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Muzzy - Lost Forever

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Total Posts
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Topic Starter
Mir
This beatmap was submitted using in-game submission on Sunday, July 16, 2017 at 2:32:56 PM

Artist: Muzzy
Title: Lost Forever
Tags: drum and bass dnb spectrum ep
BPM: 175
Filesize: 7867kb
Play Time: 05:44
Difficulties Available:
  1. Astray (5.3 stars, 1156 notes)
Download: Muzzy - Lost Forever
Information: Scores/Beatmap Listing
---------------


Enjoy~

Background: https://www.pixiv.net/member_illust.php ... d=62371289
Metadata: https://soundcloud.com/muzzydnb/lost-forever
Shurelia
hi i mod

Topic Starter
Mir

Shurelia wrote:

hi i mod

I'm unmutualing you.
kaokimimura
dope map, insta fav ;)
Secretpipe
ayy it's me

(fun song but idk if i'll do it aswell)
schoolboy
e

i think ar 9.2 fits the kiai jumps better
00:11:991 (2,1) - ded blanket
00:20:562 (1) - the end of this slider looks a bit harsh imo, maybe you can try smth like https://puu.sh/vO53z/17adf09a28.png this?
00:23:305 (1,1) - this is ded too
00:31:533 - finish
00:36:676 (4) - probably should be extended as well, since there is a sound on the blue tick + vocals (u did it 00:39:419 (4) - 00:33:934 (4,4) - 00:34:619 (2) -)
00:43:191 (3,4) - 00:45:933 (3,4) - 00:49:019 (4,5,1) - its obvious that u tried to emphasise the vocals here, but visually these spacings look a bit weird.. and probably there are too big since this part is somewhat calm
00:52:276 (2,3,4,5,6) - hmm, maybe increase the spacings here? these jumps are the only one with such low distances
00:53:476 (1,2) - also u could increase the spacing here as well, since its the only moment with such spacing in the whole part, which looks a bit random. probably you can just stack it tho
and maybe finish 00:53:476 (1) - ?
01:19:191 (3,1) - this 1/1 spacing isnt really obvious tbh..
01:26:048 (4) - maybe extend this one instead of 01:26:391 (1) -? cuz 01:26:048 (4) - here are some vocals
01:27:591 - this whistle sounds odd
01:37:362 (1) - finish on the head?
01:38:391 (1) - y nc is here istead of 01:38:733 (2) - ?
eeh, why did u suddenly decide not to put ncs on the downbeats? :?
01:56:562 (1,2) - this gap isnt 1/1 and should have different spacing from 01:57:076 (2,3,4) -
02:19:362 (2,3,4) - not like it wasnt readable, but its kinda a bad idea to introduce new patterns in the middle of the map.. also it looks like a triplet with this low ar so some players can easily misread this
02:21:248 - finish as well?
still cant get the idea of this nc pattern changes zz 02:32:219 - in this part it works cool tho
02:34:276 (7,8) - isnt this spacing way 2 little? sound on (8) is hella strong and deserves some emphasis
02:43:533 (2,4) - this overlap is visible in-game and not sure if its a cool thing
03:31:191 (4) - nc this one probably?
03:40:791 (1) - sound on the head is strong and needs some emphasis, maybe yu will stack 03:40:619 (7) - under 03:40:105 (6) - this one instead?
03:43:191 (7) - x=373 y=165 maybe? otherwise 03:42:505 (5,6) - build a blanket here
04:16:448 (1) - and finish again?
04:44:562 (5,6) - this pattern is hella unpredictable, and im 100% it will confuse a lot of players (escpecially since its the end of the map)
04:48:333 (8,10) - make this overlap equal to 04:47:991 (3,6,9) -?
05:44:219 - reduce the volume here
o, maybe you should reduce the volume on the other spinners as well?..
05:53:819 - wutface

good luck with ranking this!! and sry for the shitmoda
Topic Starter
Mir

Komore wrote:

e

i think ar 9.2 fits the kiai jumps better
00:11:991 (2,1) - ded blanket - i won't reply to any other blanket/nazi points, so consider them dealt with one way or another
00:20:562 (1) - the end of this slider looks a bit harsh imo, maybe you can try smth like https://puu.sh/vO53z/17adf09a28.png this? - was intentional cuz the little piano type thing is on the direction changes
00:23:305 (1,1) - this is ded too
00:31:533 - finish
00:36:676 (4) - probably should be extended as well, since there is a sound on the blue tick + vocals (u did it 00:39:419 (4) - 00:33:934 (4,4) - 00:34:619 (2) -) - done
00:43:191 (3,4) - 00:45:933 (3,4) - 00:49:019 (4,5,1) - its obvious that u tried to emphasise the vocals here, but visually these spacings look a bit weird.. and probably there are too big since this part is somewhat calm - yeah
00:52:276 (2,3,4,5,6) - hmm, maybe increase the spacings here? these jumps are the only one with such low distances - alright
00:53:476 (1,2) - also u could increase the spacing here as well, since its the only moment with such spacing in the whole part, which looks a bit random. probably you can just stack it tho - true
and maybe finish 00:53:476 (1) - ?
01:19:191 (3,1) - this 1/1 spacing isnt really obvious tbh.. - I think it is pretty obvious lol especially as I turned up the AR
01:26:048 (4) - maybe extend this one instead of 01:26:391 (1) -? cuz 01:26:048 (4) - here are some vocals - going for the switch into the bass here so avoided the extended vocal
01:27:591 - this whistle sounds odd
01:37:362 (1) - finish on the head? - no need
01:38:391 (1) - y nc is here istead of 01:38:733 (2) - ?
eeh, why did u suddenly decide not to put ncs on the downbeats? :? - haha this might be a recurring question, but lemme explain. The bass in the song stresses the white before the downbeat a lot harder than it does the actual downbeat, so I figured putting an NC there would fit more
01:56:562 (1,2) - this gap isnt 1/1 and should have different spacing from 01:57:076 (2,3,4) - probably can just stack this lo
02:19:362 (2,3,4) - not like it wasnt readable, but its kinda a bad idea to introduce new patterns in the middle of the map.. also it looks like a triplet with this low ar so some players can easily misread this - raised ar and this is pretty readable and i do it more than just here
02:21:248 - finish as well?
still cant get the idea of this nc pattern changes zz 02:32:219 - in this part it works cool tho
02:34:276 (7,8) - isnt this spacing way 2 little? sound on (8) is hella strong and deserves some emphasis - yeah
02:43:533 (2,4) - this overlap is visible in-game and not sure if its a cool thing
03:31:191 (4) - nc this one probably?
03:40:791 (1) - sound on the head is strong and needs some emphasis, maybe yu will stack 03:40:619 (7) - under 03:40:105 (6) - this one instead?
03:43:191 (7) - x=373 y=165 maybe? otherwise 03:42:505 (5,6) - build a blanket here - changed around stuff here and the point above
04:16:448 (1) - and finish again?
04:44:562 (5,6) - this pattern is hella unpredictable, and im 100% it will confuse a lot of players (especially since its the end of the map) - ehh? but it's the same thing, it's just singletapping sliders instead of circles for the guitar strum :c we'll see how this goes
04:48:333 (8,10) - make this overlap equal to 04:47:991 (3,6,9) -?
05:44:219 - reduce the volume here
o, maybe you should reduce the volume on the other spinners as well?..
05:53:819 - wutface - those are for if i need more slider velocities (which i did) will keep them but remove them from each other xD

good luck with ranking this!! and sry for the shitmoda
Thanks!!
Nokashi
Hello There!
madlad back at it with modding another mir map

[ Ashtray]
  1. 00:00:676 (1) - Volume graduality could work well here, based on the fact that the music accentuates as the spinner keeps going. Start from 5% and work your way to 40%. Also silence 00:09:248 - since the feedback it offers is kinda offputting
  2. 00:14:391 (2) - Consider having it as 0.20x DS to not only be consistent with 00:19:876 (2) - but also space out the 1/1 gaps a bit more since the spacing for such a tick gap feels super underwhelming. If however you wanted this subtle gradual increase in DS then do a 0.20x DS -> 0.30x DS combination instead between these 2 circles
  3. 00:20:219 (3,1) - On a more aesthetic note, offering more room for the initial curve on 00:20:562 (1) - to develop will incorporate a nice blanket effect with the previous object. Here is a tentative suggestion for the slider shape that utilizes this idea . Should you agree, you can either use this or another shape more fitting to your liking
  4. 00:41:991 (4,5) - You seem to place a lot of emphasis on the vocals offering 3/4 rhythm whenever they are held for more than half a beat so i would expect some extra movement here since the vocals placed on these 2 sliders are of equal prominence. Stacking them seems unintuitive in terms of song expression
  5. 00:44:219 (3) - Should be curved in my opinion. I'm basing this on the fact that 00:42:505 (1,2,3) - these straight sliders are mapped on the echo of a vocal and are based on another layer of sound in the background, 00:43:534 (4) - then this is based on a really dominant vocal and is mapped as a curve instead. 00:44:219 (3) - the same happens with this one, yet it is a straight slider. As such, it should be curved for the consistency
  6. 00:51:762 (2,3) - You could actually ctrl H this for the improved jump angling. Even though its not directly apparent, by moving it to the other side of the playing field you are creating an angle here that expresses the drums better instead of the straight line the previous placement proposed ( as you can see the angle is really open and unfit of the song imo)
  7. 00:56:048 (9,10,1,2,3,4) - This pattern doesnt really expand on the playfield as much as it could have expanded. If you take for reference the previous similar pattern 00:53:476 (1,2,3,4,5) - which is based on a similar musical expresion, you can see that its way more open to the playfield. Maybe you can readjust this
  8. 00:57:933 (3) - ctrlg would work nicely here as this 00:57:762 (2,3) - jump would be more noticable and rightfully so since a new instrument kicks in here
  9. 01:00:676 (7) - NC Here for the instrument switch? the object count in the current combo is getting cluttered up as it is
  10. 01:04:105 (1) - I Find this rather unecessary as an NC. While it would have been justifyable if there was a spacing or sharp momentum switch, or even something in the music that is strong enough to warrant an NC, but there isnt anything of that sort here.
  11. 01:08:219 (5) - I do understand the logic behind this placement but the following jump is really underwhelming so moving (5) down a bit would be the optimal thing to do
  12. 01:11:648 (7) - NC here as well, im sure you know my reasoning behind, i stated it two points up
  13. 01:21:591 (2,3) - Lower this spacing a bit so as it contrasts 01:18:848 (2,3) - which had some vocals inmplemented that warranted it its increased spacing
  14. 01:26:391 (1,2) - There isnt any prolonged vocal here, making this 3/4 rhythm inconsistent in my eyes
  15. 01:31:533 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - My angle mir
  16. 01:32:905 (7,8,1) - There is a pretty strong vocal on 8. However the 7 -> 8 is severely underspaced in a sense that other jumps without vocals on them had more spacing, even though you accentuate vocal presence throughout the map
  17. 01:36:333 (7) - You might as well have NCed here and not here 01:37:019 (1) - The vocal on (7) can easily have an NC on it, and to be honest a random 2 combo NC seems a bit out of place
  18. 01:44:219 (2,3) - When looking at other jumps in retrospect, this seems underspaced as well even though the music hasnt died down at all
  19. 01:53:648 (7,8,1) - Ehh i think this overmapped, nothing on blue tick
  20. 01:55:191 (2,3,4) - Ctrl G rhythm here. 01:55:533 - this snare here is more fitting for a 1/2 slider than the sound you currently have the silder placed. Also it will even out the circle distribution a bit here, while still emphasizing the parts that need emphasis
  21. 01:59:648 (2) - 02:02:391 (2) - 02:05:133 (2) - 02:07:876 (2) - Yeah so if you listen closely in these sections 02:00:162 (3,4,5) - jumps like these in each section respectively are part of a distinct sound that should be differentiated in terms of whats clicked. Thus i would opt to make the slider mentioned in the beginning reverse 1/2 sliders instead so as to cover up all the circles that follow that dont exactly express this distinct sound. As a result all the circles clicked in this section accetuate specific sounds
  22. 02:11:991 (3,4) - A tad bit underspaced if you take into account the vocal
  23. 02:25:362 (2) - Somewhat a rhythm inconsistency. Should have been 2 1/2 circles if you wanted to be fully consistent
  24. 02:53:476 (3,1) - blanket w
  25. 03:27:076 (1) - I Would at least add a finish or or a whistle or something similar here for the sake of the cymbal present
  26. 03:29:476 (4,1) - It feels like this is too overlapped tbh. I feel the contrast presented with the lowered DS in reference with 00:36:676 (4,1) - (and similar rhythms) but as it stands the overlap is pretty overdone. Maybe have a base 0.75x DS for these 3/4 rhythms?
  27. 03:32:219 (4,1) - Pretty underspaced in the regard that a strong cymbal is present on (1)
  28. 03:43:362 (5,6,1) - Triple could be spaced like 00:42:333 (6,7,1) - for the added consistency. Will also make the cymbal more noticable with the less sparse placement
  29. 04:05:991 (4,5) - Weak spacing on one of the stronger sounds of this jump sequence. You should rearrange this
  30. 04:08:219 (1) - Cant really justify the change of shape here, straight slider would be the optimal choice in terms of shape consistency
  31. 04:29:648 (6,7,8) - Last kiai you switched focus from instruments to vocals. You could do the same switch here by offering movement movement on the playfield that just an almost vertical jump
  32. 04:32:048 (1,2,3) - Opening them up some more on the playfield will go a long way to accentuating the sounds here plus you were more generous with 1/4 slider spacing in the past so an increase in spacing wouldnt be an inconsistent choice
  33. 04:40:105 (4,5) - Such an underwhelming spacing im sure this is unintentional
  34. 04:41:133 (1,2,3,4,5,6) - This in my eyes, is inconsistent in a sense that when you switched on vocal focus with your jumps on previous kiai 02:29:476 (1,2,3,4,5,6) - it offered different patterning and different spacing. In general it offered something that differentiated it from the sound layer of the instruments. Here however it utilizes the exact same patterning as 04:35:648 (1,2,3,4,5,6) - . Perhaps this should be Adjusted as the differentiation is missing here
  35. 04:48:504 (6,7,8,9,10) - This is pretty hurtful to read, at least make it consistent 02:36:847 (6,1,2,3,4) - with this
  36. 05:17:819 (6,7) - This could potentially become a 1/2 slider to emphasize the same synth this 05:17:133 (3) - emphasizes
  37. Rest pretty clean, wouldnt expect any less

Good Luck, as always
Topic Starter
Mir

Nokashi wrote:

Hello There!
madlad back at it with modding another mir map

[ Ashtray]
  1. 00:00:676 (1) - Volume graduality could work well here, based on the fact that the music accentuates as the spinner keeps going. Start from 5% and work your way to 40%. Also silence 00:09:248 - since the feedback it offers is kinda offputting
  2. 00:14:391 (2) - Consider having it as 0.20x DS to not only be consistent with 00:19:876 (2) - but also space out the 1/1 gaps a bit more since the spacing for such a tick gap feels super underwhelming. If however you wanted this subtle gradual increase in DS then do a 0.20x DS -> 0.30x DS combination instead between these 2 circles
  3. 00:20:219 (3,1) - On a more aesthetic note, offering more room for the initial curve on 00:20:562 (1) - to develop will incorporate a nice blanket effect with the previous object. Here is a tentative suggestion for the slider shape that utilizes this idea . Should you agree, you can either use this or another shape more fitting to your liking
  4. 00:41:991 (4,5) - You seem to place a lot of emphasis on the vocals offering 3/4 rhythm whenever they are held for more than half a beat so i would expect some extra movement here since the vocals placed on these 2 sliders are of equal prominence. Stacking them seems unintuitive in terms of song expression
  5. 00:44:219 (3) - Should be curved in my opinion. I'm basing this on the fact that 00:42:505 (1,2,3) - these straight sliders are mapped on the echo of a vocal and are based on another layer of sound in the background, 00:43:534 (4) - then this is based on a really dominant vocal and is mapped as a curve instead. 00:44:219 (3) - the same happens with this one, yet it is a straight slider. As such, it should be curved for the consistency
  6. 00:51:762 (2,3) - You could actually ctrl H this for the improved jump angling. Even though its not directly apparent, by moving it to the other side of the playing field you are creating an angle here that expresses the drums better instead of the straight line the previous placement proposed ( as you can see the angle is really open and unfit of the song imo)
  7. 00:56:048 (9,10,1,2,3,4) - This pattern doesnt really expand on the playfield as much as it could have expanded. If you take for reference the previous similar pattern 00:53:476 (1,2,3,4,5) - which is based on a similar musical expresion, you can see that its way more open to the playfield. Maybe you can readjust this - true, but there are differences in the song in these two places, the bass actually is more active here, to which i spaced the 00:55:362 (4,5,6) - for, but since the bass dies down I wanted to keep movement somewhat restricted too
  8. 00:57:933 (3) - ctrlg would work nicely here as this 00:57:762 (2,3) - jump would be more noticable and rightfully so since a new instrument kicks in here - it's pretty noticeable as is imo o.o
  9. 01:00:676 (7) - NC Here for the instrument switch? the object count in the current combo is getting cluttered up as it is
  10. 01:04:105 (1) - I Find this rather unecessary as an NC. While it would have been justifyable if there was a spacing or sharp momentum switch, or even something in the music that is strong enough to warrant an NC, but there isnt anything of that sort here.
  11. 01:08:219 (5) - I do understand the logic behind this placement but the following jump is really underwhelming so moving (5) down a bit would be the optimal thing to do
  12. 01:11:648 (7) - NC here as well, im sure you know my reasoning behind, i stated it two points up
  13. 01:21:591 (2,3) - Lower this spacing a bit so as it contrasts 01:18:848 (2,3) - which had some vocals inmplemented that warranted it its increased spacing
  14. 01:26:391 (1,2) - There isnt any prolonged vocal here, making this 3/4 rhythm inconsistent in my eyes - believe it or not i was going for the bass here lol
  15. 01:31:533 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - My angle mir - ily
  16. 01:32:905 (7,8,1) - There is a pretty strong vocal on 8. However the 7 -> 8 is severely underspaced in a sense that other jumps without vocals on them had more spacing, even though you accentuate vocal presence throughout the map - I feel like the strongest vocal ends up on 01:33:248 (1) - and that the previous two were lead-ins so I spaced 1 more for contrast
  17. 01:36:333 (7) - You might as well have NCed here and not here 01:37:019 (1) - The vocal on (7) can easily have an NC on it, and to be honest a random 2 combo NC seems a bit out of place
  18. 01:44:219 (2,3) - When looking at other jumps in retrospect, this seems underspaced as well even though the music hasnt died down at all
  19. 01:53:648 (7,8,1) - Ehh i think this overmapped, nothing on blue tick
  20. 01:55:191 (2,3,4) - Ctrl G rhythm here. 01:55:533 - this snare here is more fitting for a 1/2 slider than the sound you currently have the silder placed. Also it will even out the circle distribution a bit here, while still emphasizing the parts that need emphasis - did some NC shenanigans instead, I feel like the circles are justified here since there's vocals coming in too
  21. 01:59:648 (2) - 02:02:391 (2) - 02:05:133 (2) - 02:07:876 (2) - Yeah so if you listen closely in these sections 02:00:162 (3,4,5) - jumps like these in each section respectively are part of a distinct sound that should be differentiated in terms of whats clicked. Thus i would opt to make the slider mentioned in the beginning reverse 1/2 sliders instead so as to cover up all the circles that follow that dont exactly express this distinct sound. As a result all the circles clicked in this section accetuate specific sounds
  22. 02:11:991 (3,4) - A tad bit underspaced if you take into account the vocal - not really taking into account that particular vocal here, more the one after it
  23. 02:25:362 (2) - Somewhat a rhythm inconsistency. Should have been 2 1/2 circles if you wanted to be fully consistent - 02:30:504 (1,2,3) - does it too, I do this after the last set of jumps usually
  24. 02:53:476 (3,1) - blanket w
  25. 03:27:076 (1) - I Would at least add a finish or or a whistle or something similar here for the sake of the cymbal present
  26. 03:29:476 (4,1) - It feels like this is too overlapped tbh. I feel the contrast presented with the lowered DS in reference with 00:36:676 (4,1) - (and similar rhythms) but as it stands the overlap is pretty overdone. Maybe have a base 0.75x DS for these 3/4 rhythms?
  27. 03:32:219 (4,1) - Pretty underspaced in the regard that a strong cymbal is present on (1) - stop in movement provides emphasis here
  28. 03:43:362 (5,6,1) - Triple could be spaced like 00:42:333 (6,7,1) - for the added consistency. Will also make the cymbal more noticable with the less sparse placement - thing is here it forces a stack which the previous doesn't so it gets more emphasis with a change in movement
  29. 04:05:991 (4,5) - Weak spacing on one of the stronger sounds of this jump sequence. You should rearrange this - all of them are somewhat similar spacing
  30. 04:08:219 (1) - Cant really justify the change of shape here, straight slider would be the optimal choice in terms of shape consistency - it's kinda a twang sound so i changed it a bit
  31. 04:29:648 (6,7,8) - Last kiai you switched focus from instruments to vocals. You could do the same switch here by offering movement movement on the playfield that just an almost vertical jump - isn't that what I'm doing..? you worded this weirdly please explain
  32. 04:32:048 (1,2,3) - Opening them up some more on the playfield will go a long way to accentuating the sounds here plus you were more generous with 1/4 slider spacing in the past so an increase in spacing wouldnt be an inconsistent choice
  33. 04:40:105 (4,5) - Such an underwhelming spacing im sure this is unintentional
  34. 04:41:133 (1,2,3,4,5,6) - This in my eyes, is inconsistent in a sense that when you switched on vocal focus with your jumps on previous kiai 02:29:476 (1,2,3,4,5,6) - it offered different patterning and different spacing. In general it offered something that differentiated it from the sound layer of the instruments. Here however it utilizes the exact same patterning as 04:35:648 (1,2,3,4,5,6) - . Perhaps this should be Adjusted as the differentiation is missing here
  35. 04:48:504 (6,7,8,9,10) - This is pretty hurtful to read, at least make it consistent 02:36:847 (6,1,2,3,4) - with this
  36. 05:17:819 (6,7) - This could potentially become a 1/2 slider to emphasize the same synth this 05:17:133 (3) - emphasizes - i think the current rhythm is okay, it still emphasizes it somehow
  37. Rest pretty clean, wouldnt expect any less

Good Luck, as always
Thanks Nokashi, can always count on you!
Macy
change offset to -19
Topic Starter
Mir

Talli wrote:

change offset to -19
Offset is fine to me, adjust your local offset or something.

To be honest the offset of this song is a bit weird idek where to put it but for now it's fine.
Syph
00:58:962 (1) - feel like this could use either a whistle or finish with that sound in the background
01:09:933 (1) - this too
01:17:476 (3,1) - spacing feels a bit too much here to me lol, 01:19:191 (3,1) - this makes more sense
01:27:076 (3,4) - ^ maybe https://sy.phic.al/i/upgfzid.png
01:56:391 (2,3) - a bittt more spacing here would be cool to emphasize ending of kiai
01:58:105 (1) - lower sv on this would be fitting?
02:24:162 (2,3,4,5,6,1) - you could maybe turn this into an actual star pattern, might look nicer :d
02:37:191 (8,9,10) - decreasing spacing doesn't really make sense here with your hitsounding and stuff
03:29:476 (4) - making this 1/2 and putting a note on blue tick would represent the music better, following vocal is okay but not when there's something on red tick imo
03:32:219 (4) - ^
03:43:191 (4,5,6,1) - why big spacing here but not at 03:45:933 (6,7,8,1) -
04:10:962 - why did you ignore this? o.o there's a cymbal crash etc on it

pretty cool map owo gl~
Topic Starter
Mir

Syph wrote:

00:58:962 (1) - feel like this could use either a whistle or finish with that sound in the background
01:09:933 (1) - this too
01:17:476 (3,1) - spacing feels a bit too much here to me lol, 01:19:191 (3,1) - this makes more sense
01:27:076 (3,4) - ^ maybe https://sy.phic.al/i/upgfzid.png
01:56:391 (2,3) - a bittt more spacing here would be cool to emphasize ending of kiai
01:58:105 (1) - lower sv on this would be fitting?
02:24:162 (2,3,4,5,6,1) - you could maybe turn this into an actual star pattern, might look nicer :d - but it already is a hexagon thingy
02:37:191 (8,9,10) - decreasing spacing doesn't really make sense here with your hitsounding and stuff - for guitar pitch, I kinda ignore hitsounding here but.. we'll see the response to this
03:29:476 (4) - making this 1/2 and putting a note on blue tick would represent the music better, following vocal is okay but not when there's something on red tick imo - there is something on blue though and nothing noteworthy on red
03:32:219 (4) - ^ - here there is tho
03:43:191 (4,5,6,1) - why big spacing here but not at 03:45:933 (6,7,8,1) -
04:10:962 - why did you ignore this? o.o there's a cymbal crash etc on it - edgier rhythm i guess, it feels cooler ignoring it

pretty cool map owo gl~
No reply = fix.

Thanks Syph!
jeanbernard8865
a

[stray]

  1. 00:11:991 (2) - maybe gradually increase volume here cause the song does that
  2. 00:55:448 (5,8) - not perfectly stacked
  3. 01:06:333 (3,4,5) - idk that unstacked triple feels out of place considering the rest of the phrase is made out of stacked ones, also it’s kinda strange that it is that way because the previous phrase did have some unstacked triples around
  4. 01:39:076 (4,6) - blanket is off
  5. 02:38:733 (1,2,3,4,5,6) - a shame those don’t feature a lot of stacks like the other jump patterns in this phrase
  6. 02:56:391 (4) - idk that angle feels out of place due to being noticeably wider than the ones in that phrase, almost 90° where the rest of the jumps cap at around 60
  7. 03:27:076 onwards - SV feels a bit over the top for me in such a calm part, just my two cents though
  8. 03:29:648 - ik 03:29:476 (4) is meant to replicate the rhythm from the beginning but there’s a noticeable sound on that red tick and imo you can’t just pretend it doesn’t exist
  9. 04:21:933 (1,2) - flow feels out of place since you didn’t do that at the previous chorus, and you don’t do it throughout the rest of this one
  10. 05:03:762 (3,4,5,6) - didn’t you put this rhythm only every 4th measure ? this would be the 3rd in your rhythmical pattern so it should feature the rhythm from the previous measures

Looks like a fun map to play, I would do it but I’m lazy tbh

Goodluck !
Topic Starter
Mir

AyanokoRin wrote:

a

[stray]

  1. 00:11:991 (2) - maybe gradually increase volume here cause the song does that - did elsewhere
  2. 00:55:448 (5,8) - not perfectly stacked
  3. 01:06:333 (3,4,5) - idk that unstacked triple feels out of place considering the rest of the phrase is made out of stacked ones, also it’s kinda strange that it is that way because the previous phrase did have some unstacked triples around - for the bass going a bit wonky
  4. 01:39:076 (4,6) - blanket is off
  5. 02:38:733 (1,2,3,4,5,6) - a shame those don’t feature a lot of stacks like the other jump patterns in this phrase
  6. 02:56:391 (4) - idk that angle feels out of place due to being noticeably wider than the ones in that phrase, almost 90° where the rest of the jumps cap at around 60
  7. 03:27:076 onwards - SV feels a bit over the top for me in such a calm part, just my two cents though
  8. 03:29:648 - ik 03:29:476 (4) is meant to replicate the rhythm from the beginning but there’s a noticeable sound on that red tick and imo you can’t just pretend it doesn’t exist
  9. 04:21:933 (1,2) - flow feels out of place since you didn’t do that at the previous chorus, and you don’t do it throughout the rest of this one
  10. 05:03:762 (3,4,5,6) - didn’t you put this rhythm only every 4th measure ? this would be the 3rd in your rhythmical pattern so it should feature the rhythm from the previous measures

Looks like a fun map to play, I would do it but I’m lazy tbh

Goodluck !
Thanks for the mod!
_handholding

Astray
  1. 00:00:676 (1) - I think it would create a much smoother transition from the spinner to the first slider if there was some feedback on the end of the spinner. This would mean deleting the 5% timing point on the end and preferably adding an addition (I like the whistle)
  2. 00:19:533 - I think it's worth mapping the electronic sound here, like at 00:30:505 (2)
  3. 00:31:533 (1) to 00:50:733 (1) - I feel like this part may be overmapped (to the diff no the song). The object density is really quite high with lots of clickable objects and it's even comparable to some of the more intense sections of the song. I feel like a lower object density would reflect the calmness of the song better but also play better as a build to the next section. Not really sure if you'd agree with me but I'll just state this anyways
  4. 01:01:362 (5,6,1) - I find this flow rather uncomfortable and doesn't create a nice emphasis for 1
  5. 01:12:333 (5,6,1) - ^
  6. 01:37:019 (6) - I think this would look cooler if it were NC'd :v
  7. 01:56:562 (3) - I see you've strayed away from regular NC patterns for the sake of patterns so how about an NC on this object?
  8. 02:19:876 (4) - An NC would make the pattern more readable imho, to group 1,2,3 away from the rest of the pattern and signify 02:19:876 (4) as the start of the jumps
  9. 02:33:248 (1) - If you're going to map to this melody then I would think it wise for you to hitsound to the rhythm too eg with whistles. Same goes for similar parts in this section
  10. 02:37:705 (1,2,3,4,5,6) - Having 1 or 2 sliders here might be a good idea since you have a massive chain of circles 02:34:962 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6) . Having a couple of sliders at that part give a bit of a break to the player and allows them to regain a bit of stamina.
  11. 04:05:476 - Increase volume of this section to 80% like all the similar sections to this. Alternatively you can have gradual increases, but yh I don't think it's ideal to have 40% volume at 04:08:219 in particular
  12. 04:11:819 (1) - Maybe this is just me but this rhythm does feel quite forced. Feels like I'm playing to what the mapper wants me to play and not towards the feeling of the song, I guess this is subject, or maybe im just deaf :thinking: :v
  13. 04:31:191 (4) - drum sampleset?
  14. 05:16:448 (5,2) - I misread this, I feel this stack is un-ideal too because you haven't use any stacks like this elsewhere in the map
  15. 05:37:362 (1,2,3,4,5,6,7,1,2,3,4,5) - A bit anitclimatic to use noticeably smaller spacing for streams at the very end of the map right?
  16. 05:39:419 (1) - Feels very inappropriate to remove any feedback of the end of this spinner (even if it is the end of the map and nothing comes after it)
[]Difficulty settings seem fine, GL!
Topic Starter
Mir

Kisses wrote:

Astray
  1. 00:00:676 (1) - I think it would create a much smoother transition from the spinner to the first slider if there was some feedback on the end of the spinner. This would mean deleting the 5% timing point on the end and preferably adding an addition (I like the whistle)
  2. 00:19:533 - I think it's worth mapping the electronic sound here, like at 00:30:505 (2)
  3. 00:31:533 (1) to 00:50:733 (1) - I feel like this part may be overmapped (to the diff no the song). The object density is really quite high with lots of clickable objects and it's even comparable to some of the more intense sections of the song. I feel like a lower object density would reflect the calmness of the song better but also play better as a build to the next section. Not really sure if you'd agree with me but I'll just state this anyways - mm the song isn't entirely calm here, there's still the bass in the back that needs to be represented so i stuck with sliders despite using a lot of them. I feel like it's appropriate for this song
  4. 01:01:362 (5,6,1) - I find this flow rather uncomfortable and doesn't create a nice emphasis for 1 - I quite like it because of the uncomfortable flow, it's kind of a harsh anti jump of sorts
  5. 01:12:333 (5,6,1) - ^
  6. 01:37:019 (6) - I think this would look cooler if it were NC'd :v - i don't really think so :(
  7. 01:56:562 (3) - I see you've strayed away from regular NC patterns for the sake of patterns so how about an NC on this object?
  8. 02:19:876 (4) - An NC would make the pattern more readable imho, to group 1,2,3 away from the rest of the pattern and signify 02:19:876 (4) as the start of the jumps
  9. 02:33:248 (1) - If you're going to map to this melody then I would think it wise for you to hitsound to the rhythm too eg with whistles. Same goes for similar parts in this section - how to hitsound this tho... i'll leave it for now since it's just
  10. 02:37:705 (1,2,3,4,5,6) - Having 1 or 2 sliders here might be a good idea since you have a massive chain of circles 02:34:962 -
    (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6) . Having a couple of sliders at that part give a bit of a break to the player and allows them to regain a bit of stamina. - there used to be more circles and i think the guitar is really active here and it gets definitely more active later so introducing this straining part earlier makes it a bit easier to predict. I don't think it's too straining as it is right now (compared to before at least)
  11. 04:05:476 - Increase volume of this section to 80% like all the similar sections to this. Alternatively you can have gradual increases, but yh I don't think it's ideal to have 40% volume at 04:08:219 in particular
  12. 04:11:819 (1) - Maybe this is just me but this rhythm does feel quite forced. Feels like I'm playing to what the mapper wants me to play and not towards the feeling of the song, I guess this is subject, or maybe im just deaf :thinking: :v - there's vocal echo here
  13. 04:31:191 (4) - drum sampleset? - nope there's just a drum after it
  14. 05:16:448 (5,2) - I misread this, I feel this stack is un-ideal too because you haven't use any stacks like this elsewhere in the map
  15. 05:37:362 (1,2,3,4,5,6,7,1,2,3,4,5) - A bit anitclimatic to use noticeably smaller spacing for streams at the very end of the map right? - mm well the whole song is decreasing in intensity so it felt fitting to me
  16. 05:39:419 (1) - Feels very inappropriate to remove any feedback of the end of this spinner (even if it is the end of the map and nothing comes after it)
[]Difficulty settings seem fine, GL!
Thanks!!
Sulfur
Greetings

m4m

Difficulty

  1. Check AImod theres a lot of unsnapped objects
  2. 00:36:676 (4,1) - dont really understand why it is not a not a circle into tripple like you doing it at 00:42:162 (5,6,7,1) - . You seems to be doing those 1/4s at the end of each phrase anyway
  3. 00:45:248 (1) - maybe add a whistle or something for this quiet finsh?
  4. 00:51:762 (2,3,1,2,3,4,5,6,7) - Just my opinion but i think some sort of patter with gradually increasing spacing, like this, for exaple, would work a bit better here, this way you can somehow indicate volume increasing
  5. 01:26:391 (1) - should have a finish instead of whistle
  6. 01:14:391 (3,4) - I dont see any reasing to use such low spacing to (4), sound on it is even slightly stronger then on (3). In my opinion 01:14:219 (2,3,4) - those should have at least similar visually gaps
  7. 01:14:219 (2,3,4) - add whistle on sliderhead and remove whistle from sliderend
  8. 01:58:105 (1) - I think sounds on 01:58:276 - and 01:58:448 - should be clickable, perhaps you can do something similar to what you did at 02:19:362 (1,2,3,1,2) -
  9. 03:02:391 (1,1) - Optional, but i think it would be a nice idea to map those quiet guitar sounds on 03:02:562 - 03:02:905 - etc (with rhythm like this, for example) to add some variations in gameplay since after that part you have long ass spinner at 03:05:819 - into break and it might become somewhat boring for players.

Hope it helps, good luck
Topic Starter
Mir

Su1fu7 wrote:

Greetings

m4m

Difficulty

  1. Check AImod theres a lot of unsnapped objects
  2. 00:36:676 (4,1) - dont really understand why it is not a not a circle into tripple like you doing it at 00:42:162 (5,6,7,1) - . You seems to be doing those 1/4s at the end of each phrase anyway - the rhythm is slightly different
  3. 00:45:248 (1) - maybe add a whistle or something for this quiet finsh? - there is one already
  4. 00:51:762 (2,3,1,2,3,4,5,6,7) - Just my opinion but i think some sort of patter with gradually increasing spacing, like this, for exaple, would work a bit better here, this way you can somehow indicate volume increasing - it's pretty similar in intensity so i don't think i wanna do that :?
  5. 01:26:391 (1) - should have a finish instead of whistle
  6. 01:14:391 (3,4) - I dont see any reasing to use such low spacing to (4), sound on it is even slightly stronger then on (3). In my opinion 01:14:219 (2,3,4) - those should have at least similar visually gaps
  7. 01:14:219 (2,3,4) - add whistle on sliderhead and remove whistle from sliderend
  8. 01:58:105 (1) - I think sounds on 01:58:276 - and 01:58:448 - should be clickable, perhaps you can do something similar to what you did at 02:19:362 (1,2,3,1,2) -
  9. 03:02:391 (1,1) - Optional, but i think it would be a nice idea to map those quiet guitar sounds on 03:02:562 - 03:02:905 - (with rhythm like this, for example) etc to add some variations in gameplay since after that part you have long ass spinner at
  10. 03:05:819 - into break and it might become somewhat boring for players.

Hope it helps, good luck
Thank you!
-Mo-
Hi



I think it needs some metronome resets. I tried my best but I think it will need a second opinion, but it should at least be an improvement.

Without green lines
-9,342.857142857143,4,2,1,40,1,0
97358,342.857142857143,4,2,1,100,1,1
119292,342.857142857143,4,2,1,80,1,0
256432,342.857142857143,4,2,1,100,1,1
272886,342.857142857143,4,2,1,100,1,1
294837,342.857142857143,4,2,1,80,1,0
316785,342.857142857143,4,2,1,80,1,0
With green lines
-9,342.857142857143,4,2,1,40,1,0
676,-100,4,2,1,5,0,0
1362,-100,4,2,1,15,0,0
2048,-100,4,2,1,25,0,0
2733,-100,4,2,1,40,0,0
9591,-333.333333333333,4,2,1,40,0,0
31533,-200,4,2,1,60,0,0
53133,-125,4,2,1,80,0,0
76791,-200,4,2,1,80,0,0
91876,-133.333333333333,4,2,1,60,0,0
92562,-133.333333333333,4,2,1,70,0,0
93248,-133.333333333333,4,2,1,80,0,0
93933,-133.333333333333,4,2,1,90,0,0
94619,-100,4,2,1,90,0,0
97358,342.857142857143,4,2,1,100,1,1
97358,-83.3333333333333,4,2,1,100,0,1
116558,-100,4,2,1,80,0,0
118101,-133.333333333333,4,2,1,80,0,0
119292,342.857142857143,4,2,1,80,1,0
119292,-100,4,2,1,80,0,0
141235,-83.3333333333333,4,2,1,100,0,1
152035,-83.3333333333333,4,2,1,100,0,0
152206,-83.3333333333333,4,2,1,100,0,1
163178,-100,4,2,1,80,0,0
182378,-200,4,2,1,80,0,0
207063,-200,4,2,1,40,0,0
219063,-153.846153846153,4,2,1,40,0,0
227635,-133.333333333333,4,2,1,40,0,0
245463,-133.333333333333,4,2,1,60,0,0
246149,-133.333333333333,4,2,1,70,0,0
246835,-133.333333333333,4,2,1,80,0,0
247520,-133.333333333333,4,2,1,90,0,0
255920,-133.333333333333,4,2,1,100,0,0
256432,342.857142857143,4,2,1,100,1,1
256432,-83.3333333333333,4,2,1,100,0,1
270146,-133.333333333333,4,2,1,80,0,0
272886,342.857142857143,4,2,1,100,1,1
272886,-83.3333333333333,4,2,1,100,0,1
283686,-83.3333333333333,4,2,1,100,0,0
283857,-83.3333333333333,4,2,1,100,0,1
294837,342.857142857143,4,2,1,80,1,0
294837,-100,4,2,1,80,0,0
314037,-133.333333333333,4,2,1,60,0,0
316785,342.857142857143,4,2,1,80,1,0
316785,-100,4,2,1,80,0,0
335985,-133.333333333333,4,2,1,80,0,0
353727,-25,4,2,1,40,0,0
353813,-1000,4,2,1,40,0,0

I'll come back to this when this is sorted and when it has 12+ SR.
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