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TAEMIN - Danger

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Topic Starter
Voli
This beatmap was submitted using in-game submission on zondag 13 augustus 2017 at 3:18:03

Artist: TAEMIN
Title: Danger
Tags: kpop cerulean veyron irreversible 샤이니 SHINEE SM entertainment ACE
BPM: 114
Filesize: 3176kb
Play Time: 01:39
Difficulties Available:
  1. Danger (3,78 stars, 298 notes)
  2. Irreversible's Hyper (3,11 stars, 203 notes)
  3. Normal (1,83 stars, 148 notes)
  4. Veyron's Hard (2,78 stars, 201 notes)
Download: TAEMIN - Danger
Information: Scores/Beatmap Listing
---------------
hards by Cerulean Veyron and Irreversible
Arphimigon
irc
18:28 *Voli is listening to [https://osu.ppy.sh/b/1252869 TAEMIN - Danger]
18:28 Voli: test pls
18:28 Voli: weird rhythms
18:28 Arphimigon: o boi
18:28 Arphimigon: just wat i dont want right now LOL
18:28 Arphimigon: kk
18:28 Voli: LOL
18:29 Voli: np ur reading pro u can do this
18:29 Arphimigon: I thought you said weird rhythms
18:29 Voli: its weird .-.
18:30 Voli: 1/4 and 1/6 combined
18:30 Arphimigon: I didnt have like
18:30 Arphimigon: A single problem LOL
18:30 Voli: well thats good then
18:30 Voli: like
18:30 Voli: thats what i want LOL
18:30 Voli: if u cant sighread it it would be shitty
18:31 Arphimigon: I suspect
18:31 Voli: FULL VOCALS
18:31 Arphimigon: Most people wont be able to uh
18:31 Arphimigon: Sightreadd this very well
18:31 Voli: ye lol
18:32 Arphimigon: hngnghng
18:33 Arphimigon: k there was one thing
18:33 Voli: gg pro
18:33 Arphimigon: But I forgot FUK
18:33 Arphimigon: ok well anyway
18:33 Voli: lol shit its so shit on dt
18:33 Voli: LOL
18:34 Arphimigon: move 00:29:833 (4) - to00:29:877 -
18:34 Voli: ye tru
18:34 Arphimigon: otherwise u kk
18:34 Arphimigon: kds pls
18:34 Voli: ok
18:34 Voli: post
18:34 Arphimigon: cool i post
Ashton
Reality is lemons and the internets my lemonade.
Plaudible
remove last message irc
17:37 Plaudible: hey voli, i was wondering if you could playtest something :o
17:38 Voli: sure, if you can playtest sth aswell :D
17:39 Plaudible: sure XD
17:39 Plaudible: mine's gonna be more cancer though i assure you
17:39 Plaudible: with awkward streams and 1/3 WOO
17:39 Plaudible: http://puu.sh/v3TBo/2e9da3bb4b.osz
17:39 Voli: hmm lets see :p
17:39 *Voli is playing Zekk - City Lights (Remix) [ye]
17:41 Voli: wtflol
17:41 Plaudible: ayy LOL
17:41 Plaudible: that's the 1/3 :^)
17:43 Voli: ok wtf lol
17:43 Voli: i like it
17:44 Voli: until that part
17:44 Voli: LOL
17:44 Plaudible: XDDD
17:44 Voli: thats just weird to read sorry
17:44 Plaudible: i migh tadd 1 more combo color at this part
17:44 Voli: loool
17:44 Plaudible: but yea the song makes no sense
17:44 Plaudible: idk why that part is there
17:44 Voli: idk but
17:44 Voli: your 1/3 spacing there
17:44 Voli: is so weird too
17:44 Voli: LOL
17:44 Voli: 02:01:779 (1,2,3) -
17:44 Plaudible: yupyup
17:44 Voli: and these combos
17:44 Plaudible: |8)
17:45 Voli: probably like
17:45 Voli: differentiate the 1/3 spacing from thr 1/4
17:45 Voli: and its a lot better to read
17:45 Voli: but yeah wtf is this song
17:45 Voli: lol
17:45 Voli: the sliderpart after that looks really cool
17:45 Voli: 02:10:818 -
17:45 Plaudible: \o/
17:46 Plaudible: i tried to use the colors/NC to emphasize 1/3 and weird section
17:46 Plaudible: then transform back at end
17:46 Voli: 02:19:404 (1,1,1) -
17:46 Voli: imo you should use this kind of 1/3 spacing
17:46 Voli: at the earlier part aswell
17:46 Plaudible: i do o-o
17:46 Plaudible: 02:01:279 (1) -
17:46 Voli: 02:08:654 (1,1,1,1,1,1,1,1) - instead of dis
17:46 Plaudible: oh
17:46 Plaudible: those lead in with that spacing
17:47 Plaudible: i just like the pattern but i'll probably change XD
17:47 Voli: ah yea i see
17:47 Voli: loool
17:47 Voli: or mnaybe
17:47 Voli: use some sliders instead
17:47 Voli: for the 1/3s
17:47 Voli: too many notes gets ewird
17:47 Voli: with so many beatsnap changes
17:47 Voli: timesig*
17:47 Plaudible: mwahaha
17:48 Voli: anyways my map is kinda weird aswell
17:48 *Voli is listening to [https://osu.ppy.sh/b/1252869 TAEMIN - Danger]
17:49 Plaudible: oo
17:49 Plaudible: m'kpop
17:51 Plaudible: those sliders were cool af
17:51 Voli: yee lol
17:51 Plaudible: 00:32:596 (1) - this comes outta nowhere though XD
17:51 Voli: theyre kinda the core gimmick of the map
17:51 Voli: yeah haha
17:52 Plaudible: 00:39:965 (1,2,3) - these were fun af though
17:52 Voli: how else to introduce it tho
17:52 Plaudible: 01:20:228 (1) - ctrl+g maybe?
17:52 Plaudible: yea, fair
17:52 Plaudible: maybe
17:53 Voli: mm maybe
17:53 Voli: idk ppl should just git good
17:53 Voli: or play it twice
17:53 Voli: LOL
17:53 Voli: ok ctrl+g
17:53 Voli: d
17:53 Plaudible: make the flow a lil better
17:53 Plaudible: at 00:32:070 (1,1) -
17:53 Plaudible: so that it kicks off? idk
17:53 Plaudible: just awkward flow + sudden sv change = awkward
17:53 Voli: 00:32:070 (1,1) - but
17:53 Plaudible: if it's nice flow at least you can catch up
17:53 Voli: its kinda
17:53 Voli: a heart yknow
17:53 Voli: lol
17:53 Voli: the entire shape
17:53 Plaudible: ctrl+h ctrl+g?
17:54 Plaudible: at least for the first one
17:54 Plaudible: if it's stacked like that
17:54 Voli: how do you mean
17:54 Voli: pic?
17:55 Plaudible: https://puu.sh/v3UuS/addaac929b.jpg
17:55 Plaudible: it helps since your other ones like 00:36:281 (1,1) - are super close
17:56 Voli: ah like that
17:56 Voli: yeah alright
17:56 Plaudible: 00:23:123 (1) - id nerf the SV here just a bit since it's not so tied to your gimmick and it feels a bit extra
17:56 Plaudible: and it scared the crap outta me
17:56 Plaudible: the rest plays like butter though, 10/10
17:56 Plaudible: given how weird this rhythm is especially XD
17:56 Voli: 1,70?
17:57 Plaudible: yea better
17:57 Voli: haha yeah
17:57 Voli: man i love mapping to vocal intensity
17:57 Voli: its way more fun than regular background drums mapping
17:58 Voli: you can post if you want on thread
Affirmation
Q

[General]
turn off countdown all.
Add "샤이니" "SHINEE" "SM entertainment" in tags

[Normal]
00:12:333 (3) - I suggest you delete this beat. too long 1/2 beats, and this diff is the lowest diff in this set. you should reduce some 1/2 beats.
00:32:596 (1) - NC is not so necessary imo
00:36:807 (1) - ^
00:43:648 (7) - I suggest you end at 00:44:174 -
00:52:070 (7) - ^

[HArd]
00:10:491 (5) - How about make 1/4 reverse slider for make consistency with 00:14:702 (5) - ?
00:17:333 (1,2) - I think this part can be hard to read, DS is weird, so Players could be read 1/4 or 1/2, make sure this antijump.
00:33:123 (4) - 00:37:333 (4) - 00:58:386 (4) - 01:02:596 (4) - 1/6 is correct rhythm imo.
00:42:070 (4,1,3) - for me, this overlap looks little bit messy, My suggestion
00:45:491 - I suggest you adding this beat, this part has drum beat, too/. 00:53:912 - is, too
00:59:438 (1,2,3,4) - 01:03:649 (1,2,3,4) - How about add beats at 00:59:833 - 01:00:360 - ...? for make consistency with 00:34:175 (1,2,3,4) - , this song's part is same.
01:05:754 (5) - NC here for downbeat

[Danger]
00:34:702 (3) - 00:35:754 (3) - How about NC here for vocal? 00:38:386 (3,5) - is, too.

Good Map! GL
Topic Starter
Voli

Neoskylove wrote:

Q

[General]
turn off countdown all. Fixed
Add "샤이니" "SHINEE" "SM entertainment" in tags done thanks!

[Normal]
00:12:333 (3) - I suggest you delete this beat. too long 1/2 beats, and this diff is the lowest diff in this set. you should reduce some 1/2 beats. hmm yeah but not here, vocals are too important imo to not have a clickable object
00:32:596 (1) - NC is not so necessary imo it kinda has to do with the colorhaxing, ''danger'' vocals are in pink/purple and the calmers part after is in grey
00:36:807 (1) - ^
00:43:648 (7) - I suggest you end at 00:44:174 - Fixed
00:52:070 (7) - ^ Fixed

[Danger]
00:34:702 (3) - 00:35:754 (3) - How about NC here for vocal? 00:38:386 (3,5) - is, too. Fixed!

Good Map! GL
Thank you! \o/
Cerulean Veyron

Neoskylove wrote:

[HArd]
00:10:491 (5) - How about make 1/4 reverse slider for make consistency with 00:14:702 (5) - ? Alright
00:17:333 (1,2) - I think this part can be hard to read, DS is weird, so Players could be read 1/4 or 1/2, make sure this antijump. It's a clear anti-jump as it reckons the approach rate. But speaking about the distance spacing in between, it's on purpose for being a little low as the music density itself is low as well.
00:33:123 (4) - 00:37:333 (4) - 00:58:386 (4) - 01:02:596 (4) - 1/6 is correct rhythm imo. I probably didn't want to create more rhythm composition in complexity of those 1/6 snaps. So to keep it less confusing and rightfully arranged, I've used the 1/4 ticks for a little simplified layout.
00:42:070 (4,1,3) - for me, this overlap looks little bit messy, My suggestion It's. Absolutely. Intentional. I would move it somewhere else IF the overlap is kept, but splitting that up might extend a bit overtaking the emphasis is way too much. So for the sake of a compound in patterns including the overlaps (and maybe the spacing ehh), the current structure wouldn't affect that greatly.
00:45:491 - I suggest you adding this beat, this part has drum beat, too/. 00:53:912 - is, too Not likely a drum, but a hi-hat. Barely audible as well. Maybe I'd do it so...
00:59:438 (1,2,3,4) - 01:03:649 (1,2,3,4) - How about add beats at 00:59:833 - 01:00:360 - ...? for make consistency with 00:34:175 (1,2,3,4) - , this song's part is same. Not exactly the same, I should say. The vocals on 00:34:175 (1,2,3,4) - are probably a continuous medley repeating the same line of lyrics each beat of the metronome, which are the white ticks. For a shorter preference, like a stream perhaps. So for this part on both 00:59:438 (1,2,3,4) - and 01:03:649 (1,2,3,4) - aren't a kind of duplicated tracks as you could possibly hear. So hopefully that should explain.
01:05:754 (5) - NC here for downbeat Okaaay
Thanks Neosky for looking over my diff~

updaete http://puu.sh/v5G7S/76bd9b5079.rar
Weedy
d a e n g r r r r r r r r r r r r r r r r r r r r r r r r r r

[nm]
00:03:649 (2,3) - would move both of these lower because lines + length = not that aesthetic ( (1) slider suggests more downward movement)
00:21:544 (4) - move to 398|349 more clean
00:23:649 (1,2) - i'd do instead for cleanliness and representation
00:28:912 (3) - would move to 173|259 and move 00:29:439 (4) - to 82|323 for vertical variation
00:36:807 (1) - you can do better D: this could at least be a solid M or something
00:49:965 (3,4) - would do something like this for cleanliness and emphasis
01:06:281 (1) - no nc
01:07:596 (2) - nc here instead
01:23:123 (1) - no nc
01:23:123 (1) - move the first big red node to 137|229
01:31:544 (1) - no nc
01:33:123 (1,2,3,4) - doesnt look that good, would remap
01:35:754 (1) - no nc
[hd]
00:11:807 (4,5,6) - would do something like this instead because clean stuffs
00:13:649 (2) - make the two sides of the slider more equal
00:15:228 (1) - would do something like this instead because flows better and aesthetics better
00:15:754 (2,3,4,5,6) - voice goes down, spacing goes up?
00:17:860 (2,3,4,5,6) - ^
00:25:228 (6,1) - im pretty sure 1/12 rhythms are illegal
00:28:781 (4) - maybe move it a little top right for readability
00:29:438 (6,7,1) - hard rhythm owo
00:33:649 (6,1) - spacing suggests 1/4 but it's a 1/2 :think:
00:39:965 (5,1) - spacing too high, reduce (5) by one reverse or something
00:46:807 (1,2) - make the two sides a little more equal (cleaner)
00:51:017 (1) - would do something like to half-blanket with 00:50:491 (4) - and look clean
00:54:175 (4) - /me vomits into a trash can || eww
01:05:754 (1) - this break/spinner thing isnt really providing that much zzz
01:18:386 (1) - end one beat earlier so you can provide some context to 01:21:281 (1,2) -
01:35:754 (2) - move to 174|129 looks cleaner and better flows
idk how to mod cs5 ¯\_(ツ)_/¯
[오빠 ]
00:04:175 (9) - line please b0ss flows better and cleaners
00:12:991 (1) - move closer to 00:12:596 (3) - because misleading rhythm
00:25:228 (2,3,4,1) - time space equality boss, same distance different rhythm
00:27:772 (1) - could be circle-slider like you do previously
00:32:596 (1) - is this supposed to be an asscrack or a set of boobs? what the fuck voli
00:36:807 (1) - sp ooky snake
00:38:254 (1,2,3) - should be circle-slider on a blue tick like you've done before
00:39:965 (1,2,3) - all NCs please boss different rhythm (maybe do triangle so it looks kol)
00:42:070 (3) - move to 294|117 for playability, readablity, and aesthetic (blankets with wavy thing)
00:44:614 (1) - ktg ( ͡° ͜ʖ ͡°)
00:48:561 (2) - would do something like because looks better
00:52:465 (3) - move a little more up and move 00:52:728 (4) - up a little to compensate because aesthetic and flow with 00:52:333 (2) -
00:56:807 (1,2,3) - all NCs please boss different rhythm (maybe do triangle so it looks kol)
00:57:860 (1) - notch hell modo?!?!?!?!?!?! (the bottom circle is a bit small and the top circle's node by the [Circle] button on the left could be moved a little more to the right)
01:02:070 (1) - copying blissfulyoshi smh (fix top blanket)
01:28:781 (1,2,3) - make this circle-slider on blue tick because readability
01:35:754 (1) - move sliderhead a bit up, not equal rn
01:39:438 - maybe place note here under sliderend :^)




D A E N G E R R R R R R RR R R R R R R R R R R R R R R
Topic Starter
Voli

[[Pika]] wrote:

d a e n g r r r r r r r r r r r r r r r r r r r r r r r r r r

[nm]
00:03:649 (2,3) - would move both of these lower because lines + length = not that aesthetic ( (1) slider suggests more downward movement)
00:21:544 (4) - move to 398|349 more clean
00:23:649 (1,2) - i'd do instead for cleanliness and representation
00:28:912 (3) - would move to 173|259 and move 00:29:439 (4) - to 82|323 for vertical variation
00:36:807 (1) - you can do better D: this could at least be a solid M or something
00:49:965 (3,4) - would do something like this for cleanliness and emphasis
01:06:281 (1) - no nc
01:07:596 (2) - nc here instead
01:23:123 (1) - no nc
01:23:123 (1) - move the first big red node to 137|229
01:31:544 (1) - no nc
01:33:123 (1,2,3,4) - doesnt look that good, would remap
01:35:754 (1) - no nc
Fix all except for last suggestion and ncs (ncs cuz colorhaxing)

[오빠 ]
00:04:175 (9) - line please b0ss flows better and cleaners i dont like lines
00:12:991 (1) - move closer to 00:12:596 (3) - because misleading rhythm just gitgud
00:25:228 (2,3,4,1) - time space equality boss, same distance different rhythm uhm no wtf the latter is way more dense its 1/6 r u crazy
00:27:772 (1) - could be circle-slider like you do previously im folloinwg vvocals
00:32:596 (1) - is this supposed to be an asscrack or a set of boobs? what the fuck voli its a heart wtf are u joke
00:36:807 (1) - sp ooky snake u mean danger snake
00:38:254 (1,2,3) - should be circle-slider on a blue tick like you've done before no this is the first time these vocals occur i hear a rolling sound so i put the triple
00:39:965 (1,2,3) - all NCs please boss different rhythm (maybe do triangle so it looks kol) one nc should b enough to start the 1/6 rhythm
00:42:070 (3) - move to 294|117 for playability, readablity, and aesthetic (blankets with wavy thing) fixed
00:44:614 (1) - ktg ( ͡° ͜ʖ ͡°) wh are u srs
00:48:561 (2) - would do something like because looks better nah i like my straight better
00:52:465 (3) - move a little more up and move 00:52:728 (4) - up a little to compensate because aesthetic and flow with 00:52:333 (2) - huh but that'd ruin my aesthetics instead of improving cuz the blankets would be kill or no
00:56:807 (1,2,3) - all NCs please boss different rhythm (maybe do triangle so it looks kol) same as before
00:57:860 (1) - notch hell modo?!?!?!?!?!?! (the bottom circle is a bit small and the top circle's node by the [Circle] button on the left could be moved a little more to the right) tweaked a little
01:02:070 (1) - copying blissfulyoshi smh (fix top blanket) made it a wavy end instead
01:28:781 (1,2,3) - make this circle-slider on blue tick because readability same as before
01:35:754 (1) - move sliderhead a bit up, not equal rn too scared to touch xdddd
01:39:438 - maybe place note here under sliderend :^) nahhhhhhh




D A E N G E R R R R R R RR R R R R R R R R R R R R R R
Affirmation
Unnecessary metadata(?)

Add "Ace" in source? It is this song's album name.
Topic Starter
Voli
sure thing, thanks for checking!
Hishiro Chizuru
modddddd

DANGER
00:02:596 (1,7,8) - tiny overlap
00:22:333 (1,2) - spacing makes it look like the two notes come 1/4 beat after another
00:23:517 (1) - Sliderend has significant sound
00:25:667 (4,1,2,3) - has different spacing than 00:29:877 (4,1) -
00:52:070 (1,2) - sudden small spacing with the sharp angle turn is uncomfortable
00:59:438 (1,2,1,2,1,2,1,2) - pattern goes from broken flow to good flow back to broken flow, is there a reason for that when the audio is just repeated? (this is repeated a couple times)
01:16:017 (4,1) - maybe keep flow during the calmer parts of the song

Vreyon's Hard
00:07:991 (5,6) - bad flow especially in this part of the song
00:08:912 (1,2) - just nit picky, but same sound, broken flow, different slider shape... ?
00:11:938 (5,6) - better circular flow would be nice
00:29:438 (6,7) - why the flow change? the new upbeat could be emphasized through DS instead
01:09:965 (1) - Spinner feels out of place. You could easily replace it with something else
01:09:965 (1,4) - why the change

I'm pretty bad at modding low diff, so my b xd
I didn't mention this because it happened so many times. but there were a lot of notes placed where there was no sound at all . . . doubles and triples were created in places inappropriate for it . . .

Normal
00:11:018 (1,2) - flow
I can't find anything, feels like a ranked diff :p
Cerulean Veyron

[[Pika]] wrote:

[hd]
00:11:807 (4,5,6) - would do something like https://osu.ppy.sh/ss/7716570 this instead because clean stuffs I'd rather use a little twist of curvy sliders and a few discrete distance spacing for some small emphasis in rhythm composition than "clean stuffs".
00:13:649 (2) - make the two sides of the slider more equal With that applied, it wouldn't even affect anything but aesthetics or the patterning. Also wouldn't budge a tweak of course, so I may keep the current until further notice... or into reconsideration.
00:15:228 (1) - would do something like https://osu.ppy.sh/ss/7716589 this instead because flows better and aesthetics better Not really the best choice of a slider position, or it's own shape pretty much. Flow may still look the same if changed as well, since it's nothing more but just flowing towards the next notes. Might keep it curved for a smoother cursor movement too.
00:15:754 (2,3,4,5,6) - voice goes down, spacing goes up? Yes, along with density mainly. So as it gets a little dense overtime, it's worth increasing a bit of the distance spacing.
00:17:860 (2,3,4,5,6) - ^ -
00:25:228 (6,1) - im pretty sure 1/12 rhythms are illegal Because singer is ¯\_(ツ)_/¯
00:28:781 (4) - maybe move it a little top right for readability A stack should be enough for the intensity here than moving it out of it. It would either increase the distance spacing in-between 00:28:781 (4,5) - nonsensical, or might make the manual stacking more weirder in gameplay.
00:29:438 (6,7,1) - hard rhythm owo As intended to be "hard" in a hard difficulty owo
00:33:649 (6,1) - spacing suggests 1/4 but it's a 1/2 :think: It's the start of the anti-jumping. Like, the "onebnaemeassdf" vocals are pretty much in distress, so... :thinking:
00:39:965 (5,1) - spacing too high, reduce (5) by one reverse or something Reduced, and overlapped more!!!
00:46:807 (1,2) - make the two sides a little more equal (cleaner) Nearly the same thing as on 00:13:649 (2) -
00:51:017 (1) - would do something like https://osu.ppy.sh/ss/7716610 to half-blanket with 00:50:491 (4) - and look clean I'm not a fan of some solid patternings and blankets or whatso. Was trying out some better ways like manually overlap slider-on-slider to produce something newer than 2k14ish. Looks clean, yeah... but not much of the aesthetics.
00:54:175 (4) - /me vomits into a trash can || eww /me pats Pika's back
01:05:754 (1) - this break/spinner thing isnt really providing that much zzz Of course, it shouldn't. I tried mapping this section before showing to Voli, but the song track's (and maybe density) over this one just kinda makes it feel very vague to be mapped after a minute of passing through the complexity elements and so on. So this deserves at least one break of a time.
01:18:386 (1) - end one beat earlier so you can provide some context to 01:21:281 (1,2) - That's a huge space of emptiness to be honest. There's literally no context at all when a section goes to another one that's differently played on.
01:35:754 (2) - move to 174|129 looks cleaner and better flows Well for that kind of placement of this slider... I don't think it will happen anytime soon. The distance spacing is pretty high and also not correctly balanced in-between the notes of 01:35:228 (1,3,4) -. So there's that.
idk how to mod cs5 ¯\_(ツ)_/¯ ∠( ᐛ 」∠)_

[ amb1d3x ] wrote:

Vreyon's Hard
00:07:991 (5,6) - bad flow especially in this part of the songThen, what makes it a bad flow? Is the jump too sudden? Distance spacing too big? Pattern seems confusing? This "bad flow" you call purposes a small 1/4 jump after the sliderkick in order to represent how Hard will it be for the next few notes to further gameplay of this.
00:08:912 (1,2) - just nit picky, but same sound, broken flow, different slider shape... ? Starting from a new track, it mainly focuses on structure in objectivity of patterning. It does have the same sound, but as long as the rhythm composition doesn't affect too much, that wouldn't really be bad in use of different slider shapes.
00:11:938 (5,6) - better circular flow would be nice It's more likely a follow-up of that rather than being a precise one of a circular flow. At least the cursor movement over this is still intact as that kind of flowing, so the similarity is also distinctive.
00:29:438 (6,7) - why the flow change? the new upbeat could be emphasized through DS instead Because of the downbeat that is going to land sooner than ever as imminent, many things should be changed as well as the flow and a few bit of structure. Distance spacing shouldn't always be an imperative way of how every one of the emphasis works throughout the difficulty. It's a hard difficulty, no? Since the circle (7) shows the visual concept of the this "new upbeat", you call, an indicative way of showing a better emphasis than using distance spacing all over and absurdly extend them on most downbeats. So there's the answer of "why the flow change".
01:09:965 (1) - Spinner feels out of place. You could easily replace it with something else I'm not used to mapping a sudden notes appearing just after a break due the approach rate is 7, which is the maximum adjustment for any hard difficulties to set in. So, adding a spinner makes it a lot more easier to notice the players to keep going on every gameplay.
01:09:965 (1,4) - why the change Same reason

I'm pretty bad at modding low diff, so my b xd At least, you've tried your best.
I didn't mention this because it happened so many times. but there were a lot of notes placed where there was no sound at all . . . doubles and triples were created in places inappropriate for it . . .
Thanks, both of you.

so much red... MORE TO COME
http://puu.sh/v7byg/9512df97f2.rar
OSUjanaiKATSURAda
Hi Voli a mod through ( #modreqs ( maybe ) )


In General
  1. Aimod: Fix The unsnapped objects, Unsnapped kiai's in Normal Diffs And conflicts in Audio preview time with other Diffs
  2. I Think that the 2nd one beat kiai would fit/represent better that part if it just continues until 01:37:332 - as that it is strong as the first Kiai'ed one

Normal
  1. 00:02:596 (1) - a curved slider to play That Sound at the start better than a straight Slider
  2. 00:07:860 (2,3,4) - What about to Change this Pattern by replacing this 00:08:386 (3,4) - with one 1/1 slider thus fitting instru and vocals
  3. 00:13:649 (6) - imo a circle at 00:13:648 - then that zigzag slider which represents better that sound than a reverse slider
  4. 00:19:965 (1) - a circle + 1/2 slider plays better same way as you did in 00:20:754 (2,3) -
  5. 00:42:596 (5) - what about the same shape of 00:43:649 (7) - ctrl+h+g it
  6. 00:52:070 (7) - curve the tail of this slider by moving that 3rd tick a bit below
  7. 01:02:070 (1) - need some polishing try something more like 01:27:333 (1) -
  8. 01:23:123 (1) - even worse ^
  9. 01:38:913 (4) - try to switch to 0.5x SV to make this slider represent the whole sound while keeping the same length, Im not sure if its okay to use SV change in Normals

Hard
  1. Everything played well until i reached this 00:25:228 (6) - 1/16 reverse and misread it and i dont think its fitting instru or vocals like there is a gap in rhythm i think just put a normal 1/2 slider which is parallel to the previous slider or make a half stacked slider plays better imo like this
  2. 00:28:386 (3,4,5) - same here the stack on (3) not fitting frozen rhythm but instead when (4) stacked on 00:29:044 (5) - it gives better representation
  3. 00:29:438 (6) - reverse it plays more efficiently
  4. 00:34:175 (1,2,3,4) - these don't look good, try better repositioning
  5. 01:38:912 (4,1) - what about to replace this last pattern with a 1/4 slider then a 1/2 thus covering that ending sound

Danger
  1. 00:03:123 (3,5,6,7,8,5,6,7,8) - hmm i think those 1/6 double sounds are a bit Quieter than the 35% volume so i think they would sound better if you add some unherited sections exclusively for each set and reduce the volume around 15-10%
  2. 00:12:991 (1) - What about circle then a slider instead that important beat seems its ignored but its stronger than the vocals there
  3. 00:29:351 (2,3) - the increased space between this is more suitable in here 00:29:877 (4,1) - instead
  4. 00:39:965 (1,2,3) - i suggest a stream here
  5. 00:42:465 (1,2) - not rhythmic imo try to expand the long slider for the vocals until 00:43:123 - or a circle at 00:42:465 - then 2 x 1/2 sliders
  6. 01:39:175 (2) - same thing i suggested in normal diff ...

Goodluck !!
Topic Starter
Voli
amb1d3x

[ amb1d3x ] wrote:

modddddd

DANGER
00:02:596 (1,7,8) - tiny overlap not really visible outside of editor but i fixed it anyways lol
00:22:333 (1,2) - spacing makes it look like the two notes come 1/4 beat after another this is clearly a way calmer section though so imo its pretty evident
00:23:517 (1) - Sliderend has significant sound prefer following the vocals, p much main ''point'' of this diff
00:25:667 (4,1,2,3) - has different spacing than 00:29:877 (4,1) - adjusted the first one
00:52:070 (1,2) - sudden small spacing with the sharp angle turn is uncomfortable changed it
00:59:438 (1,2,1,2,1,2,1,2) - pattern goes from broken flow to good flow back to broken flow, is there a reason for that when the audio is just repeated? (this is repeated a couple times) hm? the flow isnt really broken though, 00:59:965 (1) - points upwards and you pretty much make a circular movement with your cursor hitting them, like this
01:16:017 (4,1) - maybe keep flow during the calmer parts of the song flow is pretty much kept, imo, though the vocals here get pretty intense compared to 01:15:623 (3,4) -


Normal
00:11:018 (1,2) - flow wuts wrong with it
I can't find anything, feels like a ranked diff :p
Thank you! :D


OSUjanaiKATSURAda

OSUjanaiKATSURAda wrote:

Hi Voli a mod through ( #modreqs ( maybe ) )


  1. Aimod: Fix The unsnapped objects, Unsnapped kiai's in Normal Diffs And conflicts in Audio preview time with other Diffs fixed
  2. I Think that the 2nd one beat kiai would fit/represent better that part if it just continues until 01:37:332 - as that it is strong as the first Kiai'ed one that kiai point wanst supposed to be there, so removed it
Normal
  1. 00:02:596 (1) - a curved slider to play That Sound at the start better than a straight Slider fixed
  2. 00:07:860 (2,3,4) - What about to Change this Pattern by replacing this 00:08:386 (3,4) - with one 1/1 slider thus fitting instru and vocals prefer simplifying the rhythm as it's the lowest diff
  3. 00:13:649 (6) - imo a circle at 00:13:648 - then that zigzag slider which represents better that sound than a reverse slider same as above
  4. 00:19:965 (1) - a circle + 1/2 slider plays better same way as you did in 00:20:754 (2,3) - that'd give 2,3 less power though since it'd just feel kinda overloaded and contrasting to the rest of the difficlty
  5. 00:42:596 (5) - what about the same shape of 00:43:649 (7) - ctrl+h+g itive tried it but i dont like the flow from (4)
  6. 00:52:070 (7) - curve the tail of this slider by moving that 3rd tick a bit below fixed
  7. 01:02:070 (1) - need some polishing try something more like 01:27:333 (1) - tweaked it a bit
  8. 01:23:123 (1) - even worse ^ this looks pretty simple/clean to me tho
  9. 01:38:913 (4) - try to switch to 0.5x SV to make this slider represent the whole sound while keeping the same length, Im not sure if its okay to use SV change in Normals hmm i can see why but prefer no sv changes on this diff
Danger
  1. 00:03:123 (3,5,6,7,8,5,6,7,8) - hmm i think those 1/6 double sounds are a bit Quieter than the 35% volume so i think they would sound better if you add some unherited sections exclusively for each set and reduce the volume around 15-10% sounds cool
  2. 00:12:991 (1) - What about circle then a slider instead that important beat seems its ignored but its stronger than the vocals there nah, like this entire map is focused around vocals xD
  3. 00:29:351 (2,3) - the increased space between this is more suitable in here 00:29:877 (4,1) - instead reduced the first one instead
  4. 00:39:965 (1,2,3) - i suggest a stream here 1/6 stream may feel really offputting, idk i like sliders more here
  5. 00:42:465 (1,2) - not rhythmic imo try to expand the long slider for the vocals until 00:43:123 - or a circle at 00:42:465 - then 2 x 1/2 sliders entire map is based around vocals so im not gonna skip this one, but the vocal clearly ends at 00:42:860 - from what i hear so..
  6. 01:39:175 (2) - same thing i suggested in normal diff ... sure
Goodluck !!
Thanks!

Thank guys \o/
Topic Starter
Voli
|
Cerulean Veyron

OSUjanaiKATSURAda wrote:

Hard
  1. Everything played well until i reached this 00:25:228 (6) - 1/16 reverse and misread it and i dont think its fitting instru or vocals like there is a gap in rhythm i think just put a normal 1/2 slider which is parallel to the previous slider or make a half stacked slider plays better imo like this

    I wouldn't really make a here just to pressure the rhythm quite too specific because I couldn't really get the snapping out of it. But since it was mentioned before, I'd do the least option to change this into a 1/8 repeated slider in order to make the rhythm a little more simpler than the last one.
  2. 00:28:386 (3,4,5) - same here the stack on (3) not fitting frozen rhythm but instead when (4) stacked on 00:29:044 (5) - it gives better representation Ehh that would excessively create a jump if I stack circle (4) on slider (5) though. But it's not bad trying to mainstream a vocal layer here.
    As long as the stack seems visible by approach rate, readability wouldn't hurt a lot. It's a Hard difficulty, no?
  3. 00:29:438 (6) - reverse it plays more efficiently Musically, there's no beat landing on 00:29:702 - as the red tick doesn't really have one instrument to hit. Or it is barely audible or anything like that. So just as above, I'm mainly following the vocals over this section to avoid a tiny bit of overmap. So a reverse arrow here isn't really that necessary to add.
  4. 00:34:175 (1,2,3,4) - these don't look good, try better repositioning Uhmm, what "repositioning" could fit though? If you mean by redoing the slider shapes or positions of those four, I say that they clearly have a sufficient arrangement in aesthetics and structure while following the continuous streaming in the whole track. There's literally nothing bad or went wrong in flowing too, as far as I know. So that should be it.
  5. 01:38:912 (4,1) - what about to replace this last pattern with a 1/4 slider then a 1/2 thus covering that ending sound Hmm, I kinda tried it. It sounds definitely weird starting a slider on the red tick following out the ride sound at the end while the last two ticks in 1/4 snap division sounds more audible and imminent than this kind of rhythm. So maybe, I'd like to keep the current until further notice.
thx

http://puu.sh/vamxM/4842a540b6.rar
Net0
[General]
  1. There’s a problem with your inherinted timing points that conflicts between normal that instead of having the green line here 00:06:807 – it actually is on 00:06:808 – while hard and insane are correct.
  2. Turn off widescreen support on normal
  3. Metadata is correct, the websites to check song title;
    http://taemin.smtown.com/Discography/Al ... 53?page=2#
    And artist name;
    http://taemin.smtown.com/Profile

[Normal]
  1. Are you sure about this NC here 00:32:596 (1) - /00:36:807 (1) -
  2. This is a personal suggestion, but I feel like you could make the curve of this sliders 01:33:123 (1,2,3,4) – less accentuated. Consider that the normal diff here is the easiest diff, therefore, it’s the one new players will try first. Following sliders can be hard for them and this type of shape can be really misleading.
  3. Don’t you think that all this sections 00:32:070 (1) -/00:36:281 (1) -/00:57:333 (1) -/01:01:544 (1) – should have the same hitsounding? As it is now, before kiai you have regular normal-hitwhistle and after it you have drum-hitwhistle with addition of normal on it. The same idea goes for this 01:26:807 (1) -/01:31:018 (1) - /01:35:228 (1) - .This one however I can really see why it is so different 01:22:596 (1) – and it’s totally fine.

[ Veyron's Hard ]
  1. Your rhythm starts on blue tick actively mapped while letting some main beats on white ticks on slider ends. Here; 00:07:596 (3,4,5,6,7) – you start mapping this low tone beat 00:07:596 (3) – with a circle, then maps a 1/4 slider afterwards starting on the blue tick 00:07:728 - . If you listen very carefully you will see that the main beat that you’re following is actually off by a few ms, since the sound actually starts around here 00:07:761 - . And then the slider ends on a really strong sound here 00:07:860 - . If I may suggest an alternative way of mapping this part without changing much of how you made it, I’d delete this circle 00:07:596 (3) – move the slider 00:07:728 (4) – to this point 00:07:596 – and then make it reverse arrow. It’s not going to change how you made the emphasis of your pattern since you made this choice of landing sliderend on the strong beat (a point that some modders will mention) but you fix the problem of clicking on this point of the song 00:07:728 – where there’s not precise sound to be mapped since the beat is off for some reason.
    About the placement, in case you want to follow this suggestion, make sure to ctrol+g the slider 00:07:728 (4) – and adjust the spacing.
    Applies to; 00:11:807 (4,5,6,7,8) -/
  2. I’d recommend keep the flow here constantly linear 00:34:175 (1,2,3,4) – instead of changing it on the last repeat slider 00:35:754 (4) - . It’s easy to fix this, just need to ctrol+g this slider 00:35:754 (4) - .
  3. The distance here 00:39:965 (5,1) – could be smaller imo. My point here is; the general spacing of 1/4 00:38:912 (2,3) -/00:37:333 (4,5) -/00:36:807 (2,3) – consists of a close spacing that doesn’t overlap. If the gap there you want to keep as 1/6 you could make it overlap to indicate to players that the rhythm there is different since none of the previous objects overlapped with others.

[DANGER]
  1. I think that you could improve the spacing of the 1/6 sections on the start of the map. Generally there’re 2 different rhythms with this gap; doubles 00:03:561 (5,6) – with two circles, doubles 00:07:772 (4,1) – with a circle and a slider. Looking at this start I can really see that the doubles with two circles 00:03:561 (5,6,7,8) – are generally spaced differently compared to the circle slider ones 00:07:772 (4,1) -/00:09:877 (4,1) – which is good imo in terms of making the map have even more variety in gameplay, something that should be expected from the top diff. My advice is that you keep this spacing idea for longer instead of breaking it here 00:10:403 (2,3) - .
  2. Also, if you’re using this spacing for the doubles 00:05:930 (7,8) – I think you could use a different one for the longer gaps like this 00:21:544 (1,2) - . In this spot I feel like you really wanted to make it stand out differently from the other objects. You could either try to increase the spacing in a odd way or fully stack the objects.
  3. I feel like you could add more emphasis to this final slider 01:39:175 (2) – if you change the flow of it and NC with a stronger color. This is a personal suggestion but I’d ctrol+g 01:39:175 (2) – and make it NC, that would add more emphasis without breaking the patterning you made for this end 01:37:333 (1,2,1,2,1,2,1,2) - .
As discussed, m4m with this mapset; https://osu.ppy.sh/s/594230 .
I really liked the top diff as a vocal mapping that remains all the time respecting the main beats of the song. Really great job on this set, hope to see it moving foward into ranking :)
Topic Starter
Voli

Net0 wrote:

[General]
  1. There’s a problem with your inherinted timing points that conflicts between normal that instead of having the green line here 00:06:807 – it actually is on 00:06:808 – while hard and insane are correct.
  2. Turn off widescreen support on normal
  3. Metadata is correct, the websites to check song title;
    http://taemin.smtown.com/Discography/Al ... 53?page=2#
    And artist name;
    http://taemin.smtown.com/Profile Fixed all of this, thanks for checking metadata

[Normal]
  1. Are you sure about this NC here 00:32:596 (1) - /00:36:807 (1) - yeah, as i explained before its because of colorhaxing
  2. This is a personal suggestion, but I feel like you could make the curve of this sliders 01:33:123 (1,2,3,4) – less accentuated. Consider that the normal diff here is the easiest diff, therefore, it’s the one new players will try first. Following sliders can be hard for them and this type of shape can be really misleading. I considered that, but I feel this shape is the most on point portraying these vocals, not every normal diff has to look the same D:
  3. Don’t you think that all this sections 00:32:070 (1) -/00:36:281 (1) -/00:57:333 (1) -/01:01:544 (1) – should have the same hitsounding? As it is now, before kiai you have regular normal-hitwhistle and after it you have drum-hitwhistle with addition of normal on it. The same idea goes for this 01:26:807 (1) -/01:31:018 (1) - /01:35:228 (1) - .This one however I can really see why it is so different 01:22:596 (1) – and it’s totally fine. The idea behind the drum sample was because some of these instances do have percussion in the background, I noticed not every one of those had a drum hitsample, so i fixed that


[DANGER]
  1. I think that you could improve the spacing of the 1/6 sections on the start of the map. Generally there’re 2 different rhythms with this gap; doubles 00:03:561 (5,6) – with two circles, doubles 00:07:772 (4,1) – with a circle and a slider. Looking at this start I can really see that the doubles with two circles 00:03:561 (5,6,7,8) – are generally spaced differently compared to the circle slider ones 00:07:772 (4,1) -/00:09:877 (4,1) – which is good imo in terms of making the map have even more variety in gameplay, something that should be expected from the top diff. My advice is that you keep this spacing idea for longer instead of breaking it here 00:10:403 (2,3) - . Good that you noticed, I indeed did something with the 1/6 spacing but it donest have so much to do with doubles or double/sliders, more with the intensity of the object the double is mapped to. So heavy drums have more spacing than for example a synth of a vocal. You're right that the vocal combo wasn't consistent so i fixed that 1
  2. Also, if you’re using this spacing for the doubles 00:05:930 (7,8) – I think you could use a different one for the longer gaps like this 00:21:544 (1,2) - . In this spot I feel like you really wanted to make it stand out differently from the other objects. You could either try to increase the spacing in a odd way or fully stack the objects. Stacked them manually
  3. I feel like you could add more emphasis to this final slider 01:39:175 (2) – if you change the flow of it and NC with a stronger color. This is a personal suggestion but I’d ctrol+g 01:39:175 (2) – and make it NC, that would add more emphasis without breaking the patterning you made for this end 01:37:333 (1,2,1,2,1,2,1,2) - . Applied the pink nc but not the ctrl+g as i just wanna keep the movement the same as the rest of the pattern
As discussed, m4m with this mapset; https://osu.ppy.sh/s/594230 .
I really liked the top diff as a vocal mapping that remains all the time respecting the main beats of the song. Really great job on this set, hope to see it moving foward into ranking :)
Thanks a lot for the compliment and your mod! :D
Cerulean Veyron

Net0 wrote:

[ Veyron's Hard ]
  1. Your rhythm starts on blue tick actively mapped while letting some main beats on white ticks on slider ends. Here; 00:07:596 (3,4,5,6,7) – you start mapping this low tone beat 00:07:596 (3) – with a circle, then maps a 1/4 slider afterwards starting on the blue tick 00:07:728 - . If you listen very carefully you will see that the main beat that you’re following is actually off by a few ms, since the sound actually starts around here 00:07:761 - . And then the slider ends on a really strong sound here 00:07:860 - . If I may suggest an alternative way of mapping this part without changing much of how you made it, I’d delete this circle 00:07:596 (3) – move the slider 00:07:728 (4) – to this point 00:07:596 – and then make it reverse arrow. It’s not going to change how you made the emphasis of your pattern since you made this choice of landing sliderend on the strong beat (a point that some modders will mention) but you fix the problem of clicking on this point of the song 00:07:728 – where there’s not precise sound to be mapped since the beat is off for some reason.
    So, your suggestion here is something like... "the white tick is clickable" or "follow the downbeat by example" for short, no? Yeah, I might agree with you on this one. Technically, I've heard it at a slower playrate that the beat you mentioned sure is off. It's one of the reasons why I started the slider's head on 00:07:728 - blue tick instead and so on. Well, I'd rather not make a reverse arrow though, but would actually redo the circle and swap the rhythm composition out of it. Yet, this still counts~
    About the placement, in case you want to follow this suggestion, make sure to ctrol+g the slider 00:07:728 (4) – and adjust the spacing.
    Applies to; 00:11:807 (4,5,6,7,8) -/
    I've kinda done something else than this Ctrl+G way or somehow. But will do.
  2. I’d recommend keep the flow here constantly linear 00:34:175 (1,2,3,4) – instead of changing it on the last repeat slider 00:35:754 (4) - . It’s easy to fix this, just need to ctrol+g this slider 00:35:754 (4) - .
    Linear flows aren't really the best structures to use in patterning in my personal overview, while making it look too solid and a bit repetitive in aesthetics (and maybe gameplay... ehh). So differing each sliders' sliding position by using a few bit of variation may give a better look in perspective. I wouldn't mind changing this, but thanks for mentioning though.
  3. The distance here 00:39:965 (5,1) – could be smaller imo. My point here is; the general spacing of 1/4 00:38:912 (2,3) -/00:37:333 (4,5) -/00:36:807 (2,3) – consists of a close spacing that doesn’t overlap. If the gap there you want to keep as 1/6 you could make it overlap to indicate to players that the rhythm there is different since none of the previous objects overlapped with others.
    For the 1/6, I really do am trying to display a little bit of notice by overlapping the slider to show the next track's distinct rhythms. And so that a bypass over this part could be attainable. But since the others, the like 1/4s, aren't very much worth of overlapping, because the vocal itself is not pretty cumulative or decisive in patterning. And lately just made them spaced out as usual. At least the common appearance over this isn't that confusing to players to be honest.
Thank you for looking over my difficulty!

xd http://puu.sh/vj1yq/5b35cd54ce.rar
Topic Starter
Voli
updato'd
diraimur
potatod
riffy
Yo, as requested!

[General]
  1. Since Normal is Approach Rate 6 and has a good deal of spaced 1/2 beats, I believe we could have an Easy or something of that kind.
[Normal]
  1. 00:11:544 (2) - the sliderbody does not seem to fit well as there is practically nothing between these two sliders. Besides, there are two practically equal beats, so replacing 00:11:544 (2) - with two circles will improve the rhythm quite a lot, I belive.
    Note: 00:16:807 (4) - 00:18:912 (7) - same thing for the same reason, I feel like these downbeats feel a lot better when mapped with something clickable
  2. 00:39:965 (4) - in case you decide to keep it as the easiest difficulty of the set, you might want to change the shape to something a bit more linear for readability purposes.
    Note: 00:56:807 (3) - same
  3. 01:20:228 (5) - probably it would be a good idea to new combo this one as it differs from the previous part and it has a different sound.

    It's pretty nice, though Approach Rate 6 on the easiest difficulty is definitely something I would not recommend to anyone.
[Veyron's Hard]
  1. 00:17:333 (1,2) - I am not sure of the spacing here as it appears to be prtty confusing. Maybe space it further or stack?
  2. 00:20:491 (4,5) - compare the spacing emphassi these two sliders get. (5) has a stronger bass yet lower spacing, probably place it further to stress it more?
  3. 00:57:860 (2,3) - minor - due to the way the game stacks things, there is a very slight overlap that might seem unwanted. Just stack manually or space it a bit more.
    Note: 01:02:070 (2,3) - same

    Most of my concerns are just minor visuals/slight spacing changes. I like the difficulty.
[DANGER]
  1. 00:15:754 (1,2) - I feel like two 1/3 sliders with a 1/6 gap would do slightly better here.like this basically, repetitive rhythm for repetitive part.
  2. 00:23:561 - I might be wrong but I hear the slider starting here, and not on 00:23:517. It seems to match vocals better.
  3. 00:35:754 (3,4,1) - actually, (1) has less spacing emphasis, as it is placed closer. I suppose that the idea was to make the contrast of higher and slower velocities. What do you think of this?
  4. 00:57:860 (1) - this is the kind of danger I need in my life. Please do more ♥

    Interesting stuff.
That was pretty good!

~~~~~~~~~~~~~~~~~~~~~

Best of luck!

edit: aw, snap, I'm late. some of the changes suggested could be out of date
Topic Starter
Voli

Bakari wrote:

Yo, as requested!

[General]
  1. Since Normal is Approach Rate 6 and has a good deal of spaced 1/2 beats, I believe we could have an Easy or something of that kind. ah the approach rate was an accident, it should've been lower. I really don't want to map an easy though as I already simplified the rhythm the most I could in the normal while keeping it somewhat correlated to the song, I don't think an easy would add much to the mapset. D:
[Normal]
  1. 00:11:544 (2) - the sliderbody does not seem to fit well as there is practically nothing between these two sliders. Besides, there are two practically equal beats, so replacing 00:11:544 (2) - with two circles will improve the rhythm quite a lot, I belive. agree, fixed as you proposed
    Note: 00:16:807 (4) - 00:18:912 (7) - same thing for the same reason, I feel like these downbeats feel a lot better when mapped with something clickable i don't really agree with these two though as they have a hold vocal and a long background noise (i dont know what instrument that is lol)
    so i prefer keeping extended sliders here
  2. 00:39:965 (4) - in case you decide to keep it as the easiest difficulty of the set, you might want to change the shape to something a bit more linear for readability purposes. changed it to something easier to read
    Note: 00:56:807 (3) - same same
  3. 01:20:228 (5) - probably it would be a good idea to new combo this one as it differs from the previous part and it has a different sound. sure, why not

    It's pretty nice, though Approach Rate 6 on the easiest difficulty is definitely something I would not recommend to anyone. whooops idk why it's so high, it was supposed to be 5 xD
[DANGER]
  1. 00:15:754 (1,2) - I feel like two 1/3 sliders with a 1/6 gap would do slightly better here.like this basically, repetitive rhythm for repetitive part. sure, i did smth pretty cool imo also changed the following pattern up a bit to match the emphasis on 00:16:807 (3) -
  2. 00:23:561 - I might be wrong but I hear the slider starting here, and not on 00:23:517. It seems to match vocals better. that sounds okay
  3. 00:35:754 (3,4,1) - actually, (1) has less spacing emphasis, as it is placed closer. I suppose that the idea was to make the contrast of higher and slower velocities. What do you think of this? hmm i prefer not doing that, as 00:36:807 (1,2,1) - are all connected pattern wise, and i dont like the slider 00:36:807 (1) - being upside down, it plays weird imo. i think the spacing difference is fine as it's a new pattern and all, and it makes it easier to read the sv change as you said
  4. 00:57:860 (1) - this is the kind of danger I need in my life. Please do more ♥ <3 yeah i loved this too even tho i had no idea what im doing LOL

    Interesting stuff.
That was pretty good!

~~~~~~~~~~~~~~~~~~~~~

Best of luck!

edit: aw, snap, I'm late. some of the changes suggested could be out of date I didn't experience any trouble!
Thanks a lot Bakari!

edit: o rip 420 post count :c
Cerulean Veyron
wew fixed allllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll thnx bakari!

http://puu.sh/vjZrB/a6240e52e9.rar

diraimur wrote:

potatod
polka


[General:]
  1. This wallpaper has nothing to do with the song at all what the hell xD
  2. Having white as a combo colour is fine, but during kiai a flashing white colour hurts. A lot. Please check to make sure white doesn't occur in the chorus. You can just color hack to fix this.
  3. Difficulties end time is not consistent:
    01:39:175 - Normal
    01:39:307 - Irreversible's Hyper
    01:39:438 - Veyron's Hard
    01:39:306 - DANGER
[Normal:]
  1. Nothing here!
[Hard:]
  1. 00:17:333 (1,2) - Insta choke lmao. This is not a good idea, especially when you map with the exact same spacing for a completely different gap in time at 00:28:386 (3,4) - ? Please fix one of these, as right now, it's harming the legibility of your map.
  2. 00:59:438 (1) - 01:03:649 (1) - Why don't these repeat once more? There's clearly a vocal on the blue tick, and you did it at 00:34:175 (1,1) - 00:38:386 (1) - .
    1. 01:33:123 (1) - 01:37:333 (1) - ^
  3. 01:31:017 (1) - This overlap gives the map an unpolished look, maybe try something like this?
[Hyper:]
  1. 00:36:807 (1) - This is kinda unattractive. Could you maybe try something like https://osu.ppy.sh/ss/8511618 ?
[Afteword:]
  • Sorry my mod was short o3o It was really hard to find stuff. Good luck!
Cerulean Veyron

PolkaMocha wrote:

[Hard:]
  1. 00:17:333 (1,2) - Insta choke lmao. This is not a good idea, especially when you map with the exact same spacing for a completely different gap in time at 00:28:386 (3,4) - ? Please fix one of these, as right now, it's harming the legibility of your map. ...wat
  2. 00:59:438 (1) - 01:03:649 (1) - Why don't these repeat once more? There's clearly a vocal on the blue tick, and you did it at 00:34:175 (1,1) - 00:38:386 (1) -. Well, both of the sections in each parts sounds totally different in terms of following vocals... TOTALLY. In fact, I didn't really want to create more reversed sliders way too much as it might increase a few bits of density, or "too much" w/e. It feels pretty repetitive even to follow the major three notes on either 00:59:438 - 01:33:123 - and so on. Let's say, the first two track can have two repeats, the last two has one. And literally done it consistently.
    1. 01:33:123 (1) - 01:37:333 (1) - ^
  3. 01:31:017 (1) - This overlap gives the map an unpolished look, maybe try something like this? To be honest, that linear slider kinda looked a bit lacking of aesthetics even with the blanket implemented. And besides, I don't support casual blankets anymore. So I'd rather use overlaps for altering distinctive aesthetics.
at least i applied one mod, dun be sad k thnx
update https://puu.sh/wD03R/9518916591.rar
Krfawy
Hello there!

DANGER
  1. Generally speaking I wonder how you create the doubles like 00:07:246 (2,3) - 00:07:772 (4,1) - 00:09:877 (4,1) - 00:10:403 (2,3) - 00:11:456 (3,4) - etc. because I am not sure what is the logic behind the way you're spacing them. Don't you mind making them all a bit more same looking so they are easier to read and predict or don't you mind explaining how you create them? D':
  2. 00:39:965 (1,2,3) - OMIGU tbh I would like it to be a 1/6-circle-stream or 1/12-slider-stream so the clicking theory is more appreciated because it always bothers me how to click such moments, simply they are not intuitive for me, Krfawy the noobie. ;3; OFC this thing happens multiple times but I am sure you know that I know that.
  3. 00:24:438 (4,1) - I know that you're following the vocals here but I have a feeling that the drums/trumpet/sax/put the proper instrument here is a little bit more audible for me and the doubles would work better instead of the long slider, just my opinion. I find myself unable to explain myself in an understandable way so I'm showing you how I imagine the circles and sliders to work together for this particular moment so everyone's sure I am understandable enough: *CLICKIE*
  4. 01:35:754 (1) - The slider is okay but I am sure it can be polished. How about you make something more like this:
    290,177,95754,2,0,B|292:204|306:257|310:280|360:302|379:291|398:281|413:261|431:243|429:212|411:189|388:173|365:167|344:169|325:181|302:210|300:230|306:257|310:279|256:296|256:296|201:279|205:257|211:230|209:210|186:181|167:169|146:167|123:173|100:189|82:212|80:243|98:261|113:281|132:291|151:302|201:280|205:257|219:204|222:177,1,880
Irrer
  1. Generally speaking the whole diff seems more tricky from the reading side when compared with the highest diff as the highest diff doesn't have these overlapping patterns nor does it have as many stacking and hidden notes and it causes a diff-spike if you ask me. :v
  2. 00:08:254 (1) - I really wish you put a normal-finish addition on the very head of the slider so it has a nicer feedback for the players, now the moment sounds incredibly emtpy without any significant hitsound that stresses the instrument changes. ;w;
  3. 00:59:965 (1,1,1) - Could you please keep these on the very XY position of 00:59:438 (1) - this note so the whole pattern remains more readable and intuitive for the players? Surely the spacing is more technically wise in your option but the pattern is less readable if you ask me.
  4. 01:38:386 (1,2,3,4) - Move this higher so the stacking doesn't confuse players, it is a bit hard to feel the moment rn, I can't explain why, it just feels quite wrong.
Veyron
  1. 01:39:438 (1) - The only thing that concerns me... I would suggest you remove the note or at least use a whistle so the feedback is more clear because now it is a bit too ambiguous without any significant hitsound but then it should be okay, I believe.
Normal
  1. TBH I would really appreciate if the difficulty settings were AR5.5-6.0 because of the general structure of the diff. It works
  2. 00:02:597 (1,2,3,4,5,6) - The whole opening section is not hitsounded. I am sure a few drum-hitnormal and soft-hitwhistle sounds would be appreciated.
  3. 00:32:070 (1) - *BLANKET PLEASE*
  4. 00:43:649 (7) - How about a little happy wave instead so the pattern goes a bit more smoothly? *CLICK*
OMG what a nice mapset, Krfawy would nominate it!.

LVU Krfawy o3o
Topic Starter
Voli

Krfawy wrote:

Hello there!

DANGER
  1. Generally speaking I wonder how you create the doubles like 00:07:246 (2,3) - 00:07:772 (4,1) - 00:09:877 (4,1) - 00:10:403 (2,3) - 00:11:456 (3,4) - etc. because I am not sure what is the logic behind the way you're spacing them. Don't you mind making them all a bit more same looking so they are easier to read and predict or don't you mind explaining how you create them? D': its simple really, strong drum sound = more spacing, less strong sound = 0,60x ds
  2. 00:39:965 (1,2,3) - OMIGU tbh I would like it to be a 1/6-circle-stream or 1/12-slider-stream so the clicking theory is more appreciated because it always bothers me how to click such moments, simply they are not intuitive for me, Krfawy the noobie. ;3; OFC this thing happens multiple times but I am sure you know that I know that. omfg no krfawy pls i love these
  3. 00:24:438 (4,1) - I know that you're following the vocals here but I have a feeling that the drums/trumpet/sax/put the proper instrument here is a little bit more audible for me and the doubles would work better instead of the long slider, just my opinion. I find myself unable to explain myself in an understandable way so I'm showing you how I imagine the circles and sliders to work together for this particular moment so everyone's sure I am understandable enough: *CLICKIE* i like the idea but the entire section is based on following vocals so i feel only following the background instruments here would be a bit random, putting it in context with the rest of the section
  4. 01:35:754 (1) - The slider is okay but I am sure it can be polished. How about you make something more like this:
    290,177,95754,2,0,B|292:204|306:257|310:280|360:302|379:291|398:281|413:261|431:243|429:212|411:189|388:173|365:167|344:169|325:181|302:210|300:230|306:257|310:279|256:296|256:296|201:279|205:257|211:230|209:210|186:181|167:169|146:167|123:173|100:189|82:212|80:243|98:261|113:281|132:291|151:302|201:280|205:257|219:204|222:177,1,880
hmm its cool but i still prefer my shape (smaller circles with more space inbetween xD sry

Normal
  1. TBH I would really appreciate if the difficulty settings were AR5.5-6.0 because of the general structure of the diff. It works slightly upped
  2. 00:02:597 (1,2,3,4,5,6) - The whole opening section is not hitsounded. I am sure a few drum-hitnormal and soft-hitwhistle sounds would be appreciated. you're right
  3. 00:32:070 (1) - *BLANKET PLEASE* i actually cant double blanket cuz ds but i fixed the blanket xd
  4. 00:43:649 (7) - How about a little happy wave instead so the pattern goes a bit more smoothly? *CLICK* ok bob ross!
OMG what a nice mapset, Krfawy would nominate it!. ty <3
LVU Krfawy o3o
@PolkaMocha, yeah youre right, i changed the combo colors and the overall theme of the map to fit the song more. The thing about the diffs ending on slightly different spots isn't really a problem imo, it's justified because of denser rhythm usage in the harder diffs leading to a slightly different rhythm structure in the song's outro.
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