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Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ci

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Topic Starter
Shurelia
This beatmap was submitted using in-game submission on 2017年6月4日 at 15:29:01

Artist: Shikata Akiko
Title: EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: Mir Ar Tonelico II Sekai ni Hibiku Shoujo-tachi no Metafalica Melody of Cloche Leythal Pastalia Hymn Visual Novel Gust NIS RPG Daisuke Achiwa best game
BPM: 100
Filesize: 11635kb
Play Time: 06:29
Difficulties Available:
  1. Infel Phira (4.22 stars, 761 notes)
Download: Shikata Akiko - EXEC_over.METHOD_SUBLIMATION/.~omness chs ciel sos infel
Information: Scores/Beatmap Listing
---------------




~ Like the birds that fly in the firmament ~

~ Like the plants that dance thanks to the wind ~

~ Like the fishes that swim in the rivers ~

~ Like the animals that run through the land ~

~ I'll loudly convey my happiness to everyone ~


pls give stars and(or) favs if you like the map or the song or both.
o right, I actually not planning to map this song atm but Mir just went like crazy when I let him to listen to it so.... there's this. It's beautiful btw
to do :
- enjoy the map and the song
FumiBox
came from #modreqs...my first mod ever....sorry if not helpful

00:09:124 (5) - nc
00:10:324 (1) - remove nc
01:53:784 (4) - nc
03:43:215 (1) - might want to be 2 beat longer
04:18:337 (1) - move nc to 04:18:662 (2) -
05:16:141 (5) - nc
05:31:751 (5) - ^
05:46:141 (1) - look better if blanket imo


i like the song :D
Topic Starter
Shurelia

The Pun-nisher wrote:

came from #modreqs...my first mod ever....sorry if not helpful

00:09:124 (5) - nc Not necessary, It'll kill the combo counts
00:10:324 (1) - remove nc Nope, need to do that since it's the new section of the vocal
01:53:784 (4) - nc Unfortunately the NC won't fit at here
03:43:215 (1) - might want to be 2 beat longer Nope, the vocal actually stop at 03:44:190 - which is the current spinner's end
04:18:337 (1) - move nc to 04:18:662 (2) - Nope, the big white lines start at 04:18:337 (1) - means it's a new section
05:16:141 (5) - nc Doable but not pretty necessary
05:31:751 (5) - ^ same
05:46:141 (1) - look better if blanket imo Probably it's intentionally to be not blanketed


i like the song :D Thanks!
Thanks for trying!
Sotarks
hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice!

01:50:450 (4) - this is so awful to play aaa

02:47:361 (2,3) - 1/4 slider?

02:48:093 (5,6,7) - i'd rather keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ?

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that

04:36:873 (2,3) - silence those ends ?

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - .

05:16:873 (1) - do you need such anchors for this slider ? xd

05:35:410 (4) - extend this slider like you did previously ?

cute map!
Topic Starter
Shurelia

Sotarks wrote:

hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^ makes sense

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo yeaaap. wanna keep the concept for the similar song

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice!

01:50:450 (4) - this is so awful to play aaa did something

02:47:361 (2,3) - 1/4 slider?

02:48:093 (5,6,7) - i'd rather keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ? Naah, the slider ends is intentionally sounded to follow the music better imo

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that

04:36:873 (2,3) - silence those ends ?

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - . did something based on the 2nd option

05:16:873 (1) - do you need such anchors for this slider ? xd Mir suggested Xd

05:35:410 (4) - extend this slider like you did previously ? Want to do something different at here, but let's just see

cute map! Thanks
Thanks for the mod
Mir

Shurelia wrote:

Sotarks wrote:

hi

[Infel Phira]
00:28:324 (4,5,6) - replacing those by a 1/3 slider would be better gameplay wise to avoid miss acc on 00:28:724 (5,6) - those notes.
00:30:724 (2,3,4) - ^ makes sense

00:59:312 (1) - i'd rather unstack it to get more impact on the kick here
01:07:117 (1) - ^ edit: i saw u did that everywhere feel free to keep it lo yeaaap. wanna keep the concept for the similar song

01:13:702 (2,3) - replacing those by a 1/4 slider will be nice! - nah i don't think so, should be clickable because a 1/6 stream is very unlikely at this bpm so players will assume it's 1/4 because it's definitely not 1/3 since those are the jumps

01:50:450 (4) - this is so awful to play aaa did something

02:47:361 (2,3) - 1/4 slider? - same reasoning as above

02:48:093 (5,6,7) - i'd rather keep ds here - i don't think it's too necessary to keep ds here

03:19:800 (1,2,3,4) - pls silence those slider ends ? Naah, the slider ends is intentionally sounded to follow the music better imo

04:29:637 (4,5,6) - pls remove this, there's no decent beat to actually put 1/6 like that - it's a creative liberty in which i use those for the vocal trill, which is very noticeable imo

04:36:873 (2,3) - silence those ends ? - i don't think it's necessary o.O

05:16:385 (6) - i missreaded this maybe reduce spacing of 05:15:898 (4,6) - this or increase 05:16:385 (6) - . did something based on the 2nd option

05:16:873 (1) - do you need such anchors for this slider ? xd Mir suggested Xd

05:35:410 (4) - extend this slider like you did previously ? Want to do something different at here, but let's just see

cute map! Thanks
Thanks for the mod
Thanks for the mod
[Nemesis]
M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little?
00:59:312 (1) - curve it a bit more
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off
01:19:637 (2,3) - again
01:21:589 (2,3) - aaaaagain
05:39:637 (2) - increase the spacing between this and (1)
05:39:637 (2) - I fucking love vocals in this part <3

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Mir

[Nemesis] wrote:

M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little?
00:59:312 (1) - curve it a bit more
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off - shurelia fix im lazy
01:19:637 (2,3) - again - shurelia fix im lazy
01:21:589 (2,3) - aaaaagain - shurelia fix im lazy
05:39:637 (2) - increase the spacing between this and (1)
05:39:637 (2) - I fucking love vocals in this part <3

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Thanks for mod.~
Artikash
shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC
00:15:724 (3) - why the awkward flow?
00:18:724 (5) - NC
00:55:410 (1,2,3) - would flow better with the slider being a bit higher
01:15:735 (3) - overmap I think?
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now
03:03:540 (4) - overmapped
03:52:971 (1,2) - see 1:40:288 (1,2)
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable
04:27:117 (2) - doesn't sound right
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475
Mir

Artikash wrote:

shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC
00:15:724 (3) - why the awkward flow?
00:18:724 (5) - NC
00:55:410 (1,2,3) - would flow better with the slider being a bit higher
01:15:735 (3) - overmap I think? - nah there's a harp there
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now - nah i think it's fine as it is
03:03:540 (4) - overmapped - harp is there
03:52:971 (1,2) - see 1:40:288 (1,2)
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable
04:27:117 (2) - doesn't sound right - you're right it's 1/4, changed
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475 - breaks my original idea way too much and it looks fine to me
Thanks for the mod!
Topic Starter
Shurelia

[Nemesis] wrote:

M4M

00:48:654 - this slider can really be disturbing, it's faster than 00:43:924 (1) - , even though they represent the same sound, I'd recommend slowing it down a little yeah, did slow this thing a bit
00:57:361 (1) - just optional, but this is really REALLY difficult to follow and flows pretty badly by itself, maybe stretch and straighten it out a little? did some new adjustmens
00:59:312 (1) - curve it a bit more done
01:17:849 (3) - if you take a look from this exact moment you can clearly see a blanket being off - shurelia fix im lazy
01:19:637 (2,3) - again - shurelia fix im lazy
01:21:589 (2,3) - aaaaagain - shurelia fix im lazy
05:39:637 (2) - increase the spacing between this and (1) sure
05:39:637 (2) - I fucking love vocals in this part <3 Me too!

solid map, only a couple of aesthetic changes are required, rest is picco bello.
Thank you!

Artikash wrote:

shitmodder inc
you are 100x more experienced at mapping; sry if this isn't helpful

00:09:124 (5) - NC Naah, not really necessary
00:15:724 (3) - why the awkward flow? Is it? Well, the sudden changes are for emphasizing things
00:18:724 (5) - NC same
00:55:410 (1,2,3) - would flow better with the slider being a bit higher did a bit adjustments
01:15:735 (3) - overmap I think? - nah there's a harp there
01:39:312 (2) - I'd put 1/3 circles for this on lower spacing than the next 3, these sounds are all quite strong But it'll kill the next 3 sounds that you mentioned since it'll play too similar on each other
01:40:288 (1,2) - I think 4 sliders starting on each vocal with 1/3 maybe 1/6 gaps would better reflect the song and be less boring to play Naah, I want to give the players a bit of rest but good idea. I'd consider when other people mention this thing again.
01:44:190 (1,2) - ^
01:51:101 (5) - move middle anchor down for better flow dunno what for but yeh
02:26:141 (3) - sv 1.00 could build up to the next section the same way the song building up right now - nah i think it's fine as it is
03:03:540 (4) - overmapped - harp is there
03:52:971 (1,2) - see 1:40:288 (1,2) same reason
03:56:873 (1,2) - ^
04:08:580 (1,2) - ^
04:12:483 (5,6) - ^ also NC NC'd
04:18:662 (2,3,4,5,6,7,8,9,10,11) - bit overboard on the overlaps, I don't think this is sightreadable Naah , did some testplays with other players, it plays fine.
04:27:117 (2) - doesn't sound right - you're right it's 1/4, changed
05:02:239 (3,4,5) - looks kinda ugly my suggestion: https://osu.ppy.sh/ss/7847475 - breaks my original idea way too much and it looks fine to me
Thanks!
TheKingHenry
Hello there mod from my queue~
Infel Phira
  1. 00:19:324 (6,1) - blanket?
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure
  3. 00:36:124 - why no same thing as at 00:24:124 (4) -
  4. 00:40:324 (2,3) - timing not good enough
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then.
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good
  8. 01:08:580 (4,1) - fix blanket
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - )
  14. 01:39:800 (3) - NC
  15. 01:54:922 (5) - ^
  16. 02:31:019 (1,3) - fix blanket
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before
  19. 03:05:166 (4) - NC
  20. 03:13:946 (1,3) - fix stack
  21. 03:20:776 (3,1) - ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible
  30. 05:13:784 (3,5) - fix stack
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) -
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones?
Good luck!
Topic Starter
Shurelia

TheKingHenry wrote:

Hello there mod from my queue~ Hi Henry!
Infel Phira
  1. 00:19:324 (6,1) - blanket? Blanket
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure done, all of them
  3. 00:36:124 - why no same thing as at 00:24:124 (4) - woops, missed that ,nice one
  4. 00:40:324 (2,3) - timing not good enough Is it? , We'll check
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then. Changed 00:54:272 - as a 1/3 slider instead, hopefully I'm doing it right
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better done
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good Both
  8. 01:08:580 (4,1) - fix blanket Sorry for making you cheacking my blankets u,u
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section done
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - ) We'll see , but fyi We're following the HARP atm and it's should correctly snapped.
  14. 01:39:800 (3) - NC right
  15. 01:54:922 (5) - ^ ^
  16. 02:31:019 (1,3) - fix blanket Not pretty necessary since I want to keep the triangle from 02:31:019 (1,2,3) -
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before
  19. 03:05:166 (4) - NC
  20. 03:13:946 (1,3) - fix stack fixed
  21. 03:20:776 (3,1) - ^ ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3 gonna leave it as it be for now cause I really want to click smth on 03:22:483 - so that'y why I circle'd it instead
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then aaa
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here slider'd the 1
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess Indeed
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible
  30. 05:13:784 (3,5) - fix stack fixed
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) - uguuu
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work uguuu ^2
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones? aight
Good luck!
Thanks you very very much!
Lyawi
:3
Topic Starter
Shurelia

Lyawi wrote:

:3
Danke for the stars!
Mir

Shurelia wrote:

TheKingHenry wrote:

Hello there mod from my queue~ Hi Henry!
Infel Phira
  1. 00:19:324 (6,1) - blanket? Blanket
  2. 00:28:323 (4) - NC for the rhythm change, same at 00:30:724 (2) - and then 00:31:924 (5) - to separate it also. On the other hand, NCing places like 00:38:324 (5,6) - wouldn't make that much sense due the structure done, all of them
  3. 00:36:124 - why no same thing as at 00:24:124 (4) - woops, missed that ,nice one
  4. 00:40:324 (2,3) - timing not good enough Is it? , We'll check
  5. 00:54:272 (2,3) - you might need to re-arrange this pattern a lil more to achieve it, but I recommend using sliders at first to familiarize the player with the 1/3 rhythm base. After couple iterations you can just begin using the circles then. Changed 00:54:272 - as a 1/3 slider instead, hopefully I'm doing it right
  6. 00:55:410 (1,2,3,4) - looks haphazard both visually and flow-wise, you can do better done
  7. 01:02:239 (4,5) - either both or just 01:02:727 (5) - needs to be slightly less curved for the intended pattern to look good Both
  8. 01:08:580 (4,1) - fix blanket Sorry for making you cheacking my blankets u,u
  9. 01:10:532 (4,1,2,3) - kinda unnecessary overlap imo, but atleast you could then triangle 01:11:019 (1,2,3) - for more structured feel. And then also fix the blanket between 01:11:507 (3,4) - and also 01:12:483 (5,1) - . Uh actually looks like there might be hella lot of blankets off, kinda rushed feeling. Just check yourself - fixing blankets but won't reply to any more nazi points consider them dealt with
  10. 01:13:946 (4) - NC?
  11. 01:17:361 (2) - yeah this is what we needed in the beginning of the section done
  12. 01:31:995 (4,5,6) - why suddenly stream like spacing for these 1/3? Possible confusion with 1/4 inc, also I think the music would justify more spacing for these, there are distinct sounds to map. If you want to have small enough spacing to differentiate them from jumps, just have the spaced out so that they don't look like casual stream, they can still be a curved line - i think this is very readable, if it becomes an issue i'll change it
  13. 01:37:686 (2,3) - timing point needed. There's 3 sounds, not 2 and they don't line up with the current timing. Add couple red points (one for the timing for this one and one to reset it at 01:38:337 - ) Well actually the sounds itselves don't line up to any timing either since they aren't completely on rhythm (first 2 ~100bpm 1/3, then slightly slows down) but I recommend mapping it with kickslider anyways and using timing that is as accurate as possible for all of them. (for example 90 bpm if you put the timing point at 01:37:671 - ) We'll see , but fyi We're following the HARP atm and it's should correctly snapped.
  14. 01:39:800 (3) - NC right
  15. 01:54:922 (5) - ^ ^
  16. 02:31:019 (1,3) - fix blanket Not pretty necessary since I want to keep the triangle from 02:31:019 (1,2,3) -
  17. 02:48:255 (6,1) - ^ (basically just slightly improve the slider shape, the curve could be better)
  18. 02:58:337 - probably most intense part so far, why are you using kicksliders for the 1/3 here lol. Also the only non-kickslider 1/3 03:01:751 (4,5,6) - is hella low spacing compared to ones before - adjusted
  19. 03:05:166 (4) - NC - unnecessary
  20. 03:13:946 (1,3) - fix stack fixed
  21. 03:20:776 (3,1) - ^ ^
  22. 03:22:239 (2,3) - maybe have one slider before or smth, since most of this stuff has been 1/3 gonna leave it as it be for now cause I really want to click smth on 03:22:483 - so that'y why I circle'd it instead
  23. 03:25:654 (1,3) - intended like this or not? Perhaps just stack? Same at 03:29:556 (1,3) - oh well might just be intended then aaa
  24. Hell yeah violin section, coulda been longer tho >.<
  25. 04:18:337 (1,2) - slider these, works a lot better than circles only here slider'd the 1
  26. 04:23:215 (3) - I would NC this instead due structure stuff but it doesn't really matter, this way is pretty common too I guess Indeed
  27. 04:25:654 (3,1) - improve blanket
  28. 04:29:637 (4,5,6) - preferably use kickslider, especially since the "sounds" you are mapping this to aren't that distinct rhythmically and aren't really exactly like this either - k
  29. 04:38:824 (2,3,4,5) - just time this section if you want to follow the violin, these aren't sufficient. Alternatively use 2 reversing sliders to cover 3 sounds each. Preferably just do both if possible - fixed
  30. 05:13:784 (3,5) - fix stack fixed
  31. 05:15:572 (2,3,4,5,6,7) - god pls no. First of all, definitely NC this. Then you should also slider 05:15:898 (4,5) - uguuu
  32. 05:31:182 (2,3,4,5,6,7) - same drill. This kind of stuff just doesn't work uguuu ^2
  33. 06:19:312 (2) - NC like you've done with the rest of the long ones? aight
Good luck!
Thanks you very very much!
Okay done. Thanks for the mod.~
Kyle73
From your m4m queue :d

[Infel Phira]

00:05:524 (1,2,3,4) – Make spacing even here, same spacing from 00:05:524 (1,2) – with 00:06:424 (3,4) – or vice versa
00:15:124 (1,2,3) – Move 00:15:724 (3) – to make better triangle visual here like that or something
00:27:124 (2,3,1) – Space 00:28:324 (1) – it more out or something for better spacing
01:00:288 (4) – Make triangle space equal to 01:00:125 (3) – and fix blanket 01:00:776 (5) – if you do move it
01:04:028 (3) – Stack under 01:02:239 (4) – slider end? If you do, even out spacing at 01:03:865 (2) – afterwards
01:05:816 (2) – Blanket would look cleaner if it was spaced between 01:05:166 (1,4) – equally like that imo
01:12:483 (5,1) – Blanket could be better
01:15:735 (3,5) – Even spacing throughout this section so I’d make this blanket spacing more equal too
01:18:337 (4) – Can make blanket + triangle better by moving the note here
01:21:751 (3) – Sliderend stack is messed up I think? Could just be the editor being dumb lol
01:30:532 (1,2,3) – Even spacing between 01:31:345 (2,3) – or 01:30:532 (1,2) – ?
01:40:288 (1) – Equal spacing with 01:39:800 (1,2,3) – would like nice plus you can make another sik triangle :d
01:57:361 (4,1) – Space 01:57:849 (1) – more so it looks clean and even
02:00:776 (3) – Fix blanket or changeup slider orientation
02:12:971 (3) – Can move out more to the left imo
02:26:629 (4) – I think stacking under 02:26:141 (3) – would be nice
02:29:068 (1) – Sliderhead is p close to 02:28:093 (4) – blanket, I would space it out more, looks more clean
03:28:093 (2) – I would raise slider body higher to make a cleaner blanket
04:17:198 (3,4) – This overlap looks pretty messy, you don’t do it anywhere else in this section
04:27:117 (2) – Fix blanket, can change this 04:28:093 (1) – sliderbody a bit
04:30:694 (2,4) –Can move these a bit for cleaner spacing between the 04:30:044 (1,3) –
04:44:188 (2,4) – Spacing can be cleaner and more equal between the two
04:45:489 (4) – Fix stack if you do move
04:48:253 (3,3) – Can be spaced further away from the blanket, like 04:48:091 (2,4,2,4) – so make it have the same spacing
04:49:391 (4,2) – Editor stack bug or something I think lol
05:11:505 (2,3,4,5,6,7) – Can make this whole part similar spacing to the 05:11:017 (1) – blanket spacing here imo
05:16:626 (5) – Feels kind of distant out there, I’d move into the slider like this or something

That’s all :d, good luck!
Mir

Kyle73 wrote:

From your m4m queue :d

[Infel Phira]

00:05:524 (1,2,3,4) – Make spacing even here, same spacing from 00:05:524 (1,2) – with 00:06:424 (3,4) – or vice versa
00:15:124 (1,2,3) – Move 00:15:724 (3) – to make better triangle visual here like that or something
00:27:124 (2,3,1) – Space 00:28:324 (1) – it more out or something for better spacing
01:00:288 (4) – Make triangle space equal to 01:00:125 (3) – and fix blanket 01:00:776 (5) – if you do move it
01:04:028 (3) – Stack under 01:02:239 (4) – slider end? If you do, even out spacing at 01:03:865 (2) – afterwards
01:05:816 (2) – Blanket would look cleaner if it was spaced between 01:05:166 (1,4) – equally like that imo
01:12:483 (5,1) – Blanket could be better - dealing with all of these so not gonna reply to any others
01:15:735 (3,5) – Even spacing throughout this section so I’d make this blanket spacing more equal too
01:18:337 (4) – Can make blanket + triangle better by moving the note here
01:21:751 (3) – Sliderend stack is messed up I think? Could just be the editor being dumb lol
01:30:532 (1,2,3) – Even spacing between 01:31:345 (2,3) – or 01:30:532 (1,2) – ? - done
01:40:288 (1) – Equal spacing with 01:39:800 (1,2,3) – would like nice plus you can make another sik triangle :d
01:57:361 (4,1) – Space 01:57:849 (1) – more so it looks clean and even - i think it looks okay
02:00:776 (3) – Fix blanket or changeup slider orientation
02:12:971 (3) – Can move out more to the left imo
02:26:629 (4) – I think stacking under 02:26:141 (3) – would be nice - flow would be too harsh into the next part so i won't do this
02:29:068 (1) – Sliderhead is p close to 02:28:093 (4) – blanket, I would space it out more, looks more clean
03:28:093 (2) – I would raise slider body higher to make a cleaner blanket
04:17:198 (3,4) – This overlap looks pretty messy, you don’t do it anywhere else in this section
04:27:117 (2) – Fix blanket, can change this 04:28:093 (1) – sliderbody a bit
04:30:694 (2,4) –Can move these a bit for cleaner spacing between the 04:30:044 (1,3) –
04:44:188 (2,4) – Spacing can be cleaner and more equal between the two
04:45:489 (4) – Fix stack if you do move - done both
04:48:253 (3,3) – Can be spaced further away from the blanket, like 04:48:091 (2,4,2,4) – so make it have the same spacing - fix
04:49:391 (4,2) – Editor stack bug or something I think lol
05:11:505 (2,3,4,5,6,7) – Can make this whole part similar spacing to the 05:11:017 (1) – blanket spacing here imo
05:16:626 (5) – Feels kind of distant out there, I’d move into the slider like this or something

That’s all :d, good luck!
Thanks for the mod.~
Lavi
o/ Was supposed to mod it but this map is great. Love the song too ;) So I'll just shoot a star instead.

A few things:

Are the weird bpm changes at the beginning really necessary? They feel wrong, everything plays and sounds much smoother with only the 100bpm timing you set at the beginning. Try something like this: http://screenshot.sh/ofnAEmMjlYH6f http://screenshot.sh/oAEDwFjAWUo49 , sounds better to me and almost everything is perfectly aligned to the white lines.

Sliderends hitsounds are really annoying. Especially during the slow parts with a lot of them like 01:55:898 (1,2,3) - for example. I'd make all the sliderends like 10-15% vol... or make the hitsound different.

That's it, GL with the map
Vivyanne
888th post Xd

[ General]
  1. Maybe a higher resolution bg would be nice? I mean you could scale it up with waifu2x as well, getting something that's 1920x1080 orz would be nice ww

[ Map]
  1. Wouldn't AR8,5 be better for the map? The BPM stays quite low for the biggest part of the song so it'd be nice if the BPM could satisfy that better. The current one makes the map more frustrating to read as it feels more like a reacting challenge for most of the time.
  2. 00:09:124 (5) - It kinda feels inappropriate to not have notes like these NCd. When I listen to the vocals, I don't think that 00:06:724 (4,5) - link in well and that (5) could use a little more emphasis on its own as well.
  3. 00:34:324 (1) - I understand the emphasis that's given, but isn't this a little too much spacing compared to the rest of the notes before and after? It kinda feels like an overdone jump right now
  4. 00:47:524 (5) - I think an NC here could help out a lot. You might already say that slider leniency could cover the timing change, but making it really hard to read isn't the nicest thing to make a player do either. Helping them out a bit by showing that the song changes here a bit could really help.
  5. 00:59:312 (1) - Eventhough I like the pattern, the emphasis is completely killed here. The song gives way more of an impact on here than on 00:58:824 (4) - which gameplay-wise gets the same exact emphasis, which isn't right imo. You even make the beat stronger with the hitsounds so can this pls be spaced out more in a way >.<
  6. 01:05:166 (1,2) - diz iz not an actula blanket lolz
  7. 01:31:507 (3,4,5,6) - This feels really weird to me. The higher pitched stuff is on (3) and gets almost no tapping emphasis, but the less impactfull sounds on (4,5,6) do all get seperate tapping emphasis, which plays strange imo. Would make the notes from (3) all clickable instead and make (4,5,6) a reverse to get the emphasis right.
  8. 02:16:385 (2,3,4) - Still doubting whether this should be the "triple?" it is currently. Given that the rest of the section is rather simple in its rythm, throwing in something that's really dense in rythm AND you have to click all of it, that can easily throw people off. I think it'd be better here to actually simplify the rythm or change the notes around so that maybe a 1/4 or 1/4 reverse can be created.
  9. 02:24:190 (2,3) - Can these please not touch for a pixel thanks
  10. 03:04:841 (3,4) - I don't get what rythm these are supposed to follow/
  11. 03:07:605 (2) - NC pls i wanna regain health after a little break!
  12. 03:43:215 (1) - Shouldn't this be a slider like 03:41:263 (1,2) - ? It's following kinda equal vocals
  13. 04:24:028 (8,1) - Spacing feels a little too high here. The change in flow should already emphasise the change in the song but the spacing could imo be tuned a bit down because of the emphasis already being there strongly. This threw me off a lot when playing.
  14. 05:15:570 (1) - Feels like an accidental NC?
  15. Guess the rest are consistent errors pointed out before

sorry am bad at modding
Mir

HighTec wrote:

888th post Xd

[ General]
  1. Maybe a higher resolution bg would be nice? I mean you could scale it up with waifu2x as well, getting something that's 1920x1080 orz would be nice ww

[ Map]
  1. Wouldn't AR8,5 be better for the map? The BPM stays quite low for the biggest part of the song so it'd be nice if the BPM could satisfy that better. The current one makes the map more frustrating to read as it feels more like a reacting challenge for most of the time. - I don't think the map suffers too much because of the AR. The reason it's 8.7 is because there are some dense rhythms later in the kiai that would be nicer to have higher AR to read. It's a good middle ground I think at least.
  2. 00:09:124 (5) - It kinda feels inappropriate to not have notes like these NCd. When I listen to the vocals, I don't think that 00:06:724 (4,5) - link in well and that (5) could use a little more emphasis on its own as well.
  3. 00:34:324 (1) - I understand the emphasis that's given, but isn't this a little too much spacing compared to the rest of the notes before and after? It kinda feels like an overdone jump right now
  4. 00:47:524 (5) - I think an NC here could help out a lot. You might already say that slider leniency could cover the timing change, but making it really hard to read isn't the nicest thing to make a player do either. Helping them out a bit by showing that the song changes here a bit could really help.
  5. 00:59:312 (1) - Eventhough I like the pattern, the emphasis is completely killed here. The song gives way more of an impact on here than on 00:58:824 (4) - which gameplay-wise gets the same exact emphasis, which isn't right imo. You even make the beat stronger with the hitsounds so can this pls be spaced out more in a way >.<
  6. 01:05:166 (1,2) - diz iz not an actula blanket lolz
  7. 01:31:507 (3,4,5,6) - This feels really weird to me. The higher pitched stuff is on (3) and gets almost no tapping emphasis, but the less impactfull sounds on (4,5,6) do all get seperate tapping emphasis, which plays strange imo. Would make the notes from (3) all clickable instead and make (4,5,6) a reverse to get the emphasis right. - I actually think that while the pitch is higher, the volume is lower for those sounds, so I made the 4,5,6 clickable instead to show the decline in the music and to give more emphasis to the louder sounds
  8. 02:16:385 (2,3,4) - Still doubting whether this should be the "triple?" it is currently. Given that the rest of the section is rather simple in its rythm, throwing in something that's really dense in rythm AND you have to click all of it, that can easily throw people off. I think it'd be better here to actually simplify the rythm or change the notes around so that maybe a 1/4 or 1/4 reverse can be created. - I don't think it's too much strain, it's a little flair to the vocals that I think fits quite nicely.
  9. 02:24:190 (2,3) - Can these please not touch for a pixel thanks - They touch for way more than a pixel. :^)
  10. 03:04:841 (3,4) - I don't get what rythm these are supposed to follow - snares and basically simplification since there's a lot of 1/3 and tapping only circles would be kind of straining imo
  11. 03:07:605 (2) - NC pls i wanna regain health after a little break!
  12. 03:43:215 (1) - Shouldn't this be a slider like 03:41:263 (1,2) - ? It's following kinda equal vocals
  13. 04:24:028 (8,1) - Spacing feels a little too high here. The change in flow should already emphasise the change in the song but the spacing could imo be tuned a bit down because of the emphasis already being there strongly. This threw me off a lot when playing.
  14. 05:15:570 (1) - Feels like an accidental NC?
  15. Guess the rest are consistent errors pointed out before

sorry am bad at modding
Idk what you mean by consistent errors so an explanation of that would be nice. :3

Thanks for the mod! All no change. >:
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