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u's - Bokura wa Ima no Naka de(TV Size) [OsuMania]

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Topic Starter
arcwinolivirus

Emperor of Time wrote:

M4M Request


1 | 2 | 3 | 4

4k Hard
00:01:777 (1777|1) - move to 4 to synchronize like this 00:00:706 ok
00:02:848 - move to 3 ok
00:03:001 (3001|2) - move to 1 ok
01:21:522 (81522|1) - move to 1 and 01:21:522 (81522|2) - move to 4 keeping as I do not always 1 4 the cymbal sounds to have variations
01:22:593 (82593|0,82593|1) - same like above ^
01:23:818 (83818|3,83818|2) - same like above ^
01:21:981 (81981|1) - move to 4 to synchronize drum sound Hand balance, keeping. I don't want it to be only on one hand.
01:24:430 (84430|2) - move to 1 same as above ^

sorry for my bad modding :D

ajeemaniz wrote:

you owe me m4m long long ago ><
1/2/3/4/5/6/7


[7K MX]
00:05:144 (5144|6,5144|5,5221|4,5221|3,5297|0,5297|2,5297|1) - i'd ctrl + h this, more fit with the pr i think keeping
00:18:001 (18001|1) - im sure the sound is too faint to be mapped, remove? its the continuous guitar strum

00:48:614 (48614|5,48767|3,48920|1,49073|5,49226|3,49379|1) - the finger flows goes from right to left, i think you can use symmetrical pattern to variate the pattern keeping. The flow is on-purpose and the patterns are comfortable enough to hit.

[7K HD]
i believe the pattern can be more buffed up overally, transitioning from NM to HD would be easy because the gap (note amount & pattern) is smaller, but HD to Fly High is quiet big quite true but I'll keep it like that. Anyway, noted.

00:50:757 (50757|2,50757|0,51063|5,51063|1) - i'd jack this in 2 & 6 ok
01:16:624 (76624|5) - add 1 more note ok
01:19:073 (79073|5,79532|4,80144|2) - same, each one ^ ok

[7K NM]
00:21:675 (21675|5,21981|1) - isn't this jack too awkward with the note on 2&6? make a simpler jack i think? ok!

nice no ln map papa, good luck and hope it helps /w/ thanks \o/
Thank you so much for the mod~! Much appreciated :oops:

14th and 15th MOD applied and.. UPDATED
tuandi
HELLO..... M4M Contract.....

GENERAL

:arrow: All my mod is only a suggestion and opinion, so u can accept it or not

[7K Normal]
- 01:25:348 (85348|5,85501|2,85654|4,85808|1,85961|5,86114|3) - follow drum fill in+vocal or? if follow the drum fill in and vocal, add note in 01:26:267 to fill vocal
- 01:25:348 (85348|5,85501|2,85654|4,85808|1,85961|5,86114|3) if just follow drum fill in, delete 01:25:961 (85961|5,86114|3) , cause the drum fill in sound is only hearded in 01:25:348 (85348|5,85501|2,85654|4,85808|1)
- 00:56:573 add note?
- 00:51:522

change to

- 00:57:950 (57950|0,57950|2,58103|4,58103|6) Ctrl+H? i mean it's too much double hit left to right
- 00:56:726 (56726|4,56726|1,56879|5,56879|2) Ctrl+H ^
- 00:51:369 add note?
- 01:01:165 ^

[4K Normal]
-1/16 BSD? wt* change back to 1/4 BSD
- 00:33:614 (33614|1,34073|2) i mean u can jack this
- 00:36:063 (36063|0,36522|2) ^
- 00:38:512 (38512|1,38971|3) ^
- 00:50:144 (50144|1,50297|2) Ctrl+H
- 00:51:522

change to

- 01:04:685

change to

it will be same with 00:55:042 (55042|1,55042|2,55501|1,55501|0,55654|3,55654|2) but in 00:55:501 (55501|1,55501|0,55654|3,55654|2) will reverse
- 01:22:058 add note?
- 01:23:282 ^

[4K Hard]
Collum: 1/2/3/4
- 00:14:175 add note
- 00:19:073 ^
- 00:25:042 ^
- 00:26:420 ^
- 00:27:185 (27185|2) move to 00:27:032 collum 3 or 4
- 00:43:716 (43716|3) move to 00:43:563 collum 4
- 00:51:369 (51369|3) move to collum 2, cause the pattern is will shock the player who play this diifs, make it better playlabe

another diff is ok,and sorry i only can mod 7k Normal XD
Topic Starter
arcwinolivirus

tuandi wrote:

HELLO..... M4M Contract.....

GENERAL

:arrow: All my mod is only a suggestion and opinion, so u can accept it or not

[7K Normal]
- 01:25:348 (85348|5,85501|2,85654|4,85808|1,85961|5,86114|3) - follow drum fill in+vocal or? if follow the drum fill in and vocal, add note in 01:26:267 to fill vocal drum only
- 01:25:348 (85348|5,85501|2,85654|4,85808|1,85961|5,86114|3) if just follow drum fill in, delete 01:25:961 (85961|5,86114|3) , cause the drum fill in sound is only hearded in 01:25:348 (85348|5,85501|2,85654|4,85808|1) there are still drum sounds on the selected times. Just low volume.
- 00:56:573 add note? not mapping for the 1/2 drums for Normal difficulty.
- 00:51:522

change to
seems you have the outdated version, I rearranged this already to another one.
- 00:57:950 (57950|0,57950|2,58103|4,58103|6) Ctrl+H? i mean it's too much double hit left to right ok!
- 00:56:726 (56726|4,56726|1,56879|5,56879|2) Ctrl+H ^ since above is already changed, no need for this one.
- 00:51:369 add note? no 1/2 for NM
- 01:01:165 ^ ^

[4K Normal]
-1/16 BSD? wt* change back to 1/4 BSD there's noting wrong with that lol doesnt affect the map.
- 00:33:614 (33614|1,34073|2) i mean u can jack this keeping, I like it spread than jack.
- 00:36:063 (36063|0,36522|2) ^^
- 00:38:512 (38512|1,38971|3) ^ ^
- 00:50:144 (50144|1,50297|2) Ctrl+H pattern already rearranged here
- 00:51:522

change to
they are different in terms of pitch and percussion sound
- 01:04:685

change to
kick sound is only single. No double for NM.
it will be same with 00:55:042 (55042|1,55042|2,55501|1,55501|0,55654|3,55654|2) but in 00:55:501 (55501|1,55501|0,55654|3,55654|2) will reverse those are snare + cymbals.
- 01:22:058 add note? forgot about these, thanks! applied it as well on 7K Normal
- 01:23:282 ^ ^

[4K Hard]
Collum: 1/2/3/4
- 00:14:175 add note single only for kicks
- 00:19:073 ^ ^
- 00:25:042 ^ only following instruments. No vocal mapping in this difficulty.
- 00:26:420 ^ single kick
- 00:27:185 (27185|2) move to 00:27:032 collum 3 or 4 The note is already on the kick sound. Not going to move for the hihat which is weaker sound.
- 00:43:716 (43716|3) move to 00:43:563 collum 4 ^
- 00:51:369 (51369|3) move to collum 2, cause the pattern is will shock the player who play this diifs, make it better playlabe no problem with the triplets here. This is Hard difficulty, not Normal anymore.

another diff is ok,and sorry i only can mod 7k Normal XD no problemo, thanks!
Thank you so much for the mod~! Much appreciated :oops:

16th MOD applied and.. UPDATED
Purrinya
Hello from your Contract
Columns

1|2|3|4|5|6|7

4K Normal
00:31:777 - : I think this part needs to be balance, idk make it like this Picture - I could be wrong
About 01:04:685 - and 01:05:297 - : There should be another note added to each of these sections because the sound is there just like the other parts
7K Normal
00:03:001 - : Change to this Picture to emphasize the two notes bellow
00:31:777 (31777|5,31777|3) - : I wouldn't recommend this - Remove a note
4K Hard
00:09:889 - : Remove 1 note. If you are following the melody then don't
00:49:838 - : Change to this Picture. It make more sense :">
01:09:889 - : Re-pattern to this?
01:19:379 - : Add a note to 2
7K Hard
00:51:828 - : Add to 5?
00:53:971 (53971|3) - : Remove
00:59:328 - : Add a note to 6
01:04:685 - : Add a note same as this 01:05:297 -
4K Fly High!
00:17:695 (17695|1) - : Remove. I don't think there is anysound here
00:21:063 - : Remove a note?
00:25:042 (25042|1) - : I don't know if you are following the voice or not. If so don't remove this
00:45:246 (45246|2) - : Remove
00:47:389 (47389|1) - : Remove - no sound
00:53:206 (53206|2) - : Remove
01:11:879 (71879|1,71879|0,72185|1) - Remove
7K Fly High!
00:13:410 (13410|6) - : Remove
00:23:206 (23206|2) - : ^
00:25:042 (25042|2) - : Remove ?
00:27:797 (27797|3) - : Remove
00:29:328 (29328|0) - : I still don't know whether you map the voice or not :">
00:40:654 (40654|2) - : Remove
00:46:471 - : Add to 3
00:47:389 (47389|6) - Don't know about this one
00:49:838 - : This Picture seems better
01:01:165 - : You use this pattern a lot. Why not switch it up like this?
01:11:879 (71879|5) - Remove this
I would say you look at this Diff and change some of the voice notes in "4K Fly High" Diff "If there are any" . It fits the song
01:26:267 - : Add (a) note(s) - You missed a sound here: Every diff

Sorry for the poor mod on the Normals. Hope this helps.
Goodluck!
Gemu-
Hi! >ww< M4M from your Queue owo

I noob but I try to help owo




Columns:

| 1 | 2 | 3 | 4 |




  • [ 4K Normal]
  1. 00:00:706 (706|1) - Move to the column 3 or move this 00:00:706 (706|1) - to the column 1
  2. 00:05:910 (5910|3,5910|2,6216|1,6522|3,6675|0,6675|1) - Change to --> https://puu.sh/ukN8r/ff825de3e6.png
  3. 00:31:777 (31777|1,31777|3,31930|0,32083|2,32236|1,32389|3,32542|2,32542|0) - Change to --> https://puu.sh/ukNid/b5e3a4c413.png
  4. 00:09:124 (9124|0) - Move to the column 3.
  5. 00:41:267 (41267|1,41420|3,41573|0,41726|3,41726|2) - Change to --> https://puu.sh/ukNnk/cf6357b998.png
  6. 01:10:654 (70654|2,70808|1,70961|0,71114|3,71267|2,71420|0,71573|1,71726|0,71726|3) - Change to --> https://puu.sh/ukNEQ/5e10680034.png

  • [ 4K Hard]

    HP: 7
    OD: 7,5 or 8
  1. 00:02:848 (2848|1) - Move to the column 3.
  2. 00:06:216 (6216|1) - Move to the column 4.
  3. 01:01:471 (61471|3,61547|0,61624|2,61624|3,61777|1,61930|3,61930|0) - Change to --> https://puu.sh/ukO5K/dc1f332858.png
  4. 01:23:359 (83359|1,83512|2) - Ctrl G.

  • [ 4K Fly High!]
  1. 00:32:007 (32007|0,32083|1) - Ctrl G.
  2. 01:05:450 (65450|2) - Move to the column 1.
  3. 01:23:206 (83206|0,83206|1) - Move to right (Columns 2 and 3)

Sorry for short mod ;w; I hope my mod has been helpful :33, Good Luck!
Etsu
Hello o/

Mania mod request from my queue (NM)

oc u's <3
[General]
Columns:
0|1|2|3|4|5|6

  1. You BG height is "943" should be "768"? you should fix it since the dimensions are "1366x768" as it is for a good map quality.
[4K Fly High!]
  1. 00:05:221 - add note for double?
  2. 00:33:767 - missing note?
  3. 00:55:501 (55501|1,55501|2,55501|3) - delete a note no sound strong
  4. 00:51:981 - missing note here you put note in diff hard but here no?
  5. 00:52:593 - i feels note here is better to this diff imo
  6. 01:02:389 - ^
  7. 01:25:501 (85501|0,85654|1) - control + g?
[4K Hard]
  1. 00:02:848 (2848|1) - move column 2 is sound similar that 00:02:236 (2236|2) -
  2. 00:15:552 - add note here
  3. 00:53:818 (53818|2) - move column 3
  4. 00:51:981 (51981|3) - delete?
[4K Normal]
  1. 00:55:348 - add a note?
  2. 00:54:889 - add note like 01:04:685 -
[7K Fly High!]
  1. 00:05:144 (5144|5,5144|6,5221|4,5221|3) - control + g?
  2. 00:10:808 (10808|5,10808|1,10808|3,10808|2) - delete a note? these map 3 note 1/1 to drum like 00:07:746 - , 00:08:359 -
  3. 00:22:440 (22440|2,22440|0,22440|1,22517|3,22517|4,22593|6,22593|5) - i think it is better to make a stairs with a single note 1/4, it is very difficult to read when you have fast bpm imo
  4. 00:51:981 - add note?
  5. 00:51:675 (51675|5) - move column 3?
[7K Hard]
  1. 00:13:716 (13716|1) - move column 0
  2. 01:14:175 (74175|5) - move column 5?
[7K Normal]
  1. 00:04:226 (4226|5,4226|1) - i like column 0|5
  2. 00:29:175 (29175|1) - move column 3 and 00:29:481 (29481|3) - column 2
  3. 00:53:359 (53359|1) - move column 0? considering empty column
Nice map good luck!
Pachiru
Hello there! I'm sorry for coming without a mod ;-;

So I decided to leave a kudosu because the map is really worth, so I want to help as I can, good luck for rank, and good job you did on it!

Keep doing such a good work ! :)
Topic Starter
arcwinolivirus

Purrinya wrote:

Hello from your Contract
Columns

1|2|3|4|5|6|7

4K Normal
00:31:777 - : I think this part needs to be balance, idk make it like this Picture - I could be wrong keeping as there is a drum roll which I only mapped 1/2 for NM

About 01:04:685 - and 01:05:297 - : There should be another note added to each of these sections because the sound is there just like the other parts ok

7K Normal
00:03:001 - : Change to this Picture to emphasize the two notes bellow keeping, they change in pitch

00:31:777 (31777|5,31777|3) - : I wouldn't recommend this - Remove a note keeping. additional sound cymbals can be heard here.

4K Hard
00:09:889 - : Remove 1 note. If you are following the melody then don't following melody
00:49:838 - : Change to this Picture. It make more sense :"> rearranged on a different way.
01:09:889 - : Re-pattern to this? rearranged pattern similar to that
01:19:379 - : Add a note to 2 nice notice! added

7K Hard
00:51:828 - : Add to 5? just a strong clap
00:53:971 (53971|3) - : Remove there's a chime-like sound here.
00:59:328 - : Add a note to 6 no strong cymbals here
01:04:685 - : Add a note same as this 01:05:297 - ok

4K Fly High!
00:17:695 (17695|1) - : Remove. I don't think there is anysound here ok
00:21:063 - : Remove a note? kick here
00:25:042 (25042|1) - : I don't know if you are following the voice or not. If so don't remove this voice + continuous strum of guitar
00:45:246 (45246|2) - : Remove ^
00:47:389 (47389|1) - : Remove - no sound guitar strum can be heard.
00:53:206 (53206|2) - : Remove ^
01:11:879 (71879|1,71879|0,72185|1) - Remove reduced to single, but not removing since guitar strum.
7K Fly High!
00:13:410 (13410|6) - : Remove guitar
00:23:206 (23206|2) - : ^ ^
00:25:042 (25042|2) - : Remove ? ^
00:27:797 (27797|3) - : Remove ^
00:29:328 (29328|0) - : I still don't know whether you map the voice or not :"> ^ in this one its a bass guitar sound.
00:40:654 (40654|2) - : Remove chime sound can be heard here.
00:46:471 - : Add to 3 ok
00:47:389 (47389|6) - Don't know about this one guitar
00:49:838 - : This Picture seems better nice suggestion, applied
01:01:165 - : You use this pattern a lot. Why not switch it up like this? too compressed and not sight friendly.
01:11:879 (71879|5) - Remove this guitar
I would say you look at this Diff and change some of the voice notes in "4K Fly High" Diff "If there are any" . It fits the song I only map the vocals if there are instruments along it. I am quite sensitive on instrument sounds.
01:26:267 - : Add (a) note(s) - You missed a sound here: Every diff done, double checked SIF to confirm this nice one~

Sorry for the poor mod on the Normals. Hope this helps.
Goodluck!

game rock wrote:

Hi! >ww< M4M from your Queue owo

I noob but I try to help owo




Columns:

| 1 | 2 | 3 | 4 |




  • [ 4K Normal]
  1. 00:00:706 (706|1) - Move to the column 3 or move this 00:00:706 (706|1) - to the column 1 keeping
  2. 00:05:910 (5910|3,5910|2,6216|1,6522|3,6675|0,6675|1) - Change to --> https://puu.sh/ukN8r/ff825de3e6.png nice suggestion, applied
  3. 00:31:777 (31777|1,31777|3,31930|0,32083|2,32236|1,32389|3,32542|2,32542|0) - Change to --> https://puu.sh/ukNid/b5e3a4c413.png keeping
  4. 00:09:124 (9124|0) - Move to the column 3. this is already rearranged based on the previous
  5. 00:41:267 (41267|1,41420|3,41573|0,41726|3,41726|2) - Change to --> https://puu.sh/ukNnk/cf6357b998.png too focused on left. keeping.
  6. 01:10:654 (70654|2,70808|1,70961|0,71114|3,71267|2,71420|0,71573|1,71726|0,71726|3) - Change to --> https://puu.sh/ukNEQ/5e10680034.pngkeeping, the current pattern is already balanced for left and right hand.

  • [ 4K Hard]

    HP: 7
    OD: 7,5 or 8
    I always keep my HP and OD the same.
  1. 00:02:848 (2848|1) - Move to the column 3. ok
  2. 00:06:216 (6216|1) - Move to the column 4. ok
  3. 01:01:471 (61471|3,61547|0,61624|2,61624|3,61777|1,61930|3,61930|0) - Change to --> https://puu.sh/ukO5K/dc1f332858.png rearranged on a different way based on that.
  4. 01:23:359 (83359|1,83512|2) - Ctrl G. keeping, already balanced for left and right hand.

  • [ 4K Fly High!]
  1. 00:32:007 (32007|0,32083|1) - Ctrl G. nice one!
  2. 01:05:450 (65450|2) - Move to the column 1. ok
  3. 01:23:206 (83206|0,83206|1) - Move to right (Columns 2 and 3) rearranged instead. Added some notes for the snares seems I forgot those.

Sorry for short mod ;w; I hope my mod has been helpful :33, Good Luck!

Etsu wrote:

Hello o/

Mania mod request from my queue (NM) Thank you for the star!

oc u's <3
[General]
Columns:
0|1|2|3|4|5|6

  1. You BG height is "943" should be "768"? you should fix it since the dimensions are "1366x768" as it is for a good map quality. The BG is totally acceptable now as it says in the Ranking Criteria: "Background images must not exceed a width of 1920 pixels and a height of 1200 pixels. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen."
[4K Fly High!]
  1. 00:05:221 - add note for double? im avoiding 1/4 jacks in this map. keeping single.
  2. 00:33:767 - missing note? only vocal here.
  3. 00:55:501 (55501|1,55501|2,55501|3) - delete a note no sound strong its a snare sound, triple which I've been doing.
  4. 00:51:981 - missing note here you put note in diff hard but here no? nice notice! added other diffs as well.
  5. 00:52:593 - i feels note here is better to this diff imo no instrument sound occured here.
  6. 01:02:389 - ^ ^
  7. 01:25:501 (85501|0,85654|1) - control + g? keeping.
[4K Hard]
  1. 00:02:848 (2848|1) - move column 2 is sound similar that 00:02:236 (2236|2) - already done on previous mod
  2. 00:15:552 - add note here no kick sound here
  3. 00:53:818 (53818|2) - move column 3 rearranged on a different way.
  4. 00:51:981 (51981|3) - delete? chime-like sound
[4K Normal]
  1. 00:55:348 - add a note? only focusing on the strong sounds in that part
  2. 00:54:889 - add note like 01:04:685 - nice notice, fixed
[7K Fly High!]
  1. 00:05:144 (5144|5,5144|6,5221|4,5221|3) - control + g?keeping, pattern already comfy.
  2. 00:10:808 (10808|5,10808|1,10808|3,10808|2) - delete a note? these map 3 note 1/1 to drum like 00:07:746 - , 00:08:359 - ok
  3. 00:22:440 (22440|2,22440|0,22440|1,22517|3,22517|4,22593|6,22593|5) - i think it is better to make a stairs with a single note 1/4, it is very difficult to read when you have fast bpm imo somehow true and I made 4K's single as well. Nerfing.
  4. 00:51:981 - add note? already done on previous
  5. 00:51:675 (51675|5) - move column 3? rearranged the patterns instead
[7K Hard]
  1. 00:13:716 (13716|1) - move column 0 too far
  2. 01:14:175 (74175|5) - move column 5? already on 5
[7K Normal]
  1. 00:04:226 (4226|5,4226|1) - i like column 0|5 made it 0|7
  2. 00:29:175 (29175|1) - move column 3 and 00:29:481 (29481|3) - column 2 nice suggestion. applied
  3. 00:53:359 (53359|1) - move column 0? considering empty column rearranged patterns instead.
Nice map good luck!

Pachiru wrote:

Hello there! I'm sorry for coming without a mod ;-;

So I decided to leave a kudosu because the map is really worth, so I want to help as I can, good luck for rank, and good job you did on it!

Keep doing such a good work ! :)

Omg Thank you so much for the star and support > u <)b
Thank you so much for the mods~! Much appreciated :oops:

17th , 18th and 19th MOD applied and.. UPDATED
Eldergleam
This is Very Good Map arcwin, go rank please
Topic Starter
arcwinolivirus

Eldergleam wrote:

This is Very Good Map arcwin, go rank please
Thank you so much for the support!
How I want to rank it so quickly but BNs are either closed or busy :(
_Meep_



<3
Rivals_7
weee

1|2|3|4|5|6|7

[Normal]

(both) - 00:31:165 (31165|0) - feel that there's should be F here
might applied to other diffs

(7K) - 00:05:297 (5297|5) - might be better if its on 4? so the players could feel the emphasis of cymbal - 00:05:603 (5603|1,5603|4) - better

[Hard]

(both) - 00:05:603 (5603|1,5603|4) - delete? i found this doesnt seem to be really worth a highlight with such a low noise

(4K) - 00:51:369 (51369|3,51445|0,51675|1,51751|2) - why is this different in patterning? it seems they revolve around the same 3-sequence-drumroll. why dont make it same?

(4K) - 00:52:134 (52134|2,52134|1) - actually since this is kiai..... Triple?

01:01:930 (61930|3,61930|2) - ^. indicate the new phase of song

(both) - 01:23:052 (83052|1) - same as first suggestion. since you quite focusing yourself at drum, i feel this is kinda misplaced

01:24:277 (84277|3) - ^

[Fly High!]

uh idk what is fly high! even related but eh...xd

(4K) - 00:22:440 (22440|2,22440|0,22440|3,22517|1,22593|3,22670|0) - why dont you make it an usual jumpthrill?

(4K) - 01:04:379 (64379|2,64379|1,64379|3) - quad? considering its kinda far from the notes after and before

(4K) - 01:21:522 (81522|0,81522|1,81522|3) - same?

(7K) - 01:21:522 (81522|4,81522|2,81522|0,81522|6) - would consider this a 5-noter for impact

(4K) - 01:26:420 (86420|1,86420|0,86420|3) - quad for final impact?

(7K) - 01:26:420 (86420|4,86420|6,86420|2,86420|0) - similar thing
Topic Starter
arcwinolivirus

Rivals_7 wrote:

weee

1|2|3|4|5|6|7

[Normal]

(both) - 00:31:165 (31165|0) - feel that there's should be F here
might applied to other diffs applied in all difficulties

(7K) - 00:05:297 (5297|5) - might be better if its on 4? so the players could feel the emphasis of cymbal - 00:05:603 (5603|1,5603|4) - better if I move it to 4, the double will be only pressed by left hand (as most 7K players are left thumb-er)

[Hard]

(both) - 00:05:603 (5603|1,5603|4) - delete? i found this doesnt seem to be really worth a highlight with such a low noise it has crash sound along with the kick sound. Its very loud and even louder than 00:06:675 - @@

(4K) - 00:51:369 (51369|3,51445|0,51675|1,51751|2) - why is this different in patterning? it seems they revolve around the same 3-sequence-drumroll. why dont make it same? rearranged to a different pattern instead.

(4K) - 00:52:134 (52134|2,52134|1) - actually since this is kiai..... Triple? I decided not to add any triples on my 4K hard difficulty so it can have variation for 7K hard in terms of note density

01:01:930 (61930|3,61930|2) - ^. indicate the new phase of song ^

(both) - 01:23:052 (83052|1) - same as first suggestion. since you quite focusing yourself at drum, i feel this is kinda misplaced its actually a hihat but I guess I will remove it. applied.

01:24:277 (84277|3) - ^ ^

[Fly High!]

uh idk what is fly high! even related but eh...xd its actually a part of the lyrics but yeah. With I started playing SIF and noticed the difficulty naming, I decided to change it to "Expert" xd

(4K) - 00:22:440 (22440|2,22440|0,22440|3,22517|1,22593|3,22670|0) - why dont you make it an usual jumpthrill? repattern'd I decided to make it a jumpstream instead (double-single-double-single-triple)

(4K) - 01:04:379 (64379|2,64379|1,64379|3) - quad? considering its kinda far from the notes after and before decided to make the last impact to be the only quad. With this, I removed other quads as well

(4K) - 01:21:522 (81522|0,81522|1,81522|3) - same? ^

(7K) - 01:21:522 (81522|4,81522|2,81522|0,81522|6) - would consider this a 5-noter for impact same as 4k, decided to make the last final impact to be the 5-noter. Rest of impact/cymbals are quads/

(4K) - 01:26:420 (86420|1,86420|0,86420|3) - quad for final impact? applied!

(7K) - 01:26:420 (86420|4,86420|6,86420|2,86420|0) - similar thing applied!
Thank you so much for the check, Sir Rivals! Much appreciated :oops:

20th MOD and BN check applied and.. UPDATED
Rivals_7
[Expert]
(7K) - 00:21:828 (21828|1) - missing clap here. see 4K

(both) - 00:31:471 -

now that i wondering why is this kick getting a triples while all the other are doubles

(4K) - 00:44:940 (44940|1) - remove one. as in 7K doesnt have doubles

(7K) - 00:59:328 - same concern about kick getting a triple

(4K) - 01:09:430 (69430|3,69736|2) - think its quite worth for a double?

[Hard]

(both) - 00:21:828 - feel that the noise is kinda loud to be ignored completely. might recommend to add note

should be all of it. if you confident with all things, you may PM me or lemmeknow on IRC if i'm online
Topic Starter
arcwinolivirus

Rivals_7 wrote:

[Expert]
(7K) - 00:21:828 (21828|1) - missing clap here. see 4K added. Also with this, I added a note with the clap hitsound on 4K/7K Hard.

(both) - 00:31:471 -

now that i wondering why is this kick getting a triples while all the other are doubles its the emphasis for the loud melody sound similar to 00:31:165 - and 00:31:777 - along with the note density of double for kick.

(4K) - 00:44:940 (44940|1) - remove one. as in 7K doesnt have doubles ok!

(7K) - 00:59:328 - same concern about kick getting a triple along with the long sound at the bgm. If this map has long notes, one note here would be LN with the double note kick.

(4K) - 01:09:430 (69430|3,69736|2) - think its quite worth for a double? nice notice! added on 01:09:736 - as well since kick.

[Hard]

(both) - 00:21:828 - feel that the noise is kinda loud to be ignored completely. might recommend to add note added~

should be all of it. if you confident with all things, you may PM me or lemmeknow on IRC if i'm online I'll pm you instead so you can take time sir :3/ Thank you so much again
Thank you so much for the re-check, Sir Rivals! Much appreciated :oops:

Updated!
Rivals_7
well then. Good luck o/
Topic Starter
arcwinolivirus

Rivals_7 wrote:

well then. Good luck o/
Thank you so much again! :oops:
franciskyuun
GOING BACK FOR THE APRIL FEELS EH? Anyways good luck <3 ;)
franciskyuun
seems na wala pa palang hitsounds, ito yung suggested ko na hitsound, https://drive.google.com/open?id=0Bz00P ... ENPZnFwT2M extracted na yan galing sa skin ni -Nitrous pero originally yung hitsound ay sa Love Live School Idol Festival mismo and na try ko na rin yung map at ok lang ang pag test ko :D
Topic Starter
arcwinolivirus

franciskyuun wrote:

seems na wala pa palang hitsounds, ito yung suggested ko na hitsound, https://drive.google.com/open?id=0Bz00P ... ENPZnFwT2M extracted na yan galing sa skin ni -Nitrous pero originally yung hitsound ay sa Love Live School Idol Festival mismo and na try ko na rin yung map at ok lang ang pag test ko :D
may hitsound na to lol, also hindi naman i bu-bubble ng BN to kung hindi pa ready sa rank :)
though thanks sa feedback o/
Nitrous
owo)b
Maxus
Decided to pick this map from sergio's thread, so here i go :3

[General]
  1. Metadata is unfortunately wrong here, for the source, It should be "ラブライブ! School idol project" according to Alacat's post at t/238815/start=180

[4K Normal]
  1. 00:03:001 (3001|3,3001|1,4226|3,4226|0) - not making this 43-12? so it would introduce different doubles pattern with 00:00:706 - and 00:05:297 -
  2. 00:31:624 - Add note? i felt the 1/2 stream already started here.
  3. 00:41:879 - felt like you still need to emphasize this roll with adding one note here, felt awkward without it.
  4. 00:46:165 - felt like the sound is too big to be ignored here..
  5. 01:11:114 (71114|3,71267|1) - I suggest switch column between these 2 notes, the strain of 01:11:267 (71267|1,71573|1,71726|0) - makes it a bit heavier when want to hit upcoming notes at 01:12:644 (72644|0,72950|1,73257|0,73869|1,73869|0) -
  6. 01:16:930 - The diamond pattern a bit comes out of nowhere imo, how about making this one the same column as 01:17:542 - ? it kinda synchronize with the vocal "tonde tonde" here, which is plus point imo, something like https://osu.ppy.sh/ss/7998916 retain the balance, comfortability and musicality imo.
[7K Normal]
  1. 01:24:583 (84583|4,84736|2) - Somehow felt the symmetry could be formed better if you make it at col 6 and col 2 here, try it :P
    Oh god don't really find anything here, you might want to apply the thing in 4K normal to 7K normal at some places if you agree to add
[4K Hard]
  1. 00:28:716 (28716|2,28716|0,29175|0,29175|2,29787|2,29787|0) - Intentional being at the same column? i think you can make it more proper and variative by having them at different column like https://osu.ppy.sh/ss/7999031
  2. 00:50:374 - Kinda awkward you didn't map the 1/4 here.
  3. 01:02:542 (62542|0,62695|1,62848|3,62848|2,63154|1,63308|2,63461|0,63461|3,63614|1) - perhaps you can Ctrl+H this, and then move 01:03:920 (63920|0) - to col 2? a bit too heavy you already have 01:01:012 (61012|2,61012|3,61318|2,61318|3,61547|2,61624|3,61930|2,61930|3) - and then you still focused on right hand.
[7K Hard]
  1. 00:31:165 - This should be triple , finish sound here
  2. 00:31:777 - Should be double, no finish sound.
  3. 00:50:374 - Same with 4K Hard issue.
  4. 00:50:757 - 00:51:063 - see no harm making this triple i think.
  5. 01:03:767 - delete this note? no kick sound i think.
[4K Expert]
  1. 00:20:297 - Perhaps you can make the trill in the right hand side to be more balanced? like https://osu.ppy.sh/ss/7999653
  2. 01:11:879 - Felt that the chain of one hand trill occured for too long here, perhaps you can balance this better by https://osu.ppy.sh/ss/7999779
  3. 01:23:818 (83818|0) - move to col 4 here feels better to balancing the occurence of the jack at 01:24:277 (84277|0,84583|0,84736|0) -
[7K Expert]
  1. 00:27:491 - intentionally emptied? in 4K Expert you do use one note here.
  2. 00:51:063 - reduce one note? i thought you only use 4 note for finish.
  3. 01:09:277 - Better use quad here, it's finish sound.
Really nice map here, call me back~
Topic Starter
arcwinolivirus

Maxus wrote:

Decided to pick this map from sergio's thread, so here i go :3

[General]
  1. Metadata is unfortunately wrong here, for the source, It should be "ラブライブ! School idol project" according to Alacat's post at t/238815/start=180 applied! Thanks!

[4K Normal]
  1. 00:03:001 (3001|3,3001|1,4226|3,4226|0) - not making this 43-12? so it would introduce different doubles pattern with 00:00:706 - and 00:05:297 - I wanted the players to key press those impact sound with both hands so it can be felt more.
  2. 00:31:624 - Add note? i felt the 1/2 stream already started here. nice notice! added
  3. 00:41:879 - felt like you still need to emphasize this roll with adding one note here, felt awkward without it. added a note along with the hitsound
  4. 00:46:165 - felt like the sound is too big to be ignored here.. added! also added in 7k as well
  5. 01:11:114 (71114|3,71267|1) - I suggest switch column between these 2 notes, the strain of 01:11:267 (71267|1,71573|1,71726|0) - makes it a bit heavier when want to hit upcoming notes at 01:12:644 (72644|0,72950|1,73257|0,73869|1,73869|0) - applied! switched column, it makes the pattern more comfortable.
  6. 01:16:930 - The diamond pattern a bit comes out of nowhere imo, how about making this one the same column as 01:17:542 - ? it kinda synchronize with the vocal "tonde tonde" here, which is plus point imo, something like https://osu.ppy.sh/ss/7998916 retain the balance, comfortability and musicality imo. Very nice suggestion! applied~
[7K Normal]
  1. 01:24:583 (84583|4,84736|2) - Somehow felt the symmetry could be formed better if you make it at col 6 and col 2 here, try it :P Somehow, it is much better to execute. Applied~
    Oh god don't really find anything here, you might want to apply the thing in 4K normal to 7K normal at some places if you agree to add Applied those already while doing the 4K stuff~
[4K Hard]
  1. 00:28:716 (28716|2,28716|0,29175|0,29175|2,29787|2,29787|0) - Intentional being at the same column? i think you can make it more proper and variative by having them at different column like https://osu.ppy.sh/ss/7999031 Applied but in different pattern to have variation.
  2. 00:50:374 - Kinda awkward you didn't map the 1/4 here. added 1/4th, also in 7K~
  3. 01:02:542 (62542|0,62695|1,62848|3,62848|2,63154|1,63308|2,63461|0,63461|3,63614|1) - perhaps you can Ctrl+H this, and then move 01:03:920 (63920|0) - to col 2? a bit too heavy you already have 01:01:012 (61012|2,61012|3,61318|2,61318|3,61547|2,61624|3,61930|2,61930|3) - and then you still focused on right hand. Applied and also rearranged some pattern for smooth executions.
[7K Hard]
  1. 00:31:165 - This should be triple , finish sound here applied
  2. 00:31:777 - Should be double, no finish sound. I hear a cymbal here clearly, more like a low crash
  3. 00:50:374 - Same with 4K Hard issue. already fixed
  4. 00:50:757 - 00:51:063 - see no harm making this triple i think. already triple
  5. 01:03:767 - delete this note? no kick sound i think. its the chime-like sound
[4K Expert]
  1. 00:20:297 - Perhaps you can make the trill in the right hand side to be more balanced? like https://osu.ppy.sh/ss/7999653 Applied and rearranged some patterns a bit.
  2. 01:11:879 - Felt that the chain of one hand trill occured for too long here, perhaps you can balance this better by https://osu.ppy.sh/ss/7999779 applied
  3. 01:23:818 (83818|0) - move to col 4 here feels better to balancing the occurence of the jack at 01:24:277 (84277|0,84583|0,84736|0) - oh didn't noticed this one, moved.
[7K Expert]
  1. 00:27:491 - intentionally emptied? in 4K Expert you do use one note here. added
  2. 00:51:063 - reduce one note? i thought you only use 4 note for finish. I decided to use 5 noter since its the loudest sound beside the finisher last note.
  3. 01:09:277 - Better use quad here, it's finish sound. Applied nice notice!
Really nice map here, call me back~ calling you back now, Sir! :oops:

Thank you so much for the check, Sir Maxus! Much appreciated :oops:

21st MOD and BN check applied and.. UPDATED
Maxus
aaaaa i'm so sorry arcwin.. the Title should be : "僕らは今のなかで(TVサイズ)" according to http://www.lovelive-anime.jp/otonokizaka/release.html , where i found the title at https://puu.sh/vG91U/56eece205d.jpg
and Romanised Title should be : "Bokura wa Ima no Naka de(TV Size)" with no spacing between the title and (TV Size)
Topic Starter
arcwinolivirus

Maxus wrote:

aaaaa i'm so sorry arcwin.. the Title should be : "僕らは今のなかで(TVサイズ)" according to http://www.lovelive-anime.jp/otonokizaka/release.html , where i found the title at https://puu.sh/vG91U/56eece205d.jpg
and Romanised Title should be : "Bokura wa Ima no Naka de(TV Size)" with no spacing between the title and (TV Size)
Now fixed and updated! Thank you for double checking, Sir! :oops:
Maxus
Let my love be with Lovelive <3
Topic Starter
arcwinolivirus

Maxus wrote:

Let my love be with Lovelive <3
Thank you so much Sir Maxus! Have love and life <3
Eldergleam
T R I G G E R E D ! ! ! ! !

btw congratz arcwin
Topic Starter
arcwinolivirus

Eldergleam wrote:

T R I G G E R E D ! ! ! ! !

btw congratz arcwin
t r i g g e r i n g ! !
thanks~ hahah!
Shionia-Chan
more µ's
Topic Starter
arcwinolivirus

Shionia-Chan wrote:

more µ's
Thanks for the support! Will probably do more soon :P
_Meep_
My std when uwu
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