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Liz Triangle - Myoujin Henka

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Topic Starter
Mirash
thx Mir

Mir wrote:

From my queue.~

[ General]
  1. Timing!
    1. 03:49:181 - 122 bpm. it is actually 127
    2. 03:50:164 - 134 bpm. o true
    3. 03:53:755 - 127 bpm. it is already 127 but thx
    4. 03:54:699 - Snap the 130bpm properly to this point. lol no it sounds wrong
  2. 05:05:385 - Conflicting timing lines. Make sure both points have the kiai enabled/disabled. o fixed

[]

[ Tanuki]
  1. 00:01:231 - 00:06:790 - Shorten break extensions? yes!
  2. 00:17:828 - Skipping this for some reason? Should map it and nerf the spacing between 00:17:605 (3,1) - since for the entirety of the previous section you've mapped this sound. no i dont want
  3. 00:22:939 (6) - Rotate -5 degrees looks better imo. noo
  4. 00:25:828 (5,6) - Pretty big jump. There's nothing to emphasize this heavily, I recommend nerfing this. not big imo
  5. 00:32:939 (6,7) - I think this is kinda weird to play. Usually you don't have triples under slider ends, so try extending the slider to the red tick where (7) is. it fits music
  6. 00:40:272 (7,8,9,10) - Difficult wide-angle flow here for some pretty weak sounds. You could make the angles sharper. Something like: http://i.imgur.com/B64jef0.png maybe. no i'll keep mine
  7. 00:40:939 (10,1) - This is a pretty big jump too for a weak sound. I recommend nerfing this. why is it big in your opinion i'm fine with it
  8. 00:52:494 (1) - Remove NC for consistency with your previous NC patterning? true
  9. 01:08:377 (2,3) - Suddenly stacked while 01:06:234 (1,2,3,1,2,3) - are spaced. Space this one too for consistency? but it is different
  10. 01:11:084 (6,7,8) - Could be hard to read. Offset the last note by a bit? http://i.imgur.com/ZWDIXXS.png no i like how it is now
  11. 01:13:452 (1,2,3,4) - Considering you use fairly close 1/4 slider end gaps, this is kind of overdone. You could shorten these all to 1/2 or make it go counter-clockwise like so: http://i.imgur.com/CoVlRzn.png it plays naturally and fits music
  12. 01:23:377 (3,4,5,6,7,8) - Overdone spacing. Nerf this to about this distance: http://i.imgur.com/0cDYdnA.png it's way too high as it is. noo its ok
  13. 01:30:369 (5,6,7,8) - Again overdone spacing. Nerf to something like this: http://i.imgur.com/lywV4G5.png ? it is not overdone
  14. 01:44:579 (6,7,8,9,10,11) - Mentioned this before, overdone.
  15. 01:46:158 (5,6,7,8,9) - Stack these like you did for 01:40:745 (5,6,7,8) - ? variety is fun
  16. 01:51:572 (6,7,8,9) - Mentioned this earlier too.
  17. 01:56:309 (3) - NC should be here imo. Downbeat and strong note. then it looks bad
  18. 01:59:241 (5) - Slider end has a pretty strong note. Maybe two circles here instead? nah
  19. 02:01:722 (3,4) - Maybe make this a kickslider to distinguish the two drumrolls? i like how it looks and dont want to break it
  20. 02:06:702 (1) - Skips a triple at the end. I think this rhythm could be made more interesting overall. Try this: http://i.imgur.com/Z4akEZa.png i love undermapping sometimes
  21. 02:09:964 (1) - Shorten to red tick and add a note on the blue. Skipping a vocal here. vocals not that strong here imo and i like how (2) slider works with previous on that 1/12 or 1/16 piano or whatever
  22. 02:13:572 (4,5,6) - Also overdone. Nerf it to something like: http://i.imgur.com/7D1vl3Y.png
  23. 02:15:715 (6,7,8) - Mentioned this before as well.
Some stuff above just keeps repeating in the map so find them yourself. Most of the things I mentioned above happen more than once in the difficulty and it'd be a waste of space to point out every one of them to you.
  1. 02:42:670 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Why is this different than 02:46:505 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ? They're both pretty much the same, and you can ignore the lead vocal completely because it's held. because i want them to be different
  2. 03:02:520 (8) - This is 1/6. true
  3. 03:06:805 - 03:17:181 - Really high rhythm density for such a slow part. Literally only streams. Make some reverses too, even the kiai has less rhythm density than here. i dont like reverse sliders
  4. 04:02:272 (1,2,3,4) - Space these visually similarly? no then i'll break concept
  5. 04:05:881 (1) - Shorten to blue tick for vocals. no it will sound strange
  6. 04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - Spacing is suddenly really small here compared to everywhere else? Buff this slightly to keep the difficulty of this part consistent. i like it
  7. 04:33:118 (1) - This rhythm could be following the vocals better if you wanted it to: http://i.imgur.com/UsJYXNc.png I think it'd be more interesting. it is really nice and i like this suggestion but what i did is also nice and is build upping for next section so i'll keep O_о

Good luck.~ thank
Shadren
Hi Mirash, here is m4m from me and NeilPerry

Hitsounds: First of all: your hitsounds a bit unconsistence. like same sounds you emphaze with different hs.
00:15:605 (2) - i think in situation like here soft whistle not the right trying of emphazes. try use just normal-sampleset
00:17:605 (3) - same
00:18:939 - dunno why you use normal-sample set on ALL notes since here. make soft in timing setup panel and emphaze rly strong beats with normal sample set
00:22:494 (4,5) - there 2 same sound. but you emphaze they different 00:22:716 (5) - make there normal sampleset too
00:26:716 (11) - this is need emphaze too
00:27:383 (3) - normal-sampleset
00:29:605 (4,5) - sameee as previous
00:30:939 (3) - normal-sampleset
00:31:161 (4) - ^

I think there no reason to continue. You need really recheck your hitsounds and follow conception of emphazing.

Map:

02:18:084 (1) - make this more aesthetic http://puu.sh/tKWuU/60005c17ac.jpg
02:35:226 (6) - mby nc to emphaze spacing? if you will do this, make it for all same patterns 01:08:941 (4) -
02:01:948 (5,6) - rly dont see the reazon to stacking
02:46:279 (10) - mby put this in another place? it will be better to flow and for reading tho xd http://puu.sh/tKWRe/2d5f9edac9.jpg
03:09:061 (6) - will be cool to nc here
03:12:670 (8) - emphaze this note same as you do prefious here 03:09:061 (6) -
03:14:474 (8) - same
03:54:721 (1,2) - make smthing like this, to emphaze different of sound http://puu.sh/tKXbi/a84885ada2.jpg
04:22:433 (5) - uh you rly need to emphaze it with nc xd

Thats all

Great map. You need rly recheck your hitsound structure and NC structure. Some of nc looks like messed and unconsistance. Things that should be emphaze with nc you ingnoring.
Best of luck dude~
Topic Starter
Mirash
thx Neilperry and Shadren

Shadren wrote:

Hi Mirash, here is m4m from me and NeilPerry

Hitsounds: First of all: your hitsounds a bit unconsistence. like same sounds you emphaze with different hs.
00:15:605 (2) - i think in situation like here soft whistle not the right trying of emphazes. try use just normal-sampleset ok
00:17:605 (3) - same
00:18:939 - dunno why you use normal-sample set on ALL notes since here. make soft in timing setup panel and emphaze rly strong beats with normal sample set no i tried it and didnt like
00:22:494 (4,5) - there 2 same sound. but you emphaze they different 00:22:716 (5) - make there normal sampleset too i have green line set to normal sounds though
00:26:716 (11) - this is need emphaze too ok put finish here
00:27:383 (3) - normal-sampleset
00:29:605 (4,5) - sameee as previous
00:30:939 (3) - normal-sampleset
00:31:161 (4) - ^

I think there no reason to continue. You need really recheck your hitsounds and follow conception of emphazing.

Map:

02:18:084 (1) - make this more aesthetic http://puu.sh/tKWuU/60005c17ac.jpg its k for me
02:35:226 (6) - mby nc to emphaze spacing? if you will do this, make it for all same patterns 01:08:941 (4) - why not looks good
02:01:948 (5,6) - rly dont see the reazon to stacking why not o.o
02:46:279 (10) - mby put this in another place? it will be better to flow and for reading tho xd http://puu.sh/tKWRe/2d5f9edac9.jpg nah
03:09:061 (6) - will be cool to nc here ok
03:12:670 (8) - emphaze this note same as you do prefious here 03:09:061 (6) - i want this streams to look same
03:14:474 (8) - same
03:54:721 (1,2) - make smthing like this, to emphaze different of sound http://puu.sh/tKXbi/a84885ada2.jpg it is already look like this with stacking on
04:22:433 (5) - uh you rly need to emphaze it with nc xd aga

Thats all

Great map. You need rly recheck your hitsound structure and NC structure. Some of nc looks like messed and unconsistance. Things that should be emphaze with nc you ingnoring. normalno tam
Best of luck dude~ thanks dude~
Nao Tomori
hi, from m4m

[tanuki]
before talking about the map, i'd like to mention that your combo colors 2 and 4 are pretty much impossible to see on a background dim of 95 and they don't do much better on no dim. so please change them to something brighter, like the colors on the right side of the background or something.

the other big issue was the seemingly random choice between stacking and not stacking. for example: 01:07:136 (1,2,3,1,2,3) - both of these have vocals on the second slider, yet one is stacked and one isn't. why?

00:17:828 - don't really like skipping this note tbh

00:18:050 (1,2,3) - uneven spacing lul

00:26:050 (6,7,8) - think this spacing is too high in contrast to the last spacing.

00:33:383 (7) - dont think this should be mapped, the blue tick ending slider sounds kind of weird and aside from that, the sound it's on is not particularly strong. doing this makes really weird polarity since you need to click twice with your non dominant finger as if it was a quad.

00:33:605 (9,1,2) - i feel like, since 9, 1 are part of the same descending guitar movement, they should have same type of movement in the game. i think 2 should not be something you snap to, but rather part of a "jump pattern" in a line or something.

00:35:828 (1,2,3,4,5,6,7,8) - this would look better if it were spaced out more imo, like 00:40:716 (9,10) - .

00:37:383 - don't see why this is skipped, or a lot of those beats tbh.

01:00:716 (1) - imo should have more emphasis than 8>9 since it's a new guitar chord and vocal.

01:08:941 (1,2,3) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them.

01:23:377 (3,4,5,6,7,8) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them.

01:42:549 (4,5,6,7) - don't really like how you abandoned the back and forth thing here then bring it back here 01:46:384 (6,7,8,9) - and then immediately drop it again at 01:47:737 (4,5,6,7) - . i think you should make the usage of back and forth vs squares more consistent.

01:45:482 (1,2,5,6) - i also don't like how this is the only one of this pattern that isn't using a square pattern.

01:51:572 (6,7,8,9) - same thing with the quad thingy

01:56:309 (3) - thing better rhythm here is to split this into circle+ slider

02:09:964 (1) - seems weird to not end the slider with the vocal and put a triple here to me.

02:18:084 (1) - this looks rly ugly lol

03:08:835 - this is kinda dense for how quiet the section is imo

03:16:956 - aaa this drum getting ignored is very loud, at least a repeat slider on it is nicer imo.

03:23:497 - weird rhythm here, everywhere else it was slider slider slider now it's suddenly a triple and a repeat slider. i think the other rhythm is better.

03:23:948 - this should be broken into circles at least imo, since each of the 3 notes is equal in strength and the repeat slider only allows 1 to be

03:30:264 (1) - this is similar to 03:32:069 (2) - so i dont think you need the nc spam.

03:39:145 - these claps are super fking loud plz nerf

04:02:272 (1,2,3,4) - why are these different spacing o.o

04:22:433 (1,2,3) - this one is especially uncomfortable, please at least nerf this one.

04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - this pattern looks rather cramped, it would be better to spread it out.

04:47:502 (1) - really don't think you need random nc spam here tbh.

04:51:611 (4) - this is one example where i think it should be two notes. you do it consistently but i think the two circles is better in all those cases to since the slider is not paired with another one and therefore using two circles would give the next long 1/1 slider more contrast.

while the rhythm is rather simple and there is strongly followed structure, there are a bunch of minor issues that i think you need to look at before pushing this further.

please give reasons beyond "i don't like it" unless that's appropriate when responding, so that later modders can better understand your reasoning behind the changes.

good luck!
Topic Starter
Mirash
thx Nao Tomori

Nao Tomori wrote:

hi, from m4m

[tanuki]
before talking about the map, i'd like to mention that your combo colors 2 and 4 are pretty much impossible to see on a background dim of 95 and they don't do much better on no dim. so please change them to something brighter, like the colors on the right side of the background or something. i have no problems with this but ok

the other big issue was the seemingly random choice between stacking and not stacking. for example: 01:07:136 (1,2,3,1,2,3) - both of these have vocals on the second slider, yet one is stacked and one isn't. why? 01:06:234 (1,2,3,1,2,3) - this is different from 01:08:039 (1,2,3) -

00:17:828 - don't really like skipping this note tbh it does not meant to be mapped

00:18:050 (1,2,3) - uneven spacing lul but distances are even

00:26:050 (6,7,8) - think this spacing is too high in contrast to the last spacing. sounds here strongly change

00:33:383 (7) - dont think this should be mapped, the blue tick ending slider sounds kind of weird and aside from that, the sound it's on is not particularly strong. doing this makes really weird polarity since you need to click twice with your non dominant finger as if it was a quad. continuous effect this slider give is good and players can abuse by unholding on white tick anyway

00:33:605 (9,1,2) - i feel like, since 9, 1 are part of the same descending guitar movement, they should have same type of movement in the game. i think 2 should not be something you snap to, but rather part of a "jump pattern" in a line or something. got you but when i did something i ended up not liking it

00:35:828 (1,2,3,4,5,6,7,8) - this would look better if it were spaced out more imo, like 00:40:716 (9,10) - . looks good to me now

00:37:383 - don't see why this is skipped, or a lot of those beats tbh. doing drums here

01:00:716 (1) - imo should have more emphasis than 8>9 since it's a new guitar chord and vocal. highlighted it with low spacing

01:08:941 (1,2,3) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them. theres really strong sounds i wanted to quote

01:23:377 (3,4,5,6,7,8) - all of these patterns felt overspaced and awkward to me when i played the map. i think you should nerf all of them. theres really strong sounds i wanted to quote

01:42:549 (4,5,6,7) - don't really like how you abandoned the back and forth thing here then bring it back here 01:46:384 (6,7,8,9) - and then immediately drop it again at 01:47:737 (4,5,6,7) - . i think you should make the usage of back and forth vs squares more consistent. variety is fun and i do not see issues here

01:45:482 (1,2,5,6) - i also don't like how this is the only one of this pattern that isn't using a square pattern. it can be anything i imagine

01:51:572 (6,7,8,9) - same thing with the quad thingy

01:56:309 (3) - thing better rhythm here is to split this into circle+ slider hm i like how reverse work with slider

02:09:964 (1) - seems weird to not end the slider with the vocal and put a triple here to me. wanted to distinguish that piano 1/12 or 1/16 idk

02:18:084 (1) - this looks rly ugly lol wanted all four of them to be different

03:08:835 - this is kinda dense for how quiet the section is imo dont want reverses to be here

03:16:956 - aaa this drum getting ignored is very loud, at least a repeat slider on it is nicer imo. mapping another instrument and dont like 1/6 here

03:23:497 - weird rhythm here, everywhere else it was slider slider slider now it's suddenly a triple and a repeat slider. i think the other rhythm is better. it implies to be a triple just listen closely

03:23:948 - this should be broken into circles at least imo, since each of the 3 notes is equal in strength and the repeat slider only allows 1 to be doing guitar here

03:30:264 (1) - this is similar to 03:32:069 (2) - so i dont think you need the nc spam. like how it looks and it is easier to read with ncs

03:39:145 - these claps are super fking loud plz nerf yea i agree

04:02:272 (1,2,3,4) - why are these different spacing o.o because this 04:03:174 (3,4) - is a pattern i repeat and other ones just following vocals

04:22:433 (1,2,3) - this one is especially uncomfortable, please at least nerf this one. wanted them to be all the same ;;

04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - this pattern looks rather cramped, it would be better to spread it out. like that feeling of low spacing between them

04:47:502 (1) - really don't think you need random nc spam here tbh. it is for spacing changes and for better reading

04:51:611 (4) - this is one example where i think it should be two notes. you do it consistently but i think the two circles is better in all those cases to since the slider is not paired with another one and therefore using two circles would give the next long 1/1 slider more contrast. agree

while the rhythm is rather simple and there is strongly followed structure, there are a bunch of minor issues that i think you need to look at before pushing this further.

please give reasons beyond "i don't like it" unless that's appropriate when responding, so that later modders can better understand your reasoning behind the changes.

good luck!
Battle
timing check
03:33:003 - 119 bpm
00:06:349 - add timing point here, slider will end up snapped to 1/3 like below
04:09:176 - 129 bpm
04:09:641 - 134 bpm
04:10:088 - 138 bpm
05:17:025 - 62 bpm
05:17:508 - 59.65 bpm
Topic Starter
Mirash
many thanks!
Yohanes
Where's the best color? :(
Topic Starter
Mirash
stolen :(
maybe i really should change colors
PandaHero
irc mostly aesthetic mod
2017-03-10 01:28 PandaHero: ACTION is listening to [https://osu.ppy.sh/b/1183928 lily-an - Great Deity of Transformation]
2017-03-10 01:28 PandaHero: по-моему хсы дофига громкие
2017-03-10 01:29 Mirash: где
2017-03-10 01:29 Mirash: а кстати свисток послушай норм или говно
2017-03-10 01:29 PandaHero: везде
2017-03-10 01:29 PandaHero: но в тихих слоу партах особенно
2017-03-10 01:29 PandaHero: мне нравится
2017-03-10 01:29 PandaHero: свисток
2017-03-10 01:29 PandaHero: знаешь чо меня триггерит?
2017-03-10 01:30 Mirash: м
2017-03-10 01:30 PandaHero: ща покажу
2017-03-10 01:30 PandaHero: 02:18:084 (1) - воооот
2017-03-10 01:30 PandaHero: пиздец он в глаза бросается
2017-03-10 01:31 PandaHero: можно же было посимпатичнее что-то придумать
2017-03-10 01:31 Mirash: лол
2017-03-10 01:31 Mirash: ну мне не бросается
2017-03-10 01:32 PandaHero: он как-то с остальными не вяжется что ли
2017-03-10 01:32 Mirash: ладно поменяю
2017-03-10 01:32 Mirash: 10 модов все о нем сказали
2017-03-10 01:32 PandaHero: хех
2017-03-10 01:33 PandaHero: ща ещё погляжу, может что-нибудь ещё в глаза бросится
2017-03-10 01:33 Mirash: губят мой стайл!!
2017-03-10 01:33 PandaHero: прости :с
2017-03-10 01:33 Mirash: а громкость мне кажется нормальная
2017-03-10 01:33 PandaHero: мне всё нравится, правда, но он прямо по глазам режет
2017-03-10 01:33 PandaHero: ну это, может дело в том что у меня музыка на 80% стоит, а хсы на 100
2017-03-10 01:34 Mirash: музыка 50 хсы 75
2017-03-10 01:34 Mirash: так играю
2017-03-10 01:34 PandaHero: впрочем если выкрутить громкость нормально, то они тоже весьма выделяются
2017-03-10 01:34 Mirash: ну должен же быть фидбек от карты
2017-03-10 01:34 Mirash: наверно
2017-03-10 01:34 PandaHero: 01:45:482 (1,2,3,4,5,6,7,8,9) - обожаю этот момент
2017-03-10 01:34 PandaHero: очень крутой
2017-03-10 01:35 PandaHero: да, должен быть, просто не такой навязчивый
2017-03-10 01:35 Mirash: мне кто-то писал убрать его
2017-03-10 01:35 Mirash: лол
2017-03-10 01:35 PandaHero: не убирай
2017-03-10 01:35 PandaHero: шли нахуй
2017-03-10 01:35 Mirash: и так!
2017-03-10 01:35 PandaHero: такая изюминка в этом моменте, ах
2017-03-10 01:35 PandaHero: и играется заебато
2017-03-10 01:35 PandaHero: и в музыку заходит
2017-03-10 01:36 PandaHero: 00:18:050 (1,2,3) - о, а вот этих челов можешь поровнее поставить
2017-03-10 01:36 PandaHero: там между ними не одинаковые расстояние
2017-03-10 01:36 PandaHero: я*
2017-03-10 01:37 PandaHero: я просто не фанат такого
2017-03-10 01:37 Mirash: ок
2017-03-10 01:37 Mirash: они должны были быть одинаковыми
2017-03-10 01:37 Mirash: но что-то пошло не так
2017-03-10 01:37 PandaHero: там усиление голоса идёт, я бы даже сильнее повыёбывалась на этом моменте
2017-03-10 01:38 PandaHero: и на один уровень бы их ещё поставить, совсем бы круто было
2017-03-10 01:38 Mirash: лениво менять
2017-03-10 01:38 Mirash: так пойдет
2017-03-10 01:38 PandaHero: как хочешь
2017-03-10 01:38 PandaHero: 00:51:828 (1,2,3,4,5) - вот тут тоже не слишком аккуратно, но при игре не бросается в глаза
2017-03-10 01:39 Mirash: ну тут 00:52:494 (4,5) - просто рядом стоят
2017-03-10 01:39 Mirash: и прыжочек на большой слайдер
2017-03-10 01:39 PandaHero: да я не про расстояния
2017-03-10 01:39 Mirash: наверно так
2017-03-10 01:40 Mirash: тогда не вижу ничего вообще
2017-03-10 01:40 Mirash: а типо сверху слайдер не по центру
2017-03-10 01:40 PandaHero: 00:52:494 (4,5) - типа если их подвинуть чуть вправо, чтобы 1 слайдер был по середине, наверное бы лучше было. Ну, я бы так поступила.
2017-03-10 01:40 PandaHero: да-да
2017-03-10 01:41 Mirash: ну на слайдер будет меньше импакта, не хочу
2017-03-10 01:41 PandaHero: 01:44:579 (6,7,8,9,10,11) - вот эти места тоже крутые
2017-03-10 01:41 PandaHero: только стоят не на одной линии о.о
2017-03-10 01:41 PandaHero: или ты и не хотел их так ставить?
2017-03-10 01:42 Mirash: как это не по одной
2017-03-10 01:42 Mirash: я их на сетку снапал
2017-03-10 01:42 Mirash: сетка кривая хочешь сказать??
2017-03-10 01:42 PandaHero: ой, так кажется о.о
2017-03-10 01:43 PandaHero: ща
2017-03-10 01:43 Mirash: щас мут пепи за такое даст
2017-03-10 01:43 PandaHero: https://osu.ppy.sh/ss/7523786 типа фоллоу поинт по диагонали идёт
2017-03-10 01:43 PandaHero: за что? :о
2017-03-10 01:43 Mirash: я без фолоупоинтов сижу
2017-03-10 01:43 PandaHero: а
2017-03-10 01:44 Mirash: они в дефолтном скине страшные
2017-03-10 01:44 PandaHero: зато наглядные
2017-03-10 01:44 PandaHero: ой, щас я буду играть в нациста
2017-03-10 01:44 PandaHero: 02:06:702 (1,2) - бланкет!
2017-03-10 01:44 Mirash: всм
2017-03-10 01:44 Mirash: там красивая форма, прямо как у японских иероглифов!
2017-03-10 01:45 PandaHero: там расстояние не одинаковое .о.
2017-03-10 01:45 Mirash: ミ
2017-03-10 01:45 PandaHero: минутка нацизма закончилась
2017-03-10 01:45 Mirash: да ну
2017-03-10 01:45 Mirash: бланкеты для лохов
2017-03-10 01:46 PandaHero: 02:28:008 (3,4,5,6,7,8) - во, вот тут чётко стоят
2017-03-10 01:46 Mirash: wut
2017-03-10 01:46 Mirash: ;THoiasking:
2017-03-10 01:46 Mirash: почему тут так
2017-03-10 01:46 PandaHero: а тебе не так надо? xd
2017-03-10 01:47 Mirash: да нет
2017-03-10 01:47 Mirash: так
2017-03-10 01:47 Mirash: просто странно
2017-03-10 01:48 PandaHero: 02:44:474 (1,2,3) - а тут специально побольше спейсухи, да?
2017-03-10 01:48 Mirash: я точно помню
2017-03-10 01:48 Mirash: что почему-то я увеличил ее там
2017-03-10 01:48 Mirash: но не помню почему
2017-03-10 01:48 PandaHero: я просто ничего особенного там не слышу
2017-03-10 01:49 PandaHero: 03:08:835 (4,5,1,2,3,4,5,6,7,8,1) - вот тут спейсинг плохо понимаю и точно так же плохо играю
2017-03-10 01:49 Mirash: а
2017-03-10 01:49 Mirash: там сильнее звуки
2017-03-10 01:50 Mirash: ну там звуки тоже меняются
2017-03-10 01:50 Mirash: где стак они другие
2017-03-10 01:50 Mirash: почему меня никто не понимает
2017-03-10 01:50 PandaHero: окей
2017-03-10 01:50 PandaHero: ну, там тяжеловато понять
2017-03-10 01:51 Mirash: с 75% понятно значит нормально
2017-03-10 01:53 PandaHero: 04:24:899 (1,2,3,4,5,6,7,8,9,10,11) - у вас квадрат кривой
2017-03-10 01:54 PandaHero: короче, я бы твою мапку ранкала и не думала бы
2017-03-10 01:55 Mirash: там из-за стаков кривой
2017-03-10 01:55 Mirash: наверно
2017-03-10 01:55 Mirash: я тогда еще не от руки все ставил
2017-03-10 01:55 Mirash: старался
2017-03-10 01:55 Mirash: можешь постануть лог дам кудозу
Topic Starter
Mirash
mostly

PandarenHero wrote:

2017-03-10 01:35 PandaHero: шли нахуй
mod
PandaHero

Mirash wrote:

mostly

PandarenHero wrote:

2017-03-10 01:35 PandaHero: шли нахуй
mod

Хватит делать со мной мемы!
Mafumafu
Hello! From my M4M queue! But this mod will be a Normal Mod so you dont need to mod my map back!
================================================================
Same issue wont be repeated since some parts of the map are directly or indirectly copied from their former sections.
00:06:349 (1) - This kind of slider is not suitable here I guess. The piano sounds of te background music are just ornament so there's no need to follow them. Also the hitsound of the slider is really noisy
00:24:716 (6,1) - The spacing here is unreasonably large.00:25:828 (5,6) - Same here.
00:28:272 (5,1) - Same
00:37:605 (1) - This 3/4 extended slider sounds weird. All audible instruments here are snapped to 1/2.
00:46:494 (1,2,1) - Spacings are too large for 1/4 even though they are sliders.
00:51:383 (7,8) - Dont see any eligible reason to use those slider jumps.
00:54:716 (5,6) - Still irrational large jump.
00:58:272 (5,1) - Same, it particularly feels weird because you are mainly stick to a distance snap at 00:58:939 (3,4,5,6,7,8,9,1) -
01:13:452 (1,2,3,4) - This really looks like 1/2 sliders.
01:23:377 (3,4,5,6,7,8) - This is really a difficulty spike :C. Yes you could enhance the spacing here but such large variation is beyond acceptance.
01:31:046 (8,1) - Why the spacing is drastically reduced here?
01:32:851 (4) - NC here
01:38:940 (5,6,7,8,9) - This back-n-forth pattern is really hard to read.
02:42:670 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - Please keep a consistent spacing for those triplets they sounds pretty the same.

So my main concern about this diff lies in the spacing. Seems the spacings of the map should be re-arranged according to the pacing of music.
Apart from that, aesthetics of the map could also be improved.
Nice song though! Good luck!
F D Flourite
Let's go.

I'd like to underline my detail suggestions so that it's easier to fix the mod. If you do not agree with any point, read the full mod of that point pls.

[Tanuki]
  1. 00:22:939 (6) - I don't appreciate such kind of slider usage honestly. It's clear that 00:23:383 - this kind of a song is the start of a new instrument section. It doesn't make any sense to connect it with the last sound of previous instrument section 00:22:939 - . 1/1 break here should be it, instead of a forced 1/1 slider.
  2. 00:30:050 (6) - ^ same usage of 1/1 slider, which I think is improper.
  3. 00:49:605 (8,9) - These ones should be at 00:49:161 - and 00:49:383 - , and 00:49:161 (6,7) - should be at 00:49:605 - and 00:49:828 - . In this way, the distance is correctly expressing the emotion of song here, and the pattern is in a better flow imo.
  4. 00:51:383 (7,8,1) - Same as Regraz's thought. The sudden jump (and the only) appears really weird. A movement with a regular distance (e.g. 2.3x) is enough. Because you've done those 1/4 rhythms as the emphasis, an unpredicted (and inconsistent) jump doesn't really help here.
  5. 00:55:161 (6) - better to stack with 00:54:272 (2) - . This is easy to understand because 00:55:383 - is obviously a start of both vocal and drum new sections. So making a jump from 00:54:716 (5) - to 00:55:161 (6) - while a short distance between 00:55:161 (6,1) - isn't comprehensive, of which the opposite setting would make sense. If you're arguing for anti-jump, sorry but I don't think it is properly used.
  6. 01:00:494 (9,1,2) - Something is weird when you compare the 1/2 distance and 1/4 one. Both are readable, but it doesn't come to the music right. I guess you are using smaller distance on 01:00:494 (9,1) - for the electric guitar, but there are same guitar sounds at 01:01:167 (3,5,1) - . I don't think there's anything on blue ticks that need such a big space (and also, the loud whistle on 01:01:054 (2) - should be removed, for the same reason). So, make a consistent distance setting on these guitar sounds: whether a large one, or a small one. (01:00:716 (1,3,5,1) - )
  7. 01:13:452 (1,2,3,4,1,2,3,4) - quite a short movement after four large (relatively) 1/4 jumps doesn't play really good, when the music doesn't call for it. For me, 01:14:805 (4,1,2,3,4) - I think distance on these notes should be enlarged.
  8. 01:52:474 (1,2) - Find another placement instead of a stack. Also swap NC on these two notes. Because you've noticed the heavy beat of drum & vocal is on 01:52:700 - , then this timing spot should be the start of next section. Besides, this is a strong switch of completely different two parts, so using a stack presents the relation of these two notes wrongly. A movement (and for recommendation, a large one) can express this sharp switch better.
  9. 01:53:602 (5,6) - better to make these notes two 1/2 sliders. Because you've set drum-hitclaps on latter two sounds (01:54:053 - 01:54:279 - ), making them in one slider alone would be a better solution than adding a new unrelated sound at 01:53:827 - . Besides, sound at 01:53:827 - is obviously lower than following two drums. So it is improper to be the sliderhead of this reverse slider.
  10. 02:02:173 (7) - Split this reverse slider as a 1/2 slider + a circle. Because it feels weird when you put such a high-pitch clap at the slidertail to make it an unclickable start of a stream. It plays bad.
  11. 02:06:702 (1) - Drum-hitfinish at slidertail instead of the normal-hitfinish. Normal one has a high pitch and doesn't fit the feeling here at all.
  12. 02:06:702 (1) - Better to make it a 1/2 slider + a circle. Because track switching here doesn't feel good. The vocal here is not fully consistent. It stops around 02:07:059 - . What's worse, you missed an obvious drum at 02:06:940 - . So using 1/2 track to follow drum here is the better option.
  13. 03:08:835 (4,5,1,2,3,4,5,6,7,8,1) - It's playable, but it's just not in good looking. Those stacks, together with some small 1/4 movement, seems really irregular ;w;. I'd appreciate if you find another pattern for this one.
  14. 04:47:296 (7,1) - stack here makes the following pattern irregular. 04:47:296 (7) - should be outside of the pattern 04:47:296 (7,1,1,1,1,1,1) - . So unstack them and find another place for 04:47:296 (7) - . Also, there's similar reason to 01:52:474 (1,2) - this one.
  15. 04:49:146 - Part starts from here goes in a rather faster pace (and more intense emotion), but it still keeps quite similar patterns to the first kiai from 01:17:061 - . I think there should be some variation on distance. But there actually isn't. So I'm a little disappointed here. My suggestion is to change some of the pattern design to imply the pace changing, which requires effort more than just adding a hitsound or moving a circle.
Hi Mirash. I see your reply to Regraz's mod. It is somehow ok, but actually it's barely comprehensive to many people. Not all modders can get "it represents music fine" at any time (or they won't write that mod down at first :P). So my recommendation is, try to express that what kind of feeling did you get from the song and as a result made such patterns. In this way, even previous modders probably won't come back to check your reply, modders (especially BNs) that are new coming to this thread can get what you're trying to do with the map. Leaving something that is not comprehensive don't really help us following modders, and as a result may affect the quality of our mods, which also bothers the ranking process of the map. (Ofc, it's always your choice to reply mods in the way you like, as long as it follows the Code of Conduct and osu! Community Rule)

Anyway, the map itself still has room for improvement (or compelling explanations) on some designs that are not really comprehensive. Because recently I'm quite busy with irl work, I'm afraid I cannot keep up with this map's ranking process. Good luck~ :D
Topic Starter
Mirash
oh guys thank you :D
Karen
nice russian mapping, i'll give icon after regraz and fd's mods (if i still can)
Topic Starter
Mirash
oo cool!

thx Regraz

Regraz wrote:

Hello! From my M4M queue! But this mod will be a Normal Mod so you dont need to mod my map back!
================================================================
Same issue wont be repeated since some parts of the map are directly or indirectly copied from their former sections.
00:06:349 (1) - This kind of slider is not suitable here I guess. The piano sounds of te background music are just ornament so there's no need to follow them. Also the hitsound of the slider is really noisy seems ok for me, adjusted volume though
00:24:716 (6,1) - The spacing here is unreasonably large.00:25:828 (5,6) - Same here. they are on strong sounds and plays good with such jumps
00:28:272 (5,1) - Same
00:37:605 (1) - This 3/4 extended slider sounds weird. All audible instruments here are snapped to 1/2. doing voice here
00:46:494 (1,2,1) - Spacings are too large for 1/4 even though they are sliders. why is it too large, imo it represents music fine
00:51:383 (7,8) - Dont see any eligible reason to use those slider jumps. why not, variety is fun and it highlighting vocals
00:54:716 (5,6) - Still irrational large jump. it gives cool effect that follows music well
00:58:272 (5,1) - Same, it particularly feels weird because you are mainly stick to a distance snap at 00:58:939 (3,4,5,6,7,8,9,1) - it is arranged according to vocals
01:13:452 (1,2,3,4) - This really looks like 1/2 sliders. then it is a players reading(music understanding) problem
01:23:377 (3,4,5,6,7,8) - This is really a difficulty spike :C. Yes you could enhance the spacing here but such large variation is beyond acceptance. ye i kinda agree and not at the same time, so lowered distances
01:31:046 (8,1) - Why the spacing is drastically reduced here? emphasized with lowering it
01:32:851 (4) - NC here hm ok
01:38:940 (5,6,7,8,9) - This back-n-forth pattern is really hard to read. i dont think so
02:42:670 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - Please keep a consistent spacing for those triplets they sounds pretty the same. moved something o.o

So my main concern about this diff lies in the spacing. Seems the spacings of the map should be re-arranged according to the pacing of music.
Apart from that, aesthetics of the map could also be improved.
Nice song though! Good luck!

thx F D Flourite

F D Flourite wrote:

Let's go.

I'd like to underline my detail suggestions so that it's easier to fix the mod. If you do not agree with any point, read the full mod of that point pls.

[Tanuki]
  1. 00:22:939 (6) - I don't appreciate such kind of slider usage honestly. It's clear that 00:23:383 - this kind of a song is the start of a new instrument section. It doesn't make any sense to connect it with the last sound of previous instrument section 00:22:939 - . 1/1 break here should be it, instead of a forced 1/1 slider. i like feeling of that slider, but your suggestion is also good, applied
  2. 00:30:050 (6) - ^ same usage of 1/1 slider, which I think is improper. yes
  3. 00:49:605 (8,9) - These ones should be at 00:49:161 - and 00:49:383 - , and 00:49:161 (6,7) - should be at 00:49:605 - and 00:49:828 - . In this way, the distance is correctly expressing the emotion of song here, and the pattern is in a better flow imo. wow cool! really like this
  4. 00:51:383 (7,8,1) - Same as Regraz's thought. The sudden jump (and the only) appears really weird. A movement with a regular distance (e.g. 2.3x) is enough. Because you've done those 1/4 rhythms as the emphasis, an unpredicted (and inconsistent) jump doesn't really help here. ok replaced with circles
  5. 00:55:161 (6) - better to stack with 00:54:272 (2) - . This is easy to understand because 00:55:383 - is obviously a start of both vocal and drum new sections. So making a jump from 00:54:716 (5) - to 00:55:161 (6) - while a short distance between 00:55:161 (6,1) - isn't comprehensive, of which the opposite setting would make sense. If you're arguing for anti-jump, sorry but I don't think it is properly used. sounds on (6) is much stronger, and making start of new section with low spacing is what i like to do. i'd like to keep it
  6. 01:00:494 (9,1,2) - Something is weird when you compare the 1/2 distance and 1/4 one. Both are readable, but it doesn't come to the music right. I guess you are using smaller distance on 01:00:494 (9,1) - for the electric guitar, but there are same guitar sounds at 01:01:167 (3,5,1) - . I don't think there's anything on blue ticks that need such a big space (and also, the loud whistle on 01:01:054 (2) - should be removed, for the same reason). So, make a consistent distance setting on these guitar sounds: whether a large one, or a small one. (01:00:716 (1,3,5,1) - ) spacing is consistent(?), and imo doubles play good and impacts on sliders here, whistle removed though
  7. 01:13:452 (1,2,3,4,1,2,3,4) - quite a short movement after four large (relatively) 1/4 jumps doesn't play really good, when the music doesn't call for it. For me, 01:14:805 (4,1,2,3,4) - I think distance on these notes should be enlarged. oke
  8. 01:52:474 (1,2) - Find another placement instead of a stack. Also swap NC on these two notes. Because you've noticed the heavy beat of drum & vocal is on 01:52:700 - , then this timing spot should be the start of next section. Besides, this is a strong switch of completely different two parts, so using a stack presents the relation of these two notes wrongly. A movement (and for recommendation, a large one) can express this sharp switch better. ok
  9. 01:53:602 (5,6) - better to make these notes two 1/2 sliders. Because you've set drum-hitclaps on latter two sounds (01:54:053 - 01:54:279 - ), making them in one slider alone would be a better solution than adding a new unrelated sound at 01:53:827 - . Besides, sound at 01:53:827 - is obviously lower than following two drums. So it is improper to be the sliderhead of this reverse slider. hm, i wanted to map this continuous vocal sound and make variety in stuff, also two sliders look uninteresting here, i'll keep ;;
  10. 02:02:173 (7) - Split this reverse slider as a 1/2 slider + a circle. Because it feels weird when you put such a high-pitch clap at the slidertail to make it an unclickable start of a stream. It plays bad. it plays strange(but not bad imo) and i want to use that on such vocals on the background
  11. 02:06:702 (1) - Drum-hitfinish at slidertail instead of the normal-hitfinish. Normal one has a high pitch and doesn't fit the feeling here at all. o true
  12. 02:06:702 (1) - Better to make it a 1/2 slider + a circle. Because track switching here doesn't feel good. The vocal here is not fully consistent. It stops around 02:07:059 - . What's worse, you missed an obvious drum at 02:06:940 - . So using 1/2 track to follow drum here is the better option. yes, made 3/4 slider here, so drum is clickable and vocals are followed
  13. 03:08:835 (4,5,1,2,3,4,5,6,7,8,1) - It's playable, but it's just not in good looking. Those stacks, together with some small 1/4 movement, seems really irregular ;w;. I'd appreciate if you find another pattern for this one. ok kinda agree here, changed to curve stream
  14. 04:47:296 (7,1) - stack here makes the following pattern irregular. 04:47:296 (7) - should be outside of the pattern 04:47:296 (7,1,1,1,1,1,1) - . So unstack them and find another place for 04:47:296 (7) - . Also, there's similar reason to 01:52:474 (1,2) - this one. yes, changed
  15. 04:49:146 - Part starts from here goes in a rather faster pace (and more intense emotion), but it still keeps quite similar patterns to the first kiai from 01:17:061 - . I think there should be some variation on distance. But there actually isn't. So I'm a little disappointed here. My suggestion is to change some of the pattern design to imply the pace changing, which requires effort more than just adding a hitsound or moving a circle. agree here, changed some sliders
Hi Mirash. I see your reply to Regraz's mod. It is somehow ok, but actually it's barely comprehensive to many people. Not all modders can get "it represents music fine" at any time (or they won't write that mod down at first :P). So my recommendation is, try to express that what kind of feeling did you get from the song and as a result made such patterns. In this way, even previous modders probably won't come back to check your reply, modders (especially BNs) that are new coming to this thread can get what you're trying to do with the map. Leaving something that is not comprehensive don't really help us following modders, and as a result may affect the quality of our mods, which also bothers the ranking process of the map. (Ofc, it's always your choice to reply mods in the way you like, as long as it follows the Code of Conduct and osu! Community Rule) if what i made looks and plays good for me what can i do but just say it looks and plays good xd but i'll try to make more solid answers in future

Anyway, the map itself still has room for improvement (or compelling explanations) on some designs that are not really comprehensive. Because recently I'm quite busy with irl work, I'm afraid I cannot keep up with this map's ranking process. Good luck~ :D

again, about back and force, mentioned by Regraz 01:38:940 (5,6,7,8,9) - stuck leniency is doing its job so it is not hard to read. also this is only kiai section that is without vocals so i wanted to highlight it with something interesting.

also fixed romanised title, thanks Kwan OTZ
Karen
01:30:144 (4,5) - you can nerf this jump to emphasize 01:30:595 (6,7,8) - this one better
04:02:610 - why no circle here, feels inconsistent
why not mute the slider slide
Topic Starter
Mirash
thx Karen

Karen wrote:

01:30:144 (4,5) - you can nerf this jump to emphasize 01:30:595 (6,7,8) - this one better true
04:02:610 - why no circle here, feels inconsistent ok
why not mute the slider slide yea why not
Karen
d
Topic Starter
Mirash
thank!
sahuang
shall I mod this?
Topic Starter
Mirash
i guess.. yes? or????

:[
Okoratu
@SAHUANG WHAT'S GOING ON

01:47:512 (2,3,4) - fix stack
02:18:986 (3) - just curve this i think it's the only red anchor slider in the map

03:18:083 (1) - nothing really suggests this to be much more highlighted than the previous two sliders quite the opposite actually
03:28:911 (9,10) - you never really do 1/4 slider jumps i think just circles would work better with the way your map is designed

give me metadata

also praise elvis

04:25:105 (2,3,4,5,6,7,8,9,10) - stacking makes this look very very very closely packed i dont think that's your intention so i would give all of those more space to look visually more appealing

05:01:559 (3,4,5,1) - could use more special spacing since this is the same thing as 01:44:579 (6,7,8,9,10,11) - with the important instruments
Topic Starter
Mirash
i fixed everything

http://liz-tora.com/liz-tora/reunion/
http://i.imgur.com/gNL44iw.png

спасибо, элвис
Natteke desu
immer gerne
Bonsai
Guten Tag, Oko asked me to check the timing, here's a list of stuff that wasn't quite right and here's a diff with just the red lines so you can copy them into your map and adjust stuff (I included some objects at the intro and outro so you can see how it's supposed to be snapped there)~
  1. The intro isn't timed properly timed at all, starting with the fact that the first downbeat should be at 00:01:385 and the BPM is just ??? to, there's actually a rhythm to follow so I did that ^^
  2. 01:32:851 - 02:37:482 - The signature-resets already happen one measure earlier here
  3. 03:33:003 - Seems like your mousewheel slipped here bc this section is a bit too fast but connects smoothly to the next one when you lower it by 3 BPM :P
  4. 03:33:529 - This whole section is pretty early on average (especially piano & vocals) so I added +9 to the offset
  5. 03:43:768 - The time signature is two beats off for a few measures here, and it's still pretty early for the most part, and the stuff around 03:50:164 is messy too, so I changed a lot until the next Kiai
  6. 04:08:587 - Smoothened this part out; also at 04:10:927 the signature is off two beats again all the time, so fixed that too
  7. 04:37:638 - There's one 3/4-measure here like at previous spots too
  8. 04:49:146 - This timing point is now unnecessary bc the signature got fixed earlier ^^
  9. 05:00:553 - Timing is rather early here, so I split the 149bpm-section into two sections instead
    actually the 151bpm-section is early in general, I just changed this whole Kiai slightly~
  10. Outro is pretty messy too, did a lot of stuff~ Also, the last section might as well just be half-BPM so you don't have that disturbing slidertick in the middle of your last slider :P
Have fun adjusting stuff, and congrats on your almost-qualified map I guess :D
Topic Starter
Mirash

Bonsai wrote:

Have fun adjusting stuff, and congrats on your almost-qualified map I guess :D
yea that was fun and thanks, sounds much better now xD gj

readjusted everything did some minor hs and nc fixes
Natteke desu
now contact oko lazy fuk
Topic Starter
Mirash
2017-06-21 01:42 Mirash: do i need to recall karen
2017-06-21 01:43 Okorin: yes, get karen to recheck and rebubble
Natteke desu
then contact karen cmon
Topic Starter
Mirash

2017-06-26 20:28 Karen: don't worry
2017-06-26 20:28 Karen: i didn't forget you
Natteke desu
ok
Topic Starter
Mirash
ok
Bonsai
beruhige deine Busen, Elvis
Natteke desu
Oh, hören Sie auf, Major
Karen
Rebubble

after 9 days
Topic Starter
Mirash
39!
Enon
you're welcome
Okoratu
hallo

ok
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