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Porter Robinson & Madeon - Shelter [CatchTheBeat]

posted
Total Posts
81
Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 05 June 2017 at 16:13:14

Artist: Porter Robinson & Madeon
Title: Shelter
Source: Shelter
Tags: electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BPM: 100
Filesize: 3941kb
Play Time: 01:55
Difficulties Available:
  1. Absolute Zero's Cup (1.18 stars, 148 notes)
  2. Collab Rain (3.76 stars, 404 notes)
  3. Platter (2.89 stars, 315 notes)
  4. Wild's Salad (1.73 stars, 174 notes)
Download: Porter Robinson & Madeon - Shelter
Information: Scores/Beatmap Listing
---------------
#10 ranked (:

- -Sh1n1-
- Xinely
- Improvements to Cup + Rain
- Xinely
- -Sh1n1-

[WHAT'S THIS?]
Electro House / Dubstep
Shelter Short Film / A-1 Pictures & Crunchyroll (2016)

osu!catch diffs taken from the previous set
Check out Myle's set here!

[CURRENT STATUS]
Absolute Zero's Cup by Absolute Zero - 100%
Wild's Salad by WildOne94 - 100%
Platter by me - 100%
Collab Rain by - Magic Bomb - and myself - 100%

Collab Rain parts:
  1. MBomb: 00:00:475 - 01:17:125
  2. JBH: 01:17:275 - 01:53:275
[CHANGELOG]
06/04/17 - Split from original mapset, submitted with Cup-Rain difficulties completed including hitsounds
15/04/17 - Applied mods from sxy62146214 and Nokashi
21/04/17 - Applied mod from Xinely
02/05/17 - Applied mod from -Sh1n1-
03/05/17 - Applied recheck from -Sh1n1-,
14/05/17 - Applied recheck from Xinely
18/05/17 - by Xinely
23/05/17 - Disqualified to make improvements from Ascendance's mod
26/05/17 - Applied hitsound fixes on Cup difficulty from WildOne94
02/06/17 - Rebubbled by Xinely
05/06/17 - Applied recheck from -Sh1n1- +

Topic Starter
JBHyperion
mod on osu!catch diffs from original thread: p/5884495

People replied: AZ - p/5914788, Wild: p/5930206
Waiting for: MBomb
WildOne94

JBHyperion wrote:

Wild's Salad
  1. Combo colours are from the old BG (used on collab diff still), decide if you want to switch to the new combo colours (See AZ's diff) or keep the old BG - I see they are already switched to the new combo colours but I am fine with what you have changed it to
  2. 00:12:175 (4,1) - Ambiguous spacing, I feel this was meant to be walkable for a calmer intro so try reducing it a little - Done
  3. 00:32:875 (3) - Feels weird to put a flowstop here, either make this linear or curve it into a full reverse-C shape for better flow - Made linear
  4. 00:42:475 (3,1) - Walkable with good timing, but still quite a large spacing. I'd reduce this slightly - Reduced a little
  5. 00:53:275 (1,2) - ^ As above, and for consistency with 00:50:575 (3,1) - - Done
  6. 00:55:675 (1,2) - ^ Again, but this feels really unfitting as a dash since you didn't emphasis claps in this way previously - I agree
  7. 01:09:475 (3,1) - Don't really see the justification for antiflow here since the vocals are soft, I'd Ctrl+H (1). Whilst you're here, you can make 01:11:875 (3) - a 1/2 slider for the vocal and create a more readable dash to 01:12:475 (1) - - I did some fixing around on my own style
  8. 01:42:025 (2,3) - Harsh walkable spacing, reduce as this is not an anticipated dash - Ooo this is also nice because it makes a nice dash at 01:43:075 (4,1) - which is more acceptable. Done
  9. 01:43:075 (4,1) - Increase distance to emphasise the strong vocal with a dash - Yep I did that with last suggestion as said :D

Hyperion's Platter
  1. delet this
- Deleted this diff for you JBH <3. No need to thank me :D

Thanks bruh for dah mod en it!

Salad Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 97375
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Wild's Salad
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BeatmapID:1259887
BeatmapSetID:595730

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
475,600,4,2,77,30,1,0
7675,-100,4,2,77,35,0,0
10075,-100,4,2,77,50,0,0
10375,-100,4,2,77,35,0,0
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115075,-100,4,2,0,20,0,0
115375,-100,4,2,0,10,0,0
115675,-100,4,2,0,5,0,0


[Colours]
Combo1 : 30,165,158
Combo2 : 238,220,130
Combo3 : 69,139,116
Combo4 : 205,155,29

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Xinely

JBHyperion wrote:

none yet! D:
that sounds sad, will i be the first one
Topic Starter
JBHyperion

Xinely wrote:

JBHyperion wrote:

none yet! D:
that sounds sad, will i be the first one
you will be forever known as a cool person if you do (:
Nokashi
Have a star since i will probably not have time to mod it this weekend! Expect a mod sooner or later though :)
-Sh1n1-
Because I love the song, count with me, call me after +12sp
Xinely

-Sh1n1- wrote:

Because I love the song, count with me, call me after +12sp
me too, i will try to arrange my schedule dont worry ~
sxy62146214
What the....
(What is Myle thinking)
Topic Starter
JBHyperion

sxy62146214 wrote:

What the....
(What is Myle thinking)
He knows I was already mapping this, and some of these diffs were submitted in the original set before his set was uploaded. There's no reason why both sets can't get ranked, so there's no problem (:
WildOne94

Xinely wrote:

JBHyperion wrote:

none yet! D:
that sounds sad, will i be the first one
Surely Me, AZ, - Magic Bum - and JBH are all supporters since we helped map and make GD's (^:

Also sorry but I made some more changes. It was quite weird how I didn't notice the 01:25:825 (2) - one

00:38:875 (1,2) - Moved a little left so dash is easier to read at 00:38:275 (3,1) -

00:52:975 (3,1) - ^ increased distance

00:56:275 (2,3,4,1,2) - Moved a little left for spacing before and after this.

01:00:475 (1,2,3) - Reduced distances so does not make a dash as players may get confused here with the distance it was already.

01:25:825 (2) - Added a note here because I did it in previous patterns to stay consistent (Also added clap HS)

01:18:025 (2,3) - Increased a little bit of distance here for easier to read dash.

01:23:875 (4,1) - ^ Very tiny bit though.

01:35:275 (2,3,4,1) - Moved a little left so it's not too much against the right wall.

Sorry for another code change but every little improvement helps.

Salad Code
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TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Wild's Salad
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
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Topic Starter
JBHyperion
Did you just mod your own diff LOL

updated, still waiting for MBad
WildOne94

JBHyperion wrote:

Did you just mod your own diff LOL

updated, still waiting for MBad
Yeah. Where is my KD :^) ?

hue hue
sxy62146214
So let's guess who's the 1st moder.
NM
100th post <3

Nothing wrong on General.
WTF Shelter is a Dubstep.I thought Dub are only NIGHTkilla and Xtrullor before.

[ Absolute Zero's Cup]
AZ's shit mapping.
00:07:375 (3) - X:120?
00:19:225 (3) - Shouldn't have 1/4 in Cup.Use 1/2 plz.
00:43:075 (3) - Bad here.Two sliders which are in same Xs and same directions.Ctrl+G this.
00:56:275 (2) - Too edge.Move it a little right.
01:02:875 (1,2) - Same Xs,Same directions.
01:07:075 (3,4,1,2,3,1) - They should be same.
01:16:075 (1,2,3) - A little hard for Catchers.
[ Salad]
Wild's 8-bit mapping XD.
00:13:525 (3) - Look stright in CtB.Make it like 00:03:925 (3).A little bend.
00:19:225 (3) - Should at right.X:312?
00:34:075 (1) - Not a good slider.Make it like 00:32:875 (3) ?
01:03:475 (2) - X:104?
01:36:025 (3,4) - 3:X:256? 4:X:314?
[ Platter]
To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.

F*ck.

00:08:875 (1,2,3,4,5,6) - Remap this.
00:18:875 (3) - Dis this HDash.
00:25:525 (3,4,5) - "<" → "C"
00:29:275 (1,2) - Remap this.
00:30:475 (4,5,6,7) - "C" → "D"
00:35:125 (3,4,5) - ">" → "D"
00:52:075 (1,2,3) - Very Very ugly here
01:11:125 (3) - X:348?
01:18:025 (3) - Shouldn't be stright.
01:23:125 (3,4,5,6,7) - "D" → "C"
01:37:225 (3) - Shouldn't be stright.
[ Collab Rain]
- Magic Dad -
00:13:075 (5) - X:220?
00:20:275 (5) - X:208?
00:30:475 (1,2,3,4) - "C" → "D"
00:51:475 (3,4,5,6) - ">" → "D"
01:26:275 (8) - I prefer X:80 though it looks terrible ;)
Nice.

GL!
JBH you should update your userpage.
And plz look at my new post.
Topic Starter
JBHyperion
Thanks for giving some suggestions, but calling other people's work "shit mapping" and saying things like "this is the worst I have ever seen" is rude and honestly, very demotivating for a mapper, regardless of their level of experience.

Code of Conduct wrote:

Treat others as you wish to be treated. People are more receptive to kind, helpful suggestions than hostile ones. Try to understand others’ point-of-view rather than attack it - nobody likes to feel worthless, incompetent or stupid. If you are a masochist, assume that all others are not.

Personal attacks, hateful comments, misplaced joking, derailing the thread and general drama-initiation are not acceptable in any form and will not be tolerated.
Additionally, your mod suggestions have little to no explanations, so how do you expect the mapper to understand and agree to your suggestions? It would be very helpful to explain why the points you mentioned are problematic and how your suggestions improve them.

Code of Conduct wrote:

When pointing out "issues", inspect each thoroughly consider exactly what it is about the particular "thing" you dislike. Then, try to offer a potential solution or improvement and consider exactly how that suggestion will improve the map. If necessary, try multiple suggestions to see which work best - The more help you can offer the mapper, the better.

Hopefully this advice will be helpful to you in future mods. If you wanna apologise and try again, I'd be more than willing to give you appropriate feedback.
Absolute Zero

sxy62146214 wrote:

So let's guess who's the 1st moder.
NM
100th post <3

Nothing wrong on General.

[ Absolute Zero's Cup]
AZ's shit mapping. I do appreciate your comment that helps me improve my map. Have you consulted the CoC?
00:07:375 (3) - X:120? Moved to x=112.
00:19:225 (3) - Shouldn't have 1/4 in Cup.Use 1/2 plz. There's not actually that much of a problem with playability in the first place--if more people point it out I may change it but I think this is an important drum beat to hit.
00:43:075 (3) - Bad here.Two sliders which are in same Xs and same directions.Ctrl+G this. Antiflow represents the introduction of a drumbeat. It's not too difficult--I think players can handle a small movement.
00:56:275 (2) - Too edge.Move it a little right. Honestly, I think the distance is fine. It's 1/1 spacing to a cushioned wall if necessary.
01:02:875 (1,2) - Same Xs,Same directions. Um....what's wrong with this? I think the antiflow is a nice change to the basic flow I've been using.
01:07:075 (3,4,1,2,3,1) - They should be same.I'm assuming you mean spacing--please indicate what you mean? And no, the music doesn't indicate this--the voice goes UP and a drumbeat enters at (2,3,1).
01:16:075 (1,2,3) - A little hard for Catchers. It's a huge strong drumbeat! I need to accent it somehow, and a back-forth is harder than three notes that don't require two key presses. If you have a better solution, please give it to me because I don't know how to fix this.

To add on to JBH's post, here's the Code of Conduct for reference. Joking is okay to an extent as long as you're still helpful and specific and it's not demeaning, but please don't do that again. Thank you. This doesn't just go for us, but to everyone.

JBH you should update your userpage.
And plz look at my new post.
Also, don't advertise other threads in mods.

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Absolute Zero's Cup
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BeatmapID:1259884
BeatmapSetID:595730

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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sxy62146214

JBHyperion wrote:

Thanks for giving some suggestions, but calling other people's work "shit mapping" and saying things like "this is the worst I have ever seen" is rude and honestly, very demotivating for a mapper, regardless of their level of experience.

Code of Conduct wrote:

Treat others as you wish to be treated. People are more receptive to kind, helpful suggestions than hostile ones. Try to understand others’ point-of-view rather than attack it - nobody likes to feel worthless, incompetent or stupid. If you are a masochist, assume that all others are not.

Personal attacks, hateful comments, misplaced joking, derailing the thread and general drama-initiation are not acceptable in any form and will not be tolerated.
Additionally, your mod suggestions have little to no explanations, so how do you expect the mapper to understand and agree to your suggestions? It would be very helpful to explain why the points you mentioned are problematic and how your suggestions improve them.

Code of Conduct wrote:

When pointing out "issues", inspect each thoroughly consider exactly what it is about the particular "thing" you dislike. Then, try to offer a potential solution or improvement and consider exactly how that suggestion will improve the map. If necessary, try multiple suggestions to see which work best - The more help you can offer the mapper, the better.

Hopefully this advice will be helpful to you in future mods. If you wanna apologise and try again, I'd be more than willing to give you appropriate feedback.
Sorry for meaningless modding and harsh words. I don't mean to hurt anybody...
I am bad at Eng and I have a vocabulary so before I hardly give the explain of my mods and my mods are terribly bad...

Sorry for AZ.This diff is not bad.I said that becasue some of your joke map are...really......
And sorry for JBH,but this platter is not as good as your diffs before.It doesn't look so well.
Some explan for platter's mods:
00:08:875 (1,2,3,4,5,6) - This part is rigid.they followed 1.32x and put it like a Z.That isn't beautiful.Maybe we can make it like "C"&"D".
00:52:075 (1,2,3) - Yeah I know that you want to put a "D" slider and then put a small jump in right-direction.But the slider looks straight in CtB.How will players think of the jump after a straight slider?Also,this part is in the middle of the screen.That makes them more uglier.

Sorry again.Forgive me.

;w;

Where's my dictionary?
Nokashi
I think ive delayed checking this for quite some time. Apologies

[ Absolute Zero's Cup]
  1. 00:00:475 (1,1) - Rhythm choice is somewhat questionable here since the slider begins providing feedback from the vocals to the player and ends on a really faint/nonexistant beat. The vocal stops on the blue tick before the the white tick the sliderend is placed in each of these instances. For example, 00:00:475 (1) - in this particular slider, 00:01:525 - vocal ends here, but the slider itself is extended up to here 00:01:675 - . Same applies for 00:02:875 (1,1) - these 2 sliders. Side note: Instead if you were focusing on the beats rather than the vocals, the prominent ticks are these 00:06:175 - red ticks in every slider respectively
  2. 00:07:075 (2,3) - I Feel like this movement should have been expressed in a more underwhelming way since in its current state, it shares the same spacing as 00:07:375 (3,1) - which in my ears is noticably a stronger sound, with a distinct beat on every object placed. All in all, try moving this closer to the (2) or deleting it altogether, since its pretty faint as it is
  3. 00:12:175 (4,1) - Contradicts what you did here 00:07:375 (3,1) - . I would increase the spacing for consistency as well more emphasis on this beat
  4. 00:16:075 (2) - I Might be deaf but if this was meant to be placed so as to express the vocals, I dont think its on the correct tick
  5. 00:21:775 (3,1) - You could buff it to 1.60x DS, kinda like you did here 00:24:175 (3,1) - and 00:26:575 (3,1) - here
  6. 00:26:575 (3,1,2) - After playing through this pattern I believe that encouraging movement to the left after hitting 00:26:875 (1) - instead of having a continuous right hand movement would give a nice touch to this pattern. I played around with placements and i can give you these tentative coordinates as a general idea for my suggestion. 00:26:875 (1,3) - on x:240 and 00:27:475 (2,4) - on x:72 . 01:24:475 (1,2,3,4) - 01:34:075 (1,2,3,4) -
  7. 00:31:075 (3,1) - Feels underwhelming when you think about previous movements to the downbeat in retrospect. Do increase its spacing
  8. 00:46:075 (1,2) - The switch to 1/2 rhythms feels really abrubt, adding the fact that this 00:47:275 - beat goes unexploited
  9. 00:55:675 (1,2) - Pretty big movement emphasis towards something that isnt really prominent. If you want to have this movement emphasis here, try to place it 00:54:475 (2,1) - in this jump instead. In my opinion, it is a more optimal choice
  10. 00:58:075 (1,2) - I would suggest making this a 3/4 slider instead since this rhythm change that utilizes a blue tick might suprise newer players, especially when the previous time a 3/4 rhythm was introduced here 00:41:275 (1) - it was in the form of a slider
  11. 01:06:775 (2,3,4,1,2) - These 2 patterns kinda contradict each other in terms of movement. the first set of 4 circles has really noticable left-right walks while the other slider lacks in that prospect. You could go for something more consistent
  12. 01:24:175 (3,1) - Should have been 2.00x to be consistent with how you space downbeats
  13. 01:29:275 (1) - Similar to above
  14. 01:31:075 (3,1) - This is especially underwhelming in its spacing as well
  15. 01:50:275 (2,1) - Underwhelming spacing as well

[ Wild's Salad]
  1. 00:10:675 (2,3) - Feels inconsistent that this is a possible normal dash, 00:13:225 (2,3) - yet this retains the same spacing as before, when the music was calmer
  2. 00:21:475 (4,1) - Ambiguous spacing in my opinion. Whats more is that there is an issue if its interpreted as a dash since you will have an antiflow normal dash in a salad diff, which i doubt its encouraged. Make it clear that this is a walk instead
  3. 00:26:875 (1,2,3) - i dont really agree with the rhythm density switch you did in the middle of this rather differently snapped part of the song.Due to the sheer change of the song, going for a more consistent rhythm will help player readability. maybe expressing the entirety of this section expressed with a rhythm like 00:28:675 (3) - this one has? Or the other way around? Comes to preference, but i firmly think there has to be consistency here. Similar point goes to 00:36:475 (1,2,3) - here
  4. 00:31:075 (4,1) - Similar to above about the potential antiflow normal dash, however here there isnt much room for underemphasizing due to the downbeat, so i would suggest rearranging this slider's 00:31:075 (4) - placement
  5. 00:52:975 (3,1) - Making this a normal dash after all ends up underemphasizing 00:50:575 (3,1) - this
  6. 01:05:725 (2,3,4) - This might be subjective but i feel this rhythm could be optimized to better reflect the music. Try this for example. Ticker starts on 01:05:275 -
  7. 01:08:575 - Feels off that this isnt mapped
  8. 01:20:275 (2) - Sinced you emphasized vocals here instead of the main synth, 01:20:875 (3) - this should have started 01:20:725 - here instead?
  9. 01:31:675 (1) - Shouldnt this have been a 1/2 or a 1/1 instead? For consistency
  10. 01:45:475 (3,1) - You can d

[ Platter]
  1. 00:01:075 (2) - The rotation of this slider makes this 00:01:075 (2,3) - jump look way more spaced than it is, also it asks for some akward movement to catch. 00:03:475 (2) - going for rotation like that instead here as well would work nicely
  2. 00:14:575 (5,1) - Feel like this should have had the dash, 00:13:525 (3,4) - not this one
  3. 00:28:075 (1,2,3) - I Dont see any particular reason for the 1/3 rhythm to be broken by sudden 1/4 circles, slightly ruins the flow in my eyes since it makes it really sharp. Similar point here 01:35:275 (1,2,3) -
  4. 00:30:475 (4,5,6,7) - Ctrl H here to improve the dash entry to the next circle? as it stands i feel like its implementing more movement than it should have had
  5. 00:44:575 - Feels off that this isnt mapped even though not only the music but the vocals have a continuous feel to them
  6. 00:48:325 (4,1) - This is really fitting for a HDash in my opinion
  7. 00:45:025 (3,4) - Either this should be walkable to be consistent with 00:45:625 (5,1) - or the latter should be a dash to be consistent with the former in my opinion
  8. 00:57:475 (2,1) - Pretty anticlimactic that this isnt a HDash
  9. 01:06:775 (5,6) - Spacing should be relatively less, since it under emphasizes 01:07:075 (6,1) - this jump
  10. 01:09:475 (4) - Shouldnt this have been a 1/4 reverse instead?
  11. 01:45:875 (6,1) - Should be HDash to be consistent with what you did on the first kiai

[ Collab Rain]


  • - Magic Bomb -
  1. Overall the movement in the first calm section up to here 00:07:675 - feels really forced. I Believe there is more movement incorporated here than it should have been and it noticably overemphasizes this part
  2. 00:08:875 (3,4) - I cant really find anything in the music that directly justified this HDash. Additionally, it overshadows the intensity provided by the following HDash, which is on a clearly stronger sound
  3. 00:30:475 (1,2) - Im rather skeptical about this object placement since it kills all the momentum that built up by the previous movements. Generally it feels quite snappy as a movement compared to previous patterns
  4. 00:32:725 (7) - Maybe position it more as to emphasize 00:32:425 (6,7) - this jump which is on the vocals?
  5. 00:34:675 (5,6,7,1,2,3) - Feels underwhelming compared to the previous patterns.
  6. 00:38:875 (1,2,3) - Isnt this a bit too sudden of a jump, for a section as calm as this. Lowering the spacing will differntiate it from the kiai better
  7. 00:43:075 (4) - Shouldnt this end on 00:43:375 - there isnt much feedback on the next blue tick
  8. 00:44:125 (4,5,6) - Too sudden of a jump. Ease it out a bit?

    JBHyperion

  9. 01:42:025 (3,4) - Should have been a hyperdash for consistency
  10. 01:50:575 (8,1) - Tone this down a bit? Feels too sharp for a HDash considering the overall fluid movement of the this section
  11. Nothing else that can noticeably improve the quality of this diff

Mostly fine-tuning, nothing major, this set is more than ready!
Best of Luck!~
Topic Starter
JBHyperion
@sxy

Anything that wasn't clarified with an explanation I'll decline - I mapped angled patterns for sharper sounds and curved patterns for softer sounds, all hyperdashes are mapped to strong vocal or percussion sounds, what you call ugly I find interesting, and what you feel should be straight I feel helps to avoid a flowbreak.

  1. 00:08:875 (1,2,3,4,5,6) - As mentioned above, the vocal sounds are sharp and short, meaning a linear pattern fits better than a curved one
  2. 00:52:075 (1,2,3) - Made these burai sliders so the curve is more clearly defined
  3. 01:26:275 (8) - (on Rain) - x-80 creates too strong a hyper, current spacing is more fitting for me
Just because you don't like something doesn't mean it's wrong. Please try to understand the intentions of the mapper before deciding if something is truly "bad".

Nokashi wrote:

I think ive delayed checking this for quite some time. Apologies

[ Platter]
  1. 00:01:075 (2) - The rotation of this slider makes this 00:01:075 (2,3) - jump look way more spaced than it is, also it asks for some akward movement to catch. 00:03:475 (2) - going for rotation like that instead here as well would work nicely I want some variation here due to vocal pitch, so I decided to reduce the spacing instead
  2. 00:14:575 (5,1) - Feel like this should have had the dash, 00:13:525 (3,4) - not this one Gave them both a dash, they're both strong in their own way
  3. 00:28:075 (1,2,3) - I Dont see any particular reason for the 1/3 rhythm to be broken by sudden 1/4 circles, slightly ruins the flow in my eyes since it makes it really sharp. Similar point here 01:35:275 (1,2,3) - That's the point, I'm switching to the sharp drum rhythm here which is on 1/4, serves to emphasise the mid point of the kiai
  4. 00:30:475 (4,5,6,7) - Ctrl H here to improve the dash entry to the next circle? as it stands i feel like its implementing more movement than it should have had Dash strength is consistent with previous similar, I feel the antiflow here provides a nice visual change
  5. 00:44:575 - Feels off that this isnt mapped even though not only the music but the vocals have a continuous feel to them Made (5) a repeat slider to cover it
  6. 00:48:325 (4,1) - This is really fitting for a HDash in my opinion Might be too dense but I'll give it a try I guess
  7. 00:45:025 (3,4) - Either this should be walkable to be consistent with 00:45:625 (5,1) - or the latter should be a dash to be consistent with the former in my opinion only dashing for the snare drum sounds to avoid it becoming too densely patterned
  8. 00:57:475 (2,1) - Pretty anticlimactic that this isnt a HDash Meh, only a vocal here which isn;t that strong, hyper feels excessive to me
  9. 01:06:775 (5,6) - Spacing should be relatively less, since it under emphasizes 01:07:075 (6,1) - this jump Dropped it a little
  10. 01:09:475 (4) - Shouldnt this have been a 1/4 reverse instead? Yeah, I even made it look like one already so I don't see why not
  11. 01:45:875 (6,1) - Should be HDash to be consistent with what you did on the first kiai Done

[ Collab Rain]


  • JBHyperion
  1. 01:42:025 (3,4) - Should have been a hyperdash for consistency Nah I'm only really hypering for claps, not these kick sounds
  2. 01:50:575 (8,1) - Tone this down a bit? Feels too sharp for a HDash considering the overall fluid movement of the this section Reduced it a bit
  3. Nothing else that can noticeably improve the quality of this diff

Mostly fine-tuning, nothing major, this set is more than ready!
Best of Luck!~
Thanks for the suggestions!
snexe
good luck people! have a k00l star
WildOne94

sxy62146214 wrote:

Wild's 8-bit mapping XD. - Not as much this time from what I usually do :^)
00:13:525 (3) - Look stright in CtB.Make it like 00:03:925 (3).A little bend. - I don't see much of a difference but I did copy the same slider and flip it around so it's perfectly the same.
00:19:225 (3) - Should at right.X:312? - I quite like it being like this. It gives a nice bigger jump towards the kiai jump which gives more emphasis and also variation from the other note placements.
00:34:075 (1) - Not a good slider.Make it like 00:32:875 (3) ? - I think it's alright but if mentioned again then I will change
01:03:475 (2) - X:104? - Lel nice 1 grid movement. Really does not do any difference what so ever but sure I guess.
01:36:025 (3,4) - 3:X:256? 4:X:314? - Hell naww dawg. This ruins the kiai emphasis with it's much shorter (If hardly any) dash.
Thanks for le mod :D

Nokashi wrote:

[ Wild's Salad]
  1. 00:10:675 (2,3) - Feels inconsistent that this is a possible normal dash, 00:13:225 (2,3) - yet this retains the same spacing as before, when the music was calmer - Yeah you're right. Fixed
  2. 00:21:475 (4,1) - Ambiguous spacing in my opinion. Whats more is that there is an issue if its interpreted as a dash since you will have an antiflow normal dash in a salad diff, which i doubt its encouraged. Make it clear that this is a walk instead - I disagree with this. I find it perfectly fine and I don't see it that bad to dash.
  3. 00:26:875 (1,2,3) - i dont really agree with the rhythm density switch you did in the middle of this rather differently snapped part of the song.Due to the sheer change of the song, going for a more consistent rhythm will help player readability. maybe expressing the entirety of this section expressed with a rhythm like 00:28:675 (3) - this one has? Or the other way around? Comes to preference, but i firmly think there has to be consistency here. Similar point goes to 00:36:475 (1,2,3) - here - I think it's fine as it is. I didn't want to have many patterns or else it would look different from how I mapped the rest.
  4. 00:31:075 (4,1) - Similar to above about the potential antiflow normal dash, however here there isnt much room for underemphasizing due to the downbeat, so i would suggest rearranging this slider's 00:31:075 (4) - placement - Again I still think this is fine :(
  5. 00:52:975 (3,1) - Making this a normal dash after all ends up underemphasizing 00:50:575 (3,1) - this - It's fine again as it is imo :(
  6. 01:05:725 (2,3,4) - This might be subjective but i feel this rhythm could be optimized to better reflect the music. Try this for example. Ticker starts on 01:05:275 - - I don't see this as a bad idea but I don't see it being a big change either. For a starter I think this section might have too many bigger sliders if I do this and I don't see the problem with the pattern I have right. It get's the job done.
  7. 01:08:575 - Feels off that this isnt mapped - Okay I agree with this. Added.
  8. 01:20:275 (2) - Sinced you emphasized vocals here instead of the main synth, 01:20:875 (3) - this should have started 01:20:725 - here instead? - Although it's different from the previous kiai I can't help but feel it's an improvement as it is. I felt like there were too many 1/1 sliders and this change feels nice. I like it as it is again.
  9. 01:31:675 (1) - Shouldnt this have been a 1/2 or a 1/1 instead? For consistency - ^
  10. 01:45:475 (3,1) - You can d - I can what now O-o ?

Mostly fine-tuning, nothing major, this set is more than ready!
Best of Luck!~
Thanks for the mod :D

Salad Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 97375
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Wild's Salad
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BeatmapID:1259887
BeatmapSetID:595730

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Nokashi
I totally forgot writing that last point i left it midway, i did the mod in 2 intervals so i thought i finished the salad. So sorry!
WildOne94

Nokashi wrote:

I totally forgot writing that last point i left it midway, i did the mod in 2 intervals so i thought i finished the salad. So sorry!
Haha no worries XD.
I will certainly use the D (^:

Thanks again for the mod XD
Topic Starter
JBHyperion
Updated Wild's and made updates on MBomb's diff - fixed all except C/D shape suggestions on sxy's mod because it's purely an aesthetic decision, and the following on Nokashi's mod:

  1. 00:30:475 (1,2) - Im rather skeptical about this object placement since it kills all the momentum that built up by the previous movements. Generally it feels quite snappy as a movement compared to previous patterns Doesn't really kill the momentum imo, the direction change is strong enough to forcue continuation of movement
    00:32:725 (7) - Maybe position it more as to emphasize 00:32:425 (6,7) - this jump which is on the vocals? Enough emphasis on the drum already, trying to add further emphasis to vocal spacing would play very uncomfortably
    00:44:125 (4,5,6) - Too sudden of a jump. Ease it out a bit? Follows the vocal well enough, I don't find it particularly jarring
Thanks again~
Absolute Zero

Nokashi wrote:

I think ive delayed checking this for quite some time. Apologies

[ Absolute Zero's Cup]
  1. 00:00:475 (1,1) - Rhythm choice is somewhat questionable here since the slider begins providing feedback from the vocals to the player and ends on a really faint/nonexistant beat. The vocal stops on the blue tick before the the white tick the sliderend is placed in each of these instances. For example, 00:00:475 (1) - in this particular slider, 00:01:525 - vocal ends here, but the slider itself is extended up to here 00:01:675 - . Same applies for 00:02:875 (1,1) - these 2 sliders. Side note: Instead if you were focusing on the beats rather than the vocals, the prominent ticks are these 00:06:175 - red ticks in every slider respectively I think that a consistent 1/1 beat is a better thing to grasp onto here for cup players at the beginning. I see where your point is, but I think without a drumbeat, it's better to somewhat approximate a beat.
  2. 00:07:075 (2,3) - I Feel like this movement should have been expressed in a more underwhelming way since in its current state, it shares the same spacing as 00:07:375 (3,1) - which in my ears is noticably a stronger sound, with a distinct beat on every object placed. All in all, try moving this closer to the (2) or deleting it altogether, since its pretty faint as it is Increased distancing from 00:04:675 (2,1) as to allow 00:07:075 (2) to be closer to 00:07:375 (3) while continuing similar spacing. Also increased distancing between 00:07:375 (3,1).
  3. 00:12:175 (4,1) - Contradicts what you did here 00:07:375 (3,1) - . I would increase the spacing for consistency as well more emphasis on this beat Yeah, changed the pattern.
  4. 00:16:075 (2) - I Might be deaf but if this was meant to be placed so as to express the vocals, I dont think its on the correct tick I wanna keep this for patterning's sake.
  5. 00:21:775 (3,1) - You could buff it to 1.60x DS, kinda like you did here 00:24:175 (3,1) - and 00:26:575 (3,1) - here Sure.
  6. 00:26:575 (3,1,2) - After playing through this pattern I believe that encouraging movement to the left after hitting 00:26:875 (1) - instead of having a continuous right hand movement would give a nice touch to this pattern. I played around with placements and i can give you these tentative coordinates as a general idea for my suggestion. 00:26:875 (1,3) - on x:240 and 00:27:475 (2,4) - on x:72 . 01:24:475 (1,2,3,4) - 01:34:075 (1,2,3,4) - ok
  7. 00:31:075 (3,1) - Feels underwhelming when you think about previous movements to the downbeat in retrospect. Do increase its spacing Fair enough. Moved to x=288.
  8. 00:46:075 (1,2) - The switch to 1/2 rhythms feels really abrubt, adding the fact that this 00:47:275 - beat goes unexploited okay.
  9. 00:55:675 (1,2) - Pretty big movement emphasis towards something that isnt really prominent. If you want to have this movement emphasis here, try to place it 00:54:475 (2,1) - in this jump instead. In my opinion, it is a more optimal choice Changed the pattern around slightly--did what you said but had to change later.
  10. 00:58:075 (1,2) - I would suggest making this a 3/4 slider instead since this rhythm change that utilizes a blue tick might suprise newer players, especially when the previous time a 3/4 rhythm was introduced here 00:41:275 (1) - it was in the form of a slider Sure, why not.
  11. 01:06:775 (2,3,4,1,2) - These 2 patterns kinda contradict each other in terms of movement. the first set of 4 circles has really noticable left-right walks while the other slider lacks in that prospect. You could go for something more consistent Ok, copied the first pattern.
  12. 01:24:175 (3,1) - Should have been 2.00x to be consistent with how you space downbeats Ok.
  13. 01:29:275 (1) - Similar to above ^
  14. 01:31:075 (3,1) - This is especially underwhelming in its spacing as well Increased spacing here.
  15. 01:50:275 (2,1) - Underwhelming spacing as well Increased.

Mostly fine-tuning, nothing major, this set is more than ready!
Best of Luck!~
dIFf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Absolute Zero's Cup
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BeatmapID:1259884
BeatmapSetID:595730

[Difficulty]
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CircleSize:2.5
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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Topic Starter
JBHyperion
Thanks, updated all.
Xinely




Cup :
- dunno you copy jbh's hitsound or nope but some hitsounds are missing example 00:09:475 - whistle 00:10:075 - finish
- 00:19:225 - crash kick drum pls add something hitsound to emphasis
- 00:19:225 (3) - the vocal isnt in 1/8 but 1/4 imo
- 00:29:275 (1) - a bit further spacing would be nice for crash imo example x:200
- 00:32:875 (2,3,1) - why the spacing is so big here compared with 00:23:275 (2,3,1) - somehow feels like inconsistency for me
- 00:38:275 (3) - sounds more accurate if the snap is in 1/8 imo and pishi did same
- 00:46:975 (2) - better change to 2 circles imo since 00:47:275 - drum in here is stronger than redtick then feels weird to see redtick has bigger spacing
- 01:04:675 (3,4) - same like 00:32:875 (2,3,1) -, literally feels inconsistency with 00:59:875 (3) -
- 01:33:775 (3) - reduce a bit since the spacing feels higher than 01:24:175 (3) -
- 01:36:475 (1) - imo you can make a bit higher spacing like x:272 to emphasis the cymbal

Salad :
- 00:00:475 (1,2) - maybe make a bit less curve? for begining the slider have much movements to catch the droplets perfectly imo
- 00:10:075 (1) - edge
- 00:14:875 (1) - yes same
- 00:58:075 (1) - ^
- 00:38:275 (3) - same as cup
- 00:38:875 (1) - just curious what the redtick is following for? since imo it has nothing and you skip the begining vocal at 00:39:475 - and for me that feels weird
- 00:47:275 (2,3,4) - swap rhythm? imo 1/4 at 00:48:025 - is stronger than 00:47:425 -
- 00:48:475 (1) - edge
- 00:58:075 (1) - what is this slider following for? why not keep consistent with 01:00:475 (1,2) - 01:02:875 (1,2) - ?
- 01:22:075 (1) - edge :D
- 01:24:475 (1) - wai you like edge :C
- 01:26:275 (3) - same. 1/8
- 01:26:875 (1) - edge
- 01:43:675 (1,1) - edge
- Edge master :D

Platter :
- 00:10:075 (1) - dunno you want dash or nope but i could catch this w/o dash
- 00:34:075 (1) - maybe reduce the hdash a bit like x:468. i feel like catching it near the wall and kinda weird to feel that
- 00:48:475 (1) - maybe c shape flow feels better here, dunno how to explain that lol
- 01:34:675 (4,1) - if you plan to make them caught with dash imo try make the distance a bit far, i caught all of them without dash ayy

Rain :
- 00:40:075 (4) - maybe reduce the spacing a bit? its kinda hard to catch for average level player (like me)
- 00:57:475 (2) - imo that would be great to make 1/8 slider repeat like 00:47:875 (3,4,5) - to emphasis the drums
- maybe its just for me, all parts unless the kiai feels too fast to read with ar 8,8. how about 8,6 or 8,7? both feel better for all parts imo
Topic Starter
JBHyperion

Xinely wrote:




Removed first, fixed second

Platter :
- 00:10:075 (1) - dunno you want dash or nope but i could catch this w/o dash Buffed
- 00:34:075 (1) - maybe reduce the hdash a bit like x:468. i feel like catching it near the wall and kinda weird to feel that I don't feel it's that close, but I did move 00:33:775 (6) - right a bit to reduce the hyper strength so hopefully that makes it a bit better
- 00:48:475 (1) - maybe c shape flow feels better here, dunno how to explain that lol I feel this flows fine tbh, the vocal doesn't change pitch so curving it back feels weird
- 01:34:675 (4,1) - if you plan to make them caught with dash imo try make the distance a bit far, i caught all of them without dash ayy Buffed 01:34:475 (3,4) - but 01:35:075 (6,1) - is intentionally walkable to emphasise 01:35:275 (1,2) - more, plus 1/3 + 1/4 dash would be weird to play

Rain :
- 00:40:075 (4) - maybe reduce the spacing a bit? its kinda hard to catch for average level player (like me) Done
- 00:57:475 (2) - imo that would be great to make 1/8 slider repeat like 00:47:875 (3,4,5) - to emphasis the drums Done
- maybe its just for me, all parts unless the kiai feels too fast to read with ar 8,8. how about 8,6 or 8,7? both feel better for all parts imo will try 8.7 first, can go a little lower if necessary I guess
Thanks for the mod! (:

Cup and Salad to be updated~
-Sh1n1-
:O xinely was faster than me
Absolute Zero

Xinely wrote:





Cup :
- dunno you copy jbh's hitsound or nope but some hitsounds are missing example 00:09:475 - whistle 00:10:075 - finish
- 00:19:225 - crash kick drum pls add something hitsound to emphasis
- 00:19:225 (3) - the vocal isnt in 1/8 but 1/4 imo I guess--Listening to again I can see what you mean.
- 00:29:275 (1) - a bit further spacing would be nice for crash imo example x:200 Changed around the spacing a bit. This distance is much larger now.
- 00:32:875 (2,3,1) - why the spacing is so big here compared with 00:23:275 (2,3,1) - somehow feels like inconsistency for me If you listen to the voice, in this part, it sounds like the voice synth is leading towards that last note and is lengthened and accented as a result.
- 00:38:275 (3) - sounds more accurate if the snap is in 1/8 imo and pishi did same I changed this to follow the music better, although you guys may kill me for the weird snapping but it follows the music better.
- 00:46:975 (2) - better change to 2 circles imo since 00:47:275 - drum in here is stronger than redtick then feels weird to see redtick has bigger spacing okay.
- 01:04:675 (3,4) - same like 00:32:875 (2,3,1) -, literally feels inconsistency with 00:59:875 (3) - Yeah, had to rework a bunch.
- 01:33:775 (3) - reduce a bit since the spacing feels higher than 01:24:175 (3) - True, it does look a little weird...
- 01:36:475 (1) - imo you can make a bit higher spacing like x:272 to emphasis the cymbal okay.
Thanks for the mod!

here
osu file format v14

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AudioLeadIn: 0
PreviewTime: 77275
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Absolute Zero's Cup
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BeatmapID:1259884
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WildOne94

Xinely wrote:





Salad :
- 00:00:475 (1,2) - maybe make a bit less curve? for begining the slider have much movements to catch the droplets perfectly imo - This shouldn't be a problem at all. Curved sliders like this are only natural in osu!
- 00:10:075 (1) - edge - Increased to show more of a dash
- 00:14:875 (1) - yes same - A little ^
- 00:58:075 (1) - ^ - Literally only a few places increased as I like the short distance but yeah sure done a little
- 00:38:275 (3) - same as cup - I'm a bit confused here as you did not mention this for the platter or rain which both have it on 1/6th. I will keep for now as it is fine imo but if the others change then I will (Maybe map is just not updated yet)
- 00:38:875 (1) - just curious what the redtick is following for? since imo it has nothing and you skip the begining vocal at 00:39:475 - and for me that feels weird - I fixed around to that it ends on the white tick but the red tick was on another vocal. So added a circle here.
- 00:47:275 (2,3,4) - swap rhythm? imo 1/4 at 00:48:025 - is stronger than 00:47:425 - Ooo yeah good point! This I fixed
- 00:48:475 (1) - edge - Last suggestion fixed this suggestion already.
- 00:58:075 (1) - what is this slider following for? why not keep consistent with 01:00:475 (1,2) - 01:02:875 (1,2) - ? - Nope because if you slow it down you can hear a vocal at the end of the white tick. Also included the ding noise.
- 01:22:075 (1) - edge :D - A little bit again
- 01:24:475 (1) - wai you like edge :C - ^
- 01:26:275 (3) - same. 1/8 - Same again as earlier. I also don't know which part of the slider you mean. I think it's more simple as a 1/6 but if others change it then I will too.
- 01:26:875 (1) - edge - Imo I think this one is alright. But will increase if mentioned again
- 01:43:675 (1,1) - edge - I thought this one was fine also but did move one grid space right.
- Edge master :D
Thanks Senpai owo

Salad Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 97375
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:JBHyperion
Version:Wild's Salad
Source:Shelter
Tags:electro house dubstep rin absolute zero wildone94 magic bomb mbomb a-1 pictures crunchyroll
BeatmapID:1259887
BeatmapSetID:595730

[Difficulty]
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CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:1

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56,224,79675,6,0,L|184:224,1,90,2|0,0:0|0:0,0:0:0:0:
280,224,80275,2,0,L|352:224,1,45,8|0,0:0|0:0,0:0:0:0:
72,224,80875,2,0,P|24:176|72:88,1,180,2|8,0:0|0:0,0:0:0:0:
208,88,81775,1,0,0:0:0:0:
432,120,82075,6,0,P|416:192|296:176,1,180,2|8,0:0|0:0,0:0:0:0:
256,200,82825,1,0,0:0:0:0:
408,192,83275,2,0,L|304:192,1,90,2|0,0:0|0:0,0:0:0:0:
176,192,83875,2,0,L|64:192,1,90,8|0,0:0|0:0,0:0:0:0:
342,192,84475,6,0,P|430:192|488:120,2,180,2|8|2,0:0|0:0|0:0,0:0:0:0:
280,192,85825,1,8,0:0:0:0:
104,192,86275,2,0,L|44:192,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
288,192,86875,5,4,0:0:0:0:
24,184,87475,2,0,L|69:184,1,45,8|0,0:0|0:0,0:0:0:0:
256,184,88075,2,0,P|324:214|264:258,1,180,2|8,0:0|0:0,0:0:0:0:
128,256,88975,1,0,0:0:0:0:
352,264,89275,6,0,P|464:256|448:184,1,180,2|8,0:0|0:0,0:0:0:0:
400,224,90025,1,0,0:0:0:0:
112,208,90475,2,0,P|192:176|240:88,1,180,2|8,0:0|0:0,0:0:0:0:
104,96,91375,1,0,0:0:0:0:
352,104,91675,5,2,0:0:0:0:
80,112,92275,2,0,L|125:112,1,45,8|0,0:0|0:0,0:0:0:0:
392,112,92875,2,0,P|464:128|384:176,1,180,2|8,0:0|0:0,0:0:0:0:
288,200,93775,1,0,0:0:0:0:
56,208,94075,6,0,P|72:144|192:136,1,180,2|8,0:0|0:0,0:0:0:0:
432,176,95275,2,0,P|416:240|296:248,1,180,2|8,0:0|0:0,0:0:0:0:
376,264,96025,1,2,0:0:0:0:
432,264,96175,1,8,0:0:0:0:
184,264,96475,6,0,P|88:232|88:160,1,180,4|8,0:0|0:0,0:0:0:0:
336,192,97675,2,0,L|440:192,1,90,2|0,0:0|0:0,0:0:0:0:
288,192,98275,2,0,L|400:192,1,90,8|0,0:0|0:0,0:0:0:0:
120,200,98875,5,2,0:0:0:0:
392,200,99475,2,0,L|312:200,1,45,8|0,0:0|0:0,0:0:0:0:
104,200,100075,2,0,L|288:200,1,180,2|8,0:0|0:0,0:0:0:0:
152,208,100975,1,0,0:0:0:0:
400,216,101275,6,0,P|392:168|272:128,1,180,2|8,0:0|0:0,0:0:0:0:
208,128,102025,1,0,0:0:0:0:
400,128,102475,2,0,L|280:128,1,90,2|0,0:0|0:0,0:0:0:0:
192,128,103075,2,0,L|72:128,1,90,8|0,0:0|0:0,0:0:0:0:
336,112,103675,6,0,P|440:112|480:48,2,180,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,112,105025,1,8,0:0:0:0:
56,112,105475,2,0,L|160:112,1,90,8|0,0:0|0:0,0:0:0:0:
368,112,106075,6,0,P|440:136|360:184,1,180,4|8,0:0|0:0,0:0:0:0:
328,200,106825,1,0,0:0:0:0:
96,208,107275,2,0,P|32:224|112:248,1,180,2|8,0:0|0:0,0:0:0:0:
224,288,108175,1,0,0:0:0:0:
448,288,108475,5,2,0:0:0:0:
176,272,109075,2,0,L|96:272,1,45,8|0,0:0|0:0,0:0:0:0:
424,272,109675,2,0,L|232:272,1,180,2|8,0:0|0:0,0:0:0:0:
376,272,110575,1,0,0:0:0:0:
144,272,110875,6,0,P|64:240|144:200,1,180,2|8,0:0|0:0,0:0:0:0:
176,192,111625,1,0,0:0:0:0:
408,192,112075,2,0,L|288:192,1,90,2|0,0:0|0:0,0:0:0:0:
184,192,112675,1,8,0:0:0:0:
318,192,112975,1,0,0:0:0:0:
256,192,113275,12,4,115675,0:0:0:0:
Topic Starter
JBHyperion
Updated Cup and Salad. The 1/6 repeat sliders in Wild's diff are fine for following the vocal instead of the instrument.

Ready for more?
-Sh1n1-


General

  1. Vocal at parts like 01:34:075 (1,2,3,4,5,6,7,8) - feels more like 1/8 tbh, first at all, it's kinda weird to start a slider on blue tick (1/4) and finish at purple tick (1/6): 01:35:425 (8) - (Rain), this is my main doubt.

Absolute Zero's Cup

  1. 00:07:375 (3,1) - too much distance tbh, I feel that instrumental plus voice pitch is stronger at 00:05:275 -, at 00:07:675 - vocal decrease, so you can use swap the distances, 2.13x between 00:04:675 (2,1) - and around 1.30x between 00:07:375 (3,1) -
  2. 00:14:275 (3,1) - vs 00:12:175 (4,1) - one more time, voice pitch is higher at 00:14:875 - but to keep a better quality I'll suggest you to put the distance of 00:12:175 (4,1) - to 00:14:275 (3,1) -
  3. 00:19:225 (3) - not at all necessary for cup imo, 00:19:225 (3) - change into note, a break here will be a good prelude to the new section cause you will add an enphasis on the strong drum at 00:19:225 -, also at 00:19:450 - there isn't something relevant to map imo.
  4. 00:29:275 (1) - the distance with the previous note is good enough but the movement will be better if the slider looks to the right, the current antiflow looks kinda weird imo, press ctrl+H and replace to the same axis.
  5. 00:32:875 (2,3,1) - A bit worried about distances here, normally you use less distance between 00:32:875 (2,3) - than 00:33:775 (3,1) - cause 00:34:075 - is stronger than 00:33:775 - but this time something was wrong, also the first half of the current KIAI have less distance, do you wanna add more intense here? if this is the case, 2.00x of distance between 00:33:775 (3,1) - could be good and 1.60x or 1.50x between 00:32:875 (2,3) - might looks nicer too, my suggestions are based on patterns like 00:31:075 (3,1) -.
  6. 00:35:275 (2,3) - can you keep consistency with 00:30:475 (2,3) - or another previous patterns? I mean, keep using around 1.00 or increase the distance between 00:30:475 (2,3) -
  7. 00:35:875 (3,1) - wow, the difference between such objects and 00:31:075 (3,1) - 00:33:775 (3,1) - are very noticeable, I'll suggest to increase the distance between 00:35:875 (3,1) - to keep a better consistency.
  8. 00:37:975 (2,3,4) - I don't think this is good for a cup diff, I'll give you two reasons:
    1.- Cups are normally based on 1/1 and they are an introduction to 1/2, I mean, you should follow only general instruments or high vocal pitches
    2.- From 00:38:275 - is the prelude of the calmest part of the song, intensity is decreasing too, so based on your mapping I think that you have two possibilities, remove 00:38:275 (3,4) - and add a note on 00:38:275 -, this suggestion will show the decreasing of the intensity on the music, in the other hand, we are still on kiai so as I saw in your previous patterns like 00:04:675 (2,1) - 00:07:075 (2,3,1) - etc, you follow low voice pitches and low intruments, so you can remove 00:38:725 (4) - and finish 00:38:275 (3) - at 00:38:575 -, none will said that it's unnsnaped cause there is a sound at 00:38:575 -.
  9. 00:41:275 (1,2,3) - as I told you before, we are on the calmest part of the song, so it's not necessary to follow vocal on 00:41:725 -, I strongly recommend you to change 00:41:275 (1,2,3) - into two 1/1 slider, same as 00:38:875 (1,2) - and then you can add a note on 00:43:375 -, also avoid antiflow ( 00:43:075 (3,1) - )
  10. 00:46:975 (2) - not neccesary, even in the kiai, I didn't see too much 1/2 in a row and this isn't an intense part.
  11. from 00:58:075 - to 01:14:575 - density of notes is higher than KIAI, I don't believe that it is ok tbh, will be pretty inconsistent throughout the whole diff, so I'll suggest a remap, as I told you before, try to follow only general sounds as you were doing on kiai, I'll try to do it step by step, remember that I'm talking about structure only, I'll leave distances to you:
    1.- Remove 00:58:075 (1,2,3,1,2,3,4) - and add: 1 slider from 00:58:075 - to 00:58:675 -, another one from 00:59:275 - to 00:59:875 -, 1 more from 01:00:475 - to 01:01:075 - and then add reverse and finally add a note on 01:02:275 -.
    2.- Delete 01:02:875 (1,2,3,4,1,2,3,4) - and keep consistency with my previous suggestion, copy the first 3 objects, three 1/1 slider and the last one with reverse, as you can see, It's nothing complicated but I feel is really necessary cause the amount of notes at this part.
  12. 01:13:075 (2,3) - if you followed my previous advice, you noticed that the most part of such section I'm following intrumental, so I'll suggest you to remove 01:13:075 (2,3) - and add notes at 01:13:675 - and 01:14:875 - to be constant.
    Rest is pretty solid, that should be all.

Wild's Salad

  1. 00:07:675 (1,2,1) - the distance between 00:07:675 (1,2) - could be shortened a bit cause the current transition between such notes is long and you have another jump after this ( 00:09:475 (2,1) - ), it's kinda exhausting for newbie players imo, about movements, to add more enphasis on the strong sound at 00:10:075 - cause the current transition is linear, I strongly recommend you press ctrl+G to 00:09:475 (2) -, replace to the same axis and adjust the distance between 00:09:475 (2,1) -.
  2. 00:18:475 (2,3,1) - terrible anti-flow don't you think? also distance is overdone, as a suggestion I recommend you to rotate 00:17:275 (1) - or add more curve, but the result should be something like 00:19:675 (1) - with Ctrl+G, same with 00:18:475 (2) -, you can rotate to the right to avoid such unsightly anti-flow
  3. 00:24:175 (4,1) - reduce distance a bit, if 2.40x was a high distance as you did on 00:21:475 (4,1) - and 00:31:075 (4,1) -, also 00:33:775 (4,1) - have less distance, at least keep consistency with the last one?
  4. 00:57:475 - high pitch, I was expecting a jump or at least a movement, also 00:56:875 (3,1) - feels kinda repetitive, about estructure, I wanna suggest you the following statement, the change will be between 00:56:275 (2,3,4) - (talking about structure, I'll leave distances to you), the 1/1 slider should be first from 00:56:275 - to 00:56:875 -, note at 00:57:175 - and the next 1/2 slider from 00:57:475 - to 00:57:775 -, sounds better imo, what do you think? the last decision is up to you bro.
  5. 01:00:475 (1,2) - what are you following here? is 01:00:925 - prominent to deserve a fruit? do you want to use 1/4 at calm section same as KIAI? as a suggestion try making 01:00:475 (1,2) - same as 00:58:075 (1) - (only 1 slider), 01:01:375 (3) - could start at 01:01:675 - and then you can add a note on 01:01:375 - to mark a difference with 00:58:075 (1,2) -
  6. 01:02:875 (1,2) - and 01:05:275 (1,2) - same as above, change into 1 slider to be constant.
  7. 01:22:825 (2,3) - noticeable change of distance cause you were using distances around 2.00x like 01:18:025 (2,3) - or 01:20:275 (2,3) -, why only 1.13x here if vocal is the same? well is a little bit low, that means, you noticed about this change of vocal only here? because at parts like 00:25:225 (2,3) - 00:34:825 (2,3) - 01:32:275 (2,3) - etc you were keeping consistency with distances around 2.00x
  8. 01:27:475 (2,3) - there should be more distance too imo, try rotating the slider.
  9. 01:37:225 - did you miss a note here?
  10. 01:42:025 (2,3) - as I told you before, keep consistency with previous patterns and use distances around 2.00x

Platter

  1. 00:19:225 - ignore this sound and keep using 1/6 to follow vocal as you did on Rain, also remove hyperdash between 00:18:875 (3,4) -
  2. 00:28:075 (1,2,3) - 01:25:675 (1,2,3) - 01:35:275 (1,2,3) - 01:44:875 (1,2,3) - same as above.
  3. I wanna suggest to add more distance but at I know that you are keeping consistency with next notes, so I beg you toç make 00:37:675 (1,2) - something like 00:17:275 (1,2) -, the current one looks unsightly orz
  4. 00:43:375 - don't you want to add an extra note here? or slant your slider to the left and add reverse, there is a noticeable sound at 00:43:375 -
  5. 00:57:475 (2) - finish at 00:57:625 - and add reverse.
  6. 01:28:075 (4,5) - wow this is a complicated movement for a platter and I won't say anything about visual cause looks terrible tbh (for me, don't kill me), make something like 00:20:875 (3,4,5,6) - please please please.
  7. 01:35:875 (4,5,6,1) - it's the prelude of the beginning of the third KIAI, it's better to increase the distance between each note gradually so you will add more enphasis to the next hyper dash, increase the distance between 01:36:175 (5,6) - around 2.40x

Collab Rain

  1. 00:15:475 (5) - move a bit to the left, transition between 00:15:475 (5,6) - is linear and looks like there is more distance, overenphasized.
  2. 00:44:425 (6,7) - why hyperdash here if drum is prominent at 00:44:275 -
  3. 00:45:175 (2,3) - same as above, drum deserve hyperdash instead of 00:45:925 (6,1) -, keep consistency with part from 00:48:475 -, the current one isn't enphasizing prominent sounds and looks weird.
  4. 01:14:875 (1,2,3,4) - slider follows better this part, reconsider please.
  5. 01:18:475 - 01:20:875 - 01:23:275 - 01:28:075 - 01:30:475 - 01:32:875 - probably better if you add NC here.

I don't agree with some curves like 01:11:875 (3,4,5,6) - (Rain) or movements like 01:49:525 (3,4) - (platter) but it doesn't mean that it isn't ready for rank, confirm that vocal, good luck.
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