Agreed with Tasha. I'm 5593 pp and I'm definitely not as good as him LOL
They're pretty silly, most don't even make sense lol, but I guess they make the site look bigger.Nyquill wrote:
I was gonna feature this but...
Did you just call me a scrub??? I feel so offended
i'm kidding keep doing what you do
Should not be a problem anymore with the new leagues.Raiden wrote:
Agreed with Tasha. I'm 5593 pp and I'm definitely not as good as him LOL
Master (5500-7500pp)I can agree with this
Challenger (7500-8500pp)
Major (8500+pp)
What would be the criteria for any mod league? PP you have out of that particular mod only?Khelly wrote:
Master (5500-7500pp)I can agree with this
Challenger (7500-8500pp)
Major (8500+pp)
I don't know if this is possible for you, but instead of leagues based around just your pp have them be "DT league" "HR league" and "nomod" league. Most of my top plays will be DT but it would be nice to see the pp values of my HR or nomod plays in another league.
This is probably not possible because there's no effective way of guessing what type of mania player each user is. Also 7k maps dominate PP and I only save the top 3 highscores of each person, so even if you play 5K but your top 2 scores are 7K, you'd be put into a 7K league. In other words, it'd be very inconsistent.abraker wrote:
Is it possible to split by keys for mania?
I think you misunderstood. You dont put players into a 7k league or 4k league or whatever, but treat each key as its own gamemode under mania.arihosu wrote:
...
Sorry, I did understand but worded it poorly. There's just no efficient way to do it (osu itself doesn't do it).abraker wrote:
I think you misunderstood. You dont put players into a 7k league or 4k league or whatever, but treat each key as its own gamemode under mania.arihosu wrote:
...
Keys=4 maps go into the 4k leaguearihosu wrote:
Sorry, I did understand but worded it poorly. There's just no efficient way to do it (osu itself doesn't do it).
I will implement this, but not until leagues are highly populated (for example, right now there are only 2 Serbians overall, so if you query for countries most leagues will show up empty).potrcko wrote:
Can there be a way to see players based on their country?
That's how I imagined it, but I really can't do it right now. I don't keep track of beatmap properties (in the case of mania keys it is CS). But this is not final, I'll come up with something.Khelly wrote:
Keys=4 maps go into the 4k leaguearihosu wrote:
Sorry, I did understand but worded it poorly. There's just no efficient way to do it (osu itself doesn't do it).
Keys=7 maps go into the 7k league
Just like it keeps track of AR, OD etc?
How about taking the pp calculation formula and then recalculate on pp base on cs?arihosu wrote:
That's how I imagined it, but I really can't do it right now. I don't keep track of beatmap properties (in the case of mania keys it is CS). But this is not final, I'll come up with something.
I edited the OP with your link.Banana- wrote:
I just decided to reopen the service using the source code and the previous database.
The link is here : https://osuleagues.xn2.tech/
Have fun~
It was probably my mistake for ever mentioning LoL but I never intended for osuleagues to be carbon copy of it.Udon wrote:
Well, in League of Legends, there are 5 divisions to every league. Also there is no wood nor major. I have a suggestion for you regarding the pp thing. I would make 0-1000 Unranked, 1000-1500 Bronze, 1500-3500 Silver, 3500-5000 Gold, 5000-6000 Platinum, 6000-7000 Diamond, 7000- 8500 Master, and 8500+ Challenger. That's just a suggestion, but as a LoL player i would argue that fits better. And of course make Bronze-Diamond have 5 divisions and Master-Challenger 1 division, as in LoL.
Absolutely. I'm not very familiar with non-standard PP values, if you're still interested please take a look at the first post with the new league scheme and tell me how they should look for Taiko.Edgar_Figaro wrote:
This system is kinda flawed as PP is not the same in all 4 modes. Getting to Major in Mania is a lot less impressive than in Taiko or Standard while getting early PP is extremely easy in Taiko (getting to 2000 is easiest in Taiko) yet getting to 8500 is the hardest in Taiko.
That sounds pretty nice actually, I'll try to emulate that system to see how it goes. I think it's fair to point out that it still depends on a flat value constraint, in this case global rank over playerbase which still has to be manually balanced (for example, why 0.1% on master and not 0.2% or 0.18567% and so on). But overall yeah I think it's a better system.Edgar_Figaro wrote:
It still has the issue that it’s giving a flat PP for all gamemodes. Doing rank doesn’t work well either though as each gamemode has a different sized user base. Best system would be to do something similar to Osu tier t/484816 which divides people based on what percentile a person is to their gamemodes username. So for instance you could make Master the top 0.1%, Diamond the top 1%, ect
This way the system is dynamic and if a mode is easy to get PP in or hard it’ll naturally be balanced around what players achieve. Also PP naturally increases over time as skill improves and more maps are ranked. This will offset that as well.
Well you can't get an exact number but you can go hunting for players with 0PP to see what roughly the low lowest ranked players currently ranked in each gamemode are. So the way I "found" these players was a picked a medium sized country, big enough to have plenty of 0PP players but small enough to not exceed 10000 players ranked in their country. In this instance I used New Zealand & Israelarihosu wrote:
I wonder where that guy (osu!tier) gets his statistics though, I would need to know the number of active players of each mode to make this work.