Hey there, my backspace and p keys randomly don't work so forgive me for any errors.
[Easy]
00:06:560 (1,2) - This blanket looks super lazy, do this -
https://osu.ppy.sh/ss/7717198^Now use that thickness for the rest of these, things like 00:09:560 (1,2) - 00:17:810 (3,1), etc. If you get this to be a uniform thickness (something like the left half of 00:12:560 (1,2) - but be sure to fix that blanket too lol)
I know you're fully aware of the whole "consistent visual spacing" aesthetic concept, basically that. tl;dr fix blanket kds pls
00:15:560 (4) - NC should be here, right?
00:32:810 (4,5) - use this spacing for 00:31:685 (2,1) - too? symmetry would look cool here if you could pull it off
Your typical easy diff i guess. The blanket fix thing is more than just "fix blanket" as I think the inconsistent gaps caused by the messed up blankets actually are a big detriment to the map's overall aesthetics.
[Normal]
00:27:372 (6,1) - fix stack
01:00:560 (1) - huge spike in density right before the kiai, best to keep this stuff in the kiai during the high energy sections imo. id nerf this pattern.
01:04:122 - wouldnt skip the vocal, its pretty important in the music. idk what hes saying exactly but whatever sounds like "sa ge yo" should all be clickable. its what a new player would hear the most when playing the song.
01:05:622 - ^and etc.
good!
[Hard]
This diff could have had active 1/4 in it, consider the abundance in the insane. Insane has long 1/4 streams but this diff just has like a kickslider and some reverse sliders.
00:03:747 (2,3) - bit confused as to why these get this big spacing but then 00:04:497 (4) - is small again when they're all the same in the music.
00:06:372 - should be clickable, based on this entire red tick rhythm that is setup in this and the last measure. maybe make 00:05:997 - a kickslider until 00:06:278 - and then make 00:06:372 - a circle?
00:15:560 (1,2,3,4) - why'd you switch to 1/2 sliders here like this instead of continuing a vocal focused rhythm? it might be ok but i cant tell why you did it
00:29:060 (1,2,3,4) - is clearly more intense than 00:17:060 (1,2,3,4,5,6) - in the music but that isnt represented in the gameplay. In fact, 00:17:060 (1,2,3,4,5,6) - feels pretty overmapped now that I think about it, better to make that 4 1/2 sliders instead/
01:13:122 - feel like this should be mapped in someone since its the ending of the vocal that is clicked on 01:12:560 -
[Insane]
fix these stacks
00:05:153 (2,3) -
00:16:122 (3,4,5) -
00:38:622 (4,5,1) -
01:05:810 (5,1) -
01:11:810 (1,3,4,5,6,1) -
00:09:185 (4) - pretty intense sounds here so a reverse slider is underwhelming. why not em all clickable with a triplet?
00:14:810 (3,4) - my only possible explanation for you switching to white tick 1/2 sliders is to follow that piano sound that's introduced in the background? Even if you are following that, the piano has a sound on 00:15:091 - so regardless the rhythm seems incorrect here
00:17:060 (1,2,3,4) - silence tails? you did it here 00:29:060 (1,2) -
00:41:716 (4) - dont silence this? seems to be a remnant of copied hitsounds
00:48:185 (4) - remove clap from tail? not sure what that's for
00:53:060 (5) - NC
00:56:060 (1) - there's an audible drum on the red tick of this slider. Consider splitting this into circle+1/2 slider.
01:09:372 (4) - fits better as 2 circles due to the intensity of the music? triplet would be better here imo. or otherwise, space the kickslider out more.
01:13:122 - Similar thing as the hard, id map this since its the finishing of the vocal started on 01:12:560
01:20:060 (1) - unsnapped tail
[Haruto]
im not too anal on note spread, but the literal entire top right of the map isnt used at all lol
00:05:247 (1,3) - try stacking these two objects? looks neater that way
00:17:060 (1,2,1,2) - silence tails?
00:41:716 (4) - unsilence?
00:56:247 (2) - add a hitsound here for the clap
really like this map, well done!
[titan]
fix these stacks
00:10:872 (4,5,1) -
01:01:216 (4,1) -
00:09:560 (8) - NC should be here, same with 00:15:560 (7) -
01:05:622 (5) - unsnapped tail
00:11:247 - vocal in the middle of this slider, would be better to map it instead of ignoring it
00:25:778 (6) - overmapped? seems like an unnecessary burst anyway
00:41:341 - silence tail?
00:56:247 - would definitely map this drum here. similar to how haruto does it.
01:11:060 (1,2,3) - not really a fan of this, the emphasis should be on 01:11:060 (1), but it's 01:11:247 (2,3) - that gives the straight when playing becuase of the super awkward angle you have to make to reach it while then flowing into 01:11:435 (4) -
01:14:997 - should be clickable, yeah? It's the high pitched "ahh" vocal sound that's been clickable pretty much everywhere else. Same for 01:16:310 (5) -
Overall you've got some fun maps, and im very jealous of your motivation. Good luck!