Holy shit the last guy is just too much.
So many people that have no idea what they're talking about...
So many people that have no idea what they're talking about...
2zz wrote:
FL - 1.12
HR - 1.12
DT - 1.12
HD - 1.04
no 1.0Jimmy Rustler wrote:
how about everything 1.1
Okay what? so the percentage worth of slider droplets is scaled by the ratio of slider ticks? Or the number of droplets?smoogipooo wrote:
[*] The percentage worth of tiny slider ticks is scaled by the ratio of tiny ticks to all other objects in the map.
^ Sums up very well.Zak wrote:
So unless some adjustment could be made that switches the multiplier on higher end maps that would 100% be harder with DT (only high up maps to avoid middle ground maps that would spark a debate about which is harder) I would much rather keep our current multipliers.
I am more talking about leaderboards and the way things are scored not submitting multiple scores.He Ang Erika wrote:
Also the main reason why players wanted a new system is so that players can overwrite HDHR scores with DT, but it has already been made possible by letting players submit more than 1 record despite of score (look at Jimmy Rustler's profile on Big Black EZ FL).
>90% of the score comes from combo, the <10% comes from tiny slider ticks.does this mean that the droplets worth more in a short map over the score of a higher map ?
lineqtxz wrote:
why not use scorev1 for cwc?(?)
To prevent the two of you from solo carrying the teamZak wrote:
Because ScoreV2 is more interesting
It's hard to define which team "plays better" in the current ScoreV2. In the past systems points are differentiated highly so you can really tell it with a certain reason, regardless of how you like or hate that reason. But now the difference is just like "wut"?Zak wrote:
but honestly that's not a big issue since it's the same for everyone and the team that plays better will still win.
That's mostly the thing I guessZak wrote:
Also there is no way the staff will change the scoring formula now that the tournament has started unless some really bad flaw is found.
Uhm I'm pretty sure that it's impossible to get a higher score missing notes than with an SS because bananas only give 350 points each, where as every combo break that isn't at the very end or beginning of a map will likely hurt your score more than what the bananas can give youF D Flourite wrote:
That's mostly the thing I guessZak wrote:
Also there is no way the staff will change the scoring formula now that the tournament has started unless some really bad flaw is found.
Imo the most problem that this system causes is combo becomes highly irrelevant to the score, the same as a single miss in some maps. As a result, players have to find whether giving up some notes to catch bananas would be a better option for getting a higher score (and it's the truth in some maps), which I think is highly off the intention of this scoring system and the game itself.
I don't see how that will be an issue on ScoreV2Laharl wrote:
Kinda bothers me that spinners on spinner-heavy maps may be more worth than a 1.06x mod, but oh well.