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Ryo Nagamatsu - Main Theme

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Topic Starter
Nuuskamuikkunen
This map has been deleted on the request of its creator. It is no longer available.
Mir
Hi M4M return, focusing on whatever I can, but before I start, this is clearly a "new mapper" map, so I will be modding more in general points than specifically.

Okay, with that said:

[ General]
  1. You misspelled "Beginner".

[ Beginner]
  1. 00:02:522 (1) - Object in beginner is unsnapped. Starting objects before the first red line is unrankable.
  2. 00:12:053 (1,2) - Blanket better using approach circles as guides. You can fix this quite simply.
  3. 00:15:211 (1,3) - Try not to have overlaps like this visible in-game as it can detract from aesthetic value.
  4. 00:27:843 (6) - NCing on downbeats is generally a good rule-of-thumb to follow.

[ Intermediate]
  1. 00:13:435 (4) - Making this symmetrical would probably look nicer.
  2. 00:16:593 (5) - Form could be better. Sliders like this work too.
  3. 00:22:908 (3) - At least try to give sliders a shape. They'll look nicer if they're some sort of pattern or shape that is easily recognizable.
  4. 00:27:251 (6,7,1) - Stacking different snaps doesn't really work too well on low diffs. Actually not at all lol, you should really move the 1 somewhere else.
  5. 00:31:790 (3,4,5,6) - So many clicks in a row so fast is high click strain for a normal and you don't do this anywhere else so I suggest making some sliders here.
  6. 00:34:158 (1) - Again, symmetry is nice.
  7. 00:47:579 (1,2,3) - Long phrases of 1/4 in low diffs work better as sliders tbh.

[ Advanced]
  1. 00:01:791 (1,2,3,4,5,1) - Please don't stack different snaps, they're hard to read even for experienced players. It would be easier to play if they were spaced out. Applies for all difficulties.
  2. 00:10:277 (4) - Overlap is kind of ugly, would avoid if possible.
  3. 00:11:461 (5,2) - Stacking these would make a nicer square.
  4. 00:17:382 (7,1) - Same with overlaps.
  5. 00:22:908 (4) 00:23:698 (5) - PLEASE. xD Can you fix this to be a bit nicer? ;-;
  6. 00:24:685 (1,2,3,4) - Spacing. :c
  7. 00:35:540 (3,4) - Blanket. :c
  8. 00:37:316 (5) - Again could make this nicer.
  9. 00:47:600 (2,3,4,5,6,7,8) - Unsnapped, unrankable.

[ Expert]
  1. 00:08:106 (1,2,3,4,5,6) - Could blanket better with the stream.
  2. 00:10:277 (4,5) - Spacing could be better since the heads nearly touch. Space out a bit more?
  3. 00:35:343 (3,4) - High spacing for low intensity sounds, should nerf. Happens pretty often in this diff so try to relate object spacing to their intensity.
  4. 00:48:270 - Skips noticeable 1/4.

Yeah just some general pointers that you can use.

Good luck.~
Topic Starter
Nuuskamuikkunen
Colour/or guide
Done according to mod
Partially disapointed, slightly modified
Disapointed, not modified
Done according to mod but partially modified by me.
Explain me better please :/
[quote="Mir"]Hi M4M return, focusing on whatever I can, but before I start, this is clearly a "new mapper" map, so I will be modding more in general points than specifically. 2 years without playing osu made me forget some things :P

Okay, with that said:

[ General]
  1. You misspelled "Beginner".
LMAO i didn't realize that, how could i...

[ Beginner]
  1. 00:02:522 (1) - Object in beginner is unsnapped. Starting objects before the first red line is unrankable. That was accidental, i changed the offset and forgot to resnap that note. Done.
  2. 00:12:053 (1,2) - Blanket better using approach circles as guides. You can fix this quite simply. Done.
  3. 00:15:211 (1,3) - Try not to have overlaps like this visible in-game as it can detract from aesthetic value. Done.
  4. 00:27:843 (6) - NCing on downbeats is generally a good rule-of-thumb to follow. Done.

[ Intermediate]
  1. 00:13:435 (4) - Making this symmetrical would probably look nicer. Mental note: "Symmetrical things looks nice". Done, more or less...
  2. 00:16:593 (5) - Form could be better. Sliders like this work too. Thank you! Done.
  3. 00:22:908 (3) - At least try to give sliders a shape. They'll look nicer if they're some sort of pattern or shape that is easily recognizable. Made it more A E S T H E T I C (i think) a funny "3" shape for third note >w<
  4. 00:27:251 (6,7,1) - Stacking different snaps doesn't really work too well on low diffs. Actually not at all lol, you should really move the 1 somewhere else.
    I realized that the 1 looked better over the slider, also removed the slider new combo, i thought it looked strange.
  5. 00:31:790 (3,4,5,6) - So many clicks in a row so fast is high click strain for a normal and you don't do this anywhere else so I suggest making some sliders here. Turned into sliders
  6. 00:34:158 (1) - Again, symmetry is nice. Maybe not in this i think, look well the combo.
  7. 00:47:579 (1,2,3) - Long phrases of 1/4 in low diffs work better as sliders tbh. OK.

[ Advanced]
  1. 00:01:791 (1,2,3,4,5,1) - Please don't stack different snaps, they're hard to read even for experienced players. It would be easier to play if they were spaced out. Applies for all difficulties. Yeah, it also annoyed me. Done.
  2. 00:10:277 (4) - Overlap is kind of ugly, would avoid if possible. Done, also changed slider shape to something way nicer
  3. 00:11:461 (5,2) - Stacking these would make a nicer square. Stacked these ones, and changed the shape to a romboid
  4. 00:17:382 (7,1) - Same with overlaps. Made something different, don't know if it's okay like that
  5. 00:22:908 (4) 00:23:698 (5) - PLEASE. xD Can you fix this to be a bit nicer? ;-; At least i tried xD. Well now it looks slightly more friendly.
  6. 00:24:685 (1,2,3,4) - Spacing. :c MWAHAHAHAHAH, i won't change this, i add a little bit of mischief to everything i do. Unless it's unrankable.
  7. 00:35:540 (3,4) - Blanket. :c Hai hai :3
  8. 00:37:316 (5) - Again could make this nicer. I used Friendlyzer 2018. Done
  9. 00:47:600 (2,3,4,5,6,7,8) - Unsnapped, unrankable. THIS IS UNACEPTABLEEEEEE. Fixed

[ Expert]
  1. 00:08:106 (1,2,3,4,5,6) - Could blanket better with the stream. Done
  2. 00:10:277 (4,5) - Spacing could be better since the heads nearly touch. Space out a bit more? Done
  3. 00:35:343 (3,4) - High spacing for low intensity sounds, should nerf. Happens pretty often in this diff so try to relate object spacing to their intensity. Nerfed.
  4. 00:48:270 - Skips noticeable 1/4. Modified

Yeah just some general pointers that you can use.

Thank you Mir. ^w^

Good luck.~
Mir
kds the mod post pls ;w;
Topic Starter
Nuuskamuikkunen
I felt i forgot something, just gave your kudosu! xD
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