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Saitama Saisyu Heiki - L.L. Infinite Beating.ver

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Topic Starter
sjoy

smallboat wrote:

稍微晚了點

[General]
  1. soft-hitclap2 未用 已删
  2. 湊個行,這綠線00:05:438有unsnapped


[MAX]

  • 00:09:744 (1) - 速度減到0.50x應該不錯play也符合NC。 有道理
    00:42:381 (4) - Anti-jump建議給個NC 好
    01:42:103 (6) - 這滑條是不是才做到一半,覺得可以拆成2個 1/2的滑條? (如果想湊2016也能不改) 改了 还是2016
    04:07:937 (5) - 好像忘了NC 对
都改了 感谢
smallboat
#1 Bubbled
Nwolf
(why no Saitama Saisyu Heiki in tags)
Lazer
thank you for bringing this upon us once again sjoy

god tier ssh mapper
Topic Starter
sjoy
3 months... no one can app it ? :3
Rizia
not much want to say
but some 1/3 to 1/4 change should add nc like 02:52:103 (7) -
Topic Starter
sjoy
changed it ,and also changed the artist into the full name :3
Rizia
#2
Sonnyc
00:10:021 (1) - The rhythm felt quite unnatural since a metronome change happens here. According to that, 00:10:159 becomes a new downbeat, and making it clickable would work better.
00:21:270 (1) - Not bad in actual patterns, but the music is different with 00:20:436 (1,1,1). A strong beat exists at 00:21:409, and ignoring by using a 3/4 slider for the sake of patterning didn't fits the music nicely.
00:38:029 (8,1) - Well.. personally the transition from 1/3 to 1/4 felt too sudden. Maybe taking advantage of sliders would suit better.
00:40:436 (7,1,2,3) - The rhythm transition along the pattern is really bad. Using a 1/3 reverse slider at 00:40:714 will make things a little better, but considering the distance usage, I think this pattern needs a rework.
00:42:936 (3,1,2,3) - These are 1/2, while having a same spacing with the previous 1/1. Mind giving some difference to increase its readability?
00:59:881 (10) - I've got a feeling that this is few pixel off from being perfectly linear.
01:09:325 - 01:09:881 - I feel the hitsound should be something more representing the strong sound here.
01:47:010 (3,4,5) - These clicks being in a random 1/3 spot instead a downbeat seems to be hard to catch the actual rhythm while playing.
01:51:733 (4,5,6) - This 1/4 transition is too sudden again imo. Just fyi, the transition of 02:17:659 (7,8,9,10,1,2,3) was rather good since 1/4 and 1/3 has a clearly different spacing to indicate its rhythm, and the actual transition was done by a slider, giving players an information that a rhythm change happened.
03:08:770 (4) - 04:59:881 (4) - 05:11:270 (4) - Consider NC for pattern distribution?
03:10:992 (2,3,4) - This 1/3 transition wasn't good too imo.
03:30:159 (1,2) - Add NC at (2). It is hard to read the rhythms properly currently. Also giving a bigger spacing between these such as 03:30:992 (7,1) will benefit.
04:53:492 (1,2) - Wouldn't making a transition using a 1/3 reverse be more readable?

I felt the quality is fine, but some transition between 1/3 and 1/4 needs an improvement in my opinion. Popping over those intuitive readability stuff. I'd appreciate if you can seek like more than 3 decent mods from the community, and then call me again. I don't feel the set is perfectly readied currently.
Topic Starter
sjoy

Sonnyc wrote:

00:10:021 (1) - The rhythm felt quite unnatural since a metronome change happens here. According to that, 00:10:159 becomes a new downbeat, and making it clickable would work better. changed it
00:21:270 (1) - Not bad in actual patterns, but the music is different with 00:20:436 (1,1,1). A strong beat exists at 00:21:409, and ignoring by using a 3/4 slider for the sake of patterning didn't fits the music nicely. changed it
00:38:029 (8,1) - Well.. personally the transition from 1/3 to 1/4 felt too sudden. Maybe taking advantage of sliders would suit better.
weil,who said that there must be slider after different rhythm? the biggest characteristic is different rhythm ,and this diff is NOT insane why must be slider?you can set diffculty in the big space ,why can't I set diffculty in the rhythm? ,

00:40:436 (7,1,2,3) - The rhythm transition along the pattern is really bad. Using a 1/3 reverse slider at 00:40:714 will make things a little better, but considering the distance usage, I think this pattern needs a rework. the same reasons, why must set sliders on the different rhythm [?/color]
00:42:936 (3,1,2,3) - These are 1/2, while having a same spacing with the previous 1/1. Mind giving some difference to increase its readability?
00:59:881 (10) - I've got a feeling that this is few pixel off from being perfectly linear. in fact ,it's arc
01:09:325 - 01:09:881 - I feel the hitsound should be something more representing the strong sound here.I follow the guita here
01:47:010 (3,4,5) - These clicks being in a random 1/3 spot instead a downbeat seems to be hard to catch the actual rhythm while playing. the space is a bit space ,didn't you find that the 1/4 space is always very small,and the 1/3 is always big?
01:51:733 (4,5,6) - This 1/4 transition is too sudden again imo. Just fyi, the transition of 02:17:659 (7,8,9,10,1,2,3) was rather good since 1/4 and 1/3 has a clearly different spacing to indicate its rhythm, and the actual transition was done by a slider, giving players an information that a rhythm change happened.According to what you mean,I must set all sliders after changed rhythm??? it' so boring :3
03:08:770 (4) - 04:59:881 (4) - 05:11:270 (4) - Consider NC for pattern distribution? doned
03:10:992 (2,3,4) - This 1/3 transition wasn't good too imo.the same reasons as 01:47:010 (3,4,5)
03:30:159 (1,2) - Add NC at (2). It is hard to read the rhythms properly currently. Also giving a bigger spacing between these such as 03:30:992 (7,1) will benefit. changed it
04:53:492 (1,2) - Wouldn't making a transition using a 1/3 reverse be more readable? ^

I felt the quality is fine, but some transition between 1/3 and 1/4 needs an improvement in my opinion. Popping over those intuitive readability stuff. I'd appreciate if you can seek like more than 3 decent mods from the community, and then call me again. I don't feel the set is perfectly readied currently.
first thanks for your moddings ,but I want to say that why do you admit the space diffculty instead of rhythm diffculty? OSU is a rhythm games .nowadays more and more so-called PP maps ranked this year, PP is space ,space is PP, do you hope all ranked maps are always space diffculty maps?
Sonnyc
Omg in where did I told you to make a pp map!? Ok so maybe some points I provided might've been overlooking the fact that you were aiming a rhythmical difficulty. However those are readability issue in some point. If the map is difficult in rhythms, then it should be difficult due to those complicated rhythms to hit, not the bad readability to intuitively catch those rhythms. Using both 1/3 along a 1/4 is not an easy work as you'll already know, and giving a nice transition between those rhythms will be one of the important parts in mapping those rhythms, and what I would expect as a ranked material. Using a slider for those transition usually benefits providing players an idea what rhythm they will be playing, and that was just one of the alternatives I suggested. At least, the map shouldn't just throw patterns to the players with a shallow concept of the rhythm. If there was your concrete structure for the rhythms that I seemed to miscatched, I'll take an additional look of the map.

Maybe my opinion can not be accurate or there might be several points that I missed, and that was why I demanded more opinions from the modding community.
Topic Starter
sjoy
bad readability? Can you tell me whats a good readability between changing rhythms except sliders? According to your mods , I just found ONLY changed circle into sliders after changing rhythm , NC , Spacing are denied by you. 1 notes +1 slider must be 1/3 rhythm in this song ,why bad readability ? the spacing that's smaller 0.5 must be 1/4 rhythm , the spacing that's larger 1 must be 1/3 rhythm ,why bad readability ?
Koiyuki
well i gonna have a look on this map these days.
this post will be editted.

ok, will.
Koiyuki
sry for delaying so long due to fcking real life.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. the most questionable thing imo is the timing point of the part of beginning, imo downbeat should be at 00:01:271 - ... but it still makes me feel weird.
  2. Another recommendation is to make 2 extra combo colors, and use them when 1/3 snapping.
MAX
  1. 00:00:855 (1,2,3) - 00:05:438 (1,2,3) - 感觉太拘谨了
  2. 00:35:436 (4,5,6) - 这个1/3串的456角度太差,很卡手的
  3. 00:38:029 (8) - 做一个向下的弧度
  4. 01:31:547 (5) - nc?
  5. 01:42:103 (6,1) - stack
  6. 01:43:492 (5) - nc
  7. 01:47:288 (4) - 避免overlap,可以往上拉一点
  8. 01:51:825 (5) - nc for mentioning 1/4
  9. 01:52:103 (8,9) - unsnap,你仔细听一下就是1/4三下
  10. 02:55:159 (2) - 这个真的读不到
  11. 04:23:492 (1,2,3,4,5,6) - 这个折角我也觉得略突兀,我觉得可以这样:http://puu.sh/q4LKt/3637b06966.jpg
Topic Starter
sjoy

Minakami Yuki wrote:

sry for delaying so long due to fcking real life.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. the most questionable thing imo is the timing point of the part of beginning, imo downbeat should be at 00:01:271 - ... but it still makes me feel weird. 这个让我在思考下
  2. Another recommendation is to make 2 extra combo colors, and use them when 1/3 snapping. 可
MAX
  1. 00:00:855 (1,2,3) - 00:05:438 (1,2,3) - 感觉太拘谨了 感觉开局放得没必要那么开,改了第一个
  2. 00:35:436 (4,5,6) - 这个1/3串的456角度太差,很卡手的 改了
  3. 00:38:029 (8) - 做一个向下的弧度 改了
  4. 01:31:547 (5) - nc? 感觉挺连续就这样吧
  5. 01:42:103 (6,1) - stack 好
  6. 01:43:492 (5) - nc 可
  7. 01:47:288 (4) - 避免overlap,可以往上拉一点 可
  8. 01:51:825 (5) - nc for mentioning 1/4 fixed
  9. 01:52:103 (8,9) - unsnap,你仔细听一下就是1/4三下 fixed
  10. 02:55:159 (2) - 这个真的读不到 改了
  11. 04:23:492 (1,2,3,4,5,6) - 这个折角我也觉得略突兀,我觉得可以这样:http://puu.sh/q4LKt/3637b06966.jpg
感觉好难读,改了下
thanks for modding ~
Koiyuki
你1/4的combo color颜色偏浅,所以1/3的那两个颜色用深色比较好,比如深红色和深蓝色,对比强

00:21:270 (1) - timing线在note后面(1ms误差
Topic Starter
sjoy
all fixed
Koiyuki
i think it should be reb #2
Topic Starter
sjoy
this map has been bubbled for 1 years ??!!
what happened during this year ??
Surono
SSH song <3

pls rnk., tks
Shad0w1and
???
狮鹫下了几条狗啊?
怎么还不rank :shock:
sahuang
>>>>>>
milr_
add tag s.s.h.
Koiyuki
since the rule has been changed(any map can be qualified by only 2bns) and i rechecked the map, it's fine for approval
so rebubble as #1
you can call a T2BN to qualify it.
smallboat
As mapper request, he say this old bub map can apply the old rule so I can approve it (T1 BN).

Last still looks fine, so let it go.

Approved !
Misure
两年了 狮鹫无敌
Kimitakari
You're still alive :o
Rizia
YEAH FINALLY
IamKwaN
Unicode Artist 的 埼玉最終兵器 去哪了?
Topic Starter
sjoy

IamKwaN wrote:

Unicode Artist 的 埼玉最終兵器 去哪了?
当初好像只能罗马音当ARTIST吧,放在TAG里行不行啊
IamKwaN
不行,改了找我
Topic Starter
sjoy

IamKwaN wrote:

不行,改了找我
改好了,加了 S.S.H. TAG
IamKwaN
back
MaridiuS
Nothing personal, but I think everyone would much more appreciate a HD background over this one, seems too low of a quality.. its 800x600 for crying out loud.

nice map though. maybe this link works for a bit better quality if you want the same image strongly.
Pachiru
I agree with that, the BG is pretty blurry. But the link that you sent MaridiuS is not easy to access, maybe host it on puush to be more accessible.
MaridiuS
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