spoiler sb lol
can i give you kd? xdBattle wrote:
spoiler sb lol
warp > http://puu.sh/vfyib/04b0d38109.rar <eeezzzeee wrote:
hi from m4m
[Lost Light's Insane]that's all from me, good luck!
- 00:11:262 (2,3) - blanket can be better fixed
- 00:15:762 (4,5) - check the general section for what i think is the correct snaps here fixed
- 00:22:043 - missing an important piano sound here. maybe try extending the previous slider http://puu.sh/veFcq/32fa2307d9.jpg fixed
- 00:34:324 (5) - check ds fixed
- 00:35:262 (2) - i dont hear the reason why this is just one long slider theres no one instrument that goes this whole duration fixed
- 00:52:512 (5,6) - try moving 6 over a little so it kinda blankets http://puu.sh/veFke/045ee705f2.jpg fixed
- 01:21:012 (1) - i dont agree with this rhythm choice, its skipping over strong piano melody sounds at the red fixed
- 01:24:012 (1) - maybe you should try to include the triple that can be heard at the red tick fixed
- 01:35:637 (3) - i recommend using NC here because theres a really big difference in SV fixed
- 01:35:637 (3,1) - curves could match better nope ;w;
Sotarks wrote:
hi m4m from q
[Ex]
imo i would change the diff name 'cause it's kibb's diffname trademark xdxd lol can i change my diff name to melancholy? xD But I will change my diff name to "liberation"
00:15:762 (1,2) - i would change the rythmn here to smth like this There isn't a consistent rhythm here. So, I would like to keep this one.
00:32:824 (4,5,1) - reduce the spacing would be prefered okay
00:46:980 (2) - would be prefered to change those into circle to mark the difference between 00:43:887 (2) - this. oh! that's nice.
01:09:574 (2,4) - can you use same spacing for those 2 ? sure
01:27:199 (2,3,4,5,6) - that plays really badly tbh Well, I saw on rrtyui's map and i think it's okay. but i'll fix
02:07:512 (1,2) - stack them like you did before okay
[Light Extra]
01:23:824 (2) - stack it xd okay
01:27:199 (2,3,4,5,6) - ye maybe u liek those patterns but it gives no emphasis by movment, i'd rather do smth more straight okay
01:31:512 (5) - 2 circles for those 2 claps emphasis? there is no clap here, isn't it?
really cool diff waow! Thanks!
[]
GL Thanks!
Lemme update this first then i'll reply payday's mod later[-Crissaegrim-] wrote:
Hey o/ from Q
This is hard to modExEx
is this an extra?
00:07:887 (2) - i think you could make it just a normal slider and 00:08:637 - this clickable, it could fit better since music is getting higher on this point It still in calm section so it shouldn't make a normal slider here. And I won't add a circle at 00:08:637, It would lack the flow.
00:09:012 (3) - maybe make SV a bit higher, the same reason as above ^
00:15:762 (1) - lower SV could be nice isn't 0.35x kinda slow right now?
00:26:637 (1,2,3,4,1) - maybe distance this a bit more okay
00:29:262 (3,4,5,6,7) - you could play a bit with volume here, try raising it a bit matching the song, just a personal suggestion I might make it, but If i do then I have to do with other diffs and other parts that has the same rhythm too. Let me ask with GDer first.
00:39:012 (1) - i think this should be more distanced from last note, vocals have a little spike here I keep the DS here
00:44:449 (3) - imo a circle fits better 00:44:824 - here, slider into circle Make something similar
00:54:762 (3,4) - i think these two are too lineal compared to the rest of the section, talking about the pattern, maybe play a bit with 2nd slider so it doesn't
stay the same as first one? idk if i explained myself well sorry okay
00:58:137 (7) - maybe lower SV a bit? adding some contrast and reflecting vocals, only for this slider okay
01:04:512 (4,5) - you could do the same as 01:03:012 (1,2) - here maybe? okay
01:08:262 (7,1) - the same here but maybe move so it overlaps the same way I think stacking here isn't a big problem.
01:12:012 (1) - i think you can fix blanket okay
01:16:512 (1,2,3,4,1,1) - Beautiful Thanks!
01:19:324 (4,1) - maybe you could stick to the same movement you used before, this is more spiky than last ones well, i think it's okay
01:19:512 (1,2,3) - i think these should have more distance since you put some big intensity on hitsounds so i'll ctrl+g those
01:22:887 (1,2,3,4) - imo these should be 2 1/4 sliders instead of a stream because of the piano change, but this is pretty personal, just a choice the piano sound is the same with the previous one so i think it shouldn't do that.
01:23:637 (4) - hm you emphasized a lot this slider tail, probably a circle fits better okay
01:25:699 (1,2,1) - nice D, maybe lower tails volume a bit, it can be distracting somehow okay
01:33:199 (2,3) - this should be a slider imo, piano starts 01:33:387 (4) - okay
01:36:012 (1) - you could try to put this closer to last slider, i think this jump is a bit out of the map since you don't use it, just here I think it's okay to leave it.
02:03:387 - you miss some sounds, i think you just decided to map vocals but i'll still point it well, i think it's okay
02:07:324 (8,1) - maybe stack them? as you did 02:08:824 (3,4) - here and later fix from sotarks' mod alreadyLight ExtraLight Extra
00:22:887 (2) - maybe make it blanket or do the same as you did before blanket is bad idea here
00:30:012 (1,3) - don't make them touch maybe k
00:32:918 - i think this is more noticeable so it should be mapped imo k
00:40:512 (1) - i think this looks a bit meh for this section, maybe try not to make it that curvy what does meh mean? xD
00:50:824 (4) - this isn't necessary k
00:51:762 (3,1) - you could make a better blanket POTASSIUM
00:57:574 (1) - i think this should have more distance because intensity POTASSIUM
01:15:012 (1) - ^ i think it's okay here
01:17:262 (1,1) - i think this looks messy, try to change 2nd slider, maybe different shape or move it i think it's okay here, i think it's kinda nice btw
01:18:012 (1) - hm i think this spike is too big for the map overall ????
01:20:887 (2,3,4) - this isn't necessary at all, on an extra maybe, i think you should just put two 1/4 circles instead of this POTASSIUM
This song is so good, nice map Thanks!
Good Luck! Thanks!
paydayzcool wrote:
Hi there from t/579994, NM as promised,
I like the map, just a few suggestions.Normal01:04:512 (3) - This note seems too close to 01:03:012 (1). I reckon you should move it further away. That's okay
01:31:137 (2,3) - I think you should have the 3 blanket 01:30:012 (1) by moving the 2 a little further down. https://puu.sh/vghGY/e14a1a0d1b.png Isn't it blanket already?Hard00:32:262 (3) - Doesn't change the map a lot, but it does look nicer: https://puu.sh/vghV2/394c9f6da3.png okay
02:15:762 (7,1) - Blanket these notes? okay
Light insane diff is very well done. I can't see anything to improve.Insane01:18:387 (2,3) - Blanket these two sliders?okay
All the others diffs are good. Sorry if my suggestions weren't helpful, I tried my best. At least your helping is useful for me Thanks a lot!
SB are fuck. Kill me when they are finishSinnoh wrote:
this is nice
i'd turn of skin whenever playing because the colours are too dark for me, could increase brightness for more people to play with colours i think it's kinda okay, not too dark for me xd
00:17:027 (1) - Lack of hitsound imo, should use whistle as well because keysound isn’t enough here wtf when did i changed this?
Insane
01:27:199 (2,3,4,5,6) - This actually flowed really well, you could potentially use it on the other diffs too since it’s something memorable xd
01:35:637 (1) - Bit of a combo breaker due to high spacing + SV Really? I think it's not a problem. but i fixed the spacing
Light Extra
this is the diff that I would normally play, more things about distances here
00:17:027 (1) - Just position this a little closer, clicked too late i think that's okay, but i may try to move (2) a little bit closer
00:27:574 (2) - this flows better if moved a bit to the right, bit too far in the corner i'll try
00:32:074 (2,3) - flow from 2 to 3 would be slightly better if 3 was moved up, so that it lines up better. could move 2 down or other things instead well, i tried to move (2) instead since i can't move (3) cuz it'll affect to DS
01:09:762 (3,4,1) - could probably make a better triangle with these I didn't intend to make a triangle here. I tried to make (3)'s slider blanket with (1)
01:15:762 (3,4,1) - doesn't flow too well here, angle is really wide. minor improvement but could ctrl-j 1, better visual flow with next pattern not look nice to me
01:16:887 (2,1,1) - flow is really killed here, here's a silly fix, try it maybe https://puu.sh/vgo9c/ac84b469b9.png (although kinda silly) I intead make something similiar to this.
01:18:949 (4,1) - this jump should not be this big, no sound on it idk where should i put here ;;
01:20:262 (1,1) - Hard to read because the head of the slider here is hiding behind 01:20:074 (2) - , I thin it's not a big problem and i think it's playable, but i'll stack (1)'s slider-tail to (1).
01:22:324 (6) - I get that it's an important part to emphasise, but it might be too jumpy in this general area. 6 would be a lot better if it was closer to the stream k
01:29:074 (2,1) - can you make this jump a bit smaller I'm afraid i can't (no explain sry cuz hard to explain)
01:29:449 (2) - drawing from pishi's newest video, this one has a clear kick on both head and tail, should make a triple for music imo leave it as a slider-kick also okay too
01:40:512 (1,2,1,2,1,2,1) - should be a little closer since not as intense imo, but opinion I think it's kinda near xd
02:16:512 (1) - this section DS increases compared to the previous?? should really change KExtraLiberation
00:01:512 (1) - Slider head/reverse/tail don’t really make sense, higher pitched violins should be clickable here. 1/1 sliders would suit more. There’s potential gimmicks you could play with SV here too if you did it, low sv on 00:01:512 (1) - and higher on 00:02:262 (2) - would match pitch changes well K
00:17:027 (3) - Could potentially do this since it’s the top diff https://puu.sh/vgsUt/0c6350708e.png I think i'll make somethink as boat's diff does.
00:48:387 (2,3) - would be better if you ctrl-g for spacing emphasis + would make flow angles on 2 and 3 the same (they’re different angle = different emphasis right now) but you don’t the snare too often so idk idk this looks bad for me and i wanna keep ds here too so. .-.
01:19:324 (4,1) - doesn’t flow too well, even for emphasis. 1 should at least be a little more to the right of the head of 1 holy. i'll make a new one now ;w;
01:20:074 (4) - could possible be simplified to a 3x since this has a lot of difficulty guessing flow here what 3x? SV or DS
01:22:137 (5,1,1) - Really breaks circular flow here, the stream should be going clockwise to follow flowPOTASSIUMK
01:22:793 (4,1) - Could add more emphasis here no. i thin it's all the same so it don't need to emphasize imo.
Sotarks wrote:
[BoatKrab]
00:48:012 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ok your insane diff has the most complexe rythmn and density here compared to those extras lol, and how the fuck you hear constant 1/2 beats here xd yeaaa please don't use such jumps section for such a calm part..
but yeah otherwise it's pretty good structure here and aesthetics XD pls nerfffff :V nerf for a bit
01:41:449 (1) - this is so damn hard to read!! well, I added 01:41:355 (5) - and NC at 01:41:449 (1) - for more readable already
Sinnoh wrote:
Boatkrab
00:17:027 (3) - A lot more readable with the suggestion i put in top diff https://puu.sh/vgsUt/0c6350708e.png I decide to reduce their DS, must be fine now ;w;
00:47:074 (3,4) - Not really sightreadable since use used the exact same spacing on a 1/2 before where???!
01:16:512 (5,1) - Can you unstack these, in the previous section you established that overlap = 1/2, but this breaks it. You need to unstack it so that the stream can be read as 1/4
good diff Thx :3
Thanks, Wanko-san ( ´ω` )Wanko wrote:
o/ Here's your mod
Lost's Light Insane:SPOILER00:45:012 (4) - move a bit up so the sliders don't touch fixed
01:02:262 (3,4) - Think it'll be better if you make these a mirror of 01:00:762 (3,4), it follows the pattern afterwards too i don't think so
01:53:637 (3) - slightly down so the sliders don't touch fixed
01:59:637 (3,4) - ^ fixed
Welp, that's it basically. Like I said, not much to work with. Great job guys, GL with getting it ranked.
Wanko wrote:
o/ Here's your mod
Not gonna lie, this is a great mapset and tbh I can't find much to work with as there's like 30secs of it being intensive with the rest being really straightforward and like 2* in difficulty lol, just a few overlaps that bothered me for the most part. So all of these are just suggestions as I haven't found anything 'wrong' with any of the difficulties really...
So if you feel I'm nitpicking, that's because the map is just this good.
Liberation:SPOILER01:24:574 (5) - could move this somewhere else, feels too close to the triple
01:40:887 (3) - either stack it with reverse slider or move 01:40:887 (3) - a bit to the left so the overlaps are the same instead moving (5) to stack with (3)
01:53:637 (3,4) and 02:11:262 (3,5) - I don't think these overlaps are necessary. imo they look nice & i keep ds.
Light Extra:SPOILER00:20:637 (4,1) - I don't think overlaps like this look good, especially when you do a different kind of overlap here 00:25:137 (4,1) . They didn't overlap each other. Just slightly but not overlap
00:51:762 (3,1) - Space them a bit so they don't overlap, the vocals get a bit more intensive here as well so it won't screw your emphasis.
01:04:137 (3,1) - Stuff like this, you're only using it here from what I can see, unless all these weird overlaps are your motif for this map, I'd recommend getting rid of them. Up to you~ they look nice to me
01:16:887 (2,1) - another one ^
01:39:574 (4) - I'd move it to x:228 y24 so the follow points go right through 01:39:012 (1) 's center.
01:57:012 (3) - move to x:28 y:326 so overlaps are the same on all 3 sliders keep ds here
Insane:SPOILER02:08:262 (2,5) - make these overlaps the same, and that's pretty much it... can't find anything in this diff
Normal:SPOILER00:34:605 (1) - I think extending this spinner to 00:36:762 works better maybe?
01:41:262 (5) - maybe place another reverse slider starting on red here instead so it follows the music better? 01:41:449 isn't very intense here so i think it's bad idea
Welp, that's it basically. Like I said, not much to work with. Great job guys, GL with getting it ranked. Thanks!
this is familiar for triple circles but I alway did 1/4 sliders to make a sign for the rhythm like thisSinnoh wrote:
@boatkrab what I meant, same ds but different rhythm
https://puu.sh/vgzab/e25a70bb96.png
Thanks :3Wanko wrote:
BoatKrab's Insane:SPOILER00:21:762 (3,4,1,2) & 00:28:512 (1,2) - Make these overlaps the same tell me why... .-.
00:54:012 (1,2,3,4,1,2,3,4) - I don't like this part, would go with something like this https://osu.ppy.sh/ss/7805426 , it's a more natural jump imo I fixed on my own :3
01:21:012 (1,2,3,4,5,6,7,8) - Make it smoother maybe?
01:57:012 (3) - I'd go with a bit more curved slider here. but I wouldn't ;w;
02:17:074 (1,2,3,4,5,6) - NCs like here 02:19:512 (1,2,1,2,1,2,1) I can't do it, if it be 02:17:262 (2) - must be start a new nc and 02:17:074 (1) - will be only 1 on combos without a reason ;w;
yeah. im not sure about this ;w;Pappy wrote:
I'd suggest moving ft. Guriri to title instead of artist as in official video.Also 구리리 is Guriri's korean name so you can ad it to non-romanised.
reference
This is the only official metadata source rn so you'd better stick to this.
Also since i see you like adding a lot of tags, you can add korean, all of the artists are from there, arent they
wish i could mod but can't really help, sorry. Good luck on the map buddy
Deppyforce wrote:
this is pretty good
and i dont say that to anyone often THX
[g]
02:25:699 - theres glissando try end spinner here sounds more fitting k
this seems like last goodbye farewell type song more than liberating so idk if u wanna change diff name here the reason why i name this diff like this cuz "2. ดอก Marigold หรือดอกดาวเรืองนั้น มีความหมายถึงความสิ้นหวังและความเศร้าโศกอันเนื่องมาจากการสูญเสียความรักไป". so i name it like this xd
[sb]
check ur lyrics in some certain places idk where u copied this from but i got it from this official vid
01:11:824 - it doesnt have 'be' in song
02:07:512 - this says 'i love you too always deeply'
02:16:512 - this doesnt have 'i will '
[liberation]
01:22:324 (1) - remove nc k
02:02:074 - why is there a random green line here lol idk boat did it xd
[light ex]
00:46:137 (4,1) - nazi blanket 1s end get too close sorry
00:54:012 (1,2) - edit this part a bit and try to avoid this overlap http://puu.sh/viYuU/058b5893f2.jpg i instead moving (3) away
01:41:637 (1,2) - can u make it easier by place it over slidertails location instead of the head cuz its weaker sound http://puu.sh/viYDH/ef7953bc78.jpg k
02:09:387 (1) - literally no sound k
gl
Deppyforce wrote:
dam i woulda wanted to gd extra for this
and i dont say dat often also IF YOU CAN MAKE SOMEKIND OF 5.1* THEN YOU GO!!!!!
Done: https://puu.sh/vkHEl/8b1e8e87f1.rarDeppyforce wrote:
[เรือ in]
อ็อบเจ็ค ฟิกซ์
00:44:168 - could map 1/4 for dat flute thing I didn't follow the flute for the first
01:15:012 (1) - pls dont do this, fucing r u i n e d especially with this stack leniency http://puu.sh/viYWq/745991765a.jpg
01:24:668 - no piano here atleast change previous note to kickslider or smh to follow it properly มันขาดตอน ถถถถ ;-;
gl
Artist: M2U
Title: Marigold
Information: We can see M2U as Composer and Marigold as Title, so yeah!
Artist: M2U ft.Guriri
Title: Marigold
Information: It's a tweet from M2U, we can used it :3
Artist: M2U
Title: Marigold ft. Guriri
Information: We can see it from the video title, so yep! :3
Naxess wrote:
[Lost's Light Insane]
- 01:02:262 (3,4) - Might want to stack this considering that 01:00:762 (3,4) - 01:03:762 (3,4) - 01:05:262 (3,4) - etc are stacked, being part of the same concept. yes fixed
- 01:21:387 (1) - This NC looks a bit out of place. fixed
Thanks Naxess, BoatKrabBoatKrab wrote:
หิว kds ค่ะ
[Lost's Light Insane]ปรมาจารย์เช่นเคย ม็อดไม่ออก ;w; เง้อ ดีแล้วม็อดยาวขก. แก้ 5555
- 00:09:668 (2) - จังหวะช้าอยู่เลยนะพี่ มา 1/4 เลยหรอ .-. ตามเสียงไวโอลินนะ
- 00:36:012 (4) - ถ้าจะลากให้ตัวนี้จังหวะยาว คิดว่าแบบนี้น่าจะเข้ากันมากกว่า fixed
- 00:56:074 (5,1) - คิดว่า NC ตรง 00:56:262 (1) - ผิดอ่ะ เพราะพี่ตามเสียง Vocal แล้วมันยังอยู่คำเดียวกันอยู่เลย *remains* fixed
- 01:21:387 (1) - ทำไม NC ตรงนี้อ่ะกรรม ม็อดบนบอกไปแล้วจ้า
- 01:22:324 (7) - NC ตรงนี้ เพราะจังหวะกลองมันหนักมาก fixed
SolarFox wrote:
hello from m4m queueInsane00:25:980 (2,3,4,5) - please move closer to slider tail (1) ;w;
02:16:512 (1,2,3,4) - no need to overlap imo since you didnt on 02:19:512 (1,2,3) - keep ds ;w; (but may change later)Liberation01:05:637 (6,1) - spacing too large imo. 2.60-2.90x should be enough
01:33:949 (2) - can ctrl+g if you want, also to keep consistent ds with 01:34:137 (3,4) - b..but this is already keep ds
that's all I can suggest.. the mapset is really good i dont have anything good to point out ;w; YAY
good luck!
Reply the others soon!Naxess wrote:
Greetings
So I was casually browsing through the modding queues when I found this. Storyboard seems really nice, mapped cleanly too. Did you make the storyboard? Yes, I am.
[General]@BoatKrab, you've got conflicting custom sampleset settings on 00:01:512 - .
- Might want to silence the soft-sliderslide, kind of disrupts the calm in some parts of the song, for example 00:13:512 - . Here, take this 44 byte blank wav.
- Might want to raise the HP of boatkrab's insane to fit the settings of adjacent difficulties. he said he would raise to 6.5
- The snapping of 00:16:012 - is 1/12 in some diffs and 1/16 in others, try keeping these the same. Personally I think 1/16 sounds more accurate, but better to check with others as well.
[Normal]- 00:45:012 (3) - Try moving the red anchor to the slidertick to reflect the sound at 00:45:387 - , like 00:39:012 (3) - does.
- 00:59:262 - This SV change doesn't do anything atm, but I'm pretty sure newer modders may catch on to it and think it's a problem, so consider removing it. sorry but idk where should i move to
- 01:53:449 - This density is a bit high for being such a calm section. Especially in comparison to the others. Try replacing that rhythm with a circle instead, to lower the density. Take a look at 01:59:637 - , for example.
- 02:02:262 (2) - 00:47:262 (5) - If possible I would've liked for distinct sounds like these to stand out by having both impacts be circles, rather than being a slider like the rest. Although, it might be beyond the scope of rhythmical density intended for the difficulty. Even so, there is headroom available in terms of SR.
- 02:19:512 (1,2,3,1) - Instead of continuing this slider train, I would have notably reduced SV here, along with density. Could try something like this for rhythm.
[Hard]Going to ignore the gap here since we're waiting for kittyadventure's adv.aand it's here- 00:21:762 (7,8) - 00:22:512 (1,2) - Having two different ways to indicate 1/4 may get slightly confusing. These are also the same sounds so having both the same would make sense. Same would apply to 00:28:512 (1,2) - , depending on what you do. I'd try ;w;
- 00:35:262 (5,6) - This would work better if they were rhythmically swapped. Generally priority will go white > red > blue etc, unless the song suggests otherwise, meaning 00:35:262 - would be the start of the slider, and 00:35:637 - would be the circle. This way you'll also rhythmically emphasize 00:35:824 - through contrast.
- 00:44:449 - These sliderends felt kind of awkward after previously clicking on the same sound, 00:38:449 - , additionally, 00:44:262 - might want to be covered. In it's current state, this will probably cause players to lift too early. Slider is just a bit too long, and you'd expect to click on the beginning of a new stanza.
- 00:47:262 (6) - Could replace this with two circles instead to give contrast from 00:46:512 (5) - , in order to reflect the more prominent sounds here, similarly to what was suggested in Normal. Would also apply to 02:02:262 (2) - .
- 01:20:262 (7) - 1/2 stacking should preferably not be done in conjunction with 1/4, 01:20:918 (9) - . Could otherwise just unstack the first stack like this. Break in flow will work as emphasis for the sound.
- 01:26:449 - Could end the slider here instead, to cover both that impact as well as 01:26:543 - .
- 01:27:199 (2,3,4,5,6) - 5-note streams might be a bit over the top for a Hard. It's sort of edge-case so would recommend you try something else if possible.
- 01:53:449 (2,3) - In this case the white > red priority for sliders applies, so basically swap them rhythmically.
[Insane]- 00:22:137 (4,6) - Could avoid this overlap by changing the pattern of the second one.
- 00:24:012 (1,2,3) - Seems like a lot of notes are sort of cramped together, which sort of damages the visual appeal. Try spreading them out, in this case moving 00:24:012 (1) - downwards or whatnot. i instead change (1) slider
- 00:57:762 (1,1,1,1,1) - This is a lot of NCing, try removing the new combo on 00:58:137 (1) - .
- 01:04:512 (4,5) - Not going to stack the tail and head like 01:03:012 (1,2) - 01:08:262 (7,1) - 01:11:262 (7,1) - were done?
- 02:07:512 (1,2) - 02:09:012 (4,5) - Similarly to how many of the other tails and heads are stacked, could stack these too for visual consistency.
I can check back in two or three weeks to see how things are going, along with modding the rest, if you'd like. Thanks :3
Thanks-Mo- wrote:
Yo
BoatKrab's Insane
- 00:57:012 (1,2,3,1) - I would arrange these similar to how you did at 00:46:512 (1,2,3,4) so it's a little easier to read the timing (I would make 1 a circle in this case). It's not the same rhythm. If it is, I'll alway follow the vocals . -.
- 01:03:762 (2) - I would end this slider at 01:04:137 so that it matches the timing of the vocals. Like I said ;w;
- 02:21:574 (2,1) - I don't think increasing the spacing is necessary for this since this final vocal note is a lot softer.
BoatKrab wrote:
หิว kds ค่ะ
[Normal]ดิฟดีย์ แต่ว่าแปลกๆ 55555+ เราไม่ค่อยทำดิฟง่ายๆไง :V
- 00:15:855 (1) - นี่หยุดตรงนี้เพราะขึ้นห้องใหม่ใช่มั้ย -- ลดไปให้หยุดที่ 00:17:168 - ซะ เพราะมันงงมาก งงจริงๆ -.- (เพิ่ม Break ด้วยนะ)
- 00:24:012 (3) - NC ตรงนี้เพราะขึ้นจังหวะใหม่ ลบตรงนี้ละกัน 00:25:512 (1) - และไปใส่ตรงนี้แทน 00:27:012 (7) -
- 00:32:262 (2) - จริงๆ ทำเป็น 1/2 Slider ก้ได้นะ ดูเข้าดีกว่าด้วยแหละ ทำ 1/1 แทนเพราะถ้าทำ 1/2 เดี๋ยวโดนว่าแบบอยู่ดีๆก็ยากอีก
- 00:35:262 - Spinner ควรเริ่มตรงนี้นะ ไม่ใช่ 00:34:699 -
- 00:40:512 (4) - NC ด้วยครับ จังหวะคนละแบบกันเลย 00:51:012 (4) - ด้วย
- 01:00:012 (1,2) - ตัวทำลาย Flow ชั้นดีย์
- 01:03:012 (1,2,3) - แนะนำว่าให้ทำใหม่ มองยังไงก้ผิดอ่ะ แบบนี้มะ
- 01:31:512 (3,4) - กะต็อด 4 มาทางซ้ายหน่อย มันขัดๆ .-.
- 01:33:012 (1) - ขยับตาม 4 แล้วก้เอาลงมาด้วยนะ ลงนิดนึง
- 01:39:012 (1) - NC จ่ะ
- 01:52:512 (1,2,3,4,5) - 01:55:512 (1,2,3,4) - เอาตรงๆ มองผ่านๆไม่คิดอะไร พอมาดูอีกทีคืออะไร ทำไมใช้ 1/2 เยอะแบบยาวเลย ทั้งๆที่ทั้งแมพคง 1/1 มาแต่เน้น DS ห่างๆ ถ้าคิดว่าตาม Vocal จริงๆ แล้ว 01:58:512 (1,2,3,4) - ล่ะ???? หนูไม่รู้หนูแก้ไปแล้ว
- 02:16:512 (1,2,3,4,1,2,3,1) - ตรงนี้คิดว่าจะมีปัญหากับผู้เล่นใหม่ กับเราด้วยแหละจริงๆ เพราะก่อนหน้านี้ (ช่วง 02:04:512 - ถึง 02:15:762 -) ไม่ได้ใช้ 1/2 แต่ดันมา 1/2 เอาอีตอนท้ายกระทันหัน เป็นเราก้ตั้งตัวไม่ทันนะจริงๆ แนะว่ให้ทำ 1/2 ช่วงที่กล่าวมาข้างต้นด้วย จะดีมาก ตาม Vocal พอดีแหละ La la la la la landอื้ม la la land ชั่งคิดได้ .-.
[Hard]อยากให้ฝึก NC เยอะๆ ไม่ต้องกลัวว่าจะถี่ไป เอาให้มันเข้าจังหวะก่อน เรื่องอื่นไว้ค่อยปรับทีหลัง
- 00:17:168 - ไม่แน่ใจว่าควรเพิ่ม Break เข้าไปมั้ย
- 00:21:012 (1) - NC ค่ะ เพราะมันมีแค่ Combo ตรงนี้ที่มันเกิน 4 ลองไปดูตรงอื่นที่ท่อนเดียวกันสิ อิอิ รีแมพตรงนี้ใหม่แม่ง 555555
- 00:40:512 (6) - NCCCCCCC เอาเหตุผลด้วยมั้ยยย ;-; 00:46:512 (5) - นี่ด้วยค่าาาาาาาาาาาาาาาาาาาา
- 00:57:012 (1,2) - ห่างกับ 00:58:512 (3) - แบบเห็นได้ชัดเลย ไม่มีจังหวะให้เน้นด้วยนะ ;-; ขอโทษได้มั้ยหล่า
- 01:03:012 (1) - จงหาความแตกต่างกับ 01:08:262 (7) - แน่นอนว่าจังหวะเดียวกัน แต่ถ้าให้เดา คงเอา NC ที่เส้นใหญ่เป็นหลัก เอาให้ดีนะ ลบ NC 01:03:012 (1) - เพิ่มใหม่ตรง 01:03:762 (2) - จะดีกว่า อิอิ แกมองไงวะว่าจังหวะะเดียวกัน .-. อันแรกมันขึ้นเนื้อใหม่ อันสองมันจบเนื้อ
- 01:16:512 (1) - NC นี่อีก เหมือนจำได้ว่า nc แล้วหนิ ;-;
- 01:21:949 (5) - ลด Reverse มา 1 จุด มันสามารถทำให้ Player งงได้ เราเช่นกัน
- 01:29:637 (1,1) - ไม่น่าห่างนะ เข้าใจว่าจังหวะหนักแต่ว่า 01:29:262 (3,1) - มันก้ห่างพอๆกันอ่ะ เล่น HD คือ Miss แน่ๆ = =" อันนี้คือไม่รู้สิะีแก้เลยค่ะซิส ทำไงดีคะซิส
- 01:19:512 (5) - อันนี้ไม่แน่ใจว่าจะ NC ดีมั้ย แต่อยากให้ NC เพราะจังหวะพาไปมากกว่า imo ไม่ต้อง nc หรอก :v
- 01:33:199 (2,3,4,5,6,7,8) - แบบนี้ดีกว่ามั้ย จะได้ให้จังหวะรัวไปเน้นตรง 01:34:324 (7,8,1) - ไม่งงด้วย
- 01:40:512 (5) - NC
- 01:58:512 (1) - ทำไมทำแบบนี้ ทำ 1/1 แล้วใส่ Circle ตรงนี้ 01:59:449 - แทนเหอะ -*- ทำแบบดิฟนายดีก่า
[Insane]ใช้ได้เลย สวยดีๆ จำได้ว่าเคยม็อดมากกว่านี้ อี Chrome เลว ดีละกำ ขก.ตอบ
- 00:25:512 (1,2) - โดดบรรลัยวายวอด ห่างกันไปมั้ย ถถถถ
- 01:06:762 (3,4) - คือตรงนี้ไม่มีที่วาง 4 ใช่มั้ย นั่นแหล่ะ :v ถถถถ เอามาวางไว้ซัก x:28 y:80 ก้ได้ โดดกับ 01:07:512 (5) - ใส่ NC ตรง 5 ด้วยก้ได้ :v
- 01:16:512 (5) - เพิ่ม NC ตรงนี้ แล้วไปลบตรง 01:17:262 (7) - ไม่เอา nc ออกตรง 01:17:262 นะเพราะ SV มันเพิ่ม มันเป็นโดดด้วย แถมเสียงมันก็เน้นเลยไม่เอา nc ออกจบป้ะ
[Light Extra]ถือว่าสวยดีนะ ชอบๆ 555
- อยากให้เปลี่ยนเป็น Extra ไปเลยเพราะว่าดิฟ Extra จริงๆเป็น Liberation ไปแล้ว GG มันง่ายกว่า extra งายย ถึงแม้จะไม่ต่างมากก็เหอะ
- 00:05:262 (2) - ทำเป็น Slider เถอะ DS 00:04:512 (1,2) - เท่ากันกับ 1/1 Circle เลยนะ -- งง เดี๋ยวถาม
- 00:37:512 - ตั้งแต่ท่อนนี้จะใช้ DS 2.5x โดยประมาณ และท่อนนี้ก้เช่นกัน 00:40:512 - แต่ว่ามันคนละจังหวะเลย คือมันผิดมาก เห็นได้ชัดแจ๋ว ก็มันร้องไม่มากอ่ะ 'w'
- 01:19:324 (2) - ตรงนี้มันควรจะมี Triple เหมือนกับ 01:18:762 (2,3,4) - 01:18:199 (2,3,4) - เพราะมันอยู่ในท่อนเดียวกัน หันไปทางเดียวกันอีก แนะนำ ไม่โอเคอ่ะบ/color]
- 01:20:262 (1) - 01:20:449 (4) - ลบ NC ออก [color=red]ไม่ลบตรง 01:20:449 (4) เพราะมีเสียงใหญ่
- 01:22:324 (6) - NC ตรงนี้เพราะเน้นจังหวะกลอง ที่จริงอยากให้ทำเป็นรูปร่างใหม่ที่ไม่ได้ก็อปมาจาก 01:22:137 (5) - เพราะมันจังหวะหนักด้วย
- 01:22:887 (1) - นี่ก้ควรเป็น 1/4 Slider
- 01:23:637 (1) - NC ออก
- 01:30:762 (3) - NC ใหม่ตรงนี้ nc 01:31:512 (5) แทน
- 01:42:012 (3) - ย้าย 3 มาไว้ตรง x:498 Y:201 ให้มันเป็นสามเหลี่ยมแบบดีๆ
- 01:52:512 - ท่อนนี้ Player ถูกเซ็ตเป็นที่เรียบร้อยแล้วว่าต้องเล่น 1/2 นะ จนกระทั่ง 02:01:980 (2) - มาจากไหนนนนนน 02:03:480 (2) - นี่อีก DS ชิดไม่ได้ช่วยเลยนะ -.- ก็มันมีรัวอ่ะ ให้เอาออกไรงี้ก็ไม่โอเคป้ะ
[LibraryLiberation]ดิฟนี้ชอบสุดละ เล่นมันดี แต่ก้แปลกๆไปบางช่วง ขัดซะหมดเลย
- 00:19:512 (1,2) - เอาอีกและ :v มันเป็น ex อ่ะค่ะ
- 00:25:137 (7) - NC ตรงนี้ 00:25:512 (1) - ลบ NC ออก 00:26:637 (1) - ลบ NC ออกอีกรอบ :v สองอันแรกอ่ะไม่โอเคจริงๆ
- 00:46:512 (1,2,3,4,5,6) - DS เน่าหมดเลย -.-
- 01:19:512 (1,2,3,4) - พอทำให้มันเรียงแล้วแปลกๆ ลอง
- 01:22:324 (6) - NC ด้วย ถ้าทำเป็น Slider หักจะดีมากกกกก slider หักคือ?
- 01:22:887 (1) - ควรเป็น 1/4 Slider no thanks
- 01:28:887 (1,1) - ทำไม NC ทั้งๆที่รัวก่อนหน้านี้ไม่เห็น NC แบบเดียวกันเป๊ะ 00:31:137 (3,3) - 01:16:512 (1,2,3,4) -
- 01:33:387 (3,4,5,6) - เราว่ารัวตรงนี้ผิดอ่ะ คือมันมีจังหวะที่เป็นเสีบง ติ๊งๆๆๆๆ อยู่ แล้วมารัวเป็น Circle แทนมันเลยแปลกๆ ใส่ 1/4 แทนไป แล้วทำให้เป็นรูปร่างเดียวกัน ประมาณว่าแบบนี้ แล้ว 01:33:762 (1,2,3) - มันก้ตามเสียงติ้งๆด้วยไง ไม่
- 02:01:512 (1,2,3,4,5,6) - เกลียดจำพวกรัวแบบนี้ รัวแบบห่างแล้ว Stack 5555 งั้นก็ไม่ต้องทำ 555
- 02:03:012 (1) - NC ออก ไม่
[]
ในที่สุดก้ม็อดเสร็จ ;w; เย้
-Mo- wrote:
Yo
Storyboard
- 00:43:283 - The lyrics disappear too quickly hear, since the text is gone before the vocals sing "as I".
- 00:47:730 - Similar thing, I think this seems to be reoccuring throughout the SB.
- 01:43:512 - I'd maybe put something interesting here rather than just black since there's a break in most diffs here, there'll be more people who could pay attention to the SB. Will think about it
- 02:07:699 - I think the lyrics go "love you too always deeply".
Normal
- 00:18:012 - Maybe lower the volume for the spinner end? Alternatively end it at 00:17:074 to match the piano. already fixed from previous mod
- 00:30:012 (1,2,1) - Maybe make these equal spacing so distance-time equality is easier to read?
- 00:49:512 (3) - I would rotate this slightly so that the visual flow through 2-3 looks a little neater.
Hard
- 00:43:512 (1) - This long slider misses quite a few piano notes that you could potentially map to, and I feel mapping 00:44:449 to an active beat would emphasise the vocals better like you did at 00:38:449. Fixed from previous mod
- 01:34:137 (6,7,8) - This may be a little too difficult for a Hard diff to both read and understand how to play. A 5-note stream may work since you used one earlier, or just stick with repeat sliders. Fixed from previous mod
- 01:58:512 (1) - Similar issue as the first slider. Fixed from previous mod
Insane
- 00:59:262 (1,1) - I would suggest making these patterns like in my image so that only one movement is required to start following the faster slider making it more comfortable to follow. This applies to other parts in this diff and the higher diffs I guess. It would lack the DS. however, i instead ctrl+g at slow (1).
Light Extra
- 01:25:512 (1,2,3,4,5) - I feel like the spacing between the triple and the other circles should be increased to reflect the intensity of the song better, and since you used larger spacing for the kick sliders in this section, this one triple feels underwhelming.
- 02:01:980 (2) - I would suggest something like in my image so that at least one of the stronger beats are clicked. - 02:03:480 (2) - Could do the same thing here I guess. Fixed from previous mod
Liberation
- 00:55:137 (4,1) - This flow seems pretty uncomfortable for me, which could be improved. I'd say something like this would be better: - 00:57:012 (1) - I would snap this to either the red or white tick so that it's easier to recognise when to release the slider.
- 01:21:012 (1,1) - This feels kind of uncomfortable and difficult to follow too. I would rotate 01:21:199 (1,2,3) by 180 degrees personally.
- 01:25:699 (1,2,1) - Perfect stacking these probably isn't a good idea, since I couldn't tell this was a 1/8 triple when I was playtesting. I would just offset stack these like a normal triple. so i would make a little triangle here xD
YAYYYAYAYAYAMitkoff wrote:
Hello ,
NM from my q
[Normal]
00:33:012 (1) - might be make non curved for visual identity with previous slider, will be feels a bit better as it have less intense in song, also might to put it a bit down, for making start spinner closer to center, it's more comfortable imo
01:00:012 (1) - ctrl-j with idea 01:00:012 (1,3) - blanket , seems cool https://puu.sh/vloht.jpg Fixed from previous mod
01:35:262 (4) - move it to ~ x83 y132 , alose if rotate it ~25 degrees i"ll get https://puu.sh/vloG0.jpg imo more neat variation instead rotate 15 degrees for ds
01:52:512 (1,2,3) - kind a overmapped for calm part, rhythm suggestion: https://puu.sh/vloPi.jpg or http://puu.sh/vlphQ.jpg <- also make sense to move red dot for end of "you" for emphreise it better Fixed from previous mod
[Hard]
00:30:012 - make sense to add one more green line with like ~0.85 SV. There is music becomes calmer with zero emphasis about it on map, and
changes 00:33:012 - feels too sharp, after previous section. nah, i think it's okay
01:01:512 (5,6) - maybe use more softer angle , now it stands out from other 1/2 jumps in this part. isn't it okay?
01:14:824 (5) - hmm, why did You spaced it? Vocal? imo it's too much for vocal here, i suggest to nerf this jump 01:14:262 (4,5) - It's a strong beat here
01:20:262 (7,8,9,1) - i suggest don't use 1/4 and 1/2 stack nearly, it's hard to catch with this AR. Simply unstack 1/2 would work well Fixed from previous mod
rest good
[Insane]
00:20:168 - Make sense to map this sound as it really noticeable, i suggest triple http://puu.sh/vlsz3.jpg and it fits well with your
destiny 00:21:762 (3,4) - 00:22:887 (6,7,1) - Actually 00:20:168 - sounds like 00:26:074 (3,4,5) -
01:04:512 (4,5) - stack it on 4th tail like You did earlier for consistency Fixed from previous mod
01:34:137 - hmm it's too weak to be clicable, it feels much better as continue 4th https://puu.sh/vlt9B.jpg , yeah ruin same time sliders but still better for playability imo... not good for me ;w;
[]
too tired today, stop here...
Yeah... it's good mapset. Really, i want to see it ranked.
Well done.
GL.
-Mo- wrote:
Yo Yo
Lost's Light Insane
- 00:25:512 (1) - I'd suggest shortening this to the red tick and then placing a circle on the blue so that the stream is a little easier to follow, since it's easier to recognise when to release the slider this way. fixed
- 01:11:637 (4) - I would Ctrl+J this so that the offset in the angle makes it easier to recognise this is two sliders. fixed
SolarFox wrote:
hello from m4m queue Sorry ;w; i didn't see your modLost00:31:137 (4,1) - im really unsure if you should overlap almost the entire slider body fixed
01:07:137 (4,1) - the overlap feels weird since you didnt overlap patterns on previous section nope
that's all I can suggest.. the mapset is really good i dont have anything good to point out ;w;
good luck!
ayyy~ thanks modem! <3Modem wrote:
Awesome map!!!
Deemo uwuuuuuuu
Good luck!!!! (ノ´ヮ´)ノ~☆
sorry guys, no fixedWikozo wrote:
Lost's Light Insane
00:30:574 (2) - remove what ? nope
No update for this modWikozo wrote:
BoatKrab's Insane
Why this is 1/16? This can be only changed to 1/8 No needed, it just displays you how many divisor you use
00:43:324 (5) - remove No