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This beatmap was submitted using in-game submission on 31 ตุลาคม 2560 at 21:13:57

Artist: M2U
Title: Marigold (ft. Guriri)
Source: Deemo
Tags: rayark magnolia myosotis alternate story symphonic boss song piano violin dnb drum'n'bass drum and bass Samsara Collection Diversity forgotten hourglass 3.0 SQUARE-MUSIQ TMDC @ SQ Lab nicode narae 구리리 boatkrab [_lost_] shockolatte -_frontier_- KittyAdventure gokugohan12468
BPM: 160
Filesize: 5539kb
Play Time: 02:25
Difficulties Available:

Download: M2U - Marigold (ft. Guriri)
Information: Scores/Beatmap Listing
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Last edited by - Frontier - on , edited 212 times in total.
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Rhythm Incarnate
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- Frontier - wrote:
boatka's insane : wip 28.1%

- Frontier - wrote:
boatka's


TRIGGERED
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Rhythm Incarnate
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Slider Savant
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just a quick mod for the highest diffs, i know the mapset is not completed yet but just wanna give my two cents since i love this song :)
Ex
i think the NCs are kinda confusing for the calmer parts too, maybe wanna make them more consistent

man this map was fun to play, all the best for your mapset :D
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Cymbal Sounder
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haitai haitai
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Rhythm Incarnate
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-LynX- wrote:
just a quick mod for the highest diffs, i know the mapset is not completed yet but just wanna give my two cents since i love this song :)
Ex
  • 00:19:449 (1,2,1) - really don't think you should use 1/12 snapping, but since you did it for the insane diff too guess it's intentional? it's kinda unexpected as the player will just be recovering from a break and a relatively calm intro. i guess it emphasizes the hike in intensity? not sure about it though
  • 00:22:512 (5) - nc here and take away nc from 00:23:262 (1) - ? not take away nc at 00:23:262 (1) but i already nc at (5)
  • 00:27:762 (1) - remove nc? u did this here 00:24:762 (3) -
  • 00:29:262 (1) - ^
  • 00:29:637 (5,1) - may want to have a 1/4 gap between the sliders instead of a 1/8 cos of the large spacing between the 2
  • 00:35:824 (1) - remove nc?
  • 00:47:262 (1) - ^ dont think there's a need here
  • 01:18:199 (2,5,8,3) - there are strong sounds here (i think it's the strings?), might want to incorporate them into your pattern and increase spacing for these sounds imo it will lack with the other pattern & idk how to make too xd
  • 01:22:887 (1,2,3,4,1) - maybe move these down such that 01:22:887 (1) - is under 01:22:793 (4) - ? something like this: https://puu.sh/v9fUz/d840b19e31.png i think it helps to emphasize the change in the music
  • 01:27:199 (2,3,4,5,6) - i think the stream shouldn't have such low spacing, the music here is quite strong. looks nice though Yeah, it has low spacing. but i make a star-stream here. i think it'll be some challenging too.
  • 01:28:512 (1) - this is a different sound from these 01:28:699 (2,1,2,1,2) - , maybe place it somewhere else? listen to violin(?) sound. i think it's the same
  • 01:33:762 (1,2,3,4) - increase spacing here perhaps? music is picking up, and it can also prepare the player for the upcoming jumps I think music here kinda low, it shouldn't make jumps. xd
  • 01:35:262 (1,2,1) - increase spacing for these 3, the strings come in here I instead move (3) to make jumps. I don't increase spacing here because they're still a pattern with 01:34:512 (1,2,1,2)
  • 01:41:637 (1) - maybe start the slider here 01:42:012 - ? and map 01:41:637 - and 01:41:824 - . this is repeated in the insane diff too guess it's intentional too, but it's kinda weird to not map those to me, idk yeah, kinda weird xP
  • 02:01:980 (2,3,4,5) - maybe start the stream here 02:01:887 - ? it's kinda weird starting it on a blue tick i think
  • 02:19:512 (1,2,3) - i think it'd be cool to gradually decrease sv for these 3. so like it gets slower
i think the NCs are kinda confusing for the calmer parts too, maybe wanna make them more consistent

man this map was fun to play, all the best for your mapset :D

no comment = fixed
lol thanks a lot. i didn't want to ranked this. :o
Thanks!
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Rhythm Incarnate
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- Frontier - wrote:
i didn't want to ranked this. :o

I disagree with this
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Rhythm Incarnate
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BoatKrab wrote:
I disagree with this


Find BNs for me please thank you
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Rhythm Incarnate
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Rhythm Incarnate
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KittyAdventure wrote:
<3

3>
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Combo Commander
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from modreqs

Normal


Hard


Insane


BoatKrab's Insane


Light Extra

  • nice work

Ex



pretty nice song~
sorry for shitty mod. GL
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Rhythm Incarnate
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joker- wrote:

BoatKrab's Insane



Others will fix later :D have irl stuff to do
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Rhythm Incarnate
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Haiii


General
  • Add in BoatKrab's Insane source pls.
  • I think BG doesn't really fit to the song.Can offer something.


EX


Light Extra
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Rhythm Incarnate
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joker- wrote:
from modreqs

Normal


Hard


Insane


Light Extra

  • nice work Thanks! ^^

Ex



pretty nice song~
sorry for shitty mod. GL Thanks a lot! ^^


Lama Poluna wrote:
Haiii


General
  • Add in BoatKrab's Insane source pls.
  • I think BG doesn't really fit to the song.Can offer something. Really? I think it's kinda okay


EX


Light Extra


No comment = fixed!
Thanks a lot!
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Rhythm Incarnate
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Normal

*why does Normal not have those sweet sb-elements while clicking circles at the beginning?
* Im unsure about the sv-changes in Normal, Normals normally dont have those, i suggest to use just one all the way through because it may be unrankable (sv-change = different spacing thus unrankable in Normal)
* 00:24:762 (4) - This one is touching the hp-bar, which is unrankable
* 00:26:637 (2) - I would move this one up (just a bit) because it can be uncomfortable while playing to go all the way down imo
* 00:57:012 (5,6,1) - I think it would be better to add a nc at (5) and remove the nc of (1) for consistency reasons (it also kinda fits)
* 01:12:012 (1,2,1) - stuff like this is unrankable. distance between (1,2) is 1,2 and the between (2,1) its 0,7. Normals are supposed to have the same distance throughout the whole diff. You may check this diff for more like that.
* 01:39:012 (3) - a nc here would fit pretty good imo
* 02:15:762 (8,1) - I rly dislike the sv-changes in Normal because the srsly dont belong in a Normal

Overall it a cool diff, you just need to fix some distance thingys and ask someone if those sv-changes are okay

Hard

* 00:01:512 (1,2) - I see people triggered because of multiple repeat sliders (i experienced it a lot already), you can change it, but i think its cool
* 00:29:262 (4) - Why dont you split this one into two repeat sliders? Let the other one start here 00:29:637 - and its better tbh
* 00:49:137 (3,4) - Pls move (4) too 180/113 so it wont overlap in such an ugly way with (3)

Insane

* 00:23:168 (7,1) - I wouldve placed those at 270/173 because it goes well with the direction the slider is showing to
* 00:25:980 - Shouldnt there be a circle here too because of the sound?
* 00:58:137 (1) - How about silence the sliderend of this one to emphasize 00:58:512 (1) - more?
* 01:22:324 (1,3,4) - The overlap makes the pattern look messy somehow

Light Extra

* 00:05:262 (1) - I would move this one too 256/44, it kinda looks better imo
* 00:48:762 (1) - why the nc?



Okay, ill stop here, awesome map overall (i loved Ex!)
Good luck~
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