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Jun Maeda x yanaginagi - Last Smile

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yo i kinda forgot xd, m4ticket (can i use that now pls? xd, link: https://osu.ppy.sh/s/565367)
i love songs like this

[General]

maaaaybe ar7? 7.3 feels a bit quick for a song like this at such low bpm

[death]

01:00:645 (3) - maybe give these types of sounds more spacing emphasis? since they're a big contrast to how the rest of the song sounds at this point
01:07:045 (3) - ya
01:34:245 (1) - this note deserves more spacing emphasis imo, its the start of a new section but has less spacing than the previous 3 notes
01:34:245 (1,2) - i'm not exactly sold on overlaps like this, i would either make it not overlap or make it overlap a little bit more for better looking aesthetics
01:35:845 (4,5) - ya
01:46:245 (4,5,1) - this wide angle (almost linear) motion is a little bit strange to me when the drums here are playing such different sounds on each note, maybe make a zigzag movement instead to better represent these sounds? maybe like this?
02:00:445 - i kinda want a spinner here to follow the super nice vocal here
02:31:445 (5) - make perfect stack on 4, idk what warrents an offstack here in the music
02:34:645 (5) - ya
02:38:245 (1) - ya
02:49:445 (3) - move this a bit lower for a perfect arrow line coming off of 02:48:645 (2) -
02:56:245 (5) - i was expecting another slight upwards motion here because of the previous 3 notes, the linear flow feels kind of strange to play coming off of sharp angles, maybe move this a bit upwards to help ease the player into the next slider? maybe like this?
03:00:645 (1) - any reason why you don't use a 3/4 slider for the vocal here? its inconsistent with the surrounding 3 vocals
03:10:245 (1) - same as 02:31:445 (5) -
03:27:845 (1,2,3,4,5,6,7) - i think these are snapped wrong, if you listen on 25% volume, the main impact of the drum sound on 03:27:845 (1) - starts around here? might want some more checks on this
04:55:045 (6) - i think spacing can be reduced a bit here, this has bigger spacing than the big vocal switch here 04:55:045 (6) -
05:15:045 (1) - make this the same shape as 05:13:445 (5,6) - for visual consistency?
05:30:245 (1) - remove nc, if you want to nc this little drum fill, it should be nc'd here 05:29:645 (6) - instead
05:44:445 - same spinner thing as here 02:00:445 - super cute vocal to follow :d

gl!
Topic Starter
Shurelia

Log Off Now wrote:

yo i kinda forgot xd, m4ticket (can i use that now pls? xd, link: https://osu.ppy.sh/s/565367)
i love songs like this

[General]

maaaaybe ar7? 7.3 feels a bit quick for a song like this at such low bpm didn't make that much differents but worth to be put on my considertaion

[death]

01:00:645 (3) - maybe give these types of sounds more spacing emphasis? since they're a big contrast to how the rest of the song sounds at this point naah, don't feel really like it to give emphasizes on every claps
01:07:045 (3) - ya ja
01:34:245 (1) - this note deserves more spacing emphasis imo, its the start of a new section but has less spacing than the previous 3 notes right
01:34:245 (1,2) - i'm not exactly sold on overlaps like this, i would either make it not overlap or make it overlap a little bit more for better looking aesthetics yeah, right. I stacked all of the similar things like this
01:35:845 (4,5) - ya ya
01:46:245 (4,5,1) - this wide angle (almost linear) motion is a little bit strange to me when the drums here are playing such different sounds on each note, maybe make a zigzag movement instead to better represent these sounds? maybe like this? good idea
02:00:445 - i kinda want a spinner here to follow the super nice vocal here naah, it's spin able but it'll be awkward to be played
02:31:445 (5) - make perfect stack on 4, idk what warrents an offstack here in the music intentional stuff
02:34:645 (5) - ya ja
02:38:245 (1) - ya da
02:49:445 (3) - move this a bit lower for a perfect arrow line coming off of 02:48:645 (2) - sure
02:56:245 (5) - i was expecting another slight upwards motion here because of the previous 3 notes, the linear flow feels kind of strange to play coming off of sharp angles, maybe move this a bit upwards to help ease the player into the next slider? maybe like this? sure
03:00:645 (1) - any reason why you don't use a 3/4 slider for the vocal here? its inconsistent with the surrounding 3 vocals right
03:10:245 (1) - same as 02:31:445 (5) - same
03:27:845 (1,2,3,4,5,6,7) - i think these are snapped wrong, if you listen on 25% volume, the main impact of the drum sound on 03:27:845 (1) - starts around here? might want some more checks on this thanks #modhelp
04:55:045 (6) - i think spacing can be reduced a bit here, this has bigger spacing than the big vocal switch here 04:55:045 (6) - there
05:15:045 (1) - make this the same shape as 05:13:445 (5,6) - for visual consistency? naah, NC covered it for the new shape
05:30:245 (1) - remove nc, if you want to nc this little drum fill, it should be nc'd here 05:29:645 (6) - instead aight
05:44:445 - same spinner thing as here 02:00:445 - super cute vocal to follow :d no xd

gl!
Thanks
Modem
It would be great if the preview point is at 04:51:445 ;w;
Topic Starter
Shurelia

Modem wrote:

It would be great if the preview point is at 04:51:445 ;w;

Good idea but I prefer something more.... "sad" instead. :')
Naxess
Greetings, you requested!


  • [General]
  1. Looks good as far as metadata and technical things go.

    [Life]
  2. 00:10:645 (1,2) - These aren't exactly audible, unlike 00:07:445 (1,2) - . Wouldn't really go along well with the song by mapping to silence, would it?
  3. 00:14:245 (1) - This slider end should probably be snapped to 00:14:511 - , as is with 00:11:045 (4) - . You may argue that you switched to violin or something, or that it'd get difficult to read the gap, but I still think having notes land on audible impacts is more important. Then ofc same thing would be done for 00:17:445 (1) - 00:20:645 (1) - . Would reflect the piano nicely at the same time as covering violin in my opinion. Just because it's a long sound doesn't mean it should be snapped to 1/4 when the song is suggesting 1/3. After 00:30:245 - , it is 1/2, however.
  4. 00:49:445 (1,2,3,4) - Switching the rhythm density this much between similar sections of the song, especially in a calm song like this, is generally not a very good idea. Would be better if 00:50:245 (3,4) - were turned into a slider and then 00:43:045 (1) - were turned into circles. This way a pattern will be built where every other first slider are two circles, kind of like 00:36:645 (1,2) - and 00:30:245 (1,2) - were done. Right now it feels pretty strange playing the same thing but double the density out of nowhere. Transitioning into it from previous notes to where it's expected would give a better effect.
  5. 01:23:045 (4) - Since there's no vocal on the blue tick here, ending it on the red tick where there's a drum sound would be more appropriate, and make these blue ticks stand out better in accordance with the song, kind of like 01:26:245 (4) - was done. Same applies to 01:35:845 (4) - 01:39:045 (4) - 01:42:245 (4) - etc. Speaking of this concept, what happened at 01:44:445 - ? No matter how well it might play, it doesn't quite follow the song is the problem. Yes, they do seem to follow the lengthened vocals and so on, but they kind of ruin the emphasis that parts like 01:41:245 - would otherwise carry. This kind of goes on for quite a while as well, so make sure you don't miss anything if you're changing them. They're also rather inconsistent, so if you decide not to follow my advice, at least make things like 03:18:245 (4,4) - the same for consistency.
  6. 01:32:645 (1,2,3) - There's actually no need to have timing sections on these, as they follow 1/3 snapping. It's mostly just the drums that mess up the perceived rhythm here. Drums go like this, piano goes like this. The timing sections that exist here atm are also too early for either layer.
  7. 01:51:445 (3,4) - These sounds are rather different, so having them symmetrical like this looks a bit misleading. Vocals also go on 01:51:711 - , and nothing else seems to support this first one being a slider other than that hmm. Alternatively you could just simplify the rhythm if you feel that it would get too confusing, but making it denser, as it is now, on the other hand, isn't something I'd recommend.
  8. 02:18:245 (7) - New measure hasn't quite begun yet, even though the violin is playing. Try waiting with placing sliders until 02:19:045 - to give the effect that the violin is being followed. If you'd really like to keep this slider, though; to properly indicate this instrumental change and transition into the new measure, try intentionally not following the piano for a moment by making 02:18:245 (7) - a 3/4 slider. This way the player will realize that the piano's coherence with the song is becoming lower, thus also that another instrument is likely taking the priority in the following measure. It's important that other notes are consistent and predictable when using this technique, otherwise it'll lose it's emphasis and the player won't notice the change as easily.
  9. 03:10:245 (1,2) - This seems a bit out of place. Weren't vocals and piano meant to be spaced, often with sliders to reflect the longer sounds? I mean on it's own it works, but, in this map's context, it just seems to stand out unnecessarily.
  10. 03:23:845 (3,4,5) - I usually don't like overmapping like this, even if it is predictable in this case. (4) is clearly different from (3) and (5), yet their notes and the notes preceding them are the same, so in turn they'll play the same way, which isn't quite what is suggested. Could try removing (4) and then swapping 03:24:645 (5,6) - for the sake of rhythm, since 03:25:445 - is changing pitch and 03:24:645 - is on a white tick and... you get the idea.
  11. 03:29:445 - So I do understand that you want the rhythm to be greater here since it's kiai, but the other kiai at 01:34:245 - sounds pretty much the same, yet has way lower density. It's rather noticeable. Both ways work, but implementing some consistency between the analogous sections would be preferable.
  12. 04:39:845 (1) - This isn't stacked in the center like the others, 04:30:245 (1,1,1) - , is this intentional?
  13. 04:39:845 (1) - Could give this an additional repeat to end at 04:40:111 - , where the piano actually ends.
  14. 04:47:445 (1) - This is 1/16 snapping, is it not? Sound ends at 04:47:545 - , from what I can hear.
  15. 04:48:311 (2) - Sounds way too early at the moment, 04:48:378 - , snapped to 1/3, would be much better. Could also possibly be snapped to 1/8, but I'm a bit unsure. May want to ask around about your snappings before calling for more nominators. Unsnapped notes is the last thing you want to have after getting a bubble or qualification, after all.
  16. 04:59:645 - Looks like something is missing here. There's also more later on like 05:22:045 - . Feels a bit strange that these were the most difficult part of the song in one section and then in the next they're half-ignored. Referring to 05:24:645 (1,2,3) - , btw.
  17. Also regarding aesthetics, generally you'd want to keep consistent spacing between circles to make it look more visually pleasing. Most things just kind of look intuitively placed, which isn't bad, it's just that things like these look a bit odd. There's way more about structure and aesthetics in the map that I'd otherwise mention, though, but I'm guessing you already know of this.
  18. Anyway, so in general skipping over sounds like 06:06:645 - is not good. You can do it occasionally, but doing it this frequently in combination with patterns that would actually reflect the song in this way, is something I'd suggest you refrain from.
  19. 06:13:246 - It's pretty much completely silent around here, so having a spinner go here doesn't really make much sense. Try ending the spinner earlier.
  20. 06:10:245 - Along with silencing the spinner, you also happened to silence this, which means there'll be close to no feedback. Could increase the volume to 50% or similar to still have it faint, but audible. (Now that I look at it, most volumes seem to range between 5% to 30%, which means sounds may be close to impossible to hear with the same sampleset as here, which in turn will offer very little feedback for players. There's no need to have them overpower the song, but they should at least be somewhat audible to the point where you can hear when you click too early or late)
I'd be very careful of the snappings and hitsound volume. Have not checked the hitsounding itself, though. Good luck!
Topic Starter
Shurelia

Naxess wrote:

Greetings, you requested!


  • [General]
  1. Looks good as far as metadata and technical things go.

    [Life]
  2. 00:10:645 (1,2) - These aren't exactly audible, unlike 00:07:445 (1,2) - . Wouldn't really go along well with the song by mapping to silence, would it? Hmm? how come you could say that 00:10:645 - isn't audible ? It clearly have a piano sound that need to be clicked at there
  3. 00:14:245 (1) - This slider end should probably be snapped to 00:14:511 - , as is with 00:11:045 (4) - . You may argue that you switched to violin or something, or that it'd get difficult to read the gap, but I still think having notes land on audible impacts is more important. Then ofc same thing would be done for 00:17:445 (1) - 00:20:645 (1) - . Would reflect the piano nicely at the same time as covering violin in my opinion. Just because it's a long sound doesn't mean it should be snapped to 1/4 when the song is suggesting 1/3. After 00:30:245 - , it is 1/2, however. Good point! but, I did try to use 1/3s as you just said to me but the thing is it becomes awkward to be listened while playing the map. Like, there's a new violin's sound that appears (not like before) and it's dominating the 1/3s piano which is why if I keep using the 1/3s it'll be a bit weird to be listened to me.
  4. 00:49:445 (1,2,3,4) - Switching the rhythm density this much between similar sections of the song, especially in a calm song like this, is generally not a very good idea. Would be better if 00:50:245 (3,4) - were turned into a slider and then 00:43:045 (1) - were turned into circles. This way a pattern will be built where every other first slider are two circles, kind of like 00:36:645 (1,2) - and 00:30:245 (1,2) - were done. Right now it feels pretty strange playing the same thing but double the density out of nowhere. Transitioning into it from previous notes to where it's expected would give a better effect. Yes, I do realize what's happening at here and yes, I do plan to make 00:50:245 (3) - as an 1/2 slider like you suggested but the sudden strong piano sounds at 00:50:245 (3) - is making hard to me to not clicking it, that's why the sudden density occurred at here. And also the sudden density aren't so big compared to the previous pattern , I guess
  5. 01:23:045 (4) - Since there's no vocal on the blue tick here, ending it on the red tick where there's a drum sound would be more appropriate, and make these blue ticks stand out better in accordance with the song, kind of like 01:26:245 (4) - was done. Same applies to 01:35:845 (4) - 01:39:045 (4) - 01:42:245 (4) - etc. Speaking of this concept, what happened at 01:44:445 - ? No matter how well it might play, it doesn't quite follow the song is the problem. Yes, they do seem to follow the lengthened vocals and so on, but they kind of ruin the emphasis that parts like 01:41:245 - would otherwise carry. This kind of goes on for quite a while as well, so make sure you don't miss anything if you're changing them. They're also rather inconsistent, so if you decide not to follow my advice, at least make things like 03:18:245 (4,4) - the same for consistency. Yes, I can agree with this 01:23:045 (4) - And for things that you mentioned on my kiai. I was overmapping it a bit, hope it's okay? I guess? since it still plays fine for me And yes, I did bad on 01:44:445 (2) - , I fixed the emphasize by adding a cirlce on 01:44:445 (2) - and placingit under 3's tail
  6. 01:32:645 (1,2,3) - There's actually no need to have timing sections on these, as they follow 1/3 snapping. It's mostly just the drums that mess up the perceived rhythm here. Drums go like this, piano goes like this. The timing sections that exist here atm are also too early for either layer. Geeh, even though it was pretty hectic when I was looking for a timing check at here. . . , Thank you very much on this.
  7. 01:51:445 (3,4) - These sounds are rather different, so having them symmetrical like this looks a bit misleading. Vocals also go on 01:51:711 - , and nothing else seems to support this first one being a slider other than that hmm. Alternatively you could just simplify the rhythm if you feel that it would get too confusing, but making it denser, as it is now, on the other hand, isn't something I'd recommend. Hmm, I tried to apply what you recommend to me but ignoring a good sound on 01:51:845 - isn't really tasty for me. also I did something more denseful since it's the ending of a vocal section as you can hear from 01:53:445 - it's like a new part of the vocal.
  8. 02:18:245 (7) - New measure hasn't quite begun yet, even though the violin is playing. Try waiting with placing sliders until 02:19:045 - to give the effect that the violin is being followed. If you'd really like to keep this slider, though; to properly indicate this instrumental change and transition into the new measure, try intentionally not following the piano for a moment by making 02:18:245 (7) - a 3/4 slider. This way the player will realize that the piano's coherence with the song is becoming lower, thus also that another instrument is likely taking the priority in the following measure. It's important that other notes are consistent and predictable when using this technique, otherwise it'll lose it's emphasis and the player won't notice the change as easily. Alright, I can change 02:18:245 (7) - into 3/4 slider.
  9. 03:10:245 (1,2) - This seems a bit out of place. Weren't vocals and piano meant to be spaced, often with sliders to reflect the longer sounds? I mean on it's own it works, but, in this map's context, it just seems to stand out unnecessarily. Yep. Added a note on 03:10:645 - to make things better
  10. 03:23:845 (3,4,5) - I usually don't like overmapping like this, even if it is predictable in this case. (4) is clearly different from (3) and (5), yet their notes and the notes preceding them are the same, so in turn they'll play the same way, which isn't quite what is suggested. Could try removing (4) and then swapping 03:24:645 (5,6) - for the sake of rhythm, since 03:25:445 - is changing pitch and 03:24:645 - is on a white tick and... you get the idea. Mmh hmm, i get it. Good point.
  11. 03:29:445 - So I do understand that you want the rhythm to be greater here since it's kiai, but the other kiai at 01:34:245 - sounds pretty much the same, yet has way lower density. It's rather noticeable. Both ways work, but implementing some consistency between the analogous sections would be preferable. Did a major changes on the 2nd kiai's rhythm for the sake of consistency, Should be good now.
  12. 04:39:845 (1) - This isn't stacked in the center like the others, 04:30:245 (1,1,1) - , is this intentional? 04:30:245 (1,1,1,1) - , Yes, a cute hospital like sign. Also woops, centered the thing that you mentioned
  13. 04:39:845 (1) - Could give this an additional repeat to end at 04:40:111 - , where the piano actually ends. done
  14. 04:47:445 (1) - This is 1/16 snapping, is it not? Sound ends at 04:47:545 - , from what I can hear. 1/16 , yeah. Hope the repeat is noticeable tho.
  15. 04:48:311 (2) - Sounds way too early at the moment, 04:48:378 - , snapped to 1/3, would be much better. Could also possibly be snapped to 1/8, but I'm a bit unsure. May want to ask around about your snappings before calling for more nominators. Unsnapped notes is the last thing you want to have after getting a bubble or qualification, after all. Naah, the 1/3 did fix the problem.
  16. 04:59:645 - Looks like something is missing here. There's also more later on like 05:22:045 - . Feels a bit strange that these were the most difficult part of the song in one section and then in the next they're half-ignored. Referring to 05:24:645 (1,2,3) - , btw. Yeah.
  17. Also regarding aesthetics, generally you'd want to keep consistent spacing between circles to make it look more visually pleasing. Most things just kind of look intuitively placed, which isn't bad, it's just that things like these look a bit odd. There's way more about structure and aesthetics in the map that I'd otherwise mention, though, but I'm guessing you already know of this. Aethestic is kinda hard for me ;;
  18. Anyway, so in general skipping over sounds like 06:06:645 - is not good. You can do it occasionally, but doing it this frequently in combination with patterns that would actually reflect the song in this way, is something I'd suggest you refrain from. Woops, I was just a bit confused at that moment
  19. 06:13:246 - It's pretty much completely silent around here, so having a spinner go here doesn't really make much sense. Try ending the spinner earlier. How ending it at 06:14:245 - sounds?
  20. 06:10:245 - Along with silencing the spinner, you also happened to silence this, which means there'll be close to no feedback. Could increase the volume to 50% or similar to still have it faint, but audible. (Now that I look at it, most volumes seem to range between 5% to 30%, which means sounds may be close to impossible to hear with the same sampleset as here, which in turn will offer very little feedback for players. There's no need to have them overpower the song, but they should at least be somewhat audible to the point where you can hear when you click too early or late) Any recommendation for the volume?
I'd be very careful of the snappings and hitsound volume. Have not checked the hitsounding itself, though. Good luck!
Thank you very much!
Nozhomi
[Life :]
  1. Honestly 5% volume at start is not enough, it was like there's no hitsounds. I would recommand at least 10% but 15% wouldn't hurt imo. If you do 15% up next 10% section to 15% too. As it is now, hitsounds don't provide enough feedback. Same for all other similar sections ofc.
  2. 01:33:178 (2,3) - It's a pure suggestion, but since drumbeats are quite loud here, what about doing a slider for both who end on them ?
  3. 02:18:245 (7) - It's not suppsoed to end at 02:18:645 - ? This extend slider seems out from nowhere, and using it for violin here is maybe not a bad idea, but don't enough to skip piano imo. If you really desire to keep it, then do it for 02:22:245 (1) - too.
  4. 02:22:245 (1,2) - Blanket maybe ?
  5. 02:30:245 (4,5) - You never did that before, to overlap next circle with previous one for that kind of rhythm. Space them a bit or totally stack them would be better imo. Same for 02:33:445 (4,5) - / 02:39:845 (4,5) - / 02:43:045 (3,4) - / 03:09:445 (4,1) - .
  6. 02:56:645 (6) - What about to do it like this to make it like an opposition of 02:57:445 (1) - instead of a flow quite meh https://puu.sh/uyMii/1fd7162265.png ?
  7. 02:59:845 (4,5) - Are you sure to use a different spacing here ? Shouldn't be like 03:06:245 (4,5) - since it have the same vocal emphasis ? Also why this one is stacked when 03:06:645 (5,1) - is not ? I don't understand why.
  8. Could you make 03:57:845 (2,1) - and 04:01:045 (2,1) - use the same spacing since you're emphase the same kind of intensity ?
  9. 04:13:845 (8) - I would move it at 4:68 to make the movement less broke here and follow more the sliders curve.
  10. 04:39:845 (1) - If you follow the piano, then it have to get 1 less reverse on it. Also it seems the piano is a bit off on it no ? Dunno if worth to map that sound with a reverse but just with a simple slider.
  11. 04:47:445 (1) - Kinda the same here, maybe it's better to just do a 1/8 slider.
  12. 05:38:645 (4,6) - Don't want to stack ?

I'm a bit concerned about how you used spacing for last kiai (04:52:645 - ), because you used different spacing for stuff who could use the same, but you did that with consistency. Just some opinions about them wouldn't hurt. After that it should be probably k.

Mukyu~
Topic Starter
Shurelia

Nozhomi wrote:

[Life :]
  1. Honestly 5% volume at start is not enough, it was like there's no hitsounds. I would recommand at least 10% but 15% wouldn't hurt imo. If you do 15% up next 10% section to 15% too. As it is now, hitsounds don't provide enough feedback. Same for all other similar sections ofc. Alright, I increased all of the existed HS by 10%.
  2. 01:33:178 (2,3) - It's a pure suggestion, but since drumbeats are quite loud here, what about doing a slider for both who end on them ? used 1/6 to cover both of the piano and the drum and it feels a bit too forceful imo. Let's just undermap it.
  3. 02:18:245 (7) - It's not suppsoed to end at 02:18:645 - ? This extend slider seems out from nowhere, and using it for violin here is maybe not a bad idea, but don't enough to skip piano imo. If you really desire to keep it, then do it for 02:22:245 (1) - too. Well, I did this because I agree with what Naxees suggested to me on the previous mod. But yeah, Let's 3/4 02:22:245 (1) - too
  4. 02:22:245 (1,2) - Blanket maybe ? alright
  5. 02:30:245 (4,5) - You never did that before, to overlap next circle with previous one for that kind of rhythm. Space them a bit or totally stack them would be better imo. Same for 02:33:445 (4,5) - / 02:39:845 (4,5) - / 02:43:045 (3,4) - / 03:09:445 (4,1) - . aight, i removed all of the overlaps
  6. 02:56:645 (6) - What about to do it like this to make it like an opposition of 02:57:445 (1) - instead of a flow quite meh https://puu.sh/uyMii/1fd7162265.png ? sure
  7. 02:59:845 (4,5) - Are you sure to use a different spacing here ? Shouldn't be like 03:06:245 (4,5) - since it have the same vocal emphasis ? Also why this one is stacked when 03:06:645 (5,1) - is not ? I don't understand why. my error, fixed the confusion at here.
  8. Could you make 03:57:845 (2,1) - and 04:01:045 (2,1) - use the same spacing since you're emphase the same kind of intensity ? aye yup
  9. 04:13:845 (8) - I would move it at 4:68 to make the movement less broke here and follow more the sliders curve. there
  10. 04:39:845 (1) - If you follow the piano, then it have to get 1 less reverse on it. Also it seems the piano is a bit off on it no ? Dunno if worth to map that sound with a reverse but just with a simple slider. naah, pretty much the sudden piano stream ends at 04:40:111 -
  11. 04:47:445 (1) - Kinda the same here, maybe it's better to just do a 1/8 slider. indeed
  12. 05:38:645 (4,6) - Don't want to stack ? hmmm, yeah I can stack this

I'm a bit concerned about how you used spacing for last kiai (04:52:645 - ), because you used different spacing for stuff who could use the same, but you did that with consistency. Just some opinions about them wouldn't hurt. After that it should be probably k. aah, this. You should notice that the last kiai have the "biggest feels" on it and the biggest impact from the entire song itself, That's why I give a pretty much bigger spacing than the other kiais and also where the most people that starts crying . . . =w=

Mukyu~
Oui~
Nozhomi
Fixed some little stuff, uguu~

#1
jonathanlfj
[Life]
00:22:245 (3) - whistle should be on this instead of 00:21:445 (2) based on how you previously hitsounded
01:02:245 (1,2,3) - this is visually more pleasing if you lower 01:03:845 (3) so there is a bigger gap with the slider before
01:33:178 (2,3) - since the drums are strong, you can cover them by turning these into sliders and ending them at 01:33:245 and 01:33:845, respectively
02:18:245 (7) - blanket this properly
02:22:245 (1) - not sure why you used a 3/4 slider here, the rhythm is still 1/2 consistently. Suggest you swap it for a normal 1/2 slider
03:09:445 (4,1) - this will look a lot better if you stacked them, or made them closer to each other
03:15:845 (6,7) - plays better if the spacing is bigger here due to the need to move fast onto 03:15:845 (6)
04:13:245 (7) - you had to skip the drum beat and cover the vocals with a slider end, this actually plays a lot better if you just made it like this: 04:39:845 (1) - slow down to 25% and you will head this is actually 1/16 ending at 04:39:995 (to keep it simple you can skip the beat at 04:40:111)
04:47:445 (1) - this can be 1/16 repeat slider as well (ending at 04:47:545)
05:22:045 - normally you would have a circle here to cover the vocals, might want one here as well
05:40:645 (1) - you know what would be cool? if you had this on the right side so it contrasts the heart at 01:56:645 (1)
06:08:378 (4,5) - if you listen to the music carefully, a more precise snap would be 06:08:395 and 06:08:995 (1/16)
06:10:445 (1) - should silence or lower volume of the slider end since there are no significant beats there

Due to the snapping issues I will have to pop this, you can ask Nozhomi for #2 after I rebubble
Topic Starter
Shurelia

jonathanlfj wrote:

[Life]
00:22:245 (3) - whistle should be on this instead of 00:21:445 (2) based on how you previously hitsounded added
01:02:245 (1,2,3) - this is visually more pleasing if you lower 01:03:845 (3) so there is a bigger gap with the slider before sure thing, nice catch btw
01:33:178 (2,3) - since the drums are strong, you can cover them by turning these into sliders and ending them at 01:33:245 and 01:33:845, respectively hope this okay, also added "Finish" with "Drum" addtion on both of the newly mapped thing
02:18:245 (7) - blanket this properly woops
02:22:245 (1) - not sure why you used a 3/4 slider here, the rhythm is still 1/2 consistently. Suggest you swap it for a normal 1/2 slider hmm, yeah. after another look, it's kinda weird.
03:09:445 (4,1) - this will look a lot better if you stacked them, or made them closer to each other stacked
03:15:845 (6,7) - plays better if the spacing is bigger here due to the need to move fast onto 03:15:845 (6) used 1.8x , should be fast enough
04:13:245 (7) - you had to skip the drum beat and cover the vocals with a slider end, this actually plays a lot better if you just made it like this: agree, also added a "clap" on 04:13:445 -
04:39:845 (1) - slow down to 25% and you will head this is actually 1/16 ending at 04:39:995 (to keep it simple you can skip the beat at 04:40:111) should be better now
04:47:445 (1) - this can be 1/16 repeat slider as well (ending at 04:47:545) mroe combos , yay.
05:22:045 - normally you would have a circle here to cover the vocals, might want one here as well added
05:40:645 (1) - you know what would be cool? if you had this on the right side so it contrasts the heart at 01:56:645 (1) good idea! applied. also adjusted 05:43:845 (1,1,1,1) - so it won't overlap on each other
06:08:378 (4,5) - if you listen to the music carefully, a more precise snap would be 06:08:395 and 06:08:995 (1/16) whoaaa
06:10:445 (1) - should silence or lower volume of the slider end since there are no significant beats there agreed

Due to the snapping issues I will have to pop this, you can ask Nozhomi for #2 after I rebubble
I always love your mod, lfj.
jonathanlfj
great

#1
Nozhomi
I'm fine with it, and you ?

#2
Okoratu
half the 3/4 sliders in the kiais only vaguely reflect what's going on in the song

like 01:35:845 (4) - 01:39:045 (4) - etc especially since you seem to do it differently in the 2nd kiai: 03:37:445 (4) -

and i don't think tick2 fits the intro / calm parts, would recommend using tick1

using the same hitsound for sliderticks and hitnormals is semi-misleading

04:09:445 (6,7,8) - would avoid touching, you have way bigger 1/4 spacing in the rest of the part too so you don't really have to distancesnap this to something that makes slider and circleborders overlap this weirdly applies to all similar patterns in the part
Topic Starter
Shurelia

Okorin wrote:

half the 3/4 sliders in the kiais only vaguely reflect what's going on in the song

like 01:35:845 (4) - 01:39:045 (4) - etc especially since you seem to do it differently in the 2nd kiai: 03:37:445 (4) - was planning to give a bit variation to not bore the player enough, hope it's not that different. It still plays ok to me so uhh. Also to make the first and second kiai plays a bit different since the musics also telling me so

and i don't think tick2 fits the intro / calm parts, would recommend using tick1 wut, since when this is a tick2

using the same hitsound for sliderticks and hitnormals is semi-misleading I didn't intent to HS tick too. What should I do then?

04:09:445 (6,7,8) - would avoid touching, you have way bigger 1/4 spacing in the rest of the part too so you don't really have to distancesnap this to something that makes slider and circleborders overlap this weirdly applies to all similar patterns in the part done also applied to the similar thing on the in the same section
Thanks , danke
Aurele
congratulation on your bubbles, hope it gets ranked soon!

pm me anytime to mod any other maps of yours!
Topic Starter
Shurelia

Gabe wrote:

congratulation on your bubbles, hope it gets ranked soon!

pm me anytime to mod any other maps of yours!
It is!

But things happened and it got delayed.


Anyway, I will take your offer.

Thank you very much! <3
Nao Tomori
irc
we spaced some stuff out so it doesnt look like shit as much x d

SPOILER
08:56 Shurelia: I'm ready
09:15 Naotoshi: send me ur .osu
09:18 Shurelia: https://shurelia.s-ul.eu/3Ewv4W7C
09:19 Naotoshi: holy
09:19 Naotoshi: is it really that hard to
09:20 Naotoshi: move circles into where the slier path goes
09:20 Naotoshi: lmao
09:20 Shurelia: I did move it but
09:20 Shurelia: for some reasons it didn't suit me well
09:20 Naotoshi: and what exactly are these reasons
09:20 Shurelia: I usually stack'em instead
09:21 Naotoshi: that isn't a reason
09:21 Shurelia: moving the circles like what you said
09:22 Naotoshi: ?
09:23 Shurelia: Hmmmmm
09:23 Shurelia: Did i really have to move it ?
09:23 Naotoshi: just put fkin .9 DS and do it
09:23 Naotoshi: i won't quali for this
09:23 Naotoshi: it looks like shit
09:23 Naotoshi: for 0 reason
09:23 Naotoshi: u already have a 2.6 star marathon might as well make it look half decent
09:30 Shurelia: https://shurelia.s-ul.eu/8QhaWDY8 something
09:30 Naotoshi: o ya
09:30 Shurelia: hmm, it looks better now
09:30 Naotoshi: some otehr thing
09:30 Naotoshi: can u like
09:30 Shurelia: since the last time
09:30 Naotoshi: enable file extensions
09:30 Naotoshi: xd
09:30 Shurelia: you asked me to put .3 instead
09:30 Naotoshi: on ur links
09:31 Naotoshi: mm
09:31 Shurelia: so it'll auto download?
09:31 Naotoshi: no
09:31 Shurelia: idk how to tbh
09:31 Shurelia: I just upload it normally
09:31 Shurelia: d
09:31 Naotoshi: its in s ul settings
09:31 Naotoshi: its so that i dont need to guess what kind of file it is
09:31 Naotoshi: lol
09:32 Shurelia: let's see
09:32 Shurelia: done
09:32 Shurelia: with the extension stuff
09:33 Naotoshi: 04:12:645 (5) -
09:33 Naotoshi: wtf this crap
09:33 Naotoshi: loool
09:33 Naotoshi: its just at random angle or something
09:34 Shurelia: o
09:34 Shurelia: make it looks same with 04:13:245 (7) -
09:34 Shurelia: then?
09:34 Naotoshi: yea
09:38 Naotoshi: fine
09:38 Naotoshi: updoot
09:39 Shurelia: bad net
09:39 Shurelia: feelsfuckingbadman
09:39 Naotoshi: rip
09:40 Shurelia: updating atm
09:40 Shurelia: done
09:42 Shurelia: post mod log first plez
09:42 Shurelia: so i can kd
09:46 Naotoshi: is this timing right
09:46 Naotoshi: or is some idiot gonna dq this
09:46 Naotoshi: cuz the timing is like 10ms off
09:47 Shurelia: since lfj always check my timing if he wants to bubb
09:47 Shurelia: and he didn't complaint about anything
09:47 Shurelia: for this thing
09:47 Shurelia: it's fine
09:48 Naotoshi: great
qualified!
Topic Starter
Shurelia
Thank you everyone!



Enjoy the feels.
Log Off Now
nice!
Yohanes
congrats!!!
Shiranai
Just quick overlook,

Why do you have diffrent volume for each kiais? yet I think each parts especially the chorus itself have same music, a bit questionable
00:07:845 (3) - Slider end should be silenced, because the 1/6 here 00:08:111 - more like passive beat of the piano
00:11:045 (3) - Same
01:33:178 (2,3) - Not quite understand why you choose 1/12, yet I think just use a simple 1/6 should be enough to intepret the drum part
03:15:445 (5) - I think should be add an nc to indicate the 1/6
03:28:021 (2,3,4,5,6,7) - A bit overmapped, because if you try to follow the drum sequences then (5) is better be deleted to produce more harmonies rhythm
04:09:045 (4,5,6) - The jumps is better on (6) not (5) since (6) has higher emphasis due to its vocal, I think you did right on this one tho 04:15:445 (4,5,1) - . Due to that your structure a bit inconsistent
05:16:845 (2) - Worth to add nc to indicate a sudden change between 1/4 and 1/8
05:56:645 (1,2,3,4,5,6) - Eventho thats for a buildup, but it seems that one overmapped since the instrument not that intense lol, not sure what you try to follow on that one, try to listen the music more carefully

Gl~
Topic Starter
Shurelia

Mako Sakata wrote:

Just quick overlook,

Why do you have diffrent volume for each kiais? yet I think each parts especially the chorus itself have same music, a bit questionable
00:07:845 (3) - Slider end should be silenced, because the 1/6 here 00:08:111 - more like passive beat of the piano Yes, It's a good idea actually but even though I didn't really silence the slider's end it still plays and hears well to me
00:11:045 (3) - Same same
01:33:178 (2,3) - Not quite understand why you choose 1/12, yet I think just use a simple 1/6 should be enough to intepret the drum part As you can listen from this carefully, with 25% , You can hear that both of 01:33:178 - 01:33:245 - have pretty loud sound that mappable, Since if i just choose one of them it'll probably confuse the player about which sound that I'm going to follow so yeah, That's why I mapped both of them with 1/12 which is plays still nicely
03:15:445 (5) - I think should be add an nc to indicate the 1/6 Reason why i didn't NC this because it doesn't have a good sound to support the NC, doing NC at here is actually good tho but leaving it at it is are also pretty fine.
03:28:021 (2,3,4,5,6,7) - A bit overmapped, because if you try to follow the drum sequences then (5) is better be deleted to produce more harmonies rhythm "A bit" , yes I did this intentionally so it can create a good built up for the upcoming next kiai. It still works and plays fine to players.
04:09:045 (4,5,6) - The jumps is better on (6) not (5) since (6) has higher emphasis due to its vocal, I think you did right on this one tho 04:15:445 (4,5,1) - . Due to that your structure a bit inconsistent No and yes. Doing jumps on either 5 or 6 are actually fine since both of them did have support for the jumps that been created. About the a bit inconsistent it's true but since doing jumps on either 5 or 6 are fine that "a bit" should be fine to play.
05:16:845 (2) - Worth to add nc to indicate a sudden change between 1/4 and 1/8 Yes, it is worth it but in the same time it can reduce the prettiness on this map so I avoid that. I actually did considering to do this but decided to not to. The sudden change aren't really intense since there's quite a big gap between the 1/8 and the next 1/4 stream.
05:56:645 (1,2,3,4,5,6) - Eventho thats for a buildup, but it seems that one overmapped since the instrument not that intense lol, not sure what you try to follow on that one, try to listen the music more carefully It's actually pretty clear sound to me tbh. I've been listening to this song quite a pretty of numerous times and this kind of rhythm that I can imagine that would fit the best to this kind of sound.

Gl~
Thank you for your concern!

Let's see how QATs gonna respond to this.
bunnyluvr3000
Y U Mehk Meh Crai Liek Dis :( :( :( :( :( :( :( :( :( :( :( :( :( :? :( :? :? :( :? :( :? :? :? :? :( :? :? :? :? :( :?
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