<- Art
Thanks for your concerns.. but I feel like that it will be a fun easter egg they will remember later on. I've always enjoyed such situations, and in the end they can be like "oh lol, that's what he meant with ant!!". I'll keep it as is.HallidayASR wrote:
Hello! A storyboard mod (?)
Just a thought about the SB
I know there was a little discussion on the SB already. The storyboard itself doesn't bothers me at all; I think it's pretty funny & clever, and that there's no need to put a limit to creativity in a case like this, so all that is fine to me c:
But I do have a problem with it: I don't think some elements of the storyboard should be on every diff.
Here are the elements that I think should be (partially) removed from the mapset:
-The lyrics: In lower diffs, they just don't match with what's being played. A (new) player playing one of the lower diffs and reading the storyboard will not understand the joke OR be able to relate it to the map, and will probably get confused by it; I think this should be avoided.
A person that can play & pass Kawabunga (Or some of the other higher diffs) is already familiarized enough with osu! (In general) to understand the concepts and references, that just isn't the case with newer players.
-The last 4 Miku gifs: On Kawabunga the 4 Mikus drop and fall in a place where they get inside of some sliders, and that's cool, but that doesn't happen anywhere else on the mapset. That makes those gifs unnecesary on the other diffs. Note that I know these don't actually do any harm (Because they can't cause any confussion), so this one is optional.
So, my suggestion is:
-Delete the lyrics on the diffs Easy, Normal, Hard, Kyversible's Insane and Another. I guess the lyrics can be kept on the rest of the diffs, since they use a small cs, and again, I think anyone that can play the 3 diffs above Another is experienced enough to understand the storyboard xD
-Delete the last 4 Miku gifs on every diff but Kawabunga (Optional).
This shouldn't be so hard, if the storyboard was made with scripting, Damnae will only have to delete the textlines on the diff's .osb files that correspond with the things I mentioned (I don't know if it's actually that easy, I'm just guessing here o_o)
Well, that's all I wanted to say, not much, but it's definitely something that should be given some thought before this map goes ranked
Interesting, people told me AR10 was way too high. So I went for a middle solution. Thanks for your input though! Hope you can still enjoy it.Victoire wrote:
My reading might be shit but has the average reading really gone up so much that ar9.5 on a 8* alternate map is reasonable? I wish I could play this without having to make an edited ar10 version or memorizing it for EZ. That said, if I make it playable for myself I really enjoy it!
I had this tested by people and they said notelock was gone with 9.5fieryrage wrote:
can we at least make the od 10 so notelocks arent a thing ty
literally no reason an 8 star map shouldnt be od 10