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ASIAN KUNG-FU GENERATION - Re:Re: (TV Size)

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Cris' Easy:
00:51:234 (2) - Try adding a hitcircle here

00:52:783 (5) - Same Here


00:55:492 (4) - change circle to a slider

00:57:041 (2) - Same Here


00:58:976 (4) - Maybe add a hit circle here?


Normal:
00:07:493 (2) - Two sliders and a hit circle would work better


00:39:622 (5) - Maybe make the slider a bit longer


MadaoX's Advanced:
00:22:783 (2) - Could be a small slider into two hitcircles


00:42:718 (6) - Circle to slider


Thats all I can think of ;w; hopefully it helped in some way
Jon
hi there, from me queue!

mod
VV's Insane:
00:06:718 (1) - this note is really weirdly placed, because 00:05:944 (3) - is here and with the AR8.5, it looks overlapped and bad because for most of the map you don't do this
00:09:815 (1) - awkwardly placed, i suggest redoing to this that way you can blanket (3)
00:15:815 (1) - this shouldn't where the NC is, but the next note
00:25:299 (2) - ctrl+g?
00:27:622 (4) - i would rotate by -67 degrees about selection center, and maybe even ctrl+g it because currently it's pretty weird in flow
00:42:719 (2) - move this over to maintain the spacing between 1, 2, and 3?
00:50:267 (2) - on top of the slider, and like before, with this AR it looks very weird. consider moving it?
01:09:234 (3) - ^ again
01:27:234 (1) - yes pls


Hard:
00:07:300 (3) - oh please it makes the flow feel so much better
00:19:493 (2) - ^
00:22:009 (1,2,3) - why not make this like 2 patterns ago? (00:19:106 (1,2,3) - ) as in like this? it keeps a rhythm going
00:37:687 (1) - move this down a bit so it aligns with the end of the last slider?
00:43:493 (9) - move this like?
00:45:429 (5,6) - i might be wrong, but this doesn't look like a perfect blanket. attempt fixing it?
01:15:041 (1) - move this back a beat, ctrl+g it and add a repeat to make it the closest to actually starting where the spinner ends.
01:27:234 (1) - yes again pls

MadX's Advanced:
00:00:137 (1) - you should snap this to where 00:00:524 (1) - starts to make it look better
00:18:331 (6) - what's the point of this repeat
37686,-100,4,3,0,50,0,1 what's the point of this timing point (at 00:37:686)
00:38:847 (4) - this actually starts a beat after you placed it

Normal:
00:07:493 (2) - what happened to the 1/1 sliders here
00:16:203 (2) - you should probably move this slider a beat forward because you did it here at 00:14:461 (4,5) -
00:43:880 (2) - make the slider point up?
00:45:041 (4) - NC
00:57:622 (3) - NC
01:06:332 (1) - i suggest removing this NC, because the music is staying the same here, and with remove the NC here,
add one to here 01:07:106 (2) -
01:27:234 (1) - yes again AGAIN pls

Cris' Easy:
00:37:299 (4,1) -
01:27:234 (1) - yes again AGAIN AGAIN pls
^ or just continue the slider one more time
other than that it's good

nice work on this mapset, gl with rank!
Topic Starter
Sacowea

Yukida wrote:

Cris' Easy:
00:51:234 (2) - Try adding a hitcircle here

00:52:783 (5) - Same Here


00:55:492 (4) - change circle to a slider

00:57:041 (2) - Same Here


00:58:976 (4) - Maybe add a hit circle here?


Normal:
00:07:493 (2) - Two sliders and a hit circle would work better


00:39:622 (5) - Maybe make the slider a bit longer


MadaoX's Advanced:
00:22:783 (2) - Could be a small slider into two hitcircles


00:42:718 (6) - Circle to slider


Thats all I can think of ;w; hopefully it helped in some way
Thank you~
Topic Starter
Sacowea

zshadowjon wrote:

hi there, from me queue!

mod
VV's Insane:
00:06:718 (1) - this note is really weirdly placed, because 00:05:944 (3) - is here and with the AR8.5, it looks overlapped and bad because for most of the map you don't do this
00:09:815 (1) - awkwardly placed, i suggest redoing to this that way you can blanket (3)
00:15:815 (1) - this shouldn't where the NC is, but the next note
00:25:299 (2) - ctrl+g?
00:27:622 (4) - i would rotate by -67 degrees about selection center, and maybe even ctrl+g it because currently it's pretty weird in flow
00:42:719 (2) - move this over to maintain the spacing between 1, 2, and 3?
00:50:267 (2) - on top of the slider, and like before, with this AR it looks very weird. consider moving it?
01:09:234 (3) - ^ again
01:27:234 (1) - yes pls


Hard:
00:07:300 (3) - oh please it makes the flow feel so much better
00:19:493 (2) - ^
00:22:009 (1,2,3) - why not make this like 2 patterns ago? (00:19:106 (1,2,3) - ) as in like this? it keeps a rhythm going
00:37:687 (1) - move this down a bit so it aligns with the end of the last slider?
00:43:493 (9) - move this like?
00:45:429 (5,6) - i might be wrong, but this doesn't look like a perfect blanket. attempt fixing it?
01:15:041 (1) - move this back a beat, ctrl+g it and add a repeat to make it the closest to actually starting where the spinner ends.
01:27:234 (1) - yes again pls

MadX's Advanced:
00:00:137 (1) - you should snap this to where 00:00:524 (1) - starts to make it look better
00:18:331 (6) - what's the point of this repeat
37686,-100,4,3,0,50,0,1 what's the point of this timing point (at 00:37:686)
00:38:847 (4) - this actually starts a beat after you placed it

Normal:
00:07:493 (2) - what happened to the 1/1 sliders here
00:16:203 (2) - you should probably move this slider a beat forward because you did it here at 00:14:461 (4,5) -
00:43:880 (2) - make the slider point up?
00:45:041 (4) - NC
00:57:622 (3) - NC
01:06:332 (1) - i suggest removing this NC, because the music is staying the same here, and with remove the NC here,
add one to here 01:07:106 (2) -
01:27:234 (1) - yes again AGAIN pls

Cris' Easy:
00:37:299 (4,1) -
01:27:234 (1) - yes again AGAIN AGAIN pls
^ or just continue the slider one more time
other than that it's good

nice work on this mapset, gl with rank!
Thanks for your mod :3
but what should i do here? :

zshadowjon wrote:

Cris' Easy:
00:37:299 (4,1) -
Shyotamaze
Hi, from my modding queue

General
  1. Nothing to say
Hard
  1. 00:07:687 (4,6) - Fix blanket or don't make a blanket
  2. 00:09:815 (1,2) - Overlap
  3. 00:42:719 (6,9) - Collides
VirtualVisions' Insane
  1. 00:03:621 (1,2,3) - Looks a bit like a swastika imo :^)
  2. 00:03:234 (4,3) - Stack maybe
  3. 00:05:944 (3,1) - Overlap
  4. 00:09:428 (4,1) - ^
  5. 00:10:589 (3) - Maybe make it just a regular slider like this one 00:09:815 (1) - to flow better
  6. 00:22:977 (4,5,1) - Two regular blankets would be prettier imo
  7. 00:38:266 (5) - Weird wave, make the dots symmetrical
  8. 00:50:461 (3,4) - Blanket maybe
  9. 01:09:234 (3,4) - Overlap
  10. 01:09:428 (4,5) - Blanket both maybe
  11. 01:10:976 (5,6) - ^
  12. 01:12:137 (2,3) - Blanket
  13. 01:14:847 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - The note placement of that part looks really random and messy, try to re-use beat placement more here
So many songs like this nowadays wow from what anime is that from pls
Good luck!
Topic Starter
Sacowea

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Nothing to say
Hard
  1. 00:07:687 (4,6) - Fix blanket or don't make a blanket
  2. 00:09:815 (1,2) - Overlap
  3. 00:42:719 (6,9) - Collides
VirtualVisions' Insane
  1. 00:03:621 (1,2,3) - Looks a bit like a swastika imo :^)
  2. 00:03:234 (4,3) - Stack maybe
  3. 00:05:944 (3,1) - Overlap
  4. 00:09:428 (4,1) - ^
  5. 00:10:589 (3) - Maybe make it just a regular slider like this one 00:09:815 (1) - to flow better
  6. 00:22:977 (4,5,1) - Two regular blankets would be prettier imo
  7. 00:38:266 (5) - Weird wave, make the dots symmetrical
  8. 00:50:461 (3,4) - Blanket maybe
  9. 01:09:234 (3,4) - Overlap
  10. 01:09:428 (4,5) - Blanket both maybe
  11. 01:10:976 (5,6) - ^
  12. 01:12:137 (2,3) - Blanket
  13. 01:14:847 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - The note placement of that part looks really random and messy, try to re-use beat placement more here
So many songs like this nowadays wow from what anime is that from pls
Good luck!
Thanks for your mod :3
And the anime is boku dake ga inai machi (or "erased" in english)
Jon
oops, sorry about that! that was actually something i was going to add to the mod, but removed after because you were right
Topic Starter
Sacowea

zshadowjon wrote:

oops, sorry about that! that was actually something i was going to add to the mod, but removed after because you were right
Ok xD np :3
Kagetsu
[VirtualVisions' Insane]
  1. 00:03:428 (5,1) - why is the distance between those 2 that low?... i mean, you did a higher jump in 00:01:686 (4,5) - and it wasn't that important. guitar sounds higher here because there's the beginning of a new measure so would be better if you space it more.
  2. 00:04:395 (3) - forced stack with 00:03:234 (4) - mess the whole pattern 00:03:621 (1,2,3) -... lets take a look to the distance between 00:03:621 (1,2) - and 00:04:008 (2,3) - , 1 to 2 is clearly lower than 2 to 3 so a nice way to fix it is moving 00:04:008 (2) - a bit to the upper right side
  3. 00:06:331 (4,5) - while this jump isn't completely out of place, it's weird that the distance suddenly decreases between 00:06:524 (5,1) - i already explained this on the first point so you should figure out what i mean
  4. 00:06:718 (1) - it overlaps with 00:05:944 (3) - ... doesn't look that good imo
  5. 00:09:041 (3,4,5) - kinda weird flow here... you made this 00:09:041 (3) - slider curved to the upper side but then you suddenly change the placement to the downside of the screen D:
  6. 00:12:718 - maybe make this beat clickable? so it follows the guitar
  7. 00:13:686 (3) - move this a bit so it's equally spaced with 00:13:879 (4,5) -
  8. 00:14:266 (1,2) - stacking those 2 didn't feel nice :'( 00:14:460 (2) - has a lot of emphasis so stacking doesn't make sense
  9. 00:14:266 (1,2) - swap NC, current 2 is clearly stronger than 1
  10. 00:18:331 (3,4,5,1) - this pattern suddenly gets tight... i dunno why lol. i believe those circles are following the guitar, so why decrease the spacing like that? the guitar continues being the same as before, therefore the spacing should be also the same (or at least similar lol)
  11. 00:18:911 (1,2) - swarp NCs... the reason is pretty obvious, you have a finish on 00:19:105 (2) - so it's obviously stronger than the current 1
  12. 00:20:461 (1,2) - same as previous
  13. 00:21:816 (6) - kinda forced stack D:
  14. 00:22:009 (1,2) - swap NCs
  15. 00:25:105 (1,2) - ^
  16. 00:26:653 (1,2) - ^
  17. 00:28:202 (1,2) - ^
  18. 00:31:299 (1,2) - ^
  19. 00:32:847 (1,2) - ^
  20. 00:34:395 (1,2) - ^
  21. 00:34:589 (2) - uhm... this reverse arrow slider isn't the best option here imo, specially when the music is clearly changing... it kinda downplays this part and i think this shouldn't happen here
  22. 00:36:332 (2,3,4,5,6,7,8,9,10) - this stream sounds overmapped... this sounds a lot better, at least to me
  23. 00:38:266 (5) - starting this slider from the red tick doesn't feel good, this is because the beat on 00:38:460 - is much more stronger than the current one that you made clickable
  24. 00:38:653 (1) - here is even more obvious, because you have a clap on 00:38:847 - , you should try to make all those beats clickable
  25. 00:38:654 - remove NC
  26. 00:39:234 - there should be a NC, just listen to the guitar and how the chord clearly change in this place
  27. 00:40:783 - NC here, chord change again
  28. 00:45:235 (1,2) - swap NCs
  29. 00:49:008 - there's a drum sound, so you could replace 00:48:912 (2) - with a triplet
  30. 00:49:300 (3) - this felt extremely weird, this sudden change to voice isn't the best specially when there are many drums... basically you can put notes on (00:49:492 - 00:49:589 - 00:49:686 - 00:49:879 - 00:49:976 - )
  31. not going to point all NC's because you already should know how to fix
  32. 01:08:654 - make it clickable and add nc
  33. 01:09:041 (2,3,4) - this is really awkward to play, because you're increasing the distance and then suddenly decreasing it. the stack of 01:09:234 (3,4) - is kinda forced
  34. 01:13:299 (1) - nothing wrong with this spinner but i would have mapped those drums
  35. 01:14:847 - from this part to the ending almost all triples are overmapped, guitar is 1/2 in those places... just pay attention to the background music and you'll realize
  36. 01:27:234 - make it clickable, because it finishes

there's still a lot of work to do, the placement of the objects wasn't totally wrong, however you have to listen the song carefully to decide the click-ability i dont even know if this is a word lol of the objects

gl :'D
Topic Starter
Sacowea

Kagetsu wrote:

[VirtualVisions' Insane]
  1. 00:03:428 (5,1) - why is the distance between those 2 that low?... i mean, you did a higher jump in 00:01:686 (4,5) - and it wasn't that important. guitar sounds higher here because there's the beginning of a new measure so would be better if you space it more.
  2. 00:04:395 (3) - forced stack with 00:03:234 (4) - mess the whole pattern 00:03:621 (1,2,3) -... lets take a look to the distance between 00:03:621 (1,2) - and 00:04:008 (2,3) - , 1 to 2 is clearly lower than 2 to 3 so a nice way to fix it is moving 00:04:008 (2) - a bit to the upper right side
  3. 00:06:331 (4,5) - while this jump isn't completely out of place, it's weird that the distance suddenly decreases between 00:06:524 (5,1) - i already explained this on the first point so you should figure out what i mean
  4. 00:06:718 (1) - it overlaps with 00:05:944 (3) - ... doesn't look that good imo
  5. 00:09:041 (3,4,5) - kinda weird flow here... you made this 00:09:041 (3) - slider curved to the upper side but then you suddenly change the placement to the downside of the screen D:
  6. 00:12:718 - maybe make this beat clickable? so it follows the guitar
  7. 00:13:686 (3) - move this a bit so it's equally spaced with 00:13:879 (4,5) -
  8. 00:14:266 (1,2) - stacking those 2 didn't feel nice :'( 00:14:460 (2) - has a lot of emphasis so stacking doesn't make sense
  9. 00:14:266 (1,2) - swap NC, current 2 is clearly stronger than 1
  10. 00:18:331 (3,4,5,1) - this pattern suddenly gets tight... i dunno why lol. i believe those circles are following the guitar, so why decrease the spacing like that? the guitar continues being the same as before, therefore the spacing should be also the same (or at least similar lol)
  11. 00:18:911 (1,2) - swarp NCs... the reason is pretty obvious, you have a finish on 00:19:105 (2) - so it's obviously stronger than the current 1
  12. 00:20:461 (1,2) - same as previous
  13. 00:21:816 (6) - kinda forced stack D:
  14. 00:22:009 (1,2) - swap NCs
  15. 00:25:105 (1,2) - ^
  16. 00:26:653 (1,2) - ^
  17. 00:28:202 (1,2) - ^
  18. 00:31:299 (1,2) - ^
  19. 00:32:847 (1,2) - ^
  20. 00:34:395 (1,2) - ^
  21. 00:34:589 (2) - uhm... this reverse arrow slider isn't the best option here imo, specially when the music is clearly changing... it kinda downplays this part and i think this shouldn't happen here
  22. 00:36:332 (2,3,4,5,6,7,8,9,10) - this stream sounds overmapped... this sounds a lot better, at least to me
  23. 00:38:266 (5) - starting this slider from the red tick doesn't feel good, this is because the beat on 00:38:460 - is much more stronger than the current one that you made clickable
  24. 00:38:653 (1) - here is even more obvious, because you have a clap on 00:38:847 - , you should try to make all those beats clickable
  25. 00:38:654 - remove NC
  26. 00:39:234 - there should be a NC, just listen to the guitar and how the chord clearly change in this place
  27. 00:40:783 - NC here, chord change again
  28. 00:45:235 (1,2) - swap NCs
  29. 00:49:008 - there's a drum sound, so you could replace 00:48:912 (2) - with a triplet
  30. 00:49:300 (3) - this felt extremely weird, this sudden change to voice isn't the best specially when there are many drums... basically you can put notes on (00:49:492 - 00:49:589 - 00:49:686 - 00:49:879 - 00:49:976 - )
  31. not going to point all NC's because you already should know how to fix
  32. 01:08:654 - make it clickable and add nc
  33. 01:09:041 (2,3,4) - this is really awkward to play, because you're increasing the distance and then suddenly decreasing it. the stack of 01:09:234 (3,4) - is kinda forced
  34. 01:13:299 (1) - nothing wrong with this spinner but i would have mapped those drums
  35. 01:14:847 - from this part to the ending almost all triples are overmapped, guitar is 1/2 in those places... just pay attention to the background music and you'll realize
  36. 01:27:234 - make it clickable, because it finishes

there's still a lot of work to do, the placement of the objects wasn't totally wrong, however you have to listen the song carefully to decide the click-ability i dont even know if this is a word lol of the objects

gl :'D
Gracias hermano <3
Wishkey
Heya! finishing up the queue and just finished ep 5 so in the mood for some modding :D

will mod your diffs and the easy one since that has gotten the least amount of mods so far and I aint got time for all 5

Easy

  1. 00:08:266 (3) - place at X400/Y288 for ds
  2. 00:12:524 (2) - add a soft finish here
  3. 00:15:621 (3) - X432/Y32 (these are all very minor fixes for making the ds even from here on out)
  4. 00:23:750 (3) - move the tail 1 point up (ds)
  5. 00:26:847 (3) - delete red anchor point, tend to avoid red anchor points on return sliders in a easy diff
  6. 00:26:460 (2) - x320/y288
  7. 00:26:847 (3) - x384/y224
  8. 00:34:589 (1) - x256/y208
  9. 00:35:750 (2) - x208/y288
  10. 00:55:492 (4,1) - make them like this so it fixes the ds and looks nicer
    then move 00:57:041 (2,3) - a bit around for ds
  11. 01:01:299 (3) - add soft finish
  12. 01:16:008 (2,3,4,5) - this rythm fits it better so you got the extending guitar
  13. reallly short end spinner for an easy diff, would remove 1 tick from 01:25:686 (2) - and start the spinner at 01:27:234 (1) -
normal

  1. don't change it now, but 1.2 slider velocity is better here for the gap between easy and Moadax' hard you'd have to resnap all sliders etc so only change it when its mentioned again
  2. 00:07:492 (2,3) - just a 1/1 slider here fits better here for consistency with the previous pattern (also don't forget hitsound)
  3. 00:10:977 (4) - change into a 1/2 slider + circle and NC the circle so final note becomes clickable
  4. 00:22:589 (2) - move a bit down so they don't overlap, don't forget to ds the next note(s)
  5. 00:36:912 (6) - split this into a 1/2 slider and circle instead and NC the new circle so you start a new combo at the start of the kiai
  6. 00:54:719 (6,7) - same as 00:22:589 (2) but now up
  7. 01:06:332 (6,7) - split in 1/1 slider + circle sine the vocals stop earlier
  8. 01:13:299 (1) - and 01:19:492 (1) - a long nice slider fits better here since this needs more recovery time for a normal diff (unrankable atm)

    just noticed you're right in the middle of updating so gonna stop here, some things might be alrdy changed
hard

  1. 00:09:816 (1,2,1,2,3,4) - only a finish on the last note here
  2. 00:41:170 (2,3) - make 3 the reverse and 2 the 1/2
  3. 00:37:300 (4) - NC start of kiai
  4. 00:56:266 (3) - NC this and 00:55:106 (1) - delete NC here since your gonna start to follow the vocals here
  5. 01:01:686 (7) - soft sampleset on slider end
  6. 01:10:202 (1,2) - switch these in rythm so the slider comes first
  7. 01:15:816 (2) - you can delete this note or make the previous one a 1/2 slider since you're following the guitar here same for 01:22:009 (4) -
  8. 01:27:234 (5) - hitsound this one

gl with the map! really liking this anime so far :D
Topic Starter
Sacowea

Wishkey wrote:

Heya! finishing up the queue and just finished ep 5 so in the mood for some modding :D

will mod your diffs and the easy one since that has gotten the least amount of mods so far and I aint got time for all 5

Easy

  1. 00:08:266 (3) - place at X400/Y288 for ds
  2. 00:12:524 (2) - add a soft finish here
  3. 00:15:621 (3) - X432/Y32 (these are all very minor fixes for making the ds even from here on out)
  4. 00:23:750 (3) - move the tail 1 point up (ds)
  5. 00:26:847 (3) - delete red anchor point, tend to avoid red anchor points on return sliders in a easy diff
  6. 00:26:460 (2) - x320/y288
  7. 00:26:847 (3) - x384/y224
  8. 00:34:589 (1) - x256/y208
  9. 00:35:750 (2) - x208/y288
  10. 00:55:492 (4,1) - make them like this so it fixes the ds and looks nicer
    then move 00:57:041 (2,3) - a bit around for ds
  11. 01:01:299 (3) - add soft finish
  12. 01:16:008 (2,3,4,5) - this rythm fits it better so you got the extending guitar
  13. reallly short end spinner for an easy diff, would remove 1 tick from 01:25:686 (2) - and start the spinner at 01:27:234 (1) -
normal

  1. don't change it now, but 1.2 slider velocity is better here for the gap between easy and Moadax' hard you'd have to resnap all sliders etc so only change it when its mentioned again
  2. 00:07:492 (2,3) - just a 1/1 slider here fits better here for consistency with the previous pattern (also don't forget hitsound)
  3. 00:10:977 (4) - change into a 1/2 slider + circle and NC the circle so final note becomes clickable
  4. 00:22:589 (2) - move a bit down so they don't overlap, don't forget to ds the next note(s)
  5. 00:36:912 (6) - split this into a 1/2 slider and circle instead and NC the new circle so you start a new combo at the start of the kiai
  6. 00:54:719 (6,7) - same as 00:22:589 (2) but now up
  7. 01:06:332 (6,7) - split in 1/1 slider + circle sine the vocals stop earlier
  8. 01:13:299 (1) - and 01:19:492 (1) - a long nice slider fits better here since this needs more recovery time for a normal diff (unrankable atm)

    just noticed you're right in the middle of updating so gonna stop here, some things might be alrdy changed
hard

  1. 00:09:816 (1,2,1,2,3,4) - only a finish on the last note here
  2. 00:41:170 (2,3) - make 3 the reverse and 2 the 1/2
  3. 00:37:300 (4) - NC start of kiai
  4. 00:56:266 (3) - NC this and 00:55:106 (1) - delete NC here since your gonna start to follow the vocals here
  5. 01:01:686 (7) - soft sampleset on slider end
  6. 01:10:202 (1,2) - switch these in rythm so the slider comes first
  7. 01:15:816 (2) - you can delete this note or make the previous one a 1/2 slider since you're following the guitar here same for 01:22:009 (4) -
  8. 01:27:234 (5) - hitsound this one

gl with the map! really liking this anime so far :D
Thanks for your mod <3
Log Off Now
NM request from my queue

[General]

Looks fine, although add a space between You and (TV Size) in the title :P

[Easy]

I find your aesthetic style a bit weird imo, lots of weird looking 'blankets'.

00:22:202 (1,2,3) - This flow from the slider is extremely misleading, I would recommend putting (2) underneath the slider instead of next to it like so

00:40:008 (4) - Rotate a little bit? Just so it gives a cleaner flow moving from (3) and a better sense of direction into (1)

00:59:363 (1,3) - Ugly overlap imo q.q

01:02:460 (1,2,3,4,5,6) - I find your emphasis really weird for this section, the guitar and drums move up in stages of 4 and you map single repeat sliders. Maybe try a rhythm like this?


01:08:654 (1,2,3,4,5) - Same comment as above

01:25:686 (2) - This would play and read better as a single repeat slider + circle imo

[Normal]

A lot of blankets can be improved

00:15:815 (1) - Remove NC, this is inconsistent with the rest of the diff
00:16:009 (2) - NC
00:28:008 (1) - Same comment as 00:15:815 (1) -
00:28:396 (3) - NC
00:50:073 (6) - NC
00:50:461 (1) - Remove NC

This happens a few more times in this difficulty, stick to NCing on every other downbeat (00:52:976 (1) - 00:56:074 (1) - 00:59:170 (1) - are exceptions)

00:33:041 (3,4) - Very misleading flow and unfriendly in lower difficulties like this, I would probably remove the repeat on (3) and add a circle at 00:33:428 - (remembering to refix distance snap after) if you wanted to keep this flow

01:13:299 (1,1,2) - Flow here is a bit misleading, slider end points directly at 01:15:429 (2) - which might confuse new players into hitting 01:15:429 (2) - instead of 01:15:235 (1) - . Point the end of 01:13:299 (1) - more towards 01:15:235 (1) - for better flow and readability

01:18:719 (9) - Ctrl + Shift + R -67 Degrees and refix distance snap for a better flow

[Advanced]

I find the NC patterning in this difficulty a bit strange also

00:14:460 (3,5) - Make these parallel? At the moment it just doesn't look nice

00:28:976 (2) - Instead of this why not make a wave shape by duplicating 00:28:395 (1) - and using Ctrl + H/J/G ? Would flow much better and look better imo

00:48:911 (3) - Make this a 1/2 slider? The vocal note is held here and there is also a loud snare played on the red tick

00:59:557 (1,2) - Blanket can be slightly improved

01:21:234 (2,4) - Same comment as 00:14:460 (3,5) -

01:27:234 (7) - NC? Adds a bit extra emphasis on the guitar

01:27:428 (1) - This spinner is too long, there is no sound where it ends, the latest it should realistically end is 01:29:170 - where the guitar fade becomes inaudible

[]

Gonna stop there since it's getting late where I am, hope this helps!
Topic Starter
Sacowea

Log Off Now wrote:

NM request from my queue

[General]

Looks fine, although add a space between You and (TV Size) in the title :P

[Easy]

I find your aesthetic style a bit weird imo, lots of weird looking 'blankets'.

00:22:202 (1,2,3) - This flow from the slider is extremely misleading, I would recommend putting (2) underneath the slider instead of next to it like so

00:40:008 (4) - Rotate a little bit? Just so it gives a cleaner flow moving from (3) and a better sense of direction into (1)

00:59:363 (1,3) - Ugly overlap imo q.q

01:02:460 (1,2,3,4,5,6) - I find your emphasis really weird for this section, the guitar and drums move up in stages of 4 and you map single repeat sliders. Maybe try a rhythm like this?


01:08:654 (1,2,3,4,5) - Same comment as above

01:25:686 (2) - This would play and read better as a single repeat slider + circle imo

[Normal]

A lot of blankets can be improved

00:15:815 (1) - Remove NC, this is inconsistent with the rest of the diff
00:16:009 (2) - NC
00:28:008 (1) - Same comment as 00:15:815 (1) -
00:28:396 (3) - NC
00:50:073 (6) - NC
00:50:461 (1) - Remove NC

This happens a few more times in this difficulty, stick to NCing on every other downbeat (00:52:976 (1) - 00:56:074 (1) - 00:59:170 (1) - are exceptions)

00:33:041 (3,4) - Very misleading flow and unfriendly in lower difficulties like this, I would probably remove the repeat on (3) and add a circle at 00:33:428 - (remembering to refix distance snap after) if you wanted to keep this flow

01:13:299 (1,1,2) - Flow here is a bit misleading, slider end points directly at 01:15:429 (2) - which might confuse new players into hitting 01:15:429 (2) - instead of 01:15:235 (1) - . Point the end of 01:13:299 (1) - more towards 01:15:235 (1) - for better flow and readability

01:18:719 (9) - Ctrl + Shift + R -67 Degrees and refix distance snap for a better flow

[Advanced]

I find the NC patterning in this difficulty a bit strange also

00:14:460 (3,5) - Make these parallel? At the moment it just doesn't look nice

00:28:976 (2) - Instead of this why not make a wave shape by duplicating 00:28:395 (1) - and using Ctrl + H/J/G ? Would flow much better and look better imo

00:48:911 (3) - Make this a 1/2 slider? The vocal note is held here and there is also a loud snare played on the red tick

00:59:557 (1,2) - Blanket can be slightly improved

01:21:234 (2,4) - Same comment as 00:14:460 (3,5) -

01:27:234 (7) - NC? Adds a bit extra emphasis on the guitar

01:27:428 (1) - This spinner is too long, there is no sound where it ends, the latest it should realistically end is 01:29:170 - where the guitar fade becomes inaudible

[]

Gonna stop there since it's getting late where I am, hope this helps!
Thank you~
aerophoenix1
WOWIE :D this was a really well made beat map! I love it! this should definitely get ranked dude :D
- Nibiru -
this should be beatmap -ranked as the hiso had to take time and dedication
Topic Starter
Sacowea

ROOTKAT wrote:

this should be beatmap -ranked as the hiso had to take time and dedication
Gracias viejo :3
- Nibiru -
buen mapa wey ;v merese ser rankeado si no entendiste la wea :v
AzureDoctor
Here is your NM :)

General

  1. Consider increasing the volume in the Kiai sections. Since Kiai is used to define the strong part of a song (in this song's case, the chorus), you should increase the volume of the hitsounds.
  2. 00:00:137 There is a very strong beat here. You should add a circle here on every difficulty. Also NC

Cris's Easy

Fix the following blankets: 00:06:718 (1,2) - 00:09:428 (4,1,1) -

00:11:363 (1) - Remove NC.
00:20:266 (2,3,4) - You should blanket these. It looks weird on its own.
01:27:234 (1) - Extend this slider to 01:29:557 as beginners won't have enough time to react to the spinner before it's done.

Normal

01:02:460 (7) - Add NC.
01:18:525 (8) - ^
01:22:977 (7) - ^
01:24:525 (1,2,3) - These should be a part of the previous combo.
01:25:687 (4) - Add NC.

MadaoX's Advanced

Fix the following blankets: 00:25:686 (1,2) - 00:28:395 (1,2) -

00:12:524 (2) - Change this to circles, as the slider end is a strong beat.
00:36:137 (4,5) - These sliders overlap a bit and it looks weird.
00:37:299 (8) - Remove the reverse arrow, add a circle at 00:37:686 (9) - .
00:43:105 (7,1) - These could be blanketed.
00:49:879 (1) - Remove NC.
01:27:234 (7) - Add NC and Finish hitsound.

Hard

00:10:783 (1) - Remove NC.
01:08:654 (3) - Add NC.
01:27:234 (5) - ^, also add a Finish hitsound.

I hope my mod was helpful.
Good luck on rank :)
Topic Starter
Sacowea

Annika Flina wrote:

Here is your NM :)

General

  1. Consider increasing the volume in the Kiai sections. Since Kiai is used to define the strong part of a song (in this song's case, the chorus), you should increase the volume of the hitsounds.
  2. 00:00:137 There is a very strong beat here. You should add a circle here on every difficulty. Also NC

Cris's Easy

Fix the following blankets: 00:06:718 (1,2) - 00:09:428 (4,1,1) -

00:11:363 (1) - Remove NC.
00:20:266 (2,3,4) - You should blanket these. It looks weird on its own.
01:27:234 (1) - Extend this slider to 01:29:557 as beginners won't have enough time to react to the spinner before it's done.

Normal

01:02:460 (7) - Add NC.
01:18:525 (8) - ^
01:22:977 (7) - ^
01:24:525 (1,2,3) - These should be a part of the previous combo.
01:25:687 (4) - Add NC.

MadaoX's Advanced

Fix the following blankets: 00:25:686 (1,2) - 00:28:395 (1,2) -

00:12:524 (2) - Change this to circles, as the slider end is a strong beat.
00:36:137 (4,5) - These sliders overlap a bit and it looks weird.
00:37:299 (8) - Remove the reverse arrow, add a circle at 00:37:686 (9) - .
00:43:105 (7,1) - These could be blanketed.
00:49:879 (1) - Remove NC.
01:27:234 (7) - Add NC and Finish hitsound.

Hard

00:10:783 (1) - Remove NC.
01:08:654 (3) - Add NC.
01:27:234 (5) - ^, also add a Finish hitsound.

I hope my mod was helpful.
Good luck on rank :)
thank you :3
Cris-
Rip :c

Edit 5/18/2018: It's alive!!
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