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Kenshi Yonezu - Peace Sign (TV edit.)

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Topic Starter
Finshie
This beatmap was submitted using in-game submission on Friday, July 14, 2017 at 10:59:35 PM

Artist: Kenshi Yonezu
Title: Peace Sign (TV edit.)
Source: 僕のヒーローアカデミア 第2期
Tags: boku no hero academia opening tv Size hachi ハチ Hydrocannon13
BPM: 200
Filesize: 9989kb
Play Time: 01:29
Difficulties Available:
  1. Hard (3.26 stars, 264 notes)
  2. HC's Advanced (2.39 stars, 185 notes)
  3. Insane (4.52 stars, 333 notes)
  4. Normal (1.73 stars, 143 notes)
  5. Plus Ultra (5.47 stars, 418 notes)
Download: Kenshi Yonezu - Peace Sign (TV edit.)
Download: Kenshi Yonezu - Peace Sign (TV edit.) (no video)
Information: Scores/Beatmap Listing
---------------


#2 Ranked Map
Advanced by HydroCannon13
Banner by VezAgera
Boku no Hero S2 Ending by Shishou
Hosthan

Finshie wrote:

This beatmap was submitted using in-game submission on Tuesday, April 04, 2017 at 10:36:13 AM

Artist: Kenshi Yonezu
Title: Peace Sign (TV Size)
Source: 僕のヒーローアカデミア 2ndシーズン
Tags: boku no hero academia opening tv Size
BPM: 200
Filesize: 3062kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.68 stars, 127 notes)
  2. Hard (3.39 stars, 242 notes)
  3. Ultra Plus (5.72 stars, 424 notes)
Download: Kenshi Yonezu - Peace Sign (TV Size)
Information: Scores/Beatmap Listing
---------------
for rank xD
need Insane and Normal
Can i try to do insane?
Topic Starter
Finshie

Hosthan wrote:

Can i try to do insane?
oops shouldve updated this before doing Insane. Sorry :(
Xinnoh
00:59:459 (1) - add silent sliderslide
01:24:359 (1) - remove kiai, it's identical to 00:09:959 (1) -

Hard
00:37:559 (1,2) - doesn't really work for hard, rhythm too dense
00:45:209 (2,3,4) - consider nerfing some of these patterns, bit much
01:19:259 (6) - change this to slider, too much for hard

Insane
General issue is that you're inconsistent with the way straight sliders are angled. Entire section at 00:53:759 (3) - is angled same way which looks odd, 00:15:209 (4) - everything around here is pretty much no angle, which is also uncommon. A lot of different parts use only one angle at a time. 5 degree angle mapping is best used when different rotations are constantly used together. Anxient's maps are probably the best example of this style, take a look at his stuff.
00:00:809 (2,3) - This is too far compared to other patterns, eg 00:05:609 (2,3) - no emphasis
00:08:459 (1,2) - These don't flow too well to each other, try rotating them by 30degrees give or take
00:09:959 (1) - way too low for starting position, move this up a bit
00:15:209 (4) - Can you be more consistent with how much you rotate straight sliders, try and keep the majority of them at the same angle or it looks a bit clunky
00:22:409 (2,3) - Give these a little more movement, very little up/down compared to other similar ones
00:27:209 (2,3) - ^
00:29:159 (1) - could give this more spacing emphasis since identical to other ones before
00:46:409 (2) - 00:46:859 (3,1) - these flow a little weird, when a slider leads to the direction it comes from, it gives more emphasis than one that goes with flow. These aren't so important, so I suggest reducing anti-flow
00:47:609 (2,3,4,1) - spacing error, 2,3 is much larger than 4,1
00:51:809 (5) - Too close, weird spacing would fit more under the head of 00:50:759 (1) - , but need to change stuff after it
00:57:509 (4) - that really doesn't play well, just change. maybe make 3 slider for vocal
01:07:259 (4) - also hard to read because directly stacked under head
01:28:859 (3) - up the spacing of 2,3 too small compared to 3,4

Plus Ultra
00:27:509 (4) - bad angle, too wide
00:47:159 (1) - this could probably be a slider to break up the constant circles
01:00:809 (3,4) - same thing about slider angles in 00:08:459 (1,2) - insane
01:12:059 (6) - Change this slider, doesn't fit or flow to anything
01:14:009 (3) - kinda boring slider for important sound, would use curved one imo
01:24:509 (2) - too close, especially compared to previous jumps
01:27:959 (1,2,3,4,5) - overmapped
Hosthan

Finshie wrote:

Hosthan wrote:

Can i try to do insane?
oops shouldve updated this before doing Insane. Sorry :(
and can i try to do advanced or normal? Np bro.
Topic Starter
Finshie

Sinnoh wrote:

00:59:459 (1) - add silent sliderslide added
01:24:359 (1) - remove kiai, it's identical to 00:09:959 (1) - fixed

Hard
00:37:559 (1,2) - doesn't really work for hard, rhythm too dense hm okay fixed
00:45:209 (2,3,4) - consider nerfing some of these patterns, bit much
01:19:259 (6) - change this to slider, too much for hard fixed

Insane
General issue is that you're inconsistent with the way straight sliders are angled. Entire section at 00:53:759 (3) - is angled same way which looks odd, 00:15:209 (4) - everything around here is pretty much no angle, which is also uncommon. A lot of different parts use only one angle at a time. 5 degree angle mapping is best used when different rotations are constantly used together. Anxient's maps are probably the best example of this style, take a look at his stuff. 00:53:759 (3) section is fine, though 00:15:209 (4) changed a bit. I tried to make angles as same as possible in every part to make it consistent but i guess i made it too far.
00:00:809 (2,3) - This is too far compared to other patterns, eg 00:05:609 (2,3) - no emphasis applied emphasis to 00:05:609 (2,3) - also nerfed 00:00:809 (2,3) - a little
00:08:459 (1,2) - These don't flow too well to each other, try rotating them by 30degrees give or take rotated about 15d.
00:09:959 (1) - way too low for starting position, move this up a bit moved 00:09:959 (1,2) - a little
00:15:209 (4) - Can you be more consistent with how much you rotate straight sliders, try and keep the majority of them at the same angle or it looks a bit clunky changes made becuase of mods above
00:22:409 (2,3) - Give these a little more movement, very little up/down compared to other similar ones fixed
00:27:209 (2,3) - ^ fixed
00:29:159 (1) - could give this more spacing emphasis since identical to other ones before adjusted 00:28:709 (3,4,5) - to make it farther.
00:46:409 (2) - 00:46:859 (3,1) - these flow a little weird, when a slider leads to the direction it comes from, it gives more emphasis than one that goes with flow. These aren't so important, so I suggest reducing anti-flow made the first reverser slider a normal one but keeping 00:46:859 (3,1). Flow feels fine.
00:47:609 (2,3,4,1) - spacing error, 2,3 is much larger than 4,1 emphasizing the finish. Also moved (2) for better flow but keeping the distance
00:51:809 (5) - Too close, weird spacing would fit more under the head of 00:50:759 (1) - , but need to change stuff after it it has a weak sound thats why i made it closer to 4.
00:57:509 (4) - that really doesn't play well, just change. maybe make 3 slider for vocal applied
01:07:259 (4) - also hard to read because directly stacked under head considered moving. thats the only play i could think of placing. the rest seem kinda far or too close
01:28:859 (3) - up the spacing of 2,3 too small compared to 3,4 fixed

Plus Ultra
00:27:509 (4) - bad angle, too wide fixed
00:47:159 (1) - this could probably be a slider to break up the constant circles considered changing. same with 00:51:959 (1,2) -
01:00:809 (3,4) - same thing about slider angles in 00:08:459 (1,2) - insane this looks and flows fine to me i feel like
01:12:059 (6) - Change this slider, doesn't fit or flow to anything making it curved up or down would make it even more weird so i went with the straight one. it flows fine to 01:12:359 (1) - . Also lowering the angle. Might change it to 2 notes.
01:14:009 (3) - kinda boring slider for important sound, would use curved one imo paralleled to 01:13:559 (1) - .Yeah its kinda boring but its not that bad i think.
01:24:509 (2) - too close, especially compared to previous jumps its the same from this part 00:09:959 - though.
01:27:959 (1,2,3,4,5) - overmapped i knew it lol. fixed
Thanks for mod! and Star :o :D
TyrantsEye2014
Paasa
Topic Starter
Finshie
oo paasa ka rank mo na shiny ray mo
TyrantsEye2014
Luuuuuuuh
Boruma
Insane
00:50:009 (3) - The 3rd note's placement can be easily confused with being the 2nd note you're supposed to hit where it's at currently. Maybe rotate it 180 degrees to the opposite side of the 2nd note and move the 4th note slider up and left to maintain the previous distance spacing.

01:24:359 (1) - Move the 1st note here http://imgur.com/a/hqY2B . It creates a nice small additional jump.

Plus Ultra
01:02:609 (7) - To me, this note seems a bit out of place and should probably be placed close to the slider right after it, since it's a transition note rather than an end note ie. it's in the brief pause in the vocals.

01:17:009 (7) - Seems to also be a transition note. Maybe make it closer to the slider. Though the situation seems to be a bit different from the first case as it has the previous jump indicating a back forth motion there, so this change may not be necessary.

Just small changes.

Good luck with getting your map ranked. :)
Topic Starter
Finshie

Boruma wrote:

Insane
00:50:009 (3) - The 3rd note's placement can be easily confused with being the 2nd note you're supposed to hit where it's at currently. Maybe rotate it 180 degrees to the opposite side of the 2nd note and move the 4th note slider up and left to maintain the previous distance spacing.
i dont think its confusing though. 00:49:859 (2) - is strong sound so obviously (2) is far.
01:24:359 (1) - Move the 1st note here http://imgur.com/a/hqY2B . It creates a nice small additional jump. kinda want to make 1>2 smaller jump than 2>3 since 1>2 is weaker but i might consider changing since its near the end of the song anyway

Plus Ultra
01:02:609 (7) - To me, this note seems a bit out of place and should probably be placed close to the slider right after it, since it's a transition note rather than an end note ie. it's in the brief pause in the vocals. moved a little

01:17:009 (7) - Seems to also be a transition note. Maybe make it closer to the slider. Though the situation seems to be a bit different from the first case as it has the previous jump indicating a back forth motion there, so this change may not be necessary. the intesity remains the same so im keeping it.

Just small changes.

Good luck with getting your map ranked. :)
Thanks for mod and star :D
Joe Castle
Hi! Came here from #modreq to see if i can try to mod you :o

So lets see what you have by now... (This is just my opinion)

Easy:

1. 00:43:559 (1,2,3) - The spacing between the first slider and the circle doesnt look good :( , you should move the first slider a Little bit down.

2. 01:07:559 (1,2) - In my opinion, this sliders need a Little bit of space, they look too close :o

3. 01:16:559 (5,1,2,3,4,1) - The pattern is the same, looks kinda repetitive, maybe you should consider another pattern?

4. 01:25:409 (3,4,1) - The Green sliders, looks a Little bit down (in comparison with the first one) you should put it a Little bit up

The rest looks good for me :D

Hard:

1. 01:28:859 (3,4) - My only problem with this, i dont get why the circle is "so far" to the end of that slider, maybe you should invert it?

Insane:

1. there are some tiny repetitive patters here and there, but hey, it kinda flows for me :P

Extra (Plus Ultra)

1. Stupid question, but why you decided to use that name?

2. 00:51:509 (4,5,6,1,2,3,4,5,6,7,8) - The spacing between all this circles looks weird, its kinda confusing, maybe separate them a Little bit more?

3. This part is just a suggestion, but most of the circle combos are too close, also they are kinda repetitive too, maybe you should play a Little bit more with the jumps and move circles to see what you can créate :o

In general, there are some repetitive parts, some of them flow with the song, some of them are just kinda boring, but your map looks great :D keep the good work buddy!
Topic Starter
Finshie

Joe Castle wrote:

Hi! Came here from #modreq to see if i can try to mod you :o

So lets see what you have by now... (This is just my opinion)

Easy:

1. 00:43:559 (1,2,3) - The spacing between the first slider and the circle doesnt look good :( , you should move the first slider a Little bit down. Did something different but hope this fixes it.

2. 01:07:559 (1,2) - In my opinion, this sliders need a Little bit of space, they look too close :o a little tight yea but theres nothing i could do since the sv is low

3. 01:16:559 (5,1,2,3,4,1) - The pattern is the same, looks kinda repetitive, maybe you should consider another pattern? fixed

4. 01:25:409 (3,4,1) - The Green sliders, looks a Little bit down (in comparison with the first one) you should put it a Little bit up fixed

The rest looks good for me :D

Hard:

1. 01:28:859 (3,4) - My only problem with this, i dont get why the circle is "so far" to the end of that slider, maybe you should invert it? its kind of intense so i made it far like what i did here 00:58:859 (3,4) -

Insane:

1. there are some tiny repetitive patters here and there, but hey, it kinda flows for me :P kinda like the reapeating stuff i did here though. Maybe i did too much.

Extra (Plus Ultra)

1. Stupid question, but why you decided to use that name? Its a phrase that is used in the anime xD.

2. 00:51:509 (4,5,6,1,2,3,4,5,6,7,8) - The spacing between all this circles looks weird, its kinda confusing, maybe separate them a Little bit more? hm, spacing looks fine to me though.

3. This part is just a suggestion, but most of the circle combos are too close, also they are kinda repetitive too, maybe you should play a Little bit more with the jumps and move circles to see what you can créate :o yea im not really a big fan of jumps everywhere (kinda) so i made it small movements for weak sounds and big spacings for strong sounds. You can look again and some of it arent small spacings but not that big either

In general, there are some repetitive parts, some of them flow with the song, some of them are just kinda boring, but your map looks great :D keep the good work buddy!
Thanks for mod!
zev
  1. no issues
  2. you need a normal diff
  3. did you reduce the volume of the clap? it ssounds so weak in the kiai

    00:01:109 (3) - & 00:02:009 (2) - x:345 y:219
    00:05:159 (1) - normal finish sounds better
    00:08:759 (1) - remove finish, no cymbal here
    00:08:759 (1) - stack on prev overlap!! is off :)
    01:04:859 (6) - this rly felt good do more like this good flow
    01:17:159 (1) - no cymbl here, remove finsih
    01:17:009 (7) - i think slider should start here cause thats where vocals change



Topic Starter
Finshie

zev wrote:

  1. no issues
  2. you need a normal diff its on the way.
  3. did you reduce the volume of the clap? it ssounds so weak in the kiai i dont?

    00:01:109 (3) - & 00:02:009 (2) - x:345 y:219 looks fine to me
    00:05:159 (1) - normal finish sounds better applied
    00:08:759 (1) - remove finish, no cymbal here fixed
    00:08:759 (1) - stack on prev overlap!! is off :) what
    01:04:859 (6) - this rly felt good do more like this good flow
    01:17:159 (1) - no cymbl here, remove finsih fixed
    01:17:009 (7) - i think slider should start here cause thats where vocals change hm i dont know. theres another sound here 01:17:159 (1) - that i followed so i guess its fine. Considered
Thanks for mod!
UndeadCapulet
From my queue:

edgy diff name

You have a really bad habit of making the player rotate their cursor in the same clockwise/counterclockwise direction for super long periods of time. This is really unpleasant for mouse players because of mouse drift, and not very engaging for tablet players because there's never any contrast in cursor motions. For future mapping I think you should try to mix more linear motions or strong direction changes into your object placements, it'll create a much better experience imo

Other than that:
01:06:659 (2,3,4,5,6,7) - and 01:16:259 (2,3,4,5,6,7,1) - are really big jump patterns compared to anything else and I don't the spacing is very necessary. They're the same spacing as the strong 01:18:509 (2,3,4,5,6,7,8,9) - drums but just basic vocal beats with little strength to them, I think it's weird to have them spaced the same way.

---

Insane

It's not very clear what you're following with objects like 01:03:959 (1) - , I think you should try to gear your rhythming closer to vocals, which you do a lot in later parts like 01:12:209 (1,2,3,4,5,1,2,3,4,5) - .

---

Hard

Not too sure what your spacing concept during the intro is supposed to be. You have big jumps like 00:00:809 (2,3) - at one point but then objects end up really close together like 00:05:159 (1,2,3) - at others. I think esp for this intro part where the song is really simple, you should just use the visual spacing concepts you use in later parts.

---

Easy

00:50:759 (1,2,3,4,5) - is a bit too complex 1/2 rhythming for an Easy diff, esp at 200bpm. Stuff like 01:19:559 (1,2) - is okay tho

---
Good luck with your future mapping!
JierYagtama
Yo hopefully my mod helps xd
Hard
00:45:209 (2,3) - ctrlg for flow
00:46:409 (2,3) - fix blanket
00:47:609 (2,3,4) - fix the spacing for 3 & 4 because it doesnt feel or look comfortable to me in gameplay
01:06:359 (1) - sharp elbow to sharp for me to look at just lessen it a bit to please my aesthethic eyes
the map almost looks clean xd
Insane
00:22:409 (2) - ctlg for better flow?
00:32:609 (4,1) - blanket?
00:59:009 (3,1) - overlap them properly
01:09:659 (4,5,6,7,1) - you can make this part into a stream
also this one pro mapper xd
Goodluck!
Topic Starter
Finshie

UndeadCapulet wrote:

From my queue:

edgy diff name

You have a really bad habit of making the player rotate their cursor in the same clockwise/counterclockwise direction for super long periods of time. This is really unpleasant for mouse players because of mouse drift, and not very engaging for tablet players because there's never any contrast in cursor motions. For future mapping I think you should try to mix more linear motions or strong direction changes into your object placements, it'll create a much better experience imo I'll keep this in mind. Thanks for the advise!

Other than that:
01:06:659 (2,3,4,5,6,7) - and 01:16:259 (2,3,4,5,6,7,1) - are really big jump patterns compared to anything else and I don't the spacing is very necessary. They're the same spacing as the strong 01:18:509 (2,3,4,5,6,7,8,9) - drums but just basic vocal beats with little strength to them, I think it's weird to have them spaced the same way. Nerf both parts. 01:06:659 (2,3,4,5,6,7) - still have big jumps but its just 2 notes before the slider.

---

Insane

It's not very clear what you're following with objects like 01:03:959 (1) - , I think you should try to gear your rhythming closer to vocals, which you do a lot in later parts like 01:12:209 (1,2,3,4,5,1,2,3,4,5) - . Fixed to note and slider

---

Hard

Not too sure what your spacing concept during the intro is supposed to be. You have big jumps like 00:00:809 (2,3) - at one point but then objects end up really close together like 00:05:159 (1,2,3) - at others. I think esp for this intro part where the song is really simple, you should just use the visual spacing concepts you use in later parts. hm yea ill make it all the same. Same goes to 00:05:609 (2,3) -

---

Easy

00:50:759 (1,2,3,4,5) - is a bit too complex 1/2 rhythming for an Easy diff, esp at 200bpm. Stuff like 01:19:559 (1,2) - is okay tho made the slider from 1/1 to 3/2

---
Good luck with your future mapping!

JeirYagtama wrote:

Yo hopefully my mod helps xd
Hard
00:45:209 (2,3) - ctrlg for flow hm i like it this way xd. Also ctrl+g makes the slider white tick but red is the strong sound.
00:46:409 (2,3) - fix blanket fixed
00:47:609 (2,3,4) - fix the spacing for 3 & 4 because it doesnt feel or look comfortable to me in gameplay made it into slider for now.
01:06:359 (1) - sharp elbow to sharp for me to look at just lessen it a bit to please my aesthethic eyes
the map almost looks clean xd made it less eyesore
Insane
00:22:409 (2) - ctlg for better flow? fixed
00:32:609 (4,1) - blanket? fixed
00:59:009 (3,1) - overlap them properly fixed
01:09:659 (4,5,6,7,1) - you can make this part into a stream kinda wanna keep the sr distance between hard and insane so i think thats fine
also this one pro mapper xd
Goodluck!
Thanks for mods!! :D
iYiyo
Hello, from Q


  • [General]
  1. I'd highly suggest to change the Easy to Normal because the high usage of 1/2
  2. Disable widescreen support on every diff.

    [Plus Ultra]
  3. 00:11:909 (5,6,2,3) - both DS are too high compared to previous 00:09:959 (1,2,3,5,6,2,3) - . Would recommend to stack 00:12:059 (6) - with 00:11:309 (2) - and move 00:12:659 (3) - around 157|248
  4. 00:16:709 (5,6,2,3) - Similar for these D:
  5. 00:19:559 - I don't think that keeping this section without hitsounds is a good idea... You skip important beat like 00:21:809 - 00:21:959 - 00:23:909 - 00:24:209 - 00:24:359 - etc etc
  6. 00:23:909 (3,4) - Those 3 beats are kinda notorious so it'd be better if you make them clickable. I say this because this is the highest diff of the set so it'd be cool~
  7. 00:28:709 (3,4) - ^
  8. 00:35:159 (1,2,3) - Would flow better if you ctrl+g each slider separately and move 00:35:459 (2) - to the new sliderhead.
  9. 00:43:559 (1,2,3,4,5) - https://puu.sh/vmbj6/6eb58e76de.jpg Imo something like this would play better o: Try it!
  10. 01:02:459 (6,2) - stack better?
  11. 01:09:434 (2) - I highly believe that this circle isn't really part of the stream.. So I'd recommend you to make it start from 01:09:509 - here instead.
  12. 01:12:809 (3,4,5) - Right now this transition is cutting the flow in a very strange/hard way.. Why not move 01:13:259 (5) - to around 361|17 ?
  13. 01:17:009 (7,1) - I'd say that thins transition would feel better if you 01:17:159 (1) - ctrl+g that slider so the cursor keeps this counterclockwise

Not a bad diff. Have good flow/structure. Looking forward to see this ranked. GL
Topic Starter
Finshie

iYiyo wrote:

Hello, from Q


  • [General]
  1. I'd highly suggest to change the Easy to Normal because the high usage of 1/2
  2. Disable widescreen support on every diff.
    Fixed both

    [Plus Ultra]
  3. 00:11:909 (5,6,2,3) - both DS are too high compared to previous 00:09:959 (1,2,3,5,6,2,3) - . Would recommend to stack 00:12:059 (6) - with 00:11:309 (2) - and move 00:12:659 (3) - around 157|248 it kinda sound different so i made the ds bigger
  4. 00:16:709 (5,6,2,3) - Similar for these D: ^same
  5. 00:19:559 - I don't think that keeping this section without hitsounds is a good idea... You skip important beat like 00:21:809 - 00:21:959 - 00:23:909 - 00:24:209 - 00:24:359 - etc etc hitsounded. Same goes to other diffs but i dont get what you i missed a beat
  6. 00:23:909 (3,4) - Those 3 beats are kinda notorious so it'd be better if you make them clickable. I say this because this is the highest diff of the set so it'd be cool~ fixed
  7. 00:28:709 (3,4) - ^ fixed
  8. 00:35:159 (1,2,3) - Would flow better if you ctrl+g each slider separately and move 00:35:459 (2) - to the new sliderhead. fixed
  9. 00:43:559 (1,2,3,4,5) - https://puu.sh/vmbj6/6eb58e76de.jpg Imo something like this would play better o: Try it! hm. Did something simplier and hope it fixes it. No rhythm changes though
  10. 01:02:459 (6,2) - stack better? fixed
  11. 01:09:434 (2) - I highly believe that this circle isn't really part of the stream.. So I'd recommend you to make it start from 01:09:509 - here instead. fixed
  12. 01:12:809 (3,4,5) - Right now this transition is cutting the flow in a very strange/hard way.. Why not move 01:13:259 (5) - to around 361|17 ? fixed. Also moved (6)
  13. 01:17:009 (7,1) - I'd say that thins transition would feel better if you 01:17:159 (1) - ctrl+g that slider so the cursor keeps this counterclockwise fixed. switch 01:18:059 (4,5) - too to follow the slider's flow.

Not a bad diff. Have good flow/structure. Looking forward to see this ranked. GL
Thanks for mod!
KeatonWe
I want to see this map in ranked duuuuuuudeeee this map is awesome :D
Topic Starter
Finshie

KeatonWe wrote:

I want to see this map in ranked duuuuuuudeeee this map is awesome :D
owo i'll try thanks xd
Pachiru
Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Normal]
  1. 00:00:359 (1) - Why you're starting that slider so high in the grid? I don't think that's a problem for the HP bar, but it's more a problem if people have small screen (i hope people don't have it nowadays tho xd), but anyway, you don't have to change it, but it's just something I wanted to point.
  2. 00:19:559 - To be honest, I think that this break is really forced, because you're not in the obligation to make it. Why? Because this is the same kind of beats as this part: 00:29:159 - and this part, you map it, then why not before? I don't think that on a 1:30 song, a break should be done in an Normal diff, that would make more sense if that would be that kind of break in an Insane diff, but in an Normal, it's weird. Moreover, since you mapped the similar beats after this break, then that would imply that you should map it (in my opinion)
  3. 00:38:309 - I think that this beat should be mapped, because you did the same for all the previous part, so the player might click it earlier than expected, and he might fail or take a "100". If you don't want, you can do a reverse slider with this one 00:37:559 (3) - so it would be easier for the Normal player I guess
I guess that's all for the Normal diff

[Advanced]
  1. 00:12:809 (3,4,5,6) - That's maybe something with my personnal taste, but I don't really think that would be easy to read, and I think that you could rearrange it to a better way to make this part more "clear", I hope you get what I'm saying :o
  2. On the calm part, here: 00:21:959 (1) - I think that it's sometimes strange with the rhythm, because you're focusing on the vocal (and I think that's not a bad choice!) but it's maybe me... but it really looks sometimes hard to play because of the 1/2 ~ 1/1 clickable notes, and I can get confused, but I don't think there is something to change, that's more to inform you about it.
  3. 01:03:809 (5) - The angle of this slider is pretty questionnable, because it's going on an opposite direction, and there is no notable beat in the music to allow that.
  4. 01:26:609 (1,2,3,4,5,6,7,8) - This part looks pretty hard compared to the rest of the song, and it's not in the kiai so... :thinking: maybe nerf this?
[Hard]
  1. 00:45:659 (4) - Maybe changing the side of the clicking button slider here ? A ctrl+g would be better, or else, because I don't think that it's a good idea to keep it like that.
  2. 00:58:859 (3) - Maybe reducing the distance here? Because it's looks pretty far from the slider, and I don't think it's necessary to make such a jump here.
  3. 01:28:859 (3) - This one too, I think it can be reduced.
[Insane]
  1. 00:09:059 (3) - I think that this note should have a bit more spacing, like 2.20x so it would notice the bass sound
  2. 00:11:459 (2) - This note got less spacing between this: 00:11:009 (1,2) - than this: 00:11:459 (2,3) - but the sound here is more intense here: 00:11:459 (2) - so I guess that you should have more spacing here: 00:11:009 (1,2) - no?
  3. 00:12:059 (5) - Why such less distance here on this note? At least add some distance so we could noticed that it's an strong beat, I don't mean that it should have 11x DS but at least 1.80x / 2.0x. I point out this, because you usually do some jumps on those beat, so you can't avoid to make some here!
  4. 00:49:559 (1,2,3,4) - Wouldn't you make this pattern more "readable" so this would be better ?
  5. 01:09:584 - That's optionnal, but maybe add a note here if you want, it's not a problem at all if it's not I guess.
Done! Now push this to ranked state :)
6th
Hey !

[Hard]
00:01:559 (1,2,3) - I don't really understand why the spacing is suddenly lowering.
00:03:809 - Add a circle for consistency with 00:01:409 (4) - (or remove the previous circle) ? Having inconsistencies in such short lapse of time can be a bit annoying and confusing while playing.
00:04:559 (3,4) - And then, the spacing between them is suddenly 2x bigger than the spacing between 00:02:159 (3,4) - (especially when you take into account slider leniencies) but there's no real changement in the song... I can't get why tbh.
00:14:759 (1,2) - This doesn't really stand out as it should do because spacing and densities are high at 00:14:009 (2,3) - .
00:16:859 (4) - Consider increasing the spacing a bit to make it visually consistent.
01:04:409 (3,4) - CTRL+G rhythm ?
01:13:259 (3,4,1) - The stack brings too much emphasis to (1) although it doesn't deserve it.
01:23:909 (4,1) - Hard players will probaly see it as an 1/1 stack tbh.

[Insane]
00:02:009 (2,3) - In case you want to focus on the guitar, an 1/1 slider seems more appropriate.
00:11:609 (3,4) - Such low spacing kinda breaks the momentum imo... do you mind increasing it a bit ?
00:41:609 (3,4) - That stack feels rather random. Any reason to it ?
Considering the fact that the flow between 00:48:359 (1,2) - is circular and the fact that it sounds the same as 00:49:559 (1,2,3) -, the latter pattern should use circular flow too.

[Ultra]
01:12:359 (1,2,3) - Flow can be improved.
Seems clean.

Good luck !
RevenKz
Posting for Lince

Random mod (i've seen this map in http://modreqs-web.tk/)
plz who made that BG kirishima has nothing to do with these boys :v
Plus Ultra!

• Enabled Countdown!? unexpected!
tfw most of the green lines are in times with "9" at the end lol
• 00:07:259 (4,2) - This looks pretty weird, you should stack that sliderend
• 00:13:784 (3) - You don't really need this circle (there isn't a sound) but if you want it to emphasize its fine
• 00:17:009 (1) - Reduce the curve a bit so it can blanket correctly with 00:16:709 (5) -
• 00:16:259 (3,4) - Stack
• 00:18:584 (3) - same than before
• 00:21:959 (1) - Move sliderend a bit to the right to fix blanket
• 00:26:309 (4,5,6) - This is just my opinion, but a triangle here would fit the map in a better way (since you used them a lot)
• 00:26:609 (6,2) - Fix stack
• 00:27:959 (1,4) - I had problems reading that 4 at the first time, maybe you can do Ctrl + G here:00:28:859 (4,5) - , it would fit the vocals in a better way imo
• 00:31:859 (2,3) - I know you're following the guitar on the background, but since the vocals are really notable here, i recommend you to change this rhythm
also it would be nice if you add a bit of spacing on this 00:32:459 (5,6) - to emphasize the vocals
• 00:49:859 (2,3) - Why did you change your way of patterning here? I think it should be 2 circles + Sliders like you did on the whole part ( 00:48:059 (7,8,1,2,3,4,5,6) - )
• 00:52:559 (5) - Add NC here to emphasize the vocals
• 00:57:959 (1,2,3,4) - I recommend you to close this jump a bit cuz this cursor movement: 00:58:109 (2,3,4) - is really weird
• 00:59:909 - shouldn't this be in the next slidertic? also 00:59:759 - idk why did you "silence" this one, it sounds like it fits the vocals
• 00:59:459 (1) - Sexy ♥
• 00:58:859 (2) - move this to the right to fix that triangle, Currently, 00:58:859 (2,3) - has bigger spacing than 00:58:709 (1,2) -
• 01:02:459 (6,7) - This might have less spacing than the other part of the jump, since the voice ends 01:02:309 - here
• 01:10:409 (3,4,5) - the flow here is kinda ... weird imo, i think it would be better if you move it to the right
• 01:10:859 (5,3) - anyway... fix stack
• 01:12:359 (1,2,3,4,5,6,1) - Here, i think you should follow the same kind of patterning (01:12:359 (1,2,3,4) - slider circle slider circle) to fit vocals in a better way
• 01:28:409 (4,5,6) - There's only one spaced triple in the map, and its at the very end.. uhm
, please zzz
• 01:28:709 (1,2) - I think that the spacing should be higher (it would be nice to do a perfect triangle there)
• 01:29:159 - Uhm unnecesary green line?

That's all! I want to see this ranked already, really interesting map :D Good luck!
Vespirit

Pachiru wrote:

Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Advanced]
  1. 00:12:809 (3,4,5,6) - That's maybe something with my personnal taste, but I don't really think that would be easy to read, and I think that you could rearrange it to a better way to make this part more "clear", I hope you get what I'm saying :o didnt think it was that hard as it is
  2. On the calm part, here: 00:21:959 (1) - I think that it's sometimes strange with the rhythm, because you're focusing on the vocal (and I think that's not a bad choice!) but it's maybe me... but it really looks sometimes hard to play because of the 1/2 ~ 1/1 clickable notes, and I can get confused, but I don't think there is something to change, that's more to inform you about it.
  3. 01:03:809 (5) - The angle of this slider is pretty questionnable, because it's going on an opposite direction, and there is no notable beat in the music to allow that. ok i put it the other way
  4. 01:26:609 (1,2,3,4,5,6,7,8) - This part looks pretty hard compared to the rest of the song, and it's not in the kiai so... :thinking: maybe nerf this? the same thing was in the map before, the only difference is the ending which fits the song better like that
Done! Now push this to ranked state :)
also buffed on finshie's request
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign (TV Size)
TitleUnicode:ピースサイン (TV Size)
Artist:Kenshi Yonezu
ArtistUnicode:米津 玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 2ndシーズン
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bghero.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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177,212,65159,6,0,P|210:257|219:326,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
224,380,65609,2,0,L|342:333,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
424,252,66209,2,0,B|312:215|312:215|277:156,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
224,52,66959,2,0,L|142:75,1,60.3750011515618,2|0,0:0|0:0,0:0:0:0:
137,121,67259,2,0,L|80:139,1,60.3750011515618,8|0,0:0|0:0,0:0:0:0:
44,187,67559,6,0,P|61:327|227:265,1,362.250006909371,2|8,0:0|0:0,0:0:0:0:
261,157,68759,2,0,L|252:90,2,60.3750011515618,2|0|8,0:0|0:0|0:0,0:0:0:0:
355,277,69359,2,0,L|361:211,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
392,165,69659,2,0,L|386:105,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
372,44,69959,6,0,P|325:21|249:20,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
197,22,70409,1,2,0:0:0:0:
95,88,70709,1,2,0:0:0:0:
189,164,71009,2,0,B|312:191,1,120.750002303124
365,206,71459,1,8,0:0:0:0:
467,270,71759,2,0,B|453:335,1,60.3750011515618,2|2,0:0|0:0,0:0:0:0:
337,360,72209,6,0,P|280:366|208:331,1,120.750002303124,0|8,0:0|0:0,0:0:0:0:
168,314,72659,1,0,0:0:0:0:
145,258,72809,2,0,L|154:134,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
180,83,73259,1,8,0:0:0:0:
235,59,73409,2,0,B|285:49|285:49|354:63,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
393,108,73859,1,8,0:0:0:0:
425,158,74009,2,0,P|432:240|417:279,1,120.750002303124,2|8,0:0|0:0,0:0:0:0:
387,326,74459,1,0,0:0:0:0:
276,374,74759,6,0,L|152:369,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
111,327,75209,2,0,P|99:268|127:209,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
218,141,75809,2,0,P|153:99|51:115,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
19,229,76559,2,0,L|10:299,2,60.3750011515618,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,77009,12,8,78959,0:0:0:0:
138,162,79559,6,0,P|185:178|263:171,1,120.750002303124
313,157,80009,1,0,0:0:0:0:
420,102,80309,2,0,L|432:184,1,60.3750011515618,2|8,0:0|0:0,0:0:0:0:
452,217,80609,2,0,B|433:335|433:335|366:359,1,181.125003454685,0|8,0:0|0:0,0:0:0:0:
314,362,81209,2,0,B|225:380|225:334|124:370,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
61,270,81959,6,0,L|65:143,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
68,89,82409,2,0,P|117:120|237:70,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
316,3,83159,1,4,0:0:0:0:
384,102,83459,1,2,0:0:0:0:
452,201,83759,2,0,L|438:276,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
295,378,84359,6,0,L|283:326,1,52.5,4|0,0:0|0:0,0:0:0:0:
254,214,84809,2,0,P|208:191|138:202,1,105,2|2,0:0|0:0,0:0:0:0:
85,286,85409,2,0,P|131:309|183:305,1,105,2|2,0:0|0:0,0:0:0:0:
254,214,86009,1,2,0:0:0:0:
226,101,86309,2,0,L|171:90,1,52.5,2|8,0:0|0:0,0:0:0:0:
127,56,86609,6,0,L|24:76,1,105,2|2,0:0|0:0,0:0:0:0:
6,131,87059,1,8,0:0:0:0:
33,182,87209,2,0,L|135:202,1,105,2|2,0:0|0:0,0:0:0:0:
191,218,87659,2,0,P|199:265|196:291,1,52.5,8|0,0:0|0:0,0:0:0:0:
180,324,87959,2,0,P|153:325|128:331,2,52.5,2|2|12,0:0|0:0|0:0,0:0:0:0:
232,349,88409,1,2,0:0:0:0:
282,321,88559,2,0,L|343:298,1,52.5,2|8,0:0|0:0,0:0:0:0:
362,254,88859,2,0,L|423:231,1,52.5,8|8,0:0|0:0,0:0:0:0:
448,191,89159,5,0,0:0:0:0:
Topic Starter
Finshie

Pachiru wrote:

Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Normal]
  1. 00:00:359 (1) - Why you're starting that slider so high in the grid? I don't think that's a problem for the HP bar, but it's more a problem if people have small screen (i hope people don't have it nowadays tho xd), but anyway, you don't have to change it, but it's just something I wanted to point. moved it somewhere else
  2. 00:19:559 - To be honest, I think that this break is really forced, because you're not in the obligation to make it. Why? Because this is the same kind of beats as this part: 00:29:159 - and this part, you map it, then why not before? I don't think that on a 1:30 song, a break should be done in an Normal diff, that would make more sense if that would be that kind of break in an Insane diff, but in an Normal, it's weird. Moreover, since you mapped the similar beats after this break, then that would imply that you should map it (in my opinion) ok mapping this part then. I feel like newbies might think this part is so boring since it repeat again and again so i halved it.
  3. 00:38:309 - I think that this beat should be mapped, because you did the same for all the previous part, so the player might click it earlier than expected, and he might fail or take a "100". If you don't want, you can do a reverse slider with this one 00:37:559 (3) - so it would be easier for the Normal player I guess made it into slider and placed it at 00:38:309 - since thats where the guitar starts anyway
I guess that's all for the Normal diff

[Hard]
  1. 00:45:659 (4) - Maybe changing the side of the clicking button slider here ? A ctrl+g would be better, or else, because I don't think that it's a good idea to keep it like that. fliped 00:45:209 (2,3) - flow instead. hope this fixes it
  2. 00:58:859 (3) - Maybe reducing the distance here? Because it's looks pretty far from the slider, and I don't think it's necessary to make such a jump here. hm i think its not that far and (3) is kinda strong so i moved it farther
  3. 01:28:859 (3) - This one too, I think it can be reduced. same reason as above though i might consider this since its kinda bigger.
[Insane]
  1. 00:09:059 (3) - I think that this note should have a bit more spacing, like 2.20x so it would notice the bass sound made it bigger somehow.
  2. 00:11:459 (2) - This note got less spacing between this: 00:11:009 (1,2) - than this: 00:11:459 (2,3) - but the sound here is more intense here: 00:11:459 (2) - so I guess that you should have more spacing here: 00:11:009 (1,2) - no? hm it looks fine honestly. The sound isnt that much different so i think im keeping this one. Kinda ruin the pattern too
  3. 00:12:059 (5) - Why such less distance here on this note? At least add some distance so we could noticed that it's an strong beat, I don't mean that it should have 11x DS but at least 1.80x / 2.0x. I point out this, because you usually do some jumps on those beat, so you can't avoid to make some here! fixed. made it a bit farther than what u said but i think its fine there xd
  4. 00:49:559 (1,2,3,4) - Wouldn't you make this pattern more "readable" so this would be better ? fixed i hope.
  5. 01:09:584 - That's optionnal, but maybe add a note here if you want, it's not a problem at all if it's not I guess. too big of a jump i think so im keeping it
Done! Now push this to ranked state :)
Thanks for mod!
Topic Starter
Finshie

6th wrote:

Hey !

[Hard]
00:01:559 (1,2,3) - I don't really understand why the spacing is suddenly lowering. made 00:00:359 (1,2) - lower ds instead.
00:03:809 - Add a circle for consistency with 00:01:409 (4) - (or remove the previous circle) ? Having inconsistencies in such short lapse of time can be a bit annoying and confusing while playing. added a note
00:04:559 (3,4) - And then, the spacing between them is suddenly 2x bigger than the spacing between 00:02:159 (3,4) - (especially when you take into account slider leniencies) but there's no real changement in the song... I can't get why tbh. fixed 00:04:409 (2,3,4) - spacing. made those 2 sliders bigger to make it not that boring and all the same. Its not that big too though
00:14:759 (1,2) - This doesn't really stand out as it should do because spacing and densities are high at 00:14:009 (2,3) - . fixed 00:14:909 (2,3) - but not 1>2 also did 00:15:659 (4,1) - while im at it.
00:16:859 (4) - Consider increasing the spacing a bit to make it visually consistent. fixed
01:04:409 (3,4) - CTRL+G rhythm ? i feel like 01:04:859 - should be clickable.
01:13:259 (3,4,1) - The stack brings too much emphasis to (1) although it doesn't deserve it. its not that bad? i stack 01:13:409 (4) - since its weak but its not from 1 since its just the regular spacing i have
01:23:909 (4,1) - Hard players will probaly see it as an 1/1 stack tbh. hm no changes for now but ill consider it.

[Insane]
00:02:009 (2,3) - In case you want to focus on the guitar, an 1/1 slider seems more appropriate. fixed
00:11:609 (3,4) - Such low spacing kinda breaks the momentum imo... do you mind increasing it a bit ? kinda wanna keep the pattern here. spacing isnt that bad though i think but ill consider.
00:41:609 (3,4) - That stack feels rather random. Any reason to it ? 00:41:459 (2,3) - sounds really weird. both have strong sounds so i made distance to both and just stacked the slider since the notes kinda made it a weak sound. Dunno if i explain this right :x
Considering the fact that the flow between 00:48:359 (1,2) - is circular and the fact that it sounds the same as 00:49:559 (1,2,3) -, the latter pattern should use circular flow too. i kinda based it too somehow on vocals and it kinda sound different. Also got changed from previous mod.

[Ultra]
01:12:359 (1,2,3) - Flow can be improved. flow seems fine to me though.
Seems clean.

Good luck !
Thanks for mod!

RevengeZ wrote:

Random mod (i've seen this map in http://modreqs-web.tk/)
plz who made that BG kirishima has nothing to do with these boys :v If i could find a bg that somehow relates to Season 2 and looks good thatd be great lol
Plus Ultra!

• Enabled Countdown!? unexpected! the map started quickly so i dont think this matters but unchecked it
tfw most of the green lines are in times with "9" at the end lol
• 00:07:259 (4,2) - This looks pretty weird, you should stack that sliderend lowered stack leniency to make this happen
• 00:13:784 (3) - You don't really need this circle (there isn't a sound) but if you want it to emphasize its fine its the sound that the guitar made so ye.
• 00:17:009 (1) - Reduce the curve a bit so it can blanket correctly with 00:16:709 (5) - id like to but i like this abit curved. looks abit straight to me already if i perfect blanket it lol
• 00:16:259 (3,4) - Stack you mean to stack these 2? cause then 4 will lose emphasis so no changes
• 00:18:584 (3) - same than before should be fixed now.
• 00:21:959 (1) - Move sliderend a bit to the right to fix blanket fixed
• 00:26:309 (4,5,6) - This is just my opinion, but a triangle here would fit the map in a better way (since you used them a lot) need to emphasize 1 and i kinda liked how this looks too though.
• 00:26:609 (6,2) - Fix stack
• 00:27:959 (1,4) - I had problems reading that 4 at the first time, maybe you can do Ctrl + G here:00:28:859 (4,5) - , it would fit the vocals in a better way imo hm i dont think so. looks ok to me though except the readabilty is a little hard.
• 00:31:859 (2,3) - I know you're following the guitar on the background, but since the vocals are really notable here, i recommend you to change this rhythm
also it would be nice if you add a bit of spacing on this 00:32:459 (5,6) - to emphasize the vocals i agree the vocals kinda weird here. i guess ill make an exception here. though ill keep 5>6 distance.
• 00:49:859 (2,3) - Why did you change your way of patterning here? I think it should be 2 circles + Sliders like you did on the whole part ( 00:48:059 (7,8,1,2,3,4,5,6) - ) yea thats what the previous rhythm but i forgot to change that part. fixed now.
• 00:52:559 (5) - Add NC here to emphasize the vocals fixed
• 00:57:959 (1,2,3,4) - I recommend you to close this jump a bit cuz this cursor movement: 00:58:109 (2,3,4) - is really weird fixed a little
• 00:59:909 - shouldn't this be in the next slidertic? also 00:59:759 - idk why did you "silence" this one, it sounds like it fits the vocals i started to where vocal started but made it silent till the red tick since thats where the noise thingy started. I dont wanna make it reverse slider here either for plus ultra
• 00:59:459 (1) - Sexy ♥
• 00:58:859 (2) - move this to the right to fix that triangle, Currently, 00:58:859 (2,3) - has bigger spacing than 00:58:709 (1,2) - fixed
• 01:02:459 (6,7) - This might have less spacing than the other part of the jump, since the voice ends 01:02:309 - here fixed
• 01:10:409 (3,4,5) - the flow here is kinda ... weird imo, i think it would be better if you move it to the right fixed
• 01:10:859 (5,3) - anyway... fix stack fixed
• 01:12:359 (1,2,3,4,5,6,1) - Here, i think you should follow the same kind of patterning (01:12:359 (1,2,3,4) - slider circle slider circle) to fit vocals in a better way i thought of it before but i think i used it way so many times so i had to do something different. The results isnt that bad though so i kinda wanna keep this.
• 01:28:409 (4,5,6) - There's only one spaced triple in the map, and its at the very end.. uhm, please zzz xd fixed
• 01:28:709 (1,2) - I think that the spacing should be higher (it would be nice to do a perfect triangle there) fixed 1>2 spacing.
• 01:29:159 - Uhm unnecesary green line? moved it to the last note.I just realized i forgot the drum is still going until that point lol. +1note

That's all! I want to see this ranked already, really interesting map :D Good luck!
Thanks for mods!! :D
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