From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!
[Lv.6]
[Lv.12]
Kool~! I like this diff~!
[Lv.19]
Too complicated for me to mod (common usage of 3-noted notes and 4-noted notes). But I will still point few.
[Overall]
Cool Map indeed from Sir S.Star~! Here's a star~ >w<)~~*. Thank you for requesting and good luck~!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!
Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|
[Lv.6]
SPOILER
00:14:872 (14872|1) - move to 3 for transition from right to left
00:16:267 (16267|4,16500|2) - move to 5 and 7 then..
00:16:732 (16732|1,16965|3) - ctrl H and move to 1 and 3 for the pitch at acoustic guitar
00:27:895 (27895|5) - move to 5 and..
00:28:128 (28128|4) - move to 7 for pitch
00:46:035 - add note to 7 for the strong sound:cymbals.
00:51:616 - add note to 2 as its strong sound with impact. It wouldnt hurt for lv.6 since its just on the same columns and symmetrical.
00:51:849 - ^
00:52:081 - ^
01:08:360 - add note to 6 strong start
01:23:244 - add notes to 2 and 6. Strong sound:cymbals with impact. and to fill emptiness at this part
01:23:709 - add note to 5 for the beat sound and to fill emptiness
01:24:174 - add note to 3. ^
01:24:639 - add note to 5. ^
00:16:267 (16267|4,16500|2) - move to 5 and 7 then..
00:16:732 (16732|1,16965|3) - ctrl H and move to 1 and 3 for the pitch at acoustic guitar
00:27:895 (27895|5) - move to 5 and..
00:28:128 (28128|4) - move to 7 for pitch
00:46:035 - add note to 7 for the strong sound:cymbals.
00:51:616 - add note to 2 as its strong sound with impact. It wouldnt hurt for lv.6 since its just on the same columns and symmetrical.
00:51:849 - ^
00:52:081 - ^
01:08:360 - add note to 6 strong start
01:23:244 - add notes to 2 and 6. Strong sound:cymbals with impact. and to fill emptiness at this part
01:23:709 - add note to 5 for the beat sound and to fill emptiness
01:24:174 - add note to 3. ^
01:24:639 - add note to 5. ^
[Lv.12]
Kool~! I like this diff~!
SPOILER
00:44:872 - add note to 3 or 4. Strong sound:guitar string.
00:46:035 - add note to 1 or 4 or 7 for strong start and sound: cymbals.
01:04:639 - add note to 6 for the strong sound:cymbals.
01:08:360 - add note to 5 or 7 for strong start and for beatsound.
01:10:221 - add note to 1 or 3. ^
01:16:267 (76267|4,76267|1) - move to 3 and 6. lower pitch than 01:15:802 (75802|1,75802|4)
01:16:732 (76732|1,76732|4) - ^ and to give way for 01:16:965 (76965|4,76965|1,76965|6)
01:23:244 - add note to 2 or 7 for the strong sound:cymbals
00:46:035 - add note to 1 or 4 or 7 for strong start and sound: cymbals.
01:04:639 - add note to 6 for the strong sound:cymbals.
01:08:360 - add note to 5 or 7 for strong start and for beatsound.
01:10:221 - add note to 1 or 3. ^
01:16:267 (76267|4,76267|1) - move to 3 and 6. lower pitch than 01:15:802 (75802|1,75802|4)
01:16:732 (76732|1,76732|4) - ^ and to give way for 01:16:965 (76965|4,76965|1,76965|6)
01:23:244 - add note to 2 or 7 for the strong sound:cymbals
[Lv.19]
Too complicated for me to mod (common usage of 3-noted notes and 4-noted notes). But I will still point few.
SPOILER
00:01:384 - add note to 4 since its a strong start
00:05:802 (5802|6) - remove. as its not strong or no impact as the 4-noted sound at intro and 00:08:360 (8360|3,8360|5,8360|1,8360|0)
00:17:430 (17430|4) - move to 3 for hand balance.
00:19:058 (19058|1) - move to 5. ^
00:49:446 (49446|4) - what is this note for? remove. I dont hear sound on it @.@
00:51:151 - suggesting: http://osu.ppy.sh/ss/1443487
• same columns for the roll
• same columns and symmetrical starting at 00:51:616
00:05:802 (5802|6) - remove. as its not strong or no impact as the 4-noted sound at intro and 00:08:360 (8360|3,8360|5,8360|1,8360|0)
00:17:430 (17430|4) - move to 3 for hand balance.
00:19:058 (19058|1) - move to 5. ^
00:49:446 (49446|4) - what is this note for? remove. I dont hear sound on it @.@
00:51:151 - suggesting: http://osu.ppy.sh/ss/1443487
• same columns for the roll
• same columns and symmetrical starting at 00:51:616
[Overall]
Cool Map indeed from Sir S.Star~! Here's a star~ >w<)~~*. Thank you for requesting and good luck~!