m4m from your q
[General]
http://www.zerochan.net/user/vmdrhtfa I think this is the guy who did your bg ^^
http://www.zerochan.net/751219 (link to bg on that site)
lots of useless greenlines in lower diffs
[Easy]
00:35:937 (2) - maybe nc this?
00:38:695 (4) - and this? helps match the piano sounds to the nc you have 00:41:454 (1) - here
01:47:316 (2) - maybe lower the tail of this slider a bit for a perfect arrow line into 01:48:350 (3) -
01:50:419 (2) - 01:53:178 (4) - same nc thing
02:24:902 (1) - maybe have the red tick match the sound in the music? you have done it loads so far and it matches really nicely
03:36:799 (1) - maybe drum whistle hitsound on this spinner? makes a similar sound to the one in the music (all diffs)
good, cool idea to switch to straight line aesthetics in
[Normal]
00:17:316 (1) - this slider feels like a strange break in rhythm for me, i would maybe try a rhythm
like this to get the jazz feel the drum and piano rhythms give off across better
00:28:350 (1) - ya^ (and for later in the song too)
00:55:592 (4) - would maybe convert this to two circles for more emphasis on these notes (and for later in the song)
02:24:902 (1) - move to x32 y160 for a cleaner shape + equal overlaps between 02:22:833 (2,3,1) -
02:53:523 (3) - dont do 00:55:592 (4) - this here though if you change it
03:18:522 (3) - flow on this slider feels a bit strange because its going outwards towards the end when the player naturally wants to move inwards from that angle, maybe ctrl + h it?
03:26:799 (4,1) - maybe make these slider borders parallel?
clean
[Advanced]
00:28:868 (8) - missing hitsound on slider end? this is definitely a bass drum hit not a snare and feels a bit out of place compared to the rest of the section (idk if thats my ears or wat)
01:14:557 (5) - maybe move this up on the playfield instead of down? the opposite motion feels like it adds more emphasis behind the note
01:28:523 (4,5,6) - not sure about this linear flow, it plays ok but its the only time you use something like this in the entire song, maybe add some slight zig zag to this pattern to keep consistent with the rest of the diff?
[Hard]
01:50:937 (6) - rip straight line aesthetic
02:40:333 - i think it might be worth mapping the note here, since its the only drum hit you miss out in this drum fill and feels out of place when you mapped 02:40:937 (4,5,6) - this one here
clean again
[Insane]
uh i think you nc's a bit much but i guess thats preference xd
00:09:040 (1) - remove nc? not sure what its meant to show in the music
00:38:523 (3) - nc for consistency with 00:41:281 (1,2) - 00:46:799 (1,2) -
00:50:592 (3) - this feels really weird to play, ik you're following the vocals passively (i think) but because of how the clicking rhythm leads into the next note it feels a bit strange, would prefer a rhythm
like this instead? doing this also adds emphasis on the kick before the transition to the kiai
00:56:626 (1) - nc for sv change? makes it easier to read and this is is kinda low sr for an insane i think itll help people playing at this diff
01:35:764 (1) -
minor fix stack
01:36:799 (1) -
ya^02:11:109 (1) - 00:56:626 (1) - nc thing
02:18:178 (2,3) - i think the spacing here is a bit high because the vocals are at a similar pitch, would maybe reduce this a bit
[Deception]
00:22:316 (1) - fast as fuk
01:24:040 (1,2,3) - maybe give this same spacing/visual distance that you have with 01:23:350 (1,2,3,4) - ? i don't think the jump is worth the tiny change in the music here
clean aswell
really nice mapset gl!