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Thaehan - Chiptune & Baroque [OsuMania]

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Topic Starter
Raveille
This beatmap was submitted using in-game submission on Tuesday, 29 August 2017 at 8:05:52 AM

Artist: Thaehan
Title: Chiptune & Baroque
Source: osu!
Tags: featured artist bwa electronic hydria 8 bit 8-bit
BPM: 200
Filesize: 2852kb
Play Time: 01:09
Difficulties Available:
  1. EZ - 4Key (1.36 stars, 233 notes)
  2. HD - 4Key (2.95 stars, 650 notes)
  3. Hydria's MX - 4Key (3.28 stars, 837 notes)
  4. NM - 4Key (2.12 stars, 400 notes)
Download: Thaehan - Chiptune & Baroque
Information: Scores/Beatmap Listing
---------------
#2

< < < previous #1 | #3 next > > >

Why do we resist the mystery that change brings?
When we get too rigid and inflexible, rigor mortis of the soul sets in.
For proof of this, we need look no further than to those who choose to stay in a relationship or job long after the soul,
or life force, that originally brought it passion and joy has vacated the premises.


hitsounds by this dude

people who did the mod
Abraxos
Litharrale
Chronocide
LordTimeWaste
ByeForNow
DustMoon
Sarahkuai
Blocko
Feerum (BUB)
riunosk
Critical_Star (QUA)
Abraxos
WORLS FASTESTE CHARTESR DFEAT. HYDRI A A ND RASVROLLLLE


REMOVE WISDESCEREEN
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add electronic to tags because genre


[HD & MX is this diff name allowed lo because like you need to have some clear indication of difficulty and havingit be both hardadnd maxixmum is meme whhhhh]
00:00:232 (232|2,232|3,432|1,532|3,532|2,732|1,832|3,832|2) - some pitch following pls
this
applies for similar sections

00:04:832 (4832|2,4932|1) - move to outer columns to distinguish against 00:04:032 (4032|1,4132|2,4232|1,4332|2,4432|1) - this trill following synths?

00:19:632 (19632|2,19832|2,20032|2,20232|2,20432|2,20632|2,20832|2,21032|2,21232|2,21432|2,21632|2) - pls
suggestion
its trilly because of the increasing pitches

maybe you can crtl-h 00:21:832 - 00:39:832 - this whole thing so that at least the patterns arent too similar to the start

00:40:332 (40332|3,40432|2,40532|1,40632|0,40732|3,40832|2,40932|1,41032|0) - seems too simplistic for section here
img
maybe something like this to keep the structure you made with 00:39:732 (39732|3,39832|2,39932|3,40032|1,40132|0,40232|1) - these

00:41:932 (41932|2,41932|3,42032|2) - no background synth here, so no jack - see 00:43:132 (43132|0,43132|1,43232|2) -

00:45:532 (45532|2,45632|2,45732|2) - 00:55:132 (55132|2,55232|2,55332|2) - maybe you can shift this to 4 since its irritating to jack with inner columns

00:55:432 (55432|1,55532|1,56032|1,56132|1) - same columns?
00:54:532 (54532|0,54532|2,54532|3,54632|1) - no jack?
00:58:132 (58132|3,58132|0,58132|2,58232|1) - 00:56:932 (56932|0,56932|3,56932|2,57032|1) - dont think its too hard if you were to jack these too imo

copy paste first part here thasnksssssssssssssssssss

[NM]
imo patterns like 12, 34 (i.e. 00:03:432 (3432|1,3532|0,3732|3,3832|2) - these) are pretty hard to control esp. for a NM player so you might want to reconsider your patterning

00:07:132 (7132|1) - move to 1, more space to read 1/3
00:28:732 (28732|2) - to 4, more space to read agin
00:29:932 (29932|2,30532|2,31132|2) - why the anchor on 3

00:41:032 - what
i mean you can do like
img
something like this, changing the columns they anchor on every big white tick etc. etc.

pls no lazy thank

00:45:832 - what v2
just follow the synths here, you should get something like
something like this

then past 00:47:032 - use LNs

00:51:432 - why the left hand bias
00:56:132 (56132|2,56332|2,56932|2,57132|2,57232|3,57432|3) - right hand bias pls no strain

copy paste behind here xie xie

[rong yi]
00:04:132 (4132|2) - to 4, 3 to many tnotes
00:13:732 (13732|1) - to 1, 2 too many notes sexucse me
00:25:732 (25732|2) - yi yang
00:35:332 (35332|1) - saem

00:44:932 (44932|0,45532|0,46132|0,46732|0) - why anchor on 1

00:50:932 (50932|2,50932|1,51532|1,51532|2,52132|2,52132|1,52732|1,52732|2) - why you keep structure here then suddenly BOOM veeyrhitn g die what u doing
just do a simple jumpstream thing

copy paste start her terimah kasih
Hydria

Abraxos wrote:

WORLS FASTESTE CHARTESR DFEAT. HYDRI A A ND RASVROLLLLE wait who's the world's fastest charter if we're both featured
🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔

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REMOVE [size=50]WISDESCE
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add electronic to tags because genre done


[HD & MX is this diff name allowed lo because like you need to have some clear indication of difficulty and havingit be both hardadnd maxixmum is meme whhhhh]
you see the SR is a HD but the diff plays like an MX xd
00:00:232 (232|2,232|3,432|1,532|3,532|2,732|1,832|3,832|2) - some pitch following pls
this
applies for similar sections

00:04:832 (4832|2,4932|1) - move to outer columns to distinguish against 00:04:032 (4032|1,4132|2,4232|1,4332|2,4432|1) - this trill following synths? it's actually 00:04:032 (4032|1,4132|2,4232|1,4332|2,4432|3) - the trill is just an incident

00:19:632 (19632|2,19832|2,20032|2,20232|2,20432|2,20632|2,20832|2,21032|2,21232|2,21432|2,21632|2) - pls
suggestion
its trilly because of the increasing pitches

maybe you can crtl-h 00:21:832 - 00:39:832 - this whole thing so that at least the patterns arent too similar to the start that would ruin PR

00:40:332 (40332|3,40432|2,40532|1,40632|0,40732|3,40832|2,40932|1,41032|0) - seems too simplistic for section here
img
maybe something like this to keep the structure you made with 00:39:732 (39732|3,39832|2,39932|3,40032|1,40132|0,40232|1) - these

00:41:932 (41932|2,41932|3,42032|2) - no background synth here, so no jack - see 00:43:132 (43132|0,43132|1,43232|2) - I'm counting any two sounds here towards a jack otherwise it would ruin this entire section

00:45:532 (45532|2,45632|2,45732|2) - 00:55:132 (55132|2,55232|2,55332|2) - maybe you can shift this to 4 since its irritating to jack with inner columns just stop being bad xd (changed)

00:55:432 (55432|1,55532|1,56032|1,56132|1) - same columns?
00:54:532 (54532|0,54532|2,54532|3,54632|1) - no jack?
00:58:132 (58132|3,58132|0,58132|2,58232|1) - 00:56:932 (56932|0,56932|3,56932|2,57032|1) - dont think its too hard if you were to jack these too imo

copy paste first part here thasnksssssssssssssssssss
anything not commented on has been accepted I'm just lazy
also I might have broken the hitsounding whilst doing this woops

https://puu.sh/uYZS6/cc04bb9055.rar
Litharrale
quick NM from #osumania
1|2|3|4


720p BG....

OF ALL PEOPLE. YOU? WHY











WHY.




Audio looks fine

Hydria's meme
WIDESCREEN
TOOGLE
OFF

00:00:432 (432|1) - This is on the yellow tick, not the 1/6 tick
^This applies to a lot of other notes as well
00:01:432 (1432|3,1432|1,1632|0) - These two have the sound sound but are mapped differently. They should both be singles because 00:01:732 (1732|2,1732|3) - is a double and clearly has more sounds than 00:01:432 (1432|1,1432|3) - which is also a double. (this is an example, there's a bunch more)
00:07:732 (7732|2,7732|3) - Doubled but 00:08:332 (8332|1) - isn't?
00:19:732 (19732|3,20332|0,20932|2) - I feel like you could emphasize these rises more
00:41:332 (41332|1,41432|1) - so I'm right at the skillrange where I'd play this song for fun instead of a challenge and these jacks are fine.
00:45:532 (45532|3,45632|3,45732|3) - These though, are really hard, especially when they're followed up by more jacks. Jacks are fine but use them sparingly
00:47:032 (47032|2,47132|2,47332|3,47432|3,47632|1,47732|1,47932|3,48032|3) - ^ same issue
01:09:832 (69832|2,69832|0,69832|3) - I know its the end of the map but I dont know if this is strong enough to warrant a triple

Cool map, bunch of consistency issues though. starred!
Hydria

Litharrale wrote:

quick NM from #osumania
1|2|3|4

(redacted irrelevant stuff)
everything not commented on was accepted

Hydria's meme
WIDESCREEN
TOOGLE
OFF


00:00:432 (432|1) - This is on the yellow tick, not the 1/6 tick
^This applies to a lot of other notes as well considering the rest of the map is in 1/3 snapping and other maps from this song also have 1/3 snapping, it'll be easier to keep it as 1/3 for now
00:01:432 (1432|3,1432|1,1632|0) - These two have the sound sound but are mapped differently. They should both be singles because 00:01:732 (1732|2,1732|3) - is a double and clearly has more sounds than 00:01:432 (1432|1,1432|3) - which is also a double. (this is an example, there's a bunch more)
00:07:732 (7732|2,7732|3) - Doubled but 00:08:332 (8332|1) - isn't?
00:19:732 (19732|3,20332|0,20932|2) - I feel like you could emphasize these rises more
00:41:332 (41332|1,41432|1) - so I'm right at the skillrange where I'd play this song for fun instead of a challenge and these jacks are fine.
00:45:532 (45532|3,45632|3,45732|3) - These though, are really hard, especially when they're followed up by more jacks. Jacks are fine but use them sparingly triple jacks are usually not that harder to hit than double jacks with enough practice tbh
00:47:032 (47032|2,47132|2,47332|3,47432|3,47632|1,47732|1,47932|3,48032|3) - ^ same issue minijacks shouldn't be that much of an issue, to some players they become as natural to hit as streams are (also it warrants the "MX" in the difficulty name xd (also it fits PR wise))
01:09:832 (69832|2,69832|0,69832|3) - I know its the end of the map but I dont know if this is strong enough to warrant a triple it's more of an end of map signaller, a decent chunk of maps do it tbh

Cool map, bunch of consistency issues though. starred! thanks :)
https://puu.sh/uZLSx/79f061fcb2.rar
Chronocide
Time to air shitmod
Hydria's HD &MX
Reverse means ctr+h, using 1-2-3-4
Cut the mp3, 14,9% of it isn't used
There's no source?
Widescreen support is enabled, not sure if that's still a thing or not
  1. 00:01:932 (1932|1,2032|0,2032|3,2032|2) - 4 into 123 for swing
  2. 00:02:232 (2232|2,2332|0,2332|1,2632|3,2632|2) - Then reverse this as well
  3. 00:04:232 (4232|1,4332|2,4432|3) - 1-4-3
  4. 00:28:732 (28732|2,29132|2) - Reverse shield tbh, 00:29:132 (29132|2,29232|1,29332|3,29332|2,29432|1,29532|0,29632|1,29632|2,29632|3,29732|0) reverse it
  5. 01:07:132 (67132|2,67532|2) - ^
  6. 00:40:632 (40632|0,40732|3,40832|0) - These pitch changes aren't equal, 00:40:832 (40832|0) move to 3 and 00:40:932 (40932|2,41032|1,41032|3) reverse
  7. 00:45:532 (45532|0,45532|3,45632|3,45732|3) - Wew, you could make this a trill to make it a bit easier
  8. 00:50:332 (50332|3) - ^
  9. 00:55:132 (55132|0) - ^
  10. 00:45:832 (45832|1,45932|1,46032|3,46432|0,46532|0,46632|2) - Etc, suprised you didn't do triple jacks here
Hope it helps
Hydria

Chronocide wrote:

Time to air shitmod
Hydria's HD &MX
Reverse means ctr+h, using 1-2-3-4 got it
Cut the mp3, 14,9% of it isn't used think it's only when it's 20% plus it needs to be cut
There's no source? thaehan
Widescreen support is enabled, not sure if that's still a thing or not I've left it on as a joke
  1. 00:01:932 (1932|1,2032|0,2032|3,2032|2) - 4 into 123 for swing made intro more PR
  2. 00:02:232 (2232|2,2332|0,2332|1,2632|3,2632|2) - Then reverse this as well I reversed the first point so I'll reverse reverse this (no change)
  3. 00:04:232 (4232|1,4332|2,4432|3) - 1-4-3 sure
  4. 00:28:732 (28732|2,29132|2) - Reverse shield tbh, 00:29:132 (29132|2,29232|1,29332|3,29332|2,29432|1,29532|0,29632|1,29632|2,29632|3,29732|0) reverse it it's fine
  5. 01:07:132 (67132|2,67532|2) - ^
  6. 00:40:632 (40632|0,40732|3,40832|0) - These pitch changes aren't equal, 00:40:832 (40832|0) move to 3 and 00:40:932 (40932|2,41032|1,41032|3) reverse i fixed it one way or another
  7. 00:45:532 (45532|0,45532|3,45632|3,45732|3) - Wew, you could make this a trill to make it a bit easier enjoy your trills
  8. 00:50:332 (50332|3) - ^
  9. 00:55:132 (55132|0) - ^
  10. 00:45:832 (45832|1,45932|1,46032|3,46432|0,46532|0,46632|2) - Etc, suprised you didn't do triple jacks here wouldn't really fit
Hope it helps https://puu.sh/vakK3/41734a3c5b.rar
John Doe
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Hydria's HD & MX
00:10:432 - Would add a note here for a tripple, as you did before too
00:11:632 - ^^
00:12:832 - ^^
00:14:032 - ^^ (would also remove a note at 00:13:732 and 00:13:932
01:09:832 - I get that you want to map this as a finish, but you removed 2 notes at 01:09:232, which is kinda weird in my opinion. You started to map a soft end and then you mapped that soft sound with a tripple... I would only put a single or at max. a double at the end

NM
00:02:232 - Would add a note
00:07:032 - ^^
00:11:832 - ^^
00:21:532 - Should be a double, i think
00:28:632 - Same as 00:02:232, i'll stop pointing that out, it's just a suggestion, i think you do not have to do it
00:39:232 - Should be a double

EZ
looks pretty clean to me, couldn't find anything

Really nice map!!!

PS: Hydria mod my map!!!!
Hydria

LordTimeWaste wrote:

From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Hydria's HD & MX
00:10:432 - Would add a note here for a tripple, as you did before too causes an unnecessary jack
00:11:632 - ^^
00:12:832 - ^^
00:14:032 - ^^ (would also remove a note at 00:13:732 and 00:13:932 sorted out one of these things
01:09:832 - I get that you want to map this as a finish, but you removed 2 notes at 01:09:232, which is kinda weird in my opinion. You started to map a soft end and then you mapped that soft sound with a tripple... I would only put a single or at max. a double at the end k

Really nice map!!!
https://puu.sh/vfFZf/7c94a3d67e.rar
ByeForNow
mark4mod
Arzenvald
custom name pls
Topic Starter
Raveille

Arzenvald wrote:

custom name pls
PENDING CHANGE FROM HYDROM >:CJOISUHDUGSdisbka
ByeForNow
M4M Request owo
Note that these are only MY suggestions/opinions on trying to improve the map.
Therefore, feel free to reject if you disagree with them by all means.
If there's anything you do not understand, feel free to message me or poke me ingame.
|1|2|3|4|
Otherwise, let's go.
EZ
  1. 00:28:732 (28732|2,29632|2) - Being on the same column kinda bothers me in terms of pitch and hand balance on the [34]columns
    Maybe 00:06:532 (6532|2,6832|1,6832|0,7132|2) - Rearrange as [1][34][2]? So 00:07:132 - LN will be on different column as 00:08:032 (8032|2) - for more obvious pitch
    Maybe you can do the same for 00:37:432 - too
  2. 00:13:332 - https://i.gyazo.com/7b4f92df077648228f9 ... 6f40b8.png ? For more accurate pitch
  3. Comparing 00:43:432 -and 00:48:232 - They seem to have different patterns despite sounding similar
    You should probably stick to one pattern for consistency. Otherwise you can still keep it as it is fine too for variety patterns, just pointing out yea'
  4. 00:56:032 (56032|3,56232|2,56332|0,56632|3,56832|2,56932|0) - Shift notes around, feels odd to have
    a similar pattern suddenly because how of the patterns before are like 'alternating between column' patterns
  5. 01:03:732 -
    01:06:832 -
    Self explainatory from my suggestion on this pattern
NM
  1. 00:05:032 (5032|0,5332|1,5632|2,5932|3) - I would probably prefer these LNs to be arranged in like [1][3][2][4] pattern
    so they don't play like 00:04:032 (4032|0,4132|1,4232|2,4332|3) - for more variation
    similar parts 00:07:432 - ,00:14:632 - ,00:17:032 - ,00:26:632 - 01:05:032 - ,01:07:432 -
  2. 00:30:232 (30232|1,30532|2) - Ctrl+H? The pattern will complement the pitch better
  3. 00:41:932 (41932|1) - move to 3? Different pattern from 00:41:232 (41232|0,41332|1) - as it sounds different
  4. 00:53:532 (53532|0,53632|1) - move one column to right for hand balance
    If accept, 00:53:932 (53932|1,53932|2) - ctrl+H and move all the way to left, similar pattern to 00:54:532 (54532|3,54532|2) - but mirrored
  5. 00:55:432 - 00:57:832 - This is probably the most emphaised part in the kiai. Therefore, I highly suggest you have a pattern that really plays out the pitch
    https://i.gyazo.com/e924d3a189f41e198ef ... 3d49b8.png Here's something I came up with you can probably use reference as
HD
(Part 1 mod as I needed to head off, will finish rest tomorrow asap before next week)
  1. 00:05:632 (5632|0,5632|1,5932|0,5932|1,6232|1,6232|0,6532|1,6532|0) - Try shifting things around a bit to avoid this repetitive jump
  2. 00:08:932 (8932|3,9032|2,9132|3,9232|2,9332|3) - Any explaination for this trill?
  3. 00:14:632 - https://i.gyazo.com/6b2075a73ef49bfc99d ... c6981b.png ? Plays out the pitch better
Pretty solid map imo so I don't really see much problems.
Just some suggestions to probably improve hand balance and pitch
Topic Starter
Raveille
Applied all in EZ and NM, waiting for hydrom
Hydria

ByeForNow wrote:

M4M Request owo
Note that these are only MY suggestions/opinions on trying to improve the map.
Therefore, feel free to reject if you disagree with them by all means.
If there's anything you do not understand, feel free to message me or poke me ingame.
|1|2|3|4|
Otherwise, let's go.

Raveille wrote:

Applied all in EZ and NM, waiting for hydrom I mean you only informed me about this after you finished your mod, whilst I was asleep

ByeForNow wrote:

HD
(Part 1 mod as I needed to head off, will finish rest tomorrow asap before next week)
  1. 00:05:632 (5632|0,5632|1,5932|0,5932|1,6232|1,6232|0,6532|1,6532|0) - Try shifting things around a bit to avoid this repetitive jump done
  2. 00:08:932 (8932|3,9032|2,9132|3,9232|2,9332|3) - Any explaination for this trill? fixed
  3. 00:14:632 - https://i.gyazo.com/6b2075a73ef49bfc99d ... c6981b.png ? Plays out the pitch better sure
Pretty solid map imo so I don't really see much problems.
Just some suggestions to probably improve hand balance and pitch
https://puu.sh/vKY7q/3b28c649e6.rar
DustMoon
hi~Raveille
1|2|3|4|
EZ
00:13:432 (13432|0) - 01:03:832 (63832|0) - plz move to 2 follow you common mapping
SPOILER
00:10:932 (10932|1,11032|2) - 00:03:732 (3732|2,3832|1) - 00:01:332 (1332|2,1432|1) - 00:25:332 (25332|2,25432|1) -
and so on....
00:59:032 (59032|0) - change to LN,01:00:232 - end this01:00:232 - and move to 3
Good luck! :)
Sarahkuai
FROM THIS THREAD
Column :
|1|2|3|4|
NM
00:09:832 (9832|0) - move to column 3
00:13:432 (13432|3) - move to column 3
HD
00:00:732 (732|3,832|2) - CTRL + J
00:13:932 (13932|0,14032|1) - ^
01:06:532 (66532|1) - move to column 4 (plz don't make chord pattern like, not suitable with the pitch 01:05:632 (65632|0,65632|1,65932|0,65932|1,66232|1,66232|0,66532|1,66532|0) - )
01:09:232 - add 1 note
overall I don't really see much problems.
well that's all I can do, feel free to reject
GL ;)
Hydria

Sarahkuai wrote:

FROM THIS THREAD
Column :
|1|2|3|4|

HD
00:00:732 (732|3,832|2) - CTRL + J changed it with column 2 instead
00:13:932 (13932|0,14032|1) - ^ if I did that I'd have 00:13:732 (13732|3,13832|2,13932|1,14032|0) - implying the sound was descending when instead it's actually ascending, represented by 00:13:632 (13632|0,13732|1,13832|2,13932|0,14032|1) -
01:06:532 (66532|1) - move to column 4 (plz don't make chord pattern like, not suitable with the pitch 01:05:632 (65632|0,65632|1,65932|0,65932|1,66232|1,66232|0,66532|1,66532|0) - ) sure
01:09:232 - add 1 note done
overall I don't really see much problems.
well that's all I can do, feel free to reject
GL ;) https://puu.sh/whYom/8a17f24c75.rar
Blocko
henlo

Using 4K columns: 1|2|3|4

----------

[EZ]
00:17:032 - to 00:19:432 - You could rearrange the LN pattern here to give more pattern variation to the whole map. E.g.
Same for 00:29:032 - and 00:38:632 - and 01:07:432 - .

00:54:532 - to 00:57:832 - I'm kinda wondering why col 2 doesn't have any notes for this segment. It is a bit short, but rearranging the pattern to have some notes at that column would remove some right hand bias.

[NM]
00:05:632 - Missing note here for that noise drum

00:16:932 (16932|1) - Could probably move this to 3

00:19:432 (19432|0,20032|1,20632|2,21232|3) - You could add one note each on these LNs to match the synth and the bass.

00:29:632 (29632|0) - Move to 3 to avoid the 1/1 stack on col 1

00:38:532 (38532|2) - Move to 2

00:53:332 (53332|2,53432|3) - Rearrange to 4, 3. It'd give more impact if the notes aren't as connected as it currently is.

00:56:632 (56632|2,56732|3,56832|1,56932|2,57032|3,57132|1,57232|2) - You could rearrange this to 4,2,3,4,2,3,4 if you want to apply more pitch relevance. Also to give more impact on the jump with the same explanation as above.

[Hydria's HD]
00:54:632 (54632|2,54832|0) - Rearrange this to 1, 2 respectively. The pitch on 00:53:332 (53332|2,53432|2) - is different from the one at 00:54:532 (54532|2,54632|2) - , so do this suggestion if you want to apply some pitch relevance (and avoid a bit of right hand bias).

01:09:832 (69832|2) - Move to 4 to give more impact on the ending. Using outer columns puts more emphasis on the chords imo

----------

Can't really seem to suggest anything else, other than have more hitsounds on the map because everything but the kiai sections is not hitsounded.

Other than that, good luck!
Topic Starter
Raveille
Pretty much accepted everything from Blocko. Added in claps during drum hits in the non-kiai sections to all charts. Updated.
Hydria

Blocko wrote:

henlo good morning

Using 4K columns: 1|2|3|4

----------

[Hydria's HD]
00:54:632 (54632|2,54832|0) - Rearrange this to 1, 2 respectively. The pitch on 00:53:332 (53332|2,53432|2) - is different from the one at 00:54:532 (54532|2,54632|2) - , so do this suggestion if you want to apply some pitch relevance (and avoid a bit of right hand bias). gonna change it to 4, 1 since I feel that is a better representation of the pitch as shown here (sorry the hand bias is staying for now):


01:09:832 (69832|2) - Move to 4 to give more impact on the ending. Using outer columns puts more emphasis on the chords imo that's fine, done slight pattern readjustment to compensate

---------- https://my.mixtape.moe/kmtazj.rar
Feerum
Random Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Raveille & Hydria
I'm here to check this Map from a Featured Artist. If it's good enough i gonna give it a nomination!
Let's see!

General


Artist: Correct
Title: Correct
Source: Correct
Tags: Maybe add "8-bit" and "8 bit". Some kind of Tags most of Chiptune maps has!
AiMod: Correct
Background: Cool BG
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

EZ


Sooooo. The easy looks overall pretty solid but i'm a bit in doubt of the 1/3 usage here over the whole difficulty. I asked player to test it for me, beginner player, all below 100pp, and they got pretty.. well.. see by yourself:

Okay, these are only two but it gives you a look at how they think about this Map. Maybe it's just my personal preference but such a hard 1/3 usage, especially on 200BPM is really.. not what an Easy should have. I mean if this would be a Normal i wouldn't say a word but please reconsider making it more simple.
Even when the 1/3 Pattern are mapped in a very comfortable way (played with both hands) pattern like 00:00:732 (732|1,832|0) - 00:03:132 (3132|1,3232|0) - and 00:10:332 (10332|2,10432|3) - did make them miss and/or give a 100/200 scoring.
Finger independence is something most of newbie's doesn't have and need to learn.
I mean i don't assume that beginner can S this map immediately, don't get me wrong.

A good solution for this case would be. Go and ask several beginner player to testplay this too. Ask them if they find this fun or maybe too hard. If these player tell you that these pattern are fine to play and make fun, i don't see a reason to change it. If the majority say's it's too hard then you probably know what to do :D

Another solution would be to add an even easier diff. One which doesn't use any kind of 1/3 pattern. To have a good spread from "No 1/3" to "Some 1/3" to "More 1/3" and "Full of 1/3" :D

OKAY Now to modding:
After looking several times over the Easy.. nothing more to say xD

NM


00:16:632 - I think you have here a missing note. According to 00:07:032 -
00:38:232 - Same goes for here. Or was 00:07:032 (7032|1) - wrong and should get deleted? Both ways are fine.

00:40:432 (40432|3) - Consider to split this into two LN's. You did that even in the Easy.

00:56:632 - I am a bit in worry this stream could cause spread problems.. a normal already with such a long 1/3 stream.. mh..

But overall that's all here

HD


The hard looks for me fine too. Nothing really where i would say it's too hard or must be changed. Spread to Normal is good too.

Hydria's MX

00:04:232 (4232|1) - Would suggest to move it to 1. Feels better and removes 00:04:032 (4032|1,4232|1,4432|1) - .

00:25:832 (25832|1) - Same goes for this one.

00:47:032 (47032|2,47132|2) - Would it be possible to move this jack to the left hand? I missed exactly here. The only one miss at my 2nd and 3rd testplay because of the transition to 00:47:332 (47332|3,47432|3) - is urgh.

That's all for Hydria's diff. Pretty cool and challenging difficulty!

That's all. As i said. I have a problem with the 1/3 pattern usage in Easy difficulty. I mean it's not bad at all.. but ya' know.. it shall be for beginner. In my eyes the best of these solutions would be kinda to add another even easier diff with no 1/3 pattern at all.

Let me know what you think about it!
Starred
Hydria

Feerum wrote:

Random Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | cool column 8
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Raveille & Hydria o/
I'm here to check this Map from a Featured Artist. If it's good enough i gonna give it a nomination! oh no
Let's see! don't look

General


Artist: Correct
Title: Correct
Source: Correct
Tags: Maybe add "8-bit" and "8 bit". Some kind of Tags most of Chiptune maps has! rip 16 bit
AiMod: Correct
Background: Cool BG
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: - same

Hydria's MX

00:04:232 (4232|1) - Would suggest to move it to 1. Feels better and removes 00:04:032 (4032|1,4232|1,4432|1) - . rearranged for PR

00:25:832 (25832|1) - Same goes for this one. sure

00:47:032 (47032|2,47132|2) - Would it be possible to move this jack to the left hand? I missed exactly here. The only one miss at my 2nd and 3rd testplay because of the transition to 00:47:332 (47332|3,47432|3) - is urgh. re-arranged

That's all for Hydria's diff. Pretty cool and challenging difficulty! thanks it's like im experienced or something

Starred don't insult my french heritage






https://my.mixtape.moe/wyzgqk.rar
Topic Starter
Raveille

Feerum wrote:

Random Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Raveille & Hydria
I'm here to check this Map from a Featured Artist. If it's good enough i gonna give it a nomination!
Let's see!

General


Artist: Correct
Title: Correct
Source: Correct
Tags: Maybe add "8-bit" and "8 bit". Some kind of Tags most of Chiptune maps has! Dank!
AiMod: Correct
Background: Cool BG
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

EZ


Sooooo. The easy looks overall pretty solid but i'm a bit in doubt of the 1/3 usage here over the whole difficulty. I asked player to test it for me, beginner player, all below 100pp, and they got pretty.. well.. see by yourself:

Okay, these are only two but it gives you a look at how they think about this Map. Maybe it's just my personal preference but such a hard 1/3 usage, especially on 200BPM is really.. not what an Easy should have. I mean if this would be a Normal i wouldn't say a word but please reconsider making it more simple.
Even when the 1/3 Pattern are mapped in a very comfortable way (played with both hands) pattern like 00:00:732 (732|1,832|0) - 00:03:132 (3132|1,3232|0) - and 00:10:332 (10332|2,10432|3) - did make them miss and/or give a 100/200 scoring.
Finger independence is something most of newbie's doesn't have and need to learn.
I mean i don't assume that beginner can S this map immediately, don't get me wrong.

A good solution for this case would be. Go and ask several beginner player to testplay this too. Ask them if they find this fun or maybe too hard. If these player tell you that these pattern are fine to play and make fun, i don't see a reason to change it. If the majority say's it's too hard then you probably know what to do :D

Another solution would be to add an even easier diff. One which doesn't use any kind of 1/3 pattern. To have a good spread from "No 1/3" to "Some 1/3" to "More 1/3" and "Full of 1/3" :D

OKAY Now to modding:
After looking several times over the Easy.. nothing more to say xD

I did remove all the 1/3s but added some double notes to make it a little more challenging in the kiai.

NM


00:16:632 - I think you have here a missing note. According to 00:07:032 - added
00:38:232 - Same goes for here. Or was 00:07:032 (7032|1) - wrong and should get deleted? Both ways are fine. added again mm

00:40:432 (40432|3) - Consider to split this into two LN's. You did that even in the Easy. aight

00:56:632 - I am a bit in worry this stream could cause spread problems.. a normal already with such a long 1/3 stream.. mh.. changed to a kinda LN to mini stream patterning

But overall that's all here

HD


The hard looks for me fine too. Nothing really where i would say it's too hard or must be changed. Spread to Normal is good too.

That's all. As i said. I have a problem with the 1/3 pattern usage in Easy difficulty. I mean it's not bad at all.. but ya' know.. it shall be for beginner. In my eyes the best of these solutions would be kinda to add another even easier diff with no 1/3 pattern at all.

Let me know what you think about it!
Starred
ç'est fait!
Feerum
Thanks for the reply.
Now i'm happy with the EZ. Yay.

There you go: Bubbled
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