be7c5dfc.jpg - Tried
04:28:614 (1,2) - beats is wrong here. try smthing like this http://puu.sh/ssCoE/eac04ff655.jpg second slider should start from 1\3 beatsnap or from white tick where first slider end - This sounded the best on the music and is not awkward or weird to hit! It used to be 1/3 beatsnap and 1/3 slider but that sounded weird.
05:11:760 (1,2) - again about spacing structarization. 05:11:760 (1,2,4,5) - make them same mby cuz music dont change - Changed them a little since i represented the snare with more spacing
Other looks solid for me.
yay thanks
Ayyri
hi
hika is cute
2016-11-24 13:06 Ayyri: np ur map
2016-11-24 13:06 Hikaru Rose: ACTION is editing [https://osu.ppy.sh/b/959194 USAO - Showdown [wub]]
2016-11-24 13:06 Hikaru Rose: im
2016-11-24 13:06 Hikaru Rose: updating it
2016-11-24 13:06 Hikaru Rose: sec!
2016-11-24 13:06 Ayyri: thanks
2016-11-24 13:06 Hikaru Rose: >///<
2016-11-24 13:06 Ayyri: nice nep bg
2016-11-24 13:07 Hikaru Rose: thanks (=
2016-11-24 13:07 Ayyri: =)
2016-11-24 13:07 Hikaru Rose: \^o^/
2016-11-24 13:07 Ayyri: hika a cutie
2016-11-24 13:08 Hikaru Rose: aa
2016-11-24 13:08 Hikaru Rose: >~<
2016-11-24 13:08 Ayyri: why are your hs so loud in the op
2016-11-24 13:08 Hikaru Rose: o
2016-11-24 13:08 Hikaru Rose: are they
2016-11-24 13:08 Ayyri: ya
2016-11-24 13:08 Ayyri: bc i can literally easily tell the difference between the hs n' the song
2016-11-24 13:08 Hikaru Rose: do i make them softer
2016-11-24 13:09 Ayyri: like 00:04:007 -
2016-11-24 13:09 Hikaru Rose: o ok!
2016-11-24 13:09 Ayyri: sounds louder than the song itself
2016-11-24 13:09 Ayyri: yes
2016-11-24 13:09 Ayyri: make the beginning quieter pls
2016-11-24 13:11 Ayyri: 00:05:693 -
2016-11-24 13:11 Ayyri: do u enjoy ugly sliders
2016-11-24 13:12 Hikaru Rose: this one is pretty
2016-11-24 13:12 Hikaru Rose: ugly
2016-11-24 13:12 Hikaru Rose: ... .
2016-11-24 13:12 Hikaru Rose: ;w;
2016-11-24 13:12 Ayyri: ya
2016-11-24 13:12 Ayyri: the middle is too long
2016-11-24 13:12 Ayyri: compared to the edgey parts
2016-11-24 13:12 Ayyri: also
2016-11-24 13:12 Ayyri: in comparison to the other sliders like this
2016-11-24 13:12 Ayyri: looks out of place tbf
2016-11-24 13:12 Hikaru Rose: fixed!
2016-11-24 13:12 Ayyri: nic
2016-11-24 13:13 Ayyri: 00:16:479 -
2016-11-24 13:13 Ayyri: either both edgey or both curved
2016-11-24 13:13 Ayyri: looks weird with both different, n' ruins symmetry /:
2016-11-24 13:13 Hikaru Rose: ok!
2016-11-24 13:13 Hikaru Rose: ^0^
2016-11-24 13:14 Ayyri: can u try
2016-11-24 13:14 Ayyri: 00:17:153 -
2016-11-24 13:14 Ayyri: ctrl+g the slider
2016-11-24 13:14 Ayyri: n move the circle to the new slider end
2016-11-24 13:14 Ayyri: bc it looks kinda weird having it go so far down
2016-11-24 13:14 Ayyri: n to the side
2016-11-24 13:14 Ayyri: prob just my personal preference tho
2016-11-24 13:15 Hikaru Rose: hm
2016-11-24 13:15 Ayyri: but the flow is ok either way
2016-11-24 13:15 Hikaru Rose: sure!
2016-11-24 13:15 Hikaru Rose: ya it doesn't really matter :s
2016-11-24 13:16 Ayyri: 00:26:507 -
2016-11-24 13:16 Ayyri: these two notes are actually kinda hard to see
2016-11-24 13:16 Ayyri: esp on hd
2016-11-24 13:16 Hikaru Rose: tbh
2016-11-24 13:16 Hikaru Rose: everything is alot easier on hd
2016-11-24 13:16 Hikaru Rose: but harder to see without
2016-11-24 13:16 Ayyri: i only play hd so LOL
2016-11-24 13:17 Hikaru Rose: same LOL
2016-11-24 13:17 Ayyri: i literally can not read things as well with nomod over hd
2016-11-24 13:17 Hikaru Rose: ok ill move them more to the left
2016-11-24 13:17 Ayyri: thank
2016-11-24 13:17 Hikaru Rose: same
2016-11-24 13:17 Hikaru Rose: LITERALLY ME
2016-11-24 13:17 Hikaru Rose: holy
2016-11-24 13:17 Ayyri: 00:26:760 -
2016-11-24 13:17 Ayyri: this is a very sexy pattern
2016-11-24 13:17 Hikaru Rose: thanks >//<
2016-11-24 13:18 Ayyri: 00:30:299 - can you like
2016-11-24 13:18 Ayyri: copy and paste this here 00:29:962 -
2016-11-24 13:18 Hikaru Rose: ok!
2016-11-24 13:18 Ayyri: idk if you care
2016-11-24 13:18 Ayyri: about increasing the jump
2016-11-24 13:18 Ayyri: but like
2016-11-24 13:18 Ayyri: https://imgur-archive.ppy.sh/zbUTy0t.png
2016-11-24 13:19 Ayyri: 00:31:901 - same as the other 2 notes
2016-11-24 13:19 Ayyri: looks weirder here tho lmao
2016-11-24 13:19 Ayyri: 00:34:513 -
2016-11-24 13:19 Ayyri: ):
2016-11-24 13:19 Ayyri: this stack is ugly
2016-11-24 13:19 Hikaru Rose: ok!
2016-11-24 13:20 Hikaru Rose: changed them both O:
2016-11-24 13:20 Ayyri: 00:38:389 -
2016-11-24 13:21 Ayyri: this plays like ass
2016-11-24 13:21 Ayyri: lmao
2016-11-24 13:21 Ayyri: bc 2 is going up and to the right
2016-11-24 13:21 Ayyri: while 3, 4, and 5 are going down and to the right
2016-11-24 13:21 Hikaru Rose: ok ill flip it
2016-11-24 13:21 Ayyri: bit misleading too
2016-11-24 13:21 Ayyri: thank
2016-11-24 13:21 Ayyri: was gonna suggest that actually lol
2016-11-24 13:21 Hikaru Rose: ^^
2016-11-24 13:22 Ayyri: 00:42:097 -
2016-11-24 13:22 Ayyri: can u not
2016-11-24 13:22 Ayyri: 00:42:434 -
2016-11-24 13:22 Ayyri: stop
2016-11-24 13:22 Ayyri: rn
2016-11-24 13:22 Ayyri: if you're gonna have a detached stream
2016-11-24 13:22 Hikaru Rose: huh
2016-11-24 13:22 Ayyri: at least like
2016-11-24 13:22 Ayyri: don't let 4->5 touch
2016-11-24 13:22 Hikaru Rose: o
2016-11-24 13:22 Ayyri: makes the spacing look super gay
2016-11-24 13:22 Hikaru Rose: ok!
2016-11-24 13:23 Ayyri: like u just accidentally moved it
2016-11-24 13:23 Hikaru Rose: super gay is cute!
2016-11-24 13:23 Ayyri: lmao
2016-11-24 13:23 Hikaru Rose: (x
2016-11-24 13:23 Ayyri: u r cute x)
2016-11-24 13:23 Hikaru Rose: ill change it O:
2016-11-24 13:23 Hikaru Rose: t-thanks /w\
2016-11-24 13:23 Ayyri: depending on how the stream changes
2016-11-24 13:23 Ayyri: u might wanna decrease the spacing of 00:42:771 -
2016-11-24 13:23 Ayyri: bc it seems a bit big for this kind of build up
2016-11-24 13:23 Ayyri: it's not like
2016-11-24 13:24 Ayyri: sUPER iNTense
2016-11-24 13:24 Hikaru Rose: ok!
2016-11-24 13:24 Ayyri: ya
2016-11-24 13:25 Ayyri: if u wanted to be edgey you could do this https://imgur-archive.ppy.sh/WkRTyYW.png
2016-11-24 13:25 Ayyri: but if not
2016-11-24 13:25 Ayyri: i'd just say flip 2 like that anyways, but closer to where you had it
2016-11-24 13:25 Ayyri: bc having it go like
2016-11-24 13:25 Ayyri: two of the exact same slider
2016-11-24 13:25 Ayyri: right next to each other
2016-11-24 13:25 Ayyri: looks off
2016-11-24 13:25 Ayyri: esp if u aren't gonna nc for 2
2016-11-24 13:26 Ayyri: bc the sv does change
2016-11-24 13:26 Hikaru Rose: hmm
2016-11-24 13:27 Hikaru Rose: ok!
2016-11-24 13:27 Ayyri: !
2016-11-24 13:27 Hikaru Rose: (=
2016-11-24 13:29 Ayyri: 01:03:502 -
2016-11-24 13:29 Ayyri: can you make this curve down a bit more
2016-11-24 13:29 Ayyri: thanks
2016-11-24 13:29 Hikaru Rose: ok!
2016-11-24 13:29 Ayyri: ty
2016-11-24 13:30 Ayyri: 01:05:019 - could be a 3/4 slider if you wanted
2016-11-24 13:30 Ayyri: just for the finish sound
2016-11-24 13:30 Hikaru Rose: its ok like this i think
2016-11-24 13:30 Ayyri: ya
2016-11-24 13:30 Ayyri: idrc either way
2016-11-24 13:30 Hikaru Rose: ok! (x
2016-11-24 13:32 Ayyri: 01:10:917 - https://imgur-archive.ppy.sh/lqjMCt1.jpg
2016-11-24 13:32 Ayyri: move 2 down a bit to overlap w/ 5
2016-11-24 13:32 Ayyri: n move 3+4 away from 2
2016-11-24 13:32 Ayyri: bc how it was before looked a bit cramped
2016-11-24 13:32 Ayyri: also
2016-11-24 13:32 Ayyri: aesthetically
2016-11-24 13:32 Ayyri: this gives a nice overlap
2016-11-24 13:33 Ayyri: plus 3+4 is straight from 5
2016-11-24 13:34 Hikaru Rose: o i see
2016-11-24 13:34 Hikaru Rose: O:
2016-11-24 13:34 Ayyri: ya
2016-11-24 13:34 Hikaru Rose: done!
2016-11-24 13:34 Ayyri: nic!
2016-11-24 13:34 Ayyri: 01:14:962 -
2016-11-24 13:35 Ayyri: this honestly looks very close to a burai slider lmao
2016-11-24 13:35 Hikaru Rose: hmm
2016-11-24 13:35 Hikaru Rose: i can change it O:
2016-11-24 13:38 Ayyri: oo
2016-11-24 13:39 Hikaru Rose: huh?
2016-11-24 13:39 Ayyri: O:
2016-11-24 13:39 Ayyri: 01:17:743 - ugly ):
2016-11-24 13:40 Ayyri: could have a super edgey overlap i guess lo
2016-11-24 13:40 Ayyri: still looks a bit weird tho https://imgur-archive.ppy.sh/DY1eYEZ.png
2016-11-24 13:40 Hikaru Rose: yes thats the plan
2016-11-24 13:40 Hikaru Rose: rotate it a bit
2016-11-24 13:40 Ayyri: 01:18:165 - can you make the head of this visible
2016-11-24 13:40 Hikaru Rose: i think
2016-11-24 13:41 Ayyri: or smth like this https://imgur-archive.ppy.sh/WX5dFUp.png
2016-11-24 13:41 Hikaru Rose: my intention was to have those sliders have the same pattern as 01:17:153 (1,2,3) - these
2016-11-24 13:42 Ayyri: the longer sliders makes more sense tho
2016-11-24 13:42 Ayyri: the 1/4 ones are a bit hard to red with the 2 stacking lmao
2016-11-24 13:42 Ayyri: read*
2016-11-24 13:42 Hikaru Rose: ok!
2016-11-24 13:44 Ayyri: 01:23:389 - same as the other one
2016-11-24 13:44 Hikaru Rose: ok!
2016-11-24 13:45 Ayyri: 01:31:985 -
2016-11-24 13:45 Ayyri: fucking love this shit
2016-11-24 13:45 Ayyri: (x
2016-11-24 13:45 Hikaru Rose: thanks! <3
2016-11-24 13:46 Ayyri: also 01:34:682 - plays really well uwu
2016-11-24 13:46 Hikaru Rose: I have to sleep qqqqqq
2016-11-24 13:46 Ayyri: 01:35:693 - tad bit gay tho
2016-11-24 13:46 Hikaru Rose: thanks <3
2016-11-24 13:46 Ayyri: i'm stopping at the kiai
2016-11-24 13:46 Ayyri: bc i wanna map
2016-11-24 13:46 Ayyri: so
2016-11-24 13:46 Ayyri: holD
2016-11-24 13:46 Hikaru Rose: ok!
2016-11-24 13:46 Ayyri: ok i'm done
2016-11-24 13:46 Ayyri: GOOD NIGHT, AND SLEEP WELL
2016-11-24 13:46 Ayyri: (x
2016-11-24 13:46 Hikaru Rose: THANK YOU AND YOU TOO
2016-11-24 13:47 Ayyri: !!!
Strategas
excuse me what is that sb folder doing in there?

hp 5 seems too little? maybe use 5.5-6.0

01:48:839 (1,2,3,4,1,2,3,4) - you prolly want to silence most of your 1/8 sliderends because it's pretty much overmap

01:53:895 (2) - this overlap is so nasty :X might want to change the placement

02:04:344 (1,2,3) - 02:06:873 (7,1) - not important but I'm tilted by the inperfect stacking

02:31:479 (2) - put this further from 02:31:311 (1) - as it might be misread as 1/4

02:37:715 (5) - don't like this overlap either

02:54:738 (3) - big jump from 2, ctrl g both of 02:54:738 (3,4) - would work

03:12:434 (1,2,3,4,5,6,7,8) - can you polish this thing LOL

04:15:131 (1,2) - this overlap seems off too, the slider body of the kick slider is barely even visible

04:50:187 (1,2,3,4,5,6,7,8) - imo these should go in pairs of 4 instead of pairs of 2 just like the rest

04:59:288 (5) - hides too much and doesn't look that well

I'd complain about the bg but since it's noire idm xd

most of the things are suggestions, after you fix the bolded stuff and update feel free to call me
Topic Starter
Hikaru Rose

Strategas wrote:

excuse me what is that sb folder doing in there? - I was messing around with storybrew, will remove it 0:

hp 5 seems too little? maybe use 5.5-6.0 - Sure

01:48:839 (1,2,3,4,1,2,3,4) - you prolly want to silence most of your 1/8 sliderends because it's pretty much overmap - ALright

01:53:895 (2) - this overlap is so nasty :X might want to change the placement - Is this better?

02:04:344 (1,2,3) - 02:06:873 (7,1) - not important but I'm tilted by the inperfect stacking -fixed, weird LOL

02:31:479 (2) - put this further from 02:31:311 (1) - as it might be misread as 1/4 -ok!

02:37:715 (5) - don't like this overlap either - ok!

02:54:738 (3) - big jump from 2, ctrl g both of 02:54:738 (3,4) - would work - to be honest, the previous one is around 2.15x spacing and this one is slightly bigger at 2.27x, so i don't think it should be necessary!

03:12:434 (1,2,3,4,5,6,7,8) - can you polish this thing LOL - IS THIS BETTER??/ ;;;;

04:15:131 (1,2) - this overlap seems off too, the slider body of the kick slider is barely even visible - done!

04:50:187 (1,2,3,4,5,6,7,8) - imo these should go in pairs of 4 instead of pairs of 2 just like the rest - it doesn't change much so why not

04:59:288 (5) - hides too much and doesn't look that well - fixed

I'd complain about the bg but since it's noire idm xd - Find me a better one then !!!!!!!!!!!!!

most of the things are suggestions, after you fix the bolded stuff and update feel free to call me
yay thanks
Strategas
00:00:300 - fix the sampleset on the red line ( you have soft on green line and normal on red line when should be identical )

00:52:631 (4,5) - vs 00:55:243 (5,6) - 00:58:024 (4,5) - etc. same thing but mapped differently in the timeline - can be misleading prob adjust the 00:55:243 (5,6) - to blue/red ticks like the rest
Topic Starter
Hikaru Rose

Strategas wrote:

00:00:300 - fix the sampleset on the red line ( you have soft on green line and normal on red line when should be identical )

00:52:631 (4,5) - vs 00:55:243 (5,6) - 00:58:024 (4,5) - etc. same thing but mapped differently in the timeline - can be misleading prob adjust the 00:55:243 (5,6) - to blue/red ticks like the rest
applied!
Strategas
black heart
Vivyanne
time to look for more bn!
Kujinn
BRUUH!!

Rank pls!
Side
!!.................................................................................................................................................................
Watch My Skill
Hey there
01:17:996 (4,5,6) - These sliders look pretty nice, but they can be a bit hard to see. I realize if thats how you want to keep it, but perhaps just make each slider a little clearer?
01:23:389 (4,5,6) - Same again, they look aesthetic, but might be difficult to see.

Overall, great map! super fun to play :) Hope this helps
Vivyanne

Watch My Skill wrote:

Hey there
01:17:996 (4,5,6) - These sliders look pretty nice, but they can be a bit hard to see. I realize if thats how you want to keep it, but perhaps just make each slider a little clearer?
01:23:389 (4,5,6) - Same again, they look aesthetic, but might be difficult to see.

Overall, great map! super fun to play :) Hope this helps
tbh a kickslider is easily comparible to a normal hitcircle, since the tapping and timing for the player is the same! with that in mind, playwise it doesn't matter much if it's clear that it's a kickslider or circle, since it's the exact same thing for a player. i've also never seen anyone misread this so why change the gimmick of the map if it's not needed \o/
Mazziv
rank wrong thanks
tumnut
I've gotta say this is really a great map. Good song choice and spectacular mapping.

Only thing that bothers me is that 01:35:356 seems to be a bit too hard in comparison to the rest of the map (or is it just me?). I would hope this gets revised if the map were to be ranked so I could have a chance of passing the map. o_o

Despite this, it really one of my favorites, well done! I hope it gets ranked.
Pentori
hi
[Crisis]
00:34:513 (4,5,6,7) - using a duplet pattern would make this more consistent with 00:37:210 (3,4,5,6,7) - and 00:39:906 (3,4,5,6,7) - since the sounds are the same
01:03:165 (5,6,7) - would look nicer if you used a lower spacing, then stacked 01:04:007 (2) - on 7 http://puu.sh/uk45Q/eb11b4d305.jpg. the 1/4 spacing you used just seemed a little inappropriate compared to your sv, since later on you did stuff like 01:08:558 (4,5,6)
01:23:726 (6) - too much of a reading hazard. in this instance, both slider head and tail are covered completely. and since the sliders are very short in length, the slider path isn't very visible. you could either overlap these to make the slider more visible or do something like 01:17:996 (4,5,6) .
01:31:564 (5) - not exactly sure what this is following. would be better if you started on the white tick 01:31:648 - to maintain a similar patterned build up 01:30:299 (6,7,8,9)
01:45:131 (6) - would be cool if you extended this to the blue tick for the held sound. 01:45:468 (1) - isnt very spaced so this works
02:00:299 (1,2,3) - use consistent spacing?
02:03:839 (4) - use a 1/8 slider instead? the sound identical to 02:03:333 (1)
02:48:839 (1) - why not make this a kick slider? the 1/2 spacing between 02:48:839 (1,2) - is really small
03:14:288 (1) - i dont need u need an nc here, the sv change isn't noticeable
03:16:985 - if you're going to drag the break's start time out, its better to snap it to a strong beat 03:17:153 - 03:15:805 . otherwise just drag it back to how it normally would be
03:51:788 (5) - use 1/4 from white tick? to be consistent with 03:50:524 (6,7,8,9)
03:54:063 (3,4) - kinda breaks flow and plays really uncomfortably, since 03:52:715 (3,4) - and 03:53:389 (6,1) - used up and down motions while this uses a wider angle and isn't as far down
04:06:704 (6) - extend to blue tick?
04:25:412 (4) - mayb use 1/8 slider
04:26:592 (3) - the reverse arrow is covered by 04:26:255 (2) . you'll have to work around this. could also extend the reverse slider to the blue tick for the held sound
04:42:266 (2,3) - jump seems a bit excessive, i would move 04:42:266 (2) - in closer since it uses a completely different area of the playfield compared to everything else
04:50:524 (5) - 04:51:198 (5) - nc?
04:52:462 (2) - the kick drums are much more prominent here, so mapping the quieter 1/4 ruins that. would play much nicer if you made 04:52:041 (1,2,1) - a mirrored copy of 04:51:535 (1,2,3)
05:02:322 (1,2) - surprised you didn't use a slider instead like 02:40:749 (1)

really nice, will have to pop for things in bold. call me when you're ready
Topic Starter
Hikaru Rose

Pentori wrote:

hi
[Crisis]
00:34:513 (4,5,6,7) - using a duplet pattern would make this more consistent with 00:37:210 (3,4,5,6,7) - and 00:39:906 (3,4,5,6,7) - since the sounds are the same - Done
01:03:165 (5,6,7) - would look nicer if you used a lower spacing, then stacked 01:04:007 (2) - on 7 http://puu.sh/uk45Q/eb11b4d305.jpg. the 1/4 spacing you used just seemed a little inappropriate compared to your sv, since later on you did stuff like 01:08:558 (4,5,6) - Done
01:23:726 (6) - too much of a reading hazard. in this instance, both slider head and tail are covered completely. and since the sliders are very short in length, the slider path isn't very visible. you could either overlap these to make the slider more visible or do something like 01:17:996 (4,5,6) - Changed it to what I had in the previous pattern
01:31:564 (5) - not exactly sure what this is following. would be better if you started on the white tick 01:31:648 - to maintain a similar patterned build up 01:30:299 (6,7,8,9) - They can be heard on these 01:30:637 (1,2,4,5,6) -
01:45:131 (6) - would be cool if you extended this to the blue tick for the held sound. 01:45:468 (1) - isnt very spaced so this works - Done
02:00:299 (1,2,3) - use consistent spacing? - Done
02:03:839 (4) - use a 1/8 slider instead? the sound identical to 02:03:333 (1) - Done
02:48:839 (1) - why not make this a kick slider? the 1/2 spacing between 02:48:839 (1,2) - is really small - Done
03:14:288 (1) - i dont need u need an nc here, the sv change isn't noticeable - okay
03:16:985 - if you're going to drag the break's start time out, its better to snap it to a strong beat 03:17:153 - 03:15:805 . otherwise just drag it back to how it normally would be - Changed
03:51:788 (5) - use 1/4 from white tick? to be consistent with 03:50:524 (6,7,8,9) - Same as above!
03:54:063 (3,4) - kinda breaks flow and plays really uncomfortably, since 03:52:715 (3,4) - and 03:53:389 (6,1) - used up and down motions while this uses a wider angle and isn't as far down - Changed
04:06:704 (6) - extend to blue tick? - Sure!
04:25:412 (4) - mayb use 1/8 slider - okay
04:26:592 (3) - the reverse arrow is covered by 04:26:255 (2) . you'll have to work around this. could also extend the reverse slider to the blue tick for the held sound - Changed
04:42:266 (2,3) - jump seems a bit excessive, i would move 04:42:266 (2) - in closer since it uses a completely different area of the playfield compared to everything else -
04:50:524 (5) - 04:51:198 (5) - nc? - okay!
04:52:462 (2) - the kick drums are much more prominent here, so mapping the quieter 1/4 ruins that. would play much nicer if you made 04:52:041 (1,2,1) - a mirrored copy of 04:51:535 (1,2,3) - Done
05:02:322 (1,2) - surprised you didn't use a slider instead like 02:40:749 (1)

really nice, will have to pop for things in bold. call me when you're ready
Thanks for modding!
Pentori
yes
Strategas
2
Kujinn
Syph
rank showdown
Swerro
Hello, here you have a swerro-mod, whatever I say down here, do the opposite.

- 00:00:300 Look at the sliderpoints. The first 2 red points have smaller spacing then the second 2 red points. By decreasing the spacing between the second 2 red points you'll also make it so the all sliderlengthparts are equal, like the very second slider is equal in lengths too.
- The same for the slider at 00:02:996 . I suggest mapping with sliderends on to see what I mean !
- I suggest moving the preview point to 01:48:165. That seems like the start of the chorus while the one you have at this time starts at a short 'build-up' section between the 1st and 2nd half of the first chorus. Imagine yourself scrolling through beatmaps and coming past this one: you want to be into the main section of the song the very second you click the map
- 01:57:603 and 04:19:176 I wouldn't turn off Kiai mode at these 2 sections here. These short sections are different from the other short Kiai-gaps. These sections still sound quite intense and also contain a somewhat intense stream. Continuing the Kiai mode would fit more in my opinion.

Take this from a professional mapper, I know what I'm talking about !
Okoratu
answer that mod

also

i think ar 9.4 is enough, idk i don't play high ar so i might be biased but i think 9.4 is more than enough

00:44:541 (3,4) - 00:47:238 (4,5) - etc for the part being this calm i don't think these need to be sliders, i would start having these soudns be sliders from 00:58:024 (4,5) - this one onwards

01:00:805 (6) - sliderend muting forgotten?

00:42:097 (1,2,3,4,5,6,7,8) - 01:19:850 (1,2,3,4) - 03:40:075 (1,2,3,4,1,2,3,4,5,6) - why is 2nd/3rd pattern so much easier while happening over same and more intense melody i think that should be circles or at least logically swapped

this happens in other patterns too that go for the same sort of melody and i don't get it it just seems like you did that stuff on different days and then that happened or something

01:37:378 (1) - that these things aren't hitsounded with some sort of sliderwhistle seems like a waste, i'd recommend at least trying out how a louder version of https://osu.ppy.sh/b/147375 soft-sliderslide as a sliderwhistle sound on it

02:15:805 (3,6) - 04:03:502 (3,6) - 04:37:378 (3,6) - etc would avoid and at least custom stack due to the amount of confusion fails it can cause, the spirit of the perfectly stacking rule applies to this sort of thing

03:08:558 (5,6) - shouldn't this be something like https://puu.sh/vFrSr/7d85516bbb.png fit the way the instruments do something unique and interesting here way better?
i'd recommend following the more interesting and loud instrument if you have it around for this buildup because it's what makes this part unique but ends up completely ignored in your map + the song is repetitive enough so this feels like a missed chance to me

03:50:861 (1,2,3,4) - 01:30:637 (1,2,3,4) - melody seems way more interesting and worthwhile to follow here
01:31:985 - and same corresponding part later that you did not increase SV along with the pitch here is such a waste of potential imo you have a lot of other stuff going on on more subtle things and ignore this somewhat o:

04:27:266 (1,3) - dont you usually custom stack them if they do this

rest seems fine ?
good call not mapping the very last section
Topic Starter
Hikaru Rose

Okorin wrote:

answer that mod

also

i think ar 9.4 is enough, idk i don't play high ar so i might be biased but i think 9.4 is more than enough - alright!

00:44:541 (3,4) - 00:47:238 (4,5) - etc for the part being this calm i don't think these need to be sliders, i would start having these soudns be sliders from 00:58:024 (4,5) - this one onwards - okii!

01:00:805 (6) - sliderend muting forgotten? - yep forgot

00:42:097 (1,2,3,4,5,6,7,8) - 01:19:850 (1,2,3,4) - 03:40:075 (1,2,3,4,1,2,3,4,5,6) - why is 2nd/3rd pattern so much easier while happening over same and more intense melody i think that should be circles or at least logically swapped - I changed it but idk if this is ok lol

this happens in other patterns too that go for the same sort of melody and i don't get it it just seems like you did that stuff on different days and then that happened or something - not even sure

01:37:378 (1) - that these things aren't hitsounded with some sort of sliderwhistle seems like a waste, i'd recommend at least trying out how a louder version of https://osu.ppy.sh/b/147375 soft-sliderslide as a sliderwhistle sound on it - Spent 30 minutes looking for one but I can't find a good one.. If it's really necessary I will spend some more time searching I guess ;;

02:15:805 (3,6) - 04:03:502 (3,6) - 04:37:378 (3,6) - etc would avoid and at least custom stack due to the amount of confusion fails it can cause, the spirit of the perfectly stacking rule applies to this sort of thing - okii okii (not sure if this is okay though, should check)

03:08:558 (5,6) - shouldn't this be something like https://puu.sh/vFrSr/7d85516bbb.png fit the way the instruments do something unique and interesting here way better?
i'd recommend following the more interesting and loud instrument if you have it around for this buildup because it's what makes this part unique but ends up completely ignored in your map + the song is repetitive enough so this feels like a missed chance to me - Changed it!

03:50:861 (1,2,3,4) - 01:30:637 (1,2,3,4) - melody seems way more interesting and worthwhile to follow here - Did it more for 03:50:861 (1,2,4,5) - this rhythm!
01:31:985 - and same corresponding part later that you did not increase SV along with the pitch here is such a waste of potential imo you have a lot of other stuff going on on more subtle things and ignore this somewhat o: - I'm not sure, it would be really messy so I just went with increased spacing qq

04:27:266 (1,3) - dont you usually custom stack them if they do this - If it's on the head I do, but not on the tail and more than 1/4 (I think)

rest seems fine ?
good call not mapping the very last section
Strategas

Okorin wrote:

answer that mod
Topic Starter
Hikaru Rose

Strategas wrote:

Okorin wrote:

answer that mod
It's a joke mod from a friend of mine aaaAAAAAAAAAAAAAAaaaa
Topic Starter
Hikaru Rose

Swerro wrote:

Hello, here you have a swerro-mod, whatever I say down here, do the opposite.

- 00:00:300 Look at the sliderpoints. The first 2 red points have smaller spacing then the second 2 red points. By decreasing the spacing between the second 2 red points you'll also make it so the all sliderlengthparts are equal, like the very second slider is equal in lengths too. - It's already like that
- The same for the slider at 00:02:996 . I suggest mapping with sliderends on to see what I mean ! - I map with the standard skin with slider ends already..
- I suggest moving the preview point to 01:48:165. That seems like the start of the chorus while the one you have at this time starts at a short 'build-up' section between the 1st and 2nd half of the first chorus. Imagine yourself scrolling through beatmaps and coming past this one: you want to be into the main section of the song the very second you click the map - This kind of build up is where I usually go for. Almost before the kiai, a section that is diferent from the rest or build ups!
- 01:57:603 and 04:19:176 I wouldn't turn off Kiai mode at these 2 sections here. These short sections are different from the other short Kiai-gaps. These sections still sound quite intense and also contain a somewhat intense stream. Continuing the Kiai mode would fit more in my opinion. - Refer to reply to okorin

Take this from a professional mapper, I know what I'm talking about !

Swerro wrote:

Hello, here you have a swerro-mod, whatever I say down here, do the opposite.
T HNKA YOu

Okoratu
lol

ok

are you sure 02:07:462 (2) - 04:29:035 (2) - aren't supposed to 1/3 and not whatever they do atm?


the only pattern that got more intuitive through changes to the overlapping shenanigans to me is, 02:26:592 (3,4,5,6) - , majority of the changes feel lackluster when it comes to these patterns, im not sure if any of these are actual improvements to how the patterns themselves play

03:09:064 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - i assumed you'd do this for the entirety of this section because you agreed to following the loudest instrument more closely so maybe that was worded badly from my side

other patterns with rising melody would be 02:24:906 (2,3,1,2,3,4,1,2,3,4) - 01:57:603 (1,2,3,4,5,1,2,3,4,5,1,2) - 04:19:176 (1,2,3,4,5,1,2,3,4,5,1,2) -

03:40:075 (1,2,3,4,5,6,7,8) - this is a great pattern holy shit

03:43:614 (4,6) - this now looks like a once in a map kind of thing that you're just doing cuz you're too lazy to rethink placement a bit?
04:04:007 (6,7,1) - 01:42:434 (6,7,1) - first pattern (the 4 min one) sticks out a lot because contrary to the other one movement isn't in a way that you can just stay in one place for the first slider and then naturally move into double, it's more like breaking movement which in turn makes it stick out a lot and im not sure if you want that

04:03:502 (3,6) - edgy lo
Topic Starter
Hikaru Rose

Okorin wrote:

lol

ok

are you sure 02:07:462 (2) - 04:29:035 (2) - aren't supposed to 1/3 and not whatever they do atm? - fixed


the only pattern that got more intuitive through changes to the overlapping shenanigans to me is, 02:26:592 (3,4,5,6) - , majority of the changes feel lackluster when it comes to these patterns, im not sure if any of these are actual improvements to how the patterns themselves play - It definitely reads better imo and they seem to play okay I think

03:09:064 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - i assumed you'd do this for the entirety of this section because you agreed to following the loudest instrument more closely so maybe that was worded badly from my side - fixed

other patterns with rising melody would be 02:24:906 (2,3,1,2,3,4,1,2,3,4) - 01:57:603 (1,2,3,4,5,1,2,3,4,5,1,2) - 04:19:176 (1,2,3,4,5,1,2,3,4,5,1,2) - ?

03:40:075 (1,2,3,4,5,6,7,8) - this is a great pattern holy shit - LOL

03:43:614 (4,6) - this now looks like a once in a map kind of thing that you're just doing cuz you're too lazy to rethink placement a bit? - Is this better?
04:04:007 (6,7,1) - 01:42:434 (6,7,1) - first pattern (the 4 min one) sticks out a lot because contrary to the other one movement isn't in a way that you can just stay in one place for the first slider and then naturally move into double, it's more like breaking movement which in turn makes it stick out a lot and im not sure if you want that - I think it's better now 0:

04:03:502 (3,6) - edgy lo - lo
Okoratu
since snapping was changed and snapping changes are generally fixing unrankables i redid a bubblepop

04:37:715 (5,6) - 02:16:142 (5,6) - seem esp forced in a way that you expect way more space because you have a lot of momentum coming from prev sliderhead to that circle

rest seems to be in a way that i can't really way anything
Topic Starter
Hikaru Rose

Okorin wrote:

since snapping was changed and snapping changes are generally fixing unrankables i redid a bubblepop

04:37:715 (5,6) - 02:16:142 (5,6) - seem esp forced in a way that you expect way more space because you have a lot of momentum coming from prev sliderhead to that circle - The snare is what gives more spacing for me. 02:15:805 (3,4) - These are pretty low spaced as wel. 04:37:378 (3,4) - Same here!

rest seems to be in a way that i can't really way anything
Okoratu
re
Swerro
unbelievable
Pentori
🌹
defiance
Go hikaru!
Strategas
finally, grats!
Vivyanne
<3<3<3<3<3

its been long enough
Syph
proud of u hikaru
Side
!!!
Depths
hoyl u did it!!!
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