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Shikata Akiko / Shimotsuki Haruka - EXEC_with.METHOD_METAFAL

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Total Posts
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Topic Starter
Shurelia
This beatmap was submitted using in-game submission on 2017年8月5日 at 21:05:18

Artist: Shikata Akiko / Shimotsuki Haruka
Title: EXEC_with.METHOD_METAFALICA/.
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: Mir Ongaku Ar Tonelico II Sekai ni Hibiku Shoujo-tachi no Metafalica Melody of Cloche Leythal Pastalia Luca Trulyworth Hymn Visual Novel Gust NIS RPG Daisuke Achiwa best game Homura ~HOMURA~ Hyumunos Konsaato 2 Saido Aka
BPM: 103
Filesize: 16116kb
Play Time: 07:11
Difficulties Available:
  1. Metafalss (4.32 stars, 1210 notes)
Download: Shikata Akiko / Shimotsuki Haruka - EXEC_with.METHOD_METAFALICA/.
Information: Scores/Beatmap Listing
---------------




xest 1x1101101001100110111000 >> syec mea.


xest 1x1101101001100110111000 >> syec mea.




Another the greatest pride of us. (I actually can not believe it that I am finally able to map this song and then make it happen to get ranked! , Dream comes true, I guess)
Really, Thank you to everyone who's participated in helping this map to make it to the ranked state!

Really, I'm really proud of this.
and of course.
Mir too.



Hitsounds by (Ongaku The Great)
bg and .mp3 by (Ringating The Legend)
Weedy
how to kinda loose timing that still works :^)
timing shit
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Evening
I have a massive headache


https://puu.sh/uJNcM/1b3ae5ec92.txt

if few things are inaccurate tell me, if everything is inaccurately offset you just need to shift everything by a certain offset
Litharrale


Topic Starter
Shurelia


thzz
don't hang yourself

http://puu.sh/uPAoQ/9f282f22cc.osz




i have to tell you one thing, chat me in-game.
Mir
Finally finished.

Did self-modding between the both of us so it's ready for the rest now. \o/
Topic Starter
Shurelia
FeelsAmazingMan
JierYagtama
Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this

00:29:583 (4) - make the 1st red point a bit higher like this

00:35:886 (1) - same as this one

00:37:353 (1) - make the spacing a little bit higher
00:38:020 (1) - make the 2nd red point a bit slightly lower
00:40:278 (2,3) - object doesnt look snapped in the timeline
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick
02:03:342 (1,2,3,4) - ^
01:19:397 (3,4) - make the circle a bit closer to the slider
02:05:296 (2) - could sound better if it ends in the yellow tick
02:19:660 (2) - move it a bit to the right so the combo number can be seen
06:20:652 (4) - move it a bit more so the combo number can be seen
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^
03:08:704 (1) - can make the slider look better if its like this

03:10:925 (1) - this one too

03:17:591 (1) - this one also

03:18:703 (2) - this one also

03:30:925 (1) - would be better if this was a curved slider instead of a sharp one
04:10:781 (5) - more curve pls
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) -
05:13:736 (8,1) - prefer making these like this

05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please
05:54:756 (1) - slightly change the angle of the slider
06:11:915 (1,3) - make these sliders a little bit more sharper
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^
06:57:456 (5) - move this alittle bit to the left
You also earn a star and a fav in this map cos I love it <3
Goodluck boi
newton-
hi, from queue
those red lines look painful

[ metafalss]
  1. 00:49:655 (3,4) - kinda nitpicky but these two arent parallel
  2. 01:14:307 (1,2) - fix blanket
  3. 01:55:840 (2,3) - people might misread this as a triple due to the trend established of decreasing spacing and timeline distance in this pattern
  4. 02:00:023 (1,2,3) - you missed a blanket opportunity :c
  5. 02:05:296 (2) - ctrl+g for more comfortable flow?
  6. 02:29:841 (4,1) - maybe space these a bit for emphasis like what was done in 03:25:925 (1,2,3,4,5,6,1) -
  7. 02:29:927 (1,2) - fix blanket
  8. 03:02:873 (4,5) - yeah
  9. 03:45:122 (1,2,3,4,5,6,1) - do the spacing on last note thing for consistency
  10. 03:53:615 (8) - touches hit error meter
  11. 04:06:281 (2) - almost touches hit error meter
  12. 04:13:685 (4) - same
  13. 04:20:116 (6) - why do you have so many of these aaaaaa (ok im not gonna point these out anymore)
  14. 05:04:879 (3,4,5,1) - might be misread as 1/2
  15. 05:23:388 (4,5) - why
  16. 05:48:054 (6) - ctrl+g for readability and more comfortable flow
godlike map, have a star!
Topic Starter
Shurelia

JeirYagtama wrote:

Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this Gonna let Mir to fix that instead of me

00:29:583 (4) - make the 1st red point a bit higher like this Same

00:35:886 (1) - same as this one Same

00:37:353 (1) - make the spacing a little bit higher Aight
00:38:020 (1) - make the 2nd red point a bit slightly lower Mir
00:40:278 (2,3) - object doesnt look snapped in the timeline Because I use 1/6 at these, try to check it using that snapping
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick Naah, it's fine to map the blue since you can hear the vocal plays around that too
02:03:342 (1,2,3,4) - ^ I mapped the Harp's sound at here
01:19:397 (3,4) - make the circle a bit closer to the slider Mir's
02:05:296 (2) - could sound better if it ends in the yellow tick The current one is actually fine
02:19:660 (2) - move it a bit to the right so the combo number can be seen Not really necessary and I did this intentionally afterall
06:20:652 (4) - move it a bit more so the combo number can be seen Mir's
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^ Actually, if you can't see the combo's number doesn't mean it unplayable or something.
03:08:704 (1) - can make the slider look better if its like this Leaving the slider's llooks to Mir now

03:10:925 (1) - this one too

03:17:591 (1) - this one also

03:18:703 (2) - this one also

03:30:925 (1) - would be better if this was a curved slider instead of a sharp one
04:10:781 (5) - more curve pls
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) -
05:13:736 (8,1) - prefer making these like this

05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please
05:54:756 (1) - slightly change the angle of the slider
06:11:915 (1,3) - make these sliders a little bit more sharper
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^
06:57:456 (5) - move this alittle bit to the left
You also earn a star and a fav in this map cos I love it <3
Goodluck boi
Thank you!

newton- wrote:

hi, from queue
those red lines look painful

[ metafalss]
  1. 00:49:655 (3,4) - kinda nitpicky but these two arent parallel idk but, hope this is okay now
  2. 01:14:307 (1,2) - fix blanket Mir's Blanket :O
  3. 01:55:840 (2,3) - people might misread this as a triple due to the trend established of decreasing spacing and timeline distance in this pattern yeah, fixed these
  4. 02:00:023 (1,2,3) - you missed a blanket opportunity :c right, I made 1 and 2 blanketing each other while leaving the 3 alone
  5. 02:05:296 (2) - ctrl+g for more comfortable flow? I can try this
  6. 02:29:841 (4,1) - maybe space these a bit for emphasis like what was done in 03:25:925 (1,2,3,4,5,6,1) - nice one, we can try
  7. 02:29:927 (1,2) - fix blanket Mir's Blanket
  8. 03:02:873 (4,5) - yeah Mir
  9. 03:45:122 (1,2,3,4,5,6,1) - do the spacing on last note thing for consistency Mir , please ? :( giv spacing like mine.
  10. 03:53:615 (8) - touches hit error meter Mir
  11. 04:06:281 (2) - almost touches hit error meter Mir's This is actually fine
  12. 04:13:685 (4) - same Mir Same
  13. 04:20:116 (6) - why do you have so many of these aaaaaa (ok im not gonna point these out anymore) these actually plays fine on the actual game play
  14. 05:04:879 (3,4,5,1) - might be misread as 1/2 aig, I give them NC
  15. 05:23:388 (4,5) - why Mir's blanket
  16. 05:48:054 (6) - ctrl+g for readability and more comfortable flow yeah, sure
godlike map, have a star!
Thank you!
Mir

Shurelia wrote:

JeirYagtama wrote:

Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this Gonna let Mir to fix that instead of me - it's fine

00:29:583 (4) - make the 1st red point a bit higher like this Same - this is also fine

00:35:886 (1) - same as this one Same - tidied slightly

00:37:353 (1) - make the spacing a little bit higher Aight
00:38:020 (1) - make the 2nd red point a bit slightly lower Mir - this is fine
00:40:278 (2,3) - object doesnt look snapped in the timeline Because I use 1/6 at these, try to check it using that snapping
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick Naah, it's fine to map the blue since you can hear the vocal plays around that too
02:03:342 (1,2,3,4) - ^ I mapped the Harp's sound at here
01:19:397 (3,4) - make the circle a bit closer to the slider Mir's - shortened it a bit
02:05:296 (2) - could sound better if it ends in the yellow tick The current one is actually fine
02:19:660 (2) - move it a bit to the right so the combo number can be seen Not really necessary and I did this intentionally afterall
06:20:652 (4) - move it a bit more so the combo number can be seen Mir's
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^ Actually, if you can't see the combo's number doesn't mean it unplayable or something.
03:08:704 (1) - can make the slider look better if its like this Leaving the slider's llooks to Mir now - fixed this one

03:10:925 (1) - this one too - fixed it

03:17:591 (1) - this one also - changed shape

03:18:703 (2) - this one also - tidied

03:30:925 (1) - would be better if this was a curved slider instead of a sharp one - it's fine imo
04:10:781 (5) - more curve pls - it's honestly my style lol
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) - spaced the first one out for consistency
05:13:736 (8,1) - prefer making these like this - done

05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please - it's fine lol
05:54:756 (1) - slightly change the angle of the slider - not really necessary imo
06:11:915 (1,3) - make these sliders a little bit more sharper - again it's his style, not needed imo
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^ - fixed this one, the others are fine
06:57:456 (5) - move this alittle bit to the left - okay
You also earn a star and a fav in this map cos I love it <3
Goodluck boi
Thank you!

From Mir, a lot of these things are really subjective lol, otherwise thanks for your opinions on the slider art.

newton- wrote:

hi, from queue
those red lines look painful

[ metafalss]
  1. 00:49:655 (3,4) - kinda nitpicky but these two arent parallel idk but, hope this is okay now
  2. 01:14:307 (1,2) - fix blanket Mir's Blanket :O - fixed it
  3. 01:55:840 (2,3) - people might misread this as a triple due to the trend established of decreasing spacing and timeline distance in this pattern yeah, fixed these
  4. 02:00:023 (1,2,3) - you missed a blanket opportunity :c right, I made 1 and 2 blanketing each other while leaving the 3 alone
  5. 02:05:296 (2) - ctrl+g for more comfortable flow? I can try this
  6. 02:29:841 (4,1) - maybe space these a bit for emphasis like what was done in 03:25:925 (1,2,3,4,5,6,1) - nice one, we can try
  7. 02:29:927 (1,2) - fix blanket Mir's Blanket - not intended to blanket
  8. 03:02:873 (4,5) - yeah Mir - also not intended
  9. 03:45:122 (1,2,3,4,5,6,1) - do the spacing on last note thing for consistency Mir , please ? :( giv spacing like mine. - yeah done, would give more emphasis too. I like this idea
  10. 03:53:615 (8) - touches hit error meter Mir - doesn't matter
  11. 04:06:281 (2) - almost touches hit error meter Mir's This is actually fine
  12. 04:13:685 (4) - same Mir Same
  13. 04:20:116 (6) - why do you have so many of these aaaaaa (ok im not gonna point these out anymore) these actually plays fine on the actual game play
  14. 05:04:879 (3,4,5,1) - might be misread as 1/2 aig, I give them NC
  15. 05:23:388 (4,5) - why Mir's blanket - im sorry
  16. 05:48:054 (6) - ctrl+g for readability and more comfortable flow yeah, sure
godlike map, have a star!
Thank you!
Thanks for the mods you two.~

From me: Blue = deny, Light pink = fix, dark pink = comment
AlneCraft
just some quick irc stoof
21:51 AlneCraft: One thing about the map when I was playtesting
21:51 AlneCraft: Those buzzsliders
21:51 Shurelia: yes?
21:51 AlneCraft: @04:39:402(1)
21:52 AlneCraft: Really harsh hitwindow
21:52 Shurelia: That's actually playable.
21:52 Shurelia: If you playing this carefully.
21:52 AlneCraft: But like
21:53 AlneCraft: Other ones at 05:13:736(8)
21:53 Shurelia: I was following the chime like sound at there.
21:53 Shurelia: Hmm.
21:53 AlneCraft: There's a buzzslider at 05:13:736(8) that follows the drums in the background with a small 1/12 hitwindow
21:53 Shurelia: You maybe right.
21:54 AlneCraft: That's more than enough tbh
21:54 Shurelia: Yeah.
21:54 Shurelia: I'll discuss this with Mir.
21:54 AlneCraft: Slight spacing inconsistency at 05:19:232(4,5)
21:55 AlneCraft: With the rest of the section
21:55 AlneCraft: Unless that's intentional, then I'm a doofus lo
21:55 Shurelia: it is intentional
21:58 AlneCraft: Great map, great song, looking forward to seeing this approved! :D
21:58 Shurelia: Great to know!
-Xephyr-
Hey, mod from placeholder in your queue.
00:09:118 (1) - You can move the very last white point on this slider to the left a little to get rid of the border showing so it looks cleaner, but I don't know if that is rankable because you can't clearly see where the slider will be going.

00:50:144 (4) - Not QUITE parallel. If you move it two pixels to the right it is. Nitpicky, but it looks obvious while playing.

01:18:593 (1) - No Kiai emphasis on this slider? Has the same punch as the first slider in this section that you put Kiai on, as well as the stream leading up to it.
01:31:450 (1) - I could also see a Kiai emphasis here too, since the music is changing to a new section and a different feel.

01:59:478 (2,3,1) - It took me forever to figure out what I was playing right here. It's not in time with the flute, which is the most noticeable sound, and after listening to it in the editor, it also doesn't completely line up with the harp(?) either, which is what I think you were trying to map. At least for this note 02:00:023 (1) - , I believe the harp ends on the light purple tick 2 ticks after the one you have it on, and the flute's note is on the white downbeat. Just a really confusing section in my opinion.

02:07:887 (1,2,3,4,5,6,1,2,3) - It might just be me, but when I sightread this I had no clue what I was playing/following for this rhythm. I found out it follows the choir afterwards, but it's still pretty hard to hear since they're all on off-beats and the hitsounds mask it quite a bit. I guess I feel like the flute is the main instrument in this section and not too much follows that. Just an observation.

02:22:751 (2) - This note should be one tick to the right, on the grey tick. It doesn't match up right now.

02:22:751 (2) - These two also aren't directly in line with the music, they can be moved one tick to the left to be closer in line with the music, but I get it if this decision was made for playability since it's awkward to have things on a 1/12th beat. That goes for the previous point too.

04:48:559 (1) - Really cool section.

05:19:232 (4,5,8,1) - It seems weird is that the first spacing is emphasized, but not the second one. Maybe something like this 05:26:605 (8,1) - more often to emphasize that downbeat? Right here as well 05:35:318 (8,1) -

05:38:536 (4,5) - This pattern from before seems out of the blue here, there's not a sound that calls for it like the past ones.
That's the best I got, really fun to play, very interesting song. Good luck guys.
Mir

-Xephyr- wrote:

Hey, mod from placeholder in your queue.
Metafalss
00:09:118 (1) - You can move the very last white point on this slider to the left a little to get rid of the border showing so it looks cleaner, but I don't know if that is rankable because you can't clearly see where the slider will be going. - changed it

00:50:144 (4) - Not QUITE parallel. If you move it two pixels to the right it is. Nitpicky, but it looks obvious while playing. - Shurelia

01:18:593 (1) - No Kiai emphasis on this slider? Has the same punch as the first slider in this section that you put Kiai on, as well as the stream leading up to it. - Shurelia
01:31:450 (1) - I could also see a Kiai emphasis here too, since the music is changing to a new section and a different feel. - i don't it's necessary because it's not entering a section with higher intensity

01:59:478 (2,3,1) - It took me forever to figure out what I was playing right here. It's not in time with the flute, which is the most noticeable sound, and after listening to it in the editor, it also doesn't completely line up with the harp(?) either, which is what I think you were trying to map. At least for this note 02:00:023 (1) - , I believe the harp ends on the light purple tick 2 ticks after the one you have it on, and the flute's note is on the white downbeat. Just a really confusing section in my opinion. - Shurelia

02:07:887 (1,2,3,4,5,6,1,2,3) - It might just be me, but when I sightread this I had no clue what I was playing/following for this rhythm. I found out it follows the choir afterwards, but it's still pretty hard to hear since they're all on off-beats and the hitsounds mask it quite a bit. I guess I feel like the flute is the main instrument in this section and not too much follows that. Just an observation. - Shurelia

02:22:751 (2) - This note should be one tick to the right, on the grey tick. It doesn't match up right now. - Shurelia

02:22:751 (2) - These two also aren't directly in line with the music, they can be moved one tick to the left to be closer in line with the music, but I get it if this decision was made for playability since it's awkward to have things on a 1/12th beat. That goes for the previous point too. - Shurelia

04:48:559 (1) - Really cool section. - Shurelia's too :3

05:19:232 (4,5,8,1) - It seems weird is that the first spacing is emphasized, but not the second one. Maybe something like this 05:26:605 (8,1) - more often to emphasize that downbeat? Right here as well 05:35:318 (8,1) - changed it

05:38:536 (4,5) - This pattern from before seems out of the blue here, there's not a sound that calls for it like the past ones. - ^
That's the best I got, really fun to play, very interesting song. Good luck guys.
inthefuturepleasedon'tmodinboxesthankyou

https://puu.sh/v2IxI/4e7989164c.osu
Topic Starter
Shurelia

-Xephyr- wrote:

Hey, mod from placeholder in your queue.
Metafalss
00:09:118 (1) - You can move the very last white point on this slider to the left a little to get rid of the border showing so it looks cleaner, but I don't know if that is rankable because you can't clearly see where the slider will be going. - changed it

00:50:144 (4) - Not QUITE parallel. If you move it two pixels to the right it is. Nitpicky, but it looks obvious while playing. - Shurelia I had to remove grid snapping to fix this. aa

01:18:593 (1) - No Kiai emphasis on this slider? Has the same punch as the first slider in this section that you put Kiai on, as well as the stream leading up to it. - Shurelia No, This is yours! B( Anyway, I agree with this so , I did make a change.
01:31:450 (1) - I could also see a Kiai emphasis here too, since the music is changing to a new section and a different feel. - i don't it's necessary because it's not entering a section with higher intensity

01:59:478 (2,3,1) - It took me forever to figure out what I was playing right here. It's not in time with the flute, which is the most noticeable sound, and after listening to it in the editor, it also doesn't completely line up with the harp(?) either, which is what I think you were trying to map. At least for this note 02:00:023 (1) - , I believe the harp ends on the light purple tick 2 ticks after the one you have it on, and the flute's note is on the white downbeat. Just a really confusing section in my opinion. - Shurelia yeah, I did some pretty major changes around here. Thanks for pointing it out.

02:07:887 (1,2,3,4,5,6,1,2,3) - It might just be me, but when I sightread this I had no clue what I was playing/following for this rhythm. I found out it follows the choir afterwards, but it's still pretty hard to hear since they're all on off-beats and the hitsounds mask it quite a bit. I guess I feel like the flute is the main instrument in this section and not too much follows that. Just an observation. - Shurelia I got another headache.

02:22:751 (2) - This note should be one tick to the right, on the grey tick. It doesn't match up right now. - Shurelia yeah

02:22:751 (2) - These two also aren't directly in line with the music, they can be moved one tick to the left to be closer in line with the music, but I get it if this decision was made for playability since it's awkward to have things on a 1/12th beat. That goes for the previous point too. - Shurelia yeah, changed all of them. These are actualyl 1/16 a

04:48:559 (1) - Really cool section. - Shurelia's too :3 Intensifies on maximum

05:19:232 (4,5,8,1) - It seems weird is that the first spacing is emphasized, but not the second one. Maybe something like this 05:26:605 (8,1) - more often to emphasize that downbeat? Right here as well 05:35:318 (8,1) - changed it

05:38:536 (4,5) - This pattern from before seems out of the blue here, there's not a sound that calls for it like the past ones. - ^
That's the best I got, really fun to play, very interesting song. Good luck guys.
Thank you very much
Troponoop
Howdy there, M4M, i posted my map in your queue

00:36:953 (1,1) - I think you could spice this up a bit, it seems a bit boring. You emphasize most vocals with cute slider shapes, but these ones are a bit plain

00:40:456 (4) - DS

01:01:718 (2,3,4,5) - could curve these for better flow

01:18:325 (6,7,8,1) - might as well make these have the same spacing

01:34:677 (1,1,1,1) - imo plays a bit poorly, you could make these into sliders to make the sudden bpm change easier to handle or at least emphasize 01:35:327 (1) - a bit better (cuz its loud), possibly with more spacing

01:56:205 (4,5,6,7,1,2,3,1,2,3,1,2,1,2,3,4) - the flute thingy is the dominant sound for this section but you seem to be ignoring it for much more subtle sounds. Maybe with hitsounding your rhythm would be great, but currently the flute clashes with your rhythm choice

01:55:842 (3,7,2) - while the first slider might not be representing the same noise as the following two sliders, i think it would be better to make the first slider the same length as the other two for consistency

03:17:498 (6,1,6,1) - make these have the same spacing?
03:35:276 (6,1) - ^ this one too 03:45:673 (6,1) - ^ and this one too 03:42:228 (8,1) - ^ but for this one, the stream has a much smaller DS than previous ones and lacks the final gap that previous streams had

04:05:448 (8) - maybe extend that to the blue tick, so people can keep their combos XD

05:01:417 (1,2,3,1,2,3) - these are a bit too rough to play, maybe reduce the spacing a bit


06:49:809 (2,3,4) - DS

Damn, timing this map must have been a disaster lol
Anyways, nice map, im not an epic modder, but i hope it helped a bit
Hurry up and hitsound the map, i wanna see what you guys do :D

#nazi mod
Mir

Troponoop wrote:

Howdy there, M4M, i posted my map in your queue

00:36:953 (1,1) - I think you could spice this up a bit, it seems a bit boring. You emphasize most vocals with cute slider shapes, but these ones are a bit plain

00:40:456 (4) - DS

01:01:718 (2,3,4,5) - could curve these for better flow

01:18:325 (6,7,8,1) - might as well make these have the same spacing

01:34:677 (1,1,1,1) - imo plays a bit poorly, you could make these into sliders to make the sudden bpm change easier to handle or at least emphasize 01:35:327 (1) - a bit better (cuz its loud), possibly with more spacing - plays fine, just requires rhythm sense. I spaced them out a bit more tho

01:56:205 (4,5,6,7,1,2,3,1,2,3,1,2,1,2,3,4) - the flute thingy is the dominant sound for this section but you seem to be ignoring it for much more subtle sounds. Maybe with hitsounding your rhythm would be great, but currently the flute clashes with your rhythm choice

01:55:842 (3,7,2) - while the first slider might not be representing the same noise as the following two sliders, i think it would be better to make the first slider the same length as the other two for consistency

03:17:498 (6,1,6,1) - make these have the same spacing?
03:35:276 (6,1) - ^ this one too 03:45:673 (6,1) - ^ and this one too 03:42:228 (8,1) - ^ but for this one, the stream has a much smaller DS than previous ones and lacks the final gap that previous streams had

04:05:448 (8) - maybe extend that to the blue tick, so people can keep their combos XD - nah the sound does end on the purple and nobody has ever broken on it

05:01:417 (1,2,3,1,2,3) - these are a bit too rough to play, maybe reduce the spacing a bit


06:49:809 (2,3,4) - DS - made it more obvious

Damn, timing this map must have been a disaster lol
Anyways, nice map, im not an epic modder, but i hope it helped a bit
Hurry up and hitsound the map, i wanna see what you guys do :D

#nazi mod
Thanks.~

Rest is Shurelia's stuffs.
Topic Starter
Shurelia

Troponoop wrote:

Howdy there, M4M, i posted my map in your queue

00:36:953 (1,1) - I think you could spice this up a bit, it seems a bit boring. You emphasize most vocals with cute slider shapes, but these ones are a bit plain did something

00:40:456 (4) - DS fixed

01:01:718 (2,3,4,5) - could curve these for better flow pretty intentional, prefer something sharp instead

01:18:325 (6,7,8,1) - might as well make these have the same spacing Intentionally to emphasizing stuffs

01:34:677 (1,1,1,1) - imo plays a bit poorly, you could make these into sliders to make the sudden bpm change easier to handle or at least emphasize 01:35:327 (1) - a bit better (cuz its loud), possibly with more spacing - plays fine, just requires rhythm sense. I spaced them out a bit more tho

01:56:205 (4,5,6,7,1,2,3,1,2,3,1,2,1,2,3,4) - the flute thingy is the dominant sound for this section but you seem to be ignoring it for much more subtle sounds. Maybe with hitsounding your rhythm would be great, but currently the flute clashes with your rhythm choice Naah, as you can see I'm trying to follow Harp > Flute , that's explain why.

01:55:842 (3,7,2) - while the first slider might not be representing the same noise as the following two sliders, i think it would be better to make the first slider the same length as the other two for consistency it still plays pretty similar and I really want to follow what the musics gives to me

03:17:498 (6,1,6,1) - make these have the same spacing? I want to emphasize things
03:35:276 (6,1) - ^ this one too 03:45:673 (6,1) - ^ and this one too 03:42:228 (8,1) - ^ but for this one, the stream has a much smaller DS than previous ones and lacks the final gap that previous streams had as you may see from the difference from them. You know that one of the are Streams > Circles while the others are Streams > Sliders means If i put similar spacing the Streams > Circles one would play pretty awkwardly since circles are harder to get 300 instead sliders

04:05:448 (8) - maybe extend that to the blue tick, so people can keep their combos XD - nah the sound does end on the purple and nobody has ever broken on it

05:01:417 (1,2,3,1,2,3) - these are a bit too rough to play, maybe reduce the spacing a bit Well, that's the challenge , Am I right? :D


06:49:809 (2,3,4) - DS - made it more obvious

Damn, timing this map must have been a disaster lol Indeed it is
Anyways, nice map, im not an epic modder, but i hope it helped a bit
Hurry up and hitsound the map, i wanna see what you guys do :D sure!

#nazi mod
Thank you!
- Frontier -
hi! m4m from your queue
very bad mod, sorry ;w;

[General]
  1. Maybe add "焔 ~ ホムラ アルトネリコ2ヒュムノスコンサート サイド 紅" and "Homura ~HOMURA~ Aru Toneriko Hyumunos Konsaato 2 Saido Aka" in tags. (Too long :o ) It's an album name for this song. source
  2. Also add "Original Soundtrack" in tags too. ;)
  3. Tick out "Widescreen Support" and "Letterbox During Break" because your map has no sb and no break.
[Metafalss]
  1. 00:34:820 (7) - maybe move this to somewhere like this? It will not lack the flow and it looks better too. (imo)
  2. 00:37:353 (1) - I think you shouldn't nc here.
  3. 00:41:656 (2) - this one isn't flow. maybe you could try something like [urlhttps://osu.ppy.sh/ss/7691999]this[/url] or this
  4. 00:58:504 (7,8) - move (8) to x:4 y:84 to make a perfect blanket.
  5. 02:07:887 (1,2) - not perfectly blanket
  6. 02:56:177 (3,5) - ^
  7. 02:56:712 (5,6) - ^
  8. 04:43:420 (6,7) - ^
  9. 05:01:283 to 05:03:827 - It's not the same with the others, like 04:48:559 (1,2,3). The rhythm is the same, but you decided to make 1/4th jumps. I think it's not fit with the song. There is no emphasis sound to do jumps here.
Good luck!
Topic Starter
Shurelia

- Frontier - wrote:

hi! m4m from your queue
very bad mod, sorry ;w;

[General
  1. Maybe add "焔 ~ ホムラ アルトネリコ2ヒュムノスコンサート サイド 紅" and "Homura ~HOMURA~ Aru Toneriko Hyumunos Konsaato 2 Saido Aka" in tags. (Too long :o ) It's an album name for this song. Alright, I can do that.source
  2. Also add "Original Soundtrack" in tags too. ;) Not pretty necessary
  3. Tick out "Widescreen Support" and "Letterbox During Break" because your map has no sb and no break.Done
[Metafalss]
  1. 00:34:820 (7) - maybe move this to somewhere like this? It will not lack the flow and it looks better too. (imo) naah, this sharp flows purpose to emphasize the vocal too
  2. 00:37:353 (1) - I think you shouldn't nc here. Hmm, but something like this are ok imo.
  3. 00:41:656 (2) - this one isn't flow. maybe you could try something like [urlhttps://osu.ppy.sh/ss/7691999]this[/url] or this I did something else instead.
  4. 00:58:504 (7,8) - move (8) to x:4 y:84 to make a perfect blanket. fixed
  5. 02:07:887 (1,2) - not perfectly blanket fix
  6. 02:56:177 (3,5) - ^ not mine
  7. 02:56:712 (5,6) - ^ fix
  8. 04:43:420 (6,7) - ^ fix
  9. 05:01:283 to 05:03:827 - It's not the same with the others, like 04:48:559 (1,2,3). The rhythm is the same, but you decided to make 1/4th jumps. I think it's not fit with the song. There is no emphasis sound to do jumps here. Hmm, I'll try to think something about it
Good luck!
Thanks
Mir
@Frontier

I don't care about that blanket so no change

Thanks tho
sahuang
yo wots up

The song isnt really suitable for mapping imo :d

00:11:677 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this is really sort of weird in my opinion, you are just using identical 1212 patterns but the vocal and beats are actually kinda different. Feels bad that you didt emphasise the difference and simply use this rhythm. In addition the spacing is quite big as an intro tbh
00:29:219 (3,4) - the reason i say this song is not a good choice for mapping is due to these timing differences...its quite clear that vocal starts from a lot after 3 and 4(sth around 00:29:674 - which is bad
00:50:100 - probably slider should end here if you listen with 25%?
00:54:278 - same here and
01:02:923 (8) - such a faint beat, unnecessary to really map it
01:11:450 - vocal is here so slider starts here
01:58:660 (1) - slider end isnt snapped imo cuz second sound is a bit later than current slider end
01:59:478 (2) - same here for slider start
01:58:660 (1,2,3) - also im curious why then are inconsistent?
03:38:285 (3) - overmapped imo
03:46:615 (3,4,5) - the spacing difference is real
05:03:023 (1,2,3,1,2,3) - latter 123 should have similar pattern as the first one for consistency imo

The song is really plain and boring tbh, i know you mapped a lot of streams but a lot of them are like 03:41:627 (1,2,3,4,5,6,7,8,1) - where there are indeed drums present but they are soooo soft and they arent even in main instruments for this song. I strongly feel these streams are out of place since they fail to represent the song difficulty/intensity. Overall map isnt but, just that sometimes notes dont reflect music.

:)
Mir

My Angel Azusa wrote:

yo wots up

The song isnt really suitable for mapping imo :d

00:11:677 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this is really sort of weird in my opinion, you are just using identical 1212 patterns but the vocal and beats are actually kinda different. Feels bad that you didt emphasise the difference and simply use this rhythm. In addition the spacing is quite big as an intro tbh
yeah will work on this
00:29:219 (3,4) - the reason i say this song is not a good choice for mapping is due to these timing differences...its quite clear that vocal starts from a lot after 3 and 4(sth around 00:29:674 - which is bad -
it's actually just on 00:29:242 and we snapped it wrong, fixed
00:50:100 - probably slider should end here if you listen with 25%?
no, it ends in a reasonable spot as it is and since the vocal is held throughout there actually isn't a definite place to end this
00:54:278 - same here and
Slider ends when vocals end and the next starts on the next vocal so I see no problem. Yes, I'm listening at 25% and it's snapped properly.
01:02:923 (8) - such a faint beat, unnecessary to really map it
Actually agree with this, but Shurelia's part so
01:11:450 - vocal is here so slider starts here
adjusted for Shurelia but he can edit this change if he wants
01:58:660 (1) - slider end isnt snapped imo cuz second sound is a bit later than current slider end
fixed
01:59:478 (2) - same here for slider start
foxed
01:58:660 (1,2,3) - also im curious why then are inconsistent?
Uhhh.. what do you mean? Shurelia is following the harp sound here pretty heavily and the harp isn't consistent anyways
03:38:285 (3) - overmapped imo
It's for the "se" in kiseki but again, Shurelia's part
03:46:615 (3,4,5) - the spacing difference is real -
yeah because emphasis lol
05:03:023 (1,2,3,1,2,3) - latter 123 should have similar pattern as the first one for consistency imo
still trying to figure something out here

The song is really plain and boring tbh, i know you mapped a lot of streams but a lot of them are like 03:41:627 (1,2,3,4,5,6,7,8,1) - where there are indeed drums present but they are soooo soft and they arent even in main instruments for this song. I strongly feel these streams are out of place since they fail to represent the song difficulty/intensity. Overall map isnt but, just that sometimes notes dont reflect music.

:)
We both mapped to the interesting sounds in the music as best as we could. It's our choice what to map and whether or not others find it interesting was never on our "to consider" list. Many more boring songs have been mapped and ranked (tommpabeats songs), as well as much more complex songs made playable (Middleisland - Roze). At least this song has sections that are completely different from each other, a chorus, changing instruments, two different vocalists, and variable timing (which automatically makes it more interesting). Also that stream you mentioned at 03:41:627 (1,2,3,4,5,6,7,8,1) - is clearly audible and we mapped the rest of the streams to clearly audible sounds. The snapping issues can all be fixed through timing editing or just snapping it differently in the editor, so there's no real issue with the song as a whole being "unsuitable for mapping".

That being said, thank you for the mod!

Fixed some stuff on my parts from Shurelia too.
Topic Starter
Shurelia

My Angel Azusa wrote:

yo wots up

The song isnt really suitable for mapping imo :d Yeah, uuh ohh but I really really love the song so.. Sorry if it's not something DnB or Anime OP tho.

00:11:677 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this is really sort of weird in my opinion, you are just using identical 1212 patterns but the vocal and beats are actually kinda different. Feels bad that you didt emphasise the difference and simply use this rhythm. In addition the spacing is quite big as an intro tbh
yeah will work on this Hmmmm, let's see...
00:29:219 (3,4) - the reason i say this song is not a good choice for mapping is due to these timing differences...its quite clear that vocal starts from a lot after 3 and 4(sth around 00:29:674 - which is bad -
it's actually just on 00:29:242 and we snapped it wrong, fixed ooo, Thanks for pointing it out and thanks for the fix Mir
00:50:100 - probably slider should end here if you listen with 25%?
no, it ends in a reasonable spot as it is and since the vocal is held throughout there actually isn't a definite place to end this Yes, I do agree with this. Sometimes we should just do a bit of undermap stuff if things are unclear to be mapped on the exact spot.
00:54:278 - same here and
Slider ends when vocals end and the next starts on the next vocal so I see no problem. Yes, I'm listening at 25% and it's snapped properly. This is also plays fine in-game and won't make any confusion to the player
01:02:923 (8) - such a faint beat, unnecessary to really map it
Actually agree with this, but Shurelia's part so Yeah, I removed this and also changed the slider into 2 circles instead.
01:11:450 - vocal is here so slider starts here
adjusted for Shurelia but he can edit this change if he wants Did something a bit major around here. like changed the pink slider into somthing else to fit the music better
01:58:660 (1) - slider end isnt snapped imo cuz second sound is a bit later than current slider end
fixed YEah, Thanks
01:59:478 (2) - same here for slider start
foxed YEah, thanks
01:58:660 (1,2,3) - also im curious why then are inconsistent?
Uhhh.. what do you mean? Shurelia is following the harp sound here pretty heavily and the harp isn't consistent anyways Yes, As you can hear from 01:58:660 (1) - the Harp's sound at here are pretty slow-ish like compared on 01:59:523 (2,3) - it suddenly went intense for a moment that's why the DS on the map also got a bit intense for a momen
03:38:285 (3) - overmapped imo
It's for the "se" in kiseki but again, Shurelia's part What basically Mir's says, and it plays just fine imo.
03:46:615 (3,4,5) - the spacing difference is real -
yeah because emphasis lol
05:03:023 (1,2,3,1,2,3) - latter 123 should have similar pattern as the first one for consistency imo
still trying to figure something out here Did that but it looks like something inappropriate instead so yeah, I did something else instead.

The song is really plain and boring tbh, i know you mapped a lot of streams but a lot of them are like 03:41:627 (1,2,3,4,5,6,7,8,1) - where there are indeed drums present but they are soooo soft and they arent even in main instruments for this song. I strongly feel these streams are out of place since they fail to represent the song difficulty/intensity. Overall map isnt but, just that sometimes notes dont reflect music. Yeah, uuh. Thanks for your opinion! , Oh also as you can hear 03:41:627 (1,2,3,4,5,6,7,8,1) - The timpani on here are actually pretty strong to be mapped so yeah. that's there.

:)
Thanks!
TheKingHenry
Hello mod from my queue~ to yours~
Metafalls
  1. Couple of small things you could do in the timing section: 01:33:593 (1,2,1,1,1,1,1) - while the timing seems okay, due the nature of the sounds (strings for example) player percieves them in the peak point, not when the sound first appears, making it feel like the timing is slightly off. Then at 01:55:666 (1,2,3) - the timings just simply too early (tho then the bpm is slightly too low and then sounds catch up a lil') Next place that's slightly off is 03:06:355 (1,2,3,1,2,3,1,2,3,4,5,1) - where the bpms begin slightly too fast for the kickslider part, leading to 03:08:038 (1,2,3,4,5,1) - being too early. Tho the bpm at 03:08:038 - feels slightly too fast too, since the tempo seems to slow a bit even during the beat. And going on, 03:42:314 (1,2,1,2,1,2,1) - these are slightly too fast, you can hear it when 03:44:477 (1) - begins clearly too early and eventually leading to 03:45:122 (1,2,3,4,5,6) - sounding more like backbeated pattern than actual timing lol. It sort of lines up again at 03:45:782 (1) - tho since the big sound is slightly early compared to the sound making up 03:45:122 (1,2,3,4,5,6) - but nevertheless the bpm for those is also slightly too low atm since the sound is catching up during that. Then there are timings like 06:32:495 (1,2,1) - well, it could work better but I guess this isn't really wrong considering it's mapping some vocals there ¯\_(ツ)_/¯
  2. Now for the map itself, take into consideration the timing (and especially parts where you used some random snapping or parts where you mapped vocals that weren't really in any rhythm) when making the map. At places I think you should use some more sliders which could make the map work better due the leniency while circles would end up very confusing. I'll prob bring up some examples below
  3. 00:11:677 - this section here, I really like the idea, but the execution is kinda lame version of it. As I think some modder above said, it would be a lot better if you interpreted the music more with the spacings instead of recycling the same here
  4. 00:28:492 (2,3,4) - Feels random (kinda no matter what you do) due 00:29:242 (3,4) - being both snapped to yellow ticks lol but best-working solution would probably be including them to some sliders. Since 00:29:651 (4) - already is, ideal would be circle at 00:28:492 - and slider from 00:28:856 - to 00:29:242 -
  5. 00:35:886 (1,1) - (very) nazi but now that I noticed, make 00:35:886 (1) - curve sliiightly lower to make the blanket perfect
  6. 00:40:278 (2,3,4,5) - didn't really bother me while playing, but anotha weird snap (tho looks like it's in the music looking at the section). Since this is one of the only constant sounds in the section, I would really map this everytime it appears to apply some kind of constant rhythmic to help the player. Also preferably map these with kickslider or smth instead due the weird snapping (or perhaps not if you constantly use it in the section since it will become more familiar)
  7. 00:54:322 (4,6) - applying constant visual distance ≈blanket between these would improve visuals here
  8. 01:01:450 (1,2,3,4,5) - doesn't look good. First of all make all these patterns with the same logic. And preferably use similar logic as in 00:59:307 (1,2,3,4,5,6) - or 00:57:166 (1,2,3,4,5) - where the stream either continues with the same shape as the slider or uses the same shape but to other way, anyways producing smooth shape. Imo that would be the best alternative here
  9. 00:58:504 (7,8) - since it's already pretty close, perhaps blanket?
  10. 01:13:772 (2) - could NC
  11. 01:14:307 (1,5) - fix stack between these and then the blanket between these and 01:15:111 (3) -
  12. 01:30:915 (2) - NC here as well. As in, with pattern like this, it's better to NC here since it's hard to distinguish when a kickslider ends, and when there is no NC after it, the player will think it's within the same beat (and then with NC the player will think the stream continues on the next beat) And since here the stream continues on the next beat, it would be recommendable to have it NCd
  13. 01:38:521 (1,2) - fix blanket (01:39:121 (2) - slightly too curved, sliderend too close)
  14. 01:50:521 (1,2) - fix blanket
  15. 01:57:933 (6,7) - kinda random rhythm place again
  16. 02:02:478 (1,2) - both are too early (02:02:478 (1) - more than 02:02:932 (2) - ) and since 1 is already not snapped normally, this could perhaps use additional timing stamps somewhere. Now looking forward, more like whole section could be timed. Tho if the one bpm has all the needed snappings I guess it works. Just use a lot of sliders so it ain't way too confusing to play.
  17. 02:29:114 (1,2,3,4,5,1,2,3,4) - 6 + 3 patterning would make more sense both musically and to the player.
  18. 02:34:212 - gonna say it here but same applies to all similar sections later on. These should definitely have more spacing due the low bpm. They are mostly just one note there between sliders, for map this level the player can single tap that much. Since currently with the low spacing it's easily confused with the occasional 1/6 which players of this level most likely can't singletap by accident lul
  19. 02:56:043 (2,3,5,6) - fix blanket
  20. 03:08:038 (1,2,3,4,5) - due to reasons I stated above in my timing part (this is slighlty slowing down and should be timed as such) I also recommend mapping this with sliders only
  21. 03:09:814 (2,1) - blanket or visual line-up or what ever you want to call it isn't working. You see how the upward curve of 03:10:925 (1) - is clearly closing in 03:09:814 (2) - fixerino
  22. 03:17:036 (1,2,3,4,5,6,1) - while due slider leniency and stuff this doesn't really cause any big problems, I think it would work better with increasing spacing instead of just one jump in the end. You can apply the "jump" there if you want, but having the spacing increase gradually from the beginning of the stream would not only make the eventual jump feel more natural, but also express better what's happening in the music. Same to all similar patterns here after this of course
  23. 03:41:627 (1,2,3,4,5,6,7,8,1) - this can be very confusing to play. BPM is slowing down and the player has no idea how fast this stream actually is (granted it actually is about the same speed as all the 1/6 earlier lol). Would be better (tho more boring) with sliders. Alternatively you could map 03:42:314 (1,2) - with slider so that the player can mash the stream and then get back into the game with the slider lol
  24. 03:45:122 (1,2,3,4,5,6) - similar problem here, tho also the problem of having it timed wrong so far.
  25. 04:21:456 (3,4,1) - needs little arranging. DS aside, visual distance is actually lower between 04:21:456 (3,4) - than 04:21:991 (4,1) - while the distance in rhythm is the other way. Easily confusable, easily fixable
  26. 04:48:559 (1,2,3) - could space these out a lil too or make the spacing slightly smaller for 1/6 like 04:52:309 (3,4,5) - to distinguish them from each other. Like, those 1/4 probably play as singletaps most of the time here as well (or maybe it's just me)
  27. 05:04:363 (1,2,3,4,5,1) - VERY confusing. Spacing tells practically nothing and they are even included in the same combo. NC them and differentiate the spacings more
  28. 05:05:425 (1) - here the spacings are already better, but could still be larger at places. For that matter, expressing the music is cool but when the music doesn't justify changes, you could keep the spacing consistent too, instead of changing between the spaced out and the "stream" spacing versions of the same rhythms here
  29. 05:41:619 (5,6,1) - change in spacing when the section changes is cool, but the music is kinda just ascending more, so why would the spacing get so low it has practically no emphasis? It would work as a negative emphasis, but there's practically nothing building the other side of the contrast. The culmination of this low spacing breaking the intensity is 05:52:343 (5,6,1,2,3,4,5,6,1) - where I felt like the map had break after everyone of these due the (relevant and understandable) low object density and the (unfittingly) low spacing. Here if ever you could map the 1/4 like 1/2 jumps since there are only 3 to tap and the last one is slider. That way it would emphasise this part as it should be, one of the climax points, towards the ending of the last kiai. And as earlier too, low spacing confuses them with the 1/6 such as 06:04:944 (6,7,8,1) -
  30. That's about it. Cool song
Good luck!
Nostalgic
o/ m4m

  1. I feel like the timing still isn't perfect
  2. 00:06:752 (1) // 00:11:677 (1) - add finish
  3. 00:36:953 (1,1) - both nc are unnecessary
  4. 03:04:212 (1,3,4) - add finish
  5. 03:25:925 (1,2,3,4,5,6) - fix the inconsistent spacing between 3 & 4
  6. 03:30:925 (1) - add finish
  7. 03:35:276 (6,1) - fix ds
  8. 05:16:015 (9,1) - 05:18:160 (8,1) - players can't really tell whether this is 1/2, 1/3 or 1/4 snapping based on this ambiguous ds. idk why but this kind of inconsistent spacing happens again and again throughout this map.
  9. 07:05:986 (1,1,1) - 07:10:692 (1,1,1) - nc spam? there's not even a bpm change.

GL :)
Mir

TheKingHenry wrote:

Hello mod from my queue~ to yours~
Metafalls
  1. Couple of small things you could do in the timing section: 01:33:593 (1,2,1,1,1,1,1) - while the timing seems okay, due the nature of the sounds (strings for example) player percieves them in the peak point, not when the sound first appears, making it feel like the timing is slightly off. Then at 01:55:666 (1,2,3) - the timings just simply too early (tho then the bpm is slightly too low and then sounds catch up a lil') Next place that's slightly off is 03:06:355 (1,2,3,1,2,3,1,2,3,4,5,1) - where the bpms begin slightly too fast for the kickslider part, leading to 03:08:038 (1,2,3,4,5,1) - being too early. Tho the bpm at 03:08:038 - feels slightly too fast too, since the tempo seems to slow a bit even during the beat. And going on, 03:42:314 (1,2,1,2,1,2,1) - these are slightly too fast, you can hear it when 03:44:477 (1) - begins clearly too early and eventually leading to 03:45:122 (1,2,3,4,5,6) - sounding more like backbeated pattern than actual timing lol. It sort of lines up again at 03:45:782 (1) - tho since the big sound is slightly early compared to the sound making up 03:45:122 (1,2,3,4,5,6) - but nevertheless the bpm for those is also slightly too low atm since the sound is catching up during that. Then there are timings like 06:32:495 (1,2,1) - well, it could work better but I guess this isn't really wrong considering it's mapping some vocals there ¯\_(ツ)_/¯
  2. Now for the map itself, take into consideration the timing (and especially parts where you used some random snapping or parts where you mapped vocals that weren't really in any rhythm) when making the map. At places I think you should use some more sliders which could make the map work better due the leniency while circles would end up very confusing. I'll prob bring up some examples below
  3. 00:11:677 - this section here, I really like the idea, but the execution is kinda lame version of it. As I think some modder above said, it would be a lot better if you interpreted the music more with the spacings instead of recycling the same here
  4. 00:28:492 (2,3,4) - Feels random (kinda no matter what you do) due 00:29:242 (3,4) - being both snapped to yellow ticks lol but best-working solution would probably be including them to some sliders. Since 00:29:651 (4) - already is, ideal would be circle at 00:28:492 - and slider from 00:28:856 - to 00:29:242 -
  5. 00:35:886 (1,1) - (very) nazi but now that I noticed, make 00:35:886 (1) - curve sliiightly lower to make the blanket perfect - ok
  6. 00:40:278 (2,3,4,5) - didn't really bother me while playing, but anotha weird snap (tho looks like it's in the music looking at the section). Since this is one of the only constant sounds in the section, I would really map this everytime it appears to apply some kind of constant rhythmic to help the player. Also preferably map these with kickslider or smth instead due the weird snapping (or perhaps not if you constantly use it in the section since it will become more familiar)
  7. 00:54:322 (4,6) - applying constant visual distance ≈blanket between these would improve visuals here - adjusted for Shurelia
  8. 01:01:450 (1,2,3,4,5) - doesn't look good. First of all make all these patterns with the same logic. And preferably use similar logic as in 00:59:307 (1,2,3,4,5,6) - or 00:57:166 (1,2,3,4,5) - where the stream either continues with the same shape as the slider or uses the same shape but to other way, anyways producing smooth shape. Imo that would be the best alternative here
  9. 00:58:504 (7,8) - since it's already pretty close, perhaps blanket?
  10. 01:13:772 (2) - could NC - not necessary
  11. 01:14:307 (1,5) - fix stack between these and then the blanket between these and 01:15:111 (3) -
  12. 01:30:915 (2) - NC here as well. As in, with pattern like this, it's better to NC here since it's hard to distinguish when a kickslider ends, and when there is no NC after it, the player will think it's within the same beat (and then with NC the player will think the stream continues on the next beat) And since here the stream continues on the next beat, it would be recommendable to have it NCd - sure
  13. 01:38:521 (1,2) - fix blanket (01:39:121 (2) - slightly too curved, sliderend too close)
  14. 01:50:521 (1,2) - fix blanket - fixed both but will not reply to the rest so consider them all fixed
  15. 01:57:933 (6,7) - kinda random rhythm place again
  16. 02:02:478 (1,2) - both are too early (02:02:478 (1) - more than 02:02:932 (2) - ) and since 1 is already not snapped normally, this could perhaps use additional timing stamps somewhere. Now looking forward, more like whole section could be timed. Tho if the one bpm has all the needed snappings I guess it works. Just use a lot of sliders so it ain't way too confusing to play.
  17. 02:29:114 (1,2,3,4,5,1,2,3,4) - 6 + 3 patterning would make more sense both musically and to the player.
  18. 02:34:212 - gonna say it here but same applies to all similar sections later on. These should definitely have more spacing due the low bpm. They are mostly just one note there between sliders, for map this level the player can single tap that much. Since currently with the low spacing it's easily confused with the occasional 1/6 which players of this level most likely can't singletap by accident lul - but there is a spacing difference and nobody - even players at this level - have complained about it. If mentioned continuously I will adjust it
  19. 02:56:043 (2,3,5,6) - fix blanket
  20. 03:08:038 (1,2,3,4,5) - due to reasons I stated above in my timing part (this is slighlty slowing down and should be timed as such) I also recommend mapping this with sliders only
  21. 03:09:814 (2,1) - blanket or visual line-up or what ever you want to call it isn't working. You see how the upward curve of 03:10:925 (1) - is clearly closing in 03:09:814 (2) - fixerino
  22. 03:17:036 (1,2,3,4,5,6,1) - while due slider leniency and stuff this doesn't really cause any big problems, I think it would work better with increasing spacing instead of just one jump in the end. You can apply the "jump" there if you want, but having the spacing increase gradually from the beginning of the stream would not only make the eventual jump feel more natural, but also express better what's happening in the music. Same to all similar patterns here after this of course
  23. 03:41:627 (1,2,3,4,5,6,7,8,1) - this can be very confusing to play. BPM is slowing down and the player has no idea how fast this stream actually is (granted it actually is about the same speed as all the 1/6 earlier lol). Would be better (tho more boring) with sliders. Alternatively you could map 03:42:314 (1,2) - with slider so that the player can mash the stream and then get back into the game with the slider lol
  24. 03:45:122 (1,2,3,4,5,6) - similar problem here, tho also the problem of having it timed wrong so far.
  25. 04:21:456 (3,4,1) - needs little arranging. DS aside, visual distance is actually lower between 04:21:456 (3,4) - than 04:21:991 (4,1) - while the distance in rhythm is the other way. Easily confusable, easily fixable
  26. 04:48:559 (1,2,3) - could space these out a lil too or make the spacing slightly smaller for 1/6 like 04:52:309 (3,4,5) - to distinguish them from each other. Like, those 1/4 probably play as singletaps most of the time here as well (or maybe it's just me)
  27. 05:04:363 (1,2,3,4,5,1) - VERY confusing. Spacing tells practically nothing and they are even included in the same combo. NC them and differentiate the spacings more - actually this plays very intuitively, but if it gets brought up more often we'll consider changing it
  28. 05:05:425 (1) - here the spacings are already better, but could still be larger at places. For that matter, expressing the music is cool but when the music doesn't justify changes, you could keep the spacing consistent too, instead of changing between the spaced out and the "stream" spacing versions of the same rhythms here
  29. 05:41:619 (5,6,1) - change in spacing when the section changes is cool, but the music is kinda just ascending more, so why would the spacing get so low it has practically no emphasis? It would work as a negative emphasis, but there's practically nothing building the other side of the contrast. The culmination of this low spacing breaking the intensity is 05:52:343 (5,6,1,2,3,4,5,6,1) - where I felt like the map had break after everyone of these due the (relevant and understandable) low object density and the (unfittingly) low spacing. Here if ever you could map the 1/4 like 1/2 jumps since there are only 3 to tap and the last one is slider. That way it would emphasise this part as it should be, one of the climax points, towards the ending of the last kiai. And as earlier too, low spacing confuses them with the 1/6 such as 06:04:944 (6,7,8,1) -
  30. That's about it. Cool song
Good luck!
Fixed all of mine (which are replied to) the rest is all Shurelia.

That being said, I will definitely talk with him about these things you've mentioned.

Nostalgic wrote:

o/ m4m

  1. I feel like the timing still isn't perfect
  2. 00:06:752 (1) // 00:11:677 (1) - add finish
  3. 00:36:953 (1,1) - both nc are unnecessary
  4. 03:04:212 (1,3,4) - add finish
  5. 03:25:925 (1,2,3,4,5,6) - fix the inconsistent spacing between 3 & 4
  6. 03:30:925 (1) - add finish
  7. 03:35:276 (6,1) - fix ds
  8. 05:16:015 (9,1) - 05:18:160 (8,1) - players can't really tell whether this is 1/2, 1/3 or 1/4 snapping based on this ambiguous ds. idk why but this kind of inconsistent spacing happens again and again throughout this map. - yes they can because i introduce this concept fairly early on and all im doing is adding a slight bit of spacing where there are important sounds. If anyone messes this up it's their fault lol and it plays really easily.
  9. 07:05:986 (1,1,1) - 07:10:692 (1,1,1) - nc spam? there's not even a bpm change. - because both singers are singing at the same time and if you noticed,
    it was colorhaxed to reflect that

GL :)
Thanks for the mods you two!
thzz
timing is put by me. some sections (including TheKingHenry mentioned) is wip.
i'll check later, thank you :)
samosita
hello from my mod q~

mods
[Metafalss]
  1. combo 1 color seems to blend in too much with the bg. consider another color (maybe darker grey?)
  2. you can consider having a slower sv on some long notes in the first part of the song (e.g.in this part -- 00:27:401 (1,4) - 00:38:020 (1) )
  3. some of the notes starting at 02:06:751 (3,4,5) - were not snapped properly :o (was this on purpose)
  4. 01:18:325 (6,7,8,1) - was the spacing on purpose :O because here : 01:22:611 (6,7,8,1) - it's perfectly stacked
  5. 02:01:023 (2,3) - fix blanket
  6. 02:02:478 (1) - try to do what you did with 01:57:933 (6,7) - since there is a flute sound here
  7. 02:03:342 (1,2,3,4) - this doesn't go with the "la la la" part of the music (haha i hope you get me) consider having sliders which have a really slow sv since the song is also slow in this part
  8. 02:06:751 (3,4,5) - same with replacing this with sliders with slower sv since there are no evident sounds that are mappable here T_T
  9. 02:22:807 (2,1) - allow same stacking same as this 02:25:467 (1,2,3) - but farther
  10. 03:08:038 (1) - hard read. maybe make this a kickslider or make 03:08:260 (2,3) - a slider also.
  11. 03:38:147 (2,3,4) - a kickslider for this may sound (and play) better
  12. 04:42:616 (3) - you can remove this since you're mapping by the vocal
  13. 05:05:062 (4,5) - snap to tick
  14. 05:09:446 (6,7,1) - make 05:09:446 (6,7) - farther from the slider (try the spacing you did with 05:15:881 (8,9,1) - )
  15. 05:38:536 (4,5) - make same spacing as what you did with 05:38:000 (2,3) -
  16. 06:50:103 (3,4) - fix spacin
  17. 07:01:574 (2,3) - ^

GOODLUCK WITH THIS MAP <3
Topic Starter
Shurelia

TheKingHenry wrote:

Hello mod from my queue~ to yours~
Metafalls
  1. Couple of small things you could do in the timing section: 01:33:593 (1,2,1,1,1,1,1) - while the timing seems okay, due the nature of the sounds (strings for example) player percieves them in the peak point, not when the sound first appears, making it feel like the timing is slightly off. Then at 01:55:666 (1,2,3) - the timings just simply too early (tho then the bpm is slightly too low and then sounds catch up a lil') Next place that's slightly off is 03:06:355 (1,2,3,1,2,3,1,2,3,4,5,1) - where the bpms begin slightly too fast for the kickslider part, leading to 03:08:038 (1,2,3,4,5,1) - being too early. Tho the bpm at 03:08:038 - feels slightly too fast too, since the tempo seems to slow a bit even during the beat. And going on, 03:42:314 (1,2,1,2,1,2,1) - these are slightly too fast, you can hear it when 03:44:477 (1) - begins clearly too early and eventually leading to 03:45:122 (1,2,3,4,5,6) - sounding more like backbeated pattern than actual timing lol. It sort of lines up again at 03:45:782 (1) - tho since the big sound is slightly early compared to the sound making up 03:45:122 (1,2,3,4,5,6) - but nevertheless the bpm for those is also slightly too low atm since the sound is catching up during that. Then there are timings like 06:32:495 (1,2,1) - well, it could work better but I guess this isn't really wrong considering it's mapping some vocals there ¯\_(ツ)_/¯ We're working on it
  2. Now for the map itself, take into consideration the timing (and especially parts where you used some random snapping or parts where you mapped vocals that weren't really in any rhythm) when making the map. At places I think you should use some more sliders which could make the map work better due the leniency while circles would end up very confusing. I'll prob bring up some examples below
  3. 00:11:677 - this section here, I really like the idea, but the execution is kinda lame version of it. As I think some modder above said, it would be a lot better if you interpreted the music more with the spacings instead of recycling the same here Did something
  4. 00:28:492 (2,3,4) - Feels random (kinda no matter what you do) due 00:29:242 (3,4) - being both snapped to yellow ticks lol but best-working solution would probably be including them to some sliders. Since 00:29:651 (4) - already is, ideal would be circle at 00:28:492 - and slider from 00:28:856 - to 00:29:242 - Yeah
  5. 00:35:886 (1,1) - (very) nazi but now that I noticed, make 00:35:886 (1) - curve sliiightly lower to make the blanket perfect - ok
  6. 00:40:278 (2,3,4,5) - didn't really bother me while playing, but anotha weird snap (tho looks like it's in the music looking at the section). Since this is one of the only constant sounds in the section, I would really map this everytime it appears to apply some kind of constant rhythmic to help the player. Also preferably map these with kickslider or smth instead due the weird snapping (or perhaps not if you constantly use it in the section since it will become more familiar) Yeaap, not gonna map the 1/6 since I already did this on the other section
  7. 00:54:322 (4,6) - applying constant visual distance ≈blanket between these would improve visuals here - adjusted for Shurelia Thanks <3
  8. 01:01:450 (1,2,3,4,5) - doesn't look good. First of all make all these patterns with the same logic. And preferably use similar logic as in 00:59:307 (1,2,3,4,5,6) - or 00:57:166 (1,2,3,4,5) - where the stream either continues with the same shape as the slider or uses the same shape but to other way, anyways producing smooth shape. Imo that would be the best alternative here done
  9. 00:58:504 (7,8) - since it's already pretty close, perhaps blanket? done
  10. 01:13:772 (2) - could NC - not necessary
  11. 01:14:307 (1,5) - fix stack between these and then the blanket between these and 01:15:111 (3) - fixed
  12. 01:30:915 (2) - NC here as well. As in, with pattern like this, it's better to NC here since it's hard to distinguish when a kickslider ends, and when there is no NC after it, the player will think it's within the same beat (and then with NC the player will think the stream continues on the next beat) And since here the stream continues on the next beat, it would be recommendable to have it NCd - sure
  13. 01:38:521 (1,2) - fix blanket (01:39:121 (2) - slightly too curved, sliderend too close)
  14. 01:50:521 (1,2) - fix blanket - fixed both but will not reply to the rest so consider them all fixed
  15. 01:57:933 (6,7) - kinda random rhythm place again naah, it's fine. The harp's sound is pretty clear enough
  16. 02:02:478 (1,2) - both are too early (02:02:478 (1) - more than 02:02:932 (2) - ) and since 1 is already not snapped normally, this could perhaps use additional timing stamps somewhere. Now looking forward, more like whole section could be timed. Tho if the one bpm has all the needed snappings I guess it works. Just use a lot of sliders so it ain't way too confusing to play. yaeh, fixed the snapping but the harp's sound are pretty strong
    so yeah gonna stay with clicking now
  17. 02:29:114 (1,2,3,4,5,1,2,3,4) - 6 + 3 patterning would make more sense both musically and to the player. Naah, I just want to clicking the timpani cuz it need emhpasis it more
  18. 02:34:212 - gonna say it here but same applies to all similar sections later on. These should definitely have more spacing due the low bpm. They are mostly just one note there between sliders, for map this level the player can single tap that much. Since currently with the low spacing it's easily confused with the occasional 1/6 which players of this level most likely can't singletap by accident lul - but there is a spacing difference and nobody - even players at this level - have complained about it. If mentioned continuously I will adjust it
  19. 02:56:043 (2,3,5,6) - fix blanket done
  20. 03:08:038 (1,2,3,4,5) - due to reasons I stated above in my timing part (this is slighlty slowing down and should be timed as such) I also recommend mapping this with sliders only Hmmm, let's just wait for now
  21. 03:09:814 (2,1) - blanket or visual line-up or what ever you want to call it isn't working. You see how the upward curve of 03:10:925 (1) - is clearly closing in 03:09:814 (2) - fixerino
  22. 03:17:036 (1,2,3,4,5,6,1) - while due slider leniency and stuff this doesn't really cause any big problems, I think it would work better with increasing spacing instead of just one jump in the end. You can apply the "jump" there if you want, but having the spacing increase gradually from the beginning of the stream would not only make the eventual jump feel more natural, but also express better what's happening in the music. Same to all similar patterns here after this of course done
  23. 03:41:627 (1,2,3,4,5,6,7,8,1) - this can be very confusing to play. BPM is slowing down and the player has no idea how fast this stream actually is (granted it actually is about the same speed as all the 1/6 earlier lol). Would be better (tho more boring) with sliders. Alternatively you could map 03:42:314 (1,2) - with slider so that the player can mash the stream and then get back into the game with the slider lol hmm, it plays pretty fine to me tbh. But let's just see
  24. 03:45:122 (1,2,3,4,5,6) - similar problem here, tho also the problem of having it timed wrong so far. We'll look on it
  25. 04:21:456 (3,4,1) - needs little arranging. DS aside, visual distance is actually lower between 04:21:456 (3,4) - than 04:21:991 (4,1) - while the distance in rhythm is the other way. Easily confusable, easily fixable yeaaap
  26. 04:48:559 (1,2,3) - could space these out a lil too or make the spacing slightly smaller for 1/6 like 04:52:309 (3,4,5) - to distinguish them from each other. Like, those 1/4 probably play as singletaps most of the time here as well (or maybe it's just me) These looks pretty different with each other
  27. 05:04:363 (1,2,3,4,5,1) - VERY confusing. Spacing tells practically nothing and they are even included in the same combo. NC them and differentiate the spacings more - actually this plays very intuitively, but if it gets brought up more often we'll consider changing it
  28. 05:05:425 (1) - here the spacings are already better, but could still be larger at places. For that matter, expressing the music is cool but when the music doesn't justify changes, you could keep the spacing consistent too, instead of changing between the spaced out and the "stream" spacing versions of the same rhythms here
  29. 05:41:619 (5,6,1) - change in spacing when the section changes is cool, but the music is kinda just ascending more, so why would the spacing get so low it has practically no emphasis? It would work as a negative emphasis, but there's practically nothing building the other side of the contrast. The culmination of this low spacing breaking the intensity is 05:52:343 (5,6,1,2,3,4,5,6,1) - where I felt like the map had break after everyone of these due the (relevant and understandable) low object density and the (unfittingly) low spacing. Here if ever you could map the 1/4 like 1/2 jumps since there are only 3 to tap and the last one is slider. That way it would emphasise this part as it should be, one of the climax points, towards the ending of the last kiai. And as earlier too, low spacing confuses them with the 1/6 such as 06:04:944 (6,7,8,1) -
  30. That's about it. Cool song
Good luck!
Thank you! , very helpiul


Nostalgic wrote:

o/ m4m

  1. I feel like the timing still isn't perfect
  2. 00:06:752 (1) // 00:11:677 (1) - add finish HS is still in-progress
  3. 00:36:953 (1,1) - both nc are unnecessary but these still doable
  4. 03:04:212 (1,3,4) - add finish HS in progress
  5. 03:25:925 (1,2,3,4,5,6) - fix the inconsistent spacing between 3 & 4 Did something else than this
  6. 03:30:925 (1) - add finish In progress
  7. 03:35:276 (6,1) - fix ds Intentional
  8. 05:16:015 (9,1) - 05:18:160 (8,1) - players can't really tell whether this is 1/2, 1/3 or 1/4 snapping based on this ambiguous ds. idk why but this kind of inconsistent spacing happens again and again throughout this map. - yes they can because i introduce this concept fairly early on and all im doing is adding a slight bit of spacing where there are important sounds. If anyone messes this up it's their fault lol and it plays really easily.
  9. 07:05:986 (1,1,1) - 07:10:692 (1,1,1) - nc spam? there's not even a bpm change. - because both singers are singing at the same time and if you noticed,
    it was colorhaxed to reflect that

GL :)
Thank youu

samosita wrote:

hello from my mod q~

mods
[Metafalss]
  1. combo 1 color seems to blend in too much with the bg. consider another color (maybe darker grey?) alright
  2. you can consider having a slower sv on some long notes in the first part of the song (e.g.in this part -- 00:27:401 (1,4) - 00:38:020 (1) )both of these have different vocal's strenght on each of them that's explain the SV changes
  3. some of the notes starting at 02:06:751 (3,4,5) - were not snapped properly :o (was this on purpose) fixed
  4. 01:18:325 (6,7,8,1) - was the spacing on purpose :O because here : 01:22:611 (6,7,8,1) - it's perfectly stacked
  5. 02:01:023 (2,3) - fix blanket done, hopefully
  6. 02:02:478 (1) - try to do what you did with 01:57:933 (6,7) - since there is a flute sound here I prefer to map the harp instead the flute at here
  7. 02:03:342 (1,2,3,4) - this doesn't go with the "la la la" part of the music (haha i hope you get me) consider having sliders which have a really slow sv since the song is also slow in this part did something
  8. 02:06:751 (3,4,5) - same with replacing this with sliders with slower sv since there are no evident sounds that are mappable here T_T the harp
  9. 02:22:807 (2,1) - allow same stacking same as this 02:25:467 (1,2,3) - but farther hmmm
  10. 03:08:038 (1) - hard read. maybe make this a kickslider or make 03:08:260 (2,3) - a slider also. gonna do something about this
  11. 03:38:147 (2,3,4) - a kickslider for this may sound (and play) better Naah, I want to click th vocals
  12. 04:42:616 (3) - you can remove this since you're mapping by the vocal nope, I also want to map the drum that sounds pretty clear
  13. 05:05:062 (4,5) - snap to tick 1/3
  14. 05:09:446 (6,7,1) - make 05:09:446 (6,7) - farther from the slider (try the spacing you did with 05:15:881 (8,9,1) - )
  15. 05:38:536 (4,5) - make same spacing as what you did with 05:38:000 (2,3) -
  16. 06:50:103 (3,4) - fix spacin
  17. 07:01:574 (2,3) - ^

GOODLUCK WITH THIS MAP <3
Thank you!
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